Added event manager include
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@ -21,6 +21,7 @@
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#include "../Events/SHComponentRemovedEvent.h"
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#include "../Events/SHComponentRemovedEvent.h"
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//#include "Scene/SHSceneNode.h"
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//#include "Scene/SHSceneNode.h"
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#include "SH_API.h"
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#include "SH_API.h"
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#include "Events/SHEventManager.hpp"
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#include <cassert>
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#include <cassert>
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@ -330,7 +331,7 @@ namespace SHADE
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SHComponentRemovedEvent eventData;
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SHComponentRemovedEvent eventData;
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eventData.eid = entityID;
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eventData.eid = entityID;
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eventData.addedComponentType = ComponentFamily::GetID<T>();
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eventData.removedComponentType = ComponentFamily::GetID<T>();
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SHEventManager::BroadcastEvent<SHComponentRemovedEvent>(eventData, SH_COMPONENT_REMOVED_EVENT);
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SHEventManager::BroadcastEvent<SHComponentRemovedEvent>(eventData, SH_COMPONENT_REMOVED_EVENT);
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}
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}
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