Fixed RTTR registration. Added back Camera Clamp

This commit is contained in:
maverickdgg 2022-10-27 10:33:54 +08:00
parent 0c2d020f89
commit dee4e9acbd
3 changed files with 9 additions and 9 deletions

View File

@ -103,7 +103,7 @@ namespace SHADE
} }
dirtyView = true; dirtyView = true;
} }
void SHCameraComponent::SetPosition(SHVec3& pos) noexcept void SHCameraComponent::SetPosition(SHVec3 pos) noexcept
{ {
this->position = pos; this->position = pos;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID())) if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
@ -152,7 +152,7 @@ namespace SHADE
dirtyProj = true; dirtyProj = true;
} }
SHVec3 const& SHCameraComponent::GetPosition() const noexcept SHVec3 SHCameraComponent::GetPosition() const noexcept
{ {
return position; return position;
} }
@ -233,7 +233,7 @@ RTTR_REGISTRATION
using namespace rttr; using namespace rttr;
registration::class_<SHCameraComponent>("Camera Component") registration::class_<SHCameraComponent>("Camera Component")
.property("Position", &SHCameraComponent::GetPosition, select_overload<void(SHVec3&)>(&SHCameraComponent::SetPosition)) .property("Position", &SHCameraComponent::GetPosition, select_overload<void(SHVec3)>(&SHCameraComponent::SetPosition))
.property("Pitch", &SHCameraComponent::GetPitch, &SHCameraComponent::SetPitch) .property("Pitch", &SHCameraComponent::GetPitch, &SHCameraComponent::SetPitch)
.property("Yaw", &SHCameraComponent::GetYaw, &SHCameraComponent::SetYaw) .property("Yaw", &SHCameraComponent::GetYaw, &SHCameraComponent::SetYaw)
.property("Roll", &SHCameraComponent::GetRoll, &SHCameraComponent::SetRoll) .property("Roll", &SHCameraComponent::GetRoll, &SHCameraComponent::SetRoll)

View File

@ -52,7 +52,7 @@ namespace SHADE
void SetPositionY(float y) noexcept; void SetPositionY(float y) noexcept;
void SetPositionZ(float z) noexcept; void SetPositionZ(float z) noexcept;
void SetPosition(float x, float y, float z) noexcept; void SetPosition(float x, float y, float z) noexcept;
void SetPosition(SHVec3& pos) noexcept; void SetPosition(SHVec3 pos) noexcept;
void SetWidth(float width) noexcept; void SetWidth(float width) noexcept;
void SetHeight(float height) noexcept; void SetHeight(float height) noexcept;
@ -62,7 +62,7 @@ namespace SHADE
void SetIsPerspective(bool persp) noexcept; void SetIsPerspective(bool persp) noexcept;
SHVec3 const& GetPosition() const noexcept; SHVec3 GetPosition() const noexcept;
float GetYaw() const noexcept; float GetYaw() const noexcept;
float GetPitch() const noexcept; float GetPitch() const noexcept;
float GetRoll() const noexcept; float GetRoll() const noexcept;
@ -84,12 +84,12 @@ namespace SHADE
float movementSpeed; float movementSpeed;
SHVec3 turnSpeed; SHVec3 turnSpeed;
RTTR_ENABLE()
protected: protected:
RTTR_ENABLE()
}; };

View File

@ -154,7 +154,7 @@ namespace SHADE
SHVec3 view, right, UP; SHVec3 view, right, UP;
//ClampCameraRotation(camera); ClampCameraRotation(camera);
GetCameraAxis(camera, view, right, UP); GetCameraAxis(camera, view, right, UP);
@ -221,8 +221,8 @@ namespace SHADE
SHVec3 up = { 0.0f,1.0f,0.0f }; SHVec3 up = { 0.0f,1.0f,0.0f };
target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw)); target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
target =SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
target += camera.position; target += camera.position;
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll)); ////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));