Controller, Bindings and Mouse Centre via C#
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bc87fa3ae0
commit
dbe9b4d133
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@ -47,6 +47,8 @@ namespace SHADE
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if (SHEditorWindow::Begin())
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if (SHEditorWindow::Begin())
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{
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{
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//ImGui::ShowDemoWindow();
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//ImGui::ShowDemoWindow();
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if (bindingRenames.size() != SHInputManager::CountBindings())
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resizeVectors(SHInputManager::CountBindings());
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//Binding count
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//Binding count
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ImGui::Text("Binding Count: %d", SHInputManager::CountBindings());
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ImGui::Text("Binding Count: %d", SHInputManager::CountBindings());
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@ -127,6 +129,8 @@ namespace SHADE
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{
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{
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SHInputManager::RenameBinding(binding.first, bindingRenames[entryNumber]);
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SHInputManager::RenameBinding(binding.first, bindingRenames[entryNumber]);
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bindingRenames[entryNumber].clear();
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bindingRenames[entryNumber].clear();
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ImGui::End();
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return;
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}
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}
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if (ImGui::Button(labelConcat("Delete Binding##", entryNumber).c_str()))
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if (ImGui::Button(labelConcat("Delete Binding##", entryNumber).c_str()))
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@ -755,6 +755,7 @@ namespace SHADE
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{
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{
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++keyCount;
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++keyCount;
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keys[i] = true;
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keys[i] = true;
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controllerInUse = false;
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}
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}
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else keys[i] = false;
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else keys[i] = false;
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@ -820,6 +821,9 @@ namespace SHADE
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mouseVelocityY -= static_cast<double>(p.y - mouseScreenY) / dt;
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mouseVelocityY -= static_cast<double>(p.y - mouseScreenY) / dt;
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}
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}
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if (mouseVelocityX != 0.0 || mouseVelocityY != 0.0)
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controllerInUse = false;
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//Mouse wheel vertical delta updating
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//Mouse wheel vertical delta updating
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mouseWheelVerticalDelta = 0;
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mouseWheelVerticalDelta = 0;
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@ -30,10 +30,29 @@ namespace SHADE
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{
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{
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return SHInputManager::GetMouseWheelVerticalDelta();
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return SHInputManager::GetMouseWheelVerticalDelta();
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}
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}
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bool Input::ControllerInUse::get()
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{
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return SHInputManager::GetControllerInUse();
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}
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Usage Functions */
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/* Usage Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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bool Input::AnyKey()
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{
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return SHInputManager::AnyKey();
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}
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bool Input::AnyKeyDown()
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{
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return SHInputManager::AnyKeyDown();
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}
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bool Input::AnyKeyUp()
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{
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return SHInputManager::AnyKeyUp();
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}
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bool Input::GetKey(KeyCode key)
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bool Input::GetKey(KeyCode key)
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{
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{
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return SHInputManager::GetKey(static_cast<SHInputManager::SH_KEYCODE>(key));
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return SHInputManager::GetKey(static_cast<SHInputManager::SH_KEYCODE>(key));
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@ -64,6 +83,50 @@ namespace SHADE
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return SHInputManager::GetKeyUp(static_cast<SHInputManager::SH_KEYCODE>(mouseButton));
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return SHInputManager::GetKeyUp(static_cast<SHInputManager::SH_KEYCODE>(mouseButton));
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}
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}
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bool Input::AnyControllerInput()
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{
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return SHInputManager::AnyControllerInput();
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}
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bool Input::AnyControllerInputDown()
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{
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return SHInputManager::AnyControllerInputDown();
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}
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bool Input::AnyControllerInputUp()
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{
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return SHInputManager::AnyControllerInputUp();
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}
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bool Input::AnyControllerButton()
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{
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return SHInputManager::AnyControllerButton();
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}
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bool Input::AnyControllerButtonDown()
