Merge branch 'main' into SP3-141-Camera-System
This commit is contained in:
commit
eb54b49a5e
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@ -274,8 +274,27 @@ namespace SHADE
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|||
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}
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{
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SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
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SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
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SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" },
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[&collider]
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{
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auto offset = collider->GetRotationOffset();
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offset.x = SHMath::RadiansToDegrees(offset.x);
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offset.y = SHMath::RadiansToDegrees(offset.y);
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offset.z = SHMath::RadiansToDegrees(offset.z);
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return offset;
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},
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[&collider](SHVec3 const& vec)
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{
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const SHVec3 vecInRad
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{
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SHMath::DegreesToRadians(vec.x)
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, SHMath::DegreesToRadians(vec.y)
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, SHMath::DegreesToRadians(vec.z)
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};
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collider->SetRotationOffset(vecInRad);
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});
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SHEditorWidgets::EndPanel();
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}
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if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
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@ -358,6 +377,7 @@ namespace SHADE
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[component](AssetID const& id)
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{
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component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
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SHResourceManager::FinaliseChanges();
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}, SHDragDrop::DRAG_RESOURCE);
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}
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else
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|
|
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@ -175,19 +175,37 @@ namespace SHADE
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
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if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
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{
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const SHEditorStateChangeEvent STATE_CHANGE_EVENT
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{
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.previousState = editor->editorState
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};
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editor->editorState = SHEditor::State::PLAY;
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SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PLAY_EVENT);
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}
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ImGui::EndDisabled();
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
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if(ImGui::SmallButton(ICON_MD_PAUSE))
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{
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const SHEditorStateChangeEvent STATE_CHANGE_EVENT
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{
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.previousState = editor->editorState
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};
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editor->editorState = SHEditor::State::PAUSE;
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SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PAUSE_EVENT);
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}
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ImGui::EndDisabled();
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
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if(ImGui::SmallButton(ICON_MD_STOP))
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{
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const SHEditorStateChangeEvent STATE_CHANGE_EVENT
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{
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.previousState = editor->editorState
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};
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editor->editorState = SHEditor::State::STOP;
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SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
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}
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ImGui::EndDisabled();
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ImGui::EndMenuBar();
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|
|
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@ -20,4 +20,10 @@ namespace SHADE
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float menuBarHeight = 20.0f;
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std::vector<std::filesystem::path> layoutPaths;
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};//class SHEditorMenuBar
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|
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struct SHEditorStateChangeEvent
|
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{
|
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SHEditor::State previousState;
|
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};
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|
