Fix editor config working scene, fix entities being copy/pasted when using copy paste in a field. Fix filtered display for asset browser

This commit is contained in:
SHAM-DP 2023-02-28 15:12:17 +08:00
parent f57e9e9a91
commit e75826436f
6 changed files with 28 additions and 13 deletions

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@ -1,4 +0,0 @@
Start Maximized: true
Working Scene ID: 97158628
Window Size: {x: 1920, y: 1013}
Style: 0

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@ -254,7 +254,7 @@ namespace SHADE
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax()); return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
} }
ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/, bool isSubAsset /*= false*/) noexcept
{ {
if (asset == nullptr) if (asset == nullptr)
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax()); return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
@ -267,10 +267,20 @@ namespace SHADE
bool highlighted = false; bool highlighted = false;
if(!filter.empty()) if(!filter.empty())
{ {
ImGui::SetNextItemOpen(true); //ImGui::SetNextItemOpen(true);
if(SHStringUtilities::StringFindInsensitive(asset->name.data(), filter) == std::string::npos) if(SHStringUtilities::StringFindInsensitive(asset->name.data(), filter) == std::string::npos)
{ {
bool subAssetFiltered = false;
for (auto const& subAsset : asset->subAssets)
{
subAssetFiltered |= (SHStringUtilities::StringFindInsensitive(subAsset->name.data(), filter) != std::string::npos);
}
if(!subAssetFiltered)
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax()); return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
else if(!asset->subAssets.empty())
{
ImGui::SetNextItemOpen(true);
}
} }
else else
{ {
@ -350,7 +360,12 @@ namespace SHADE
case AssetType::TEXTURE: break; case AssetType::TEXTURE: break;
case AssetType::MESH: break; case AssetType::MESH: break;
case AssetType::SCENE: case AssetType::SCENE:
editor->LoadScene(asset->id); {
if(editor->LoadScene(asset->id))
{
editor->editorConfig->workingSceneID = asset->id;
}
}
break; break;
case AssetType::PREFAB: break; case AssetType::PREFAB: break;
case AssetType::MATERIAL: case AssetType::MATERIAL:
@ -418,7 +433,7 @@ namespace SHADE
for(auto const& subAsset : asset->subAssets) for(auto const& subAsset : asset->subAssets)
{ {
const float horizontalLineSize = 25.0f; const float horizontalLineSize = 25.0f;
const ImRect childRect = DrawAsset(subAsset); const ImRect childRect = DrawAsset(subAsset, "", true);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f; const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1); drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
vertLineEnd.y = midPoint; vertLineEnd.y = midPoint;

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@ -24,7 +24,7 @@ namespace SHADE
ImRect RecursivelyDrawTree(FolderPointer folder); ImRect RecursivelyDrawTree(FolderPointer folder);
void DrawCurrentFolder(); void DrawCurrentFolder();
ImRect DrawFile(SHFile& file) noexcept; ImRect DrawFile(SHFile& file) noexcept;
ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "") noexcept; ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "", bool isSubAsset = false) noexcept;
void DrawAssetBeingCreated() noexcept; void DrawAssetBeingCreated() noexcept;
void DrawAssetBrowserFilter(); void DrawAssetBrowserFilter();

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@ -99,7 +99,7 @@ namespace SHADE
} }
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal); ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
if (!ImGui::IsAnyItemFocused()) if (!ImGui::IsAnyItemActive())
{ {
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_A)) if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_A))
{ {

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@ -579,19 +579,23 @@ namespace SHADE
return false; return false;
} }
void SHEditor::LoadScene(AssetID const& assetID) noexcept bool SHEditor::LoadScene(AssetID const& assetID) noexcept
{ {
if(shWindow->IsUnsavedChanges()) if(shWindow->IsUnsavedChanges())
{ {
//Unsaved changes prompt //Unsaved changes prompt
isUnsavedChangesPromptOpen = true; isUnsavedChangesPromptOpen = true;
sceneToLoad = assetID; sceneToLoad = assetID;
return false;
} }
else else
{ {
//Load the scene //Load the scene
sceneToLoad = 0; sceneToLoad = 0;
editorConfig->workingSceneID = assetID;
SHConfigurationManager::SaveEditorConfig();
SHSceneManager::RestartScene(assetID); SHSceneManager::RestartScene(assetID);
return true;
} }
} }

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@ -115,7 +115,7 @@ namespace SHADE
bool SaveScene(std::string const& newSceneName = {}); bool SaveScene(std::string const& newSceneName = {});
void LoadScene(AssetID const& assetID) noexcept; bool LoadScene(AssetID const& assetID) noexcept;
void Play(); void Play();
void Pause(); void Pause();