Merge branch 'main' into SP3-141-Camera-System
This commit is contained in:
commit
d8086edbe2
|
@ -0,0 +1,5 @@
|
|||
root = true
|
||||
|
||||
[*.{c,cpp,h,hpp}]
|
||||
indent_style = space
|
||||
indent_size = 2
|
|
@ -1,3 +1,3 @@
|
|||
Name: Cube.003
|
||||
ID: 110152941
|
||||
Type:
|
||||
Type: 6
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
Name: Cube.012
|
||||
ID: 107348815
|
||||
Type:
|
||||
Type: 6
|
||||
|
|
|
@ -4,13 +4,13 @@ Size=1920,20
|
|||
Collapsed=0
|
||||
|
||||
[Window][SHEditorMenuBar]
|
||||
Pos=0,24
|
||||
Size=1920,1036
|
||||
Pos=0,48
|
||||
Size=1920,1012
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Collapsed=0
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||||
|
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[Window][Hierarchy Panel]
|
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Pos=0,120
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Size=225,940
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Pos=0,197
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||||
Size=308,863
|
||||
Collapsed=0
|
||||
DockId=0x00000004,0
|
||||
|
||||
|
@ -20,29 +20,96 @@ Size=400,400
|
|||
Collapsed=0
|
||||
|
||||
[Window][Inspector]
|
||||
Pos=1686,24
|
||||
Size=234,1036
|
||||
Pos=1528,48
|
||||
Size=392,1012
|
||||
Collapsed=0
|
||||
DockId=0x00000006,0
|
||||
|
||||
[Window][Profiler]
|
||||
Pos=0,24
|
||||
Size=225,94
|
||||
Pos=0,48
|
||||
Size=308,147
|
||||
Collapsed=0
|
||||
DockId=0x00000003,0
|
||||
|
||||
[Window][Viewport]
|
||||
Pos=227,24
|
||||
Size=1457,1036
|
||||
Pos=227,48
|
||||
Size=1457,1012
|
||||
Collapsed=0
|
||||
DockId=0x00000002,0
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||||
DockId=0x0000000B,0
|
||||
|
||||
[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌð‡Žoû]
|
||||
Pos=60,60
|
||||
Size=32,64
|
||||
Collapsed=0
|
||||
|
||||
[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ]
|
||||
Pos=60,60
|
||||
Size=999,581
|
||||
Collapsed=0
|
||||
|
||||
[Window][ð‡–oû]
|
||||
Pos=60,60
|
||||
Size=32,64
|
||||
Collapsed=0
|
||||
|
||||
[Window][ÌÌÌÌ]
|
||||
Pos=60,60
|
||||
Size=553,422
|
||||
Collapsed=0
|
||||
|
||||
[Window][]
|
||||
Pos=60,60
|
||||
Size=770,394
|
||||
Collapsed=0
|
||||
|
||||
[Window][ Viewport]
|
||||
Pos=227,48
|
||||
Size=1457,1012
|
||||
Collapsed=0
|
||||
DockId=0x0000000B,0
|
||||
|
||||
[Window][ Viewport]
|
||||
Pos=227,48
|
||||
Size=1457,1012
|
||||
Collapsed=0
|
||||
DockId=0x0000000B,0
|
||||
|
||||
[Window][î<>‹ Viewport]
|
||||
Pos=310,48
|
||||
Size=1216,715
|
||||
Collapsed=0
|
||||
DockId=0x0000000B,0
|
||||
|
||||
[Window][V]
|
||||
Pos=310,722
|
||||
Size=1501,338
|
||||
Collapsed=0
|
||||
DockId=0x00000008,0
|
||||
|
||||
[Window][p›£€Ê]
|
||||
Pos=310,750
|
||||
Size=1501,310
|
||||
Collapsed=0
|
||||
DockId=0x0000000A,0
|
||||
|
||||
[Window][ Asset Browser]
|
||||
Pos=310,765
|
||||
Size=1216,295
|
||||
Collapsed=0
|
||||
DockId=0x0000000C,0
|
||||
|
||||
[Docking][Data]
|
||||
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,55 Size=1920,1036 Split=X
|
||||
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1684,1036 Split=X
|
||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=225,1036 Split=Y Selected=0x1E6EB881
|
||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
|
||||
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
|
||||
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1293,1036 CentralNode=1 Selected=0x13926F0B
|
||||
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=234,1036 Selected=0xE7039252
|
||||
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,79 Size=1920,1012 Split=X
|
||||
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1526,1036 Split=X
|
||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=308,1036 Split=Y Selected=0x1E6EB881
|
||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,147 Selected=0x1E6EB881
|
||||
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,863 Selected=0xE096E5AE
|
||||
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1216,1036 Split=Y Selected=0xB41284E7
|
||||
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
|
||||
DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
|
||||
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,715 CentralNode=1 Selected=0xB41284E7
|
||||
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,295 Selected=0xB128252A
|
||||
DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
|
||||
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532
|
||||
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=392,1036 Selected=0xE7039252
|
||||
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
Name: RaccoonPreTexturedVer1_Base9
|
||||
ID: 91918845
|
||||
Type:
|
||||
Type: 4
|
||||
|
|
|
@ -83,16 +83,19 @@ namespace Sandbox
|
|||
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::LateUpdateRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::FrameCleanUpRoutine>();
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostLogicUpdate>();
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsFixedUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformUpdateRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
SHSystemManager::RegisterRoutine<SHEditor, SHEditor::EditorRoutine>();
|
||||
|
@ -149,7 +152,7 @@ namespace Sandbox
|
|||
SHSceneManager::SceneUpdate(0.016f);
|
||||
#endif
|
||||
SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
|
||||
//editor->PollPicking();
|
||||
editor->PollPicking();
|
||||
}
|
||||
// Finish all graphics jobs first
|
||||
graphicsSystem->AwaitGraphicsExecution();
|
||||
|
|
|
@ -12,8 +12,10 @@
|
|||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "Physics/Components/SHRigidBodyComponent.h"
|
||||
#include "Physics/Components/SHColliderComponent.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
|
||||
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Camera/SHCameraComponent.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
|
||||
using namespace SHADE;
|
||||
|
@ -51,7 +53,7 @@ namespace Sandbox
|
|||
if (asset.name == "Cube.012")
|
||||
handles.emplace_back(SHResourceManager::LoadOrGet<SHMesh>(asset.id));
|
||||
break;
|
||||
case AssetType::TEXTURE:
|
||||
case AssetType::IMAGE:
|
||||
texHandles.emplace_back(SHResourceManager::LoadOrGet<SHTexture>(asset.id));
|
||||
break;
|
||||
}
|
||||
|
@ -66,9 +68,9 @@ namespace Sandbox
|
|||
customMat->SetProperty("data.alpha", 0.1f);
|
||||
|
||||
// Create Stress Test Objects
|
||||
static const SHVec3 TEST_OBJ_SCALE = SHVec3::One * 0.5f;
|
||||
constexpr int NUM_ROWS = 0;
|
||||
constexpr int NUM_COLS = 0;
|
||||
static const SHVec3 TEST_OBJ_SCALE = SHVec3::One;
|
||||
constexpr int NUM_ROWS = 3;
|
||||
constexpr int NUM_COLS = 1;
|
||||
static const SHVec3 TEST_OBJ_SPACING = { 0.1f, 0.1f, 0.1f };
|
||||
static const SHVec3 TEST_OBJ_START_POS = { -(NUM_COLS / 2 * TEST_OBJ_SPACING.x) + 1.0f, -2.0f, -1.0f };
|
||||
|
||||
|
@ -90,13 +92,13 @@ namespace Sandbox
|
|||
//Set initial positions
|
||||
transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{ x * TEST_OBJ_SPACING.x, y * TEST_OBJ_SPACING.y, SHMath::GenerateRandomNumber(-3.5f, -5.0f) });
|
||||
//transform.SetWorldPosition({-1.0f, -1.0f, -1.0f});
|
||||
transform.SetWorldRotation(SHMath::GenerateRandomNumber(), SHMath::GenerateRandomNumber(), SHMath::GenerateRandomNumber());
|
||||
transform.SetWorldRotation(SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f));
|
||||
transform.SetWorldScale(TEST_OBJ_SCALE);
|
||||
|
||||
if (const bool IS_EVEN = (y * NUM_ROWS + x) % 2; IS_EVEN)
|
||||
//if (const bool IS_EVEN = (y * NUM_ROWS + x) % 2; IS_EVEN)
|
||||
collider.AddBoundingBox(SHVec3::One * 0.5f, SHVec3::Zero);
|
||||
else
|
||||
collider.AddBoundingSphere(0.5f, SHVec3::Zero);
|
||||
//else
|
||||
// collider.AddBoundingSphere(0.5f, SHVec3::Zero);
|
||||
|
||||
stressTestObjects.emplace_back(entity);
|
||||
}
|
||||
|
@ -155,6 +157,11 @@ namespace Sandbox
|
|||
transformShowcase.SetWorldPosition({ 3.0f, -1.0f, -1.0f });
|
||||
transformShowcase.SetLocalScale({ 5.0f, 5.0f, 5.0f });
|
||||
scriptEngine->AddScript(raccoonShowcase, "RaccoonShowcase");
|
||||
|
||||
SHComponentManager::AddComponent<SHCameraComponent>(0);
|
||||
SHComponentManager::AddComponent<SHLightComponent>(0);
|
||||
SHComponentManager::RemoveComponent <SHRigidBodyComponent>(0);
|
||||
SHComponentManager::RemoveComponent <SHColliderComponent>(0);
|
||||
}
|
||||
|
||||
void SBTestScene::Update(float dt)
|
||||
|
|
|
@ -0,0 +1,30 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAnimationAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <assimp/anim.h>
|
||||
#include "SH_API.power h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SH_API SHAnimationAsset
|
||||
{
|
||||
std::string name;
|
||||
|
||||
std::vector<aiNodeAnim*> nodeChannels;
|
||||
std::vector<aiMeshAnim*> meshChannels;
|
||||
std::vector<aiMeshMorphAnim*> morphMeshChannels;
|
||||
|
||||
double duration;
|
||||
double ticksPerSecond;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAnimationAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <assimp/anim.h>
|
||||
#include "SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SH_API SHAnimationAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
|
||||
std::vector<aiNodeAnim*> nodeChannels;
|
||||
std::vector<aiMeshAnim*> meshChannels;
|
||||
std::vector<aiMeshMorphAnim*> morphMeshChannels;
|
||||
|
||||
double duration;
|
||||
double ticksPerSecond;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAssetDataBase.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHAssetData
|
||||
{
|
||||
virtual ~SHAssetData(){}
|
||||
};
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
#pragma once
|
||||
|
||||
#include "SHMeshAsset.h"
|
||||
#include "SHTextureAsset.h"
|
|
@ -0,0 +1,21 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHInternalAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHInternalAsset : SHAsset
|
||||
{
|
||||
|
||||
};
|
||||
}
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
#include <vector>
|
||||
#include "Math/SHMath.h"
|
||||
#include "SH_API.h"
|
||||
#include "SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -22,10 +22,10 @@ namespace SHADE
|
|||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t indexCount;
|
||||
std::string meshName;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
struct SH_API SHMeshAsset
|
||||
struct SH_API SHMeshAsset : SHAssetData
|
||||
{
|
||||
bool compiled;
|
||||
bool changed;
|
||||
|
|
|
@ -2,10 +2,11 @@
|
|||
|
||||
#include "tinyddsloader.h"
|
||||
#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
|
||||
#include "SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHTextureAsset
|
||||
struct SHTextureAsset : SHAssetData
|
||||
{
|
||||
bool compiled;
|
||||
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAssetLoader.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Assets/Asset Types/SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHAssetLoader
|
||||
{
|
||||
virtual SHAssetData* Load(AssetPath path) = 0;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,141 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAssimpLibrary.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHAssimpLibrary.h"
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
Assimp::Importer SHAssimpLibrary::aiImporter;
|
||||
|
||||
void SHAssimpLibrary::ProcessNode(aiNode const& node, aiScene const& scene, MeshVectorRef meshes) noexcept
|
||||
{
|
||||
for (size_t i {0}; i < node.mNumMeshes; ++i)
|
||||
{
|
||||
aiMesh* mesh = scene.mMeshes[node.mMeshes[i]];
|
||||
meshes.push_back(ProcessMesh(*mesh));
|
||||
}
|
||||
|
||||
for (size_t i{ 0 }; i < node.mNumChildren; ++i)
|
||||
{
|
||||
ProcessNode(*node.mChildren[i], scene, meshes);
|
||||
}
|
||||
}
|
||||
|
||||
void SHAssimpLibrary::ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept
|
||||
{
|
||||
if (scene.HasAnimations())
|
||||
{
|
||||
std::vector<SHAnimationAsset> anims(scene.mNumAnimations);
|
||||
for (auto i{0}; i < scene.mNumAnimations; ++i)
|
||||
{
|
||||
auto const& anim {*scene.mAnimations[i]};
|
||||
|
||||
anims[i].name = anim.mName.C_Str();
|
||||
|
||||
anims[i].duration = anim.mDuration;
|
||||
anims[i].ticksPerSecond = anim.mTicksPerSecond;
|
||||
|
||||
std::copy_n(anim.mChannels, anim.mNumChannels, anims[i].nodeChannels.data());
|
||||
std::copy_n(anim.mMeshChannels, anim.mNumMeshChannels, anims[i].meshChannels.data());
|
||||
std::copy_n(anim.mMorphMeshChannels, anim.mNumMorphMeshChannels, anims[i].morphMeshChannels.data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SHMeshAsset* SHAssimpLibrary::ProcessMesh(aiMesh const& mesh) noexcept
|
||||
{
|
||||
SHMeshAsset* result = new SHMeshAsset();
|
||||
result->compiled = false;
|
||||
result->changed = false;
|
||||
|
||||
for (size_t i{0}; i < mesh.mNumVertices; ++i)
|
||||
{
|
||||
// Vertex position
|
||||
SHVec3 vertex;
|
||||
vertex.x = mesh.mVertices[i].x;
|
||||
vertex.y = mesh.mVertices[i].y;
|
||||
vertex.z = mesh.mVertices[i].z;
|
||||
result->vertexPosition.push_back(vertex);
|
||||
|
||||
// Tex coords
|
||||
SHVec2 texCoord{0.f, 0.f};
|
||||
if (mesh.mTextureCoords[0])
|
||||
{
|
||||
texCoord.x = mesh.mTextureCoords[0][i].x;
|
||||
texCoord.y = mesh.mTextureCoords[0][i].y;
|
||||
}
|
||||
result->texCoords.push_back(texCoord);
|
||||
|
||||
// Normals
|
||||
SHVec3 normal{0.f, 0.f, 0.f};
|
||||
if (mesh.mNormals)
|
||||
{
|
||||
normal.x = mesh.mNormals[i].x;
|
||||
normal.y = mesh.mNormals[i].y;
|
||||
normal.z = mesh.mNormals[i].z;
|
||||
}
|
||||
result->vertexNormal.push_back(normal);
|
||||
|
||||
// Tangent
|
||||
SHVec3 tangent{0.f, 0.f, 0.f};
|
||||
if (mesh.mTangents)
|
||||
{
|
||||
tangent.x = mesh.mTangents[i].x;
|
||||
tangent.y = mesh.mTangents[i].y;
|
||||
tangent.z = mesh.mTangents[i].z;
|
||||
}
|
||||
result->vertexTangent.push_back(tangent);
|
||||
}
|
||||
|
||||
for (size_t i {0}; i < mesh.mNumFaces; ++i)
|
||||
{
|
||||
aiFace face = mesh.mFaces[i];
|
||||
for (size_t j{0}; j < face.mNumIndices; ++j)
|
||||
{
|
||||
result->indices.push_back(face.mIndices[j]);
|
||||
}
|
||||
}
|
||||
|
||||
result->header.vertexCount = static_cast<uint32_t>(result->vertexPosition.size());
|
||||
result->header.indexCount = static_cast<uint32_t>(result->indices.size());
|
||||
result->header.name = mesh.mName.C_Str();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHAssimpLibrary::LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept
|
||||
{
|
||||
const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
|
||||
aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons
|
||||
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
|
||||
| aiProcess_TransformUVCoords // preprocess UV transformations (scaling, translation ...)
|
||||
| aiProcess_FindInstances // search for instanced meshes and remove them by references to one master
|
||||
| aiProcess_CalcTangentSpace // calculate tangents and bitangents if possible
|
||||
| aiProcess_JoinIdenticalVertices // join identical vertices/ optimize indexing
|
||||
| aiProcess_RemoveRedundantMaterials // remove redundant materials
|
||||
| aiProcess_FindInvalidData // detect invalid model data, such as invalid normal vectors
|
||||
| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
|
||||
);
|
||||
|
||||
if (!scene || !scene->HasMeshes())
|
||||
{
|
||||
SHLOG_ERROR("ERROR in GLTF::ASSIMP: {}\nFile: {}", aiImporter.GetErrorString(), path.string());
|
||||
return;
|
||||
}
|
||||
|
||||
ExtractAnimations(*scene, anims);
|
||||
|
||||
ProcessNode(*scene->mRootNode, *scene, meshes);
|
||||
|
||||
aiImporter.FreeScene();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAssimpLibrary.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <vector>
|
||||
#include "../SHAssetMacros.h"
|
||||
#include "../Asset Types/SHMeshAsset.h"
|
||||
#include "../Asset Types/SHAnimationAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHAssimpLibrary
|
||||
{
|
||||
private:
|
||||
using MeshVectorRef = std::vector<SHMeshAsset*>&;
|
||||
using AnimVectorRef = std::vector<SHAnimationAsset*>&;
|
||||
|
||||
static Assimp::Importer aiImporter;
|
||||
static void ProcessNode(aiNode const& node, aiScene const& scene,MeshVectorRef meshes) noexcept;
|
||||
static void ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept;
|
||||
static SHMeshAsset* ProcessMesh(aiMesh const& mesh) noexcept;
|
||||
|
||||
public:
|
||||
static void LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept;
|
||||
};
|
||||
}
|
|
@ -20,7 +20,7 @@ std::string SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, A
|
|||
{
|
||||
std::string newPath{ path.string() };
|
||||
newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
|
||||
newPath += asset.header.meshName + MESH_EXTENSION;
|
||||
newPath += asset.header.name + MESH_EXTENSION.data();
|
||||
|
||||
std::ofstream file{ newPath, std::ios::out | std::ios::binary | std::ios::trunc };
|
||||
if (!file.is_open())
|
||||
|
|
|
@ -12,129 +12,11 @@
|
|||
*****************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHMeshLoader.h"
|
||||
#include <assimp/postprocess.h>
|
||||
#include <fstream>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
Assimp::Importer SHMeshLoader::aiImporter;
|
||||
|
||||
void SHMeshLoader::ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes) noexcept
|
||||
{
|
||||
for (size_t i {0}; i < node.mNumMeshes; ++i)
|
||||
{
|
||||
aiMesh* mesh = scene.mMeshes[node.mMeshes[i]];
|
||||
meshes.push_back(ProcessMesh(*mesh, scene));
|
||||
}
|
||||
|
||||
for (size_t i{ 0 }; i < node.mNumChildren; ++i)
|
||||
{
|
||||
ProcessNode(*node.mChildren[i], scene, meshes);
|
||||
}
|
||||
}
|
||||
|
||||
SHMeshAsset SHMeshLoader::ProcessMesh(aiMesh const& mesh, aiScene const& scene) noexcept
|
||||
{
|
||||
(void)scene;
|
||||
|
||||
SHMeshAsset result
|
||||
{
|
||||
.compiled { false},
|
||||
.changed { false }
|
||||
};
|
||||
|
||||
for (size_t i{0}; i < mesh.mNumVertices; ++i)
|
||||
{
|
||||
// Vertex position
|
||||
SHVec3 vertex;
|
||||
vertex.x = mesh.mVertices[i].x;
|
||||
vertex.y = mesh.mVertices[i].y;
|
||||
vertex.z = mesh.mVertices[i].z;
|
||||
result.vertexPosition.push_back(vertex);
|
||||
|
||||
// Tex coords
|
||||
SHVec2 texCoord{0.f, 0.f};
|
||||
if (mesh.mTextureCoords[0])
|
||||
{
|
||||
texCoord.x = mesh.mTextureCoords[0][i].x;
|
||||
texCoord.y = mesh.mTextureCoords[0][i].y;
|
||||
}
|
||||
result.texCoords.push_back(texCoord);
|
||||
|
||||
// Normals
|
||||
SHVec3 normal{0.f, 0.f, 0.f};
|
||||
if (mesh.mNormals)
|
||||
{
|
||||
normal.x = mesh.mNormals[i].x;
|
||||
normal.y = mesh.mNormals[i].y;
|
||||
normal.z = mesh.mNormals[i].z;
|
||||
}
|
||||
result.vertexNormal.push_back(normal);
|
||||
|
||||
// Tangent
|
||||
SHVec3 tangent{0.f, 0.f, 0.f};
|
||||
if (mesh.mTangents)
|
||||
{
|
||||
tangent.x = mesh.mTangents[i].x;
|
||||
tangent.y = mesh.mTangents[i].y;
|
||||
tangent.z = mesh.mTangents[i].z;
|
||||
}
|
||||
result.vertexTangent.push_back(tangent);
|
||||
}
|
||||
|
||||
for (size_t i {0}; i < mesh.mNumFaces; ++i)
|
||||
{
|
||||
aiFace face = mesh.mFaces[i];
|
||||
for (size_t j{0}; j < face.mNumIndices; ++j)
|
||||
{
|
||||
result.indices.push_back(face.mIndices[j]);
|
||||
}
|
||||
}
|
||||
|
||||
result.header.vertexCount = static_cast<uint32_t>(result.vertexPosition.size());
|
||||
result.header.indexCount = static_cast<uint32_t>(result.indices.size());
|
||||
result.header.meshName = mesh.mName.C_Str();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHMeshLoader::LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept
|
||||
{
|
||||
const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
|
||||
aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons
|
||||
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
|
||||
| aiProcess_TransformUVCoords // preprocess UV transformations (scaling, translation ...)
|
||||
| aiProcess_FindInstances // search for instanced meshes and remove them by references to one master
|
||||
| aiProcess_CalcTangentSpace // calculate tangents and bitangents if possible
|
||||
| aiProcess_JoinIdenticalVertices // join identical vertices/ optimize indexing
|
||||
| aiProcess_RemoveRedundantMaterials // remove redundant materials
|
||||
| aiProcess_FindInvalidData // detect invalid model data, such as invalid normal vectors
|
||||
| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
|
||||
);
|
||||
|
||||
if (!scene || !scene->HasMeshes())
|
||||
{
|
||||
SHLOG_ERROR("ERROR in GLTF::ASSIMP: {}\nFile: {}", aiImporter.GetErrorString(), path.string());
|
||||
return;
|
||||
}
|
||||
|
||||
//TODO MATERIALS FROM MESHES
|
||||
//if (scene->HasMaterials())
|
||||
//{
|
||||
// for (int i{0}; i < scene->mNumMaterials; ++i)
|
||||
// {
|
||||
// if (scene->mMaterials[i]->mNumProperties > 0)
|
||||
// {
|
||||
// for (int j{0}; j < scene->mMaterials[i]->mProperties[j].)
|
||||
// }
|
||||
//std::cout << scene->mMaterials[i]->;
|
||||
// }
|
||||
//}
|
||||
|
||||
ProcessNode(*scene->mRootNode, *scene, meshes);
|
||||
}
|
||||
|
||||
void SHMeshLoader::LoadSHMesh(SHMeshAsset& mesh, AssetPath path) noexcept
|
||||
void SHMeshLoader::LoadSHMesh(AssetPath path, SHMeshAsset& mesh) noexcept
|
||||
{
|
||||
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
|
@ -169,44 +51,12 @@ namespace SHADE
|
|||
file.read(reinterpret_cast<char *>(texCoord.data()), vertexVec2Byte);
|
||||
file.read(reinterpret_cast<char *>(indices.data()), sizeof(uint32_t) * indexCount);
|
||||
|
||||
//for (auto i{ 0 }; i < vertCount; ++i)
|
||||
//{
|
||||
// file >> vertPos[i].x;
|
||||
// file >> vertPos[i].y;
|
||||
// file >> vertPos[i].z;
|
||||
//}
|
||||
//
|
||||
//for (auto i{ 0 }; i < vertCount; ++i)
|
||||
//{
|
||||
// file >> vertTan[i].x;
|
||||
// file >> vertTan[i].y;
|
||||
// file >> vertTan[i].z;
|
||||
//}
|
||||
|
||||
//for (auto i{ 0 }; i < vertCount; ++i)
|
||||
//{
|
||||
// file >> vertNorm[i].x;
|
||||
// file >> vertNorm[i].y;
|
||||
// file >> vertNorm[i].z;
|
||||
//}
|
||||
|
||||
//for (auto i{ 0 }; i < vertCount; ++i)
|
||||
//{
|
||||
// file >> texCoord[i].x;
|
||||
// file >> texCoord[i].y;
|
||||
//}
|
||||
|
||||
//for (auto i{ 0 }; i < indexCount; ++i)
|
||||
//{
|
||||
// file >> indices[i];
|
||||
//}
|
||||
|
||||
mesh.compiled = true;
|
||||
mesh.changed = false;
|
||||
|
||||
mesh.header.indexCount = indexCount;
|
||||
mesh.header.vertexCount = vertCount;
|
||||
mesh.header.meshName = name;
|
||||
mesh.header.name = name;
|
||||
|
||||
mesh.vertexPosition = std::move(vertPos);
|
||||
mesh.vertexTangent = std::move(vertTan);
|
||||
|
@ -217,15 +67,12 @@ namespace SHADE
|
|||
file.close();
|
||||
}
|
||||
|
||||
void SHMeshLoader::LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept
|
||||
SHAssetData* SHMeshLoader::Load(AssetPath path)
|
||||
{
|
||||
if (path.extension().string() == GLTF_EXTENSION)
|
||||
{
|
||||
LoadExternal(meshes, path);
|
||||
return;
|
||||
}
|
||||
auto result = new SHMeshAsset();
|
||||
|
||||
meshes.emplace_back();
|
||||
LoadSHMesh(meshes.back(), path);
|
||||
LoadSHMesh(path, *result);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,27 +10,15 @@
|
|||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include "../SHAssetMacros.h"
|
||||
#include "../Asset Types/SHMeshAsset.h"
|
||||
#include <vector>
|
||||
#include "SHAssetLoader.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHMeshLoader
|
||||
struct SHMeshLoader : public SHAssetLoader
|
||||
{
|
||||
private:
|
||||
static Assimp::Importer aiImporter;
|
||||
|
||||
static void ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes) noexcept;
|
||||
|
||||
static SHMeshAsset ProcessMesh(aiMesh const& mesh, aiScene const& scene) noexcept;
|
||||
|
||||
static void LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
||||
|
||||
public:
|
||||
static void LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
||||
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
|
||||
void LoadSHMesh(AssetPath path, SHMeshAsset& meshes) noexcept;
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
};
|
||||
}
|
|
@ -133,6 +133,15 @@ namespace SHADE
|
|||
file.close();
|
||||
}
|
||||
|
||||
SHAssetData* SHTextureLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHTextureAsset();
|
||||
|
||||
LoadImageAsset(path, *result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHTextureLoader::LoadImageAsset(AssetPath path, SHTextureAsset& asset)
|
||||
{
|
||||
if (path.extension().string() == DDS_EXTENSION)
|
||||
|
|
|
@ -15,19 +15,20 @@
|
|||
#include "../SHAssetMacros.h"
|
||||
#include "../Asset Types/SHTextureAsset.h"
|
||||
#include "tinyddsloader.h"
|
||||
#include "SHAssetLoader.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHTextureLoader
|
||||
class SHTextureLoader : public SHAssetLoader
|
||||
{
|
||||
private:
|
||||
static std::string TinyDDSResultToString(tinyddsloader::Result value);
|
||||
static vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
||||
std::string TinyDDSResultToString(tinyddsloader::Result value);
|
||||
vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
||||
|
||||
|
||||
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
public:
|
||||
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
||||
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
||||
void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -12,11 +12,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "Filesystem/SHFileSystem.h"
|
||||
#include "SHAssetMacros.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHAsset
|
||||
struct SH_API SHAsset
|
||||
{
|
||||
AssetName name;
|
||||
AssetID id;
|
||||
|
|
|
@ -32,12 +32,12 @@ typedef std::filesystem::path AssetPath;
|
|||
typedef unsigned char* AssetData;
|
||||
typedef std::string AssetMetaVersion;
|
||||
typedef std::string AssetExtension;
|
||||
typedef unsigned char AssetTypeMeta;
|
||||
typedef size_t AssetTypeMeta;
|
||||
|
||||
typedef FMOD::Sound* SHSound;
|
||||
|
||||
// Asset Meta Version
|
||||
#define ASSET_META_VER "1.0"
|
||||
constexpr std::string_view ASSET_META_VER { "1.0" };
|
||||
|
||||
// Asset type enum
|
||||
enum class AssetType : AssetTypeMeta
|
||||
|
@ -53,34 +53,35 @@ enum class AssetType : AssetTypeMeta
|
|||
SCENE,
|
||||
PREFAB,
|
||||
AUDIO_WAV,
|
||||
DDS
|
||||
DDS,
|
||||
MAX_COUNT
|
||||
};
|
||||
|
||||
//Directory
|
||||
#ifdef _PUBLISH
|
||||
#define ASSET_ROOT "Assets"
|
||||
constexpr std::string_view ASSET_ROOT {"Assets"};
|
||||
#else
|
||||
#define ASSET_ROOT "../../Assets"
|
||||
constexpr std::string_view ASSET_ROOT {"../../Assets"};
|
||||
#endif
|
||||
|
||||
|
||||
// ASSET EXTENSIONS
|
||||
#define META_EXTENSION ".shmeta"
|
||||
#define IMAGE_EXTENSION ".png"
|
||||
#define AUDIO_EXTENSION ".ogg"
|
||||
#define AUDIO_WAV_EXTENSION ".wav"
|
||||
#define SHADER_EXTENSION ".glsl"
|
||||
#define SCRIPT_EXTENSION ".cs"
|
||||
#define SCENE_EXTENSION ".SHADE"
|
||||
#define PREFAB_EXTENSION ".SHPrefab"
|
||||
#define MATERIAL_EXTENSION ".SHMat"
|
||||
#define TEXTURE_EXTENSION ".shtex"
|
||||
#define DDS_EXTENSION ".dds"
|
||||
#define FBX_EXTENSION ".fbx"
|
||||
#define GLTF_EXTENSION ".gltf"
|
||||
#define MESH_EXTENSION ".shmesh"
|
||||
constexpr std::string_view META_EXTENSION {".shmeta"};
|
||||
constexpr std::string_view IMAGE_EXTENSION {".png"};
|
||||
constexpr std::string_view AUDIO_EXTENSION {".ogg"};
|
||||
constexpr std::string_view AUDIO_WAV_EXTENSION {".wav"};
|
||||
constexpr std::string_view SHADER_EXTENSION {".glsl"};
|
||||
constexpr std::string_view SCRIPT_EXTENSION {".cs"};
|
||||
constexpr std::string_view SCENE_EXTENSION {".SHADE"};
|
||||
constexpr std::string_view PREFAB_EXTENSION {".SHPrefab"};
|
||||
constexpr std::string_view MATERIAL_EXTENSION {".SHMat"};
|
||||
constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
|
||||
constexpr std::string_view DDS_EXTENSION {".dds"};
|
||||
constexpr std::string_view FBX_EXTENSION {".fbx"};
|
||||
constexpr std::string_view GLTF_EXTENSION {".gltf"};
|
||||
constexpr std::string_view MESH_EXTENSION {".shmesh"};
|
||||
|
||||
std::string const EXTENSIONS[] = {
|
||||
constexpr std::string_view EXTENSIONS[] = {
|
||||
AUDIO_EXTENSION,
|
||||
SHADER_EXTENSION,
|
||||
MATERIAL_EXTENSION,
|
||||
|
@ -96,10 +97,12 @@ std::string const EXTENSIONS[] = {
|
|||
GLTF_EXTENSION
|
||||
};
|
||||
|
||||
constexpr size_t TYPE_COUNT {static_cast<size_t>(AssetType::MAX_COUNT) };
|
||||
|
||||
// Error flags
|
||||
#define FILE_NOT_FOUND_ERR "FILE NOT FOUND"
|
||||
#define META_NOT_FOUND_ERR "META NOT FOUND"
|
||||
#define ASSET_NOT_FOUND_ERR "ASSET NOT FOUND"
|
||||
#define EXT_DOES_NOT_EXIST "TYPE DOES NOT HAVE EXTENSION DEFINED"
|
||||
constexpr std::string_view FILE_NOT_FOUND_ERR {"FILE NOT FOUND"};
|
||||
constexpr std::string_view META_NOT_FOUND_ERR {"META NOT FOUND"};
|
||||
constexpr std::string_view ASSET_NOT_FOUND_ERR {"ASSET NOT FOUND"};
|
||||
constexpr std::string_view EXT_DOES_NOT_EXIST {"TYPE DOES NOT HAVE EXTENSION DEFINED"};
|
||||
|
||||
#endif // !SH_ASSET_MACROS_H
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "SHAssetMetaHandler.h"
|
||||
#include "Filesystem/SHFileSystem.h"
|
||||
|
||||
#include "Libraries/SHAssimpLibrary.h"
|
||||
#include "Libraries/SHMeshLoader.h"
|
||||
#include "Libraries/SHTextureLoader.h"
|
||||
|
||||
|
@ -25,11 +26,10 @@ namespace SHADE
|
|||
FMOD::System* SHAssetManager::audioSystem;
|
||||
std::unordered_map<AssetID, SHSound >* SHAssetManager::audioSoundList;
|
||||
|
||||
std::vector<SHAsset> SHAssetManager::assetCollection;
|
||||
std::unordered_map<AssetID, SHAsset> SHAssetManager::assetRegistry;
|
||||
std::vector<SHAssetLoader*> SHAssetManager::loaders(TYPE_COUNT);
|
||||
|
||||
std::unordered_map<AssetID, SHMeshAsset> SHAssetManager::meshCollection;
|
||||
std::unordered_map<AssetID, SHTextureAsset> SHAssetManager::textureCollection;
|
||||
std::vector<SHAsset> SHAssetManager::assetCollection;
|
||||
std::unordered_map<AssetID, SHAssetData * const> SHAssetManager::assetData;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Static function to generate asset ID.