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}//namespace SHADE
|
|
@ -13,4 +13,7 @@ constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT { 4 };
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constexpr SHEventIdentifier SH_SCENEGRAPH_CHANGE_PARENT_EVENT { 5 };
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constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_ADDED_EVENT { 6 };
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constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 7 };
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constexpr SHEventIdentifier SH_EDITOR_ON_PLAY_EVENT { 8 };
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constexpr SHEventIdentifier SH_EDITOR_ON_PAUSE_EVENT { 9 };
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constexpr SHEventIdentifier SH_EDITOR_ON_STOP_EVENT { 10 };
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|
||||
|
|
|
@ -74,10 +74,11 @@ namespace SHADE
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|
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void SHBatch::Remove(const SHRenderable* renderable)
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{
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// Check if we have a SubBatch with the same mesh yet
|
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// Check if we have a SubBatch with the existing mesh yet (if changed, we use the old mesh)
|
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Handle<SHMesh> prevSubBatchMesh = renderable->HasMeshChanged() ? renderable->GetPrevMesh() : renderable->GetMesh();
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auto subBatch = std::find_if(subBatches.begin(), subBatches.end(), [&](const SHSubBatch& batch)
|
||||
{
|
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return batch.Mesh == renderable->GetMesh();
|
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return batch.Mesh == prevSubBatchMesh;
|
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});
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|
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// Attempt to remove if it exists
|
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|
@ -88,9 +89,7 @@ namespace SHADE
|
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|
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// Check if other renderables in subBatches contain the same material instance
|
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bool matUnused = true;
|
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|
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Handle<SHMaterialInstance> matToCheck = renderable->HasMaterialChanged() ? renderable->GetPrevMaterial() : renderable->GetMaterial();
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|
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for (const auto& sb : subBatches)
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{
|
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// Check material usage
|
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|
|
|
@ -106,10 +106,7 @@ namespace SHADE
|
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descPool = device->CreateDescriptorPools();
|
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|
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// Create generic command buffer
|
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//transferCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
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graphicsCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
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transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
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graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
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|
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// Load Built In Shaders
|
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static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
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|
@ -621,10 +618,14 @@ namespace SHADE
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|
||||
void SHGraphicsSystem::BuildMeshBuffers()
|
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{
|
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transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
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device->WaitIdle();
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transferCmdBuffer->BeginRecording();
|
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meshLibrary.BuildBuffers(device, transferCmdBuffer);
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transferCmdBuffer->EndRecording();
|
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graphicsQueue->SubmitCommandBuffer({ transferCmdBuffer });
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device->WaitIdle();
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transferCmdBuffer.Free(); transferCmdBuffer = {};
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}
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|
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/*---------------------------------------------------------------------------------*/
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@ -649,10 +650,14 @@ namespace SHADE
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|
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void SHGraphicsSystem::BuildTextures()
|
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{
|
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graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
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device->WaitIdle();
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texLibrary.BuildTextures
|
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(
|
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device, graphicsTexCmdBuffer, graphicsQueue, descPool
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);
|
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device->WaitIdle();
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graphicsTexCmdBuffer.Free(); graphicsTexCmdBuffer = {};
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}
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|
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#pragma endregion ADD_REMOVE