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{
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return SHInputManager::AnyControllerButtonDown();
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}
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bool Input::AnyControllerButtonUp()
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{
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return SHInputManager::AnyControllerButtonUp();
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}
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bool Input::GetControllerInput(Input::ControllerCode code)
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{
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return SHInputManager::GetControllerInput(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
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}
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double Input::GetControllerInputNormalisedValue(Input::ControllerCode code)
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{
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double toReturn = 0.0;
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SHInputManager::GetControllerInput(static_cast<SHInputManager::SH_CONTROLLERCODE>(code), &toReturn);
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return toReturn;
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}
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bool Input::GetControllerInputDown(Input::ControllerCode code)
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{
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return SHInputManager::GetControllerInputDown(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
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}
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bool Input::GetControllerInputUp(Input::ControllerCode code)
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{
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return SHInputManager::GetControllerInputUp(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
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}
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Cursor Functions */
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/* Cursor Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -76,6 +139,24 @@ namespace SHADE
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);
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);
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}
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}
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Vector2 Input::GetMousePosition()
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{
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int x = 0;
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int y = 0;
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SHInputManager::GetMouseWindowPosition(&x, &y);
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return Convert::ToCLI(SHVec2{ (float)x,(float)y });
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}
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void Input::SetMouseCentering(bool state)
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{
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SHInputManager::SetMouseCentering(state);
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}
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bool Input::GetMouseCentering()
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{
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return SHInputManager::GetMouseCentering();
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}
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Time Functions */
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/* Time Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -106,4 +187,220 @@ namespace SHADE
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return Convert::ToCLI(SHVec2{ (float)velX,(float)velY });
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return Convert::ToCLI(SHVec2{ (float)velX,(float)velY });
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}
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}
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double Input::GetControllerInputHeldTime(Input::ControllerCode code)
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{
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return SHInputManager::GetControllerInputHeldTime(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
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}
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double Input::GetControllerInputReleasedTime(Input::ControllerCode code)
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{
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return SHInputManager::GetControllerInputReleasedTime(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
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}
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/*-----------------------------------------------------------------------------*/
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/* Binding Functions */
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/*-----------------------------------------------------------------------------*/
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void Input::SaveBindings()
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{
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SHInputManager::SaveBindings();
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}
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void Input::SaveBindings(System::String^ targetFile)
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{
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SHInputManager::SaveBindings(Convert::ToNative(targetFile));
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}
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void Input::LoadBindings()
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{
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SHInputManager::LoadBindings();
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}
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void Input::LoadBindings(System::String^ sourceFile)
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{
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SHInputManager::LoadBindings(Convert::ToNative(sourceFile));
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}
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bool Input::GetBindingInverted(System::String^ bindingName)
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{
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return SHInputManager::GetBindingInverted(Convert::ToNative(bindingName));
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}
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void Input::SetBindingInverted(System::String^ bindingName, bool newValue)
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{
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SHInputManager::SetBindingInverted(Convert::ToNative(bindingName), newValue);
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}
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double Input::GetBindingGravity(System::String^ bindingName)
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{
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return SHInputManager::GetBindingGravity(Convert::ToNative(bindingName));
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}
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void Input::SetBindingGravity(System::String^ bindingName, double newValue)
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{
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SHInputManager::SetBindingGravity(Convert::ToNative(bindingName), newValue);
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}
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double Input::GetBindingDead(System::String^ bindingName)
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{