|
||||
|
@ -56,10 +56,7 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::Unload() noexcept
|
||||
{
|
||||
for (auto const& asset : assetCollection)
|
||||
{
|
||||
SHAssetMetaHandler::WriteMetaData(asset);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SHAssetManager::Unload(AssetID assetId) noexcept
|
||||
|
@ -85,7 +82,37 @@ namespace SHADE
|
|||
// return std::filesystem::path();
|
||||
//}
|
||||
|
||||
return std::filesystem::path(ASSET_ROOT + folder + path.filename().string());
|
||||
return std::filesystem::path(std::string(ASSET_ROOT) + folder + path.filename().string());
|
||||
}
|
||||
|
||||
AssetPath SHAssetManager::GenerateNewPath(AssetName name, AssetType type)
|
||||
{
|
||||
std::string folder;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case AssetType::SCENE:
|
||||
folder = "scenes/";
|
||||
break;
|
||||
|
||||
case AssetType::PREFAB:
|
||||
folder = "prefabs/";
|
||||
break;
|
||||
|
||||
case AssetType::MATERIAL:
|
||||
folder = "materials/";
|
||||
break;
|
||||
|
||||
default:
|
||||
folder = "/";
|
||||
}
|
||||
|
||||
return std::filesystem::path{
|
||||
std::string(ASSET_ROOT) +
|
||||
folder +
|
||||
name +
|
||||
std::string(EXTENSIONS[static_cast<size_t>(type)])
|
||||
};
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -121,7 +148,7 @@ namespace SHADE
|
|||
// folder = "";
|
||||
// break;
|
||||
//}
|
||||
AssetPath path{ ASSET_ROOT + folder + name + SHAssetMetaHandler::GetExtensionFromType(type) };
|
||||
AssetPath path{ std::string{ASSET_ROOT} + folder + name + SHAssetMetaHandler::GetExtensionFromType(type) };
|
||||
|
||||
SHAssetMetaHandler::WriteMetaData(meta);
|
||||
|
||||
|
@ -130,6 +157,19 @@ namespace SHADE
|
|||
return id;
|
||||
}
|
||||
|
||||
AssetID SHAssetManager::CreateAsset(AssetName name, AssetType type) noexcept
|
||||
{
|
||||
AssetID id = GenerateAssetID(type);
|
||||
|
||||
assetCollection.emplace_back(
|
||||
name,
|
||||
id,
|
||||
type,
|
||||
GenerateNewPath(name, type),
|
||||
0
|
||||
);
|
||||
return id;
|
||||
}
|
||||
/****************************************************************************
|
||||
* \brief Import new asset from outside editor window.
|
||||
*
|
||||
|
@ -140,6 +180,9 @@ namespace SHADE
|
|||
{
|
||||
std::filesystem::path const path{ p };
|
||||
|
||||
auto const type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string());
|
||||
auto const id = GenerateAssetID(type);
|
||||
|
||||
std::filesystem::path const newPath{ GenerateLocalPath(path) };
|
||||
if (newPath.empty())
|
||||
{
|
||||
|
@ -149,11 +192,7 @@ namespace SHADE
|
|||
|
||||
std::filesystem::copy(path, newPath);
|
||||
|
||||
AssetID id{ RetrieveAsset(newPath.string().c_str()) };
|
||||
if (id != 0)
|
||||
{
|
||||
LoadData(id);
|
||||
}
|
||||
assetCollection.push_back(CreateAssetFromPath(newPath));
|
||||
|
||||
return id;
|
||||
}
|
||||
|
@ -164,158 +203,14 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::RefreshAllAssets() noexcept
|
||||
{
|
||||
std::vector<AssetPath> metaFiles;
|
||||
std::vector<AssetPath> AssetFiles;
|
||||
|
||||
//SHFileSystem::LoadAllFiles(metaFiles, AssetFiles);
|
||||
//std::vector<AssetPath> AssetFilesVerified;
|
||||
std::vector<AssetPath> AssetFilesNew;
|
||||
|
||||
for (auto const& asset : AssetFiles)
|
||||
{
|
||||
bool found = false;
|
||||
for (auto it {metaFiles.begin()}; it != metaFiles.end(); ++it)
|
||||
{
|
||||
std::string fileExtCheck{ asset.filename().string() };
|
||||
fileExtCheck += META_EXTENSION;
|
||||
if (it->filename().string() == fileExtCheck)
|
||||
{
|
||||
metaFiles.erase(it);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found && IsRecognised(asset.extension().string().c_str()))
|
||||
{
|
||||
AssetFilesNew.push_back(asset);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<SHAsset> newLoad;
|
||||
newLoad.reserve(AssetFilesNew.size());
|
||||
|
||||
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
|
||||
for (auto const& file : AssetFilesNew)
|
||||
{
|
||||
newLoad.push_back(RegisterAssetNew(file));
|
||||
}
|
||||
|
||||
//UpdateAllSpriteSets();
|
||||
|
||||
}
|
||||
|
||||
void SHAssetManager::LoadDataTemp(std::string p) noexcept
|
||||
{
|
||||
AssetPath path{ p };
|
||||
|
||||
if (path.extension().string() == FBX_EXTENSION
|
||||
|| path.extension().string() == GLTF_EXTENSION
|
||||
|| path.extension().string() == MESH_EXTENSION)
|
||||
{
|
||||
LoadGLTF(
|
||||
{
|
||||
.name {path.filename().string()},
|
||||
.id {0},
|
||||
.type {AssetType::MESH},
|
||||
.path {path},
|
||||
.location {0}
|
||||
}
|
||||
);
|
||||
}
|
||||
else if (path.extension().string() == DDS_EXTENSION
|
||||
|| path.extension().string() == TEXTURE_EXTENSION)
|
||||
{
|
||||
LoadDDS(
|
||||
{
|
||||
.name {path.filename().string()},
|
||||
.id {0},
|
||||
.type {AssetType::DDS},
|
||||
.path {path},
|
||||
.location {0}
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<SHMeshAsset> SHAssetManager::GetAllMeshes() noexcept
|
||||
{
|
||||
std::vector<SHMeshAsset> result;
|
||||
for (auto const& mesh : meshCollection)
|
||||
{
|
||||
result.push_back(mesh.second);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<SHTextureAsset> SHAssetManager::GetAllTextures() noexcept
|
||||
{
|
||||
std::vector<SHTextureAsset> result;
|
||||
for (auto const& dds : textureCollection)
|
||||
{
|
||||
result.push_back(dds.second);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMeshAsset const* SHAssetManager::GetMesh(AssetID id) noexcept
|
||||
{
|
||||
if (meshCollection.find(id) == meshCollection.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &meshCollection[id];
|
||||
}
|
||||
|
||||
SHTextureAsset const* SHAssetManager::GetTexture(AssetID id) noexcept
|
||||
{
|
||||
if (textureCollection.find(id) == textureCollection.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &textureCollection[id];
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for meta data file
|
||||
* \param Path for asset file
|
||||
|
||||
* \brief Links meta data to asset in registries. Meta data should
|
||||
* already exist
|
||||
****************************************************************************/
|
||||
void SHAssetManager::RegisterAsset(AssetPath const& metaPath, AssetPath const& path) noexcept
|
||||
{
|
||||
SHAsset const meta = SHAssetMetaHandler::RetrieveMetaData(metaPath);
|
||||
|
||||
assetCollection.push_back(meta);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for asset file
|
||||
|
||||
* \brief Creates new meta data for new asset.
|
||||
****************************************************************************/
|
||||
SHAsset SHAssetManager::RegisterAssetNew(AssetPath const& asset) noexcept
|
||||
{
|
||||
SHAsset meta;
|
||||
meta.type = SHAssetMetaHandler::GetTypeFromExtension(asset.extension().string());
|
||||
meta.id = GenerateAssetID(meta.type);
|
||||
|
||||
assetCollection.push_back(meta);
|
||||
|
||||
SHAssetMetaHandler::WriteMetaData(meta);
|
||||
return assetCollection.back();
|
||||
}
|
||||
|
||||
bool SHAssetManager::IsRecognised(char const* ext) noexcept
|
||||
{
|
||||
for (auto const& e : EXTENSIONS)
|
||||
{
|
||||
if (strcmp(ext, e.c_str()) == 0)
|
||||
if (strcmp(ext, e.data()) == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -324,54 +219,31 @@ namespace SHADE
|
|||
return false;
|
||||
}
|
||||
|
||||
void SHAssetManager::LoadGLTF(SHAsset asset) noexcept
|
||||
SHAsset SHAssetManager::CreateAssetFromPath(AssetPath path) noexcept
|
||||
{
|
||||
std::vector<SHMeshAsset> meshes;
|
||||
SHAsset result;
|
||||
|
||||
SHMeshLoader::LoadMesh(meshes, asset.path);
|
||||
result.name = path.stem().string();
|
||||
result.type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string());
|
||||
result.id = GenerateAssetID(result.type);
|
||||
result.path = path;
|
||||
|
||||
for (auto const& mesh : meshes)
|
||||
{
|
||||
auto id{ GenerateAssetID(AssetType::MESH) };
|
||||
meshCollection.emplace(id, mesh);
|
||||
|
||||
AssetPath path;
|
||||
if (!mesh.compiled)
|
||||
{
|
||||
path = SHMeshCompiler::CompileMeshBinary(mesh, asset.path);
|
||||
return result;
|
||||
}
|
||||
|
||||
assetCollection.emplace_back(
|
||||
mesh.header.meshName,
|
||||
id,
|
||||
AssetType::MESH,
|
||||
path,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void SHAssetManager::LoadDDS(SHAsset asset) noexcept
|
||||
void SHAssetManager::InitLoaders() noexcept
|
||||
{
|
||||
SHTextureAsset image;
|
||||
|
||||
SHTextureLoader::LoadImageAsset(asset.path, image);
|
||||
|
||||
if (!image.compiled)
|
||||
{
|
||||
auto id{ GenerateAssetID(AssetType::TEXTURE) };
|
||||
textureCollection.emplace(id, image);
|
||||
|
||||
auto path{ SHTextureCompiler::CompileTextureBinary(image, asset.path) };
|
||||
|
||||
assetCollection.emplace_back(
|
||||
image.name,
|
||||
id,
|
||||
AssetType::TEXTURE,
|
||||
path,
|
||||
0
|
||||
);
|
||||
}
|
||||
loaders[static_cast<size_t>(AssetType::AUDIO)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::SHADER)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::MATERIAL)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::IMAGE)] = dynamic_cast<SHAssetLoader*>(new SHTextureLoader());
|
||||
loaders[static_cast<size_t>(AssetType::TEXTURE)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::MESH)] = dynamic_cast<SHAssetLoader*>(new SHMeshLoader());
|
||||
loaders[static_cast<size_t>(AssetType::SCRIPT)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::SCENE)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::PREFAB)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::AUDIO_WAV)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::DDS)] = nullptr;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -379,8 +251,9 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::Load() noexcept
|
||||
{
|
||||
RetrieveAssets();
|
||||
LoadAllData();
|
||||
InitLoaders();
|
||||
BuildAssetCollection();
|
||||
//LoadAllData();
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -388,143 +261,40 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::LoadAllData() noexcept
|
||||
{
|
||||
//TODO Remove when on demand loading is done
|
||||
for (auto const& asset : assetCollection)
|
||||
{
|
||||
switch (asset.type)
|
||||
{
|
||||
case AssetType::MESH:
|
||||
meshCollection.emplace(asset.id, SHMeshAsset());
|
||||
SHMeshLoader::LoadSHMesh(meshCollection[asset.id], asset.path);
|
||||
break;
|
||||
|
||||
case AssetType::TEXTURE:
|
||||
textureCollection.emplace(asset.id, SHTextureAsset());
|
||||
SHTextureLoader::LoadSHTexture(asset.path, textureCollection[asset.id]);
|
||||
break;
|
||||
|
||||
default:
|
||||
void;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHAssetManager::LoadData(AssetID id) noexcept
|
||||
{
|
||||
(void)id;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Retrieve all asset files and meta files from filesystem
|
||||
****************************************************************************/
|
||||
void SHAssetManager::RetrieveAssets() noexcept
|
||||
{
|
||||
std::vector<AssetPath> metaFiles;
|
||||
std::vector<AssetPath> AssetFiles;
|
||||
|
||||
for (auto const dir : std::filesystem::recursive_directory_iterator(ASSET_ROOT))
|
||||
{
|
||||
if (dir.path().extension().string() == META_EXTENSION)
|
||||
{
|
||||
auto meta{ SHAssetMetaHandler::RetrieveMetaData(dir.path()) };
|
||||
|
||||
assetCollection.push_back(meta);
|
||||
assetRegistry.emplace(meta.id, meta);
|
||||
SHAssetData* data = loaders[static_cast<size_t>(asset.type)]->Load(asset.path);
|
||||
assetData.emplace(asset.id, data);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: Write new function for file manager to loop through all files
|
||||
//SHFileSystem::StartupFillDirectories(ASSET_ROOT);
|
||||
//FolderPointer rootFolder = SHFileSystem::GetRoot();
|
||||
|
||||
//for (auto const& meta : metaFiles)
|
||||
//{
|
||||
// for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
|
||||
// it != AssetFiles.cend();
|
||||
// ++it)
|
||||
// {
|
||||
// // Asset exists for meta file
|
||||
// std::string fileExtCheck{ it->filename().string() };
|
||||
// fileExtCheck += META_EXTENSION;
|
||||
// if (meta.filename().string() == fileExtCheck)
|
||||
// {
|
||||
// RegisterAsset(meta, *it);
|
||||
// AssetFiles.erase(it);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
|
||||
//for (auto const& file : AssetFiles)
|
||||
//{
|
||||
// if (IsRecognised(file.extension().string().c_str()))
|
||||
// {
|
||||
// SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file));
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// std::cout << "Unsupported File Format: " << file.filename() << "\n";
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
AssetID SHAssetManager::RetrieveAsset(char const* path) noexcept
|
||||
SHAssetData* SHAssetManager::LoadData(SHAsset const& asset) noexcept
|
||||
{
|
||||
std::filesystem::path p{ path };
|
||||
if (IsRecognised(p.extension().string().c_str()))
|
||||
SHAssetData* data = loaders[static_cast<size_t>(asset.type)]->Load(asset.path);
|
||||
|
||||
if (data == nullptr)
|
||||
{
|
||||
SHAsset const& meta{ RegisterAssetNew(p) };
|
||||
SHAssetMetaHandler::WriteMetaData(meta);
|
||||
return meta.id;
|
||||
SHLOG_ERROR("Unable to load asset into memory: {}\n", asset.path.string());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Unsupported File Format: " << p.filename() << "\n";
|
||||
assetData.emplace(asset.id, data);
|
||||
}
|
||||
|
||||
// Assert that file imported is not recognised
|
||||
return 0;
|
||||
return data;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \param Full path of file
|
||||
|
||||
* \brief Extracts file name from path. Formats file name into readable
|
||||
* with spaces and capitalises first letter of every word
|
||||
****************************************************************************/
|
||||
AssetName SHAssetManager::GetNameFromPath(AssetPath filepath) noexcept
|
||||
void SHAssetManager::BuildAssetCollection() noexcept
|
||||
{
|
||||
std::string name{ filepath.filename().string() };
|
||||
name = name.substr(0, name.find_last_of('.'));
|
||||
|
||||
//if (name[0] <= 122 && name[0] >= 97)
|
||||
//{
|
||||
// name[0] -= 32;
|
||||
//}
|
||||
|
||||
//for (size_t i{ 1 }; i < name.length(); ++i)
|
||||
//{
|
||||
// // Replace all underscores with spaces
|
||||
// if (name[i] == '_')
|
||||
// {
|
||||
// name[i] = ' ';
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// if (name[i + 1] <= 'Z' && name[i + 1] >= 'A'
|
||||
// && name[i] <= 'z' && name[i] >= 'a')
|
||||
// {
|
||||
// name.insert(i + 1, 1, ' ');
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// if (name[i - 1] == ' ' && name[i] <= 'z' && name[i] >= 'a')
|
||||
// {
|
||||
// name[i] -= 32;
|
||||
// }
|
||||
//}
|
||||
|
||||
return name;
|
||||
for (auto const& dir : std::filesystem::recursive_directory_iterator{ASSET_ROOT})
|
||||
{
|
||||
if (dir.is_regular_file())
|
||||
{
|
||||
if (dir.path().extension().string() == META_EXTENSION.data())
|
||||
{
|
||||
assetCollection.push_back(SHAssetMetaHandler::RetrieveMetaData(dir.path()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,9 +11,10 @@
|
|||
#pragma once
|
||||
#include "tinyddsloader.h"
|
||||
#include "SHAsset.h"
|
||||
#include "Asset Types/SHAssetData.h"
|
||||
#include "Libraries/SHAssetLoader.h"
|
||||
#include <memory>
|
||||
|
||||
#include "Asset Types/SHMeshAsset.h"
|
||||
#include "Asset Types/SHTextureAsset.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -28,6 +29,8 @@ namespace SHADE
|
|||
|
||||
static AssetPath GenerateLocalPath(AssetPath path) noexcept;
|
||||
|
||||
static AssetPath GenerateNewPath(AssetName name, AssetType type);
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Deallocate all memory used by resource data
|
||||
****************************************************************************/
|
||||
|
@ -55,6 +58,7 @@ namespace SHADE
|
|||
* \return resource id generated for new asset
|
||||
****************************************************************************/
|
||||
static AssetID CreateNewAsset(AssetType, AssetName) noexcept;
|
||||
static AssetID CreateAsset(AssetName name, AssetType type) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Import new resource from outside editor window.
|
||||
|
@ -71,66 +75,33 @@ namespace SHADE
|
|||
static void RefreshAllAssets() noexcept;
|
||||
// -------------------------------------------------------------------------/
|
||||
|
||||
//TODO: TEMPORARY FOR TESTING GLTF & DDS
|
||||
static void LoadDataTemp(std::string path) noexcept;
|
||||
static std::vector<SHMeshAsset> GetAllMeshes() noexcept;
|
||||
static std::vector<SHTextureAsset> GetAllTextures() noexcept;
|
||||
|
||||
static SHMeshAsset const* GetMesh(AssetID id) noexcept;
|
||||
static SHTextureAsset const* GetTexture(AssetID id) noexcept;
|
||||
template<typename T>
|
||||
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> GetData(AssetID id) noexcept;
|
||||
private:
|
||||
/****************************************************************************
|
||||
* \brief Load resource data into memory
|
||||
****************************************************************************/
|
||||
static void LoadAllData() noexcept;
|
||||
|
||||
static void LoadData(AssetID id) noexcept;
|
||||
static SHAssetData* LoadData(SHAsset const& asset) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Retrieve all resource files and meta files from filesystem
|
||||
****************************************************************************/
|
||||
static void RetrieveAssets() noexcept;
|
||||
|
||||
static AssetID RetrieveAsset(char const* path) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \param Full path of file
|
||||
|
||||
* \brief Extracts file name from path. Formats file name into readable
|
||||
* with spaces and capitalises first letter of every word
|
||||
****************************************************************************/
|
||||
static AssetName GetNameFromPath(AssetPath) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for meta data file
|
||||
* \param Path for resource file
|
||||
|
||||
* \brief Links meta data to resource in registries. Meta data should
|
||||
* already exist
|
||||
****************************************************************************/
|
||||
static void RegisterAsset(AssetPath const&, AssetPath const&) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for resource file
|
||||
|
||||
* \brief Creates new meta data for new resource.
|
||||
****************************************************************************/
|
||||
static SHAsset RegisterAssetNew(AssetPath const&) noexcept;
|
||||
inline static void BuildAssetCollection() noexcept;
|
||||
|
||||
static bool IsRecognised(char const*) noexcept;
|
||||
|
||||
// Specialised load calls
|
||||
static void LoadGLTF(SHAsset asset) noexcept;
|
||||
static void LoadDDS(SHAsset asset) noexcept;
|
||||
static SHAsset CreateAssetFromPath(AssetPath path) noexcept;
|
||||
|
||||
static void InitLoaders() noexcept;
|
||||
|
||||
static FMOD::System* audioSystem;
|
||||
static std::unordered_map<AssetID,SHSound>* audioSoundList;
|
||||
|
||||
static std::vector<SHAssetLoader*> loaders;
|
||||
|
||||
// For all resources
|
||||
static std::vector<SHAsset> assetCollection;
|
||||
static std::unordered_map<AssetID, SHAsset> assetRegistry;
|
||||
|
||||
static std::unordered_map<AssetID, SHMeshAsset> meshCollection;
|
||||
static std::unordered_map<AssetID, SHTextureAsset> textureCollection;
|
||||
static std::unordered_map<AssetID, SHAssetData * const> assetData;
|
||||
};
|
||||
}
|
||||
|
||||
#include "SHAssetManager.hpp"
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
|
||||
#include "SHAssetManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> SHAssetManager::GetData(AssetID id) noexcept
|
||||
{
|
||||
if (!assetData.contains(id))
|
||||
{
|
||||
for (auto const& asset : assetCollection)
|
||||
{
|
||||
if (asset.id == id)
|
||||
{
|
||||
assetData.emplace(id, LoadData(asset));
|
||||
return dynamic_cast<T const* const>(assetData[id]);
|
||||
}
|
||||
}
|
||||
|
||||
SHLOG_ERROR("Asset ID provided does not exist: {}", id);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return dynamic_cast<T const* const>(assetData[id]);
|
||||
}
|
||||
}
|
|
@ -37,7 +37,7 @@ namespace SHADE
|
|||
{
|
||||
for (int i{0}; i < EXTENSIONS->size(); ++i)
|
||||
{
|
||||
if (ext == EXTENSIONS[i])
|
||||
if (strcmp(ext.c_str(), EXTENSIONS[i].data()) == 0)
|
||||
{
|
||||
return static_cast<AssetType>(i);
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
AssetExtension SHAssetMetaHandler::GetExtensionFromType(AssetType type) noexcept
|
||||
{
|
||||
return EXTENSIONS[static_cast<size_t>(type)];
|
||||
return AssetExtension(EXTENSIONS[static_cast<size_t>(type)]);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -124,16 +124,6 @@ namespace SHADE
|
|||
metaFile << "ID: " << meta.id << "\n";
|
||||
metaFile << "Type: " << static_cast<AssetTypeMeta>(meta.type) << std::endl;
|
||||
|
||||
////TODO Add in information that is specific to types like mesh
|
||||
//switch(meta.type)
|
||||
//{
|
||||
//case AssetType::MESH:
|
||||
// break;
|
||||
|
||||
//default:
|
||||
// break;
|
||||
//}
|
||||
|
||||
metaFile.close();
|
||||
}
|
||||
|
||||
|
|
|
@ -140,10 +140,11 @@ namespace SHADE
|
|||
{
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(camera.GetEID());
|
||||
SHVec3 rotation = transform->GetWorldRotation();
|
||||
camera.pitch = rotation.x;
|
||||
camera.yaw = rotation.y;
|
||||
camera.roll = rotation.z;
|
||||
camera.pitch = SHMath::RadiansToDegrees(rotation.x);
|
||||
camera.yaw = SHMath::RadiansToDegrees(rotation.y);
|
||||
camera.roll = SHMath::RadiansToDegrees(rotation.z);
|
||||
camera.position = transform->GetWorldPosition();
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,84 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHAssetBrowser.h"
|
||||
|
||||
#include "Editor/IconsMaterialDesign.h"
|
||||
#include "Editor/SHImGuiHelpers.hpp"
|
||||
#include <imgui.h>
|
||||
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Editor/DragDrop/SHDragDrop.hpp"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHAssetBrowser::SHAssetBrowser()
|
||||
:SHEditorWindow("\xee\x8b\x87 Asset Browser", ImGuiWindowFlags_MenuBar)
|
||||
{
|
||||
}
|
||||
|
||||
void SHAssetBrowser::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
}
|
||||
|
||||
void SHAssetBrowser::Update()
|
||||
{
|
||||
SHEditorWindow::Update();
|
||||
if(Begin())
|
||||
{
|
||||
DrawMenuBar();
|
||||
auto const& assets = SHAssetManager::GetAllAssets();
|
||||
if(ImGui::BeginTable("AssetBrowserTable", 3))
|
||||
{
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TableHeader("Asset ID");
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TableHeader("Name");
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TableHeader("Type");
|
||||
for(SHAsset const& asset : assets)
|
||||
{
|
||||
DrawAsset(asset);
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHAssetBrowser::DrawMenuBar()
|
||||
{
|
||||
if(ImGui::BeginMenuBar())
|
||||
{
|
||||
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
|
||||
void SHAssetBrowser::DrawAsset(SHAsset const& asset)
|
||||
{
|
||||
ImGui::PushID(asset.id);
|
||||
ImGui::BeginGroup();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Selectable(std::format("{}", asset.id).data(), false, ImGuiSelectableFlags_SpanAllColumns);
|
||||
if(SHDragDrop::BeginSource())
|
||||
{
|
||||
auto id = asset.id;
|
||||
ImGui::Text("Moving Asset: %zu", id);
|
||||
SHDragDrop::SetPayload<AssetID>(DRAG_RESOURCE, &id);
|
||||
SHDragDrop::EndSource();
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("%s", asset.name.c_str());
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("%s", "Type");
|
||||
|
||||
ImGui::EndGroup();
|
||||
ImGui::PopID();
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
#pragma once
|
||||
|
||||
#include "Assets/SHAsset.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHAssetBrowser final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
SHAssetBrowser();
|
||||
|
||||
void Init();
|
||||
void Update();
|
||||
|
||||
void Refresh();
|
||||
private:
|
||||
void DrawMenuBar();
|
||||
void DrawAsset(SHAsset const& asset);
|
||||
|
||||
float idColumnWidth, nameColumnWidth, typeColumnWidth;
|
||||
|
||||
};
|
||||
}
|
|
@ -93,8 +93,7 @@ namespace SHADE
|
|||
{
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x - 35.0f);
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.75f);
|
||||
if(ImGui::SmallButton(ICON_MD_DESELECT))
|
||||
{
|
||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
|
|
|
@ -39,6 +39,10 @@ namespace SHADE
|
|||
{
|
||||
SHComponentManager::RemoveComponent<T>(component->GetEID());
|
||||
}
|
||||
if (ImGui::Selectable(std::format("{} Reset {}", ICON_MD_RESTART_ALT, componentName.data()).data()))
|
||||
{
|
||||
*component = T();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
@ -48,7 +52,7 @@ namespace SHADE
|
|||
if (!component)
|
||||
return;
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
|
@ -89,7 +93,7 @@ namespace SHADE
|
|||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin && metaMax)
|
||||
{
|
||||
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMin.template get_value<int>(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); });
|
||||
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMax.template get_value<int>(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); });
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -115,7 +119,7 @@ namespace SHADE
|
|||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMin.template get_value<uint16_t>(), [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMax.template get_value<uint16_t>(), [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -128,7 +132,7 @@ namespace SHADE
|
|||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMin.template get_value<uint32_t>(), [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMax.template get_value<uint32_t>(), [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -141,7 +145,7 @@ namespace SHADE
|
|||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMin.template get_value<uint64_t>(), [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMax.template get_value<uint64_t>(), [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -152,13 +156,18 @@ namespace SHADE
|
|||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
float min{}, max{};
|
||||
if(metaMin.is_valid())
|
||||
min = std::max(metaMin.template get_value<float>(), -FLT_MAX * 0.5f);
|
||||
if(metaMax.is_valid())
|
||||
max = std::min(metaMax.template get_value<float>(), FLT_MAX * 0.5f);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderFloat(property.get_name().data(), metaMin.template get_value<float>(), metaMin.template get_value<float>(), [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); });
|
||||
SHEditorWidgets::SliderFloat(property.get_name().data(), min, max, [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); });
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); });
|
||||
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); }, "Test");
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<double>())
|
||||
|
@ -167,7 +176,7 @@ namespace SHADE
|
|||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMin.template get_value<double>(), [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); });
|
||||
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMax.template get_value<double>(), [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); });
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -35,6 +35,23 @@ namespace SHADE
|
|||
return selected;
|
||||
}
|
||||
|
||||
template <typename ComponentType, typename EnforcedComponent, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true, std::enable_if_t<std::is_base_of_v<SHComponent, EnforcedComponent>, bool> = true>
|
||||
bool DrawAddComponentWithEnforcedComponentButton(EntityID const& eid)
|
||||
{
|
||||
bool selected = false;
|
||||
if (!SHComponentManager::HasComponent<ComponentType>(eid))
|
||||
{
|
||||
if(selected = ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data()); selected)
|
||||
{
|
||||
if(SHComponentManager::GetComponent_s<EnforcedComponent>(eid) == nullptr)
|
||||
SHComponentManager::AddComponent<EnforcedComponent>(eid);
|
||||
|
||||
SHComponentManager::AddComponent<ComponentType>(eid);
|
||||
}
|
||||
}
|
||||
return selected;
|
||||
}
|
||||
|
||||
SHEditorInspector::SHEditorInspector()
|
||||
:SHEditorWindow("Inspector", ImGuiWindowFlags_MenuBar)
|
||||
{
|
||||
|
@ -90,15 +107,13 @@ namespace SHADE
|
|||
if(ImGui::BeginMenu(std::format("{} Add Component", ICON_MD_LIBRARY_ADD).data()))
|
||||
{
|
||||
DrawAddComponentButton<SHTransformComponent>(eid);
|
||||
DrawAddComponentButton<SHRenderable>(eid);
|
||||
DrawAddComponentButton<SHColliderComponent>(eid);
|
||||
if(DrawAddComponentButton<SHRigidBodyComponent>(eid))
|
||||
{
|
||||
if(SHComponentManager::GetComponent_s<SHTransformComponent>(eid) == nullptr)
|
||||
{
|
||||
SHComponentManager::AddComponent<SHTransformComponent>(eid);
|
||||
}
|
||||
}
|
||||
|
||||
// Components that require Transforms
|
||||
|
||||
DrawAddComponentWithEnforcedComponentButton<SHRenderable, SHTransformComponent>(eid);
|
||||
DrawAddComponentWithEnforcedComponentButton<SHRigidBodyComponent, SHTransformComponent>(eid);
|
||||
DrawAddComponentWithEnforcedComponentButton<SHColliderComponent, SHTransformComponent>(eid);
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
|
|
|
@ -4,3 +4,4 @@
|
|||
#include "Inspector/SHEditorInspector.h" //Inspector
|
||||
#include "Profiling/SHEditorProfiler.h" //Profiler
|
||||
#include "ViewportWindow/SHEditorViewport.h" //Editor Viewport
|
||||
#include "AssetBrowser/SHAssetBrowser.h" //Asset Browser
|
|
@ -24,12 +24,13 @@ namespace SHADE
|
|||
void SHEditorViewport::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
|
||||
transformGizmo.Init();
|
||||
}
|
||||
|
||||
void SHEditorViewport::Update()
|
||||
{
|
||||
SHEditorWindow::Update();
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f,0.0f));
|
||||
if(Begin())
|
||||
{
|
||||
ImGuizmo::SetDrawlist();
|
||||
|
@ -55,7 +56,7 @@ namespace SHADE
|
|||
ImGuizmo::SetRect(beginCursorPos.x , beginCursorPos.y, beginContentRegionAvailable.x, beginContentRegionAvailable.y);
|
||||
transformGizmo.Draw();
|
||||
ImGui::End();
|
||||
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
|
||||
void SHEditorViewport::Exit()
|
||||
|
|
|
@ -13,6 +13,12 @@
|
|||
#include "Editor/EditorWindow/ViewportWindow/SHEditorViewport.h"
|
||||
namespace SHADE
|
||||
{
|
||||
void SHTransformGizmo::Init()
|
||||
{
|
||||
auto& style = ImGuizmo::GetStyle();
|
||||
style.RotationLineThickness = 2.5f;
|
||||
}
|
||||
|
||||
void SHTransformGizmo::Draw()
|
||||
{
|
||||
bool justChangedTfm = false;
|
||||
|
@ -26,9 +32,12 @@ namespace SHADE
|
|||
|
||||
SHMatrix view = SHMatrix::Transpose(editorCamera->GetViewMatrix());
|
||||
SHMatrix proj = SHMatrix::Transpose(editorCamera->GetProjMatrix());
|
||||
|
||||
//Invert projection y-axis
|
||||
proj(1, 1) *= -1;
|
||||
|
||||
static SHMatrix gridMat = SHMatrix::Translate(0, -0.5f, 0.f) * SHMatrix::Identity;
|
||||
//ImGuizmo::DrawGrid(&view._11, &proj._11, &gridMat._11, 100.f);
|
||||
|
||||
if (selectedEntityTransformComponent == nullptr)
|
||||
{
|
||||
SHEditor* editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
|
@ -55,31 +64,37 @@ namespace SHADE
|
|||
return;
|
||||
|
||||
SHMatrix mat = selectedEntityTransformComponent->GetTRS();
|
||||
isManipulating = ImGuizmo::Manipulate(&view._11, &proj._11, static_cast<ImGuizmo::OPERATION>(operation), ImGuizmo::MODE::WORLD, &mat._11);
|
||||
if (!justChangedTfm)
|
||||
useSnap = ImGui::IsKeyDown(ImGuiKey_LeftCtrl);
|
||||
if(useSnap)
|
||||
{
|
||||
if (ImGui::IsItemClicked())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHMatrix>>(selectedEntityTransformComponent->GetTRS(), mat, [tfm = std::move(selectedEntityTransformComponent)](SHMatrix const& mtx)
|
||||
switch (operation)
|
||||
{
|
||||
if (!tfm)
|
||||
return;
|
||||
SHVec3 translate{}, rotate{}, scale{};
|
||||
mtx.Decompose(translate, rotate, scale);
|
||||
tfm->SetWorldPosition(translate);