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|
@ -692,6 +697,7 @@ namespace SHADE
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void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
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{
|
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reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
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SHResourceManager::FinaliseChanges();
|
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}
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|
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/*-----------------------------------------------------------------------------------*/
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|
@ -709,8 +715,13 @@ namespace SHADE
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if (!renderable.HasChanged())
|
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continue;
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|
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// Remove from old material's SuperBatch
|
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Handle<SHMaterialInstance> prevMaterial = renderable.GetPrevMaterial();
|
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if (!renderable.GetMesh())
|
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{
|
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SHLOG_CRITICAL("NULL Mesh provided!");
|
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}
|
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|
||||
// Remove from the SuperBatch it is previously in (prevMat if mat has changed)
|
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Handle<SHMaterialInstance> prevMaterial = renderable.HasMaterialChanged() ? renderable.GetPrevMaterial() : renderable.GetMaterial();
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if (prevMaterial)
|
||||
{
|
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Handle<SHSuperBatch> oldSuperBatch = prevMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
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|
|
|
@ -186,6 +186,6 @@ RTTR_REGISTRATION
|
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|
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registration::class_<SHTransformComponent>("Transform Component")
|
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.property("Translate" ,&SHTransformComponent::GetLocalPosition ,&SHTransformComponent::SetLocalPosition ) (metadata(META::tooltip, "Translate"))
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.property("Rotate" ,&SHTransformComponent::GetLocalRotation ,select_overload<void(const SHVec3&)>(&SHTransformComponent::SetLocalRotation) ) (metadata(META::tooltip, "Rotate"), metadata(META::angleInRad, true))
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.property("Rotate" ,&SHTransformComponent::GetLocalRotation ,select_overload<void(const SHVec3&)>(&SHTransformComponent::SetLocalRotation)) (metadata(META::tooltip, "Rotate"), metadata(META::angleInRad, true))
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.property("Scale" ,&SHTransformComponent::GetLocalScale ,&SHTransformComponent::SetLocalScale ) (metadata(META::tooltip, "Scale"));
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}
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@ -17,6 +17,7 @@
|
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#include "Math/Geometry/SHBoundingSphere.h"
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#include "Math/Transform/SHTransformComponent.h"
|
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#include "Math/SHMathHelpers.h"
|
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#include "Reflection/SHReflectionMetadata.h"
|
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|
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namespace SHADE
|
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{
|
||||
|
@ -158,6 +159,11 @@ namespace SHADE
|
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return positionOffset;
|
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}
|
||||
|
||||
const SHVec3& SHCollider::GetRotationOffset() const noexcept
|
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{
|
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return rotationOffset;
|
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}
|
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|
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SHShape* SHCollider::GetShape() noexcept
|
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{
|
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dirty = true;
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|
@ -275,6 +281,12 @@ namespace SHADE
|
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}
|
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}
|
||||
|
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void SHCollider::SetRotationOffset(const SHVec3& rotOffset) noexcept
|
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{
|
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dirty = true;
|
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rotationOffset = rotOffset;
|
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}
|
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|
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/*-----------------------------------------------------------------------------------*/
|
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/* Private Function Member Definitions */
|
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/*-----------------------------------------------------------------------------------*/
|
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|
@ -316,5 +328,6 @@ RTTR_REGISTRATION
|
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);
|
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|
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registration::class_<SHCollider>("Collider")
|
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.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset);
|
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.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset)
|
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.property("Rotation Offset", &SHCollider::GetRotationOffset, &SHCollider::SetRotationOffset) (metadata(META::angleInRad, true));
|
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}
|
|
@ -80,6 +80,7 @@ namespace SHADE
|
