Merge branch 'main' into SP3-1-Rendering
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||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0, z: 0}
|
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: Breakables
|
|
||||||
ID: 85040588
|
|
||||||
Type: 5
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,3 +0,0 @@
|
||||||
Name: Environment
|
|
||||||
ID: 91553073
|
|
||||||
Type: 5
|
|
|
@ -6840,9 +6840,9 @@
|
||||||
totalItemCount: 4
|
totalItemCount: 4
|
||||||
Score: 0
|
Score: 0
|
||||||
timer: 200
|
timer: 200
|
||||||
scoreText: 449
|
scoreText: 237
|
||||||
timeText: 520
|
timeText: 525
|
||||||
multiplierText: 139
|
multiplierText: 524
|
||||||
maxMultiplierDuration: 5
|
maxMultiplierDuration: 5
|
||||||
maxMultiplierCombo: 10
|
maxMultiplierCombo: 10
|
||||||
multiplierFont: 60
|
multiplierFont: 60
|
||||||
|
@ -7548,14 +7548,17 @@
|
||||||
Enabled: true
|
Enabled: true
|
||||||
respawnPoint: 65732
|
respawnPoint: 65732
|
||||||
currentState: 0
|
currentState: 0
|
||||||
maxMoveVel: 3
|
walkMaxMoveVel: 2.5
|
||||||
moveForce: 50
|
moveForce: 50
|
||||||
sprintMultiplier: 1.5
|
sprintMultiplier: 1.5
|
||||||
rotationFactorPerFrame: 5
|
rotationFactorPerFrame: 5
|
||||||
maxJumpHeight: 2
|
maxJumpHeight: 2
|
||||||
maxJumpTime: 0.75
|
maxJumpTime: 1
|
||||||
fallMultipler: 3
|
fallMultipler: 2
|
||||||
jumpPadMultiplayer: 1.20000005
|
jumpPadMultiplayer: 1.20000005
|
||||||
|
dropDuration: 0.5
|
||||||
|
jumpPadFallMultipler: 0.75
|
||||||
|
jumpPadMaxMoveVel: 1
|
||||||
lightMultiper: 0.899999976
|
lightMultiper: 0.899999976
|
||||||
mediumMultiper: 0.699999988
|
mediumMultiper: 0.699999988
|
||||||
heavyMultiper: 0.5
|
heavyMultiper: 0.5
|
||||||
|
@ -7563,13 +7566,16 @@
|
||||||
silhouetteBag: 465
|
silhouetteBag: 465
|
||||||
- Type: PickAndThrow
|
- Type: PickAndThrow
|
||||||
Enabled: true
|
Enabled: true
|
||||||
throwForce: [8, 10, 8]
|
throwForce: [8, 4, 8]
|
||||||
cameraArmOffSet: [0.25, 0.600000024, 0.200000003]
|
cameraArmOffSet: [0.25, 0.600000024, 0.200000003]
|
||||||
delayTimer: 1
|
delayTimer: 1
|
||||||
aimingLength: 1
|
aimingLength: 1
|
||||||
throwItem: false
|
throwItem: false
|
||||||
rayDistance: 0.75
|
rayDistance: 0.75
|
||||||
rayHeight: 0.100000001
|
rayHeight: 0.100000001
|
||||||
|
lerpPickUpDuration: 0.75
|
||||||
|
tweenAimDuration: 0.300000012
|
||||||
|
aimingFOV: 15
|
||||||
- Type: StateMachine
|
- Type: StateMachine
|
||||||
Enabled: true
|
Enabled: true
|
||||||
currentStateName: Idle State
|
currentStateName: Idle State
|
||||||
|
@ -7623,7 +7629,7 @@
|
||||||
Camera Arm Component:
|
Camera Arm Component:
|
||||||
Arm Pitch: 45
|
Arm Pitch: 45
|
||||||
Arm Yaw: -90
|
Arm Yaw: -90
|
||||||
Arm Length: 3
|
Arm Length: 2
|
||||||
Look At Camera Origin: true
|
Look At Camera Origin: true
|
||||||
Target Offset: {x: 0, y: 0.75, z: 0}
|
Target Offset: {x: 0, y: 0.75, z: 0}
|
||||||
Camera Collision: true
|
Camera Collision: true
|
||||||
|
@ -7631,7 +7637,7 @@
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: SHADE_Scripting.ThirdPersonCamera
|
- Type: SHADE_Scripting.ThirdPersonCamera
|
||||||
Enabled: true
|
Enabled: true
|
||||||
armLength: 3
|
armLength: 2
|
||||||
turnSpeedPitch: 0.200000003
|
turnSpeedPitch: 0.200000003
|
||||||
turnSpeedYaw: 0.400000006
|
turnSpeedYaw: 0.400000006
|
||||||
inverseXControls: true
|
inverseXControls: true
|
||||||
|
@ -7737,7 +7743,7 @@
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: SHADE_Scripting.UI.StealFoodPopUp
|
- Type: StealFoodPopUp
|
||||||
Enabled: true
|
Enabled: true
|
||||||
popInDuration: 0.5
|
popInDuration: 0.5
|
||||||
popOutDuration: 0.075000003
|
popOutDuration: 0.075000003
|
||||||
|
@ -8001,156 +8007,6 @@
|
||||||
alphaValue: 1
|
alphaValue: 1
|
||||||
fadeInTime: 0.5
|
fadeInTime: 0.5
|
||||||
fadeOutTime: 0.5
|
fadeOutTime: 0.5
|
||||||
- EID: 459
|
|
||||||
Name: Gameplay Canvas
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 4
|
|
||||||
Components:
|
|
||||||
Canvas Component:
|
|
||||||
Canvas Width: 1920
|
|
||||||
Canvas Height: 1080
|
|
||||||
Scale by canvas width: false
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 449
|
|
||||||
Name: Score Text
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -800, y: 365, z: 0.600000024}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 100, y: 100, z: 60}
|
|
||||||
IsActive: true
|
|
||||||
Text Renderer Component:
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|
||||||
Text: My name is Brandon.
|
|
||||||
Font: 174412429
|
|
||||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
|
||||||
Text Size: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
UI Component:
|
|
||||||
Canvas ID: 459
|
|
||||||
Hovered: false
|
|
||||||
Clicked: false
|
|
||||||
IsActive: true
|
|
||||||
Scripts:
|
|
||||||
- Type: SHADE_Scripting.UI.ScoreTextDigitPositioning
|
|
||||||
Enabled: true
|
|
||||||
offsetPerDigit: 25
|
|
||||||
- Type: SHADE_Scripting.UI.SingleScaleBounce
|
|
||||||
Enabled: true
|
|
||||||
durationUp: 0.150000006
|
|
||||||
durationDown: 0.300000012
|
|
||||||
scaleSize: 1.20000005
|
|
||||||
- EID: 520
|
|
||||||
Name: Timer Text
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 1
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 700, y: 400, z: 0.100000001}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 60, y: 60, z: 60}
|
|
||||||
IsActive: true
|
|
||||||
Text Renderer Component:
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|
||||||
Text: My name is Brandon.
|
|
||||||
Font: 174412429
|
|
||||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
|
||||||
Text Size: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
UI Component:
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|
||||||
Canvas ID: 459
|
|
||||||
Hovered: false
|
|
||||||
Clicked: false
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 519
|
|
||||||
Name: Timer BG
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
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|
||||||
Transform Component:
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|
||||||
Translate: {x: 0.5, y: 0.300000012, z: 0.98999995}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 5, y: 2, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
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|
||||||
Mesh: 141771688
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|
||||||
Material: 126220632
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|
||||||
IsActive: true
|
|
||||||
UI Component:
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|
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Canvas ID: 459
|
|
||||||
Hovered: false
|
|
||||||
Clicked: false
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 139
|
|
||||||
Name: Multiplier Text
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 1
|
|
||||||
Components:
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|
||||||
Transform Component:
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|
||||||
Translate: {x: -800, y: 250, z: 0.100000001}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 50, y: 50, z: 60}
|
|
||||||
IsActive: true
|
|
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Text Renderer Component:
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|
||||||
Text: X2
|
|
||||||
Font: 174412429
|
|
||||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
|
||||||
Text Size: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
UI Component:
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|
||||||
Canvas ID: 459
|
|
||||||
Hovered: false
|
|
||||||
Clicked: false
|
|
||||||
IsActive: true
|
|
||||||
Scripts:
|
|
||||||
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
|
||||||
Enabled: true
|
|
||||||
maxSize: 1
|
|
||||||
minSize: 0.300000012
|
|
||||||
minAlpha: 0.300000012
|
|
||||||
- EID: 518
|
|
||||||
Name: Multiplier BG
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
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|
||||||
Transform Component:
|
|
||||||
Translate: {x: 0.400000006, y: 0.400000006, z: 0.98999995}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 4.26499987, y: 2, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
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|
||||||
Mesh: 141771688
|
|
||||||
Material: 133784677
|
|
||||||
IsActive: true
|
|
||||||
UI Component:
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|
||||||
Canvas ID: 459
|
|
||||||
Hovered: false
|
|
||||||
Clicked: false
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 521
|
|
||||||
Name: Score BG
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -770, y: 425, z: 59.9999962}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 345.600006, y: 200, z: 60}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 141771688
|
|
||||||
Material: 127527215
|
|
||||||
IsActive: true
|
|
||||||
UI Component:
|
|
||||||
Canvas ID: 459
|
|
||||||
Hovered: false
|
|
||||||
Clicked: false
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 503
|
- EID: 503
|
||||||
Name: DirectionalLight
|
Name: DirectionalLight
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -8171,3 +8027,155 @@
|
||||||
Casting Shadows: true
|
Casting Shadows: true
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
- EID: 526
|
||||||
|
Name: Gameplay Canvas
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 4
|
||||||
|
Components:
|
||||||
|
Canvas Component:
|
||||||
|
Canvas Width: 1920
|
||||||
|
Canvas Height: 1080
|
||||||
|
Scale by canvas width: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 237
|
||||||
|
Name: Score Text
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -775, y: 325, z: 0.600000024}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 120, y: 120, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Text Renderer Component:
|
||||||
|
Text: My name is Brandon.
|
||||||
|
Font: 174412429
|
||||||
|
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
Text Size: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 526
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.ScoreTextDigitPositioning
|
||||||
|
Enabled: true
|
||||||
|
offsetPerDigit: 30
|
||||||
|
- Type: SHADE_Scripting.UI.SingleScaleBounce
|
||||||
|
Enabled: true
|
||||||
|
durationUp: 0.150000006
|
||||||
|
durationDown: 0.300000012
|
||||||
|
scaleSize: 1.20000005
|
||||||
|
- EID: 525
|
||||||
|
Name: Timer Text
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 1
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 650, y: 350, z: 0.100000001}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 85, y: 85, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Text Renderer Component:
|
||||||
|
Text: My name is Brandon.
|
||||||
|
Font: 174412429
|
||||||
|
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
Text Size: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 526
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 520
|
||||||
|
Name: Timer BG
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0.5, y: 0.300000012, z: 0.98999995}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 5, y: 2, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 126220632
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 526
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 524
|
||||||
|
Name: Multiplier Text
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 1
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -800, y: 175, z: 0.100000001}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 80, y: 80, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Text Renderer Component:
|
||||||
|
Text: X2
|
||||||
|
Font: 174412429
|
||||||
|
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
Text Size: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 526
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
||||||
|
Enabled: true
|
||||||
|
maxSize: 1
|
||||||
|
minSize: 0.300000012
|
||||||
|
minAlpha: 0.300000012
|
||||||
|
- EID: 519
|
||||||
|
Name: Multiplier BG
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0.649999976, y: 0.400000006, z: 0.98999995}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 4.26499987, y: 2, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 133784677
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 526
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: FixRotation
|
||||||
|
Enabled: true
|
||||||
|
- EID: 521
|
||||||
|
Name: Score BG
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -740, y: 400, z: 59.9999962}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
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|
|
||||||
Use Gravity: true
|
|
||||||
Interpolate: true
|
|
||||||
Sleeping Enabled: true
|
|
||||||
Freeze Position X: false
|
|
||||||
Freeze Position Y: false
|
|
||||||
Freeze Position Z: false
|
|
||||||
Freeze Rotation X: false
|
|
||||||
Freeze Rotation Y: false
|
|
||||||
Freeze Rotation Z: false
|
|
||||||
IsActive: true
|
|
||||||
Collider Component:
|
|
||||||
Colliders:
|
|
||||||
- Is Trigger: false
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 1, y: 1, z: 1}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
|
||||||
- Is Trigger: true
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 2, y: 2, z: 2}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
|
||||||
IsActive: true
|
|
||||||
Scripts:
|
|
||||||
- Type: Item
|
|
||||||
Enabled: true
|
|
||||||
Score: 1
|
|
||||||
currCategory: 0
|
|
||||||
- EID: 5
|
|
||||||
Name: item
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -5.02078056, y: -4.17369747, z: -2.14891005}
|
|
||||||
Rotate: {x: -2.95397289e-08, y: 0.00065473502, z: -4.44611992e-08}
|
|
||||||
Scale: {x: 1.99998975, y: 2, z: 1.99998975}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 144838771
|
|
||||||
Material: 123745521
|
|
||||||
IsActive: true
|
|
||||||
RigidBody Component:
|
|
||||||
Type: Dynamic
|
|
||||||
Drag: 0.100000001
|
|
||||||
Angular Drag: 0.100000001
|
|
||||||
Use Gravity: true
|
|
||||||
Interpolate: true
|
|
||||||
Sleeping Enabled: true
|
|
||||||
Freeze Position X: false
|
|
||||||
Freeze Position Y: false
|
|
||||||
Freeze Position Z: false
|
|
||||||
Freeze Rotation X: false
|
|
||||||
Freeze Rotation Y: false
|
|
||||||
Freeze Rotation Z: false
|
|
||||||
IsActive: true
|
|
||||||
Collider Component:
|
|
||||||
Colliders:
|
|
||||||
- Is Trigger: false
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
|
||||||
- Is Trigger: true
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 1, y: 1, z: 1}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
|
||||||
IsActive: true
|
|
||||||
Scripts:
|
|
||||||
- Type: Item
|
|
||||||
Enabled: true
|
|
||||||
Score: 1
|
|
||||||
currCategory: 0
|
|
||||||
- EID: 16
|
|
||||||
Name: Mesh_Apple
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -2.57231402, y: -3.27855849, z: 0}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 144128170
|
|
||||||
Material: 131956078
|
|
||||||
IsActive: true
|
|
||||||
RigidBody Component:
|
|
||||||
Type: Dynamic
|
|
||||||
Drag: 0.00999999978
|
|
||||||
Angular Drag: 0.00999999978
|
|
||||||
Use Gravity: true
|
|
||||||
Interpolate: true
|
|
||||||
Sleeping Enabled: true
|
|
||||||
Freeze Position X: false
|
|
||||||
Freeze Position Y: false
|
|
||||||
Freeze Position Z: false
|
|
||||||
Freeze Rotation X: false
|
|
||||||
Freeze Rotation Y: false
|
|
||||||
Freeze Rotation Z: false
|
|
||||||
IsActive: true
|
|
||||||
Collider Component:
|
|
||||||
Colliders:
|
|
||||||
- Is Trigger: false
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 0.100000001, y: 0.100000001, z: 0.100000001}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0, z: 0}
|
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
|
||||||
- Is Trigger: true
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0, z: 0}
|
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 15
|
|
||||||
Name: ScoreZonePool
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 2
|
|
||||||
Components: ~
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 13
|
|
||||||
Name: ScoreZone
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -24.4654179, y: -3.15127993, z: -3.29243231}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
RigidBody Component:
|
|
||||||
Type: Static
|
|
||||||
Drag: 0.00999999978
|
|
||||||
Angular Drag: 0.00999999978
|
|
||||||
Use Gravity: true
|
|
||||||
Interpolate: true
|
|
||||||
Sleeping Enabled: true
|
|
||||||
Freeze Position X: false
|
|
||||||
Freeze Position Y: false
|
|
||||||
Freeze Position Z: false
|
|
||||||
Freeze Rotation X: false
|
|
||||||
Freeze Rotation Y: false
|
|
||||||
Freeze Rotation Z: false
|
|
||||||
IsActive: true
|
|
||||||
Collider Component:
|
|
||||||
Colliders:
|
|
||||||
- Is Trigger: true
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 1, y: 20, z: 20}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0, z: 0}
|
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
|
||||||
IsActive: true
|
|
||||||
Scripts:
|
|
||||||
- Type: ScoringZone
|
|
||||||
Enabled: true
|
|
||||||
- EID: 14
|
|
||||||
Name: ScoreZone
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -6.64785767, y: 0, z: -14.217104}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
RigidBody Component:
|
|
||||||
Type: Static
|
|
||||||
Drag: 0.00999999978
|
|
||||||
Angular Drag: 0.00999999978
|
|
||||||
Use Gravity: true
|
|
||||||
Interpolate: true
|
|
||||||
Sleeping Enabled: true
|
|
||||||
Freeze Position X: false
|
|
||||||
Freeze Position Y: false
|
|
||||||
Freeze Position Z: false
|
|
||||||
Freeze Rotation X: false
|
|
||||||
Freeze Rotation Y: false
|
|
||||||
Freeze Rotation Z: false
|
|
||||||
IsActive: true
|
|
||||||
Collider Component:
|
|
||||||
Colliders:
|
|
||||||
- Is Trigger: true
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 20, y: 20, z: 1}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0, z: 0}
|
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
|
||||||
IsActive: true
|
|
||||||
Scripts:
|
|
||||||
- Type: ScoringZone
|
|
||||||
Enabled: true
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: PlayerControllerTest
|
|
||||||
ID: 92100024
|
|
||||||
Type: 5
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: Scene2
|
|
||||||
ID: 87285316
|
|
||||||
Type: 5
|
|
|
@ -1,104 +0,0 @@
|
||||||
- EID: 0
|
|
||||||
Name: Canvas
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 2
|
|
||||||
Components:
|
|
||||||
Canvas Component:
|
|
||||||
Canvas Width: 10
|
|
||||||
Canvas Height: 10
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 6
|
|
||||||
Name: Default
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 0, y: 0, z: 0}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 141771688
|
|
||||||
Material: 129340704
|
|
||||||
IsActive: true
|
|
||||||
Button Component:
|
|
||||||
Default Texture: 0
|
|
||||||
Hovered Texture: 0
|
|
||||||
Clicked Texture: 0
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 5
|
|
||||||
Name: Default
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 0, y: -3.9000001, z: 0}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 141771688
|
|
||||||
Material: 129340704
|
|
||||||
IsActive: true
|
|
||||||
Toggle Button Component:
|
|
||||||
Non Toggled Texture: 0
|
|
||||||
Toggled Texture: 0
|
|
||||||
Value: true
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 1
|
|
||||||
Name: Camera
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Camera Component:
|
|
||||||
Position: {x: 0, y: 3, z: 8}
|
|
||||||
Pitch: 0
|
|
||||||
Yaw: 0
|
|
||||||
Roll: 0
|
|
||||||
Width: 1920
|
|
||||||
Height: 1080
|
|
||||||
Near: 0.00999999978
|
|
||||||
Far: 10000
|
|
||||||
Perspective: true
|
|
||||||
IsActive: true
|
|
||||||
Light Component:
|
|
||||||
Position: {x: 0, y: 0, z: 0}
|
|
||||||
Type: Directional
|
|
||||||
Direction: {x: 1.79999995, y: 0, z: 1}
|
|
||||||
Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1}
|
|
||||||
Layer: 4294967295
|
|
||||||
Strength: 0
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 7
|
|
||||||
Name: BigBoi
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 0, y: -16.8647861, z: -14.039052}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
|
||||||
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 149697411
|
|
||||||
Material: 126974645
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 8
|
|
||||||
Name: AmbientLight
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Light Component:
|
|
||||||
Position: {x: 0, y: 0, z: 0}
|
|
||||||
Type: Ambient
|
|
||||||
Direction: {x: 0, y: 0, z: 1}
|
|
||||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
|
||||||
Layer: 4294967295
|
|
||||||
Strength: 0.25
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: UI_Test
|
|
||||||
ID: 87244611
|
|
||||||
Type: 5
|
|
|
@ -64,20 +64,20 @@
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0.332949668, y: 0, z: 0}
|
Translate: {x: 0.332949668, y: 0, z: 0}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: -0, y: 0, z: -0}
|
||||||
Scale: {x: 0.0710000023, y: 0.0710000023, z: 0.0710000023}
|
Scale: {x: 0.173914507, y: 0.173914507, z: 0.173914507}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141097368
|
Mesh: 148542784
|
||||||
Material: 128805346
|
Material: 121518381
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Animator Component:
|
Animator Component:
|
||||||
Rig: 72178939
|
Rig: 76586906
|
||||||
AnimationController: 0
|
AnimationController: 0
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: SHADE.Test.AnimTest
|
- Type: SHADE.Test.AnimTest
|
||||||
Enabled: true
|
Enabled: true
|
||||||
fullClip: 231416496
|
fullClip: 227644717
|
||||||
idleClip: 0
|
idleClip: 0
|
||||||
runClip: 0
|
runClip: 0
|
||||||
pickUpClip: 0
|
pickUpClip: 0
|
||||||
|
|
|
@ -52,8 +52,7 @@ public class Breakable : Script
|
||||||
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
|
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold)
|
||||||
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold && !info.GameObject.GetScript<PlayerController>())
|
|
||||||
{
|
{
|
||||||
isBreak = true;
|
isBreak = true;
|
||||||
if (GameObject.GetScript<Item>())
|
if (GameObject.GetScript<Item>())
|
||||||
|
|
|
@ -3,30 +3,26 @@ using System;
|
||||||
|
|
||||||
public class PlayerIdleState : BaseState
|
public class PlayerIdleState : BaseState
|
||||||
{
|
{
|
||||||
private bool holdItem;
|
protected PlayerController player;
|
||||||
public PlayerIdleState(StateMachine stateMachine, bool hi) : base(stateMachine)
|
|
||||||
|
public PlayerIdleState(StateMachine stateMachine) : base(stateMachine)
|
||||||
{
|
{
|
||||||
stateName = "Idle State";
|
stateName = "Idle State";
|
||||||
holdItem = hi;
|
|
||||||
}
|
}
|
||||||
public override void OnEnter()
|
public override void OnEnter()
|
||||||
{
|
{
|
||||||
//Debug.Log("WALK ENTER");
|
|
||||||
if (PlayerAnimations.Instance)
|
if (PlayerAnimations.Instance)
|
||||||
{
|
{
|
||||||
if (!holdItem)
|
if (!machine.GetScript<PlayerController>().playLandedAnimation)
|
||||||
{
|
{
|
||||||
if (PlayerAnimations.Instance.playerIdleClip)
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
{
|
{
|
||||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
|
||||||
if (PlayerAnimations.Instance.playerCarryIdleClip)
|
|
||||||
{
|
{
|
||||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
@ -34,6 +30,54 @@ public class PlayerIdleState : BaseState
|
||||||
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpEndClip)
|
||||||
|
{
|
||||||
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
|
||||||
|
machine.GetScript<PlayerController>().playLandedAnimation = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.BagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpEndClip)
|
||||||
|
{
|
||||||
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpEndClip)
|
||||||
|
{
|
||||||
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpEndClip)
|
||||||
|
{
|
||||||
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public override void update()
|
public override void update()
|
||||||
|
|
|
@ -10,6 +10,60 @@ public class PlayerJumpState : BaseState
|
||||||
public override void OnEnter()
|
public override void OnEnter()
|
||||||
{
|
{
|
||||||
//Debug.Log("jump");
|
//Debug.Log("jump");
|
||||||
|
if (PlayerAnimations.Instance)
|
||||||
|
{
|
||||||
|
if (!machine.GetScript<PlayerController>().holdItem && PlayerAnimations.Instance.playerJumpStartClip)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpStartClip);
|
||||||
|
PlayerAnimations.Instance.BagAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpStartClip);
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpStartClip);
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpStartClip);
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.playerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpStartClip)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.BagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpStartClip)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpStartClip)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpStartClip)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else if (machine.GetScript<PlayerController>().holdItem && PlayerAnimations.Instance.playerJumpLoopClip)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("missing playercontroller in jump state");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public override void update()
|
public override void update()
|
||||||
{
|
{
|
||||||
|
|
|
@ -9,7 +9,19 @@ public class PlayerLandState : BaseState
|
||||||
}
|
}
|
||||||
public override void OnEnter()
|
public override void OnEnter()
|
||||||
{
|
{
|
||||||
//Debug.Log("WALK ENTER");
|
//Debug.Log("landed ENTER");
|
||||||
|
if (PlayerAnimations.Instance)
|
||||||
|
{
|
||||||
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpEndClip);
|
||||||
|
PlayerAnimations.Instance.BagAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpEndClip);
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpEndClip);
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpEndClip);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
machine.GetScript<PlayerController>().playLandedAnimation = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public override void update()
|
public override void update()
|
||||||
{
|
{
|
||||||
|
|
|
@ -14,7 +14,7 @@ public class PlayerRunState : BaseState
|
||||||
public override void OnEnter()
|
public override void OnEnter()
|
||||||
{
|
{
|
||||||
//Debug.Log("WALK ENTER");
|
//Debug.Log("WALK ENTER");
|
||||||
if (PlayerAnimations.Instance && PlayerAnimations.Instance.playerRunClip)
|
if (PlayerAnimations.Instance)
|
||||||
{
|
{
|
||||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerRunClip);
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerRunClip);
|
||||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerRunClip);
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerRunClip);
|
||||||
|
|
|
@ -6,37 +6,37 @@ public class PlayerWalkState : BaseState
|
||||||
{
|
{
|
||||||
private float timer;
|
private float timer;
|
||||||
private float delay = 0.5f;
|
private float delay = 0.5f;
|
||||||
private bool holdItem;
|
public PlayerWalkState(StateMachine stateMachine) : base(stateMachine)
|
||||||
public PlayerWalkState(StateMachine stateMachine, bool hi) : base(stateMachine)
|
|
||||||
{
|
{
|
||||||
stateName = "Walk State";
|
stateName = "Walk State";
|
||||||
holdItem = hi;
|
|
||||||
}
|
}
|
||||||
public override void OnEnter()
|
public override void OnEnter()
|
||||||
{
|
{
|
||||||
//Debug.Log("WALK ENTER");
|
//Debug.Log("WALK ENTER");
|
||||||
timer = delay;
|
timer = delay;
|
||||||
|
|
||||||
|
machine.GetScript<PlayerController>().playLandedAnimation = false;
|
||||||
|
|
||||||
if (PlayerAnimations.Instance)
|
if (PlayerAnimations.Instance)
|
||||||
{
|
{
|
||||||
if (!holdItem)
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
{
|
|
||||||
if (PlayerAnimations.Instance.playerWalkClip)
|
|
||||||
{
|
{
|
||||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
}
|
}
|
||||||
}
|
else if (machine.GetScript<PlayerController>().holdItem)
|
||||||
else
|
|
||||||
{
|
|
||||||
if (PlayerAnimations.Instance.playerCarryWalkClip)
|
|
||||||
{
|
{
|
||||||
|
|
||||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Missing playercontroller in walk state");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -34,6 +34,22 @@ public class PickAndThrow : Script
|
||||||
[Tooltip("Height of ray")]
|
[Tooltip("Height of ray")]
|
||||||
public float rayHeight = 0.1f;
|
public float rayHeight = 0.1f;
|
||||||
|
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThread camArmTween;
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThreadVec3 offSetCamTween;
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThread FOVTween;
|
||||||
|
|
||||||
|
public float lerpPickUpDuration = 0.75f;
|
||||||
|
private float pickUptimer = 0.0f;
|
||||||
|
private bool foodHoldReach = false;
|
||||||
|
|
||||||
|
public float tweenAimDuration = 0.3f;
|
||||||
|
private bool camTweenUpdate = false;
|
||||||
|
|
||||||
|
public float aimingFOV = 15.0f;
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
pc = GetScript<PlayerController>();
|
pc = GetScript<PlayerController>();
|
||||||
|
@ -52,6 +68,10 @@ public class PickAndThrow : Script
|
||||||
|
|
||||||
timer = delayTimer;
|
timer = delayTimer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void start()
|
||||||
|
{
|
||||||
|
}
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||||
|
@ -65,22 +85,31 @@ public class PickAndThrow : Script
|
||||||
CalculateDir();
|
CalculateDir();
|
||||||
CastRay();
|
CastRay();
|
||||||
|
|
||||||
|
if (camTweenUpdate)
|
||||||
|
{
|
||||||
|
pc.camArm.TargetOffset = offSetCamTween.GetValue();
|
||||||
|
pc.camArm.ArmLength = camArmTween.GetValue();
|
||||||
|
pc.cam.FOV = FOVTween.GetValue();
|
||||||
|
|
||||||
|
if (offSetCamTween.IsCompleted() && camArmTween.IsCompleted() && FOVTween.IsCompleted())
|
||||||
|
camTweenUpdate = false;
|
||||||
|
}
|
||||||
|
|
||||||
if (pc && itemRidigBody && itemTransform && itemCollider)
|
if (pc && itemRidigBody && itemTransform && itemCollider)
|
||||||
{
|
{
|
||||||
if (pc.holdItem)
|
if (pc.holdItem)
|
||||||
{
|
{
|
||||||
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
TweenFood();
|
||||||
itemTransform.LocalRotation = pc.tranform.LocalRotation;
|
itemTransform.LocalRotation = pc.tranform.LocalRotation;
|
||||||
|
itemRidigBody.ClearForces();
|
||||||
|
itemRidigBody.ClearTorque();
|
||||||
itemRidigBody.LinearVelocity = Vector3.Zero;
|
itemRidigBody.LinearVelocity = Vector3.Zero;
|
||||||
itemRidigBody.AngularVelocity = Vector3.Zero;
|
itemRidigBody.AngularVelocity = Vector3.Zero;
|
||||||
|
|
||||||
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||||
{
|
{
|
||||||
pc.isAiming = true;
|
pc.isAiming = true;
|
||||||
pc.camArm.ArmLength = aimingLength;
|
TweenAimCamArm(true);
|
||||||
prevTargetOffSet = pc.camArm.TargetOffset;
|
|
||||||
pc.camArm.TargetOffset = cameraArmOffSet;
|
|
||||||
pc.cam.FOV = Settings.cameraFOV + 5;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||||
|
@ -89,19 +118,19 @@ public class PickAndThrow : Script
|
||||||
itemRidigBody.IsGravityEnabled = true;
|
itemRidigBody.IsGravityEnabled = true;
|
||||||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||||
pc.isAiming = false;
|
pc.isAiming = false;
|
||||||
pc.camArm.TargetOffset = prevTargetOffSet;
|
TweenAimCamArm(false);
|
||||||
pc.cam.FOV = Settings.cameraFOV;
|
|
||||||
if (tpc)
|
|
||||||
pc.camArm.ArmLength = tpc.armLength;
|
|
||||||
pc.holdItem = false;
|
pc.holdItem = false;
|
||||||
|
foodHoldReach = false;
|
||||||
inRange = false;
|
inRange = false;
|
||||||
throwItem = true;
|
throwItem = true;
|
||||||
|
PlayThrowAnimation();
|
||||||
timer = 0.0f;
|
timer = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && !pc.isAiming)
|
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && !pc.isAiming)
|
||||||
{
|
{
|
||||||
pc.holdItem = false;
|
pc.holdItem = false;
|
||||||
|
foodHoldReach = false;
|
||||||
inRange = false;
|
inRange = false;
|
||||||
itemRidigBody.IsGravityEnabled = true;
|
itemRidigBody.IsGravityEnabled = true;
|
||||||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||||
|
@ -112,9 +141,7 @@ public class PickAndThrow : Script
|
||||||
{
|
{
|
||||||
pc.isAiming = false;
|
pc.isAiming = false;
|
||||||
pc.cam.FOV = Settings.cameraFOV;
|
pc.cam.FOV = Settings.cameraFOV;
|
||||||
pc.camArm.TargetOffset = prevTargetOffSet;
|
TweenAimCamArm(false);
|
||||||
if (tpc)
|
|
||||||
pc.camArm.ArmLength = tpc.armLength;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -131,6 +158,7 @@ public class PickAndThrow : Script
|
||||||
{
|
{
|
||||||
pc.holdItem = true;
|
pc.holdItem = true;
|
||||||
RetrieveItemComponets();
|
RetrieveItemComponets();
|
||||||
|
PlayPickUpAnimation();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -224,9 +252,11 @@ public class PickAndThrow : Script
|
||||||
Vector3 playerRayPos = pc.tranform.GlobalPosition;
|
Vector3 playerRayPos = pc.tranform.GlobalPosition;
|
||||||
playerRayPos.y += rayHeight;
|
playerRayPos.y += rayHeight;
|
||||||
dirNor.Normalise();
|
dirNor.Normalise();
|
||||||
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535);
|
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(25.0f))), rayDistance, false, (ushort)65535);
|
||||||
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
|
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-25.0f))), rayDistance, false, (ushort)65535);
|
||||||
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535);
|
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(12.5f))), rayDistance, false, (ushort)65535);
|
||||||
|
List<RaycastHit> rayList4 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-12.5f))), rayDistance, false, (ushort)65535);
|
||||||
|
List<RaycastHit> rayList5 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance , false, (ushort)65535);
|
||||||
|
|
||||||
if (rayList1.Count > 0)
|
if (rayList1.Count > 0)
|
||||||
{
|
{
|
||||||
|
@ -246,6 +276,18 @@ public class PickAndThrow : Script
|
||||||
inRange = CheckForItem(ray3);
|
inRange = CheckForItem(ray3);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
else if (rayList4.Count > 0)
|
||||||
|
{
|
||||||
|
RaycastHit ray4 = rayList4[0];
|
||||||
|
inRange = CheckForItem(ray4);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (rayList5.Count > 0)
|
||||||
|
{
|
||||||
|
RaycastHit ray5 = rayList5[0];
|
||||||
|
inRange = CheckForItem(ray5);
|
||||||
|
return;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
inRange = false;
|
inRange = false;
|
||||||
|
@ -273,5 +315,149 @@ public class PickAndThrow : Script
|
||||||
return (pc.camArm.Pitch - tpc.pitchUpperClamp) / (tpc.pitchLowerClamp - tpc.pitchUpperClamp);
|
return (pc.camArm.Pitch - tpc.pitchUpperClamp) / (tpc.pitchLowerClamp - tpc.pitchUpperClamp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void PlayPickUpAnimation()
|
||||||
|
{
|
||||||
|
if (PlayerAnimations.Instance)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.playerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerPickUpClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.BagAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.BagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerPickUpClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerPickUpClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerPickUpClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlayThrowAnimation()
|
||||||
|
{
|
||||||
|
if (PlayerAnimations.Instance)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.PlayOneShot(PlayerAnimations.Instance.playerThrowClip);
|
||||||
|
PlayerAnimations.Instance.playerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerThrowClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.BagAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.BagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerThrowClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerThrowClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerThrowClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TweenFood()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (!foodHoldReach)
|
||||||
|
{
|
||||||
|
pickUptimer += Time.DeltaTimeF;
|
||||||
|
itemTransform.LocalPosition = Vector3.Lerp(itemTransform.LocalPosition, raccoonHoldLocation.GlobalPosition, pickUptimer / lerpPickUpDuration);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
||||||
|
|
||||||
|
if (pickUptimer >= lerpPickUpDuration)
|
||||||
|
{
|
||||||
|
foodHoldReach = true;
|
||||||
|
pickUptimer = 0.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TweenAimCamArm(bool aim)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (aim)
|
||||||
|
{
|
||||||
|
offSetCamTween = TweenManager.CreateTweenThreadVec3(tweenAimDuration, pc.camArm.TargetOffset, cameraArmOffSet, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
camArmTween = TweenManager.CreateTweenThread(tweenAimDuration, pc.camArm.ArmLength, aimingLength, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
FOVTween = TweenManager.CreateTweenThread(tweenAimDuration, pc.cam.FOV, Settings.cameraFOV + aimingFOV, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
offSetCamTween = TweenManager.CreateTweenThreadVec3(tweenAimDuration, pc.camArm.TargetOffset, prevTargetOffSet, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
camArmTween = TweenManager.CreateTweenThread(tweenAimDuration, pc.camArm.ArmLength, tpc.armLength, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
FOVTween = TweenManager.CreateTweenThread(tweenAimDuration, pc.cam.FOV, Settings.cameraFOV , EASING_METHOD.EASE_IN_SINE);
|
||||||
|
}
|
||||||
|
camTweenUpdate = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -7,17 +7,17 @@ public class PlayerAnimations : Script
|
||||||
{
|
{
|
||||||
#region Raccoon
|
#region Raccoon
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerIdleClip; // done
|
public AnimationClipAsset playerIdleClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerWalkClip; // done
|
public AnimationClipAsset playerWalkClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerRunClip; // done
|
public AnimationClipAsset playerRunClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerPickUpClip;
|
public AnimationClipAsset playerPickUpClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerCarryIdleClip; // done
|
public AnimationClipAsset playerCarryIdleClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerCarryWalkClip; // done
|
public AnimationClipAsset playerCarryWalkClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerThrowClip;
|
public AnimationClipAsset playerThrowClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
@ -72,6 +72,37 @@ public class PlayerAnimations : Script
|
||||||
|
|
||||||
if (!silhoBagAnimator)
|
if (!silhoBagAnimator)
|
||||||
Debug.LogError("Silho Player Animator is MISSING!");
|
Debug.LogError("Silho Player Animator is MISSING!");
|
||||||
|
|
||||||
|
if(!playerIdleClip)
|
||||||
|
Debug.LogError("Idle clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerWalkClip)
|
||||||
|
Debug.LogError("run clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerPickUpClip)
|
||||||
|
Debug.LogError("Pickup clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerThrowClip)
|
||||||
|
Debug.LogError("Throw clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerJumpStartClip)
|
||||||
|
Debug.LogError("Jump start clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerJumpLoopClip)
|
||||||
|
Debug.LogError("Jump loop clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerJumpEndClip)
|
||||||
|
Debug.LogError("Jump end clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerCarryIdleClip)
|
||||||
|
Debug.LogError("Carry idle clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerCarryWalkClip)
|
||||||
|
Debug.LogError("Carry walk clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerRunClip)
|
||||||
|
Debug.LogError("Run clip is MISSING!");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void onDestroy()
|
protected override void onDestroy()
|
||||||
|
|
|
@ -37,7 +37,7 @@ public class PlayerController : Script
|
||||||
|
|
||||||
//Movement variables============================================================
|
//Movement variables============================================================
|
||||||
[Tooltip("Max vel for walking")]
|
[Tooltip("Max vel for walking")]
|
||||||
public float maxMoveVel = 3.0f;
|
public float walkMaxMoveVel = 3.0f;
|
||||||
[Tooltip("how much force is apply for walking")]
|
[Tooltip("how much force is apply for walking")]
|
||||||
public float moveForce = 50.0f;
|
public float moveForce = 50.0f;
|
||||||
[Tooltip("increase the moveForce and maxMoveVel by its amt")]
|
[Tooltip("increase the moveForce and maxMoveVel by its amt")]
|
||||||
|
@ -69,6 +69,13 @@ public class PlayerController : Script
|
||||||
[Tooltip("multiply height on Jump Pad ")]
|
[Tooltip("multiply height on Jump Pad ")]
|
||||||
public float jumpPadMultiplayer = 2.0f;
|
public float jumpPadMultiplayer = 2.0f;
|
||||||
|
|
||||||
|
private bool jumpPadDrop = false;
|
||||||
|
private float dropTimer = 0.0f;
|
||||||
|
public float dropDuration = 0.5f;
|
||||||
|
public float jumpPadFallMultipler = 0.75f;
|
||||||
|
public float jumpPadMaxMoveVel = 1.0f;
|
||||||
|
private float currMoveVel = 0.0f;
|
||||||
|
|
||||||
//ItemMultipler==================================================================
|
//ItemMultipler==================================================================
|
||||||
[Tooltip("How light item will affect player jump")]
|
[Tooltip("How light item will affect player jump")]
|
||||||
public float lightMultiper = 0.75f;
|
public float lightMultiper = 0.75f;
|
||||||
|
@ -83,6 +90,8 @@ public class PlayerController : Script
|
||||||
public GameObject silhouetteBag;
|
public GameObject silhouetteBag;
|
||||||
private Renderable silhouetteBagRend;
|
private Renderable silhouetteBagRend;
|
||||||
|
|
||||||
|
public bool playLandedAnimation { get; set; }
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
//default setup
|
//default setup
|
||||||
|
@ -108,8 +117,8 @@ public class PlayerController : Script
|
||||||
|
|
||||||
stateMachine = AddScript<StateMachine>();
|
stateMachine = AddScript<StateMachine>();
|
||||||
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
||||||
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine, holdItem));
|
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
|
||||||
dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine, holdItem));
|
dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine));
|
||||||
dictionary.Add(typeof(PlayerRunState), new PlayerRunState(stateMachine));
|
dictionary.Add(typeof(PlayerRunState), new PlayerRunState(stateMachine));
|
||||||
dictionary.Add(typeof(PlayerJumpState), new PlayerJumpState(stateMachine));
|
dictionary.Add(typeof(PlayerJumpState), new PlayerJumpState(stateMachine));
|
||||||
dictionary.Add(typeof(PlayerFallState), new PlayerFallState(stateMachine));
|
dictionary.Add(typeof(PlayerFallState), new PlayerFallState(stateMachine));
|
||||||
|
@ -134,6 +143,8 @@ public class PlayerController : Script
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioHandler.audioClipHandlers["footsteps"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_footsteps");
|
AudioHandler.audioClipHandlers["footsteps"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_footsteps");
|
||||||
|
|
||||||
|
playLandedAnimation = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
|
@ -177,11 +188,26 @@ public class PlayerController : Script
|
||||||
{
|
{
|
||||||
cam = GetComponentInChildren<Camera>();
|
cam = GetComponentInChildren<Camera>();
|
||||||
if (pat)
|
if (pat)
|
||||||
|
{
|
||||||
cam.FOV = Settings.cameraFOV;
|
cam.FOV = Settings.cameraFOV;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
if (!camArm)
|
if (!camArm)
|
||||||
|
{
|
||||||
camArm = GetComponentInChildren<CameraArm>();
|
camArm = GetComponentInChildren<CameraArm>();
|
||||||
|
pat.prevTargetOffSet = camArm.TargetOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (jumpPadDrop && currentState == RaccoonStates.FALLING)
|
||||||
|
{
|
||||||
|
dropTimer += Time.DeltaTimeF;
|
||||||
|
if (dropTimer > dropDuration)
|
||||||
|
{
|
||||||
|
jumpPadDrop = false;
|
||||||
|
dropTimer = 0.0f;
|
||||||
|
currMoveVel = walkMaxMoveVel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
GotCaught();
|
GotCaught();
|
||||||
|
@ -189,6 +215,7 @@ public class PlayerController : Script
|
||||||
MoveKey();
|
MoveKey();
|
||||||
Sprint();
|
Sprint();
|
||||||
Jump();
|
Jump();
|
||||||
|
|
||||||
//Debug.Log($"{currentState}");
|
//Debug.Log($"{currentState}");
|
||||||
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
|
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
|
||||||
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
||||||
|
@ -273,10 +300,15 @@ public class PlayerController : Script
|
||||||
{
|
{
|
||||||
Vector3 velNor = rb.LinearVelocity;
|
Vector3 velNor = rb.LinearVelocity;
|
||||||
velNor.y = 0.0f;
|
velNor.y = 0.0f;
|
||||||
if (velNor.GetMagnitude() > maxMoveVel)
|
if (jumpPadDrop)
|
||||||
|
currMoveVel = jumpPadMaxMoveVel;
|
||||||
|
else
|
||||||
|
currMoveVel = walkMaxMoveVel;
|
||||||
|
|
||||||
|
if (velNor.GetMagnitude() > currMoveVel)
|
||||||
{
|
{
|
||||||
velNor.Normalise();
|
velNor.Normalise();
|
||||||
velNor *= maxMoveVel;
|
velNor *= currMoveVel;
|
||||||
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -298,22 +330,28 @@ public class PlayerController : Script
|
||||||
oldForce = moveForce;
|
oldForce = moveForce;
|
||||||
moveForce *= sprintMultiplier;
|
moveForce *= sprintMultiplier;
|
||||||
|
|
||||||
maxOldVel = maxMoveVel;
|
maxOldVel = walkMaxMoveVel;
|
||||||
maxMoveVel *= sprintMultiplier;
|
walkMaxMoveVel *= sprintMultiplier;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyUp(Input.KeyCode.LeftShift))
|
if (Input.GetKeyUp(Input.KeyCode.LeftShift))
|
||||||
{
|
{
|
||||||
if (isMoveKeyPress)
|
if (isMoveKeyPress && isGrounded)
|
||||||
{
|
{
|
||||||
currentState = RaccoonStates.WALKING;
|
currentState = RaccoonStates.WALKING;
|
||||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
|
if (stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
|
||||||
stateMachine.SetState(typeof(PlayerWalkState));
|
stateMachine.SetState(typeof(PlayerWalkState));
|
||||||
}
|
}
|
||||||
|
else if(!isMoveKeyPress && isGrounded)
|
||||||
|
{
|
||||||
|
currentState = RaccoonStates.IDLE;
|
||||||
|
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||||
|
stateMachine.SetState(typeof(PlayerIdleState));
|
||||||
|
}
|
||||||
sprintIncreaseOnce = false;
|
sprintIncreaseOnce = false;
|
||||||
moveForce = oldForce;
|
moveForce = oldForce;
|
||||||
maxMoveVel = maxOldVel;
|
walkMaxMoveVel = maxOldVel;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -323,6 +361,7 @@ public class PlayerController : Script
|
||||||
{
|
{
|
||||||
if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad ) && isGrounded && rb != null)
|
if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad ) && isGrounded && rb != null)
|
||||||
{
|
{
|
||||||
|
isGrounded = false;
|
||||||
currentState = RaccoonStates.JUMP;
|
currentState = RaccoonStates.JUMP;
|
||||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerJumpState)))
|
if (stateMachine && !stateMachine.IsState(typeof(PlayerJumpState)))
|
||||||
stateMachine.SetState(typeof(PlayerJumpState));
|
stateMachine.SetState(typeof(PlayerJumpState));
|
||||||
|
@ -343,6 +382,7 @@ public class PlayerController : Script
|
||||||
{
|
{
|
||||||
v.y *= jumpPadMultiplayer;
|
v.y *= jumpPadMultiplayer;
|
||||||
landedOnJumpPad = false;
|
landedOnJumpPad = false;
|
||||||
|
jumpPadDrop = true;
|
||||||
}
|
}
|
||||||
rb.LinearVelocity = v;
|
rb.LinearVelocity = v;
|
||||||
}
|
}
|
||||||
|
@ -386,6 +426,10 @@ public class PlayerController : Script
|
||||||
if (currentState == RaccoonStates.FALLING)
|
if (currentState == RaccoonStates.FALLING)
|
||||||
{
|
{
|
||||||
currentState = RaccoonStates.LANDED;
|
currentState = RaccoonStates.LANDED;
|
||||||
|
jumpPadDrop = false;
|
||||||
|
dropTimer = 0.0f;
|
||||||
|
currMoveVel = walkMaxMoveVel;
|
||||||
|
playLandedAnimation = true;
|
||||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerLandState)))
|
if (stateMachine && !stateMachine.IsState(typeof(PlayerLandState)))
|
||||||
stateMachine.SetState(typeof(PlayerLandState));
|
stateMachine.SetState(typeof(PlayerLandState));
|
||||||
}
|
}
|
||||||
|
@ -400,7 +444,13 @@ public class PlayerController : Script
|
||||||
else if (currentState == RaccoonStates.FALLING)
|
else if (currentState == RaccoonStates.FALLING)
|
||||||
{
|
{
|
||||||
float prevYVel = v.y;
|
float prevYVel = v.y;
|
||||||
float newYVel = v.y + (gravity * fallMultipler * (float)Time.FixedDeltaTime);
|
float newYVel = 0;
|
||||||
|
|
||||||
|
if (jumpPadDrop)
|
||||||
|
newYVel = v.y + (gravity * jumpPadFallMultipler * (float)Time.FixedDeltaTime);
|
||||||
|
else
|
||||||
|
newYVel = v.y + (gravity * fallMultipler * (float)Time.FixedDeltaTime);
|
||||||
|
|
||||||
float nextYVel = (prevYVel + newYVel) * 0.5f;
|
float nextYVel = (prevYVel + newYVel) * 0.5f;
|
||||||
v.y = nextYVel;
|
v.y = nextYVel;
|
||||||
}
|
}
|
||||||
|
|
|
@ -67,8 +67,13 @@ public class GameManager : Script
|
||||||
stealFoodPopUpDone = false;
|
stealFoodPopUpDone = false;
|
||||||
PreviewLevelDone = false;
|
PreviewLevelDone = false;
|
||||||
|
|
||||||
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
var winAudio = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
||||||
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
winAudio.DestroyOnSceneExit = false;
|
||||||
|
AudioHandler.audioClipHandlers["BGMWin"] = winAudio;
|
||||||
|
|
||||||
|
var loseAudio = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
||||||
|
loseAudio.DestroyOnSceneExit = false;
|
||||||
|
AudioHandler.audioClipHandlers["BGMLose"] = loseAudio;
|
||||||
|
|
||||||
goingToWin = false;
|
goingToWin = false;
|
||||||
goingToLose = false;
|
goingToLose = false;
|
||||||
|
@ -184,6 +189,7 @@ public class GameManager : Script
|
||||||
if (Input.GetKeyUp(Input.KeyCode.F1))
|
if (Input.GetKeyUp(Input.KeyCode.F1))
|
||||||
{
|
{
|
||||||
currGameState = GameState.WIN;
|
currGameState = GameState.WIN;
|
||||||
|
AudioHandler.audioClipHandlers["BGMWin"].Play();
|
||||||
AudioHandler.StopAllSounds(false);
|
AudioHandler.StopAllSounds(false);
|
||||||
goingToWin = true;
|
goingToWin = true;
|
||||||
if (SceneFadeInOut.Instance != null)
|
if (SceneFadeInOut.Instance != null)
|
||||||
|
@ -192,6 +198,7 @@ public class GameManager : Script
|
||||||
else if (Input.GetKeyUp(Input.KeyCode.F2))
|
else if (Input.GetKeyUp(Input.KeyCode.F2))
|
||||||
{
|
{
|
||||||
currGameState = GameState.LOSE;
|
currGameState = GameState.LOSE;
|
||||||
|
AudioHandler.audioClipHandlers["BGMLose"].Play();
|
||||||
AudioHandler.StopAllSounds(false);
|
AudioHandler.StopAllSounds(false);
|
||||||
goingToLose = true;
|
goingToLose = true;
|
||||||
if (SceneFadeInOut.Instance != null)
|
if (SceneFadeInOut.Instance != null)
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: PhysicsTest
|
|
||||||
ID: 159771801
|
|
||||||
Type: 9
|
|
|
@ -1,9 +0,0 @@
|
||||||
using SHADE;
|
|
||||||
|
|
||||||
public class PrintWhenActive : Script
|
|
||||||
{
|
|
||||||
protected override void update()
|
|
||||||
{
|
|
||||||
Debug.Log("Active!");
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: PrintWhenActive
|
|
||||||
ID: 162536221
|
|
||||||
Type: 9
|
|
|
@ -1,58 +0,0 @@
|
||||||
using SHADE;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
public class RaccoonShowcase : Script
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Speed of the rotation in radians per second.")]
|
|
||||||
[Range(-1.0f, 2.0f)]
|
|
||||||
private double RotateSpeed = 1.0;
|
|
||||||
//[SerializeField]
|
|
||||||
//[Range(-5, 20)]
|
|
||||||
//private int test = 5;
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Speed of the scaling in radians per second around each axis.")]
|
|
||||||
private Vector3 ScaleSpeed = Vector3.One;
|
|
||||||
private Transform Transform;
|
|
||||||
private double rotation = 0.0;
|
|
||||||
private Vector3 scale = Vector3.Zero;
|
|
||||||
private double originalScale = 1.0f;
|
|
||||||
[Tooltip("Sample list of Vector3s.")]
|
|
||||||
public List<Vector3> vecList = new List<Vector3>(new Vector3[] { new Vector3(1, 2, 3), new Vector3(4, 5, 6) });
|
|
||||||
[Range(-5, 5)]
|
|
||||||
public List<int> intList = new List<int>(new int[] { 2, 8, 2, 6, 8, 0, 1 });
|
|
||||||
public List<Light.Type> enumList = new List<Light.Type>(new Light.Type[] { Light.Type.Point, Light.Type.Directional, Light.Type.Ambient });
|
|
||||||
public List<int> nullList;
|
|
||||||
public FontAsset fontAsset;
|
|
||||||
public MeshAsset mesh;
|
|
||||||
public MaterialAsset matAsset;
|
|
||||||
protected override void awake()
|
|
||||||
{
|
|
||||||
Transform = GetComponent<Transform>();
|
|
||||||
if (Transform == null)
|
|
||||||
{
|
|
||||||
Debug.LogError("Transform is NULL!");
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var child in Owner)
|
|
||||||
{
|
|
||||||
Debug.Log(child.Name);
|
|
||||||
}
|
|
||||||
|
|
||||||
originalScale = Transform.LocalScale.z;
|
|
||||||
}
|
|
||||||
protected override void update()
|
|
||||||
{
|
|
||||||
//rotation += RotateSpeed * 0.16;
|
|
||||||
//scale += ScaleSpeed * 0.16;
|
|
||||||
//Transform.LocalRotation = new Vector3(0.0f, rotation, 0.0f);
|
|
||||||
//Transform.LocalScale = new Vector3(System.Math.Abs(System.Math.Sin(scale.x)) * originalScale, System.Math.Abs(System.Math.Cos(scale.y)) * originalScale, System.Math.Abs(System.Math.Sin(scale.z)) * originalScale);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void onDrawGizmos()
|
|
||||||
{
|
|
||||||
Gizmos.DrawLine(new Vector3(-1.0f, 0.0f, 0.0f), new Vector3(1.0f, 0.0f, 0.0f));
|
|
||||||
Gizmos.DrawLine(new Vector3(-1.0f, 1.0f, 0.0f), new Vector3(1.0f, 1.0f, 0.0f), Color.Red);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: RaccoonShowcase
|
|
||||||
ID: 159969631
|
|
||||||
Type: 9
|
|
|
@ -1,32 +0,0 @@
|
||||||
using SHADE;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
public class RaccoonSpin : Script
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Speed of the rotation in radians per second.")]
|
|
||||||
private float RotateSpeed = 1.0f;
|
|
||||||
private float rotation = 0.0f;
|
|
||||||
[SerializeField]
|
|
||||||
private CallbackEvent emptyEvent;
|
|
||||||
[SerializeField]
|
|
||||||
private CallbackEvent<int> testEvent;
|
|
||||||
[SerializeField]
|
|
||||||
private CallbackEvent<int, double, Vector3> testEvent3 = new CallbackEvent<int, double, Vector3>();
|
|
||||||
private Transform Transform;
|
|
||||||
|
|
||||||
protected override void awake()
|
|
||||||
{
|
|
||||||
emptyEvent = new CallbackEvent();
|
|
||||||
emptyEvent.RegisterAction(() => Debug.Log("Empty event action!"));
|
|
||||||
testEvent = new CallbackEvent<int>();
|
|
||||||
Action<int> action = (x) => Debug.Log($"{x}");
|
|
||||||
testEvent.RegisterAction(action);
|
|
||||||
|
|
||||||
Transform = GetComponent<Transform>();
|
|
||||||
if (Transform == null)
|
|
||||||
{
|
|
||||||
Debug.LogError("Transform is NULL!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: RaccoonSpin
|
|
||||||
ID: 157367824
|
|
||||||
Type: 9
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: SC_JumpPad
|
|
||||||
ID: 167326885
|
|
||||||
Type: 9
|
|
|
@ -1,37 +0,0 @@
|
||||||
using SHADE;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace SHADE_Scripting
|
|
||||||
{
|
|
||||||
public class StaticTest
|
|
||||||
{
|
|
||||||
public static int x;
|
|
||||||
|
|
||||||
static StaticTest()
|
|
||||||
{
|
|
||||||
x = 5;
|
|
||||||
Debug.Log("Static Constructor!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class ImplicitStaticTest : Script
|
|
||||||
{
|
|
||||||
public static int x = 5;
|
|
||||||
|
|
||||||
static ImplicitStaticTest()
|
|
||||||
{
|
|
||||||
Debug.Log("Static Constructor!");
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void awake()
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"Before Add: x = {x}");
|
|
||||||
++x;
|
|
||||||
Debug.LogWarning($"After Add: x = {x}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: StaticTest
|
|
||||||
ID: 159057282
|
|
||||||
Type: 9
|
|
|
@ -1,8 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
|
||||||
namespace SHADE_Scripting.UI
|
|
||||||
{
|
|
||||||
public class StealFoodPopUp : Script
|
public class StealFoodPopUp : Script
|
||||||
{
|
{
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
|
@ -32,6 +31,8 @@ namespace SHADE_Scripting.UI
|
||||||
|
|
||||||
private float timer = 0;
|
private float timer = 0;
|
||||||
|
|
||||||
|
private bool playAudio = true;
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
rot = TweenManager.CreateTweenThread(popInDuration, 0, rotationAmt, EASING_METHOD.EASE_IN_SINE);
|
rot = TweenManager.CreateTweenThread(popInDuration, 0, rotationAmt, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
@ -47,8 +48,9 @@ namespace SHADE_Scripting.UI
|
||||||
tran.LocalEulerAngles = new Vector3(0.0f, 0.0f, 0.0f);
|
tran.LocalEulerAngles = new Vector3(0.0f, 0.0f, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AudioHandler.audioClipHandlers["StealFood"] = Audio.CreateAudioClip("event:/UI/spin_in");
|
||||||
|
|
||||||
}
|
}
|
||||||
//538x377
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (!GameManager.Instance.PreviewLevelDone)
|
if (!GameManager.Instance.PreviewLevelDone)
|
||||||
|
@ -62,6 +64,12 @@ namespace SHADE_Scripting.UI
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (playAudio)
|
||||||
|
{
|
||||||
|
AudioHandler.audioClipHandlers["StealFood"].Play();
|
||||||
|
playAudio = false;
|
||||||
|
}
|
||||||
|
|
||||||
if (!popInDone && rot != null && scaleX != null && scaleY != null)
|
if (!popInDone && rot != null && scaleX != null && scaleY != null)
|
||||||
{
|
{
|
||||||
tran.LocalEulerAngles = new Vector3(0.0f, 0.0f, SHADE.Math.DegreesToRadians(rot.GetValue()));
|
tran.LocalEulerAngles = new Vector3(0.0f, 0.0f, SHADE.Math.DegreesToRadians(rot.GetValue()));
|
||||||
|
@ -99,5 +107,5 @@ namespace SHADE_Scripting.UI
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
|
@ -8,7 +8,7 @@ static public class Settings
|
||||||
{
|
{
|
||||||
static public float cameraSensitivity = 100.0f;
|
static public float cameraSensitivity = 100.0f;
|
||||||
|
|
||||||
static public float cameraFOV = 45.0f;
|
static public float cameraFOV = 60.0f;
|
||||||
|
|
||||||
static public float masterVolume = 100.0f;
|
static public float masterVolume = 100.0f;
|
||||||
static public float sfxVolume = 100.0f;
|
static public float sfxVolume = 100.0f;
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: TX_Homeowner02
|
||||||
|
ID: 54758364
|
||||||
|
Type: 3
|
|
@ -71,7 +71,7 @@ namespace SHADE
|
||||||
Play();
|
Play();
|
||||||
|
|
||||||
// Set to initial pose
|
// Set to initial pose
|
||||||
if (rig && rig->GetRootNode())
|
if (rig && !rig->GetRootNodes().empty())
|
||||||
{
|
{
|
||||||
updateCurrentAnimatorState(currClip, 0.0f);
|
updateCurrentAnimatorState(currClip, 0.0f);
|
||||||
}
|
}
|
||||||
|
@ -124,7 +124,7 @@ namespace SHADE
|
||||||
std::fill(boneMatrices.begin(), boneMatrices.end(), SHMatrix::Identity);
|
std::fill(boneMatrices.begin(), boneMatrices.end(), SHMatrix::Identity);
|
||||||
|
|
||||||
// Do not do anything if is not playing or there's nothing to animate
|
// Do not do anything if is not playing or there's nothing to animate
|
||||||
if (!rig || !rig->GetRootNode())
|
if (!rig || rig->GetRootNodes().empty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// We want to still display a paused pose, so we only prevent progression
|
// We want to still display a paused pose, so we only prevent progression
|
||||||
|
@ -274,7 +274,7 @@ namespace SHADE
|
||||||
void SHAnimatorComponent::updateCurrentAnimatorState(Handle<SHAnimationClip> clip, float playbackTime)
|
void SHAnimatorComponent::updateCurrentAnimatorState(Handle<SHAnimationClip> clip, float playbackTime)
|
||||||
{
|
{
|
||||||
// Nothing to animate
|
// Nothing to animate
|
||||||
if (!clip || !rig || !rig->GetRootNode())
|
if (!clip || !rig || rig->GetRootNodes().empty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Check that we have animation data
|
// Check that we have animation data
|
||||||
|
@ -286,7 +286,10 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
void SHAnimatorComponent::updatePoseWithClip(Handle<SHAnimationClip> clip, float poseTime)
|
void SHAnimatorComponent::updatePoseWithClip(Handle<SHAnimationClip> clip, float poseTime)
|
||||||
{
|
{
|
||||||
updatePoseWithClip(poseTime, clip->GetRawAnimation(), rig->GetRootNode(), SHMatrix::Identity);
|
for (auto rootNode : rig->GetRootNodes())
|
||||||
|
{
|
||||||
|
updatePoseWithClip(poseTime, clip->GetRawAnimation(), rootNode, SHMatrix::Identity);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHAnimatorComponent::updatePoseWithClip(float poseTime, Handle<SHRawAnimation> rawAnimData, Handle<SHRigNode> node, const SHMatrix& parentMatrix)
|
void SHAnimatorComponent::updatePoseWithClip(float poseTime, Handle<SHRawAnimation> rawAnimData, Handle<SHRigNode> node, const SHMatrix& parentMatrix)
|
||||||
|
|
|
@ -26,29 +26,31 @@ namespace SHADE
|
||||||
SHRig::SHRig(const SHRigAsset& asset, SHResourceLibrary<SHRigNode>& nodeStore)
|
SHRig::SHRig(const SHRigAsset& asset, SHResourceLibrary<SHRigNode>& nodeStore)
|
||||||
{
|
{
|
||||||
// Don't bother if empty
|
// Don't bother if empty
|
||||||
if (asset.root == nullptr)
|
if (asset.roots.empty() || *asset.roots.begin() == nullptr)
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("[SHRig] Attempted to load an invalid rig with no root.");
|
SHLOG_ERROR("[SHRig] Attempted to load an invalid rig with no root.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Do a recursive depth first traversal to populate the rig
|
// Do a recursive depth first traversal to populate the rig
|
||||||
rootNode = recurseCreateNode(asset, asset.root, nodeStore);
|
for (auto root : asset.roots)
|
||||||
|
{
|
||||||
|
auto rootNode = recurseCreateNode(asset, root, nodeStore);
|
||||||
if (rootNode)
|
if (rootNode)
|
||||||
{
|
{
|
||||||
globalInverseMatrix = SHMatrix::Inverse(rootNode->TransformMatrix);
|
rootNodes.emplace_back(rootNode);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SHRig::SHRig(SHRig&& rhs)
|
SHRig::SHRig(SHRig&& rhs)
|
||||||
: rootNode { rhs.rootNode }
|
: rootNodes { std::move(rhs.rootNodes) }
|
||||||
, nodeNames { std::move(rhs.nodeNames) }
|
, nodeNames { std::move(rhs.nodeNames) }
|
||||||
, nodesByName { std::move(rhs.nodesByName) }
|
, nodesByName { std::move(rhs.nodesByName) }
|
||||||
, nodes { std::move(rhs.nodes) }
|
, nodes { std::move(rhs.nodes) }
|
||||||
, nodeIndexMap { std::move(rhs.nodeIndexMap) }
|
, nodeIndexMap { std::move(rhs.nodeIndexMap) }
|
||||||
, globalInverseMatrix { std::move(rhs.globalInverseMatrix) }
|
|
||||||
{
|
{
|
||||||
rhs.rootNode = {};
|
rhs.nodes = {};
|
||||||
}
|
}
|
||||||
SHRig::~SHRig()
|
SHRig::~SHRig()
|
||||||
{
|
{
|
||||||
|
@ -63,17 +65,17 @@ namespace SHADE
|
||||||
|
|
||||||
SHRig& SHRig::operator=(SHRig&& rhs)
|
SHRig& SHRig::operator=(SHRig&& rhs)
|
||||||
{
|
{
|
||||||
rootNode = rhs.rootNode;
|
rootNodes = std::move(rhs.rootNodes);
|
||||||
nodeNames = std::move(rhs.nodeNames);
|
nodeNames = std::move(rhs.nodeNames);
|
||||||
nodesByName = std::move(rhs.nodesByName);
|
nodesByName = std::move(rhs.nodesByName);
|
||||||
nodes = std::move(rhs.nodes);
|
nodes = std::move(rhs.nodes);
|
||||||
nodeIndexMap = std::move(rhs.nodeIndexMap);
|
nodeIndexMap = std::move(rhs.nodeIndexMap);
|
||||||
globalInverseMatrix = std::move(rhs.globalInverseMatrix);
|
|
||||||
|
|
||||||
rhs.rootNode = {};
|
rhs.rootNodes = {};
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -104,11 +104,10 @@ namespace SHADE
|
||||||
/// </returns>
|
/// </returns>
|
||||||
const std::string& GetName(Handle<SHRigNode> node) const noexcept;
|
const std::string& GetName(Handle<SHRigNode> node) const noexcept;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieves the root node of the rig.
|
/// Retrieves a read only reference to the root nodes of this rig.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>Handle to the root node of the rig.</returns>
|
/// <returns>Vector of handles to the root node of the rig.</returns>
|
||||||
Handle<SHRigNode> GetRootNode() const noexcept { return rootNode; }
|
const std::vector<Handle<SHRigNode>>& GetRootNodes() const noexcept { return rootNodes; }
|
||||||
const SHMatrix& GetGlobalInverseMatrix() const noexcept { return globalInverseMatrix; }
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieves a node via name.
|
/// Retrieves a node via name.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -132,12 +131,11 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
Handle<SHRigNode> rootNode;
|
std::vector<Handle<SHRigNode>> rootNodes;
|
||||||
std::unordered_map<Handle<SHRigNode>, std::string> nodeNames;
|
std::unordered_map<Handle<SHRigNode>, std::string> nodeNames;
|
||||||
std::unordered_map<std::string, Handle<SHRigNode>> nodesByName;
|
std::unordered_map<std::string, Handle<SHRigNode>> nodesByName;
|
||||||
std::vector<Handle<SHRigNode>> nodes;
|
std::vector<Handle<SHRigNode>> nodes;
|
||||||
std::unordered_map<Handle<SHRigNode>, int> nodeIndexMap;
|
std::unordered_map<Handle<SHRigNode>, int> nodeIndexMap;
|
||||||
SHMatrix globalInverseMatrix;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
|
|
|
@ -5,7 +5,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
SHRigAsset::~SHRigAsset()
|
SHRigAsset::~SHRigAsset()
|
||||||
{
|
{
|
||||||
if (root != nullptr)
|
if(!roots.empty())
|
||||||
delete[] root;
|
delete[] *roots.begin();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -54,6 +54,6 @@ namespace SHADE
|
||||||
~SHRigAsset();
|
~SHRigAsset();
|
||||||
SHRigDataHeader header;
|
SHRigDataHeader header;
|
||||||
std::vector<SHRigNodeData> nodeDataCollection{};
|
std::vector<SHRigNodeData> nodeDataCollection{};
|
||||||
SHRigNodeAsset* root;
|
std::vector<SHRigNodeAsset*> roots;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -102,14 +102,12 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
ReadRigHeader(file, asset.rig.header);
|
ReadRigHeader(file, asset.rig.header);
|
||||||
ReadRigData(file, asset.rig.header, asset.rig.nodeDataCollection);
|
ReadRigData(file, asset.rig.header, asset.rig.nodeDataCollection);
|
||||||
ReadRigTree(file, asset.rig.header, asset.rig.root);
|
ReadRigTree(file, asset.rig.header, asset.rig.roots);
|
||||||
|
|
||||||
for (auto& mesh : asset.meshes)
|
for (auto& mesh : asset.meshes)
|
||||||
{
|
{
|
||||||
mesh->BoneCount = asset.rig.nodeDataCollection.size();
|
mesh->BoneCount = asset.rig.nodeDataCollection.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
//BuildTransformMatrices(asset.rig);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -140,26 +138,6 @@ namespace SHADE
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHModelLoader::BuildTransformMatrices(SHRigAsset& rig)
|
|
||||||
{
|
|
||||||
std::queue<SHRigNodeAsset const*> nodeQueue;
|
|
||||||
nodeQueue.push(rig.root);
|
|
||||||
|
|
||||||
while(!nodeQueue.empty())
|
|
||||||
{
|
|
||||||
auto& current = nodeQueue.front();
|
|
||||||
nodeQueue.pop();
|
|
||||||
auto& parentData {rig.nodeDataCollection[current->idRef]};
|
|
||||||
|
|
||||||
for (auto const& child: current->children)
|
|
||||||
{
|
|
||||||
nodeQueue.push(child);
|
|
||||||
auto& childData {rig.nodeDataCollection[child->idRef]};
|
|
||||||
childData.transform = childData.transform * parentData.transform;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHModelLoader::ReadRigHeader(FileReference file, SHRigDataHeader& header)
|
void SHModelLoader::ReadRigHeader(FileReference file, SHRigDataHeader& header)
|
||||||
{
|
{
|
||||||
file.read(
|
file.read(
|
||||||
|
@ -254,7 +232,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHModelLoader::ReadRigTree(FileReference file, SHRigDataHeader const& header, SHRigNodeAsset*& root)
|
void SHModelLoader::ReadRigTree(FileReference file, SHRigDataHeader const& header, std::vector<SHRigNodeAsset*>& roots)
|
||||||
{
|
{
|
||||||
// Read All nodes into one contiguous data block
|
// Read All nodes into one contiguous data block
|
||||||
struct NodeTemp
|
struct NodeTemp
|
||||||
|
@ -271,7 +249,7 @@ namespace SHADE
|
||||||
|
|
||||||
// Build and populate tree
|
// Build and populate tree
|
||||||
SHRigNodeAsset* nodePool = new SHRigNodeAsset[header.nodeCount];
|
SHRigNodeAsset* nodePool = new SHRigNodeAsset[header.nodeCount];
|
||||||
root = nodePool;
|
roots.push_back(nodePool);
|
||||||
|
|
||||||
std::queue<std::pair<SHRigNodeAsset*, NodeTemp*>> nodeQueue;
|
std::queue<std::pair<SHRigNodeAsset*, NodeTemp*>> nodeQueue;
|
||||||
nodeQueue.emplace(std::make_pair(nodePool, dst));
|
nodeQueue.emplace(std::make_pair(nodePool, dst));
|
||||||
|
@ -279,6 +257,8 @@ namespace SHADE
|
||||||
SHRigNodeAsset* depthPtr = nodePool + 1;
|
SHRigNodeAsset* depthPtr = nodePool + 1;
|
||||||
NodeTemp* depthTempPtr = dst + 1;
|
NodeTemp* depthTempPtr = dst + 1;
|
||||||
|
|
||||||
|
uint32_t nodeCount{ 0 };
|
||||||
|
|
||||||
while(!nodeQueue.empty())
|
while(!nodeQueue.empty())
|
||||||
{
|
{
|
||||||
auto currPair = nodeQueue.front();
|
auto currPair = nodeQueue.front();
|
||||||
|
@ -288,12 +268,26 @@ namespace SHADE
|
||||||
|
|
||||||
currNode->idRef = currTemp->id;
|
currNode->idRef = currTemp->id;
|
||||||
|
|
||||||
|
nodeCount++;
|
||||||
|
|
||||||
|
if (
|
||||||
|
nodeQueue.empty() &&
|
||||||
|
currTemp->numChild == 0 &&
|
||||||
|
nodeCount < header.nodeCount
|
||||||
|
)
|
||||||
|
{
|
||||||
|
roots.push_back(depthPtr);
|
||||||
|
nodeQueue.emplace(depthPtr++, depthTempPtr++);
|
||||||
|
}
|
||||||
|
|
||||||
for (auto i{0}; i < currTemp->numChild; ++i)
|
for (auto i{0}; i < currTemp->numChild; ++i)
|
||||||
{
|
{
|
||||||
currNode->children.push_back(depthPtr);
|
currNode->children.push_back(depthPtr);
|
||||||
nodeQueue.emplace(depthPtr++, depthTempPtr++);
|
nodeQueue.emplace(depthPtr++, depthTempPtr++);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::cout << "hi";
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHModelLoader::ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers,
|
void SHModelLoader::ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers,
|
||||||
|
|
|
@ -23,14 +23,12 @@ namespace SHADE
|
||||||
|
|
||||||
void ReadRigHeader(FileReference file, SHRigDataHeader& header);
|
void ReadRigHeader(FileReference file, SHRigDataHeader& header);
|
||||||
void ReadRigData(FileReference file, SHRigDataHeader const& header, std::vector<SHRigNodeData>& data);
|
void ReadRigData(FileReference file, SHRigDataHeader const& header, std::vector<SHRigNodeData>& data);
|
||||||
void ReadRigTree(FileReference file, SHRigDataHeader const& header, SHRigNodeAsset*& root);
|
void ReadRigTree(FileReference file, SHRigDataHeader const& header, std::vector<SHRigNodeAsset*>& roots);
|
||||||
|
|
||||||
void ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers, std::vector<SHMeshAsset*>& meshes);
|
void ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers, std::vector<SHMeshAsset*>& meshes);
|
||||||
void ReadAnimData(FileReference file, std::vector<SHAnimDataHeader> const& headers, std::vector<SHAnimAsset*>& anims);
|
void ReadAnimData(FileReference file, std::vector<SHAnimDataHeader> const& headers, std::vector<SHAnimAsset*>& anims);
|
||||||
void ReadAnimNode(FileReference file, uint32_t frameCount, SHAnimNode& data);
|
void ReadAnimNode(FileReference file, uint32_t frameCount, SHAnimNode& data);
|
||||||
|
|
||||||
void BuildTransformMatrices(SHRigAsset& rig);
|
|
||||||
|
|
||||||
void ReadHeaders(FileReference file, SHModelAsset& asset);
|
void ReadHeaders(FileReference file, SHModelAsset& asset);
|
||||||
void ReadData(FileReference file, SHModelAsset& asset);
|
void ReadData(FileReference file, SHModelAsset& asset);
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -494,6 +494,13 @@ namespace SHADE
|
||||||
|
|
||||||
{
|
{
|
||||||
auto const models {SHAssetManager::GetAllRecordOfType(AssetType::MODEL)};
|
auto const models {SHAssetManager::GetAllRecordOfType(AssetType::MODEL)};
|
||||||
|
std::vector<SHAsset> displayModels;
|
||||||
|
for (auto const& model : models)
|
||||||
|
{
|
||||||
|
auto const data = SHAssetManager::GetConstData<SHModelAsset>(model.id);
|
||||||
|
if (!data->animHeaders.empty())
|
||||||
|
displayModels.push_back(model);
|
||||||
|
}
|
||||||
|
|
||||||
ImGui::RadioButton("Animation Clip Container", true);
|
ImGui::RadioButton("Animation Clip Container", true);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
@ -502,7 +509,7 @@ namespace SHADE
|
||||||
AssetID selected {0};
|
AssetID selected {0};
|
||||||
if (ImGui::BeginCombo("##combo", currentItem, ImGuiComboFlags_None))
|
if (ImGui::BeginCombo("##combo", currentItem, ImGuiComboFlags_None))
|
||||||
{
|
{
|
||||||
for (auto const& model : models)
|
for (auto const& model : displayModels)
|
||||||
{
|
{
|
||||||
bool isSelected = currentItem == model.name;
|
bool isSelected = currentItem == model.name;
|
||||||
if (ImGui::Selectable(model.name.data(), isSelected))
|
if (ImGui::Selectable(model.name.data(), isSelected))
|
||||||
|
|
|
@ -54,12 +54,6 @@ namespace SHADE
|
||||||
AssetID get();
|
AssetID get();
|
||||||
}
|
}
|
||||||
|
|
||||||
property bool DestroyOnSceneExit
|
|
||||||
{
|
|
||||||
bool get();
|
|
||||||
void set(bool value);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Constructors/Destructor */
|
/* Constructors/Destructor */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -71,6 +65,12 @@ namespace SHADE
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
property bool DestroyOnSceneExit
|
||||||
|
{
|
||||||
|
bool get();
|
||||||
|
void set(bool value);
|
||||||
|
}
|
||||||
|
|
||||||
//to comment ltr
|
//to comment ltr
|
||||||
void Play();
|
void Play();
|
||||||
void Stop(bool fadeOut);
|
void Stop(bool fadeOut);
|
||||||
|
|
Loading…
Reference in New Issue