Fixed RTTR registration. Added back Camera Clamp
This commit is contained in:
parent
0c2d020f89
commit
dee4e9acbd
|
@ -103,7 +103,7 @@ namespace SHADE
|
|||
}
|
||||
dirtyView = true;
|
||||
}
|
||||
void SHCameraComponent::SetPosition(SHVec3& pos) noexcept
|
||||
void SHCameraComponent::SetPosition(SHVec3 pos) noexcept
|
||||
{
|
||||
this->position = pos;
|
||||
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
|
||||
|
@ -152,7 +152,7 @@ namespace SHADE
|
|||
dirtyProj = true;
|
||||
}
|
||||
|
||||
SHVec3 const& SHCameraComponent::GetPosition() const noexcept
|
||||
SHVec3 SHCameraComponent::GetPosition() const noexcept
|
||||
{
|
||||
return position;
|
||||
}
|
||||
|
@ -233,7 +233,7 @@ RTTR_REGISTRATION
|
|||
using namespace rttr;
|
||||
|
||||
registration::class_<SHCameraComponent>("Camera Component")
|
||||
.property("Position", &SHCameraComponent::GetPosition, select_overload<void(SHVec3&)>(&SHCameraComponent::SetPosition))
|
||||
.property("Position", &SHCameraComponent::GetPosition, select_overload<void(SHVec3)>(&SHCameraComponent::SetPosition))
|
||||
.property("Pitch", &SHCameraComponent::GetPitch, &SHCameraComponent::SetPitch)
|
||||
.property("Yaw", &SHCameraComponent::GetYaw, &SHCameraComponent::SetYaw)
|
||||
.property("Roll", &SHCameraComponent::GetRoll, &SHCameraComponent::SetRoll)
|
||||
|
|
|
@ -52,7 +52,7 @@ namespace SHADE
|
|||
void SetPositionY(float y) noexcept;
|
||||
void SetPositionZ(float z) noexcept;
|
||||
void SetPosition(float x, float y, float z) noexcept;
|
||||
void SetPosition(SHVec3& pos) noexcept;
|
||||
void SetPosition(SHVec3 pos) noexcept;
|
||||
|
||||
void SetWidth(float width) noexcept;
|
||||
void SetHeight(float height) noexcept;
|
||||
|
@ -62,7 +62,7 @@ namespace SHADE
|
|||
void SetIsPerspective(bool persp) noexcept;
|
||||
|
||||
|
||||
SHVec3 const& GetPosition() const noexcept;
|
||||
SHVec3 GetPosition() const noexcept;
|
||||
float GetYaw() const noexcept;
|
||||
float GetPitch() const noexcept;
|
||||
float GetRoll() const noexcept;
|
||||
|
@ -84,12 +84,12 @@ namespace SHADE
|
|||
|
||||
float movementSpeed;
|
||||
SHVec3 turnSpeed;
|
||||
|
||||
RTTR_ENABLE()
|
||||
protected:
|
||||
|
||||
|
||||
|
||||
RTTR_ENABLE()
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -154,7 +154,7 @@ namespace SHADE
|
|||
SHVec3 view, right, UP;
|
||||
|
||||
|
||||
//ClampCameraRotation(camera);
|
||||
ClampCameraRotation(camera);
|
||||
|
||||
GetCameraAxis(camera, view, right, UP);
|
||||
|
||||
|
@ -221,8 +221,8 @@ namespace SHADE
|
|||
SHVec3 up = { 0.0f,1.0f,0.0f };
|
||||
|
||||
|
||||
target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
|
||||
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
|
||||
target =SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
|
||||
target += camera.position;
|
||||
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
|
||||
|
||||
|
|
Loading…
Reference in New Issue