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[[nodiscard]] const SHPhysicsMaterial& GetMaterial () const noexcept;
|
||||
|
||||
[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetRotationOffset () const noexcept;
|
||||
|
||||
[[nodiscard]] SHShape* GetShape () noexcept;
|
||||
|
||||
|
@ -97,6 +98,7 @@ namespace SHADE
|
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void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
|
||||
|
||||
void SetPositionOffset (const SHVec3& posOffset) noexcept;
|
||||
void SetRotationOffset (const SHVec3& rotOffset) noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -110,6 +112,7 @@ namespace SHADE
|
|||
SHShape* shape;
|
||||
SHPhysicsMaterial material;
|
||||
SHVec3 positionOffset;
|
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SHVec3 rotationOffset;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
|
|
|
@ -130,6 +130,8 @@ namespace SHADE
|
|||
|
||||
int SHPhysicsObject::AddCollider(SHCollider* collider)
|
||||
{
|
||||
const rp3d::Transform OFFSETS{ collider->GetPositionOffset(), collider->GetRotationOffset() };
|
||||
|
||||
switch (collider->GetType())
|
||||
{
|
||||
case SHCollider::Type::BOX:
|
||||
|
@ -137,7 +139,7 @@ namespace SHADE
|
|||
const auto* box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
|
||||
rp3d::BoxShape* newBox = factory->createBoxShape(box->GetHalfExtents());
|
||||
|
||||
rp3dBody->addCollider(newBox, rp3d::Transform{ collider->GetPositionOffset(), SHQuaternion::Identity });
|
||||
rp3dBody->addCollider(newBox, OFFSETS);
|
||||
break;
|
||||
}
|
||||
case SHCollider::Type::SPHERE:
|
||||
|
@ -145,7 +147,7 @@ namespace SHADE
|
|||
const auto* sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
|
||||
rp3d::SphereShape* newSphere = factory->createSphereShape(sphere->GetRadius());
|
||||
|
||||
rp3dBody->addCollider(newSphere, rp3d::Transform{ collider->GetPositionOffset(), SHQuaternion::Identity });
|
||||
rp3dBody->addCollider(newSphere, OFFSETS);
|
||||
break;
|
||||
}
|
||||
// TODO(Diren): Add more collider shapes
|
||||
|
@ -182,7 +184,7 @@ namespace SHADE
|
|||
rp3dCollider->setIsTrigger(collider.IsTrigger());
|
||||
|
||||
// Update offsets
|
||||
rp3dCollider->setLocalToBodyTransform(rp3d::Transform(collider.GetPositionOffset(), SHQuaternion::Identity));
|
||||
rp3dCollider->setLocalToBodyTransform(rp3d::Transform(collider.GetPositionOffset(), collider.GetRotationOffset()));
|
||||
|
||||
switch (collider.GetType())
|
||||
{
|
||||
|
|
|
@ -17,7 +17,6 @@
|
|||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
|
@ -212,6 +211,12 @@ namespace SHADE
|
|||
const std::shared_ptr REMOVE_COMPONENT_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::RemovePhysicsComponent) };
|
||||
const ReceiverPtr REMOVE_COMPONENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(REMOVE_COMPONENT_RECEIVER);
|
||||
SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, REMOVE_COMPONENT_RECEIVER_PTR);
|
||||
|
||||
#ifdef SHEDITOR
|
||||
const std::shared_ptr EDITOR_STOP_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::ResetWorld) };
|
||||
const ReceiverPtr EDITOR_STOP_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(EDITOR_STOP_RECEIVER);
|
||||
SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, EDITOR_STOP_RECEIVER_PTR);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::Exit()
|
||||
|
@ -289,16 +294,6 @@ namespace SHADE
|
|||
|
||||
if (rigidBodyComponent)
|
||||
{
|
||||
// Clear all forces and velocities if editor is stopped
|
||||
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::STOP)
|
||||
{
|
||||
auto* rp3dRigidBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject.rp3dBody);
|
||||
rp3dRigidBody->resetForce();
|
||||
rp3dRigidBody->resetTorque();
|
||||
rp3dRigidBody->setLinearVelocity(SHVec3::Zero);
|
||||
rp3dRigidBody->setAngularVelocity(SHVec3::Zero);
|
||||
}
|
||||
|
||||
// Sync active states
|
||||
const bool COMPONENT_ACTIVE = rigidBodyComponent->isActive;
|
||||
SyncActiveStates(physicsObject, COMPONENT_ACTIVE);
|
||||
|
@ -325,10 +320,10 @@ namespace SHADE
|
|||
void SHPhysicsSystem::PhysicsFixedUpdate::Execute(double dt) noexcept
|
||||
{
|
||||
auto* physicsSystem = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
|
||||
auto scriptSys = SHSystemManager::GetSystem<SHScriptEngine>();
|
||||
if (!scriptSys)
|
||||
auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
|
||||
if (scriptingSystem == nullptr)
|
||||
{
|
||||
SHLOG_WARNING("[SHPhysicsSystem] Unable to invoke FixedUpdate() on scripts due to missing SHScriptEngine!");
|
||||
SHLOGV_WARNING("Unable to invoke FixedUpdate() on scripts due to missing SHScriptEngine!");
|
||||
}
|
||||
|
||||
fixedTimeStep = 1.0 / physicsSystem->fixedDT;
|
||||
|
@ -337,10 +332,9 @@ namespace SHADE
|
|||
int count = 0;
|
||||
while (accumulatedTime > fixedTimeStep)
|
||||
{
|
||||
if (scriptSys)
|
||||
{
|
||||
scriptSys->ExecuteFixedUpdates();
|
||||
}
|
||||
if (scriptingSystem != nullptr)
|
||||
scriptingSystem->ExecuteFixedUpdates();
|
||||
|
||||
physicsSystem->world->update(static_cast<rp3d::decimal>(fixedTimeStep));
|
||||
|
||||
accumulatedTime -= fixedTimeStep;
|
||||
|
@ -356,6 +350,11 @@ namespace SHADE
|
|||
void SHPhysicsSystem::PhysicsPostUpdate::Execute(double) noexcept
|
||||
{
|
||||
auto* physicsSystem = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
|
||||
auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
|
||||
if (scriptingSystem == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
|
||||
}
|
||||
|
||||
// Interpolate transforms for rendering
|
||||
if (physicsSystem->worldUpdated)
|
||||
|
@ -363,15 +362,8 @@ namespace SHADE
|
|||
physicsSystem->SyncTransforms();
|
||||
|
||||
// Collision & Trigger messages
|
||||
auto scriptSys = SHSystemManager::GetSystem<SHScriptEngine>();
|
||||
if (scriptSys)
|
||||
{
|
||||
scriptSys->ExecuteCollisionFunctions();
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_WARNING("[SHPhysicsSystem] Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
|
||||
}
|
||||
if (scriptingSystem != nullptr)
|
||||
scriptingSystem->ExecuteCollisionFunctions();
|
||||
|
||||
physicsSystem->ClearInvalidCollisions();
|
||||
}
|
||||
|
@ -630,10 +622,6 @@ namespace SHADE
|
|||
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(ENTITY_ID);
|
||||
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(ENTITY_ID);
|
||||
|
||||
SHASSERT(physicsObject != nullptr, "Physics object " + std::to_string(ENTITY_ID) + " has been lost from the world!")
|
||||
|
||||
if (REMOVED_ID == RIGID_BODY_ID)
|
||||
{
|
||||
// Wake up all physics objects
|
||||
for (auto& [entityID, object] : map)
|
||||
{
|
||||
|
@ -641,6 +629,8 @@ namespace SHADE
|
|||
reinterpret_cast<rp3d::RigidBody*>(object.rp3dBody)->setIsSleeping(false);
|
||||
}
|
||||
|
||||
if (REMOVED_ID == RIGID_BODY_ID && physicsObject != nullptr)
|
||||
{
|
||||
world->destroyRigidBody(reinterpret_cast<rp3d::RigidBody*>(physicsObject->rp3dBody));
|
||||
physicsObject->rp3dBody = nullptr;
|
||||
|
||||
|
@ -657,7 +647,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
if (REMOVED_ID == COLLIDER_ID)
|
||||
if (REMOVED_ID == COLLIDER_ID && physicsObject != nullptr)
|
||||
{
|
||||
// Remove all colliders
|
||||
const int NUM_COLLIDERS = static_cast<int>(physicsObject->rp3dBody->getNbColliders());
|
||||
|
@ -673,11 +663,30 @@ namespace SHADE
|
|||
physicsObject->rp3dBody = nullptr;
|
||||
}
|
||||
|
||||
if (physicsObject->rp3dBody == nullptr)
|
||||
if (physicsObject != nullptr && physicsObject->rp3dBody == nullptr)
|
||||
DestroyPhysicsObject(ENTITY_ID);
|
||||
}
|
||||
|
||||
return EVENT_DATA->handle;
|
||||
}
|
||||
|
||||
SHEventHandle SHPhysicsSystem::ResetWorld(SHEventPtr editorStopEvent)
|
||||
{
|
||||
// TODO(Diren): Rebuild world based on how scene reloading is done
|
||||
|
||||
for (auto& [entityID, physicsObject] : map)
|
||||
{
|
||||
if (SHComponentManager::HasComponent<SHRigidBodyComponent>(entityID))
|
||||
{
|
||||
auto* rp3dRigidBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject.rp3dBody);
|
||||
rp3dRigidBody->resetForce();
|
||||
rp3dRigidBody->resetTorque();
|
||||
rp3dRigidBody->setLinearVelocity(SHVec3::Zero);
|
||||
rp3dRigidBody->setAngularVelocity(SHVec3::Zero);
|
||||
}
|
||||
}
|
||||
|
||||
return editorStopEvent->handle;
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -189,6 +189,7 @@ namespace SHADE
|
|||
|
||||
SHEventHandle AddPhysicsComponent (SHEventPtr addComponentEvent);
|
||||
SHEventHandle RemovePhysicsComponent (SHEventPtr removeComponentEvent);
|
||||
SHEventHandle ResetWorld (SHEventPtr editorStopEvent);
|
||||
|
||||
template <typename RP3DCollisionPair, typename = std::enable_if_t
|
||||
<std::is_same_v<RP3DCollisionPair, rp3d::CollisionCallback::ContactPair>
|
||||
|
|
|
@ -21,9 +21,11 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
SHResourceHub SHResourceManager::resourceHub;
|
||||
std::unordered_map<std::type_index, std::unordered_map<AssetID, Handle<void>>> SHResourceManager::handlesMap;
|
||||
std::unordered_map<std::type_index, SHADE::SHResourceManager::HandleAssetMap> SHResourceManager::assetIdMap;
|
||||
std::unordered_map<std::type_index, SHResourceManager::HandleAssetMap> SHResourceManager::assetIdMap;
|
||||
std::unordered_map<std::type_index, std::function<void(AssetID)>> SHResourceManager::typedFreeFuncMap;
|
||||
std::vector<AssetID> SHResourceManager::loadedAssetData;
|
||||
bool SHResourceManager::textureChanged = false;
|
||||
bool SHResourceManager::meshChanged = false;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Function Definitions */
|
||||
|
@ -63,8 +65,17 @@ namespace SHADE
|
|||
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
if (gfxSystem == nullptr)
|
||||
throw std::runtime_error("[SHResourceManager] Attempted to load graphics resource without a SHGraphicsSystem installed.");
|
||||
|
||||
if (meshChanged)
|
||||
{
|
||||
gfxSystem->BuildMeshBuffers();
|
||||
meshChanged = false;
|
||||
}
|
||||
if (textureChanged)
|
||||
{
|
||||
gfxSystem->BuildTextures();
|
||||
textureChanged = false;
|
||||
}
|
||||
|
||||
// Free CPU Resources
|
||||
for (auto assetId : loadedAssetData)
|
||||
|
|
|
@ -28,33 +28,15 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Template structs that maps a resource to their loaded asset representation type.
