Merge branch 'main' into AudioImplementation
This commit is contained in:
commit
d71790022f
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|
||||||
|
@ -9991,7 +10029,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10032,7 +10070,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10073,7 +10111,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10114,7 +10152,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10159,7 +10197,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10200,7 +10238,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10241,7 +10279,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10282,7 +10320,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10406,9 +10444,9 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
Freeze Position X: false
|
Freeze Position X: false
|
||||||
Freeze Position Y: false
|
Freeze Position Y: false
|
||||||
|
|
|
@ -67,3 +67,4 @@
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: MainMenu
|
- Type: MainMenu
|
||||||
Enabled: true
|
Enabled: true
|
||||||
|
sceneID: 96668835
|
|
@ -0,0 +1,19 @@
|
||||||
|
using System;
|
||||||
|
using SHADE;
|
||||||
|
|
||||||
|
public class FixRotation : Script
|
||||||
|
{
|
||||||
|
Transform tran;
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
tran = GetComponent<Transform>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
if(tran)
|
||||||
|
tran.LocalEulerAngles = Vector3.Zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: FixRotation
|
||||||
|
ID: 162507316
|
||||||
|
Type: 9
|
|
@ -13,7 +13,6 @@ public class Breakable : Script
|
||||||
private Transform trans;
|
private Transform trans;
|
||||||
public bool isBreak { get; set; }
|
public bool isBreak { get; set; }
|
||||||
private List<GameObject> itemPieces = new List<GameObject>();
|
private List<GameObject> itemPieces = new List<GameObject>();
|
||||||
private Random ran = new Random();
|
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
@ -47,7 +46,7 @@ public class Breakable : Script
|
||||||
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
|
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold)
|
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold && !info.GameObject.GetScript<PlayerController>())
|
||||||
{
|
{
|
||||||
isBreak = true;
|
isBreak = true;
|
||||||
if(GameObject.GetScript<Item>())
|
if(GameObject.GetScript<Item>())
|
||||||
|
|
|
@ -203,25 +203,36 @@ public class PickAndThrow : Script
|
||||||
{
|
{
|
||||||
if (pc != null)
|
if (pc != null)
|
||||||
{
|
{
|
||||||
Vector3 dirNor = pc.tranform.Forward;
|
Vector3 dirNor = pc.tranform.Forward;
|
||||||
Vector3 playerRayPos = pc.tranform.GlobalPosition;
|
Vector3 playerRayPos = pc.tranform.GlobalPosition;
|
||||||
playerRayPos.y += 0.05f;
|
playerRayPos.y += 0.05f;
|
||||||
dirNor.Normalise();
|
dirNor.Normalise();
|
||||||
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535);
|
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535);
|
||||||
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
|
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
|
||||||
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535);
|
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535);
|
||||||
|
|
||||||
if (rayList1.Count > 0 && rayList2.Count > 0 && rayList3.Count > 0)
|
if (rayList1.Count > 0)
|
||||||
{
|
{
|
||||||
RaycastHit ray1 = rayList1[0];
|
RaycastHit ray1 = rayList1[0];
|
||||||
RaycastHit ray2 = rayList2[0];
|
inRange = CheckForItem(ray1);
|
||||||
RaycastHit ray3 = rayList3[0];
|
return;
|
||||||
inRange = CheckForItem(ray1) || CheckForItem(ray2) || CheckForItem(ray3);
|
}
|
||||||
}
|
else if (rayList2.Count > 0)
|
||||||
else
|
{
|
||||||
{
|
RaycastHit ray2 = rayList2[0];
|
||||||
inRange = false;
|
inRange = CheckForItem(ray2);
|
||||||
}
|
return;
|
||||||
|
}
|
||||||
|
else if (rayList3.Count > 0)
|
||||||
|
{
|
||||||
|
RaycastHit ray3 = rayList3[0];
|
||||||
|
inRange = CheckForItem(ray3);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
inRange = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -371,7 +371,7 @@ public class PlayerController : Script
|
||||||
stateMachine.SetState(typeof(PlayerIdleState));
|
stateMachine.SetState(typeof(PlayerIdleState));
|
||||||
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
||||||
|
|
||||||
if (pat && pat.item.GetScript<Item>())
|
if (pat && pat.item)
|
||||||
{
|
{
|
||||||
holdItem = false;
|
holdItem = false;
|
||||||
isAiming = false;
|
isAiming = false;
|
||||||
|
|
|
@ -27,6 +27,16 @@ public class GameManager : Script
|
||||||
public GameObject scoreText;
|
public GameObject scoreText;
|
||||||
public GameObject timeText;
|
public GameObject timeText;
|
||||||
|
|
||||||
|
//mulitpler info
|
||||||
|
public GameObject multiplierText;
|
||||||
|
public float maxMultiplierDuration = 5.0f;
|
||||||
|
public float currMultiplierDuration { get; set; }
|
||||||
|
public int maxMultiplierCombo = 10;
|
||||||
|
public bool itemScored {get;set;}
|
||||||
|
public int currMultiplierCombo { get; set;}
|
||||||
|
public float multiplierFont = 60.0f;
|
||||||
|
private Vector3 fontScalar;
|
||||||
|
|
||||||
public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
|
@ -44,12 +54,15 @@ public class GameManager : Script
|
||||||
totalItemCount = 0;
|
totalItemCount = 0;
|
||||||
Score = 0;
|
Score = 0;
|
||||||
currGameState = GameState.START;
|
currGameState = GameState.START;
|
||||||
|
itemScored = false;
|
||||||
|
currMultiplierCombo = 1;
|
||||||
|
currMultiplierDuration = 0;
|
||||||
|
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
Cheats();
|
Cheats();
|
||||||
|
|
||||||
if (currGameState == GameState.START)
|
if (currGameState == GameState.START)
|
||||||
{
|
{
|
||||||
timer -= Time.DeltaTimeF;
|
timer -= Time.DeltaTimeF;
|
||||||
|
@ -58,6 +71,25 @@ public class GameManager : Script
|
||||||
if(timeText)
|
if(timeText)
|
||||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
|
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
|
||||||
|
|
||||||
|
if (itemScored)
|
||||||
|
{
|
||||||
|
multiplierText.GetComponent<TextRenderable>().Text = $"X {currMultiplierCombo}";
|
||||||
|
multiplierText.GetComponent<Transform>().LocalScale -= fontScalar * Time.DeltaTimeF;
|
||||||
|
currMultiplierDuration += Time.DeltaTimeF;
|
||||||
|
|
||||||
|
if (currMultiplierDuration >= maxMultiplierDuration)
|
||||||
|
{
|
||||||
|
itemScored = false;
|
||||||
|
currMultiplierCombo = 1;
|
||||||
|
currMultiplierDuration = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
multiplierText.GetComponent<Transform>().LocalScale = Vector3.Zero;
|
||||||
|
}
|
||||||
|
|
||||||
if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
|
if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
|
||||||
{
|
{
|
||||||
currGameState = GameState.WIN;
|
currGameState = GameState.WIN;
|
||||||
|
@ -90,4 +122,14 @@ public class GameManager : Script
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ItemScored()
|
||||||
|
{
|
||||||
|
totalItemCount -= 1;
|
||||||
|
itemScored = true;
|
||||||
|
currMultiplierDuration = 0;
|
||||||
|
multiplierText.GetComponent<Transform>().LocalScale = new Vector3(multiplierFont, multiplierFont, multiplierFont);
|
||||||
|
if (currMultiplierCombo < maxMultiplierCombo)
|
||||||
|
currMultiplierCombo += 1;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,9 +13,9 @@ public class ScoringZone : Script
|
||||||
{
|
{
|
||||||
if (GameManager.Instance && info.GameObject.GetScript<Item>())
|
if (GameManager.Instance && info.GameObject.GetScript<Item>())
|
||||||
{
|
{
|
||||||
AudioHandler.audioClipHandlers["SFXItemScore"].Play();
|
Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
|
||||||
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score;
|
GameManager.Instance.ItemScored();
|
||||||
GameManager.Instance.totalItemCount -= 1;
|
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
|
||||||
info.GameObject.SetActive(false);
|
info.GameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,6 +3,7 @@ using SHADE;
|
||||||
|
|
||||||
public class MainMenu : Script
|
public class MainMenu : Script
|
||||||
{
|
{
|
||||||
|
public uint sceneID;
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
Audio.PlayBGMOnce2D("event:/Music/main_menu");
|
Audio.PlayBGMOnce2D("event:/Music/main_menu");
|
||||||
|
@ -17,7 +18,7 @@ public class MainMenu : Script
|
||||||
if (Input.GetKeyUp(Input.KeyCode.Space))
|
if (Input.GetKeyUp(Input.KeyCode.Space))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
Audio.PlaySFXOnce2D("event:/UI/success");
|
||||||
SceneManager.ChangeScene(86098106);
|
SceneManager.ChangeScene(sceneID);
|
||||||
Audio.StopAllSounds();
|
Audio.StopAllSounds();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -60,7 +60,7 @@ float CalcShadowValue (sampler2D shadowMap, vec4 worldSpaceFragPos, mat4 lightPV
|
||||||
|
|
||||||
if (fragPosLightPOV.z > sampledDepth && fragPosLightPOV.w > 0.0f)
|
if (fragPosLightPOV.z > sampledDepth && fragPosLightPOV.w > 0.0f)
|
||||||
{
|
{
|
||||||
return 0.0f;
|
return 0.7f;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
return 1.0f;
|
return 1.0f;
|
||||||
|
|
Binary file not shown.