|
||||
tfm->SetWorldRotation(rotate);
|
||||
tfm->SetWorldScale(scale);
|
||||
})));
|
||||
else if (ImGui::IsItemHovered(ImGuiMouseButton_Left) && ImGui::IsMouseDown(ImGuiMouseButton_Left) && isManipulating)
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHMatrix>>(selectedEntityTransformComponent->GetTRS(), mat, [tfm = std::move(selectedEntityTransformComponent)](SHMatrix const& mtx)
|
||||
{
|
||||
if (!tfm)
|
||||
return;
|
||||
SHVec3 translate{}, rotate{}, scale{};
|
||||
mtx.Decompose(translate, rotate, scale);
|
||||
tfm->SetWorldPosition(translate);
|
||||
tfm->SetWorldRotation(rotate);
|
||||
tfm->SetWorldScale(scale);
|
||||
})), true);
|
||||
case Operation::TRANSLATE: snap = &translationSnap.x; break;
|
||||
case Operation::ROTATE: snap = &rotationSnap; break;
|
||||
case Operation::SCALE: snap = &scaleSnap; break;
|
||||
default: snap = &translationSnap.x;
|
||||
}
|
||||
}
|
||||
ImGuizmo::Manipulate(&view._11, &proj._11, static_cast<ImGuizmo::OPERATION>(operation), ImGuizmo::MODE::WORLD, &mat._11, nullptr, useSnap ? snap : nullptr);
|
||||
static bool startRecording = false;
|
||||
if (!justChangedTfm && ImGuizmo::IsUsing())
|
||||
{
|
||||
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHMatrix>>(selectedEntityTransformComponent->GetTRS(), mat, [tfm = (selectedEntityTransformComponent)](SHMatrix const& mtx)
|
||||
{
|
||||
if (!tfm)
|
||||
return;
|
||||
SHVec3 translate{}, rotate{}, scale{};
|
||||
mtx.Decompose(translate, rotate, scale);
|
||||
tfm->SetWorldPosition(translate);
|
||||
tfm->SetWorldRotation(rotate);
|
||||
tfm->SetWorldScale(scale);
|
||||
})), startRecording);
|
||||
if(!startRecording)
|
||||
startRecording = true;
|
||||
}
|
||||
isManipulating = ImGuizmo::IsUsing() || startRecording;
|
||||
if(startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
startRecording = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,11 +37,17 @@ namespace SHADE
|
|||
UNIVERSAL = TRANSLATE | ROTATE | SCALEU
|
||||
};
|
||||
|
||||
void Init();
|
||||
void Draw();
|
||||
bool isManipulating = false;
|
||||
bool useSnap = false;
|
||||
Mode mode = Mode::WORLD;
|
||||
Operation operation = Operation::TRANSLATE;
|
||||
private:
|
||||
float scaleSnap = 0.25f;
|
||||
float rotationSnap = 1.0f;
|
||||
SHVec3 translationSnap = SHVec3(0.25f, 0.25f, 0.25f);
|
||||
float* snap = nullptr;
|
||||
SHTransformComponent* selectedEntityTransformComponent{nullptr};
|
||||
SHCameraComponent* editorCamera{nullptr};
|
||||
};
|
||||
|
|
|
@ -92,6 +92,7 @@ namespace SHADE
|
|||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHAssetBrowser>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
||||
|
||||
io = &ImGui::GetIO();
|
||||
|
@ -134,7 +135,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
PollPicking();
|
||||
//PollPicking();
|
||||
|
||||
if(ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_Z))
|
||||
{
|
||||
|
|
|
@ -40,7 +40,6 @@ namespace SHADE
|
|||
{
|
||||
ImGui::BeginGroup();
|
||||
|
||||
auto cursorPos = ImGui::GetCursorScreenPos();
|
||||
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
|
||||
|
@ -158,7 +157,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
template <typename T, std::size_t N>
|
||||
static bool DragN(const std::string& fieldLabel, std::vector<std::string>const& componentLabels,
|
||||
static bool DragN(const std::string& label, std::vector<std::string>const& componentLabels,
|
||||
std::vector<T*> values, float speed = 0.1f, const char* displayFormat = "", T valueMin = T(), T valueMax = T(),
|
||||
ImGuiSliderFlags flags = 0, bool* isHovered = nullptr)
|
||||
{
|
||||
|
@ -169,11 +168,11 @@ namespace SHADE
|
|||
const ImGuiContext& g = *GImGui;
|
||||
bool valueChanged = false;
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(fieldLabel.c_str());
|
||||
ImGui::PushID(label.c_str());
|
||||
PushMultiItemsWidthsAndLabels(componentLabels, 0.0f);
|
||||
ImGui::BeginColumns("DragVecCol", 2, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize);
|
||||
ImGui::SetColumnWidth(-1, 80.0f);
|
||||
ImGui::Text(fieldLabel.c_str());
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::NextColumn();
|
||||
|
@ -203,75 +202,91 @@ namespace SHADE
|
|||
return valueChanged;
|
||||
}
|
||||
|
||||
static bool DragVec2(const std::string& fieldLabel, std::vector<std::string>const& componentLabels, std::function<SHVec2(void)> get,
|
||||
std::function<void(SHVec2)> set, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
static bool DragVec2(const std::string& label, std::vector<std::string>const& componentLabels, std::function<SHVec2(void)> get,
|
||||
std::function<void(SHVec2)> set, float speed = 0.1f, const char* displayFormat = "%.3f", std::string_view const& tooltip = {}, float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
SHVec2 values = get();
|
||||
bool changed = false;
|
||||
if (DragN<float, 2>(fieldLabel, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags))
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
|
||||
bool const changed = DragN<float, 2>(label, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags);
|
||||
static bool startRecording = false;
|
||||
if (changed)
|
||||
{
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), startRecording);
|
||||
if (!startRecording)
|
||||
startRecording = true;
|
||||
}
|
||||
if (startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
startRecording = false;
|
||||
if(!tooltip.empty())
|
||||
{
|
||||
if(ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
static bool DragVec3(const std::string& fieldLabel, std::vector<std::string>const& componentLabels, std::function<SHVec3(void)> get,
|
||||
std::function<void(SHVec3)> set, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
static bool DragVec3(const std::string& label, std::vector<std::string>const& componentLabels, std::function<SHVec3(void)> get,
|
||||
std::function<void(SHVec3)> set, float speed = 0.1f, const char* displayFormat = "%.3f", std::string_view const& tooltip = {}, float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
SHVec3 values = get();
|
||||
bool changed = false;
|
||||
if (DragN<float, 3>(fieldLabel, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags))
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags);
|
||||
|
||||
|
||||
static bool startRecording = false;
|
||||
if (changed)
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
||||
SHVec3 old = get();
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(old, values, set)), startRecording);
|
||||
if (!startRecording)
|
||||
startRecording = true;
|
||||
}
|
||||
if (startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
startRecording = false;
|
||||
}
|
||||
if(!tooltip.empty())
|
||||
{
|
||||
if(ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
static bool DragVec4(const std::string& fieldLabel, std::vector<std::string>const& componentLabels, std::function<SHVec4(void)> get,
|
||||
std::function<void(SHVec4)> set, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
static bool DragVec4(const std::string& label, std::vector<std::string>const& componentLabels, std::function<SHVec4(void)> get,
|
||||
std::function<void(SHVec4)> set, float speed = 0.1f, const char* displayFormat = "%.3f", std::string_view const& tooltip = {}, float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
SHVec4 values = get();
|
||||
bool changed = false;
|
||||
if (DragN<float, 4>(fieldLabel, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags))
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
|
||||
bool const changed = DragN<float, 4>(label, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags);
|
||||
static bool startRecording = false;
|
||||
if (changed)
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), startRecording);
|
||||
if (!startRecording)
|
||||
startRecording = true;
|
||||
}
|
||||
if (startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
startRecording = false;
|
||||
}
|
||||
if(!tooltip.empty())
|
||||
{
|
||||
if(ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
|
@ -279,173 +294,325 @@ namespace SHADE
|
|||
//|| Widget Extensions ||
|
||||
//#==============================================================#
|
||||
|
||||
static bool CheckBox(std::string const& label, std::function<bool(void)> get, std::function<void(bool const&)> set)
|
||||
static void TextLabel(std::string_view const& text, bool sameLine = true)
|
||||
{
|
||||
const ImVec2 textSize = ImGui::CalcTextSize(text.data(), NULL, true);
|
||||
if(textSize.x > 0.0f)
|
||||
{
|
||||
ImGui::Text(text.data());
|
||||
ImGui::SameLine();
|
||||
}
|
||||
}
|
||||
|
||||
static bool CheckBox(std::string_view const& label, std::function<bool(void)> get, std::function<void(bool const&)> set, std::string_view const& tooltip = {})
|
||||
{
|
||||
bool value = get();
|
||||
if (ImGui::Checkbox(label.c_str(), &value))
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
if (ImGui::Checkbox("##", &value))
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<bool>>(get(), value, set)), false);
|
||||
return true;
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if(!tooltip.empty())
|
||||
{
|
||||
if(ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static bool RadioButton(std::vector<std::string> const& listLabels, std::vector<T> const& listTypes, std::function<T(void)> get, std::function<void(T const&)> set)
|
||||
static bool RadioButton(std::vector<std::string> const& label, std::vector<T> const& listTypes, std::function<T(void)> get, std::function<void(T const&)> set ,std::string_view const& tooltip = {})
|
||||
{
|
||||
T type = get();
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
for (size_t i = 0; i < listTypes.size(); i++)
|
||||
{
|
||||
if (ImGui::RadioButton(listLabels[i].c_str(), type == listTypes[i]))
|
||||
if (ImGui::RadioButton(label[i].c_str(), type == listTypes[i]))
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), listTypes[i], set)), false);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool InputText(const std::string& label, const std::function<std::string(void)> get,
|
||||
const std::function<void(std::string)> set, ImGuiInputTextFlags flag = 0,
|
||||
ImGuiInputTextCallback callback = (ImGuiInputTextCallback)0, void* userData = (void*)0)
|
||||
const std::function<void(std::string)> set, std::string_view const& tooltip = {},
|
||||
ImGuiInputTextFlags flag = 0, ImGuiInputTextCallback callback = (ImGuiInputTextCallback)0, void* userData = (void*)0)
|
||||
{
|
||||
std::string text = get();
|
||||
if (ImGui::InputText(label.c_str(), &text, flag, callback, userData))
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
if (ImGui::InputText("##", &text, flag, callback, userData))
|
||||
{
|
||||
if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<std::string>>(get(), text, set)), false);
|
||||
|
||||
return true;
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static bool DragScalar(const std::string& fieldLabel, ImGuiDataType data_type, std::function<T(void)> get, std::function<void(T const&)> set,
|
||||
float speed = 1.0f, T p_min = T(), T p_max = T(), const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||
static bool DragScalar(const std::string& label, ImGuiDataType data_type, std::function<T(void)> get, std::function<void(T const&)> set,
|
||||
float speed = 1.0f, T p_min = T(), T p_max = T(), const char* displayFormat = "%.3f", std::string_view const& tooltip = {}, ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
T value = get();
|
||||
std::cout << value << " \n";
|
||||
//bool hasChange = ImGui::DragScalar(fieldLabel.c_str(), data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
|
||||
|
||||
if (ImGui::DragScalar(fieldLabel.c_str(), data_type, &value, speed, &p_min, &p_max, displayFormat, flags))
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
const bool hasChange = ImGui::DragScalar("##", data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
|
||||
static bool startRecording = false;
|
||||
if (hasChange)
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
|
||||
return true;
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), startRecording);
|
||||
if (!startRecording)
|
||||
startRecording = true;
|
||||
}
|
||||
return false;
|
||||
if (startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
startRecording = false;
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return hasChange;
|
||||
}
|
||||
|
||||
static bool DragFloat(const std::string& fieldLabel, std::function<float(void)> get, std::function<void(float const&)> set,
|
||||
static bool DragFloat(const std::string_view& label, std::function<float(void)> get, std::function<void(float const&)> set, std::string_view const& tooltip = {},
|
||||
float speed = 0.1f, float p_min = float(), float p_max = float(), const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
float value = get();
|
||||
//bool hasChange = ImGui::DragFloat(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags);
|
||||
if (ImGui::DragFloat(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags))
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
const bool hasChange = ImGui::DragFloat("##", &value, speed, p_min, p_max, displayFormat, flags);
|
||||
static bool startRecording = false;
|
||||
if (hasChange)
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||
|
||||
return true;
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), startRecording);
|
||||
if (!startRecording)
|
||||
startRecording = true;
|
||||
}
|
||||
if (startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
startRecording = false;
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if(!tooltip.empty())
|
||||
{
|
||||
if(ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return hasChange;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool DragInt(const std::string& fieldLabel, std::function<int(void)> get, std::function<void(int const&)> set,
|
||||
static bool DragInt(const std::string& label, std::function<int(void)> get, std::function<void(int const&)> set, std::string_view const& tooltip = {},
|
||||
float speed = 1.0f, int p_min = int(), int p_max = int(), const char* displayFormat = "%d", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
int value = get();
|
||||
//bool hasChange = ImGui::DragFloat(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags);
|
||||
if (ImGui::DragInt(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags))
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
const bool hasChange = ImGui::DragInt("##", &value, speed, p_min, p_max, displayFormat, flags);
|
||||
static bool startRecording = false;
|
||||
if (hasChange)
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||
|
||||
return true;
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), startRecording);
|
||||
if (!startRecording)
|
||||
startRecording = true;
|
||||
}
|
||||
|
||||
return false;
|
||||
if (startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
startRecording = false;
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return hasChange;
|
||||
}
|
||||
template <typename T>
|
||||
static bool SliderScalar(const std::string& fieldLabel, ImGuiDataType data_type, T min, T max, std::function<T(void)> get, std::function<void(T const&)> set,
|
||||
static bool SliderScalar(const std::string& label, ImGuiDataType data_type, T min, T max, std::function<T(void)> get, std::function<void(T const&)> set, std::string_view const& tooltip = {},
|
||||
const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
T value = get();
|
||||
if (ImGui::SliderScalar(fieldLabel.c_str(), data_type, &value, &min, &max, displayFormat, flags))
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
bool const hasChange = ImGui::SliderScalar("##", data_type, &value, &min, &max, displayFormat, flags);
|
||||
static bool startRecording = false;
|
||||
if (hasChange)
|
||||
{
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left, false) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), true);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), startRecording);
|
||||
if (!startRecording)
|
||||
startRecording = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
if (startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
startRecording = false;
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return hasChange;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool SliderFloat(const std::string& fieldLabel, float min, float max, std::function<float(void)> get, std::function<void(float const&)> set,
|
||||
static bool SliderFloat(const std::string& label, float const& min, float const& max, std::function<float(void)> get, std::function<void(float const&)> set, std::string_view const& tooltip = {},
|
||||
const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
float value = get();
|
||||
if (ImGui::SliderFloat(fieldLabel.c_str(), &value, min, max, displayFormat, flags))
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
bool const hasChange = ImGui::SliderFloat("##", &value, min, max, displayFormat, flags);
|
||||
static bool startRecording = false;
|
||||
if (hasChange)
|
||||
{
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left, false) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), true);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), startRecording);
|
||||
if (!startRecording)
|
||||
startRecording = true;
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
if (startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
startRecording = false;
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return hasChange;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool SliderInt(const std::string& fieldLabel, int min, int max, std::function<int(void)> get, std::function<void(int const&)> set,
|
||||
static bool SliderInt(const std::string& label, int min, int max, std::function<int(void)> get, std::function<void(int const&)> set, std::string_view const& tooltip = {},
|
||||
const char* displayFormat = "%d", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
int value = get();
|
||||
if (ImGui::SliderInt(fieldLabel.c_str(), &value, min, max, displayFormat, flags))
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
bool const hasChange = ImGui::SliderInt("##", &value, min, max, displayFormat, flags);
|
||||
static bool startRecording = false;
|
||||
if (hasChange)
|
||||
{
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left, false) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), true);
|
||||
|
||||
return true;
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), startRecording);
|
||||
if (!startRecording)
|
||||
startRecording = true;
|
||||
}
|
||||
if (startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
startRecording = false;
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return hasChange;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool ComboBox(const std::string& fieldLabel, std::vector<const char*> list, std::function<int(void)> get, std::function<void(int const&)> set)
|
||||
static bool ComboBox(const std::string& label, std::vector<const char*> list, std::function<int(void)> get, std::function<void(int const&)> set, std::string_view const& tooltip = {})
|
||||
{
|
||||
bool edited = false;
|
||||
int selected = get();
|
||||
ImGui::PushID(fieldLabel.c_str());
|
||||
ImGui::Text(fieldLabel.c_str()); ImGui::SameLine();
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.c_str());
|
||||
TextLabel(label);
|
||||
ImGui::SameLine();
|
||||
|
||||
if (edited = ImGui::Combo("##Combo", &selected, list.data(), static_cast<int>(list.size())))
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), selected, set)), false);
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return edited;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -5,8 +5,12 @@ typedef uint32_t SHEventIdentifier;
|
|||
typedef uint32_t SHEventHandle;
|
||||
|
||||
//Add your event identifiers here:
|
||||
constexpr SHEventIdentifier SH_EXAMPLE_EVENT{0};
|
||||
constexpr SHEventIdentifier SH_ENTITY_DESTROYED_EVENT{ 1 };
|
||||
constexpr SHEventIdentifier SH_ENTITY_CREATION_EVENT{ 2 };
|
||||
constexpr SHEventIdentifier SH_COMPONENT_ADDED_EVENT{ 3 };
|
||||
constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT{ 4 };
|
||||
constexpr SHEventIdentifier SH_EXAMPLE_EVENT { 0 };
|
||||
constexpr SHEventIdentifier SH_ENTITY_DESTROYED_EVENT { 1 };
|
||||
constexpr SHEventIdentifier SH_ENTITY_CREATION_EVENT { 2 };
|
||||
constexpr SHEventIdentifier SH_COMPONENT_ADDED_EVENT { 3 };
|
||||
constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT { 4 };
|
||||
constexpr SHEventIdentifier SH_SCENEGRAPH_CHANGE_PARENT_EVENT { 5 };
|
||||
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_ADDED_EVENT { 6 };
|
||||
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 7 };
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHEvent.h"
|
||||
#include "SHEventReceiver.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
/******************************************************************************
|
||||
INSTRUCTIONS FOR USE:
|
||||
|
@ -67,7 +68,7 @@ namespace SHADE
|
|||
using EventManagerListener = std::function<void(SHEvent)>;
|
||||
|
||||
|
||||
class SHEventManager
|
||||
class SH_API SHEventManager
|
||||
{
|
||||
private:
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
|
@ -299,7 +300,7 @@ namespace SHADE
|
|||
SHLOG_ERROR("Command buffer must have started recording before a pipeline can be bound. ");
|
||||
return;
|
||||
}
|
||||
boundPipelineLayoutHdl = pipelineHdl->GetPipelineLayout();
|
||||
bindPointData[static_cast<uint32_t>(pipelineHdl->GetPipelineType())].boundPipelineLayoutHdl = pipelineHdl->GetPipelineLayout();
|
||||
vkCommandBuffer.bindPipeline(pipelineHdl->GetPipelineBindPoint(), pipelineHdl->GetVkPipeline());
|
||||
}
|
||||
|
||||
|
@ -358,9 +359,10 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::BindDescriptorSet(Handle<SHVkDescriptorSetGroup> descSetGroup, vk::PipelineBindPoint bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets)
|
||||
void SHVkCommandBuffer::BindDescriptorSet(Handle<SHVkDescriptorSetGroup> descSetGroup, SH_PIPELINE_TYPE bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets)
|
||||
{
|
||||
vkCommandBuffer.bindDescriptorSets(bindPoint, boundPipelineLayoutHdl->GetVkPipelineLayout(), firstSet, descSetGroup->GetVkHandle(), dynamicOffsets);
|
||||
uint32_t bindPointIndex = static_cast<uint32_t>(bindPoint);
|
||||
vkCommandBuffer.bindDescriptorSets(SHVkUtil::GetPipelineBindPointFromType(bindPoint), bindPointData[bindPointIndex].boundPipelineLayoutHdl->GetVkPipelineLayout(), firstSet, descSetGroup->GetVkHandle(), dynamicOffsets);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -452,6 +454,11 @@ namespace SHADE
|
|||
vkCommandBuffer.drawIndexedIndirect(indirectDrawData->GetVkBuffer(), 0, drawCount, sizeof(vk::DrawIndexedIndirectCommand));
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::ComputeDispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) noexcept
|
||||
{
|
||||
vkCommandBuffer.dispatch (groupCountX, groupCountY, groupCountZ);
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::CopyBufferToImage(const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo)
|
||||
{
|
||||
vkCommandBuffer.copyBufferToImage
|
||||
|
@ -500,9 +507,9 @@ namespace SHADE
|
|||
// //vkCommandBuffer.pipelineBarrier()
|
||||
//}
|
||||
|
||||
void SHVkCommandBuffer::ForceSetPipelineLayout(Handle<SHVkPipelineLayout> pipelineLayout) noexcept
|
||||
void SHVkCommandBuffer::ForceSetPipelineLayout(Handle<SHVkPipelineLayout> pipelineLayout, SH_PIPELINE_TYPE pipelineType) noexcept
|
||||
{
|
||||
boundPipelineLayoutHdl = pipelineLayout;
|
||||
bindPointData[static_cast<uint32_t>(pipelineType)].boundPipelineLayoutHdl = pipelineLayout;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -513,12 +520,13 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::SubmitPushConstants(void) const noexcept
|
||||
void SHVkCommandBuffer::SubmitPushConstants(SH_PIPELINE_TYPE bindPoint) const noexcept
|
||||
{
|
||||
vkCommandBuffer.pushConstants(boundPipelineLayoutHdl->GetVkPipelineLayout(),
|
||||
boundPipelineLayoutHdl->GetPushConstantInterface().GetShaderStageFlags(),
|
||||
auto layoutHdl = bindPointData[static_cast<uint32_t>(bindPoint)].boundPipelineLayoutHdl;
|
||||
vkCommandBuffer.pushConstants(layoutHdl->GetVkPipelineLayout(),
|
||||
layoutHdl->GetPushConstantInterface().GetShaderStageFlags(),
|
||||
0,
|
||||
boundPipelineLayoutHdl->GetPushConstantInterface().GetSize(), pushConstantData);
|
||||
layoutHdl->GetPushConstantInterface().GetSize(), pushConstantData);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -695,7 +703,7 @@ namespace SHADE
|
|||
, usageFlags{ rhs.usageFlags }
|
||||
, commandBufferCount{ rhs.commandBufferCount }
|
||||
, parentPool{ rhs.parentPool }
|
||||
, boundPipelineLayoutHdl{ rhs.boundPipelineLayoutHdl }
|
||||
, bindPointData{ std::move (rhs.bindPointData)}
|
||||
{
|
||||
memcpy(pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
|
||||
|
||||
|
@ -728,7 +736,7 @@ namespace SHADE
|
|||
usageFlags = rhs.usageFlags;
|
||||
commandBufferCount = rhs.commandBufferCount;
|
||||
parentPool = rhs.parentPool;
|
||||
boundPipelineLayoutHdl = rhs.boundPipelineLayoutHdl;
|
||||
bindPointData = std::move(rhs.bindPointData);
|
||||
memcpy(pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
|
||||
|
||||
rhs.vkCommandBuffer = VK_NULL_HANDLE;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "SHCommandPoolResetMode.h"
|
||||
#include "Resource/SHResourceLibrary.h"
|
||||
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
||||
#include "Graphics/Pipeline/SHPipelineType.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -39,7 +40,14 @@ namespace SHADE
|
|||
friend class SHResourceLibrary<SHVkCommandBuffer>;
|
||||
|
||||
static constexpr uint16_t PUSH_CONSTANT_SIZE = 512;
|
||||
|
||||
private:
|
||||
struct PipelineBindPointData
|
||||
{
|
||||
//! The currently bound pipeline
|
||||
Handle<SHVkPipelineLayout> boundPipelineLayoutHdl;
|
||||
};
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -66,8 +74,8 @@ namespace SHADE
|
|||
//! The command pool that this command buffer belongs to
|
||||
Handle<SHVkCommandPool> parentPool;
|
||||
|
||||
//! The currently bound pipeline
|
||||
Handle<SHVkPipelineLayout> boundPipelineLayoutHdl;
|
||||
//! Every command buffer will have a set of pipeline bind point specific data
|
||||
std::array<PipelineBindPointData, static_cast<uint32_t>(SH_PIPELINE_TYPE::NUM_TYPES)> bindPointData;
|
||||
|
||||
//! The push constant data for the command buffer
|
||||
uint8_t pushConstantData[PUSH_CONSTANT_SIZE];
|
||||
|
@ -112,13 +120,16 @@ namespace SHADE
|
|||
void BindPipeline (Handle<SHVkPipeline> const& pipelineHdl) noexcept;
|
||||
void BindVertexBuffer (uint32_t bindingPoint, Handle<SHVkBuffer> const& buffer, vk::DeviceSize offset) noexcept;
|
||||
void BindIndexBuffer (Handle<SHVkBuffer> const& buffer, uint32_t startingIndex) const noexcept;
|
||||
void BindDescriptorSet (Handle<SHVkDescriptorSetGroup> descSetGroup, vk::PipelineBindPoint bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets);
|
||||
void BindDescriptorSet (Handle<SHVkDescriptorSetGroup> descSetGroup, SH_PIPELINE_TYPE bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets);
|
||||
|
||||
// Draw Commands
|
||||
void DrawArrays (uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept;
|
||||
void DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept;
|
||||
void DrawMultiIndirect (Handle<SHVkBuffer> indirectDrawData, uint32_t drawCount);
|
||||
|
||||
// Compute Commands
|
||||
void ComputeDispatch (uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) noexcept;
|
||||
|
||||
// Buffer Copy
|
||||
void CopyBufferToImage (const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
|
||||
void CopyImageToBuffer (const vk::Image& src, const vk::Buffer& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
|
||||
|
@ -138,13 +149,13 @@ namespace SHADE
|
|||
|
||||
// Push Constant variable setting
|
||||
template <typename T>
|
||||
void SetPushConstantVariable(std::string variableName, T const& data) noexcept
|
||||
void SetPushConstantVariable(std::string variableName, T const& data, SH_PIPELINE_TYPE bindPoint) noexcept
|
||||
{
|
||||
memcpy (static_cast<uint8_t*>(pushConstantData) + boundPipelineLayoutHdl->GetPushConstantInterface().GetOffset(variableName), &data, sizeof (T));
|
||||
memcpy (static_cast<uint8_t*>(pushConstantData) + bindPointData[static_cast<uint32_t>(bindPoint)].boundPipelineLayoutHdl->GetPushConstantInterface().GetOffset(variableName), &data, sizeof (T));
|
||||
};
|
||||
void ForceSetPipelineLayout (Handle<SHVkPipelineLayout> pipelineLayout) noexcept;
|
||||
void ForceSetPipelineLayout (Handle<SHVkPipelineLayout> pipelineLayout, SH_PIPELINE_TYPE pipelineType) noexcept;
|
||||
|
||||
void SubmitPushConstants (void) const noexcept;
|
||||
void SubmitPushConstants (SH_PIPELINE_TYPE bindPoint) const noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
|
|
|
@ -25,7 +25,8 @@ namespace SHADE
|
|||
}
|
||||
|
||||
SHVkDescriptorPool::SHVkDescriptorPool(SHVkDescriptorPool&& rhs) noexcept
|
||||
: device{ rhs.device }
|
||||
: ISelfHandle (rhs)
|
||||
, device{ rhs.device }
|
||||
, pool{ rhs.pool }
|
||||
{
|
||||
rhs.pool = VK_NULL_HANDLE;
|
||||
|
|
|
@ -91,7 +91,7 @@ namespace SHADE
|
|||
|
||||
// new write for the binding
|
||||
updater.writeInfos.emplace_back();
|
||||
updater.writeHashMap.try_emplace(writeHash, updater.writeInfos.size() - 1);
|
||||
updater.writeHashMap.try_emplace(writeHash, static_cast<uint32_t>(updater.writeInfos.size()) - 1u);
|
||||
auto& writeInfo = updater.writeInfos.back();
|
||||
|
||||
// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
|
||||
|
@ -102,10 +102,10 @@ namespace SHADE
|
|||
//case vk::DescriptorType::eSampler:
|
||||
//case vk::DescriptorType::eSampledImage:
|
||||
case vk::DescriptorType::eCombinedImageSampler:
|
||||
case vk::DescriptorType::eStorageImage:
|
||||
case vk::DescriptorType::eInputAttachment:
|
||||
writeInfo.descImageInfos.resize(descriptorCount);
|
||||
break;
|
||||
//case vk::DescriptorType::eStorageImage:
|
||||
// break;
|
||||
case vk::DescriptorType::eUniformTexelBuffer:
|
||||
case vk::DescriptorType::eStorageTexelBuffer:
|
||||
case vk::DescriptorType::eUniformBuffer:
|
||||
|
@ -165,6 +165,7 @@ namespace SHADE
|
|||
if (imageViewsAndSamplers.size() > writeInfo.descImageInfos.size())
|
||||
{
|
||||
SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
|
||||
return;
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < imageViewsAndSamplers.size(); ++i)
|
||||
|
|
|
@ -31,6 +31,8 @@ namespace SHADE
|
|||
class SHVkDescriptorSetGroup
|
||||
{
|
||||
public:
|
||||
using viewSamplerLayout = std::tuple<Handle<SHVkImageView>, Handle<SHVkSampler>, vk::ImageLayout>;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -233,6 +233,8 @@ namespace SHADE
|
|||
, vmaAllocator{rhs.vmaAllocator}
|
||||
, nonDedicatedBestIndex {0}
|
||||
, parentPhysicalDeviceHdl {rhs.parentPhysicalDeviceHdl}
|
||||
, uboBufferMemoryAlignment{ 0 }
|
||||
, ssboBufferMemoryAlignment{ 0 }
|
||||
{
|
||||
rhs.vkLogicalDevice = VK_NULL_HANDLE;
|
||||
}
|
||||
|
@ -261,6 +263,8 @@ namespace SHADE
|
|||
vmaAllocator = rhs.vmaAllocator;
|
||||
nonDedicatedBestIndex = 0;
|
||||
parentPhysicalDeviceHdl = rhs.parentPhysicalDeviceHdl;
|
||||
uboBufferMemoryAlignment = rhs.uboBufferMemoryAlignment;
|
||||
ssboBufferMemoryAlignment = rhs.ssboBufferMemoryAlignment;
|
||||
|
||||
rhs.vkLogicalDevice = VK_NULL_HANDLE;
|
||||
|
||||
|
@ -529,6 +533,11 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHVkLogicalDevice::CreateComputePipeline(Handle<SHVkPipelineLayout> const& pipelineLayoutHdl) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkPipeline>(GetHandle(), pipelineLayoutHdl);
|
||||
}
|
||||
|
||||
Handle<SHVkSampler> SHVkLogicalDevice::CreateSampler(const SHVkSamplerParams& params) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkSampler>(GetHandle(), params);
|
||||
|
|
|
@ -181,6 +181,11 @@ namespace SHADE
|
|||
Handle<SHVkRenderpass> const& renderpassHdl,
|
||||
Handle<SHSubpass> subpass
|
||||
) noexcept;
|
||||
|
||||
Handle<SHVkPipeline> CreateComputePipeline (