|
||||
/// </summary>
|
||||
template<typename T = void>
|
||||
struct SHResourceLoader
|
||||
{
|
||||
using AssetType = void;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct SHResourceLoader<SHMesh>
|
||||
{
|
||||
using AssetType = SHMeshAsset;
|
||||
};
|
||||
template<>
|
||||
struct SHResourceLoader<SHTexture>
|
||||
{
|
||||
using AssetType = SHTextureAsset;
|
||||
};
|
||||
template<>
|
||||
struct SHResourceLoader<SHVkShaderModule>
|
||||
{
|
||||
using AssetType = SHShaderAsset;
|
||||
};
|
||||
template<>
|
||||
struct SHResourceLoader<SHMaterial>
|
||||
{
|
||||
using AssetType = SHMaterialAsset;
|
||||
};
|
||||
|
||||
struct SHResourceLoader { using AssetType = void; };
|
||||
template<> struct SHResourceLoader<SHMesh> { using AssetType = SHMeshAsset; };
|
||||
template<> struct SHResourceLoader<SHTexture> { using AssetType = SHTextureAsset; };
|
||||
template<> struct SHResourceLoader<SHVkShaderModule> { using AssetType = SHShaderAsset; };
|
||||
template<> struct SHResourceLoader<SHMaterial> { using AssetType = SHMaterialAsset; };
|
||||
|
||||
/// <summary>
|
||||
/// Static class responsible for loading and caching runtime resources from their
|
||||
|
@ -97,7 +79,7 @@ namespace SHADE
|
|||
/// <param name="assetId">Handle to the resource to unload.</param>
|
||||
static void Unload(AssetID assetId);
|
||||
/// <summary>
|
||||
/// Needs to be called to finalise all changes to loads.
|
||||
/// Needs to be called to finalise all changes to loads, unless at runtime.
|
||||
/// </summary>
|
||||
static void FinaliseChanges();
|
||||
|
||||
|
@ -147,6 +129,9 @@ namespace SHADE
|
|||
static std::unordered_map<std::type_index, std::function<void(AssetID)>> typedFreeFuncMap;
|
||||
// Pointers to temp CPU resources
|
||||
static std::vector<AssetID> loadedAssetData;
|
||||
// Dirty Flags
|
||||
static bool meshChanged;
|
||||
static bool textureChanged;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
auto handle = load<ResourceType>(assetId, *assetData);
|
||||
Handle genericHandle = Handle();
|
||||
Handle genericHandle = Handle(handle);
|
||||
typedHandleMap.get().emplace(assetId, genericHandle);
|
||||
typedAssetIdMap.get().emplace(genericHandle, assetId);
|
||||
return handle;
|
||||
|
@ -139,6 +139,7 @@ namespace SHADE
|
|||
if constexpr (std::is_same_v<ResourceType, SHMesh>)
|
||||
{
|
||||
loadedAssetData.emplace_back(assetId);
|
||||
meshChanged = true;
|
||||
|
||||
return gfxSystem->AddMesh
|
||||
(
|
||||
|
@ -155,6 +156,7 @@ namespace SHADE
|
|||
else if constexpr (std::is_same_v<ResourceType, SHTexture>)
|
||||
{
|
||||
loadedAssetData.emplace_back(assetId);
|
||||
textureChanged = true;
|
||||
|
||||
return gfxSystem->AddTexture
|
||||
(
|
||||
|
|
|
@ -72,6 +72,10 @@ namespace SHADE
|
|||
}
|
||||
return node->IsActive();
|
||||
}
|
||||
Entity GameObject::EntityId::get()
|
||||
{
|
||||
return entity;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* GameObject Property Functions */
|
||||
|
|
|
@ -86,6 +86,13 @@ namespace SHADE
|
|||
{
|
||||
bool get();
|
||||
}
|
||||
/// <summary>
|
||||
/// Native Entity ID value for this GameObject.
|
||||
/// </summary>
|
||||
property Entity EntityId
|
||||
{
|
||||
Entity get();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* GameObject Property Functions */
|
||||
|
|
|
@ -38,7 +38,6 @@ public class PhysicsTest : Script
|
|||
RigidBody.AddForce(Force);
|
||||
Debug.Log($"Jump!");
|
||||
}
|
||||
Debug.Log($"{Transform.LocalPosition.y}");
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
|
|
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Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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Reference in New Issue