Adding Bounding Spheres
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@ -26,12 +26,12 @@ namespace SHADE
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SHBoundingBox::SHBoundingBox() noexcept
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{
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type = Type::BOUNDING_BOX;
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type = Type::BOX;
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}
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SHBoundingBox::SHBoundingBox(const SHVec3& c, const SHVec3& hE) noexcept
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{
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type = Type::BOUNDING_BOX;
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type = Type::BOX;
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Center = c;
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Extents = hE;
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@ -43,7 +43,7 @@ namespace SHADE
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if (this == &rhs)
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return;
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type = Type::BOUNDING_BOX;
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type = Type::BOX;
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Center = rhs.Center;
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Extents = rhs.Extents;
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@ -51,7 +51,7 @@ namespace SHADE
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SHBoundingBox::SHBoundingBox(SHBoundingBox&& rhs) noexcept
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{
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type = Type::BOUNDING_BOX;
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type = Type::BOX;
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Center = rhs.Center;
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Extents = rhs.Extents;
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@ -63,14 +63,11 @@ namespace SHADE
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SHBoundingBox& SHBoundingBox::operator=(const SHBoundingBox& rhs) noexcept
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{
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if (this == &rhs)
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return *this;
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if (rhs.type != Type::BOUNDING_BOX)
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if (rhs.type != Type::BOX)
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{
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SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
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}
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else
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else if (this != &rhs)
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{
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Center = rhs.Center;
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Extents = rhs.Extents;
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@ -81,7 +78,7 @@ namespace SHADE
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SHBoundingBox& SHBoundingBox::operator=(SHBoundingBox&& rhs) noexcept
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{
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if (rhs.type != Type::BOUNDING_BOX)
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if (rhs.type != Type::BOX)
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{
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SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
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}
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@ -36,7 +36,7 @@ namespace SHADE
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/* Constructors & Destructor */
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/*---------------------------------------------------------------------------------*/
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~SHBoundingBox () noexcept = default;
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~SHBoundingBox () override = default;
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SHBoundingBox () noexcept;
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SHBoundingBox (const SHVec3& center, const SHVec3& halfExtents) noexcept;
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@ -0,0 +1,183 @@
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/****************************************************************************************
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* \file SHBoundingSphere.cpp
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Implementation for a Bounding Sphere
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* disclosure of this file or its contents without the prior written consent
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* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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#include <SHpch.h>
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// Primary Header
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#include "SHBoundingSphere.h"
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// Project Headers
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#include "Math/SHMathHelpers.h"
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#include "Math/SHRay.h"
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using namespace DirectX;
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHBoundingSphere::SHBoundingSphere() noexcept
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{
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type = Type::SPHERE;
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}
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SHBoundingSphere::SHBoundingSphere(const SHVec3& center, float radius) noexcept
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{
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type = Type::SPHERE;
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Center = center;
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Radius = radius;
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}
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SHBoundingSphere::SHBoundingSphere(const SHBoundingSphere& rhs) noexcept
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{
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if (this == &rhs)
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return;
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type = Type::SPHERE;
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Center = rhs.Center;
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Radius = rhs.Radius;
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}
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SHBoundingSphere::SHBoundingSphere(SHBoundingSphere&& rhs) noexcept
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{
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type = Type::SPHERE;
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Center = rhs.Center;
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Radius = rhs.Radius;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Operator Overload Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHBoundingSphere& SHBoundingSphere::operator=(const SHBoundingSphere& rhs) noexcept
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{
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if (rhs.type != Type::SPHERE)
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{
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SHLOG_WARNING("Cannot assign a non-sphere to a sphere!")
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}
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else if (this != &rhs)
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{
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Center = rhs.Center;
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Radius = rhs.Radius;
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}
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return *this;
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}
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SHBoundingSphere& SHBoundingSphere::operator=(SHBoundingSphere&& rhs) noexcept
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{
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if (rhs.type != Type::SPHERE)
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{
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SHLOG_WARNING("Cannot assign a non-sphere to a sphere!")
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}
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else
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{
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Center = rhs.Center;
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Radius = rhs.Radius;
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}
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return *this;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Getter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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const SHVec3& SHBoundingSphere::GetCenter() const noexcept
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{
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return Center;
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}
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float SHBoundingSphere::GetRadius() const noexcept
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{
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return Radius;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Setter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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void SHBoundingSphere::SetCenter(const SHVec3& center) noexcept
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{
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Center = center;
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}
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void SHBoundingSphere::SetRadius(float radius) noexcept
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{
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Radius = radius;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Public Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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bool SHBoundingSphere::TestPoint(const SHVec3& point) noexcept
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{
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return BoundingSphere::Contains(point);
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}
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bool SHBoundingSphere::Raycast(const SHRay& ray, float& distance) noexcept
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{
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return Intersects(ray.position, ray.direction, distance);
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}
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bool SHBoundingSphere::Contains(const SHBoundingSphere& rhs) const noexcept
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{
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return BoundingSphere::Contains(rhs);
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}
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float SHBoundingSphere::Volume() const noexcept
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{
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return (4.0f / 3.0f) * SHMath::PI * (Radius * Radius * Radius);
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}
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float SHBoundingSphere::SurfaceArea() const noexcept
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{
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return 4.0f * SHMath::PI * (Radius * Radius);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Static Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHBoundingSphere SHBoundingSphere::Combine(const SHBoundingSphere& lhs, const SHBoundingSphere& rhs) noexcept
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{
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SHBoundingSphere result;
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CreateMerged(result, lhs, rhs);
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return result;
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}
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bool SHBoundingSphere::Intersect(const SHBoundingSphere& lhs, const SHBoundingSphere& rhs) noexcept
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{
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return lhs.Intersects(rhs);
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}
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SHBoundingSphere SHBoundingSphere::BuildFromSpheres(const SHBoundingSphere* spheres, size_t numSpheres) noexcept
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{
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SHBoundingSphere result;
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for (size_t i = 1; i < numSpheres; ++i)
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CreateMerged(result, spheres[i - 1], spheres[i]);
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return result;
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}
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SHBoundingSphere SHBoundingSphere::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
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{
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SHBoundingSphere result;
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CreateFromPoints(result, numVertices, vertices, stride);
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return result;
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}
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} // namespace SHADE
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@ -0,0 +1,83 @@
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/****************************************************************************************
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* \file SHBoundingSphere.h
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Interface for a Bounding Sphere.
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* disclosure of this file or its contents without the prior written consent
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* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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#pragma once
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#include <DirectXCollision.h>
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// Project Headers
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#include "SHShape.h"
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#include "SH_API.h"
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Type Definitions */
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/*-----------------------------------------------------------------------------------*/
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class SH_API SHBoundingSphere : public SHShape,
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private DirectX::BoundingSphere
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{
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public:
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/*---------------------------------------------------------------------------------*/
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/* Constructors & Destructor */
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/*---------------------------------------------------------------------------------*/
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SHBoundingSphere () noexcept;
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SHBoundingSphere (const SHVec3& center, float radius) noexcept;
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SHBoundingSphere (const SHBoundingSphere& rhs) noexcept;
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SHBoundingSphere (SHBoundingSphere&& rhs) noexcept;
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~SHBoundingSphere () override = default;
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/*---------------------------------------------------------------------------------*/
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/* Operator Overloads */
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/*---------------------------------------------------------------------------------*/
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SHBoundingSphere& operator= (const SHBoundingSphere& rhs) noexcept;
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SHBoundingSphere& operator= (SHBoundingSphere&& rhs) noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Getter Functions */
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] const SHVec3& GetCenter () const noexcept;
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[[nodiscard]] float GetRadius () const noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Setter Functions */
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/*---------------------------------------------------------------------------------*/
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void SetCenter (const SHVec3& center) noexcept;
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void SetRadius (float radius) noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override;
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[[nodiscard]] bool Raycast (const SHRay& ray, float& distance) noexcept override;
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[[nodiscard]] bool Contains (const SHBoundingSphere& rhs) const noexcept;
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[[nodiscard]] float Volume () const noexcept;
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[[nodiscard]] float SurfaceArea () const noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Static Function Members */
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] static SHBoundingSphere Combine (const SHBoundingSphere& lhs, const SHBoundingSphere& rhs) noexcept;
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[[nodiscard]] static bool Intersect (const SHBoundingSphere& lhs, const SHBoundingSphere& rhs) noexcept;
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[[nodiscard]] static SHBoundingSphere BuildFromSpheres (const SHBoundingSphere* spheres, size_t numSpheres) noexcept;
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[[nodiscard]] static SHBoundingSphere BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
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};
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} // namespace SHADE
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@ -31,11 +31,10 @@ namespace SHADE
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enum class Type
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{
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BOUNDING_BOX
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BOX
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, SPHERE
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, CAPSULE
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, CONVEX_HULL
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, TRIANGLE
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, COUNT
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, NONE = -1
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@ -398,7 +398,7 @@ namespace SHADE
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switch (shape->GetType())
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{
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case SHShape::Type::BOUNDING_BOX:
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case SHShape::Type::BOX:
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{
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auto* box = reinterpret_cast<SHBoundingBox*>(shape);
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const SHVec3& SHADE_EXTENTS = box->GetHalfExtents();
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