|
@ -0,0 +1,10 @@
|
||||||
|
#version 450
|
||||||
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
|
#extension GL_ARB_shading_language_420pack : enable
|
||||||
|
#extension GL_EXT_nonuniform_qualifier : require
|
||||||
|
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: ShadowMap_FS
|
||||||
|
ID: 45925790
|
||||||
|
Type: 2
|
|
@ -5,6 +5,7 @@
|
||||||
//#define SHEDITOR
|
//#define SHEDITOR
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
#include "Editor/SHEditor.h"
|
#include "Editor/SHEditor.h"
|
||||||
|
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
|
||||||
//#include "Scenes/SBEditorScene.h"
|
//#include "Scenes/SBEditorScene.h"
|
||||||
#endif // SHEDITOR
|
#endif // SHEDITOR
|
||||||
|
|
||||||
|
@ -31,7 +32,6 @@
|
||||||
#include "Input/SHInputManager.h"
|
#include "Input/SHInputManager.h"
|
||||||
#include "Math/Transform/SHTransformSystem.h"
|
#include "Math/Transform/SHTransformSystem.h"
|
||||||
#include "Physics/System/SHPhysicsSystem.h"
|
#include "Physics/System/SHPhysicsSystem.h"
|
||||||
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
|
|
||||||
#include "Scripting/SHScriptEngine.h"
|
#include "Scripting/SHScriptEngine.h"
|
||||||
#include "UI/SHUISystem.h"
|
#include "UI/SHUISystem.h"
|
||||||
#include "Animation/SHAnimationSystem.h"
|
#include "Animation/SHAnimationSystem.h"
|
||||||
|
@ -74,12 +74,15 @@ namespace Sandbox
|
||||||
#endif
|
#endif
|
||||||
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow, wndData);
|
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow, wndData);
|
||||||
|
|
||||||
|
|
||||||
|
SHAssetManager::Load();
|
||||||
|
|
||||||
// Create Systems
|
// Create Systems
|
||||||
|
|
||||||
SHSystemManager::CreateSystem<SHScriptEngine>();
|
SHSystemManager::CreateSystem<SHScriptEngine>();
|
||||||
SHSystemManager::CreateSystem<SHTransformSystem>();
|
SHSystemManager::CreateSystem<SHTransformSystem>();
|
||||||
SHSystemManager::CreateSystem<SHPhysicsSystem>();
|
SHSystemManager::CreateSystem<SHPhysicsSystem>();
|
||||||
#ifndef _PUBLISH
|
#ifdef SHEDITOR
|
||||||
SHSystemManager::CreateSystem<SHPhysicsDebugDrawSystem>();
|
SHSystemManager::CreateSystem<SHPhysicsDebugDrawSystem>();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -122,7 +125,7 @@ namespace Sandbox
|
||||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsUpdate>();
|
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsUpdate>();
|
||||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
|
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
|
||||||
|
|
||||||
#ifndef _PUBLISH
|
#ifdef SHEDITOR
|
||||||
SHSystemManager::RegisterRoutine<SHPhysicsDebugDrawSystem, SHPhysicsDebugDrawSystem::PhysicsDebugDraw>();
|
SHSystemManager::RegisterRoutine<SHPhysicsDebugDrawSystem, SHPhysicsDebugDrawSystem::PhysicsDebugDraw>();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -155,7 +158,6 @@ namespace Sandbox
|
||||||
SHComponentManager::CreateComponentSparseSet<SHAnimatorComponent>();
|
SHComponentManager::CreateComponentSparseSet<SHAnimatorComponent>();
|
||||||
//SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
|
//SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
|
||||||
|
|
||||||
SHAssetManager::Load();
|
|
||||||
//auto font = SHAssetManager::GetData<SHFontAsset>(176667660);
|
//auto font = SHAssetManager::GetData<SHFontAsset>(176667660);
|
||||||
|
|
||||||
SHSystemManager::RegisterRoutine<SHAudioSystem, SHAudioSystem::AudioRoutine>();
|
SHSystemManager::RegisterRoutine<SHAudioSystem, SHAudioSystem::AudioRoutine>();
|
||||||
|
|
|
@ -200,7 +200,9 @@ namespace SHADE
|
||||||
void SHAudioSystem::ErrorCheck() const
|
void SHAudioSystem::ErrorCheck() const
|
||||||
{
|
{
|
||||||
if (result != FMOD_OK)
|
if (result != FMOD_OK)
|
||||||
std::cerr << "Audio system error: " << FMOD_ErrorString(result) << std::endl;
|
{
|
||||||
|
SHLOG_ERROR( "Audio system error: {}", FMOD_ErrorString(result))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHAudioSystem::PlayEventOnce(const char* path, bool isSFX, EntityID eid, bool spatial)
|
void SHAudioSystem::PlayEventOnce(const char* path, bool isSFX, EntityID eid, bool spatial)
|
||||||
|
@ -319,6 +321,15 @@ namespace SHADE
|
||||||
if (channel->isPlaying(&isPlaying) == FMOD_OK && isPlaying)
|
if (channel->isPlaying(&isPlaying) == FMOD_OK && isPlaying)
|
||||||
channel->stop();
|
channel->stop();
|
||||||
}
|
}
|
||||||
|
auto [begin, end] = audioClipLibrary.GetDenseAccess();
|
||||||
|
for (auto it = begin; it != end; ++it)
|
||||||
|
{
|
||||||
|
if (it->instance)
|
||||||
|
{
|
||||||
|
it->instance->stop(FMOD_STUDIO_STOP_MODE::FMOD_STUDIO_STOP_IMMEDIATE);
|
||||||
|
it->instance->release();
|
||||||
|
}
|
||||||
|
}
|
||||||
masterGroup->stop();
|
masterGroup->stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -349,6 +360,10 @@ namespace SHADE
|
||||||
audioClipHandle = audioClipLibrary.Create();
|
audioClipHandle = audioClipLibrary.Create();
|
||||||
it->second->createInstance(&audioClipHandle->instance);
|
it->second->createInstance(&audioClipHandle->instance);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("FMOD: Failed to find event path: {}", path)
|
||||||
|
}
|
||||||
|
|
||||||
return audioClipHandle;
|
return audioClipHandle;
|
||||||
}
|
}
|
||||||
|
@ -487,10 +502,12 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
void SHAudioSystem::SetBgmVolume(float const bgmvol)
|
void SHAudioSystem::SetBgmVolume(float const bgmvol)
|
||||||
{
|
{
|
||||||
|
bgmVolume = bgmvol;
|
||||||
bgmChannelGroup->setVolume(bgmvol);
|
bgmChannelGroup->setVolume(bgmvol);
|
||||||
}
|
}
|
||||||
void SHAudioSystem::SetSfxVolume(float const sfxvol)
|
void SHAudioSystem::SetSfxVolume(float const sfxvol)
|
||||||
{
|
{
|
||||||
|
sfxVolume = sfxvol;
|
||||||
sfxChannelGroup->setVolume(sfxvol);
|
sfxChannelGroup->setVolume(sfxvol);
|
||||||
}
|
}
|
||||||
void SHAudioSystem::SetMasterVolume(float const mastervol)
|
void SHAudioSystem::SetMasterVolume(float const mastervol)
|
||||||
|
@ -506,15 +523,12 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
channel->setPaused(paused);
|
channel->setPaused(paused);
|
||||||
}
|
}
|
||||||
for (auto const& event : eventMap)
|
auto [begin, end] = audioClipLibrary.GetDenseAccess();
|
||||||
|
for (auto it = begin; it != end; ++it)
|
||||||
{
|
{
|
||||||
int instanceCount = 0;
|
if (it->instance)
|
||||||
event.second->getInstanceCount(&instanceCount);
|
|
||||||
std::vector<FMOD::Studio::EventInstance*> instances(instanceCount);
|
|
||||||
event.second->getInstanceList(instances.data(), static_cast<int>(instances.size()), &instanceCount);
|
|
||||||
for (auto const& instance : instances)
|
|
||||||
{
|
{
|
||||||
instance->setPaused(pause);
|
it->SetPause(pause);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -546,6 +560,7 @@ namespace SHADE
|
||||||
bank->loadSampleData();
|
bank->loadSampleData();
|
||||||
int numOfEvents;
|
int numOfEvents;
|
||||||
bank->getEventCount(&numOfEvents);
|
bank->getEventCount(&numOfEvents);
|
||||||
|
|
||||||
if (numOfEvents > 0)
|
if (numOfEvents > 0)
|
||||||
{
|
{
|
||||||
std::vector<FMOD::Studio::EventDescription*> events(numOfEvents);
|
std::vector<FMOD::Studio::EventDescription*> events(numOfEvents);
|
||||||
|
@ -560,11 +575,71 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float SHAudioSystem::GetVCAVolume(const char* path)
|
||||||
|
{
|
||||||
|
FMOD::Studio::VCA* vca = nullptr;
|
||||||
|
result = fmodStudioSystem->getVCA(path, &vca);
|
||||||
|
float volume = 0.0f;
|
||||||
|
if (result != FMOD_OK)
|
||||||
|
{
|
||||||
|
ErrorCheck();
|
||||||
|
return volume;
|
||||||
|
}
|
||||||
|
result = vca->getVolume(&volume);
|
||||||
|
if (result != FMOD_OK)
|
||||||
|
{
|
||||||
|
ErrorCheck();
|
||||||
|
return volume;
|
||||||
|
}
|
||||||
|
return volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioSystem::SetVCAVolume(const char* path, float value)
|
||||||
|
{
|
||||||
|
FMOD::Studio::VCA* vca = nullptr;
|
||||||
|
result = fmodStudioSystem->getVCA(path, &vca);
|
||||||
|
if (result != FMOD_OK)
|
||||||
|
{
|
||||||
|
ErrorCheck();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
result = vca->setVolume(std::clamp(value, 0.0f, 1.0f));
|
||||||
|
if (result != FMOD_OK)
|
||||||
|
{
|
||||||
|
ErrorCheck();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHAudioSystem::GetParameterValue(const char* path)
|
||||||
|
{
|
||||||
|
float value = {};
|
||||||
|
result = fmodStudioSystem->getParameterByName(path, &value);
|
||||||
|
if(result != FMOD_OK)
|
||||||
|
{
|
||||||
|
ErrorCheck();
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioSystem::SetParameter(const char* path, float value)
|
||||||
|
{
|
||||||
|
result = fmodStudioSystem->setParameterByName(path, value);
|
||||||
|
if (result != FMOD_OK)
|
||||||
|
{
|
||||||
|
ErrorCheck();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void AudioClip::Play()
|
void AudioClip::Play()
|
||||||
{
|
{
|
||||||
if(!instance)
|
if(!instance)
|
||||||
return;
|
return;
|
||||||
instance->start();
|
FMOD_RESULT result = instance->start();
|
||||||
|
if (result != FMOD_OK)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//void AudioClip::Play(bool isSfx)
|
//void AudioClip::Play(bool isSfx)
|
||||||
|
@ -598,7 +673,11 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (!instance)
