Removed debug log
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@ -252,7 +252,6 @@ namespace SHADE
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{
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const uint32_t EID = node.as<uint32_t>();
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fieldInfo->SetValue(object, EID == MAX_EID ? GameObject() : GameObject(EID));
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Debug::LogError(std::to_string(EID));
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}
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else // Not any of the supported types
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{
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