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return SHInputManager::GetBindingDead(Convert::ToNative(bindingName));
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}
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void Input::SetBindingDead(System::String^ bindingName, double newValue)
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{
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SHInputManager::SetBindingDead(Convert::ToNative(bindingName), newValue);
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}
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double Input::GetBindingSensitivity(System::String^ bindingName)
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{
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return SHInputManager::GetBindingSensitivity(Convert::ToNative(bindingName));
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}
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void Input::SetBindingSensitivity(System::String^ bindingName, double newValue)
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{
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SHInputManager::SetBindingSensitivity(Convert::ToNative(bindingName), newValue);
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}
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bool Input::GetBindingSnap(System::String^ bindingName)
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{
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return SHInputManager::GetBindingSnap(Convert::ToNative(bindingName));
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}
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void Input::SetBindingSnap(System::String^ bindingName, bool newValue)
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{
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SHInputManager::SetBindingSnap(Convert::ToNative(bindingName), newValue);
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}
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System::Collections::Generic::HashSet<Input::KeyCode>^ Input::GetBindingPositiveKeyCodes(System::String^ bindingName)
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{
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System::Collections::Generic::HashSet<Input::KeyCode>^ toReturn = gcnew System::Collections::Generic::HashSet<Input::KeyCode>();
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std::set<SHInputManager::SH_KEYCODE> list = SHInputManager::GetBindingPositiveKeyCodes(Convert::ToNative(bindingName));
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for (auto kc : list)
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{
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toReturn->Add(static_cast<Input::KeyCode>(kc));
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}
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return toReturn;
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}
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void Input::AddBindingPositiveKeyCode(System::String^ bindingName, Input::KeyCode toAdd)
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{
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SHInputManager::AddBindingPositiveKeyCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_KEYCODE>(toAdd));
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}
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void Input::RemoveBindingPositiveKeyCode(System::String^ bindingName, Input::KeyCode toRemove)
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{
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SHInputManager::RemoveBindingPositiveKeyCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_KEYCODE>(toRemove));
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}
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void Input::ClearBindingPositiveKeyCodes(System::String^ bindingName)
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{
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SHInputManager::ClearBindingPositiveKeyCodes(Convert::ToNative(bindingName));
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}
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System::Collections::Generic::HashSet<Input::KeyCode>^ Input::GetBindingNegativeKeyCodes(System::String^ bindingName)
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{
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System::Collections::Generic::HashSet<Input::KeyCode>^ toReturn = gcnew System::Collections::Generic::HashSet<Input::KeyCode>();
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std::set<SHInputManager::SH_KEYCODE> list = SHInputManager::GetBindingNegativeKeyCodes(Convert::ToNative(bindingName));
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for (auto kc : list)
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{
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toReturn->Add(static_cast<Input::KeyCode>(kc));
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}
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return toReturn;
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}
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void Input::AddBindingNegativeKeyCode(System::String^ bindingName, Input::KeyCode toAdd)
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{
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SHInputManager::AddBindingNegativeKeyCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_KEYCODE>(toAdd));
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}
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void Input::RemoveBindingNegativeKeyCode(System::String^ bindingName, Input::KeyCode toRemove)
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{
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SHInputManager::RemoveBindingNegativeKeyCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_KEYCODE>(toRemove));
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}
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void Input::ClearBindingNegativeKeyCodes(System::String^ bindingName)
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{
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SHInputManager::ClearBindingNegativeKeyCodes(Convert::ToNative(bindingName));
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}
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System::Collections::Generic::HashSet<Input::ControllerCode>^ Input::GetBindingPositiveControllerCodes(System::String^ bindingName)
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{
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System::Collections::Generic::HashSet<Input::ControllerCode>^ toReturn = gcnew System::Collections::Generic::HashSet<Input::ControllerCode>();
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std::set<SHInputManager::SH_CONTROLLERCODE> list = SHInputManager::GetBindingPositiveControllerCodes(Convert::ToNative(bindingName));
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for (auto kc : list)
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{
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toReturn->Add(static_cast<Input::ControllerCode>(kc));
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}
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return toReturn;
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}
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void Input::AddBindingPositiveControllerCode(System::String^ bindingName, Input::ControllerCode toAdd)
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{
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SHInputManager::AddBindingPositiveControllerCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_CONTROLLERCODE>(toAdd));
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}
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void Input::RemoveBindingPositiveControllerCode(System::String^ bindingName, Input::ControllerCode toRemove)
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{
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SHInputManager::RemoveBindingPositiveControllerCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_CONTROLLERCODE>(toRemove));
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}
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void Input::ClearBindingPositiveControllerCodes(System::String^ bindingName)
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{
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SHInputManager::ClearBindingPositiveControllerCodes(Convert::ToNative(bindingName));
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}
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System::Collections::Generic::HashSet<Input::ControllerCode>^ Input::GetBindingNegativeControllerCodes(System::String^ bindingName)
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{
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System::Collections::Generic::HashSet<Input::ControllerCode>^ toReturn = gcnew System::Collections::Generic::HashSet<Input::ControllerCode>();
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std::set<SHInputManager::SH_CONTROLLERCODE> list = SHInputManager::GetBindingNegativeControllerCodes(Convert::ToNative(bindingName));
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for (auto kc : list)
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{
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toReturn->Add(static_cast<Input::ControllerCode>(kc));
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}
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return toReturn;
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}
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void Input::AddBindingNegativeControllerCode(System::String^ bindingName, Input::ControllerCode toAdd)
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{
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SHInputManager::AddBindingNegativeControllerCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_CONTROLLERCODE>(toAdd));
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}
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void Input::RemoveBindingNegativeControllerCode(System::String^ bindingName, Input::ControllerCode toRemove)
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{
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SHInputManager::RemoveBindingNegativeControllerCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_CONTROLLERCODE>(toRemove));
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}
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void Input::ClearBindingNegativeControllerCodes(System::String^ bindingName)
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{
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SHInputManager::ClearBindingNegativeControllerCodes(Convert::ToNative(bindingName));
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}
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double Input::GetBindingAxis(System::String^ bindingName)
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{
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return SHInputManager::GetBindingAxis(Convert::ToNative(bindingName));
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}
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double Input::GetBindingAxisRaw(System::String^ bindingName)
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{
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return SHInputManager::GetBindingAxisRaw(Convert::ToNative(bindingName));
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}
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bool Input::GetBindingPositiveButton(System::String^ bindingName)
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{
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return SHInputManager::GetBindingPositiveButton(Convert::ToNative(bindingName));
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}
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bool Input::GetBindingNegativeButton(System::String^ bindingName)
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{
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return SHInputManager::GetBindingNegativeButton(Convert::ToNative(bindingName));
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}
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bool Input::GetBindingPositiveButtonDown(System::String^ bindingName)
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{
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return SHInputManager::GetBindingPositiveButtonDown(Convert::ToNative(bindingName));
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}
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bool Input::GetBindingNegativeButtonDown(System::String^ bindingName)
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{
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return SHInputManager::GetBindingNegativeButtonDown(Convert::ToNative(bindingName));
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}
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bool Input::GetBindingPositiveButtonUp(System::String^ bindingName)
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{
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return SHInputManager::GetBindingPositiveButtonUp(Convert::ToNative(bindingName));
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}
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bool Input::GetBindingNegativeButtonUp(System::String^ bindingName)
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{
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return SHInputManager::GetBindingNegativeButtonUp(Convert::ToNative(bindingName));
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}
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double Input::GetBindingPositiveHeldTime(System::String^ bindingName)
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{
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return SHInputManager::GetBindingPositiveHeldTime(Convert::ToNative(bindingName));
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}
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double Input::GetBindingNegativeHeldTime(System::String^ bindingName)
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{
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return SHInputManager::GetBindingNegativeHeldTime(Convert::ToNative(bindingName));
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}
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double Input::GetBindingPositiveReleasedTime(System::String^ bindingName)
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{
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return SHInputManager::GetBindingPositiveReleasedTime(Convert::ToNative(bindingName));
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}
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double Input::GetBindingNegativeReleasedTime(System::String^ bindingName)
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{
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return SHInputManager::GetBindingNegativeReleasedTime(Convert::ToNative(bindingName));
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||||||
|
}
|
||||||
}
|
}
|
|
@ -376,6 +376,14 @@ namespace SHADE
|
||||||
LeftThumbStickY = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::LEFT_THUMBSTICK_Y)
|
LeftThumbStickY = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::LEFT_THUMBSTICK_Y)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class BindingType : int
|
||||||
|
{
|
||||||
|
KbMbController = static_cast<int>(SHInputManager::SH_BINDINGTYPE::KB_MB_CONTROLLER),
|
||||||
|
mouseX = static_cast<int>(SHInputManager::SH_BINDINGTYPE::MOUSE_X),
|
||||||
|
mouseY = static_cast<int>(SHInputManager::SH_BINDINGTYPE::MOUSE_Y),
|
||||||
|
mouseScroll = static_cast<int>(SHInputManager::SH_BINDINGTYPE::MOUSE_SCROLL)
|
||||||
|
};
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Properites */
|
/* Properites */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -396,9 +404,25 @@ namespace SHADE
|
||||||
int get();
|
int get();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static property bool ControllerInUse
|
||||||
|
{
|
||||||
|
bool get();
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if any key is being held down.
|
||||||
|
/// This will also be true if GetKeyDown() is true.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="firstKey">KeyCode of the first key that was detected to be pressed.</param>
|
||||||
|
/// <returns>True while the user holds down the key specified.</returns>
|
||||||
|
static bool AnyKey();
|
||||||
|
static bool AnyKeyDown();
|
||||||
|
static bool AnyKeyUp();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Checks if a specified key is being held down.
|
/// Checks if a specified key is being held down.
|
||||||
/// This will also be true if GetKeyDown() is true.
|
/// This will also be true if GetKeyDown() is true.
|
||||||
|
@ -448,6 +472,20 @@ namespace SHADE
|
||||||
/// </returns>
|
/// </returns>
|
||||||
static bool GetMouseButtonUp(MouseCode mouseButton);
|
static bool GetMouseButtonUp(MouseCode mouseButton);
|
||||||
|
|
||||||
|
//For controller
|
||||||
|
|
||||||
|
static bool AnyControllerInput();
|
||||||
|
static bool AnyControllerInputDown();
|
||||||
|
static bool AnyControllerInputUp();
|
||||||
|
static bool AnyControllerButton();
|
||||||
|
static bool AnyControllerButtonDown();
|
||||||
|
static bool AnyControllerButtonUp();
|
||||||
|
|
||||||
|
static bool GetControllerInput(ControllerCode code);
|
||||||
|
static double GetControllerInputNormalisedValue(ControllerCode code);
|
||||||
|
static bool GetControllerInputDown(ControllerCode code);
|
||||||
|
static bool GetControllerInputUp(ControllerCode code);
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Cursor Functions */
|
/* Cursor Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -460,6 +498,11 @@ namespace SHADE
|
||||||
/// </param>
|
/// </param>
|
||||||
static void SetMousePosition(Vector2 pos);
|
static void SetMousePosition(Vector2 pos);
|
||||||
|
|
||||||
|
static Vector2 GetMousePosition();
|
||||||
|
|
||||||
|
static void SetMouseCentering(bool state);
|
||||||
|
static bool GetMouseCentering();
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Timing Functions */
|
/* Timing Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -492,6 +535,66 @@ namespace SHADE
|
||||||
/// <returns>Time in seconds that the key was held.</returns>
|
/// <returns>Time in seconds that the key was held.</returns>
|
||||||
static double GetMouseReleasedTime(MouseCode mouseButton);
|
static double GetMouseReleasedTime(MouseCode mouseButton);
|
||||||
|
|
||||||
|
static double GetControllerInputHeldTime(ControllerCode code);
|
||||||
|
static double GetControllerInputReleasedTime(ControllerCode code);
|
||||||
|
|
||||||
static Vector2 GetMouseVelocity();
|
static Vector2 GetMouseVelocity();
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Binding Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
static void SaveBindings(); //To default file
|
||||||
|
static void SaveBindings(System::String^ targetFile);
|
||||||
|
static void LoadBindings(); //From default file
|
||||||
|
static void LoadBindings(System::String^ sourceFile);
|
||||||
|
|
||||||
|
static bool GetBindingInverted(System::String^ bindingName);
|
||||||
|
static void SetBindingInverted(System::String^ bindingName, bool newValue);
|
||||||
|
static double GetBindingGravity(System::String^ bindingName);
|
||||||
|
static void SetBindingGravity(System::String^ bindingName, double newValue);
|
||||||
|
static double GetBindingDead(System::String^ bindingName);
|
||||||
|
static void SetBindingDead(System::String^ bindingName, double newValue);
|
||||||
|
static double GetBindingSensitivity(System::String^ bindingName);
|
||||||
|
static void SetBindingSensitivity(System::String^ bindingName, double newValue);
|
||||||
|
static bool GetBindingSnap(System::String^ bindingName);
|
||||||
|
static void SetBindingSnap(System::String^ bindingName, bool newValue);
|
||||||
|
|
||||||
|
static System::Collections::Generic::HashSet<KeyCode>^ GetBindingPositiveKeyCodes(System::String^ bindingName);
|
||||||
|
static void AddBindingPositiveKeyCode(System::String^ bindingName, Input::KeyCode toAdd);
|
||||||
|
static void RemoveBindingPositiveKeyCode(System::String^ bindingName, Input::KeyCode toRemove);
|
||||||
|
static void ClearBindingPositiveKeyCodes(System::String^ bindingName);
|
||||||
|
|
||||||
|
static System::Collections::Generic::HashSet<KeyCode>^ GetBindingNegativeKeyCodes(System::String^ bindingName);
|
||||||
|
static void AddBindingNegativeKeyCode(System::String^ bindingName, Input::KeyCode toAdd);
|
||||||
|
static void RemoveBindingNegativeKeyCode(System::String^ bindingName, Input::KeyCode toRemove);
|
||||||
|
static void ClearBindingNegativeKeyCodes(System::String^ bindingName);
|
||||||
|
|
||||||
|
static System::Collections::Generic::HashSet<ControllerCode>^ GetBindingPositiveControllerCodes(System::String^ bindingName);
|
||||||
|
static void AddBindingPositiveControllerCode(System::String^ bindingName, Input::ControllerCode toAdd);
|
||||||
|
static void RemoveBindingPositiveControllerCode(System::String^ bindingName, Input::ControllerCode toRemove);
|
||||||
|
static void ClearBindingPositiveControllerCodes(System::String^ bindingName);
|
||||||
|
|
||||||
|
static System::Collections::Generic::HashSet<ControllerCode>^ GetBindingNegativeControllerCodes(System::String^ bindingName);
|
||||||
|
static void AddBindingNegativeControllerCode(System::String^ bindingName, Input::ControllerCode toAdd);
|
||||||
|
static void RemoveBindingNegativeControllerCode(System::String^ bindingName, Input::ControllerCode toRemove);
|
||||||
|
static void ClearBindingNegativeControllerCodes(System::String^ bindingName);
|
||||||
|
|
||||||
|
//Binding states
|
||||||
|
|
||||||
|
static double GetBindingAxis(System::String^ bindingName);
|
||||||
|
static double GetBindingAxisRaw(System::String^ bindingName);
|
||||||
|
static bool GetBindingPositiveButton(System::String^ bindingName);
|
||||||
|
static bool GetBindingNegativeButton(System::String^ bindingName);
|
||||||
|
static bool GetBindingPositiveButtonDown(System::String^ bindingName);
|
||||||
|
static bool GetBindingNegativeButtonDown(System::String^ bindingName);
|
||||||
|
static bool GetBindingPositiveButtonUp(System::String^ bindingName);
|
||||||
|
static bool GetBindingNegativeButtonUp(System::String^ bindingName);
|
||||||
|
|
||||||
|
//Binding times
|
||||||
|
|
||||||
|
static double GetBindingPositiveHeldTime(System::String^ bindingName);
|
||||||
|
static double GetBindingNegativeHeldTime(System::String^ bindingName);
|
||||||
|
static double GetBindingPositiveReleasedTime(System::String^ bindingName);
|
||||||
|
static double GetBindingNegativeReleasedTime(System::String^ bindingName);
|
||||||
};
|
};
|
||||||
}
|
}
|
Loading…
Reference in New Issue