|
if (!instance)
|
||||||
return;
|
return;
|
||||||
instance->stop(fadeOut ? FMOD_STUDIO_STOP_ALLOWFADEOUT : FMOD_STUDIO_STOP_IMMEDIATE);
|
FMOD_RESULT result = instance->stop(fadeOut ? FMOD_STUDIO_STOP_ALLOWFADEOUT : FMOD_STUDIO_STOP_IMMEDIATE);
|
||||||
|
if (result != FMOD_OK)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioClip::SetPause(bool pause)
|
void AudioClip::SetPause(bool pause)
|
||||||
|
@ -623,7 +702,11 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (!instance)
|
if (!instance)
|
||||||
return;
|
return;
|
||||||
instance->setParameterByName(paramName, value);
|
FMOD_RESULT result = instance->setParameterByName(paramName, value);
|
||||||
|
if (result != FMOD_OK)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//void AudioClip::SetParameterLabel(const char* paramName, const char* label)
|
//void AudioClip::SetParameterLabel(const char* paramName, const char* label)
|
||||||
|
@ -635,13 +718,33 @@ namespace SHADE
|
||||||
|
|
||||||
float AudioClip::GetParameterValue(const char* paramName)
|
float AudioClip::GetParameterValue(const char* paramName)
|
||||||
{
|
{
|
||||||
if (!instance)
|
|
||||||
return {};
|
|
||||||
float value{};
|
float value{};
|
||||||
instance->getParameterByName(paramName, &value);
|
if (!instance)
|
||||||
|
return value;
|
||||||
|
auto result = instance->getParameterByName(paramName, &value);
|
||||||
|
if (result != FMOD_OK)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
|
||||||
|
}
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float AudioClip::GetVolume()
|
||||||
|
{
|
||||||
|
float volume{};
|
||||||
|
if(!instance)
|
||||||
|
return volume;
|
||||||
|
instance->getVolume(&volume);
|
||||||
|
return volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioClip::SetVolume(float volume)
|
||||||
|
{
|
||||||
|
if(!instance)
|
||||||
|
return;
|
||||||
|
instance->setVolume(volume);
|
||||||
|
}
|
||||||
|
|
||||||
SHEventHandle SHAudioSystem::onStop(SHEventPtr onStopEvent)
|
SHEventHandle SHAudioSystem::onStop(SHEventPtr onStopEvent)
|
||||||
{
|
{
|
||||||
StopAllSounds();
|
StopAllSounds();
|
||||||
|
|
|
@ -35,6 +35,8 @@ namespace SHADE
|
||||||
void SetParameter(const char* paramName, float value);
|
void SetParameter(const char* paramName, float value);
|
||||||
//void SetParameterLabel(const char* paramName, const char* label);
|
//void SetParameterLabel(const char* paramName, const char* label);
|
||||||
float GetParameterValue(const char* paramName);
|
float GetParameterValue(const char* paramName);
|
||||||
|
float GetVolume();
|
||||||
|
void SetVolume(float volume);
|
||||||
friend class SHAudioSystem;
|
friend class SHAudioSystem;
|
||||||
private:
|
private:
|
||||||
FMOD::Studio::EventInstance* instance = nullptr;
|
FMOD::Studio::EventInstance* instance = nullptr;
|
||||||
|
@ -85,7 +87,13 @@ namespace SHADE
|
||||||
void SetPaused(bool pause);
|
void SetPaused(bool pause);
|
||||||
bool GetPaused() const;
|
bool GetPaused() const;
|
||||||
SHVec3 GetListenerPosition();
|
SHVec3 GetListenerPosition();
|
||||||
|
|
||||||
void LoadBank(const char* path);
|
void LoadBank(const char* path);
|
||||||
|
float GetVCAVolume(const char* path);
|
||||||
|
void SetVCAVolume(const char* path, float value);
|
||||||
|
|
||||||
|
float GetParameterValue(const char* path);
|
||||||
|
void SetParameter(const char* path, float value);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
FMOD::Studio::System* fmodStudioSystem;
|
FMOD::Studio::System* fmodStudioSystem;
|
||||||
|
|
|
@ -94,7 +94,7 @@ namespace SHADE
|
||||||
|
|
||||||
if (systemContainer.find(id) == systemContainer.end())
|
if (systemContainer.find(id) == systemContainer.end())
|
||||||
{
|
{
|
||||||
std::cout << "System Manager error: System Version " << version << " does not exit." << std::endl;
|
std::cout << "System Manager error: System Version " << typeid(T).name() << ", " << version << " does not exist." << std::endl;
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (Begin())
|
if (Begin())
|
||||||
{
|
{
|
||||||
|
DrawMenuBar();
|
||||||
ImGui::BeginTable("CollisionMtxTable", SHCollisionTag::NUM_LAYERS + 1, ImGuiTableRowFlags_Headers);
|
ImGui::BeginTable("CollisionMtxTable", SHCollisionTag::NUM_LAYERS + 1, ImGuiTableRowFlags_Headers);
|
||||||
ImGui::TableNextRow();
|
ImGui::TableNextRow();
|
||||||
ImGui::PushID("CollisionTagNames");
|
ImGui::PushID("CollisionTagNames");
|
||||||
|
@ -56,7 +57,10 @@ namespace SHADE
|
||||||
if(i == idx)
|
if(i == idx)
|
||||||
continue;
|
continue;
|
||||||
std::string label = std::format("##{} vs {}", tagName, tagName2);
|
std::string label = std::format("##{} vs {}", tagName, tagName2);
|
||||||
SHEditorWidgets::CheckBox(label, [tag, &idx]{return tag->GetLayerState(idx);}, [tag, i, idx](bool const& value){tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value);}, label.substr(2));
|
if (SHEditorWidgets::CheckBox(label, [tag, &idx] {return tag->GetLayerState(idx); }, [tag, i, idx](bool const& value) {tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value); }, label.substr(2)))
|
||||||
|
{
|
||||||
|
isDirty = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::EndTable();
|
ImGui::EndTable();
|
||||||
|
@ -64,4 +68,21 @@ namespace SHADE
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHColliderTagPanel::DrawMenuBar()
|
||||||
|
{
|
||||||
|
if (ImGui::BeginMenuBar())
|
||||||
|
{
|
||||||
|
ImGui::BeginDisabled(!isDirty);
|
||||||
|
if (ImGui::Button("Save"))
|
||||||
|
{
|
||||||
|
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
|
||||||
|
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
|
||||||
|
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
|
||||||
|
isDirty = false;
|
||||||
|
}
|
||||||
|
ImGui::EndDisabled();
|
||||||
|
ImGui::EndMenuBar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -14,6 +14,7 @@ namespace SHADE
|
||||||
//void Exit();
|
//void Exit();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void DrawMenuBar();
|
||||||
bool isDirty;
|
bool isDirty;
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -128,6 +128,7 @@ namespace SHADE
|
||||||
SHFreetypeInstance::Init();
|
SHFreetypeInstance::Init();
|
||||||
|
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
|
||||||
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/ShadowMap_FS.glsl", false);
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
|
||||||
|
@ -137,6 +138,7 @@ namespace SHADE
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
|
||||||
|
|
||||||
|
|
||||||
// Load Built In Shaders
|
// Load Built In Shaders
|
||||||
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
||||||
static constexpr AssetID VS_ANIM = 47911992; animtVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_ANIM);
|
static constexpr AssetID VS_ANIM = 47911992; animtVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_ANIM);
|
||||||
|
@ -151,7 +153,8 @@ namespace SHADE
|
||||||
static constexpr AssetID TEXT_FS = 38024754; textFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TEXT_FS);
|
static constexpr AssetID TEXT_FS = 38024754; textFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TEXT_FS);
|
||||||
static constexpr AssetID RENDER_SC_VS = 48082949; renderToSwapchainVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_VS);
|
static constexpr AssetID RENDER_SC_VS = 48082949; renderToSwapchainVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_VS);
|
||||||
static constexpr AssetID RENDER_SC_FS = 36869006; renderToSwapchainFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_FS);
|
static constexpr AssetID RENDER_SC_FS = 36869006; renderToSwapchainFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_FS);
|
||||||
static constexpr AssetID SHADOW_MAP_VS = 44646107; shadowMapVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(SHADOW_MAP_VS);
|
static constexpr AssetID SHADOW_MAP_VS = 44646107; shadowMapVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(SHADOW_MAP_VS);
|
||||||
|
static constexpr AssetID SHADOW_MAP_FS = 45925790; shadowMapFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(SHADOW_MAP_FS);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -583,14 +586,21 @@ namespace SHADE
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
//if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::B))
|
static bool shadowAdded = false;
|
||||||
//{
|
|
||||||
// auto& lightComps = SHComponentManager::GetDense<SHLightComponent>();
|
if (shadowAdded == false/* && SHInputManager::GetKey(SHInputManager::SH_KEYCODE::B)*/)
|
||||||
// for (auto& comp : lightComps)
|
{
|
||||||
// {
|
shadowAdded = true;
|
||||||
// comp.SetEnableShadow(true);
|
auto& lightComps = SHComponentManager::GetDense<SHLightComponent>();
|
||||||
// }
|
if (lightComps.size() > 2)
|
||||||
//}
|
{
|
||||||
|
lightComps[2].SetEnableShadow(true);
|
||||||
|
}
|
||||||
|
//for (auto& comp : lightComps)
|
||||||
|
//{
|
||||||
|
// comp.SetEnableShadow(true);
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
renderGraph->Begin(frameIndex);
|
renderGraph->Begin(frameIndex);
|
||||||
auto cmdBuffer = renderGraph->GetCommandBuffer(frameIndex);
|
auto cmdBuffer = renderGraph->GetCommandBuffer(frameIndex);
|
||||||
|
@ -809,11 +819,11 @@ namespace SHADE
|
||||||
tempLibrary.Init(device);
|
tempLibrary.Init(device);
|
||||||
tempLibrary.CreateGraphicsPipelines
|
tempLibrary.CreateGraphicsPipelines
|
||||||
(
|
(
|
||||||
{ shadowMapVS, {} }, shadowMapNode->GetRenderpass(), newSubpass,
|
{ shadowMapVS, shadowMapFS }, shadowMapNode->GetRenderpass(), newSubpass,
|
||||||
SHGraphicsPredefinedData::SystemType::BATCHING,
|
SHGraphicsPredefinedData::SystemType::BATCHING,
|
||||||
SHGraphicsPredefinedData::GetShadowMapViState(), rasterState
|
SHGraphicsPredefinedData::GetShadowMapViState(), rasterState
|
||||||
);
|
);
|
||||||
shadowMapPipeline = tempLibrary.GetGraphicsPipeline({ shadowMapVS, {} });
|
shadowMapPipeline = tempLibrary.GetGraphicsPipeline({ shadowMapVS, shadowMapFS });
|
||||||
}
|
}
|
||||||
newSubpass->SetCompanionSubpass(companionSubpass, shadowMapPipeline); // set companion subpass and pipeline
|
newSubpass->SetCompanionSubpass(companionSubpass, shadowMapPipeline); // set companion subpass and pipeline
|
||||||
|
|
||||||
|
|
|
@ -469,6 +469,7 @@ namespace SHADE
|
||||||
Handle<SHVkShaderModule> renderToSwapchainVS;
|
Handle<SHVkShaderModule> renderToSwapchainVS;
|
||||||
Handle<SHVkShaderModule> renderToSwapchainFS;
|
Handle<SHVkShaderModule> renderToSwapchainFS;
|
||||||
Handle<SHVkShaderModule> shadowMapVS;
|
Handle<SHVkShaderModule> shadowMapVS;
|
||||||
|
Handle<SHVkShaderModule> shadowMapFS;
|
||||||
|
|
||||||
// Fonts
|
// Fonts
|
||||||
Handle<SHFont> testFont;
|
Handle<SHFont> testFont;
|
||||||
|
|
|
@ -94,8 +94,8 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
const bool CLEAR_EVENT = C_INFO.GetCollisionState() == SHCollisionInfo::State::EXIT || C_INFO.GetCollisionState() == SHCollisionInfo::State::INVALID;
|
const bool CLEAR_EVENT = C_INFO.GetCollisionState() == SHCollisionInfo::State::EXIT || C_INFO.GetCollisionState() == SHCollisionInfo::State::INVALID;
|
||||||
|
|
||||||
const bool INACTIVE_OBJECT = !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityA())
|
const bool INACTIVE_OBJECT = !SHSceneManager::CheckNodeAndHasComponentsActive<SHColliderComponent>(C_INFO.GetEntityA())
|
||||||
|| !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityB());
|
|| !SHSceneManager::CheckNodeAndHasComponentsActive<SHColliderComponent>(C_INFO.GetEntityB());
|
||||||
|
|
||||||
if (CLEAR_EVENT || INACTIVE_OBJECT)
|
if (CLEAR_EVENT || INACTIVE_OBJECT)
|
||||||
{
|
{
|
||||||
|
|
|
@ -155,7 +155,7 @@ namespace SHADE
|
||||||
// Load start and end points into the container for debug drawing
|
// Load start and end points into the container for debug drawing
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
|
|
||||||
SHVec3 endPos = info.ray.position + info.ray.direction * SHRay::MAX_RAYCAST_DIST;
|
SHVec3 endPos = info.ray.position + info.ray.direction * std::clamp(info.distance,0.0f, SHRay::MAX_RAYCAST_DIST);
|
||||||
|
|
||||||
if (!results.empty())
|
if (!results.empty())
|
||||||
endPos = results.back().position;
|
endPos = results.back().position;
|
||||||
|
|
|
@ -170,10 +170,7 @@ namespace SHADE
|
||||||
SHCollisionListener collisionListener;
|
SHCollisionListener collisionListener;
|
||||||
SHRaycaster raycaster;
|
SHRaycaster raycaster;
|
||||||
|
|
||||||
// For the debug drawer to draw rays
|
|
||||||
#ifdef SHEDITOR
|
|
||||||
std::vector<RaycastHit> raycastHits;
|
std::vector<RaycastHit> raycastHits;
|
||||||
#endif
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
|
|
|
@ -62,9 +62,9 @@ namespace SHADE
|
||||||
loadFunctions();
|
loadFunctions();
|
||||||
|
|
||||||
// Generate script assembly if it hasn't been before
|
// Generate script assembly if it hasn't been before
|
||||||
#ifndef _PUBLISH
|
#ifndef _PUBLISH
|
||||||
BuildScriptAssembly();
|
BuildScriptAssembly();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Initialise the CSharp Engine
|
// Initialise the CSharp Engine
|
||||||
csEngineInit();
|
csEngineInit();
|
||||||
|
@ -261,6 +261,7 @@ namespace SHADE
|
||||||
<TargetFramework>net5.0</TargetFramework>\n\
|
<TargetFramework>net5.0</TargetFramework>\n\
|
||||||
<Platforms>x64</Platforms>\n\
|
<Platforms>x64</Platforms>\n\
|
||||||
<Configurations>Release;Debug</Configurations>\n\
|
<Configurations>Release;Debug</Configurations>\n\
|
||||||
|
<DefaultItemExcludes>$(DefaultItemExcludes);**/*.shmeta</DefaultItemExcludes>\n\
|
||||||
</PropertyGroup>\n\
|
</PropertyGroup>\n\
|
||||||
<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='Release|x64'\">\n\
|
<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='Release|x64'\">\n\
|
||||||
<OutputPath>.\\bin\\Release</OutputPath>\n\
|
<OutputPath>.\\bin\\Release</OutputPath>\n\
|
||||||
|
@ -283,7 +284,6 @@ namespace SHADE
|
||||||
<ItemGroup>\n\
|
<ItemGroup>\n\
|
||||||
<None Remove=\".gitignore\" />\n\
|
<None Remove=\".gitignore\" />\n\
|
||||||
<None Remove=\".gitmodules\" />\n\
|
<None Remove=\".gitmodules\" />\n\
|
||||||
<None Remove=\"*.shmeta\" />\n\
|
|
||||||
</ItemGroup>\n\
|
</ItemGroup>\n\
|
||||||
<ItemGroup>\n\
|
<ItemGroup>\n\
|
||||||
<Reference Include=\"SHADE_Managed\">\n";
|
<Reference Include=\"SHADE_Managed\">\n";
|
||||||
|
|
|
@ -99,6 +99,31 @@ namespace SHADE
|
||||||
audioSys->StopAllSounds();
|
audioSys->StopAllSounds();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float Audio::GetVCAVolume(System::String^ path)
|
||||||
|
{
|
||||||
|
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||||
|
|
||||||
|
return audioSys->GetVCAVolume(Convert::ToNative(path).data());
|
||||||
|
}
|
||||||
|
|
||||||
|
void Audio::SetVCAVolume(System::String^ path, float volume)
|
||||||
|
{
|
||||||
|
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||||
|
audioSys->SetVCAVolume(Convert::ToNative(path).data(), volume);
|
||||||
|
}
|
||||||
|
|
||||||
|
float Audio::GetParameterValue(System::String^ path)
|
||||||
|
{
|
||||||
|
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||||
|
return audioSys->GetParameterValue(Convert::ToNative(path).data());
|
||||||
|
}
|
||||||
|
|
||||||
|
void Audio::SetParameter(System::String^ path, float value)
|
||||||
|
{
|
||||||
|
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||||
|
audioSys->SetParameter(Convert::ToNative(path).data(), value);
|
||||||
|
}
|
||||||
|
|
||||||
AudioClipHandler Audio::CreateAudioClip(System::String^ path)
|
AudioClipHandler Audio::CreateAudioClip(System::String^ path)
|
||||||
{
|
{
|
||||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||||
|
|
|
@ -101,6 +101,10 @@ namespace SHADE
|
||||||
/// </summary>
|
/// </summary>
|
||||||
static void StopAllSounds();
|
static void StopAllSounds();
|
||||||
|
|
||||||
|
static float GetVCAVolume(System::String^ path);
|
||||||
|
static void SetVCAVolume(System::String^ path, float volume);
|
||||||
|
static float GetParameterValue(System::String^ path);
|
||||||
|
static void SetParameter(System::String^ path, float value);
|
||||||
|
|
||||||
//to comment ltr
|
//to comment ltr
|
||||||
static AudioClipHandler CreateAudioClip(System::String^ path);
|
static AudioClipHandler CreateAudioClip(System::String^ path);
|
||||||
|
|
|
@ -84,6 +84,14 @@ namespace SHADE
|
||||||
return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());
|
return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float AudioClipHandler::GetVolume()
|
||||||
|
{
|
||||||
|
return NativeObject->GetVolume();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioClipHandler::SetVolume(float volume)
|
||||||
|
{
|
||||||
|
NativeObject->SetVolume(volume);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -72,6 +72,8 @@ namespace SHADE
|
||||||
bool IsPaused();
|
bool IsPaused();
|
||||||
void SetParameter(System::String^ paramName, float value);
|
void SetParameter(System::String^ paramName, float value);
|
||||||
float GetParameterValue(System::String^ paramName);
|
float GetParameterValue(System::String^ paramName);
|
||||||
|
float GetVolume();
|
||||||
|
void SetVolume(float volume);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -28,25 +28,32 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
bool Application::IsPlaying::get()
|
bool Application::IsPlaying::get()
|
||||||
{
|
{
|
||||||
|
#ifdef SHEDITOR
|
||||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||||
if (editor)
|
if (editor)
|
||||||
return editor->editorState == SHEditor::State::PLAY
|
return editor->editorState == SHEditor::State::PLAY
|
||||||
||
|
||
|
||||||
editor->editorState == SHEditor::State::PAUSE;
|
editor->editorState == SHEditor::State::PAUSE;
|
||||||
|
|
||||||
|
#endif
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
bool Application::IsPaused::get()
|
bool Application::IsPaused::get()
|
||||||
{
|
{
|
||||||
|
#ifdef SHEDITOR
|
||||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||||
if (editor)
|
if (editor)
|
||||||
return editor->editorState == SHEditor::State::PAUSE;
|
return editor->editorState == SHEditor::State::PAUSE;
|
||||||
|
#endif
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
bool Application::IsEditor::get()
|
bool Application::IsEditor::get()
|
||||||
{
|
{
|
||||||
|
#ifdef SHEDITOR
|
||||||
return SHSystemManager::GetSystem<SHEditor>() != nullptr;
|
return SHSystemManager::GetSystem<SHEditor>() != nullptr;
|
||||||
|
#else
|
||||||
|
return false;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
int Application::WindowWidth::get()
|
int Application::WindowWidth::get()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue