Merge pull request #342 from SHADE-DP/SP3-2-Physics

Collision Tags autosave on change, fixed serialisation bug with collision tags
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XiaoQiDigipen 2023-02-04 01:02:25 +08:00 committed by GitHub
commit e88447bcf0
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2 changed files with 14 additions and 4 deletions

View File

@ -50,7 +50,14 @@ namespace SHADE
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::PushID(i); ImGui::PushID(i);
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue); if (SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue))
{
isDirty = true;
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
}
ImGui::PopID(); ImGui::PopID();
// The checkboxes are just to set the layers of each tag // The checkboxes are just to set the layers of each tag
@ -60,10 +67,13 @@ namespace SHADE
{ {
ImGui::TableNextColumn(); ImGui::TableNextColumn();
std::string label = std::format("##{}, Layer {}", tagName, j); std::string label = std::format("##{}, Layer {}", tagName, j+1);
if (SHEditorWidgets::CheckBox(label, [tag, &j] {return tag->GetLayerState(j); }, [tag, j](bool const& value) {tag->SetLayerState(j, value); }, label.substr(2))) if (SHEditorWidgets::CheckBox(label, [tag, &j] {return tag->GetLayerState(j); }, [tag, j](bool const& value) {tag->SetLayerState(j, value); }, label.substr(2)))
{ {
isDirty = true; isDirty = true;
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
} }
} }
} }

View File

@ -137,7 +137,7 @@ namespace YAML
Node node; Node node;
node[IsTrigger] = rhs.IsTrigger(); node[IsTrigger] = rhs.IsTrigger();
node[CollisionTag] = rhs.GetCollisionTag().GetName(); node[CollisionTag] = SHCollisionTagMatrix::GetTagIndex(rhs.GetCollisionTag().GetName());
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>(); rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration(); rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
SHCollisionShape::Type colliderType = rhs.GetType(); SHCollisionShape::Type colliderType = rhs.GetType();
@ -176,7 +176,7 @@ namespace YAML
rhs.SetIsTrigger(node[IsTrigger].as<bool>()); rhs.SetIsTrigger(node[IsTrigger].as<bool>());
if(node[CollisionTag].IsDefined()) if(node[CollisionTag].IsDefined())
rhs.SetCollisionTag(SHCollisionTagMatrix::GetTag(node[CollisionTag].as<std::string>())); rhs.SetCollisionTag(SHCollisionTagMatrix::GetTag(node[CollisionTag].as<int>()));
if (!node[Type].IsDefined()) if (!node[Type].IsDefined())
return false; return false;