|
||||
Handle<SHVkPipelineLayout> const& pipelineLayoutHdl
|
||||
) noexcept;
|
||||
|
||||
Handle<SHVkSampler> CreateSampler (const SHVkSamplerParams& params) noexcept;
|
||||
|
||||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
|
||||
|
|
|
@ -49,7 +49,7 @@ namespace SHADE
|
|||
SHVkSampler::~SHVkSampler() noexcept
|
||||
{
|
||||
if (vkSampler)
|
||||
device->GetVkLogicalDevice().destroySampler();
|
||||
device->GetVkLogicalDevice().destroySampler(vkSampler);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -155,7 +155,7 @@ namespace SHADE
|
|||
SHVkDebugMessenger::GenMessengerType(SH_DEBUG_MSG_TYPE::T_GENERAL, SH_DEBUG_MSG_TYPE::T_VALIDATION, SH_DEBUG_MSG_TYPE::T_PERFORMANCE));
|
||||
|
||||
instanceDbgInfo.pfnUserCallback = SHVulkanDebugUtil::GenericDebugCallback;
|
||||
instanceInfo.pNext = static_cast<vk::DebugUtilsMessengerCreateInfoEXT*>(&instanceDbgInfo);
|
||||
//instanceInfo.pNext = static_cast<vk::DebugUtilsMessengerCreateInfoEXT*>(&instanceDbgInfo);
|
||||
}
|
||||
|
||||
// Finally create the instance
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Add renderable in
|
||||
subBatch->Renderables.insert(renderable);
|
||||
subBatch->Renderables.insert(renderable->GetEID());
|
||||
|
||||
// Also add material instance in
|
||||
referencedMatInstances.insert(renderable->GetMaterial());
|
||||
|
@ -80,12 +80,15 @@ namespace SHADE
|
|||
if (subBatch == subBatches.end())
|
||||
return;
|
||||
|
||||
subBatch->Renderables.erase(renderable);
|
||||
subBatch->Renderables.erase(renderable->GetEID());
|
||||
|
||||
// Check if other renderables in subBatches contain the same material instance
|
||||
bool matUnused = true;
|
||||
for (const auto& sb : subBatches)
|
||||
for (const auto& rend : sb.Renderables)
|
||||
for (const auto& rendId : sb.Renderables)
|
||||
{
|
||||
auto rend = SHComponentManager::GetComponent<SHRenderable>(rendId);
|
||||
if (rend)
|
||||
{
|
||||
if (rend->GetMaterial() == renderable->GetMaterial())
|
||||
{
|
||||
|
@ -93,14 +96,18 @@ namespace SHADE
|
|||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
|
||||
}
|
||||
}
|
||||
|
||||
// Material is no longer in this library, so we remove it
|
||||
if (matUnused)
|
||||
referencedMatInstances.erase(renderable->GetMaterial());
|
||||
referencedMatInstances.erase(renderable->WasMaterialChanged() ? renderable->GetPrevMaterial() : renderable->GetMaterial());
|
||||
|
||||
// Mark all as dirty
|
||||
for (bool& dirt : isDirty)
|
||||
dirt = true;
|
||||
setAllDirtyFlags();
|
||||
}
|
||||
|
||||
void SHBatch::Clear()
|
||||
|
@ -110,7 +117,7 @@ namespace SHADE
|
|||
// Clear CPU buffers
|
||||
drawData.clear();
|
||||
transformData.clear();
|
||||
eidData.clear();
|
||||
instancedIntegerData.clear();
|
||||
matPropsData.reset();
|
||||
matPropsDataSize = 0;
|
||||
|
||||
|
@ -120,7 +127,7 @@ namespace SHADE
|
|||
{
|
||||
drawDataBuffer[i].Free();
|
||||
transformDataBuffer[i].Free();
|
||||
eidBuffer[i].Free();
|
||||
instancedIntegerBuffer[i].Free();
|
||||
matPropsBuffer[i].Free();
|
||||
}
|
||||
}
|
||||
|
@ -162,9 +169,17 @@ namespace SHADE
|
|||
// Build CPU Buffer
|
||||
char* propsCurrPtr = matPropsData.get();
|
||||
for (auto& subBatch : subBatches)
|
||||
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||
for (auto rendId : subBatch.Renderables)
|
||||
{
|
||||
const SHRenderable* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId);
|
||||
if (renderable)
|
||||
{
|
||||
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
|
||||
}
|
||||
propsCurrPtr += singleMatPropAlignedSize;
|
||||
}
|
||||
|
||||
|
@ -188,18 +203,18 @@ namespace SHADE
|
|||
|
||||
// Populate on the CPU
|
||||
for (auto& subBatch : subBatches)
|
||||
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||
for (auto rendId : subBatch.Renderables)
|
||||
{
|
||||
// Transform
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(renderable->GetEID());
|
||||
if (!transform)
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(rendId);
|
||||
if (transform)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
|
||||
transformData.emplace_back();
|
||||
transformData.emplace_back(transform->GetTRS());
|
||||
}
|
||||
else
|
||||
{
|
||||
transformData.emplace_back(transform->GetTRS());
|
||||
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
|
||||
transformData.emplace_back();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -208,7 +223,7 @@ namespace SHADE
|
|||
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
|
||||
}
|
||||
|
||||
void SHBatch::UpdateEIDBuffer(uint32_t frameIndex)
|
||||
void SHBatch::UpdateInstancedIntegerBuffer(uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
|
@ -217,18 +232,24 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Reset Transform Data
|
||||
eidData.clear();
|
||||
instancedIntegerData.clear();
|
||||
|
||||
// Populate on the CPU
|
||||
for (auto& subBatch : subBatches)
|
||||
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||
for (auto rendId : subBatch.Renderables)
|
||||
{
|
||||
eidData.emplace_back(renderable->GetEID());
|
||||
auto* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId);
|
||||
instancedIntegerData.emplace_back(SHInstancedIntegerData
|
||||
{
|
||||
rendId,
|
||||
renderable->GetLightLayer()
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
// Transfer to GPU
|
||||
if (eidBuffer[frameIndex])
|
||||
eidBuffer[frameIndex]->WriteToMemory(eidData.data(), static_cast<EntityID>(eidData.size() * sizeof(EntityID)), 0, 0);
|
||||
if (instancedIntegerBuffer[frameIndex])
|
||||
instancedIntegerBuffer[frameIndex]->WriteToMemory(instancedIntegerData.data(), static_cast<uint32_t>(instancedIntegerData.size() * sizeof(SHInstancedIntegerData)), 0, 0);
|
||||
|
||||
}
|
||||
|
||||
|
@ -264,8 +285,8 @@ namespace SHADE
|
|||
transformData.reserve(numTotalElements);
|
||||
transformData.clear();
|
||||
// - EID data
|
||||
eidData.reserve(numTotalElements);
|
||||
eidData.clear();
|
||||
instancedIntegerData.reserve(numTotalElements);
|
||||
instancedIntegerData.clear();
|
||||
|
||||
|
||||
// - Material Properties Data
|
||||
|
@ -295,21 +316,22 @@ namespace SHADE
|
|||
for (auto& subBatch : subBatches)
|
||||
{
|
||||
// Create command
|
||||
const uint32_t CURR_INSTANCES = static_cast<uint32_t>(subBatch.Renderables.size());
|
||||
drawData.emplace_back(vk::DrawIndexedIndirectCommand
|
||||
{
|
||||
.indexCount = subBatch.Mesh->IndexCount,
|
||||
.instanceCount = static_cast<uint32_t>(subBatch.Renderables.size()),
|
||||
.instanceCount = CURR_INSTANCES,
|
||||
.firstIndex = subBatch.Mesh->FirstIndex,
|
||||
.vertexOffset = subBatch.Mesh->FirstVertex,
|
||||
.firstInstance = nextInstanceIndex++
|
||||
.firstInstance = nextInstanceIndex
|
||||
});
|
||||
nextInstanceIndex += CURR_INSTANCES;
|
||||
|
||||
// Fill in buffers (CPU)
|
||||
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||
for (auto rendId : subBatch.Renderables)
|
||||
{
|
||||
// Transform
|
||||
EntityID eid = renderable->GetEID();
|
||||
auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
|
||||
auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(rendId);
|
||||
if (!transform)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
|
||||
|
@ -320,12 +342,25 @@ namespace SHADE
|
|||
transformData.emplace_back(transform->GetTRS());
|
||||
}
|
||||
|
||||
eidData.emplace_back(eid);
|
||||
const SHRenderable* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId);
|
||||
instancedIntegerData.emplace_back(SHInstancedIntegerData
|
||||
{
|
||||
rendId,
|
||||
renderable->GetLightLayer()
|
||||
}
|
||||
);
|
||||
|
||||
// Material Properties
|
||||
if (!EMPTY_MAT_PROPS)
|
||||
{
|
||||
if (renderable)
|
||||
{
|
||||
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
|
||||
}
|
||||
propsCurrPtr += singleMatPropAlignedSize;
|
||||
}
|
||||
}
|
||||
|
@ -351,10 +386,10 @@ namespace SHADE
|
|||
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer
|
||||
);
|
||||
const uint32_t EID_DATA_BYTES = static_cast<uint32_t>(eidData.size() * sizeof(EntityID));
|
||||
const uint32_t EID_DATA_BYTES = static_cast<uint32_t>(instancedIntegerData.size() * sizeof(SHInstancedIntegerData));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, eidBuffer[frameIndex], eidData.data(), EID_DATA_BYTES,
|
||||
device, instancedIntegerBuffer[frameIndex], instancedIntegerData.data(), EID_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer
|
||||
);
|
||||
// - Material Properties Buffer
|
||||
|
@ -376,16 +411,16 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Bind all required objects before drawing
|
||||
static std::array<uint32_t, 1> dynamicOffset { 0 };
|
||||
static std::array<uint32_t, 1> dynamicOffset{ 0 };
|
||||
cmdBuffer->BindPipeline(pipeline);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::EID, eidBuffer[frameIndex], 0);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::INTEGER_DATA, instancedIntegerBuffer[frameIndex], 0);
|
||||
if (matPropsDescSet[frameIndex])
|
||||
{
|
||||
cmdBuffer->BindDescriptorSet
|
||||
(
|
||||
matPropsDescSet[frameIndex],
|
||||
vk::PipelineBindPoint::eGraphics,
|
||||
SH_PIPELINE_TYPE::GRAPHICS,
|
||||
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
dynamicOffset
|
||||
);
|
||||
|
|
|
@ -23,6 +23,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Math/SHMatrix.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHInstancedIntegerData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -55,7 +56,7 @@ namespace SHADE
|
|||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHMesh> Mesh;
|
||||
std::unordered_set<const SHRenderable*> Renderables;
|
||||
std::unordered_set<EntityID> Renderables;
|
||||
};
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
|
@ -79,7 +80,7 @@ namespace SHADE
|
|||
void Clear();
|
||||
void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void UpdateEIDBuffer(uint32_t frameIndex);
|
||||
void UpdateInstancedIntegerBuffer(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ;
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
||||
|
||||
|
@ -111,7 +112,7 @@ namespace SHADE
|
|||
// CPU Buffers
|
||||
std::vector<vk::DrawIndexedIndirectCommand> drawData;
|
||||
std::vector<SHMatrix> transformData;
|
||||
std::vector<EntityID> eidData;
|
||||
std::vector<SHInstancedIntegerData> instancedIntegerData;
|
||||
std::unique_ptr<char> matPropsData;
|
||||
Byte matPropsDataSize = 0;
|
||||
Byte singleMatPropAlignedSize = 0;
|
||||
|
@ -120,7 +121,7 @@ namespace SHADE
|
|||
// GPU Buffers
|
||||
TripleBuffer drawDataBuffer;
|
||||
TripleBuffer transformDataBuffer;
|
||||
TripleBuffer eidBuffer;
|
||||
TripleBuffer instancedIntegerBuffer;
|
||||
TripleBuffer matPropsBuffer;
|
||||
TripleDescSet matPropsDescSet;
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHSuperBatch::SHSuperBatch(Handle<SHSubpass> sp)
|
||||
: subpass { sp }
|
||||
: subpass{ sp }
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -85,7 +85,7 @@ namespace SHADE
|
|||
{
|
||||
batch.UpdateMaterialBuffer(frameIndex, descPool);
|
||||
batch.UpdateTransformBuffer(frameIndex);
|
||||
batch.UpdateEIDBuffer(frameIndex);
|
||||
batch.UpdateInstancedIntegerBuffer(frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include "Graphics/Pipeline/SHPipelineState.h"
|
||||
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightData.h"
|
||||
#include "Tools/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -45,16 +47,35 @@ namespace SHADE
|
|||
// For global data (generic data and textures)
|
||||
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,{ genericDataBinding, texturesBinding });
|
||||
|
||||
SHVkDescriptorSetLayout::Binding lightBinding
|
||||
std::vector<SHVkDescriptorSetLayout::Binding> lightBindings{};
|
||||
for (uint32_t i = 0; i < SHUtilities::ToUnderlying(SH_LIGHT_TYPE::NUM_TYPES); ++i)
|
||||
{
|
||||
lightBindings.push_back (SHVkDescriptorSetLayout::Binding
|
||||
{
|
||||
.Type = vk::DescriptorType::eStorageBufferDynamic,
|
||||
.Stage = vk::ShaderStageFlagBits::eFragment,
|
||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::LIGHTS_DATA,
|
||||
.BindPoint = i,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
});
|
||||
}
|
||||
//SHVkDescriptorSetLayout::Binding pointLightBinding
|
||||
//{
|
||||
// .Type = vk::DescriptorType::eStorageBufferDynamic,
|
||||
// .Stage = vk::ShaderStageFlagBits::eFragment,
|
||||
// .BindPoint = SHGraphicsConstants::DescriptorSetBindings::POINT_LIGHT_DATA,
|
||||
// .DescriptorCount = 1,
|
||||
//};
|
||||
|
||||
//SHVkDescriptorSetLayout::Binding spotLightBinding
|
||||
//{
|
||||
// .Type = vk::DescriptorType::eStorageBufferDynamic,
|
||||
// .Stage = vk::ShaderStageFlagBits::eFragment,
|
||||
// .BindPoint = SHGraphicsConstants::DescriptorSetBindings::SPOT_LIGHT_DATA,
|
||||
// .DescriptorCount = 1,
|
||||
//};
|
||||
|
||||
// For Dynamic global data (lights)
|
||||
Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, { lightBinding });
|
||||
Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, lightBindings);
|
||||
|
||||
SHVkDescriptorSetLayout::Binding cameraDataBinding
|
||||
{
|
||||
|
@ -94,7 +115,7 @@ namespace SHADE
|
|||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Normals at binding 2
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Tangents at binding 3
|
||||
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // Transform at binding 4 - 7 (4 slots)
|
||||
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_1D) }); // EID at binding 8
|
||||
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_2D) }); // Instanced integer data at index 8
|
||||
}
|
||||
|
||||
void SHGraphicsGlobalData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||
|
|
|
@ -63,6 +63,14 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t PER_INSTANCE = 3;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
DescriptorSet Index for render graph resources.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t RENDERGRAPH_RESOURCE = 4;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
@ -86,14 +94,32 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
static constexpr uint32_t IMAGE_AND_SAMPLERS_DATA = 1;
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
DescriptorSet binding for lights.
|
||||
///***************************************************************************/
|
||||
///*!
|
||||
// \brief
|
||||
// DescriptorSet binding for directional lights.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t LIGHTS_DATA = 0;
|
||||
//*/
|
||||
///***************************************************************************/
|
||||
//static constexpr uint32_t DIRECTIONAL_LIGHT_DATA = 0;
|
||||
|
||||
///***************************************************************************/
|
||||
///*!
|
||||
// \brief
|
||||
// DescriptorSet binding for directional lights.
|
||||
|
||||
//*/
|
||||
///***************************************************************************/
|
||||
//static constexpr uint32_t POINT_LIGHT_DATA = 1;
|
||||
|
||||
///***************************************************************************/
|
||||
///*!
|
||||
// \brief
|
||||
// DescriptorSet binding for directional lights.
|
||||
|
||||
//*/
|
||||
///***************************************************************************/
|
||||
//static constexpr uint32_t SPOT_LIGHT_DATA = 2;
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
@ -156,7 +182,7 @@ namespace SHADE
|
|||
Vertex buffer bindings for the eid buffer.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t EID = 5;
|
||||
static constexpr uint32_t INTEGER_DATA = 5;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -36,6 +36,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Images/SHVkSampler.h"
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightingSubSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -115,6 +116,26 @@ namespace SHADE
|
|||
graphicsCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
|
||||
|
||||
// TODO: This is VERY temporarily here until a more solid resource management system is implemented
|
||||
shaderSourceLibrary.Init("../../TempShaderFolder/");
|
||||
|
||||
shaderSourceLibrary.LoadShader(0, "TestCubeVs.glsl", SH_SHADER_TYPE::VERTEX, true);
|
||||
shaderSourceLibrary.LoadShader(1, "TestCubeFs.glsl", SH_SHADER_TYPE::FRAGMENT, true);
|
||||
|
||||
shaderSourceLibrary.LoadShader(2, "KirschCs.glsl", SH_SHADER_TYPE::COMPUTE, true);
|
||||
shaderSourceLibrary.LoadShader(3, "PureCopyCs.glsl", SH_SHADER_TYPE::COMPUTE, true);
|
||||
|
||||
shaderModuleLibrary.ImportFromSourceLibrary(device, shaderSourceLibrary);
|
||||
auto cubeVS = shaderModuleLibrary.GetShaderModule("TestCubeVs.glsl");
|
||||
auto cubeFS = shaderModuleLibrary.GetShaderModule("TestCubeFs.glsl");
|
||||
auto greyscale = shaderModuleLibrary.GetShaderModule("KirschCs.glsl");
|
||||
auto pureCopy = shaderModuleLibrary.GetShaderModule("PureCopyCs.glsl");
|
||||
cubeVS->Reflect();
|
||||
cubeFS->Reflect();
|
||||
greyscale->Reflect();
|
||||
pureCopy->Reflect();
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
|
||||
|
@ -130,6 +151,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
auto windowDims = window->GetWindowSize();
|
||||
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
|
||||
// Set Up Cameras
|
||||
screenCamera = resourceManager.Create<SHCamera>();
|
||||
|
@ -154,21 +176,32 @@ namespace SHADE
|
|||
|
||||
// Initialize world render graph
|
||||
worldRenderGraph->Init(device, swapchain);
|
||||
worldRenderGraph->AddResource("Scene", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("Scene Pre-Process", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("Scene", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("Depth Buffer", { SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL }, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
||||
worldRenderGraph->AddResource("Entity ID", { SH_ATT_DESC_TYPE_FLAGS::COLOR }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
worldRenderGraph->AddResource("Light Layer Indices", { SH_ATT_DESC_TYPE_FLAGS::COLOR }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
|
||||
auto node = worldRenderGraph->AddNode("G-Buffer", { "Entity ID", "Depth Buffer", "Scene"}, {}); // no predecessors
|
||||
auto gBufferNode = worldRenderGraph->AddNode("G-Buffer", { "Light Layer Indices", "Entity ID", "Depth Buffer", "Scene", "Scene Pre-Process"}, {}); // no predecessors
|
||||
auto gBufferSubpass = gBufferNode->AddSubpass("G-Buffer Write");
|
||||
gBufferSubpass->AddColorOutput("Scene Pre-Process");
|
||||
gBufferSubpass->AddColorOutput("Entity ID");
|
||||
gBufferSubpass->AddColorOutput("Light Layer Indices");
|
||||
gBufferSubpass->AddDepthOutput("Depth Buffer", SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL);
|
||||
|
||||
//First subpass to write to G-Buffer
|
||||
auto gBufferWriteSubpass = node->AddSubpass("G-Buffer Write");
|
||||
gBufferWriteSubpass->AddColorOutput("Scene");
|
||||
gBufferWriteSubpass->AddColorOutput("Entity ID");
|
||||
gBufferWriteSubpass->AddDepthOutput("Depth Buffer", SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL);
|
||||
//// kirsch
|
||||
//auto kirschShader = shaderModuleLibrary.GetShaderModule("KirschCs.glsl");
|
||||
//gBufferNode->AddNodeCompute(kirschShader, { "Scene Pre-Process", "Scene" });
|
||||
|
||||
// copy
|
||||
auto pureCopyShader = shaderModuleLibrary.GetShaderModule("PureCopyCs.glsl");
|
||||
gBufferNode->AddNodeCompute(pureCopyShader, { "Scene Pre-Process", "Scene" });
|
||||
|
||||
|
||||
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, {"G-Buffer"}); // no predecessors
|
||||
auto dummySubpass = dummyNode->AddSubpass("Dummy Subpass");
|
||||
dummySubpass->AddInput("Scene");
|
||||
|
||||
// We do this to just transition our scene layout to shader read
|
||||
auto sceneLayoutTransitionSubpass = node->AddSubpass("Scene Layout Transition");
|
||||
sceneLayoutTransitionSubpass->AddInput("Scene");
|
||||
|
||||
// Generate world render graph
|
||||
worldRenderGraph->Generate();
|
||||
|
@ -177,20 +210,13 @@ namespace SHADE
|
|||
worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer->SetCamera(worldCamera);
|
||||
|
||||
worldRenderer->SetCameraDirector(cameraSystem->CreateDirector());
|
||||
|
||||
// TODO: This is VERY temporarily here until a more solid resource management system is implemented
|
||||
shaderSourceLibrary.Init("../../TempShaderFolder/");
|
||||
|
||||
shaderSourceLibrary.LoadShader(0, "TestCubeVs.glsl", SH_SHADER_TYPE::VERTEX, true);
|
||||
shaderSourceLibrary.LoadShader(1, "TestCubeFs.glsl", SH_SHADER_TYPE::FRAGMENT, true);
|
||||
|
||||
shaderModuleLibrary.ImportFromSourceLibrary(device, shaderSourceLibrary);
|
||||
auto cubeVS = shaderModuleLibrary.GetShaderModule("TestCubeVs.glsl");
|
||||
auto cubeFS = shaderModuleLibrary.GetShaderModule("TestCubeFs.glsl");
|
||||
cubeVS->Reflect();
|
||||
cubeFS->Reflect();
|
||||
|
||||
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferWriteSubpass);
|
||||
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferSubpass);
|
||||
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||
|
@ -220,11 +246,15 @@ namespace SHADE
|
|||
for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
|
||||
cmdPools.push_back(renderContext.GetFrameData(i).cmdPoolHdls[0]);
|
||||
|
||||
// Mouse picking system for the editor (Will still run with editor disabled)
|
||||
mousePickSystem->Init(device, cmdPools, worldRenderGraph->GetRenderGraphResource("Entity ID"));
|
||||
|
||||
// Register the post offscreen render to the system
|
||||
postOffscreenRender = resourceManager.Create<SHPostOffscreenRenderSystem>();
|
||||
postOffscreenRender->Init(device, worldRenderGraph->GetRenderGraphResource("Scene"), descPool);
|
||||
|
||||
lightingSubSystem = resourceManager.Create<SHLightingSubSystem>();
|
||||
lightingSubSystem->Init(device, descPool);
|
||||
}
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
@ -323,21 +353,7 @@ namespace SHADE
|
|||
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editorSystem->editorState != SHEditor::State::PLAY)
|
||||
{
|
||||
worldRenderer->SetViewProjectionMatrix(SHMatrix::Transpose(cameraSystem->GetEditorCamera()->GetProjMatrix() * cameraSystem->GetEditorCamera()->GetViewMatrix()));
|
||||
}
|
||||
else
|
||||
{
|
||||
// main camera
|
||||
}
|
||||
|
||||
#else
|
||||
// main camera
|
||||
#endif
|
||||
|
||||
// For every viewport
|
||||
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
|
||||
|
@ -356,11 +372,13 @@ namespace SHADE
|
|||
// Begin recording the command buffer
|
||||
currentCmdBuffer->BeginRecording();
|
||||
|
||||
// set viewport and scissor
|
||||
uint32_t w = static_cast<uint32_t>(viewports[vpIndex]->GetWidth());
|
||||
uint32_t h = static_cast<uint32_t>(viewports[vpIndex]->GetHeight());
|
||||
currentCmdBuffer->SetViewportScissor (static_cast<float>(w), static_cast<float>(h), w, h);
|
||||
|
||||
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout());
|
||||
// Force set the pipeline layout
|
||||
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
|
||||
// Bind all the buffers required for meshes
|
||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||
|
@ -371,6 +389,8 @@ namespace SHADE
|
|||
currentCmdBuffer->BindIndexBuffer(buffer, 0);
|
||||
}
|
||||
|
||||
// Bind the descriptor set for lights
|
||||
lightingSubSystem->Run(currentCmdBuffer, frameIndex);
|
||||
|
||||
// Bind textures
|
||||
auto textureDescSet = texLibrary.GetTextureDescriptorSetGroup();
|
||||
|
@ -380,16 +400,31 @@ namespace SHADE
|
|||
currentCmdBuffer->BindDescriptorSet
|
||||
(
|
||||
textureDescSet,
|
||||
vk::PipelineBindPoint::eGraphics,
|
||||
SH_PIPELINE_TYPE::GRAPHICS,
|
||||
0,
|
||||
texDynamicOffset
|
||||
);
|
||||
}
|
||||
|
||||
// bind camera data
|
||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
//renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
|
||||
// Draw first
|
||||
#ifdef SHEDITOR
|
||||
if (renderers[renIndex] == worldRenderer)
|
||||
{
|
||||
auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editorSystem->editorState != SHEditor::State::PLAY)
|
||||
worldRenderer->UpdateDataAndBind(currentCmdBuffer, frameIndex, SHMatrix::Transpose(cameraSystem->GetEditorCamera()->GetProjMatrix() * cameraSystem->GetEditorCamera()->GetViewMatrix()));
|
||||
else
|
||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
}
|
||||
else
|
||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
#else
|
||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
#endif
|
||||
|
||||
// Draw the scene
|
||||
renderers[renIndex]->Draw(frameIndex, descPool);
|
||||
|
||||
// End the command buffer recording
|
||||
|
@ -665,10 +700,10 @@ namespace SHADE
|
|||
continue;
|
||||
|
||||
// Remove from old material's SuperBatch
|
||||
Handle<SHMaterial> prevMaterial = renderable.GetPrevMaterial();
|
||||
Handle<SHMaterialInstance> prevMaterial = renderable.GetPrevMaterial();
|
||||
if (prevMaterial)
|
||||
{
|
||||
Handle<SHSuperBatch> oldSuperBatch = prevMaterial->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
||||
Handle<SHSuperBatch> oldSuperBatch = prevMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
||||
oldSuperBatch->Remove(&renderable);
|
||||
}
|
||||
|
||||
|
@ -726,8 +761,8 @@ namespace SHADE
|
|||
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
#ifdef SHEDITOR
|
||||
cameraSystem->GetEditorCamera()->SetWidth(resizeWidth);
|
||||
cameraSystem->GetEditorCamera()->SetHeight(resizeHeight);
|
||||
cameraSystem->GetEditorCamera()->SetWidth(static_cast<float>(resizeWidth));
|
||||
cameraSystem->GetEditorCamera()->SetHeight(static_cast<float>(resizeHeight));
|
||||
#else
|
||||
|
||||
#endif
|
||||
|
|
|
@ -32,6 +32,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "../Textures/SHTextureLibrary.h"
|
||||
#include "../Textures/SHVkSamplerCache.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHPostOffscreenRenderSystem.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightingSubSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -351,6 +352,7 @@ namespace SHADE
|
|||
// Sub systems
|
||||
Handle<SHMousePickSystem> mousePickSystem;
|
||||
Handle<SHPostOffscreenRenderSystem> postOffscreenRender;
|
||||
Handle<SHLightingSubSystem> lightingSubSystem;
|
||||
|
||||
uint32_t resizeWidth;
|
||||
uint32_t resizeHeight;
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHInstancedIntegerData
|
||||
{
|
||||
EntityID eid;
|
||||
uint32_t lightLayer;
|
||||
};
|
||||
}
|
|
@ -7,6 +7,7 @@
|
|||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHViewport.h"
|
||||
//#include "Graphics/MiddleEnd/Interface/SHInstancedIntegerData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -53,7 +54,7 @@ namespace SHADE
|
|||
// wait for the copy to be done
|
||||
afterCopyFence->Wait(true, std::numeric_limits<uint64_t>::max());
|
||||
|
||||
pickedEID = imageDataDstBuffer->GetDataFromMappedPointer<uint32_t>(static_cast<uint32_t>(viewportMousePos.y) * entityIDAttachment->GetWidth() + static_cast<uint32_t>(viewportMousePos.x));
|
||||
pickedEID = imageDataDstBuffer->GetDataFromMappedPointer<EntityID>(static_cast<uint32_t>(viewportMousePos.y) * entityIDAttachment->GetWidth() + static_cast<uint32_t>(viewportMousePos.x));
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,19 +27,22 @@ namespace SHADE
|
|||
sharedMaterial = {};
|
||||
material = {};
|
||||
oldMaterial = {};
|
||||
|
||||
lightLayer = 0;
|
||||
}
|
||||
|
||||
void SHRenderable::OnDestroy()
|
||||
{
|
||||
// Remove from SuperBatch
|
||||
Handle<SHSuperBatch> superBatch = sharedMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
||||
superBatch->Remove(this);
|
||||
|
||||
// Free resources
|
||||
if (material)
|
||||
{
|
||||
material.Free();
|
||||
material = {};
|
||||
}
|
||||
|
||||
// Remove from SuperBatch
|
||||
Handle<SHSuperBatch> superBatch = sharedMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
||||
superBatch->Remove(this);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -51,17 +54,20 @@ namespace SHADE
|
|||
if (!material && sharedMaterial == materialInstance)
|
||||
return;
|
||||
|
||||
// Flag that material was changed
|
||||
materialChanged = true;
|
||||
|
||||
// Free copies of materials if any
|
||||
if (material)
|
||||
{
|
||||
oldMaterial = material;
|
||||
material.Free();
|
||||
material = {};
|
||||
}
|
||||
|
||||
// Flag that material was changed
|
||||
materialChanged = true;
|
||||
if (sharedMaterial)
|
||||
oldMaterial = sharedMaterial->GetBaseMaterial();
|
||||
else if (sharedMaterial)
|
||||
{
|
||||
oldMaterial = sharedMaterial;
|
||||
}
|
||||
|
||||
// Update the material
|
||||
sharedMaterial = materialInstance;
|
||||
|
@ -87,6 +93,11 @@ namespace SHADE
|
|||
return material;
|
||||
}
|
||||
|
||||
uint8_t SHRenderable::GetLightLayer(void) const noexcept
|
||||
{
|
||||
return lightLayer;
|
||||
}
|
||||
|
||||
void SHRenderable::ResetChangedFlag()
|
||||
{
|
||||
materialChanged = false;
|
||||
|
|
|
@ -55,7 +55,8 @@ namespace SHADE
|
|||
/* Getter Functions */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
bool WasMaterialChanged() const noexcept { return materialChanged; }
|
||||
Handle<SHMaterial> GetPrevMaterial() const noexcept { return oldMaterial; }
|
||||
Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; }
|
||||
uint8_t GetLightLayer (void) const noexcept;
|
||||
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Batcher Dispatcher Functions */
|
||||
|
@ -74,7 +75,8 @@ namespace SHADE
|
|||
Handle<SHMaterialInstance> sharedMaterial;
|
||||
Handle<SHMaterialInstance> material;
|
||||
bool materialChanged = true;
|
||||
Handle<SHMaterial> oldMaterial;
|
||||
Handle<SHMaterialInstance> oldMaterial;
|
||||
uint8_t lightLayer;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Camera/SHCameraDirector.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -65,6 +66,11 @@ namespace SHADE
|
|||
camera = _camera;
|
||||
}
|
||||
|
||||
void SHRenderer::SetCameraDirector(Handle<SHCameraDirector> director) noexcept
|
||||
{
|
||||
cameraDirector = director;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Drawing Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -75,15 +81,22 @@ namespace SHADE
|
|||
|
||||
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
if (camera)
|
||||
if (camera && cameraDirector)
|
||||
{
|
||||
UpdateDataAndBind(cmdBuffer, frameIndex, SHMatrix::Transpose(cameraDirector->GetVPMatrix()));
|
||||
}
|
||||
}
|
||||
|
||||
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, SHMatrix exteriorMatrix) noexcept
|
||||
{
|
||||
SetViewProjectionMatrix(exteriorMatrix);
|
||||
|
||||
//cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
|
||||
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
|
||||
|
||||
std::array<uint32_t, 1> dynamicOffsets{ frameIndex * cameraDataAlignedSize };
|
||||
|
||||
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, vk::PipelineBindPoint::eGraphics, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
|
||||
}
|
||||
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, SH_PIPELINE_TYPE::GRAPHICS, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
|
||||
}
|
||||
|
||||
void SHRenderer::UpdateCameraDataToBuffer(void) noexcept
|
||||
|
|
|
@ -40,6 +40,7 @@ namespace SHADE
|
|||
class SHGraphicsGlobalData;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkBuffer;
|
||||
class SHCameraDirector;
|
||||
|
||||
struct SHShaderCameraData
|
||||
{
|
||||
|
@ -71,12 +72,14 @@ namespace SHADE
|
|||
/* Camera Registration */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void SetCamera(Handle<SHCamera> _camera);
|
||||
void SetCameraDirector (Handle<SHCameraDirector> director) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Drawing Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void UpdateDataAndBind (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, SHMatrix exteriorMatrix) noexcept;
|
||||
void UpdateCameraDataToBuffer (void) noexcept;
|
||||
void SetViewProjectionMatrix (SHMatrix const& vpMatrix) noexcept;
|
||||
|
||||
|
@ -99,6 +102,8 @@ namespace SHADE
|
|||
Handle<SHVkDescriptorSetGroup> cameraDescriptorSet;
|
||||
Handle<SHVkBuffer> cameraBuffer;
|
||||
|
||||
Handle<SHCameraDirector> cameraDirector;
|
||||
|
||||
// we really only need 1 copy even though we need %swapchainImages copies for
|
||||
// GPU.
|
||||
SHShaderCameraData cpuCameraData;
|
||||
|
|
|
@ -0,0 +1,123 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHLightComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
|
||||
void SHLightComponent::OnCreate(void)
|
||||
{
|
||||
lightData.Reset();
|
||||
SetType(SH_LIGHT_TYPE::DIRECTIONAL);
|
||||
indexInBuffer = std::numeric_limits<uint32_t>::max();
|
||||
active = true;
|
||||
Unbind();
|
||||
}
|
||||
|
||||
|
||||
void SHLightComponent::OnDestroy(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SHLightComponent::SetPosition(SHVec3 position) noexcept
|
||||
{
|
||||
lightData.position = position;
|
||||
MakeDirty();
|
||||
}
|
||||
|
||||
|
||||
void SHLightComponent::SetType(SH_LIGHT_TYPE type) noexcept
|
||||
{
|
||||
lightData.type = type;
|
||||
MakeDirty();
|
||||
}
|
||||
|
||||
|
||||
void SHLightComponent::SetDirection(SHVec3 direction) noexcept
|
||||
{
|
||||
lightData.direction = direction;
|
||||
MakeDirty();
|
||||
}
|
||||
|
||||
|
||||
void SHLightComponent::SetDiffuseColor(SHVec4 diffuseColor) noexcept
|
||||
{
|
||||
lightData.diffuseColor = diffuseColor;
|
||||
MakeDirty();
|
||||
}
|
||||
|
||||
void SHLightComponent::ModifyLayer(uint8_t layerIndex, bool value) noexcept
|
||||
{
|
||||
if (value)
|
||||
lightData.cullingMask |= (1u << layerIndex);
|
||||
else
|
||||
lightData.cullingMask &= ~(1u << layerIndex);
|
||||
|
||||
MakeDirty();
|
||||
}
|
||||
|
||||
|
||||
void SHLightComponent::SetAllLayers(void) noexcept
|
||||
{
|
||||
lightData.cullingMask = std::numeric_limits<uint32_t>::max();
|
||||
MakeDirty();
|
||||
}
|
||||
|
||||
|
||||
void SHLightComponent::ClearAllLayers(void) noexcept
|
||||
{
|
||||
lightData.cullingMask = 0;
|
||||
MakeDirty();
|
||||
}
|
||||
|
||||
void SHLightComponent::MakeDirty(void) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void SHLightComponent::ClearDirtyFlag(void) noexcept
|
||||
{
|
||||
dirty = false;
|
||||
}
|
||||
|
||||
void SHLightComponent::Unbind(void) noexcept
|
||||
{
|
||||
bound = false;
|
||||
MakeDirty();
|
||||
}
|
||||
|
||||
void SHLightComponent::SetBound(uint32_t inIndexInBuffer) noexcept
|
||||
{
|
||||
bound = true;
|
||||
indexInBuffer = inIndexInBuffer;
|
||||
}
|
||||
|
||||
void SHLightComponent::SetActive(bool flag) noexcept
|
||||
{
|
||||
MakeDirty();
|
||||
active = flag;
|
||||
|
||||
}
|
||||
|
||||
SHLightData const& SHLightComponent::GetLightData(void) const noexcept
|
||||
{
|
||||
return lightData;
|
||||
}
|
||||
|
||||
bool SHLightComponent::IsDirty(void) const noexcept
|
||||
{
|
||||
return dirty;
|
||||
}
|
||||
|
||||
bool SHLightComponent::GetBound(void) const noexcept
|
||||
{
|
||||
return bound;
|
||||
}
|
||||
|
||||
uint32_t SHLightComponent::GetIndexInBuffer(void) const noexcept
|
||||
{
|
||||
return indexInBuffer;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
#pragma once
|
||||
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "SHLightData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SH_API SHLightComponent final : public SHComponent
|
||||
{
|
||||
private:
|
||||
//! General data for the light. This will purely be CPU bound. Whatever gets sent to the
|
||||
//! GPU depends on the type of the light.
|
||||
SHLightData lightData;
|
||||
|
||||
//! Since the lighting system is gonna be self contained and light weight, we store this
|
||||
//! so that we only write this to the CPU buffer when this light component change, we don't
|
||||
//! rewrite everything. However we still write to the GPU buffer when everything changes.
|
||||
uint32_t indexInBuffer;
|
||||
|
||||
//! If the light component changed some value we mark this true.
|
||||
bool dirty;
|
||||
|
||||
//! If the light's data is already in the buffers, this will be set to true.
|
||||
bool bound;
|
||||
|
||||
//! If the light is active, this is true.
|
||||
bool active;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* LIFECYCLE FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void OnCreate (void) override final;
|
||||
void OnDestroy (void) override final;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void SetPosition (SHVec3 position) noexcept;
|
||||
void SetType (SH_LIGHT_TYPE type) noexcept;
|
||||
void SetDirection (SHVec3 direction) noexcept;
|
||||
void SetDiffuseColor (SHVec4 diffuseColor) noexcept;
|
||||
void ModifyLayer (uint8_t layerIndex, bool value) noexcept;
|
||||
void SetAllLayers (void) noexcept;
|
||||
void ClearAllLayers (void) noexcept;
|
||||
void MakeDirty (void) noexcept;
|
||||
void ClearDirtyFlag (void) noexcept;
|
||||
void Unbind (void) noexcept;
|
||||
void SetBound (uint32_t inIndexInBuffer) noexcept;
|
||||
void SetActive (bool flag) noexcept;
|
||||
|
||||
|
||||
SHLightData const& GetLightData (void) const noexcept;
|
||||
bool IsDirty (void) const noexcept;
|
||||
bool GetBound (void) const noexcept;
|
||||
uint32_t GetIndexInBuffer (void) const noexcept;
|
||||
|
||||
};
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHLightData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHLightData::Reset(void) noexcept
|
||||
{
|
||||
// no culling is done.
|
||||
cullingMask = std::numeric_limits<uint32_t>::max();
|
||||
|
||||
// reset position to 0
|
||||
position = SHVec3::Zero;
|
||||
|
||||
// direction just point in positive z axis
|
||||
direction = SHVec3::Forward;
|
||||
|
||||
// Diffuse color set to 1
|
||||
diffuseColor = SHVec4::One;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,55 @@
|
|||
#pragma once
|
||||
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
enum class SH_LIGHT_TYPE : uint32_t
|
||||
{
|
||||
DIRECTIONAL = 0,
|
||||
POINT,
|
||||
SPOT,
|
||||
NUM_TYPES
|
||||
};
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\class
|
||||
Every light will essentially be using this struct. However, when passing
|
||||
light data over to the GPU, the light data will be split according to
|
||||
type for more optimal cache access.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
struct SHLightData
|
||||
{
|
||||
//! position of the light
|
||||
SHVec3 position;
|
||||
|
||||
//! Type of the light
|
||||
SH_LIGHT_TYPE type;
|
||||
|
||||
//! direction of the light
|
||||
SHVec3 direction;
|
||||
|
||||
//! Each bit in this 32 bit field will represent a layer. If the bit is set,
|
||||
//! when a fragment is being evaluated, the shader will use the fragment's
|
||||
//! layer value to AND with the light's. If result is 1, do lighting calculations.
|
||||
uint32_t cullingMask;
|
||||
|
||||
//! Diffuse color emitted by the light
|
||||
SHVec4 diffuseColor;
|
||||
|
||||
void Reset (void) noexcept;
|
||||
//! TODO:
|
||||
//! - Add cut off. (inner and outer).
|
||||
//! - Add constant, linear and quadratic for attenuation
|
||||
//! - Specular color if needed. see below.
|
||||
|
||||
//! Specular color
|
||||
//SHVec4 specularColor;
|
||||
};
|
||||
|
||||
}
|
|
@ -0,0 +1,431 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHLightingSubSystem.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Tools/SHUtilities.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "SHLightComponent.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "SHLightComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
This function takes an address in the CPU container and writes light
|
||||
component data to it. What gets written depends on the light type.
|
||||
|
||||
\param address
|
||||
The address to write to.
|
||||
|
||||
\param lightComp
|
||||
The light component with the data to write from.
|
||||
|
||||
\param lightType
|
||||
The type of the light
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::PerTypeData::WriteLightToAddress(void* address, SHLightComponent* lightComp) noexcept
|
||||
{
|
||||
auto const& lightData = lightComp->GetLightData();
|
||||
switch (lightData.type)
|
||||
{
|
||||
case SH_LIGHT_TYPE::DIRECTIONAL:
|
||||
{
|
||||
SHDirectionalLightData* lightPtr = reinterpret_cast<SHDirectionalLightData*>(address);
|
||||
|
||||
lightPtr->cullingMask = lightData.cullingMask;
|
||||
lightPtr->direction = lightData.direction;
|
||||
lightPtr->diffuseColor = lightData.diffuseColor;
|
||||
break;
|
||||
}
|
||||
case SH_LIGHT_TYPE::POINT:
|
||||
break;
|
||||
case SH_LIGHT_TYPE::SPOT:
|
||||
break;
|
||||
case SH_LIGHT_TYPE::NUM_TYPES:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Initializes type, intermediate data and buffer. dirty will be true.
|
||||
|
||||
\param lightType
|
||||
type of the light.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::PerTypeData::InitializeData(Handle<SHVkLogicalDevice> logicalDevice, SH_LIGHT_TYPE type) noexcept
|
||||
{
|
||||
// initialize the type
|
||||
lightType = type;
|
||||
|
||||
// boilerplate
|
||||
intermediateData = nullptr;
|
||||
|
||||
// initialize alignment
|
||||
lightDataAlignmentSize = logicalDevice->PadSSBOSize(GetLightTypeSize(type));
|
||||
|
||||
// So create some data!
|
||||
Expand(logicalDevice);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Expands both the CPU container and the GPU buffer when the number of
|
||||
lights have exceeded the capacity.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::PerTypeData::Expand(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||
{
|
||||
if (lightDataAlignmentSize == 0)
|
||||
{
|
||||
SHLOG_ERROR ("One of the types of lights have not been accounted for. Make sure lightDataAlignmentSize is not nullptr.");
|
||||
return;
|
||||
}
|
||||
|
||||
// we want to wait for the command buffers to finish using the buffers first
|
||||
logicalDevice->WaitIdle();
|
||||
|
||||
// First time we are initializing lights
|
||||
if (intermediateData == nullptr)
|
||||
{
|
||||
// max lights should start of at STARTING_NUM_LIGHTS lights
|
||||
maxLights = STARTING_NUM_LIGHTS;
|
||||
numLights = 0;
|
||||
|
||||
// Initialize the data for lights
|
||||
intermediateData = std::make_unique<uint8_t[]>(lightDataAlignmentSize * maxLights);
|
||||
|
||||
// We want to initialize 3 times the amount of data required.
|
||||
dataBuffer = logicalDevice->CreateBuffer(maxLights * lightDataAlignmentSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, nullptr, maxLights * lightDataAlignmentSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, vk::BufferUsageFlagBits::eStorageBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
}
|
||||
else
|
||||
{
|
||||
// save old number of lights
|
||||
uint32_t const OLD_MAX_LIGHTS = maxLights;
|
||||
|
||||
// before we increase the number of lights, create space to store old data.
|
||||
std::unique_ptr<uint8_t[]> oldData = std::make_unique<uint8_t[]>(lightDataAlignmentSize * OLD_MAX_LIGHTS);
|
||||
|
||||
// copy data over.
|
||||
std::memcpy (oldData.get(), intermediateData.get(), lightDataAlignmentSize * OLD_MAX_LIGHTS);
|
||||
|
||||
// now we start to expand....
|
||||
|
||||
// double space for lights
|
||||
maxLights *= 2;
|
||||
|
||||
// destroy old data and initialize container for double the amount of data.
|
||||
intermediateData = std::make_unique<uint8_t[]>(lightDataAlignmentSize * maxLights);
|
||||
|
||||
// copy old data to new container
|
||||
std::memcpy(intermediateData.get(), oldData.get(), lightDataAlignmentSize * OLD_MAX_LIGHTS);
|
||||
|
||||
// Resize the GPU buffer. TODO: Replace with Resize no copy here
|
||||
dataBuffer->ResizeReplace(maxLights * lightDataAlignmentSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, oldData.get(), lightDataAlignmentSize * OLD_MAX_LIGHTS);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Gets the size required to store data for a light type.
|
||||
|
||||
\param type
|
||||
Type of a light.
|
||||
|
||||
\return
|
||||
Size required to store a light based on type.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
uint32_t SHLightingSubSystem::PerTypeData::GetLightTypeSize(SH_LIGHT_TYPE type) noexcept
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case SH_LIGHT_TYPE::DIRECTIONAL:
|
||||
// TOOD: Change after creating point light struct
|
||||
return sizeof(SHDirectionalLightData);
|
||||
case SH_LIGHT_TYPE::POINT:
|
||||
return 4;
|
||||
case SH_LIGHT_TYPE::SPOT:
|
||||
// TOOD: Change after creating spot light struct
|
||||
return 4;
|
||||
case SH_LIGHT_TYPE::NUM_TYPES:
|
||||
default:
|
||||
return 4;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Handle<SHVkBuffer> SHLightingSubSystem::PerTypeData::GetDataBuffer(void) const noexcept
|
||||
{
|
||||
return dataBuffer;
|
||||
}
|
||||
|
||||
|
||||
uint32_t SHLightingSubSystem::PerTypeData::GetAlignmentSize(void) const noexcept
|
||||
{
|
||||
return lightDataAlignmentSize;
|
||||
}
|
||||
|
||||
uint32_t SHLightingSubSystem::PerTypeData::GetNumLights(void) const noexcept
|
||||
{
|
||||
return numLights;
|
||||
}
|
||||
|
||||
uint32_t SHLightingSubSystem::PerTypeData::GetMaxLights(void) const noexcept
|
||||
{
|
||||
return maxLights;
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
This function takes in a light comp in the event that its data has not
|
||||
been placed in the buffer yet. It also checks if the size of the buffer
|
||||
is big enough to hold the new light. If the buffer is too small, expand
|
||||
it.
|
||||
|
||||
\param lightComp
|
||||
The light component to add.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::PerTypeData::AddLight(Handle<SHVkLogicalDevice> logicalDevice, SHLightComponent* unboundLight, bool expanded) noexcept
|
||||
{
|
||||
if (unboundLight)
|
||||
{
|
||||
// capacity is full
|
||||
if (numLights == maxLights)
|
||||
{
|
||||
// expand first
|
||||
Expand(logicalDevice);
|
||||
|
||||
expanded = true;
|
||||
}
|
||||
|
||||
// Now that the container is big enough, bind the new light
|
||||
|
||||
// Get address of write location
|
||||
void* writeLocation = reinterpret_cast<uint8_t*>(intermediateData.get()) + (lightDataAlignmentSize * numLights);
|
||||
|
||||
// Write the light data to address
|
||||
WriteLightToAddress(writeLocation, unboundLight);
|
||||
|
||||
// Set the light component to be bound to that location
|
||||
unboundLight->SetBound(numLights);
|
||||
|
||||
// Increase light count
|
||||
++numLights;
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Modify the data at a specific light address.
|
||||
|
||||
\param lightComp
|
||||
The light component to write.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::PerTypeData::ModifyLight(SHLightComponent* lightComp) noexcept
|
||||
{
|
||||
void* writeLocation = reinterpret_cast<uint8_t*>(intermediateData.get()) + (lightDataAlignmentSize * lightComp->GetIndexInBuffer());
|
||||
WriteLightToAddress(writeLocation, lightComp);
|
||||
}
|
||||
|
||||
void SHLightingSubSystem::PerTypeData::WriteToGPU(uint32_t frameIndex) noexcept
|
||||
{
|
||||
if (intermediateData)
|
||||
{
|
||||
// we want to write to the offset of the current frame
|
||||
dataBuffer->WriteToMemory(intermediateData.get(), lightDataAlignmentSize * numLights, 0, lightDataAlignmentSize * maxLights * frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Update descriptor sets. We want to call this every time we expand buffers.
|
||||
|
||||
\param binding
|
||||
The binding in the set we want to update.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::UpdateDescSet(uint32_t binding) noexcept
|
||||
{
|
||||
auto buffer = perTypeData[binding].GetDataBuffer();
|
||||
|
||||
// We bind the buffer with the correct desc set binding
|
||||
lightingDataDescSet->ModifyWriteDescBuffer(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS,
|
||||
binding,
|
||||
{ &buffer, 1 },
|
||||
0,
|
||||
perTypeData[binding].GetAlignmentSize() * perTypeData[binding].GetMaxLights());
|
||||
|
||||
lightingDataDescSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, binding);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Computes dynamic offsets.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::ComputeDynamicOffsets(void) noexcept
|
||||
{
|
||||
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
{
|
||||
for (uint32_t j = 0; j < dynamicOffsets.size(); ++j)
|
||||
{
|
||||
auto const& typeData = perTypeData[j];
|
||||
{
|
||||
dynamicOffsets[i][j] = j * typeData.GetAlignmentSize() * typeData.GetMaxLights();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Initializes per light type data. This includes buffers and descriptor
|
||||
sets.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::Init(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
{
|
||||
SHComponentManager::CreateComponentSparseSet<SHLightComponent>();
|
||||
|
||||
logicalDevice = device;
|
||||
uint32_t constexpr NUM_LIGHT_TYPES = SHUtilities::ToUnderlying(SH_LIGHT_TYPE::NUM_TYPES);
|
||||
|
||||
std::vector<uint32_t> variableSizes{ NUM_LIGHT_TYPES };
|
||||
std::fill (variableSizes.begin(), variableSizes.end(), 1);
|
||||
|
||||
// Create the descriptor set
|
||||
lightingDataDescSet = descPool->Allocate({SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS]}, variableSizes);
|
||||
|
||||
|
||||
for (uint32_t i = 0; i < NUM_LIGHT_TYPES; ++i)
|
||||
{
|
||||
// initialize all the data first. We add more lights here as we add more types.
|
||||
perTypeData[i].InitializeData(logicalDevice, static_cast<SH_LIGHT_TYPE>(i));
|
||||
UpdateDescSet(i);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
{
|
||||
dynamicOffsets[i].resize(NUM_LIGHT_TYPES);
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Loops through every single light component and checks for dirty light
|
||||
data. If light data is dirty, rewrite to the CPU container. We also want
|
||||
to bind the descriptor set for the light data.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::Run(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
auto& lightComps = SHComponentManager::GetDense<SHLightComponent>();
|
||||
bool expanded = false;
|
||||
for (auto& light : lightComps)
|
||||
{
|
||||
auto enumValue = SHUtilities::ToUnderlying(light.GetLightData().type);
|
||||
|
||||
// First we want to make sure the light is already bound to the system. if it
|
||||
// isn't, we write it to the correct buffer.
|
||||
if (!light.GetBound())
|
||||
{
|
||||
perTypeData[enumValue].AddLight(logicalDevice, &light, expanded);
|
||||
}
|
||||
|
||||
// if there was modification to the light data
|
||||
if (light.IsDirty())
|
||||
{
|
||||
// Write the data to the CPU
|
||||
perTypeData[enumValue].ModifyLight(&light);
|
||||
|
||||
// Light is now updated in the container
|
||||
light.ClearDirtyFlag();
|
||||
}
|
||||
}
|
||||
|
||||
// Write data to GPU
|
||||
for (auto& data : perTypeData)
|
||||
{
|
||||
data.WriteToGPU(frameIndex);
|
||||
}
|
||||
|
||||
// If any of the buffers got expanded, the descriptor set is invalid because the expanded buffer
|
||||
// is a new buffer. If some expansion was detected, update descriptor sets.
|
||||
if (expanded)
|
||||
{
|
||||
uint32_t constexpr NUM_LIGHT_TYPES = SHUtilities::ToUnderlying(SH_LIGHT_TYPE::NUM_TYPES);
|
||||
for (uint32_t i = 0; i < NUM_LIGHT_TYPES; ++i)
|
||||
{
|
||||
UpdateDescSet(i);
|
||||
}
|
||||
}
|
||||
|
||||
// compute dynamic offsets. We don't actually have to compute every frame but its pretty lightweight,
|
||||
// so we do it anyway. #NoteToSelf: if at any point it affects performance, do a check before computing.
|
||||
ComputeDynamicOffsets();
|
||||
|
||||
// Bind descriptor set (We bind at an offset because the buffer holds NUM_FRAME_BUFFERS sets of data).
|
||||
cmdBuffer->BindDescriptorSet(lightingDataDescSet, SH_PIPELINE_TYPE::GRAPHICS, SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, {dynamicOffsets[frameIndex]});
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Does nothing for now.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::Exit(void) noexcept
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,124 @@
|
|||
#pragma once
|
||||
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "SHLightData.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorSetLayout;
|
||||
class SHVkBuffer;
|
||||
class SHLightComponent;
|
||||
class SHVkCommandBuffer;
|
||||
|
||||
// Represents how the data will be interpreted in GPU. we want to copy to a container of these before passing to GPU.
|
||||
struct SHDirectionalLightData
|
||||
{
|
||||
//! Direction of the light
|
||||
SHVec3 direction;
|
||||
|
||||
//! Represents if the light is active or not
|
||||
uint32_t active;
|
||||
|
||||
//! Each bit in this 32 bit field will represent a layer. If the bit is set,
|
||||
//! when a fragment is being evaluated, the shader will use the fragment's
|
||||
//! layer value to AND with the light's. If result is 1, do lighting calculations.
|
||||
uint32_t cullingMask;
|
||||
|
||||
//! Diffuse color emitted by the light
|
||||
SHVec4 diffuseColor;
|
||||
|
||||
};
|
||||
|
||||
class SH_API SHLightingSubSystem
|
||||
{
|
||||
private:
|
||||
|
||||
class PerTypeData
|
||||
{
|
||||
private:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* STATIC MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
static constexpr uint32_t STARTING_NUM_LIGHTS = 20;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
//! Capacity of the container.
|
||||
uint32_t maxLights;
|
||||
|
||||
//! SSBOs need to be aligned. This is to pad lighting structs
|
||||
uint32_t lightDataAlignmentSize;
|
||||
|
||||
//! type of the light. Will be used later when we want to expand
|
||||
SH_LIGHT_TYPE lightType;
|
||||
|
||||
//! number of lights currently alive.
|
||||
uint32_t numLights;
|
||||
|
||||
//! GPU buffer required to store GPU data
|
||||
Handle<SHVkBuffer> dataBuffer;
|
||||
|
||||
//! Before data gets copied to the GPU, it goes into here first. Data here is aligned to whatever struct is
|
||||
//! used to represent data in this container. Note this will store only 1 copy of all the lights, compared
|
||||
//! to the GPU that stores NUM_FRAME_BUFFERS copies.
|
||||
std::unique_ptr<uint8_t[]> intermediateData;
|
||||
|
||||
void WriteLightToAddress (void* address, SHLightComponent* lightComp) noexcept;
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void InitializeData (Handle<SHVkLogicalDevice> logicalDevice, SH_LIGHT_TYPE type) noexcept;
|
||||
void Expand (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||
void AddLight (Handle<SHVkLogicalDevice> logicalDevice, SHLightComponent* unboundLight, bool expanded) noexcept;
|
||||
void ModifyLight (SHLightComponent* lightComp) noexcept;
|
||||
void WriteToGPU (uint32_t frameIndex) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
static uint32_t GetLightTypeSize (SH_LIGHT_TYPE type) noexcept;
|
||||
Handle<SHVkBuffer> GetDataBuffer (void) const noexcept;
|
||||
uint32_t GetAlignmentSize (void) const noexcept;
|
||||
uint32_t GetNumLights (void) const noexcept;
|
||||
uint32_t GetMaxLights (void) const noexcept;
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
//! logical device used for creation
|
||||
Handle<SHVkLogicalDevice> logicalDevice;
|
||||
|
||||
//! The descriptor set that will hold the lighting data. Each binding will hold a buffer, NUM_FRAMES times the size required.
|
||||
Handle<SHVkDescriptorSetGroup> lightingDataDescSet;
|
||||
|
||||
//! Each type will have some data associated with it for processing
|
||||
std::array<PerTypeData, static_cast<uint32_t>(SH_LIGHT_TYPE::NUM_TYPES)> perTypeData;
|
||||
|
||||
//! Container to store dynamic offsets for binding descriptor sets
|
||||
std::array<std::vector<uint32_t>, static_cast<uint32_t>(SHGraphicsConstants::NUM_FRAME_BUFFERS)> dynamicOffsets;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void UpdateDescSet (uint32_t binding) noexcept;
|
||||
void ComputeDynamicOffsets (void) noexcept;
|
||||
|
||||
public:
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void Run (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void Exit (void) noexcept;
|
||||
|
||||
};
|
||||
}
|
|
@ -8,7 +8,7 @@
|
|||
namespace SHADE
|
||||
{
|
||||
|
||||
Handle<SHVkPipeline> SHPipelineLibrary::CreateDrawPipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHVkRenderpass> renderpass, Handle<SHSubpass> subpass) noexcept
|
||||
Handle<SHVkPipeline> SHPipelineLibrary::CreateGraphicsPipelines(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHVkRenderpass> renderpass, Handle<SHSubpass> subpass) noexcept
|
||||
{
|
||||
SHPipelineLayoutParams params
|
||||
{
|
||||
|
@ -52,7 +52,7 @@ namespace SHADE
|
|||
newPipeline->ConstructPipeline();
|
||||
|
||||
// Emplace the new pipeline
|
||||
pipelines.emplace (vsFsPair, newPipeline);
|
||||
graphicsPipelines.emplace (vsFsPair, newPipeline);
|
||||
|
||||
return newPipeline;
|
||||
}
|
||||
|
@ -62,19 +62,19 @@ namespace SHADE
|
|||
logicalDevice = device;
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHPipelineLibrary::GetDrawPipline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
||||
Handle<SHVkPipeline> SHPipelineLibrary::GetGraphicsPipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
||||
{
|
||||
// return the pipeline requested for
|
||||
if (pipelines.contains(vsFsPair))
|
||||
return pipelines.at(vsFsPair);
|
||||
if (graphicsPipelines.contains(vsFsPair))
|
||||
return graphicsPipelines.at(vsFsPair);
|
||||
else
|
||||
return {};
|
||||
}
|
||||
|
||||
bool SHPipelineLibrary::CheckDrawPipelineExistence(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
||||
bool SHPipelineLibrary::CheckGraphicsPipelineExistence(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
||||
{
|
||||
// Returns if a pipeline exists or not
|
||||
return pipelines.contains(vsFsPair);
|
||||
return graphicsPipelines.contains(vsFsPair);
|
||||
}
|
||||
|
||||
}
|
|
@ -23,19 +23,19 @@ namespace SHADE
|
|||
Handle<SHVkLogicalDevice> logicalDevice;
|
||||
|
||||
//! a map of pipelines that are hashed using a pair of shader module handles
|
||||
std::unordered_map<std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>>, Handle<SHVkPipeline>> pipelines;
|
||||
std::unordered_map<std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>>, Handle<SHVkPipeline>> graphicsPipelines;
|
||||
|
||||
public:
|
||||
void Init (Handle<SHVkLogicalDevice> device) noexcept;
|
||||
|
||||
// Draw pipeline functions. used only when creating pipelines for drawing using a vertex and fragment shader
|
||||
Handle<SHVkPipeline> CreateDrawPipeline (
|
||||
Handle<SHVkPipeline> CreateGraphicsPipelines (
|
||||
std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair,
|
||||
Handle<SHVkRenderpass> renderpass,
|
||||
Handle<SHSubpass> subpass
|
||||
) noexcept;
|
||||
Handle<SHVkPipeline> GetDrawPipline (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
|
||||
bool CheckDrawPipelineExistence (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
|
||||
Handle<SHVkPipeline> GetGraphicsPipeline (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
|
||||
bool CheckGraphicsPipelineExistence (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -142,6 +142,12 @@ namespace SHADE
|
|||
|
||||
case SHAttribFormat::UINT32_1D:
|
||||
return std::make_tuple(1, 4, vk::Format::eR32Uint);
|
||||
case SHAttribFormat::UINT32_2D:
|
||||
return std::make_tuple(1, 8, vk::Format::eR32G32Uint);
|
||||
case SHAttribFormat::UINT32_3D:
|
||||
return std::make_tuple(1, 12, vk::Format::eR32G32B32Uint);
|
||||
case SHAttribFormat::UINT32_4D:
|
||||
return std::make_tuple(1, 16, vk::Format::eR32G32B32A32Uint);
|
||||
}
|
||||
return std::make_tuple(0, 0, vk::Format::eR32Sfloat);
|
||||
}
|
||||
|
|
|
@ -5,9 +5,13 @@ namespace SHADE
|
|||
{
|
||||
enum class SH_PIPELINE_TYPE
|
||||
{
|
||||
GRAPHICS,
|
||||
GRAPHICS = 0,
|
||||
COMPUTE,
|
||||
RAY_TRACING,
|
||||
NUM_TYPES,
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -4,6 +4,7 @@
|
|||
#include "Graphics/Shaders/SHVkShaderModule.h"
|
||||
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraph.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -171,6 +172,29 @@ namespace SHADE
|
|||
|
||||
void SHVkPipeline::CreateComputePipeline(void) noexcept
|
||||
{
|
||||
auto shaderModule = pipelineLayout->GetShaderModules()[0];
|
||||
|
||||
vk::PipelineShaderStageCreateInfo shaderStageCreateInfo
|
||||
{
|
||||
.stage = vk::ShaderStageFlagBits::eCompute,
|
||||
.module = shaderModule->GetVkShaderModule(),
|
||||
.pName = shaderModule->GetEntryPoint().c_str(),
|
||||
};
|
||||
|
||||
vk::ComputePipelineCreateInfo cpCreateInfo
|
||||
{
|
||||
.flags = {},
|
||||
.stage = shaderStageCreateInfo,
|
||||
.layout = pipelineLayout->GetVkPipelineLayout(),
|
||||
};
|
||||
|
||||
if (auto result = logicalDeviceHdl->GetVkLogicalDevice().createComputePipelines({}, 1, &cpCreateInfo, nullptr, &vkPipeline); result != vk::Result::eSuccess)
|
||||
SHVulkanDebugUtil::ReportVkError(result, "Failed to create Compute Pipeline. ");
|
||||
else
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created a Compute Pipeline. ");
|
||||
created = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -245,7 +269,7 @@ namespace SHADE
|
|||
, logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
||||
, pipelineLayout { rhs.pipelineLayout }
|
||||
{
|
||||
vkPipeline = VK_NULL_HANDLE;
|
||||
rhs.vkPipeline = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -285,6 +309,7 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
SHVkPipeline::~SHVkPipeline(void) noexcept
|
||||
{
|
||||
if (vkPipeline)
|
||||
logicalDeviceHdl->GetVkLogicalDevice().destroyPipeline(vkPipeline, nullptr);
|
||||
}
|
||||
|
||||
|
@ -313,7 +338,7 @@ namespace SHADE
|
|||
created = rhs.created;
|
||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||
|
||||
vkPipeline = VK_NULL_HANDLE;
|
||||
rhs.vkPipeline = VK_NULL_HANDLE;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -399,18 +424,7 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
vk::PipelineBindPoint SHVkPipeline::GetPipelineBindPoint(void) const noexcept
|
||||
{
|
||||
switch (pipelineType)
|
||||
{
|
||||
case SH_PIPELINE_TYPE::GRAPHICS:
|
||||
return vk::PipelineBindPoint::eGraphics;
|
||||
case SH_PIPELINE_TYPE::COMPUTE:
|
||||
return vk::PipelineBindPoint::eCompute;
|
||||
break;
|
||||
default:
|
||||
return vk::PipelineBindPoint::eGraphics;
|
||||
break;
|
||||
|
||||
}
|
||||
return SHVkUtil::GetPipelineBindPointFromType(pipelineType);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -450,4 +464,9 @@ namespace SHADE
|
|||
return pipelineLayout;
|
||||
}
|
||||
|
||||
SH_PIPELINE_TYPE SHVkPipeline::GetPipelineType(void) const noexcept
|
||||
{
|
||||
return pipelineType;
|
||||
}
|
||||
|
||||
}
|
|
@ -77,6 +77,7 @@ namespace SHADE
|
|||
vk::Pipeline GetVkPipeline (void) const noexcept;
|
||||
bool GetIsCreated (void) const noexcept;
|
||||
Handle<SHVkPipelineLayout> GetPipelineLayout (void) const noexcept;
|
||||
SH_PIPELINE_TYPE GetPipelineType (void) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -216,9 +216,18 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHVkPipelineLayout::PrepareVkDescriptorSetLayouts(void) noexcept
|
||||
{
|
||||
// pipeline layouts contain global layouts first, then layouts for allocation
|
||||
descriptorSetLayoutsPipeline.reserve(descriptorSetLayoutsAllocate.size() + descriptorSetLayoutsGlobal.size());
|
||||
vkDescriptorSetLayoutsPipeline.reserve(descriptorSetLayoutsAllocate.size() + descriptorSetLayoutsGlobal.size());
|
||||
|
||||
// Settle allocate layouts first
|
||||
// First we insert the global layouts
|
||||
for (auto const& layout : descriptorSetLayoutsGlobal)
|
||||
{
|
||||
descriptorSetLayoutsPipeline.emplace_back(layout);
|
||||
//vkDescriptorSetLayoutsPipeline.emplace_back(layout->GetVkHandle());
|
||||
}
|
||||
|
||||
// Then the allocate layouts
|
||||
vkDescriptorSetLayoutsAllocate.reserve(descriptorSetLayoutsAllocate.size());
|
||||
for (auto const& layout : descriptorSetLayoutsAllocate)
|
||||
{
|
||||
|
@ -226,18 +235,13 @@ namespace SHADE
|
|||
vkDescriptorSetLayoutsAllocate.emplace_back(layout->GetVkHandle());
|
||||
}
|
||||
|
||||
// pipeline layouts contain global layouts first, then layouts for allocation
|
||||
vkDescriptorSetLayoutsPipeline.reserve(descriptorSetLayoutsAllocate.size() + descriptorSetLayoutsGlobal.size());
|
||||
|
||||
// First we insert the global layouts
|
||||
for (auto const& layout : descriptorSetLayoutsGlobal)
|
||||
for (auto const& layout : descriptorSetLayoutsPipeline)
|
||||
{
|
||||
descriptorSetLayoutsPipeline.emplace_back(layout);
|
||||
vkDescriptorSetLayoutsPipeline.emplace_back(layout->GetVkHandle());
|
||||
}
|
||||
|
||||
// Then we append layouts for allocation at the back of the vector
|
||||
std::copy(vkDescriptorSetLayoutsAllocate.begin(), vkDescriptorSetLayoutsAllocate.end(), std::back_inserter(vkDescriptorSetLayoutsPipeline));
|
||||
//std::copy(vkDescriptorSetLayoutsAllocate.begin(), vkDescriptorSetLayoutsAllocate.end(), std::back_inserter(vkDescriptorSetLayoutsPipeline));
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -294,6 +298,7 @@ namespace SHADE
|
|||
, descriptorSetLayoutsGlobal{pipelineLayoutParams.globalDescSetLayouts } // do a copy, some other pipeline layout might need this
|
||||
, descriptorSetLayoutsAllocate{}
|
||||
, vkDescriptorSetLayoutsAllocate{}
|
||||
, descriptorSetLayoutsPipeline{}
|
||||
, vkDescriptorSetLayoutsPipeline{}
|
||||
{
|
||||
for (auto& mod : shaderModules)
|
||||
|
@ -318,6 +323,7 @@ namespace SHADE
|
|||
, descriptorSetLayoutsGlobal{}
|
||||
, descriptorSetLayoutsAllocate{}
|
||||
, vkDescriptorSetLayoutsAllocate{}
|
||||
, descriptorSetLayoutsPipeline{}
|
||||
, vkDescriptorSetLayoutsPipeline{}
|
||||
|
||||
{
|
||||
|
@ -368,7 +374,8 @@ namespace SHADE
|
|||
, descriptorSetLayoutsGlobal {std::move (rhs.descriptorSetLayoutsGlobal)}
|
||||
, descriptorSetLayoutsAllocate {std::move (rhs.descriptorSetLayoutsAllocate)}
|
||||
, vkDescriptorSetLayoutsAllocate{std::move (rhs.vkDescriptorSetLayoutsAllocate)}
|
||||
, vkDescriptorSetLayoutsPipeline{std::move (rhs.vkDescriptorSetLayoutsAllocate)}
|
||||
, descriptorSetLayoutsPipeline { std::move(rhs.descriptorSetLayoutsPipeline) }
|
||||
, vkDescriptorSetLayoutsPipeline{ std::move(rhs.vkDescriptorSetLayoutsPipeline) }
|
||||
{
|
||||
rhs.vkPipelineLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
|
@ -441,12 +448,12 @@ namespace SHADE
|
|||
return {};
|
||||
}
|
||||
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> SHVkPipelineLayout::GetDescriptorSetLayoutsPipeline(void) const noexcept
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& SHVkPipelineLayout::GetDescriptorSetLayoutsPipeline(void) const noexcept
|
||||
{
|
||||
return descriptorSetLayoutsPipeline;
|
||||
}
|
||||
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> SHVkPipelineLayout::GetDescriptorSetLayoutsAllocate(void) const noexcept
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& SHVkPipelineLayout::GetDescriptorSetLayoutsAllocate(void) const noexcept
|
||||
{
|
||||
return descriptorSetLayoutsAllocate;
|
||||
}
|
||||
|
@ -464,7 +471,8 @@ namespace SHADE
|
|||
descriptorSetLayoutsGlobal = std::move(rhs.descriptorSetLayoutsGlobal);
|
||||
descriptorSetLayoutsAllocate = std::move(rhs.descriptorSetLayoutsAllocate);
|
||||
vkDescriptorSetLayoutsAllocate = std::move(rhs.vkDescriptorSetLayoutsAllocate);
|
||||
vkDescriptorSetLayoutsPipeline = std::move(rhs.vkDescriptorSetLayoutsAllocate);
|
||||
descriptorSetLayoutsPipeline = std::move(rhs.descriptorSetLayoutsPipeline);
|
||||
vkDescriptorSetLayoutsPipeline = std::move(rhs.vkDescriptorSetLayoutsPipeline);
|
||||
|
||||
rhs.vkPipelineLayout = VK_NULL_HANDLE;
|
||||
|
||||
|
|
|
@ -78,8 +78,8 @@ namespace SHADE
|
|||
vk::PipelineLayout GetVkPipelineLayout (void) const noexcept;
|
||||
SHPushConstantInterface const& GetPushConstantInterface (void) const noexcept;
|
||||
Handle<SHShaderBlockInterface> GetShaderBlockInterface (uint32_t set, uint32_t binding, vk::ShaderStageFlagBits shaderStage) const noexcept;
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> GetDescriptorSetLayoutsPipeline(void) const noexcept;
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> GetDescriptorSetLayoutsAllocate(void) const noexcept;
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescriptorSetLayoutsPipeline(void) const noexcept;
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescriptorSetLayoutsAllocate(void) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -10,6 +10,8 @@ namespace SHADE
|
|||
DEPTH = 0x04,
|
||||
STENCIL = 0x08,
|
||||
DEPTH_STENCIL = 0x10,
|
||||
INPUT = 0x20
|
||||
INPUT = 0x20,
|
||||
STORAGE = 0x40
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "SHAttachmentDescInitParams.h"
|
||||
#include "SHRenderGraphStorage.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -52,12 +54,12 @@ namespace SHADE
|
|||
// If we set to
|
||||
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
|
||||
{
|
||||
w = swapchainHdl->GetSwapchainImage(0)->GetWidth();
|
||||
h = swapchainHdl->GetSwapchainImage(0)->GetHeight();
|
||||
format = swapchainHdl->GetSurfaceFormatKHR().format;
|
||||
w = renderGraphStorage->swapchain->GetSwapchainImage(0)->GetWidth();
|
||||
h = renderGraphStorage->swapchain->GetSwapchainImage(0)->GetHeight();
|
||||
format = renderGraphStorage->swapchain->GetSurfaceFormatKHR().format;
|
||||
}
|
||||
|
||||
graphResources.try_emplace(resourceName, resourceManager->Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags));
|
||||
renderGraphStorage->graphResources->try_emplace(resourceName, resourceManager->Create<SHRenderGraphResource>(renderGraphStorage, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags));
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -77,36 +79,38 @@ namespace SHADE
|
|||
|
||||
for (uint32_t i = 0; auto& node : nodes)
|
||||
{
|
||||
// key is handle ID, value is pair (first is initial layout, second is final layout).
|
||||
std::unordered_map<uint32_t, vk::ImageLayout> resourceAttLayouts;
|
||||
// key is handle ID, value is final layout.
|
||||
std::unordered_map<uint32_t, vk::ImageLayout> resourceAttFinalLayouts;
|
||||
if (node->subpasses.empty())
|
||||
{
|
||||
SHLOG_ERROR("Node does not contain a subpass. Cannot configure attachment descriptions as a result. ");
|
||||
return;
|
||||
}
|
||||
|
||||
// attempt to get all final layouts for all resources
|
||||
for (auto& subpass : node->subpasses)
|
||||
{
|
||||
for (auto& color : subpass->colorReferences)
|
||||
{
|
||||
// If final renderpass and attachment is a COLOR_PRESENT resource, make resource transition to present after last subpass
|
||||
if (i == nodes.size() - 1 && (node->attResources[color.attachment]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)))
|
||||
resourceAttLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR;
|
||||
resourceAttFinalLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR;
|
||||
else
|
||||
resourceAttLayouts[color.attachment] = color.layout;
|
||||
resourceAttFinalLayouts[color.attachment] = color.layout;
|
||||
}
|
||||
|
||||
for (auto& depth : subpass->depthReferences)
|
||||
resourceAttLayouts[depth.attachment] = depth.layout;
|
||||
resourceAttFinalLayouts[depth.attachment] = depth.layout;
|
||||
|
||||
for (auto& input : subpass->inputReferences)
|
||||
resourceAttLayouts[input.attachment] = input.layout;
|
||||
resourceAttFinalLayouts[input.attachment] = input.layout;
|
||||
}
|
||||
|
||||
for (uint32_t j = 0; j < node->attachmentDescriptions.size(); ++j)
|
||||
{
|
||||
auto& att = node->attachmentDescriptions[j];
|
||||
att.initialLayout = vk::ImageLayout::eUndefined;
|
||||
att.finalLayout = resourceAttLayouts[j];
|
||||
att.finalLayout = resourceAttFinalLayouts[j];
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
@ -138,6 +142,9 @@ namespace SHADE
|
|||
attDesc.loadOp = vk::AttachmentLoadOp::eLoad;
|
||||
predAttDesc.storeOp = vk::AttachmentStoreOp::eStore;
|
||||
|
||||
attDesc.stencilLoadOp = vk::AttachmentLoadOp::eLoad;
|
||||
attDesc.stencilStoreOp = vk::AttachmentStoreOp::eStore;
|
||||
|
||||
// TODO: Stencil load and store
|
||||
|
||||
// When an image is done being used in a renderpass, the image layout will end up being the finalLayout
|
||||
|
@ -292,6 +299,9 @@ namespace SHADE
|
|||
dep.dstAccessMask = dstAccess;
|
||||
|
||||
dep.srcStageMask = srcStage;
|
||||
|
||||
// initialize input descriptors
|
||||
node->subpasses[i]->CreateInputDescriptors();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -343,10 +353,18 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept
|
||||
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept
|
||||
{
|
||||
logicalDeviceHdl = logicalDevice;
|
||||
swapchainHdl = swapchain;
|
||||
resourceManager = std::make_shared<SHResourceHub>();
|
||||
|
||||
renderGraphStorage = resourceManager->Create<SHRenderGraphStorage>();
|
||||
renderGraphStorage->graphResources = resourceManager->Create<std::unordered_map<std::string, Handle<SHRenderGraphResource>>>();
|
||||
|
||||
renderGraphStorage->logicalDevice = logicalDevice;
|
||||
renderGraphStorage->swapchain = swapchain;
|
||||
|
||||
renderGraphStorage->resourceManager = resourceManager;
|
||||
renderGraphStorage->descriptorPool = logicalDevice->CreateDescriptorPools();
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -361,21 +379,16 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraph::SHRenderGraph(void) noexcept
|
||||
: logicalDeviceHdl{ }
|
||||
, swapchainHdl{ }
|
||||
: renderGraphStorage{}
|
||||
, nodes{}
|
||||
, graphResources{}
|
||||
, resourceManager{nullptr}
|
||||
{
|
||||
resourceManager = std::make_shared<SHResourceHub>();
|
||||
}
|
||||
|
||||
SHRenderGraph::SHRenderGraph(SHRenderGraph&& rhs) noexcept
|
||||
: logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
||||
, swapchainHdl{ rhs.swapchainHdl }
|
||||
: renderGraphStorage{ rhs.renderGraphStorage }
|
||||
, nodeIndexing{ std::move(rhs.nodeIndexing) }
|
||||
, nodes{ std::move(rhs.nodes) }
|
||||
, graphResources{ std::move(rhs.graphResources) }
|
||||
, resourceManager{ std::move(rhs.resourceManager) }
|
||||
{
|
||||
|
||||
|
@ -386,11 +399,9 @@ namespace SHADE
|
|||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||
swapchainHdl = rhs.swapchainHdl;
|
||||
renderGraphStorage = rhs.renderGraphStorage;
|
||||
nodeIndexing = std::move(rhs.nodeIndexing);
|
||||
nodes = std::move(rhs.nodes);
|
||||
graphResources = std::move(rhs.graphResources);
|
||||
resourceManager = std::move(rhs.resourceManager);
|
||||
|
||||
return *this;
|
||||
|
@ -426,12 +437,12 @@ namespace SHADE
|
|||
for (auto const& instruction : resourceInstruction)
|
||||
{
|
||||
// If the resource that the new node is requesting for exists, allow the graph to reference it
|
||||
if (graphResources.contains(instruction.resourceName))
|
||||
if (renderGraphStorage->graphResources->contains(instruction.resourceName))
|
||||
{
|
||||
descInitParams.push_back(
|
||||
{
|
||||
.resourceHdl = graphResources.at(instruction.resourceName),
|
||||
.dontClearOnLoad = false,
|
||||
.resourceHdl = renderGraphStorage->graphResources->at(instruction.resourceName),
|
||||
.dontClearOnLoad = instruction.dontClearOnLoad,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
@ -456,7 +467,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
nodes.emplace_back(resourceManager->Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(descInitParams), std::move(predecessors), &graphResources));
|
||||
nodes.emplace_back(resourceManager->Create<SHRenderGraphNode>(renderGraphStorage, std::move(descInitParams), std::move(predecessors)));
|
||||
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
|
||||
return nodes.at(nodeIndexing[nodeName]);
|
||||
}
|
||||
|
@ -476,12 +487,31 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHRenderGraph::Generate(void) noexcept
|
||||
{
|
||||
CheckForNodeComputes();
|
||||
ConfigureAttachmentDescriptions();
|
||||
ConfigureSubpasses();
|
||||
ConfigureRenderpasses();
|
||||
ConfigureFramebuffers();
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
This function goes through all renderpasses and checks for existence of
|
||||
node computes. If they exist, adds dummy subpasses to transition resources
|
||||
into general.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::CheckForNodeComputes(void) noexcept
|
||||
{
|
||||
for (auto& node : nodes)
|
||||
{
|
||||
node->AddDummySubpassIfNeeded();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
||||
// better way to manage these
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
|
@ -501,7 +531,7 @@ namespace SHADE
|
|||
void SHRenderGraph::HandleResize(uint32_t newWidth, uint32_t newHeight) noexcept
|
||||
{
|
||||
// resize resources
|
||||
for (auto& [name, resource]: graphResources)
|
||||
for (auto& [name, resource] : *renderGraphStorage->graphResources)
|
||||
resource->HandleResize(newWidth, newHeight);
|
||||
|
||||
for (auto& node : nodes)
|
||||
|
@ -521,9 +551,9 @@ namespace SHADE
|
|||
|
||||
Handle<SHRenderGraphResource> SHRenderGraph::GetRenderGraphResource(std::string const& resourceName) const noexcept
|
||||
{
|
||||
if (graphResources.contains(resourceName))
|
||||
if (renderGraphStorage->graphResources->contains(resourceName))
|
||||
{
|
||||
return graphResources.at(resourceName);
|
||||
return renderGraphStorage->graphResources->at(resourceName);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
|
|
@ -30,7 +30,8 @@ namespace SHADE
|
|||
class SHVkCommandBuffer;
|
||||
class SHRenderGraphNode;
|
||||
class SHGraphicsGlobalData;
|
||||
|
||||
class SHVkDescriptorPool;
|
||||
class SHRenderGraphStorage;
|
||||
|
||||
class SH_API SHRenderGraph
|
||||
{
|
||||
|
@ -56,10 +57,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHVkLogicalDevice> logicalDeviceHdl;
|
||||
|
||||
//! swapchain used for querying image count
|
||||
Handle<SHVkSwapchain> swapchainHdl;
|
||||
Handle<SHRenderGraphStorage> renderGraphStorage;
|
||||
|
||||
//! For indexing render graph node container
|
||||
std::map<std::string, uint32_t> nodeIndexing;
|
||||
|
@ -67,9 +66,6 @@ namespace SHADE
|
|||
//! Render graph nodes
|
||||
std::vector<Handle<SHRenderGraphNode>> nodes;
|
||||
|
||||
//! Resources that exist for the entire render graph
|
||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> graphResources;
|
||||
|
||||
//! Resource library for graph handles
|
||||
std::shared_ptr<SHResourceHub> resourceManager;
|
||||
|
||||
|
@ -85,13 +81,14 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
||||
void Init (Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept;
|
||||
void AddResource(std::string resourceName, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageUsageFlagBits usageFlags = {}, vk::ImageCreateFlagBits createFlags = {});
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<ResourceInstruction> resourceInstruction, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
|
||||
void Generate (void) noexcept;
|
||||
void CheckForNodeComputes (void) noexcept;
|
||||
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void FinaliseBatch (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void HandleResize (uint32_t newWidth, uint32_t newHeight) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -6,6 +6,9 @@
|
|||
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
#include "SHSubpass.h"
|
||||
#include "SHRenderGraphStorage.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -21,7 +24,7 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHRenderGraphNode::CreateRenderpass(void) noexcept
|
||||
{
|
||||
renderpass = logicalDeviceHdl->CreateRenderpass(attachmentDescriptions, spDescs, spDeps);
|
||||
renderpass = graphStorage->logicalDevice->CreateRenderpass(attachmentDescriptions, spDescs, spDeps);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -53,7 +56,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
framebuffers[i] = logicalDeviceHdl->CreateFramebuffer(renderpass, imageViews, fbWidth, fbHeight);
|
||||
framebuffers[i] = graphStorage->logicalDevice->CreateFramebuffer(renderpass, imageViews, fbWidth, fbHeight);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -79,9 +82,18 @@ namespace SHADE
|
|||
fbHeight = attResources[j]->height;
|
||||
}
|
||||
|
||||
|
||||
framebuffers[i]->HandleResize(renderpass, imageViews, fbWidth, fbHeight);
|
||||
}
|
||||
|
||||
for (auto& subpass : subpasses)
|
||||
{
|
||||
subpass->HandleResize();
|
||||
}
|
||||
|
||||
for (auto& nodeCompute : nodeComputes)
|
||||
{
|
||||
nodeCompute->HandleResize();
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -104,8 +116,8 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphNode::SHRenderGraphNode(std::shared_ptr<SHResourceHub> rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||
: logicalDeviceHdl{ logicalDevice }
|
||||
SHRenderGraphNode::SHRenderGraphNode(Handle<SHRenderGraphStorage> renderGraphStorage, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors) noexcept
|
||||
: graphStorage{ renderGraphStorage}
|
||||
, renderpass{}
|
||||
, framebuffers{}
|
||||
, prereqNodes{ std::move(predecessors) }
|
||||
|
@ -115,11 +127,10 @@ namespace SHADE
|
|||
, subpasses{}
|
||||
, executed{ false }
|
||||
, configured{ false }
|
||||
, resourceManager{ rm }
|
||||
, ptrToResources{ resources }
|
||||
, nodeComputes{}
|
||||
{
|
||||
// pipeline library initialization
|
||||
pipelineLibrary.Init(logicalDeviceHdl);
|
||||
pipelineLibrary.Init(graphStorage->logicalDevice);
|
||||
|
||||
// Store all the handles to resources
|
||||
attResources.reserve (attDescInitParams.size());
|
||||
|
@ -155,15 +166,14 @@ namespace SHADE
|
|||
if (!containsSwapchainImage)
|
||||
framebuffers.resize(1);
|
||||
else
|
||||
framebuffers.resize(swapchain->GetNumImages());
|
||||
framebuffers.resize(graphStorage->swapchain->GetNumImages());
|
||||
|
||||
// At this point, we could configure framebuffers if we had the renderpass object but we don't so their creation has to be
|
||||
// deferred to when renderpasses are also created.
|
||||
}
|
||||
|
||||
SHRenderGraphNode::SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept
|
||||
: resourceManager{ std::move (rhs.resourceManager) }
|
||||
, logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
||||
: graphStorage{ rhs.graphStorage}
|
||||
, renderpass{ rhs.renderpass }
|
||||
, framebuffers{ std::move(rhs.framebuffers) }
|
||||
, prereqNodes{ std::move(rhs.prereqNodes) }
|
||||
|
@ -174,11 +184,11 @@ namespace SHADE
|
|||
, subpassIndexing{ std::move(rhs.subpassIndexing) }
|
||||
, configured{ rhs.configured }
|
||||
, executed{ rhs.executed }
|
||||
, ptrToResources{ rhs.ptrToResources }
|
||||
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
|
||||
, batcher{ std::move(rhs.batcher) }
|
||||
, spDescs{ std::move(rhs.spDescs) }
|
||||
, spDeps{ std::move(rhs.spDeps) }
|
||||
, nodeComputes{ std::move(rhs.nodeComputes) }
|
||||
|
||||
{
|
||||
rhs.renderpass = {};
|
||||
|
@ -189,8 +199,7 @@ namespace SHADE
|
|||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
resourceManager = std::move(rhs.resourceManager);
|
||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||
graphStorage = rhs.graphStorage;
|
||||
renderpass = rhs.renderpass;
|
||||
framebuffers = std::move(rhs.framebuffers);
|
||||
prereqNodes = std::move(rhs.prereqNodes);
|
||||
|
@ -199,11 +208,11 @@ namespace SHADE
|
|||
subpasses = std::move(rhs.subpasses);
|
||||
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
|
||||
subpassIndexing = std::move(rhs.subpassIndexing);
|
||||
ptrToResources = std::move(rhs.ptrToResources);
|
||||
pipelineLibrary = std::move(rhs.pipelineLibrary);
|
||||
batcher = std::move(rhs.batcher);
|
||||
spDescs = std::move(rhs.spDescs);
|
||||
spDeps = std::move(rhs.spDeps);
|
||||
nodeComputes = std::move(rhs.nodeComputes);
|
||||
|
||||
|
||||
rhs.renderpass = {};
|
||||
|
@ -235,10 +244,10 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Add subpass to container and create mapping for it
|
||||
subpasses.emplace_back(resourceManager->Create<SHSubpass>(GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
|
||||
subpasses.emplace_back(graphStorage->resourceManager->Create<SHSubpass>(graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()), &resourceAttachmentMapping));
|
||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||
Handle<SHSubpass> subpass = subpasses.back();
|
||||
subpass->Init(*resourceManager);
|
||||
subpass->Init(*graphStorage->resourceManager);
|
||||
|
||||
// Register the SuperBatch
|
||||
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
|
||||
|
@ -246,21 +255,84 @@ namespace SHADE
|
|||
return subpass;
|
||||
}
|
||||
|
||||
Handle<SHRenderGraphNodeCompute> SHRenderGraphNode::AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, float numWorkGroupScale/* = 1.0f*/) noexcept
|
||||
{
|
||||
// Look for the required resources in the graph
|
||||
std::vector<Handle<SHRenderGraphResource>> nodeComputeResources{};
|
||||
nodeComputeResources.reserve(resources.size());
|
||||
|
||||
for (auto& resourceName : resources)
|
||||
{
|
||||
auto resource = graphStorage->graphResources->at(resourceName);
|
||||
nodeComputeResources.push_back(resource);
|
||||
}
|
||||
|
||||
// Create the subpass compute with the resources
|
||||
auto nodeCompute = graphStorage->resourceManager->Create<SHRenderGraphNodeCompute>(graphStorage, computeShaderModule, std::move(nodeComputeResources));
|
||||
nodeComputes.push_back(nodeCompute);
|
||||
|
||||
return nodeCompute;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
This function checks all node computes and adds a subpass to transition
|
||||
all needed resources to general.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::AddDummySubpassIfNeeded(void) noexcept
|
||||
{
|
||||
if (!nodeComputes.empty())
|
||||
{
|
||||
// we save the resource names involved
|
||||
std::unordered_set<std::string> resourcesInvolved;
|
||||
for (auto& compute : nodeComputes)
|
||||
{
|
||||
for (auto& resource : compute->resources)
|
||||
{
|
||||
resourcesInvolved.emplace(resource->GetName());
|
||||
}
|
||||
}
|
||||
|
||||
// insert them all for a subpass to transition them. This subpass is the last subpass
|
||||
auto dummySubpass = AddSubpass("dummy");
|
||||
for (auto& resource : resourcesInvolved)
|
||||
{
|
||||
dummySubpass->AddGeneralInput(resource);
|
||||
|
||||
if (SHVkUtil::IsDepthStencilAttachment(graphStorage->graphResources->at(resource)->GetResourceFormat()))
|
||||
dummySubpass->AddGeneralDepthOutput(resource);
|
||||
else
|
||||
dummySubpass->AddGeneralColorOutput(resource);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||
{
|
||||
frameIndex = (framebuffers.size() > 1) ? frameIndex : 0;
|
||||
commandBuffer->BeginRenderpass(renderpass, framebuffers[frameIndex]);
|
||||
uint32_t framebufferIndex = (framebuffers.size() > 1) ? frameIndex : 0;
|
||||
commandBuffer->BeginRenderpass(renderpass, framebuffers[framebufferIndex]);
|
||||
|
||||
for (uint32_t i = 0; i < subpasses.size(); ++i)
|
||||
{
|
||||
subpasses[i]->Execute(commandBuffer, descPool, frameIndex);
|
||||
|
||||
// Go to next subpass if not last subpass
|
||||
if (i != subpasses.size() - 1)
|
||||
if (i != static_cast<uint32_t>(subpasses.size()) - 1u)
|
||||
commandBuffer->NextSubpass();
|
||||
}
|
||||
|
||||
commandBuffer->EndRenderpass();
|
||||
|
||||
|
||||
// Execute all subpass computes
|
||||
for (auto& sbCompute : nodeComputes)
|
||||
{
|
||||
sbCompute->Execute(commandBuffer, frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHRenderGraphNode::GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept
|
||||
|
@ -273,10 +345,10 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetDrawPipline(vsFsPair);
|
||||
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetGraphicsPipeline(vsFsPair);
|
||||
if (!pipeline)
|
||||
{
|
||||
pipeline = pipelineLibrary.CreateDrawPipeline
|
||||
pipeline = pipelineLibrary.CreateGraphicsPipelines
|
||||
(
|
||||
vsFsPair,
|
||||
renderpass,
|
||||
|
@ -289,7 +361,7 @@ namespace SHADE
|
|||
|
||||
void SHRenderGraphNode::FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||
{
|
||||
batcher.FinaliseBatches(logicalDeviceHdl, descPool, frameIndex);
|
||||
batcher.FinaliseBatches(graphStorage->logicalDevice, descPool, frameIndex);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
|
|
@ -19,6 +19,9 @@ namespace SHADE
|
|||
class SHVkLogicalDevice;
|
||||
class SHVkRenderpass;
|
||||
class SHVkDescriptorPool;
|
||||
class SHGraphicsGlobalData;
|
||||
class SHRenderGraphStorage;
|
||||
class SHRenderGraphNodeCompute;
|
||||
|
||||
class SH_API SHRenderGraphNode : public ISelfHandle<SHRenderGraphNode>
|
||||
{
|
||||
|
@ -26,10 +29,9 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
std::shared_ptr<SHResourceHub> resourceManager;
|
||||
|
||||
//! For Vulkan object creation
|
||||
Handle<SHVkLogicalDevice> logicalDeviceHdl;
|
||||
//Handle<SHVkLogicalDevice> logicalDeviceHdl;
|
||||
Handle<SHRenderGraphStorage> graphStorage;
|
||||
|
||||
//! Each node will have a renderpass and each renderpass will have its own subpasses.
|
||||
//! These subpasses will execute sequentially.
|
||||
|
@ -63,12 +65,13 @@ namespace SHADE
|
|||
//! For indexing subpasses
|
||||
std::map<std::string, uint32_t> subpassIndexing;
|
||||
|
||||
//! Pointer to resources in the render graph (for getting handle IDs)
|
||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
|
||||
|
||||
//! Every renderpass will require a pipeline library that will contain pipelines compatible with this renderpass
|
||||
SHPipelineLibrary pipelineLibrary;
|
||||
|
||||
//! Sometimes we want the subpass to do something to the images instead
|
||||
//! of drawing objects on the image (i.e. compute).
|
||||
std::vector<Handle<SHRenderGraphNodeCompute>> nodeComputes;
|
||||
|
||||
//! Whether or not the node has finished execution
|
||||
bool executed;
|
||||
|
||||
|
@ -77,6 +80,7 @@ namespace SHADE
|
|||
|
||||
SHBatcher batcher;
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -88,7 +92,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHRenderGraphNode(std::shared_ptr<SHResourceHub> rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept;
|
||||
SHRenderGraphNode(Handle<SHRenderGraphStorage> renderGraphStorage, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors) noexcept;
|
||||
SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept;
|
||||
SHRenderGraphNode& operator= (SHRenderGraphNode&& rhs) noexcept;
|
||||
|
||||
|
@ -96,6 +100,9 @@ namespace SHADE
|
|||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHSubpass> AddSubpass(std::string subpassName) noexcept;
|
||||
Handle<SHRenderGraphNodeCompute> AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, float numWorkGroupScale = 1.0f) noexcept;
|
||||
void AddDummySubpassIfNeeded (void) noexcept;
|
||||
|
||||
// TODO: RemoveSubpass()
|
||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||
Handle<SHVkPipeline> GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept;
|
||||
|
|
|
@ -0,0 +1,109 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHRenderGraphNodeCompute.h"
|
||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "SHRenderGraphStorage.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHRenderGraphNodeCompute::SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, float inNumWorkGroupScale/* = 1.0f*/) noexcept
|
||||
: computePipeline{}
|
||||
, pipelineLayout{}
|
||||
, resources{}
|
||||
, groupSizeX{0}
|
||||
, groupSizeY{0}
|
||||
, numWorkGroupScale {std::clamp(inNumWorkGroupScale, 0.0f, 1.0f)}
|
||||
{
|
||||
SHPipelineLayoutParams pipelineLayoutParams
|
||||
{
|
||||
.shaderModules = {computeShaderModule},
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||
};
|
||||
|
||||
// Create pipeline layout from parameters
|
||||
pipelineLayout = graphStorage->logicalDevice->CreatePipelineLayout (pipelineLayoutParams);
|
||||
|
||||
// Create the compute pipeline
|
||||
computePipeline = graphStorage->logicalDevice->CreateComputePipeline(pipelineLayout);
|
||||
|
||||
// and construct it
|
||||
computePipeline->ConstructPipeline();
|
||||
|
||||
// save the resources
|
||||
resources = std::move (subpassComputeResources);
|
||||
|
||||
//Get the descriptor set layouts required to allocate. We only want the ones for allocate because
|
||||
//global descriptors are already bound in the main system.
|
||||
auto const& layouts = computePipeline->GetPipelineLayout()->GetDescriptorSetLayoutsAllocate();
|
||||
|
||||
//Variable counts for the descriptor sets (all should be 1).
|
||||
std::vector<uint32_t> variableCounts{ static_cast<uint32_t>(layouts.size()) };
|
||||
std::fill(variableCounts.begin(), variableCounts.end(), 0);
|
||||
|
||||
// Allocate descriptor sets to hold the images for reading (STORAGE_IMAGE)
|
||||
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
{
|
||||
descSetGroups[i] = graphStorage->descriptorPool->Allocate(layouts, variableCounts);
|
||||
}
|
||||
|
||||
|
||||
HandleResize();
|
||||
}
|
||||
|
||||
void SHRenderGraphNodeCompute::Execute(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// bind the compute pipeline
|
||||
cmdBuffer->BindPipeline(computePipeline);
|
||||
|
||||
// bind descriptor sets
|
||||
cmdBuffer->BindDescriptorSet(descSetGroups[frameIndex], SH_PIPELINE_TYPE::COMPUTE, SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, {});
|
||||
|
||||
// dispatch compute
|
||||
cmdBuffer->ComputeDispatch(groupSizeX, groupSizeY, 1);
|
||||
|
||||
// TODO: barrier
|
||||
|
||||
}
|
||||
|
||||
void SHRenderGraphNodeCompute::HandleResize(void) noexcept
|
||||
{
|
||||
// Get the layout for the render graph resource. We can index it this way because the container returned is a container of layouts that includes the global ones
|
||||
auto pipelineDescSetLayouts = computePipeline->GetPipelineLayout()->GetDescriptorSetLayoutsPipeline()[SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE];
|
||||
|
||||
// everything below here needs resizing
|
||||
for (uint32_t frameIndex = 0; frameIndex < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++frameIndex)
|
||||
{
|
||||
uint32_t i = 0;
|
||||
|
||||
// loop through bindings and write descriptor sets
|
||||
for (auto& binding : pipelineDescSetLayouts->GetBindings())
|
||||
{
|
||||
uint32_t imageIndex = (resources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) ? frameIndex : 0;
|
||||
|
||||
SHVkDescriptorSetGroup::viewSamplerLayout vsl = std::make_tuple(resources[i]->GetImageView(imageIndex), Handle<SHVkSampler>{}, vk::ImageLayout::eGeneral);
|
||||
descSetGroups[frameIndex]->ModifyWriteDescImage(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint, { &vsl, 1 });
|
||||
descSetGroups[frameIndex]->UpdateDescriptorSetImages(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint);
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
// Get the group size from the max width and height
|
||||
uint32_t maxWidth = 0, maxHeight = 0;
|
||||
for (auto& resource : resources)
|
||||
{
|
||||
maxWidth = std::max(resource->GetWidth(), maxWidth);
|
||||
maxHeight = std::max(resource->GetHeight(), maxHeight);
|
||||
}
|
||||
|
||||
groupSizeX = maxWidth / workGroupSizeX;
|
||||
groupSizeY = maxHeight / workGroupSizeY;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
#pragma once
|
||||
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include <initializer_list>
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHVkPipeline;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkPipelineLayout;
|
||||
class SHRenderGraphStorage;
|
||||
class SHRenderGraphResource;
|
||||
class SHVkShaderModule;
|
||||
class SHVkCommandBuffer;
|
||||
|
||||
class SHRenderGraphNodeCompute
|
||||
{
|
||||
private:
|
||||
static constexpr uint32_t workGroupSizeX = 16;
|
||||
static constexpr uint32_t workGroupSizeY = 16;
|
||||
|
||||
//! To run the dispatch command
|
||||
Handle<SHVkPipeline> computePipeline;
|
||||
|
||||
//! Pipeline layout for the pipeline creation
|
||||
Handle<SHVkPipelineLayout> pipelineLayout;
|
||||
|
||||
//! Descriptor set group to hold the images for reading (STORAGE_IMAGE)
|
||||
std::array<Handle<SHVkDescriptorSetGroup>, SHGraphicsConstants::NUM_FRAME_BUFFERS> descSetGroups;
|
||||
|
||||
//! vector of resources needed by the subpass compute
|
||||
std::vector<Handle<SHRenderGraphResource>> resources;
|
||||
|
||||
//! X dimension work group size. Should scale with resource size.
|
||||
uint32_t groupSizeX;
|
||||
|
||||
//! Y dimension work group size
|
||||
uint32_t groupSizeY;
|
||||
|
||||
float numWorkGroupScale;
|
||||
|
||||
public:
|
||||
SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, float inNumWorkGroupScale = 1.0f) noexcept;
|
||||
|
||||
void Execute (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void HandleResize (void) noexcept;
|
||||
|
||||
friend class SHRenderGraph;
|
||||
friend class SHRenderGraphNode;
|
||||
};
|
||||
}
|
||||
|
|
@ -5,6 +5,7 @@
|
|||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "SHRenderGraphStorage.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -45,9 +46,8 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept
|
||||
: logicalDevice {logicalDevice}
|
||||
, swapchain{ swapchain }
|
||||
SHRenderGraphResource::SHRenderGraphResource(Handle<SHRenderGraphStorage> renderGraphStorage, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept
|
||||
: graphStorage{renderGraphStorage}
|
||||
, resourceTypeFlags{ }
|
||||
, resourceFormat{ format }
|
||||
, images{}
|
||||
|
@ -66,7 +66,7 @@ namespace SHADE
|
|||
SHImageViewDetails viewDetails
|
||||
{
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = swapchain->GetSurfaceFormatKHR().format,
|
||||
.format = graphStorage->swapchain->GetSurfaceFormatKHR().format,
|
||||
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.mipLevelCount = 1,
|
||||
|
@ -75,13 +75,13 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// We want an image handle for every swapchain image
|
||||
images.resize(swapchain->GetNumImages());
|
||||
imageViews.resize(swapchain->GetNumImages());
|
||||
images.resize(graphStorage->swapchain->GetNumImages());
|
||||
imageViews.resize(graphStorage->swapchain->GetNumImages());
|
||||
|
||||
for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
|
||||
for (uint32_t i = 0; i < graphStorage->swapchain->GetNumImages(); ++i)
|
||||
{
|
||||
images[i] = swapchain->GetSwapchainImage(i);
|
||||
imageViews[i] = images[i]->CreateImageView(logicalDevice, images[i], viewDetails);
|
||||
images[i] = graphStorage->swapchain->GetSwapchainImage(i);
|
||||
imageViews[i] = images[i]->CreateImageView(graphStorage->logicalDevice, images[i], viewDetails);
|
||||
}
|
||||
}
|
||||
else // if swapchain image resource
|
||||
|
@ -117,6 +117,9 @@ namespace SHADE
|
|||
usage |= vk::ImageUsageFlagBits::eInputAttachment;
|
||||
usage |= vk::ImageUsageFlagBits::eSampled;
|
||||
break;
|
||||
case SH_ATT_DESC_TYPE_FLAGS::STORAGE:
|
||||
usage |= vk::ImageUsageFlagBits::eStorage;
|
||||
break;
|
||||
case SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT:
|
||||
{
|
||||
SHLOG_ERROR ("COLOR_PRESENT cannot be with other resource type flags. ");
|
||||
|
@ -126,7 +129,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// The resource is not a swapchain image, just use the first slot of the vector
|
||||
images.push_back(logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
|
||||
images.push_back(graphStorage->logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
|
||||
|
||||
// prepare image view details
|
||||
SHImageViewDetails viewDetails
|
||||
|
@ -141,7 +144,7 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// just 1 image view created
|
||||
imageViews.push_back(images[0]->CreateImageView(logicalDevice, images[0], viewDetails));
|
||||
imageViews.push_back(images[0]->CreateImageView(graphStorage->logicalDevice, images[0], viewDetails));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -166,7 +169,7 @@ namespace SHADE
|
|||
, height{ rhs.height }
|
||||
, mipLevels{ rhs.mipLevels }
|
||||
, imageAspectFlags{ rhs.imageAspectFlags }
|
||||
, swapchain {rhs.swapchain}
|
||||
, graphStorage{rhs.graphStorage}
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -198,7 +201,7 @@ namespace SHADE
|
|||
height = rhs.height;
|
||||
mipLevels = rhs.mipLevels;
|
||||
imageAspectFlags = rhs.imageAspectFlags;
|
||||
swapchain = rhs.swapchain;
|
||||
graphStorage = rhs.graphStorage;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -247,7 +250,7 @@ namespace SHADE
|
|||
SHImageViewDetails viewDetails
|
||||
{
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = swapchain->GetSurfaceFormatKHR().format,
|
||||
.format = graphStorage->swapchain->GetSurfaceFormatKHR().format,
|
||||
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.mipLevelCount = 1,
|
||||
|
@ -255,9 +258,9 @@ namespace SHADE
|
|||
.layerCount = 1,
|
||||
};
|
||||
|
||||
for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
|
||||
for (uint32_t i = 0; i < graphStorage->swapchain->GetNumImages(); ++i)
|
||||
{
|
||||
images[i] = swapchain->GetSwapchainImage(i);
|
||||
images[i] = graphStorage->swapchain->GetSwapchainImage(i);
|
||||
imageViews[i]->ViewNewImage(images[i], viewDetails);
|
||||
}
|
||||
}
|
||||
|
@ -308,6 +311,7 @@ namespace SHADE
|
|||
return resourceFormat;
|
||||
}
|
||||
|
||||
|
||||
uint32_t SHRenderGraphResource::GetWidth(void) const noexcept
|
||||
{
|
||||
return width;
|
||||
|
@ -323,4 +327,19 @@ namespace SHADE
|
|||
return imageViews [index];
|
||||
}
|
||||
|
||||
Handle<SHVkImage> SHRenderGraphResource::GetImage(uint32_t index /*= NON_SWAPCHAIN_RESOURCE_INDEX*/) const noexcept
|
||||
{
|
||||
return images[index];
|
||||
}
|
||||
|
||||
uint8_t SHRenderGraphResource::GetMipLevels(void) const noexcept
|
||||
{
|
||||
return mipLevels;
|
||||
}
|
||||
|
||||
std::string SHRenderGraphResource::GetName(void) const noexcept
|
||||
{
|
||||
return resourceName;
|
||||
}
|
||||
|
||||
}
|
|
@ -15,6 +15,7 @@ namespace SHADE
|
|||
class SHVkSwapchain;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkBuffer;
|
||||
class SHRenderGraphStorage;
|
||||
|
||||
static constexpr uint32_t NON_SWAPCHAIN_RESOURCE_INDEX = 0;
|
||||
|
||||
|
@ -24,11 +25,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// for creation/recreation
|
||||
Handle<SHVkLogicalDevice> logicalDevice;
|
||||
|
||||
// for creation/recreation
|
||||
Handle<SHVkSwapchain> swapchain;
|
||||
//! Storage from the render graph
|
||||
Handle<SHRenderGraphStorage> graphStorage;
|
||||
|
||||
//! Name of the resource
|
||||
std::string resourceName;
|
||||
|
@ -69,7 +67,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept;
|
||||
SHRenderGraphResource(Handle<SHRenderGraphStorage> renderGraphStorage, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept;
|
||||
SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept;
|
||||
SHRenderGraphResource& operator=(SHRenderGraphResource&& rhs) noexcept;
|
||||
~SHRenderGraphResource(void) noexcept;
|
||||
|
@ -88,8 +86,13 @@ namespace SHADE
|
|||
uint32_t GetWidth (void) const noexcept;
|
||||
uint32_t GetHeight (void) const noexcept;
|
||||
Handle<SHVkImageView> GetImageView (uint32_t index = NON_SWAPCHAIN_RESOURCE_INDEX) const noexcept;
|
||||
Handle<SHVkImage> GetImage (uint32_t index = NON_SWAPCHAIN_RESOURCE_INDEX) const noexcept;
|
||||
uint8_t GetMipLevels (void) const noexcept;
|
||||
std::string GetName (void) const noexcept;
|
||||
|
||||
friend class SHRenderGraphNode;
|
||||
friend class SHRenderGraph;
|
||||
friend class SHSubpass;
|
||||
friend class SHRenderGraphNodeCompute;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
#pragma once
|
||||
|
||||
#include "Resource/SHHandle.h"
|
||||
#include <memory>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkSwapchain;
|
||||
class SHGraphicsGlobalData;
|
||||
class SHVkDescriptorPool;
|
||||
class SHRenderGraphResource;
|
||||
|
||||
class SHRenderGraphStorage
|
||||
{
|
||||
//! Logical device for creation of vulkan objects
|
||||
Handle<SHVkLogicalDevice> logicalDevice;
|
||||
|
||||
//! swapchain handle
|
||||
Handle<SHVkSwapchain> swapchain;
|
||||
|
||||
//! Resource manager for creation of objects
|
||||
std::shared_ptr<SHResourceHub> resourceManager;
|
||||
|
||||
//! Descriptor pool for the descriptor sets to be created in the subpasses
|
||||
Handle<SHVkDescriptorPool> descriptorPool;
|
||||
|
||||
//! For accessing resources anywhere in the graph
|
||||
Handle<std::unordered_map<std::string, Handle<SHRenderGraphResource>>> graphResources;
|
||||
|
||||
//SHRenderGraphStorage(void) noexcept;
|
||||
//SHRenderGraphStorage(SHRenderGraphStorage&& rhs) noexcept;
|
||||
//SHRenderGraphStorage& operator=(SHRenderGraphStorage&& rhs) noexcept;
|
||||
|
||||
friend class SHRenderGraph;
|
||||
friend class SHRenderGraphNode;
|
||||
friend class SHSubpass;
|
||||
friend class SHRenderGraphResource;
|
||||
friend class SHRenderGraphNodeCompute;
|
||||
};
|
||||
|
||||
|
||||
}
|
|
@ -4,6 +4,13 @@
|
|||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "SHRenderGraphNode.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
#include "Graphics/Shaders/SHVkShaderModule.h"
|
||||
#include "SHRenderGraphNode.h"
|
||||
#include "SHRenderGraphStorage.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -23,15 +30,16 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHSubpass::SHSubpass(Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||
SHSubpass::SHSubpass(Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept
|
||||
: resourceAttachmentMapping{ mapping }
|
||||
, ptrToResources{ resources }
|
||||
, parentNode{ parent }
|
||||
, subpassIndex{ index }
|
||||
, superBatch{}
|
||||
, colorReferences{}
|
||||
, depthReferences{}
|
||||
, inputReferences{}
|
||||
, graphStorage{ renderGraphStorage }
|
||||
, inputImageDescriptors {SHGraphicsConstants::NUM_FRAME_BUFFERS}
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -54,9 +62,14 @@ namespace SHADE
|
|||
, depthReferences{ std::move(rhs.depthReferences) }
|
||||
, inputReferences{ std::move(rhs.inputReferences) }
|
||||
, resourceAttachmentMapping{ rhs.resourceAttachmentMapping }
|
||||
, ptrToResources{ rhs.ptrToResources }
|
||||
, descriptorSetLayout{ rhs.descriptorSetLayout }
|
||||
, exteriorDrawCalls{ std::move (rhs.exteriorDrawCalls) }
|
||||
, exteriorDrawCalls{ std::move(rhs.exteriorDrawCalls) }
|
||||
, graphStorage{ rhs.graphStorage }
|
||||
, inputNames{ std::move(rhs.inputNames) }
|
||||
, inputImageDescriptors{ std::move(rhs.inputImageDescriptors) }
|
||||
, inputDescriptorLayout{ rhs.inputDescriptorLayout }
|
||||
, inputSamplers{ rhs.inputSamplers }
|
||||
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -84,9 +97,13 @@ namespace SHADE
|
|||
depthReferences = std::move(rhs.depthReferences);
|
||||
inputReferences = std::move(rhs.inputReferences);
|
||||
resourceAttachmentMapping = rhs.resourceAttachmentMapping;
|
||||
ptrToResources = rhs.ptrToResources;
|
||||
descriptorSetLayout = rhs.descriptorSetLayout;
|
||||
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
|
||||
graphStorage = rhs.graphStorage;
|
||||
inputNames = std::move(rhs.inputNames);
|
||||
inputImageDescriptors = std::move(rhs.inputImageDescriptors);
|
||||
inputDescriptorLayout = rhs.inputDescriptorLayout;
|
||||
inputSamplers = rhs.inputSamplers;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -105,7 +122,12 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHSubpass::AddColorOutput(std::string resourceToReference) noexcept
|
||||
{
|
||||
colorReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eColorAttachmentOptimal });
|
||||
colorReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eColorAttachmentOptimal });
|
||||
}
|
||||
|
||||
void SHSubpass::AddGeneralColorOutput(std::string resourceToReference) noexcept
|
||||
{
|
||||
colorReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eGeneral });
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -142,7 +164,13 @@ namespace SHADE
|
|||
//Invalid
|
||||
return;
|
||||
}
|
||||
depthReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), imageLayout });
|
||||
depthReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), imageLayout });
|
||||
}
|
||||
|
||||
void SHSubpass::AddGeneralDepthOutput(std::string resourceToReference) noexcept
|
||||
{
|
||||
depthReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eGeneral });
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -159,7 +187,14 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHSubpass::AddInput(std::string resourceToReference) noexcept
|
||||
{
|
||||
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
||||
inputReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
||||
|
||||
inputNames.push_back(resourceToReference);
|
||||
}
|
||||
|
||||
void SHSubpass::AddGeneralInput(std::string resourceToReference) noexcept
|
||||
{
|
||||
inputReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eGeneral });
|
||||
}
|
||||
|
||||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||
|
@ -175,6 +210,12 @@ namespace SHADE
|
|||
{
|
||||
drawCall(commandBuffer);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SHSubpass::HandleResize(void) noexcept
|
||||
{
|
||||
UpdateWriteDescriptors();
|
||||
}
|
||||
|
||||
void SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept
|
||||
|
@ -188,6 +229,152 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
void SHSubpass::CreateInputDescriptors(void) noexcept
|
||||
{
|
||||
if (inputNames.empty())
|
||||
return;
|
||||
|
||||
std::vector<SHVkDescriptorSetLayout::Binding> bindings{};
|
||||
|
||||
for (auto& input : inputReferences)
|
||||
{
|
||||
SHVkDescriptorSetLayout::Binding newBinding
|
||||
{
|
||||
.Type = (input.layout == vk::ImageLayout::eShaderReadOnlyOptimal) ? vk::DescriptorType::eInputAttachment : vk::DescriptorType::eStorageImage,
|
||||
.Stage = vk::ShaderStageFlagBits::eFragment,
|
||||
.BindPoint = static_cast<uint32_t>(bindings.size()),
|
||||
.DescriptorCount = 1,
|
||||
.flags = {},
|
||||
};
|
||||
|
||||
bindings.push_back(newBinding);
|
||||
}
|
||||
|
||||
// We build a new descriptor set layout to store our images
|
||||
inputDescriptorLayout = graphStorage->logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, bindings);
|
||||
|
||||
// we store a sampler if its an input attachment. if it is storage image, no need sampler, store an empty handle.
|
||||
for (uint32_t i = 0; i < bindings.size(); ++i)
|
||||
{
|
||||
if (bindings[i].Type == vk::DescriptorType::eInputAttachment)
|
||||
{
|
||||
auto newSampler = graphStorage->logicalDevice->CreateSampler(SHVkSamplerParams
|
||||
{
|
||||
.minFilter = vk::Filter::eLinear,
|
||||
.magFilter = vk::Filter::eLinear,
|
||||
.addressMode = vk::SamplerAddressMode::eRepeat,
|
||||
.mipmapMode = vk::SamplerMipmapMode::eLinear,
|
||||
.minLod = -1000,
|
||||
.maxLod = 1000
|
||||
}
|
||||
);
|
||||
|
||||
inputSamplers.push_back(newSampler);
|
||||
}
|
||||
else
|
||||
{
|
||||
inputSamplers.push_back({});
|
||||
}
|
||||
}
|
||||
|
||||
//// maybe do this in handle resize?
|
||||
//UpdateWriteDescriptors();
|
||||
}
|
||||
|
||||
void SHSubpass::UpdateWriteDescriptors(void) noexcept
|
||||
{
|
||||
if (inputNames.empty())
|
||||
return;
|
||||
|
||||
auto const& bindings = inputDescriptorLayout->GetBindings();
|
||||
|
||||
std::vector<uint32_t> variableCounts{ static_cast<uint32_t>(bindings.size()) };
|
||||
std::fill (variableCounts.begin(), variableCounts.end(), 0u);
|
||||
|
||||
|
||||
// For every frame's descriptor set
|
||||
for (auto& group : inputImageDescriptors)
|
||||
{
|
||||
if (group)
|
||||
group.Free();
|
||||
|
||||
group = graphStorage->descriptorPool->Allocate({ inputDescriptorLayout }, variableCounts);
|
||||
|
||||
uint32_t i = 0;
|
||||
for (auto& binding : bindings)
|
||||
{
|
||||
// get the resource
|
||||
auto resource = graphStorage->graphResources->at(inputNames[binding.BindPoint]);
|
||||
|
||||
// If resource is swapchain image, get the correct image, if not just get 0.
|
||||
uint32_t viewIndex = (resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) ? i : 0;
|
||||
|
||||
// layout is GENERAL if image is meant to be used as storage image, if not use SHADER_READ_ONLY_OPTINAL
|
||||
vk::ImageLayout descriptorLayout = (binding.Type == vk::DescriptorType::eStorageImage) ? vk::ImageLayout::eGeneral : vk::ImageLayout::eShaderReadOnlyOptimal;
|
||||
|
||||
// Update descriptor sets
|
||||
auto args = std::make_tuple(resource->GetImageView(viewIndex), inputSamplers[i], descriptorLayout);
|
||||
group->ModifyWriteDescImage(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint, std::span{&args, 1});
|
||||
group->UpdateDescriptorSetImages(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint);
|
||||
}
|
||||
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
//void SHSubpass::InitComputeBarriers(void) noexcept
|
||||
//{
|
||||
// std::unordered_set <uint64_t> handleBarriers{};
|
||||
|
||||
// // we will have swapchainNumImages vectors of vector of barriers
|
||||
// subpassComputeBarriers.resize(graphStorage->swapchain->GetNumImages());
|
||||
|
||||
// for (auto sbCompute : subpassComputes)
|
||||
// {
|
||||
// // for every resource the subpass compute is using
|
||||
// for (auto resource : sbCompute->resources)
|
||||
// {
|
||||
// // Get the resource handle
|
||||
// uint64_t resourceRaw = resource.GetId().Raw;
|
||||
|
||||
// // if the barrier is not registered
|
||||
// if (!handleBarriers.contains(resourceRaw))
|
||||
// {
|
||||
// // If the resource is a swapchain image
|
||||
// bool isSwapchainImage = (resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT));
|
||||
// for (uint32_t i = 0; i < graphStorage->swapchain->GetNumImages(); ++i)
|
||||
// {
|
||||
// // if swapchain image, we want the index of the swapchain image, if not take base image
|
||||
// uint32_t imageIndex = isSwapchainImage ? i : 0;
|
||||
|
||||
// // Prepare image barrier
|
||||
// vk::ImageMemoryBarrier imageBarrier
|
||||
// {
|
||||
// .oldLayout = colorReferences[resourceAttachmentMapping->at(resource.GetId().Raw)].layout,
|
||||
// .newLayout = vk::ImageLayout::eGeneral,
|
||||
// .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
// .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
// .image = resource->GetImage(imageIndex)->GetVkImage(),
|
||||
// .subresourceRange =
|
||||
// {
|
||||
// .aspectMask = resource->imageAspectFlags,
|
||||
// .levelCount = resource->GetMipLevels(),
|
||||
// .baseArrayLayer = 0,
|
||||
// .layerCount = 1
|
||||
// }
|
||||
// };
|
||||
|
||||
// // push the barrier
|
||||
// subpassComputeBarriers[i].push_back(imageBarrier);
|
||||
// }
|
||||
|
||||
// // Image transition registered
|
||||
// handleBarriers.emplace(resourceRaw);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -14,7 +14,11 @@ namespace SHADE
|
|||
class SHRenderGraphResource;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkDescriptorSetLayout;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
class SHRenderGraphStorage;
|
||||
class SHVkShaderModule;
|
||||
class SHVkSampler;
|
||||
|
||||
class SH_API SHSubpass : public ISelfHandle<SHSubpass>
|
||||
{
|
||||
|
@ -22,6 +26,8 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*---------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphStorage> graphStorage;
|
||||
|
||||
//! The index of the subpass in the render graph
|
||||
uint32_t subpassIndex;
|
||||
|
||||
|
@ -43,11 +49,26 @@ namespace SHADE
|
|||
//! Input attachments
|
||||
std::vector<vk::AttachmentReference> inputReferences;
|
||||
|
||||
//! This is mainly for when we want to retrieve resources using names.
|
||||
std::vector<std::string> inputNames;
|
||||
|
||||
//! For getting attachment reference indices using handles
|
||||
std::unordered_map<uint64_t, uint32_t> const* resourceAttachmentMapping;
|
||||
|
||||
//! Pointer to resources in the render graph (for getting handle IDs)
|
||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
|
||||
//! Descriptor set group to hold the images for input
|
||||
std::vector<Handle<SHVkDescriptorSetGroup>> inputImageDescriptors;
|
||||
|
||||
//! Descriptor set layout for allocating descriptor set for inputs
|
||||
Handle<SHVkDescriptorSetLayout> inputDescriptorLayout;
|
||||
|
||||
std::vector<Handle<SHVkSampler>> inputSamplers;
|
||||
|
||||
|
||||
////! subpass compute image barriers. We do this because every frame has a different
|
||||
////! swapchain image. If the resource we want to transition is not a swapchain image,
|
||||
////! we duplicate the barrier anyway, not much memory wasted. ;)
|
||||
//std::vector<std::vector<vk::ImageMemoryBarrier>> subpassComputeBarriers{};
|
||||
|
||||
|
||||
//! Sometimes there exists entities that we want to render onto a render target
|
||||
//! but don't want it to come from the batching system. An example would be ImGUI.
|
||||
|
@ -62,7 +83,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHSubpass(Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
|
||||
SHSubpass(Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept;
|
||||
SHSubpass(SHSubpass&& rhs) noexcept;
|
||||
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
|
||||
|
||||
|
@ -71,15 +92,23 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
// Preparation functions
|
||||
void AddColorOutput(std::string resourceToReference) noexcept;
|
||||
void AddGeneralColorOutput(std::string resourceToReference) noexcept;
|
||||
void AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE_FLAGS attachmentDescriptionType = SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL) noexcept;
|
||||
void AddGeneralDepthOutput(std::string resourceToReference) noexcept;
|
||||
void AddInput(std::string resourceToReference) noexcept;
|
||||
void AddGeneralInput (std::string resourceToReference) noexcept;
|
||||
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
||||
|
||||
// Runtime functions
|
||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
||||
void HandleResize (void) noexcept;
|
||||
|
||||
void Init(SHResourceHub& resourceManager) noexcept;
|
||||
|
||||
//void InitComputeBarriers (void) noexcept;
|
||||
void CreateInputDescriptors (void) noexcept;
|
||||
void UpdateWriteDescriptors (void) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -91,5 +120,6 @@ namespace SHADE
|
|||
|
||||
friend class SHRenderGraphNode;
|
||||
friend class SHRenderGraph;
|
||||
friend class SHSubpass;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1,23 +0,0 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHSubpassCompute.h"
|
||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHSubpassCompute::SHSubpassCompute(Handle<SHVkPipeline> inPipeline, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
: pipeline {inPipeline}
|
||||
{
|
||||
// Get the descriptor set layouts required to allocate. we will bind a different pipeline layout, one that includes the layout for global.
|
||||
auto const& layouts = pipeline->GetPipelineLayout()->GetDescriptorSetLayoutsAllocate();
|
||||
|
||||
// Variable counts for the descriptor sets (all should be 1).
|
||||
std::vector<uint32_t> variableCounts{static_cast<uint32_t>(layouts.size())};
|
||||
std::fill (variableCounts.begin(), variableCounts.end(), 0);
|
||||
|
||||
// Allocate descriptor sets to hold the images for reading (STORAGE_IMAGE)
|
||||
descPool->Allocate(layouts, variableCounts);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,25 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <Resource/SHHandle.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHVkPipeline;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
|
||||
class SHSubpassCompute
|
||||
{
|
||||
private:
|
||||
//! To run the dispatch command
|
||||
Handle<SHVkPipeline> pipeline;
|
||||
|
||||
//! Descriptor set group
|
||||
Handle<SHVkDescriptorSetGroup> descSetGroup;
|
||||
|
||||
public:
|
||||
SHSubpassCompute (Handle<SHVkPipeline> inPipeline, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
@ -51,10 +51,37 @@ namespace SHADE
|
|||
case vk::Format::eR32Uint:
|
||||
case vk::Format::eR32Sfloat:
|
||||
return 4;
|
||||
case vk::Format::eR32G32Sint:
|
||||
case vk::Format::eR32G32Uint:
|
||||
case vk::Format::eR32G32Sfloat:
|
||||
return 8;
|
||||
case vk::Format::eR32G32B32Sint:
|
||||
case vk::Format::eR32G32B32Uint:
|
||||
case vk::Format::eR32G32B32Sfloat:
|
||||
return 12;
|
||||
case vk::Format::eR32G32B32A32Sint:
|
||||
case vk::Format::eR32G32B32A32Uint:
|
||||
case vk::Format::eR32G32B32A32Sfloat:
|
||||
return 16;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
vk::PipelineBindPoint SHVkUtil::GetPipelineBindPointFromType(SH_PIPELINE_TYPE pipelineType) noexcept
|
||||
{
|
||||
switch (pipelineType)
|
||||
{
|
||||
case SH_PIPELINE_TYPE::GRAPHICS:
|
||||
return vk::PipelineBindPoint::eGraphics;
|
||||
case SH_PIPELINE_TYPE::COMPUTE:
|
||||
return vk::PipelineBindPoint::eCompute;
|
||||
case SH_PIPELINE_TYPE::RAY_TRACING:
|
||||
return vk::PipelineBindPoint::eRayTracingKHR;
|
||||
default:
|
||||
return vk::PipelineBindPoint::eGraphics;
|
||||
}
|
||||
}
|
||||
|
||||
void SHVkUtil::EnsureBufferAndCopyData(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage)
|
||||
{
|
||||
if (bufferHandle)
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "SHVulkanIncludes.h"
|
||||
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Graphics/Pipeline/SHPipelineType.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -24,6 +25,7 @@ namespace SHADE
|
|||
static bool IsDepthStencilAttachment (vk::Format format) noexcept;
|
||||
static bool IsBlendCompatible (vk::Format format) noexcept;
|
||||
static uint32_t GetBytesPerPixelFromFormat (vk::Format format) noexcept;
|
||||
static vk::PipelineBindPoint GetPipelineBindPointFromType (SH_PIPELINE_TYPE pipelineType) noexcept;
|
||||
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
|
|
|
@ -177,6 +177,9 @@ namespace SHADE
|
|||
return vk::DescriptorType::eStorageBufferDynamic;
|
||||
case SpvReflectDescriptorType::SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
|
||||
return vk::DescriptorType::eInputAttachment;
|
||||
case SpvReflectDescriptorType::SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE:
|
||||
return vk::DescriptorType::eStorageImage;
|
||||
break;
|
||||
default:
|
||||
return vk::DescriptorType::eCombinedImageSampler;
|
||||
break;
|
||||
|
|
|
@ -22,6 +22,9 @@ namespace SHADE
|
|||
|
||||
// integer formats
|
||||
UINT32_1D,
|
||||
UINT32_2D,
|
||||
UINT32_3D,
|
||||
UINT32_4D,
|
||||
};
|
||||
|
||||
struct SHVertexAttribute
|
||||
|
|
|
@ -295,32 +295,33 @@ namespace SHADE
|
|||
) != 0;
|
||||
}
|
||||
|
||||
SHMatrix::operator XMMATRIX() const noexcept
|
||||
{
|
||||
return XMLoadFloat4x4(this);
|
||||
}
|
||||
|
||||
SHMatrix operator*(float lhs, const SHMatrix& rhs) noexcept
|
||||
{
|
||||
return rhs * lhs;
|
||||
}
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHMatrix::Transpose() noexcept
|
||||
{
|
||||
const XMMATRIX M = XMLoadFloat4x4(this);
|
||||
XMStoreFloat4x4(this, XMMatrixTranspose(M));
|
||||
XMStoreFloat4x4(this, XMMatrixTranspose(*this));
|
||||
}
|
||||
|
||||
void SHMatrix::Invert() noexcept
|
||||
{
|
||||
const XMMATRIX M = XMLoadFloat4x4(this);
|
||||
XMStoreFloat4x4(this, XMMatrixInverse(nullptr, M));
|
||||
XMStoreFloat4x4(this, XMMatrixInverse(nullptr, *this));
|
||||
}
|
||||
|
||||
float SHMatrix::Determinant() const noexcept
|
||||
{
|
||||
const XMMATRIX M = XMLoadFloat4x4(this);
|
||||
return XMVectorGetX(XMMatrixDeterminant(M));
|
||||
return XMVectorGetX(XMMatrixDeterminant(*this));
|
||||
}
|
||||
|
||||
std::string SHMatrix::ToString() const noexcept
|
||||
|
@ -337,9 +338,8 @@ namespace SHADE
|
|||
bool SHMatrix::Decompose(SHVec3& translation, SHVec3& rotation, SHVec3& scale) const noexcept
|
||||
{
|
||||
XMVECTOR s, r, t;
|
||||
const XMMATRIX M = XMLoadFloat4x4(this);
|
||||
|
||||
if (!XMMatrixDecompose(&s, &r, &t, M))
|
||||
if (!XMMatrixDecompose(&s, &r, &t, *this))
|
||||
return false;
|
||||
|
||||
SHQuaternion orientation;
|
||||
|
@ -356,9 +356,8 @@ namespace SHADE
|
|||
bool SHMatrix::Decompose(SHVec3& translation, SHQuaternion& orientation, SHVec3& scale) const noexcept
|
||||
{
|
||||
XMVECTOR s, r, t;
|
||||
const XMMATRIX M = XMLoadFloat4x4(this);
|
||||
|
||||
if (!XMMatrixDecompose(&s, &r, &t, M))
|
||||
if (!XMMatrixDecompose(&s, &r, &t, *this))
|
||||
return false;
|
||||
|
||||
XMStoreFloat3(&scale, s);
|
||||
|
@ -376,8 +375,7 @@ namespace SHADE
|
|||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMMATRIX M = XMLoadFloat4x4(&matrix);
|
||||
XMStoreFloat4x4(&result, XMMatrixTranspose(M));
|
||||
XMStoreFloat4x4(&result, XMMatrixTranspose(matrix));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -385,8 +383,7 @@ namespace SHADE
|
|||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMMATRIX M = XMLoadFloat4x4(&matrix);
|
||||
XMStoreFloat4x4(&result, XMMatrixInverse(nullptr, M));
|
||||
XMStoreFloat4x4(&result, XMMatrixInverse(nullptr, matrix));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -401,8 +398,8 @@ namespace SHADE
|
|||
SHMatrix SHMatrix::Translate(const SHVec3& pos) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixTranslation(pos.x, pos.y, pos.z));
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixTranslation(pos.x, pos.y, pos.z));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -410,25 +407,23 @@ namespace SHADE
|
|||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMVECTOR A = XMLoadFloat3(&axis);
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationAxis(A, angleInRad));
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationAxis(axis, angleInRad));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Rotate(float yaw, float pitch, float roll) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationRollPitchYaw(pitch, yaw, roll));
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationRollPitchYaw(pitch, yaw, roll));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Rotate(const SHVec3& eulerAngles) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationRollPitchYaw(eulerAngles.x, eulerAngles.y, eulerAngles.z));
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationRollPitchYawFromVector(eulerAngles));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -436,57 +431,55 @@ namespace SHADE
|
|||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMVECTOR Q = XMLoadFloat4(&q);
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationQuaternion(Q));
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationQuaternion(q));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::RotateX(float angleInRad) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationX(angleInRad));
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationX(angleInRad));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::RotateY(float angleInRad) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationY(angleInRad));
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationY(angleInRad));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::RotateZ(float angleInRad) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationZ(angleInRad));
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationZ(angleInRad));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Scale(float uniformScaleFactor) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixScaling(uniformScaleFactor, uniformScaleFactor, uniformScaleFactor));
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixScaling(uniformScaleFactor, uniformScaleFactor, uniformScaleFactor));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Scale(float x, float y, float z) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixScaling(x, y, z));
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixScaling(x, y, z));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Scale(const SHVec3& scale) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixScaling(scale.x, scale.y, scale.z));
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixScalingFromVector(scale));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -494,12 +487,7 @@ namespace SHADE
|
|||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMVECTOR EYE = XMLoadFloat3(&eye);
|
||||
const XMVECTOR TGT = XMLoadFloat3(&target);
|
||||
const XMVECTOR UP = XMLoadFloat3(&up);
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixLookAtRH(EYE, TGT, UP));
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixLookAtRH(eye, target, up));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -507,12 +495,7 @@ namespace SHADE
|
|||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMVECTOR EYE = XMLoadFloat3(&eye);
|
||||
const XMVECTOR TGT = XMLoadFloat3(&target);
|
||||
const XMVECTOR UP = XMLoadFloat3(&up);
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixLookAtLH(EYE, TGT, UP));
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixLookAtLH(eye, target, up));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -522,8 +505,8 @@ namespace SHADE
|
|||
|
||||
const SHVec3 FWD_HAT = SHVec3::Normalise(-forward);
|
||||
|
||||
const XMVECTOR Z_HAT = XMVector3Normalize(XMLoadFloat3(&FWD_HAT));
|
||||
const XMVECTOR X_HAT = XMVector3Normalize(XMVector3Cross(XMLoadFloat3(&up), Z_HAT));
|
||||
const XMVECTOR Z_HAT = XMVector3Normalize(FWD_HAT);
|
||||
const XMVECTOR X_HAT = XMVector3Normalize(XMVector3Cross(up, Z_HAT));
|
||||
const XMVECTOR Y_HAT = XMVector3Cross(Z_HAT, X_HAT);
|
||||
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&result._11), X_HAT);
|
||||
|
@ -543,8 +526,8 @@ namespace SHADE
|
|||
|
||||
const SHVec3 FWD_HAT = SHVec3::Normalise(forward);
|
||||
|
||||
const XMVECTOR Z_HAT = XMVector3Normalize(XMLoadFloat3(&FWD_HAT));
|
||||
const XMVECTOR X_HAT = XMVector3Normalize(XMVector3Cross(XMLoadFloat3(&up), Z_HAT));
|
||||
const XMVECTOR Z_HAT = XMVector3Normalize(FWD_HAT);
|
||||
const XMVECTOR X_HAT = XMVector3Normalize(XMVector3Cross(up, Z_HAT));
|
||||
const XMVECTOR Y_HAT = XMVector3Cross(Z_HAT, X_HAT);
|
||||
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&result._11), X_HAT);
|
||||
|
@ -563,7 +546,6 @@ namespace SHADE
|
|||
SHMatrix result;
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixPerspectiveFovRH(fov, aspectRatio, nearPlane, farPlane));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -572,7 +554,6 @@ namespace SHADE
|
|||
SHMatrix result;
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixPerspectiveFovLH(fov, aspectRatio, nearPlane, farPlane));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -581,7 +562,6 @@ namespace SHADE
|
|||
SHMatrix result;
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixPerspectiveRH(width, height, nearPlane, farPlane));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -590,7 +570,6 @@ namespace SHADE
|
|||
SHMatrix result;
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixPerspectiveLH(width, height, nearPlane, farPlane));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -599,7 +578,6 @@ namespace SHADE
|
|||
SHMatrix result;
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixOrthographicRH(width, height, nearPlane, farPlane));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -608,7 +586,6 @@ namespace SHADE
|
|||
SHMatrix result;
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixOrthographicLH(width, height, nearPlane, farPlane));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -77,6 +77,8 @@ namespace SHADE
|
|||
SHMatrix& operator= (const SHMatrix& rhs) = default;
|
||||
SHMatrix& operator= (SHMatrix&& rhs) = default;
|
||||
|
||||
operator DirectX::XMMATRIX () const noexcept;
|
||||
|
||||
SHMatrix& operator+= (const SHMatrix& rhs) noexcept;
|
||||
SHMatrix& operator-= (const SHMatrix& rhs) noexcept;
|
||||
SHMatrix& operator*= (const SHMatrix& rhs) noexcept;
|
||||
|
|
|
@ -36,44 +36,18 @@ namespace SHADE
|
|||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 1.0f )
|
||||
{}
|
||||
|
||||
SHQuaternion::SHQuaternion(const SHVec4& vec4) noexcept
|
||||
: XMFLOAT4( vec4.x, vec4.y, vec4.z, vec4.w )
|
||||
{}
|
||||
|
||||
SHQuaternion::SHQuaternion(float _x, float _y, float _z, float _w) noexcept
|
||||
: XMFLOAT4( _x, _y, _z, _w )
|
||||
{}
|
||||
|
||||
SHQuaternion::SHQuaternion(float yaw, float pitch, float roll) noexcept
|
||||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 1.0f )
|
||||
{
|
||||
XMStoreFloat4(this, XMQuaternionRotationRollPitchYaw(pitch, yaw, roll));
|
||||
}
|
||||
|
||||
SHQuaternion::SHQuaternion(const SHVec3& eulerAngles) noexcept
|
||||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 1.0f )
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat3(&eulerAngles);
|
||||
XMStoreFloat4(this, XMQuaternionRotationRollPitchYawFromVector(V));
|
||||
}
|
||||
|
||||
SHQuaternion::SHQuaternion(const SHVec3& axis, float angleInRad) noexcept
|
||||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 1.0f )
|
||||
{
|
||||
const XMVECTOR AXIS = XMLoadFloat3(&axis);
|
||||
XMStoreFloat4(this, XMQuaternionRotationAxis(AXIS, angleInRad));
|
||||
}
|
||||
|
||||
SHQuaternion::SHQuaternion(const SHMatrix& rotationMatrix) noexcept
|
||||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 1.0f )
|
||||
{
|
||||
const XMMATRIX M = XMLoadFloat4x4(&rotationMatrix);
|
||||
XMStoreFloat4(this, XMQuaternionRotationMatrix(M));
|
||||
}
|
||||
|
||||
SHQuaternion::SHQuaternion(const reactphysics3d::Vector3& rp3dEuler) noexcept
|
||||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 1.0f )
|
||||
{
|
||||
const SHVec3& SHADE_VEC{ rp3dEuler };
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&SHADE_VEC);
|
||||
XMStoreFloat4(this, XMQuaternionRotationRollPitchYawFromVector(V));
|
||||
XMStoreFloat4(this, XMQuaternionRotationRollPitchYawFromVector(SHVec3 { rp3dEuler }));
|
||||
}
|
||||
|
||||
SHQuaternion::SHQuaternion(const reactphysics3d::Quaternion& rp3dQuat) noexcept
|
||||
|
@ -113,10 +87,7 @@ namespace SHADE
|
|||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorAdd(Q1, Q2));
|
||||
XMStoreFloat4(&result, XMVectorAdd(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -124,10 +95,7 @@ namespace SHADE
|
|||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorSubtract(Q1, Q2));
|
||||
XMStoreFloat4(&result, XMVectorSubtract(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -135,9 +103,7 @@ namespace SHADE
|
|||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q = XMLoadFloat4(this);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorNegate(Q));
|
||||
XMStoreFloat4(&result, XMVectorNegate(*this));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -145,10 +111,7 @@ namespace SHADE
|
|||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionMultiply(Q1, Q2));
|
||||
XMStoreFloat4(&result, XMQuaternionMultiply(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -156,9 +119,7 @@ namespace SHADE
|
|||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q = XMLoadFloat4(this);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(Q, rhs));
|
||||
XMStoreFloat4(&result, XMVectorScale(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -166,27 +127,18 @@ namespace SHADE
|
|||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMQuaternionInverse(XMLoadFloat4(&rhs));
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionMultiply(Q1, Q2));
|
||||
XMStoreFloat4(&result, XMQuaternionMultiply(*this, XMQuaternionInverse(rhs)));
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHQuaternion::operator==(const SHQuaternion& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMQuaternionEqual(Q1, Q2);
|
||||
return XMQuaternionEqual(*this, rhs);
|
||||
}
|
||||
|
||||
bool SHQuaternion::operator!=(const SHQuaternion& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMQuaternionNotEqual(Q1, Q2);
|
||||
return XMQuaternionNotEqual(*this, rhs);
|
||||
}
|
||||
|
||||
SHQuaternion::operator reactphysics3d::Quaternion() const noexcept
|
||||
|
@ -199,6 +151,11 @@ namespace SHADE
|
|||
return reactphysics3d::Vector3{ ToEuler() };
|
||||
}
|
||||
|
||||
SHQuaternion::operator XMVECTOR() const noexcept
|
||||
{
|
||||
return XMLoadFloat4(this);
|
||||
}
|
||||
|
||||
SHQuaternion operator*(float lhs, const SHQuaternion& rhs) noexcept
|
||||
{
|
||||
return rhs * lhs;
|
||||
|
@ -213,8 +170,7 @@ namespace SHADE
|
|||
XMVECTOR axis;
|
||||
float angle;
|
||||
|
||||
const XMVECTOR Q = XMLoadFloat4(this);
|
||||
XMQuaternionToAxisAngle(&axis, &angle, Q);
|
||||
XMQuaternionToAxisAngle(&axis, &angle, *this);
|
||||
return angle;
|
||||
}
|
||||
|
||||
|
@ -223,8 +179,7 @@ namespace SHADE
|
|||
XMVECTOR axis;
|
||||
float angle;
|
||||
|
||||
const XMVECTOR Q = XMLoadFloat4(this);
|
||||
XMQuaternionToAxisAngle(&axis, &angle, Q);
|
||||
XMQuaternionToAxisAngle(&axis, &angle, *this);
|
||||
|
||||
|
||||
return SHVec4{XMVectorGetX(axis), XMVectorGetY(axis), XMVectorGetZ(axis), angle};
|
||||
|
@ -238,64 +193,49 @@ namespace SHADE
|
|||
|
||||
void SHQuaternion::Invert() noexcept
|
||||
{
|
||||
const XMVECTOR Q = XMLoadFloat4(this);
|
||||
XMStoreFloat4(this, XMQuaternionInverse(Q));
|
||||
XMStoreFloat4(this, XMQuaternionInverse(*this));
|
||||
}
|
||||
|
||||
float SHQuaternion::Length() const noexcept
|
||||
{
|
||||
const XMVECTOR Q = XMLoadFloat4(this);
|
||||
return XMVectorGetX(XMQuaternionLength(Q));
|
||||
return XMVectorGetX(XMQuaternionLength(*this));
|
||||
}
|
||||
|
||||
float SHQuaternion::LengthSquared() const noexcept
|
||||
{
|
||||
const XMVECTOR Q = XMLoadFloat4(this);
|
||||
return XMVectorGetX(XMQuaternionLengthSq(Q));
|
||||
return XMVectorGetX(XMQuaternionLengthSq(*this));
|
||||
}
|
||||
|
||||
float SHQuaternion::Dot(const SHQuaternion& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMQuaternionDot(Q1, Q2));
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::RotateTowards(const SHQuaternion&, float) const noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
// TODO (Diren)
|
||||
|
||||
return result;
|
||||
return XMVectorGetX(XMQuaternionDot(*this, rhs));
|
||||
}
|
||||
|
||||
SHVec3 SHQuaternion::ToEuler() const noexcept
|
||||
{
|
||||
const float xx = x * x;
|
||||
const float yy = y * y;
|
||||
const float zz = z * z;
|
||||
const float XX = x * x;
|
||||
const float YY = y * y;
|
||||
const float ZZ = z * z;
|
||||
|
||||
const float m31 = 2.f * x * z + 2.f * y * w;
|
||||
const float m32 = 2.f * y * z - 2.f * x * w;
|
||||
const float m33 = 1.f - 2.f * xx - 2.f * yy;
|
||||
const float M_31 = 2.f * x * z + 2.f * y * w;
|
||||
const float M_32 = 2.f * y * z - 2.f * x * w;
|
||||
const float M_33 = 1.f - 2.f * XX - 2.f * YY;
|
||||
|
||||
const float cy = sqrtf(m33 * m33 + m31 * m31);
|
||||
const float cx = atan2f(-m32, cy);
|
||||
if (cy > 16.0f * SHMath::EPSILON)
|
||||
const float CY = sqrtf(M_33 * M_33 + M_31 * M_31);
|
||||
const float CX = atan2f(-M_32, CY);
|
||||
if (CY > 16.0f * SHMath::EPSILON)
|
||||
{
|
||||
const float m12 = 2.f * x * y + 2.f * z * w;
|
||||
const float m22 = 1.f - 2.f * xx - 2.f * zz;
|
||||
const float M_12 = 2.f * x * y + 2.f * z * w;
|
||||
const float M_22 = 1.f - 2.f * XX - 2.f * ZZ;
|
||||
|
||||
return SHVec3(cx, atan2f(m31, m33), atan2f(m12, m22));
|
||||
return SHVec3(CX, atan2f(M_31, M_33), atan2f(M_12, M_22));
|
||||
}
|
||||
else
|
||||
{
|
||||
const float m11 = 1.f - 2.f * yy - 2.f * zz;
|
||||
const float m11 = 1.f - 2.f * YY - 2.f * ZZ;
|
||||
const float m21 = 2.f * x * y - 2.f * z * w;
|
||||
|
||||
return SHVec3(cx, 0.f, atan2f(-m21, m11));
|
||||
return SHVec3(CX, 0.f, atan2f(-m21, m11));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -311,13 +251,43 @@ namespace SHADE
|
|||
/* Static Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHQuaternion SHQuaternion::FromEuler(const SHVec3& eulerAngles) noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionRotationRollPitchYawFromVector(eulerAngles));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::FromPitchYawRoll(float pitch, float yaw, float roll) noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionRotationRollPitchYaw(pitch, yaw, roll));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::FromAxisAngle(const SHVec3& axis, float angle) noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionRotationAxis(axis, angle));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::FromRotationMatrix(const SHMatrix& rotationMatrix) noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionRotationMatrix(rotationMatrix));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::Normalise(const SHQuaternion& q) noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q = XMLoadFloat4(&q);
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionNormalize(Q));
|
||||
XMStoreFloat4(&result, XMQuaternionNormalize(q));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -325,9 +295,7 @@ namespace SHADE
|
|||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q = XMLoadFloat4(&q);
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionConjugate(Q));
|
||||
XMStoreFloat4(&result, XMQuaternionConjugate(q));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -335,26 +303,37 @@ namespace SHADE
|
|||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q = XMLoadFloat4(&q);
|
||||
XMStoreFloat4(&result, XMQuaternionInverse(Q));
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionInverse(q));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
float SHQuaternion::Angle(const SHQuaternion&, const SHQuaternion&) noexcept
|
||||
float SHQuaternion::Angle(const SHQuaternion& q1, const SHQuaternion& q2) noexcept
|
||||
{
|
||||
// TODO (Diren)
|
||||
XMVECTOR R = XMQuaternionMultiply(XMQuaternionConjugate(q1), q2);
|
||||
|
||||
return 0.0f;
|
||||
const float RS = XMVectorGetW(R);
|
||||
R = XMVector3Length(R);
|
||||
return 2.0f * atan2f(XMVectorGetX(R), RS);
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::Lerp(const SHQuaternion&, const SHQuaternion&, float) noexcept
|
||||
SHQuaternion SHQuaternion::Lerp(const SHQuaternion& q1, const SHQuaternion& q2, float t) noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
// TODO (Diren)
|
||||
XMVECTOR R = XMVectorZero();
|
||||
if (XMVector4GreaterOrEqual(XMVector4Dot(q1, q2), R))
|
||||
{
|
||||
R = XMVectorLerp(q1, q2, t);
|
||||
}
|
||||
else
|
||||
{
|
||||
const XMVECTOR X0 = XMVectorMultiply(q1, XMVectorReplicate(1.f - t));
|
||||
const XMVECTOR X1 = XMVectorMultiply(q2, XMVectorReplicate(t));
|
||||
R = XMVectorSubtract(X0, X1);
|
||||
}
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionNormalize(R));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -362,19 +341,105 @@ namespace SHADE
|
|||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q1 = XMLoadFloat4(&q1);
|
||||
const XMVECTOR Q2 = XMLoadFloat4(&q2);
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionSlerp(Q1, Q2, t));
|
||||
XMStoreFloat4(&result, XMQuaternionSlerp(q1, q2, t));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::Rotate(const SHVec3& , const SHVec3&) noexcept
|
||||
SHQuaternion SHQuaternion::ClampedLerp(const SHQuaternion& q1, const SHQuaternion& q2, float t, float tMin, float tMax) noexcept
|
||||
{
|
||||
return Lerp(q1, q2, std::clamp(t, tMin, tMax));
|
||||
}
|
||||
|
||||
|
||||
SHQuaternion SHQuaternion::ClampedSlerp(const SHQuaternion& q1, const SHQuaternion& q2, float t, float tMin, float tMax) noexcept
|
||||
{
|
||||
return Slerp(q1, q2, std::clamp(t, tMin, tMax));
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::FromToRotation(const SHVec3& from, const SHVec3& to) noexcept
|
||||
{
|
||||
// Melax, "The Shortest Arc Quaternion", Game Programming Gems
|
||||
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR F = XMVector3Normalize(from);
|
||||
const XMVECTOR T = XMVector3Normalize(to);
|
||||
|
||||
const float dot = XMVectorGetX(XMVector3Dot(F, T));
|
||||
if (dot >= 1.f)
|
||||
{
|
||||
result = Identity;
|
||||
}
|
||||
else if (dot <= -1.f)
|
||||
{
|
||||
XMVECTOR axis = XMVector3Cross(F, SHVec3::Right);
|
||||
if (XMVector3NearEqual(XMVector3LengthSq(axis), g_XMZero, g_XMEpsilon))
|
||||
{
|
||||
axis = XMVector3Cross(F, SHVec3::Up);
|
||||
}
|
||||
|
||||
const XMVECTOR Q = XMQuaternionRotationAxis(axis, XM_PI);
|
||||
XMStoreFloat4(&result, Q);
|
||||
}
|
||||
else
|
||||
{
|
||||
const XMVECTOR C = XMVector3Cross(F, T);
|
||||
XMStoreFloat4(&result, C);
|
||||
|
||||
const float s = sqrtf((1.f + dot) * 2.f);
|
||||
result.x /= s;
|
||||
result.y /= s;
|
||||
result.z /= s;
|
||||
result.w = s * 0.5f;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::LookRotation(const SHVec3& forward, const SHVec3& up) noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
// TODO (Diren)
|
||||
const SHQuaternion Q1 = FromToRotation(SHVec3::Forward, forward);
|
||||
|
||||
const XMVECTOR C = XMVector3Cross(forward, up);
|
||||
if (XMVector3NearEqual(XMVector3LengthSq(C), g_XMZero, g_XMEpsilon))
|
||||
{
|
||||
// forward and up are co-linear
|
||||
return Q1;
|
||||
}
|
||||
|
||||
SHVec3 qU;
|
||||
XMStoreFloat3(&qU, XMQuaternionMultiply(Q1, SHVec3::Up));
|
||||
|
||||
const SHQuaternion Q2 = FromToRotation(qU, up);
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionMultiply(Q2, Q1));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::RotateTowards(const SHQuaternion& from, const SHQuaternion& to, float maxAngleInRad) noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
// We can use the conjugate here instead of inverse assuming q1 & q2 are normalized.
|
||||
const XMVECTOR R = XMQuaternionMultiply(XMQuaternionConjugate(from), to);
|
||||
|
||||
const float RS = XMVectorGetW(R);
|
||||
const XMVECTOR L = XMVector3Length(R);
|
||||
const float angle = 2.f * atan2f(XMVectorGetX(L), RS);
|
||||
if (angle > maxAngleInRad)
|
||||
{
|
||||
const XMVECTOR delta = XMQuaternionRotationAxis(R, maxAngleInRad);
|
||||
const XMVECTOR Q = XMQuaternionMultiply(delta, from);
|
||||
XMStoreFloat4(&result, Q);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Don't overshoot.
|
||||
result = to;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -49,11 +49,8 @@ namespace SHADE
|
|||
SHQuaternion (SHQuaternion&& rhs) = default;
|
||||
|
||||
SHQuaternion () noexcept;
|
||||
SHQuaternion (const SHVec4& vec4) noexcept;
|
||||
SHQuaternion (float x, float y, float z, float w) noexcept;
|
||||
SHQuaternion (float yaw, float pitch, float roll) noexcept;
|
||||
SHQuaternion (const SHVec3& eulerAngles) noexcept;
|
||||
SHQuaternion (const SHVec3& axis, float angleInRad) noexcept;
|
||||
SHQuaternion (const SHMatrix& rotationMatrix) noexcept;
|
||||
|
||||
// Conversion from other math types
|
||||
|
||||
|
@ -87,6 +84,7 @@ namespace SHADE
|
|||
|
||||
operator reactphysics3d::Quaternion () const noexcept;
|
||||
operator reactphysics3d::Vector3 () const noexcept;
|
||||
operator DirectX::XMVECTOR () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
|
@ -104,7 +102,6 @@ namespace SHADE
|
|||
[[nodiscard]] float Length () const noexcept;
|
||||
[[nodiscard]] float LengthSquared () const noexcept;
|
||||
[[nodiscard]] float Dot (const SHQuaternion& rhs) const noexcept;
|
||||
[[nodiscard]] SHQuaternion RotateTowards (const SHQuaternion& target, float maxAngleInRad) const noexcept;
|
||||
|
||||
[[nodiscard]] SHVec3 ToEuler () const noexcept;
|
||||
[[nodiscard]] std::string ToString () const noexcept;
|
||||
|
@ -113,6 +110,11 @@ namespace SHADE
|
|||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static SHQuaternion FromEuler (const SHVec3& eulerAngles) noexcept;
|
||||
[[nodiscard]] static SHQuaternion FromPitchYawRoll (float pitch, float yaw, float roll) noexcept;
|
||||
[[nodiscard]] static SHQuaternion FromAxisAngle (const SHVec3& axis, float angle) noexcept;
|
||||
[[nodiscard]] static SHQuaternion FromRotationMatrix(const SHMatrix& rotationMatrix) noexcept;
|
||||
|
||||
[[nodiscard]] static SHQuaternion Normalise (const SHQuaternion& q) noexcept;
|
||||
[[nodiscard]] static SHQuaternion Conjugate (const SHQuaternion& q) noexcept;
|
||||
[[nodiscard]] static SHQuaternion Inverse (const SHQuaternion& q) noexcept;
|
||||
|
@ -120,8 +122,12 @@ namespace SHADE
|
|||
|
||||
[[nodiscard]] static SHQuaternion Lerp (const SHQuaternion& q1, const SHQuaternion& q2, float t) noexcept;
|
||||
[[nodiscard]] static SHQuaternion Slerp (const SHQuaternion& q1, const SHQuaternion& q2, float t) noexcept;
|
||||
[[nodiscard]] static SHQuaternion ClampedLerp (const SHQuaternion& q1, const SHQuaternion& q2, float t, float tMin = 0.0f, float tMax = 1.0f) noexcept;
|
||||
[[nodiscard]] static SHQuaternion ClampedSlerp (const SHQuaternion& q1, const SHQuaternion& q2, float t, float tMin = 0.0f, float tMax = 1.0f) noexcept;
|
||||
|
||||
[[nodiscard]] static SHQuaternion Rotate (const SHVec3& from, const SHVec3& to) noexcept;
|
||||
[[nodiscard]] static SHQuaternion FromToRotation (const SHVec3& from, const SHVec3& to) noexcept;
|
||||
[[nodiscard]] static SHQuaternion LookRotation (const SHVec3& forward, const SHVec3& up) noexcept;
|
||||
[[nodiscard]] static SHQuaternion RotateTowards (const SHQuaternion& from, const SHQuaternion& to, float maxAngleInRad) noexcept;
|
||||
};
|
||||
|
||||
SHQuaternion operator*(float lhs, const SHQuaternion& rhs) noexcept;
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue