Merge remote-tracking branch 'origin/main' into SP3-1-Rendering

This commit is contained in:
Brandon Mak 2022-11-02 17:04:31 +08:00
parent 73be299aae
commit ebc94225e7
156 changed files with 20008 additions and 1476 deletions

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@ -0,0 +1,17 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
layout(location = 0) in struct
{
vec4 vertColor;
} In;
layout(location = 0) out vec4 outColor;
void main()
{
outColor = In.vertColor;
}

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@ -0,0 +1,3 @@
Name: DebugDraw_FS
ID: 36671027
Type: 2

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@ -0,0 +1,24 @@
#version 450
#extension GL_KHR_vulkan_glsl : enable
layout(location = 0) in vec4 aVertexPos;
layout(location = 1) in vec4 aVertColor;
layout(location = 0) out struct
{
vec4 vertColor; // location 0
} Out;
layout(set = 2, binding = 0) uniform CameraData
{
vec4 position;
mat4 vpMat;
} cameraData;
void main()
{
gl_Position = cameraData.vpMat * vec4 (aVertexPos.xyz, 1.0f);
Out.vertColor = aVertColor;
}

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@ -0,0 +1,3 @@
Name: DebugDraw_VS
ID: 48002439
Type: 2

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@ -1,3 +1,3 @@
Name: DeferredComposite_CS
ID: 42814284
ID: 45072428
Type: 2

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@ -1,3 +1,3 @@
Name: TestCube_FS
ID: 37450402
ID: 46377769
Type: 2

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@ -1,3 +1,3 @@
Name: TestCube_VS
ID: 41688429
ID: 39210065
Type: 2

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@ -4,7 +4,7 @@
//#define SHEDITOR
#ifdef SHEDITOR
#include "Editor/SHEditor.hpp"
#include "Editor/SHEditor.h"
//#include "Scenes/SBEditorScene.h"
#endif // SHEDITOR
@ -31,6 +31,7 @@
#include "FRC/SHFramerateController.h"
#include "AudioSystem/SHAudioSystem.h"
#include "Camera/SHCameraSystem.h"
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
// Components
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
@ -42,6 +43,7 @@
#include "Assets/SHAssetManager.h"
#include "Tools/SHLogger.h"
#include "Tools/SHDebugDraw.h"
using namespace SHADE;
@ -69,6 +71,7 @@ namespace Sandbox
SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
SHSystemManager::CreateSystem<SHAudioSystem>();
SHSystemManager::CreateSystem<SHCameraSystem>();
SHSystemManager::CreateSystem<SHDebugDrawSystem>();
#ifdef SHEDITOR
SDL_Init(SDL_INIT_VIDEO);
@ -90,11 +93,12 @@ namespace Sandbox
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
//SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
#ifdef SHEDITOR
@ -108,13 +112,10 @@ namespace Sandbox
SHComponentManager::CreateComponentSparseSet<SHColliderComponent>();
SHComponentManager::CreateComponentSparseSet<SHTransformComponent>();
SHComponentManager::CreateComponentSparseSet<SHRenderable>();
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
//SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
SHAssetManager::Load();
auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
SHSystemManager::RegisterRoutine<SHAudioSystem, SHAudioSystem::AudioRoutine>();
@ -126,6 +127,9 @@ namespace Sandbox
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
SHFrameRateController::UpdateFRC();
// Link up SHDebugDraw
SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
}
void SBApplication::Update(void)

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@ -16,7 +16,10 @@
#include "Assets/SHAssetManager.h"
#include "Camera/SHCameraComponent.h"
#include "Math/SHColour.h"
#include "Resource/SHResourceManager.h"
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
#include "Tools/SHDebugDraw.h"
using namespace SHADE;
@ -128,7 +131,6 @@ namespace Sandbox
floorRigidBody.SetType(SHRigidBodyComponent::Type::STATIC);
auto* floorBox = floorCollider.AddBoundingBox();
floorBox->SetHalfExtents(floorTransform.GetWorldScale() * 0.5f);
// Create blank entity with a script
//testObj = SHADE::SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
@ -160,7 +162,7 @@ namespace Sandbox
SHComponentManager::RemoveComponent <SHColliderComponent>(0);
auto ambientLight = SHEntityManager::CreateEntity<SHLightComponent>();
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetColor(SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetColor(SHColour::WHITE);
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetStrength(0.25f);
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetType(SH_LIGHT_TYPE::AMBIENT);
}
@ -187,6 +189,8 @@ namespace Sandbox
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
scriptEngine->RemoveAllScripts(testObj);
}
SHDebugDraw::Cube(SHColour::CRIMSON, SHVec3(1.0f, 0.0f, 0.0f), SHVec3(1.0f, 1.0f, 1.0f));
}
void SBTestScene::Render()

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@ -8,7 +8,7 @@ project "SHADE_Engine"
pchheader "SHpch.h"
pchsource "%{prj.location}/src/SHpch.cpp"
staticruntime "off"
buildoptions{"/bigobj"}
files
{
"%{prj.location}/src/**.h",

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@ -10,6 +10,7 @@
*****************************************************************************/
#pragma once
#include <vulkan/vulkan.hpp>
#include "SHAssetData.h"
#include "SH_API.h"
#include <vector>
@ -17,12 +18,14 @@
namespace SHADE
{
//! Tighter control over types of shaders. Maps directly to their
//! equivalent vk::ShaderStageFlagBits.
enum class SH_SHADER_TYPE : uint8_t
{
VERTEX,
FRAGMENT,
COMPUTE,
INAVLID_TYPE
VERTEX = static_cast<uint8_t>(vk::ShaderStageFlagBits::eVertex),
FRAGMENT = static_cast<uint8_t>(vk::ShaderStageFlagBits::eFragment),
COMPUTE = static_cast<uint8_t>(vk::ShaderStageFlagBits::eCompute),
INAVLID_TYPE = std::numeric_limits<uint8_t>::max()
};
struct SH_API SHShaderAsset : SHAssetData

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@ -101,9 +101,10 @@ namespace SHADE
{
for (auto i { 0 }; i < SHADER_TYPE_MAX_COUNT; ++i)
{
if (name.find(SHADER_IDENTIFIERS[i].data()) != std::string::npos)
const auto& [SHADER_SUFFIX, SHADER_TYPE] = SHADER_IDENTIFIERS[i];
if (name.find(SHADER_SUFFIX.data()) != std::string::npos)
{
return static_cast<SH_SHADER_TYPE>(i);
return SHADER_TYPE;
}
}

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@ -11,6 +11,10 @@
#pragma once
#include "SHAssetLoader.h"
#include "Assets/Asset Types/SHPrefabAsset.h"
#include "Assets/Asset Types/SHSceneAsset.h"
#include "Assets/Asset Types/SHMaterialAsset.h"
namespace SHADE
{
struct SHTextBasedLoader : SHAssetLoader

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@ -13,6 +13,7 @@
#include <cstdint>
#include <string>
#include <filesystem>
#include "Asset Types/SHShaderAsset.h"
// FMOD Fwd Declare
namespace FMOD
@ -113,10 +114,10 @@ constexpr std::string_view VERTEX_SHADER{ "_VS" };
constexpr std::string_view FRAGMENT_SHADER{ "_FS" };
constexpr std::string_view COMPUTER_SHADER{ "_CS" };
constexpr std::string_view SHADER_IDENTIFIERS[] = {
VERTEX_SHADER,
FRAGMENT_SHADER,
COMPUTER_SHADER
constexpr std::pair<std::string_view, SHADE::SH_SHADER_TYPE> SHADER_IDENTIFIERS[] = {
std::make_pair(VERTEX_SHADER, SHADE::SH_SHADER_TYPE::VERTEX),
std::make_pair(FRAGMENT_SHADER, SHADE::SH_SHADER_TYPE::FRAGMENT),
std::make_pair(COMPUTER_SHADER, SHADE::SH_SHADER_TYPE::COMPUTE)
};
constexpr size_t SHADER_TYPE_MAX_COUNT{ 3 };

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@ -151,19 +151,23 @@ namespace SHADE
****************************************************************************/
AssetID SHAssetManager::CreateNewAsset(AssetType type, AssetName name) noexcept
{
SHAssetData* data = nullptr;
std::string newPath{ ASSET_ROOT };
switch (type)
{
case AssetType::PREFAB:
newPath += PREFAB_FOLDER;
data = new SHPrefabAsset();
break;
case AssetType::SCENE:
newPath += SCENE_FOLDER;
data = new SHSceneAsset();
break;
case AssetType::MATERIAL:
newPath += MATERIAL_FOLDER;
data = new SHMaterialAsset();
break;
default:
@ -189,6 +193,8 @@ namespace SHADE
)
});
assetData.emplace(id, data);
return id;
}

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@ -0,0 +1,68 @@
#include "SHpch.h"
#include "SHCameraArmComponent.h"
namespace SHADE
{
SHCameraArmComponent::SHCameraArmComponent()
:pitch(0.0f), yaw(0.0f), armLength(1.0f),offset(), dirty(true), lookAtCameraOrigin(true)
{
}
SHVec3 const& SHCameraArmComponent::GetOffset() const noexcept
{
return offset;
}
float SHCameraArmComponent::GetPitch() const noexcept
{
return pitch;
}
float SHCameraArmComponent::GetYaw() const noexcept
{
return yaw;
}
float SHCameraArmComponent::GetArmLength() const noexcept
{
return armLength;
}
void SHCameraArmComponent::SetPitch(float pitch) noexcept
{
this->pitch = pitch;
dirty = true;
}
void SHCameraArmComponent::SetYaw(float yaw) noexcept
{
this->yaw = yaw;
dirty = true;
}
void SHCameraArmComponent::SetArmLength(float length) noexcept
{
this->armLength = length;
dirty = true;
}
}//namespace SHADE
RTTR_REGISTRATION
{
using namespace SHADE;
using namespace rttr;
registration::class_<SHCameraArmComponent>("Camera Arm Component")
.property("Arm Pitch", &SHCameraArmComponent::GetPitch, &SHCameraArmComponent::SetPitch)
.property("Arm Yaw", &SHCameraArmComponent::GetYaw, &SHCameraArmComponent::SetYaw)
.property("Arm Length", &SHCameraArmComponent::GetArmLength, &SHCameraArmComponent::SetArmLength)
.property("Look At Camera Origin", &SHCameraArmComponent::lookAtCameraOrigin);
}

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@ -0,0 +1,44 @@
#pragma once
#include <rttr/registration>
#include "ECS_Base/Components/SHComponent.h"
#include "Math/SHMatrix.h"
#include "SH_API.h"
namespace SHADE
{
class SH_API SHCameraArmComponent final: public SHComponent
{
private:
float pitch;
float yaw;
float armLength;
bool dirty;
SHVec3 offset;
public:
friend class SHCameraSystem;
SHCameraArmComponent();
virtual ~SHCameraArmComponent() = default;
bool lookAtCameraOrigin;
//Getters
//SHMatrix const& GetMatrix() const noexcept;
SHVec3 const& GetOffset() const noexcept;
float GetPitch() const noexcept;
float GetYaw() const noexcept;
float GetArmLength() const noexcept;
//Setters
void SetPitch(float pitch) noexcept;
void SetYaw(float yaw) noexcept;
void SetArmLength(float length) noexcept;
protected:
};
}//namespace SHADE

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@ -13,7 +13,7 @@ namespace SHADE
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
, perspProj(true), dirtyView(true), dirtyProj(true)
, viewMatrix(), projMatrix()
, position()
, position(), offset()
{
ComponentFamily::GetID<SHCameraComponent>();
}

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@ -33,7 +33,7 @@ namespace SHADE
SHVec3 position;
bool perspProj;
SHVec3 offset;
@ -41,7 +41,7 @@ namespace SHADE
friend class SHCameraSystem;
SHCameraComponent();
~SHCameraComponent();
virtual ~SHCameraComponent();
//Getters and setters.

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@ -1,6 +1,7 @@
#include "SHpch.h"
#include "SHCameraDirector.h"
#include "SHCameraComponent.h"
#include "SHCameraArmComponent.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/SHECSMacros.h"
#include "ECS_Base/Managers/SHEntityManager.h"
@ -48,6 +49,7 @@ namespace SHADE
viewMatrix = camComponent->GetViewMatrix();
projMatrix = camComponent->GetProjMatrix();
}
}
void SHCameraDirector::SetMainCamera(SHCameraComponent& camera) noexcept

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@ -22,6 +22,7 @@ namespace SHADE
EntityID mainCameraEID;
EntityID transitionCameraEID;
SHMatrix GetViewMatrix() const noexcept;
SHMatrix GetProjMatrix() const noexcept;
SHMatrix GetVPMatrix() const noexcept;

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@ -1,10 +1,12 @@
#include "SHpch.h"
#include "SHCameraSystem.h"
#include "SHCameraArmComponent.h"
#include "Math/SHMathHelpers.h"
#include "Input/SHInputManager.h"
#include "Math/Vector/SHVec2.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "Math/Transform/SHTransformComponent.h"
#include <math.h>
namespace SHADE
@ -59,6 +61,7 @@ namespace SHADE
}
UpdateCameraComponent(editorCamera);
}
void SHCameraSystem::EditorCameraUpdate::Execute(double dt) noexcept
{
@ -112,6 +115,8 @@ namespace SHADE
//std::cout << "Camera position: " << camera.position.x << " " << camera.position.y << std::endl;
system->UpdateCameraComponent(system->editorCamera);
system->DecomposeViewMatrix(camera.viewMatrix, camera.pitch, camera.yaw, camera.roll, camera.position);
}
void SHCameraSystem::Init(void)
@ -122,6 +127,9 @@ namespace SHADE
editorCamera.SetRoll(0.0f);
editorCamera.movementSpeed = 2.0f;
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
SHComponentManager::CreateComponentSparseSet<SHCameraArmComponent>();
}
void SHCameraSystem::Exit(void)
@ -134,6 +142,26 @@ namespace SHADE
return &editorCamera;
}
void SHCameraSystem::UpdatePivotArmComponent(SHCameraArmComponent& pivot) noexcept
{
if (pivot.dirty)
{
SHVec3 offset{ 0.0f,0.0f, pivot.GetArmLength() };
offset = SHVec3::RotateX(offset, -(SHMath::DegreesToRadians(pivot.GetPitch())));
offset = SHVec3::RotateY(offset, (SHMath::DegreesToRadians(pivot.GetYaw())));
//pivot.rtMatrix = SHMatrix::RotateX(SHMath::DegreesToRadians(pivot.GetPitch()))
// * SHMatrix::RotateY(SHMath::DegreesToRadians(pivot.GetYaw()))
// * SHMatrix::Translate(SHVec3(0.0f , 0.0f, pivot.GetArmLength()));
pivot.offset = offset;
// pivot.rtMatrix = SHMatrix::Inverse(pivot.rtMatrix);
}
}
void SHCameraSystem::UpdateCameraComponent(SHCameraComponent& camera) noexcept
{
if (SHComponentManager::HasComponent<SHTransformComponent>(camera.GetEID()) == true && &camera != &editorCamera)
@ -151,6 +179,15 @@ namespace SHADE
if (camera.dirtyView)
{
camera.offset = SHVec3{ 0.0f };
if (SHComponentManager::HasComponent<SHCameraArmComponent>(camera.GetEID()))
{
auto arm = SHComponentManager::GetComponent<SHCameraArmComponent>(camera.GetEID());
camera.offset = arm->GetOffset();
if(arm->lookAtCameraOrigin)
CameraLookAt(camera, camera.position);
}
SHVec3 view, right, UP;
@ -171,9 +208,12 @@ namespace SHADE
camera.viewMatrix(2, 1) = view[1];
camera.viewMatrix(2, 2) = view[2];
camera.viewMatrix(0, 3) = -right.Dot(camera.position);
camera.viewMatrix(1, 3) = -UP.Dot(camera.position);
camera.viewMatrix(2, 3) = -view.Dot(camera.position);
camera.viewMatrix(0, 3) = -right.Dot(camera.position + camera.offset);
camera.viewMatrix(1, 3) = -UP.Dot(camera.position + camera.offset);
camera.viewMatrix(2, 3) = -view.Dot(camera.position + camera.offset);
camera.dirtyView = false;
}
@ -221,6 +261,8 @@ namespace SHADE
SHVec3 up = { 0.0f,1.0f,0.0f };
target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
target += camera.position;
@ -241,6 +283,13 @@ namespace SHADE
{
SHCameraSystem* system = static_cast<SHCameraSystem*>(GetSystem());
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
auto& pivotDense = SHComponentManager::GetDense<SHCameraArmComponent>();
for (auto& pivot : pivotDense)
{
system->UpdatePivotArmComponent(pivot);
}
for (auto& cam : dense)
{
system->UpdateCameraComponent(cam);
@ -274,18 +323,115 @@ namespace SHADE
}
void SHCameraSystem::ClampCameraRotation(SHCameraComponent& camera) noexcept
{
constexpr float clampVal = 85.0f;
if (camera.pitch > clampVal)
camera.SetPitch(clampVal);
if (camera.pitch < -clampVal)
camera.SetPitch(-clampVal);
if (camera.roll > clampVal)
camera.SetRoll(clampVal);
if (camera.roll < -clampVal)
camera.SetRoll(-clampVal);
if (camera.pitch > 85)
camera.SetPitch(85);
if (camera.pitch < -85)
camera.SetPitch(-85);
if (camera.roll > 85)
camera.SetRoll(85);
if (camera.roll < -85)
camera.SetRoll(-85);
while (camera.yaw > 360)
camera.yaw -= 360;
while (camera.yaw < -360)
camera.yaw += 360;
}
void SHCameraSystem::SetMainCamera(EntityID eid, size_t directorIndex) noexcept
{
if (SHComponentManager::HasComponent<SHCameraComponent>(eid) && directorIndex < directorHandleList.size())
directorHandleList[directorIndex]->SetMainCamera(*SHComponentManager::GetComponent<SHCameraComponent>(eid));
else
{
SHLOG_WARNING("Set Main Camera warning: Entity does not have camera component or director does not exist.")
}
}
void SHCameraSystem::DecomposeViewMatrix(SHMatrix const& viewMatrix, float& pitch, float& yaw, float& roll, SHVec3& pos) noexcept
{
float initPitch = pitch;
SHVec3 initPos = pos;
SHVec3 translate3, scale;
SHQuaternion quat;
//SHMatrix viewInverse = viewMatrix;
viewMatrix.Decompose(translate3, quat, scale);
yaw = 180+ SHMath::RadiansToDegrees(quat.ToEuler().y);
pitch = -SHMath::RadiansToDegrees(quat.ToEuler().x);
SHVec4 dotPos{ -viewMatrix(0,3),-viewMatrix(1,3), -viewMatrix(2,3), 1.0f };
SHMatrix mtx = viewMatrix;
mtx(0, 3) = 0.0f;
mtx(1, 3) = 0.0f;
mtx(2, 3) = 0.0f;
mtx.Transpose();
mtx = SHMatrix::Inverse(mtx);
SHVec4 translate = mtx* dotPos;
pos.x = translate.x;
pos.y = translate.y;
pos.z = translate.z;
}
void SHCameraSystem::SetCameraViewMatrix(SHCameraComponent& camera, SHMatrix const& viewMatrix) noexcept
{
DecomposeViewMatrix(viewMatrix, camera.pitch, camera.yaw, camera.roll, camera.position);
camera.dirtyView = true;
}
void SHCameraSystem::CameraLookAt(SHCameraComponent& camera, SHVec3 target) noexcept
{
if (camera.position == target)
{
//lets off set it abit so the view is nt fked
target.z -= 0.0001f;
}
SHVec3 forward, right, upVec;
SHVec3 up = { 0.0f,1.0f,0.0f };
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
//target = SHVec3::Normalise(target);
SHVec3::RotateZ(up, camera.roll);
up = SHVec3::Normalise(up);
forward = target - (camera.position + camera.offset); forward = SHVec3::Normalise(forward);
right = SHVec3::Cross(forward, up); right = SHVec3::Normalise(right);
upVec = SHVec3::Cross(forward, right);
SHMatrix viewMtx;
viewMtx = SHMatrix::Identity;
viewMtx(0, 0) = right[0];
viewMtx(0, 1) = right[1];
viewMtx(0, 2) = right[2];
viewMtx(1, 0) = upVec[0];
viewMtx(1, 1) = upVec[1];
viewMtx(1, 2) = upVec[2];
viewMtx(2, 0) = forward[0];
viewMtx(2, 1) = forward[1];
viewMtx(2, 2) = forward[2];
viewMtx(0, 3) = -right.Dot(camera.position + camera.offset);
viewMtx(1, 3) = -upVec.Dot(camera.position + camera.offset);
viewMtx(2, 3) = -forward.Dot(camera.position + camera.offset);
SetCameraViewMatrix(camera, viewMtx);
}
}

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@ -9,6 +9,9 @@
namespace SHADE
{
class SHCameraArmComponent;
class SH_API SHCameraSystem final : public SHSystem
{
private:
@ -19,6 +22,11 @@ namespace SHADE
SHResourceLibrary<SHCameraDirector> directorLibrary;
std::vector<DirectorHandle> directorHandleList;
void UpdateCameraComponent(SHCameraComponent& camera) noexcept;
void UpdatePivotArmComponent(SHCameraArmComponent& pivot) noexcept;
public:
SHCameraSystem(void) = default;
virtual ~SHCameraSystem(void) = default;
@ -39,7 +47,7 @@ namespace SHADE
class SH_API CameraSystemUpdate final: public SHSystemRoutine
{
public:
CameraSystemUpdate() : SHSystemRoutine("Camera System Update", false) {};
CameraSystemUpdate() : SHSystemRoutine("Camera System Update", true) {};
virtual void Execute(double dt)noexcept override final;
};
friend class CameraSystemUpdate;
@ -51,12 +59,10 @@ namespace SHADE
DirectorHandle GetDirector(size_t index) noexcept;
void ClampCameraRotation(SHCameraComponent& camera) noexcept;
void UpdateEditorCamera(double dt) noexcept;
protected:
void UpdateCameraComponent(SHCameraComponent& camera) noexcept;
void SetMainCamera(EntityID eid, size_t directorIndex) noexcept;
void DecomposeViewMatrix(SHMatrix const& matrix, float& pitch, float& yaw, float& roll, SHVec3& pos) noexcept;
void SetCameraViewMatrix(SHCameraComponent& camera, SHMatrix const& viewMatrix) noexcept;
void CameraLookAt(SHCameraComponent& camera, SHVec3 target) noexcept;
};

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@ -33,12 +33,18 @@ namespace SHADE
return;
}
std::vector<SHComponentRemovedEvent> eventVec;
for (uint32_t i = 0; i < componentSet.Size(); ++i)
{
SHComponent* comp = (SHComponent*) componentSet.GetElement(i, EntityHandleGenerator::GetIndex(entityID));
if (comp)
{
comp->OnDestroy();
SHComponentRemovedEvent eventData;
eventData.eid = entityID;
eventData.removedComponentType = i;
eventVec.push_back(eventData);
}
}
@ -51,8 +57,15 @@ namespace SHADE
componentSet.RemoveElements(EntityHandleGenerator::GetIndex(entityID));
for (auto& eventData : eventVec)
{
SHEventManager::BroadcastEvent<SHComponentRemovedEvent>(eventData, SH_COMPONENT_REMOVED_EVENT);
}
//entityHandle.RemoveHandle(entityID);
}

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@ -213,5 +213,14 @@ namespace SHADE
return SHSerialization::DeserializeEntityToSceneFromString(data);
}*/
EntityID SHEntityManager::GetEntityByName(std::string const& name) noexcept
{
EntityID result = MAX_EID;
for (auto& entity : entityVec)
{
if (entity->name == name)
result = entity->GetEID();
}
return result;
}
}

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@ -209,6 +209,8 @@ namespace SHADE
//static EntityID DuplicateEntity(EntityID eid) noexcept;
static EntityID GetEntityByName(std::string const& name) noexcept;
protected:

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@ -29,7 +29,7 @@ namespace SHADE
{
system.second->Init();
#ifdef _DEBUG
std::cout << system.first << " Init" << std::endl;
SHLOG_INFO("Initialising System {}...", system.first)
#endif
}
}

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@ -6,12 +6,12 @@
namespace SHADE
{
//TODO: Convert to RTTR?
constexpr auto DRAG_EID = "DragEID";
constexpr auto DRAG_RESOURCE = "DragResource";
struct SHDragDrop
{
using DragDropTag = std::string_view;
static constexpr DragDropTag DRAG_EID = "DragEID";
static constexpr DragDropTag DRAG_RESOURCE = "DragResource";
static bool BeginSource(ImGuiDragDropFlags const flags = 0);
/**
* \brief Ends the DragDrop Source. ONLY CALL IF BeginSource returns true

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@ -4,14 +4,16 @@
#include "Editor/IconsMaterialDesign.h"
#include "Editor/SHImGuiHelpers.hpp"
#include <imgui.h>
#include <imgui_internal.h>
#include "Assets/SHAssetManager.h"
#include "Editor/IconsFontAwesome6.h"
#include "Editor/DragDrop/SHDragDrop.hpp"
namespace SHADE
{
SHAssetBrowser::SHAssetBrowser()
:SHEditorWindow("\xee\x8b\x87 Asset Browser", ImGuiWindowFlags_MenuBar)
:SHEditorWindow("\xee\x8b\x87 Asset Browser", ImGuiWindowFlags_MenuBar), rootFolder(SHAssetManager::GetRootFolder()), prevFolder(rootFolder), currentFolder(rootFolder)
{
}
@ -25,22 +27,9 @@ namespace SHADE
SHEditorWindow::Update();
if (Begin())
{
RecursivelyDrawTree(rootFolder);
DrawMenuBar();
auto const& assets = SHAssetManager::GetAllAssets();
if(ImGui::BeginTable("AssetBrowserTable", 3))
{
ImGui::TableNextColumn();
ImGui::TableHeader("Asset ID");
ImGui::TableNextColumn();
ImGui::TableHeader("Name");
ImGui::TableNextColumn();
ImGui::TableHeader("Type");
for(SHAsset const& asset : assets)
{
DrawAsset(asset);
}
ImGui::EndTable();
}
DrawCurrentFolder();
}
ImGui::End();
}
@ -54,31 +43,122 @@ namespace SHADE
}
}
void SHAssetBrowser::DrawAsset(SHAsset const& asset)
ImRect SHAssetBrowser::RecursivelyDrawTree(FolderPointer folder)
{
ImGui::PushID(asset.id);
ImGui::BeginGroup();
auto const& subFolders = folder->subFolders;
auto const& files = folder->files;
const bool isSelected = std::ranges::find(selectedFolders, folder) != selectedFolders.end();
ImGuiTreeNodeFlags flags = (subFolders.empty() && files.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow;
if (isSelected)
flags |= ImGuiTreeNodeFlags_Selected;
if (folder == rootFolder)
flags |= ImGuiTreeNodeFlags_DefaultOpen;
ImGui::TableNextColumn();
ImGui::Selectable(std::format("{}", asset.id).data(), false, ImGuiSelectableFlags_SpanAllColumns);
bool isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
if(ImGui::IsItemClicked())
{
selectedFolders.clear();
selectedFolders.push_back(folder);
}
if (isOpen)
{
const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
const float horizontalOffset = 0.0f;
ImDrawList* drawList = ImGui::GetWindowDrawList();
ImVec2 vertLineStart = ImGui::GetCursorScreenPos();
vertLineStart.x += horizontalOffset;
ImVec2 vertLineEnd = vertLineStart;
for (auto const& subFolder : subFolders)
{
const float horizontalLineSize = 8.0f;
const ImRect childRect = RecursivelyDrawTree(subFolder);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
vertLineEnd.y = midPoint;
}
for (auto const& file : files)
{
const float horizontalLineSize = 25.0f;
const ImRect childRect = DrawFile(file);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
vertLineEnd.y = midPoint;
}
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
ImGui::TreePop();
}
return nodeRect;
}
void SHAssetBrowser::DrawCurrentFolder()
{
//auto const& subFolders = currentFolder->subFolders;
//ImVec2 initialCursorPos = ImGui::GetCursorPos();
//ImVec2 initialRegionAvail = ImGui::GetContentRegionAvail();
//int maxTiles = initialRegionAvail.x / tileWidth;
//float maxX = (maxTiles - 1)*tileWidth;
//ImVec2 tilePos = initialCursorPos;
//for (auto const& subFolder : subFolders)
//{
// ImGui::SetCursorPos(tilePos);
// ImGui::BeginGroup();
// ImGui::PushStyleVar(ImGuiStyleVar_ItemInnerSpacing, {0.0f, 0.0f});
// ImGui::Button(ICON_MD_FOLDER, {tileWidth});
// ImGui::Text(subFolder->name.data());
// ImGui::PopStyleVar();
// ImGui::EndGroup();
// if(tilePos.x >= maxX)
// {
// tilePos.x = initialCursorPos.x;
// }
// else
// {
// ImGui::SameLine();
// tilePos.x += tileWidth;
// }
//}
}
ImRect SHAssetBrowser::DrawFile(SHFile const& file) noexcept
{
if (file.assetMeta == nullptr)
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
const bool isSelected = std::ranges::find(selectedAssets, file.assetMeta->id) != selectedAssets.end();
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
if (isSelected)
flags |= ImGuiTreeNodeFlags_Selected;
std::string icon{};
switch(file.assetMeta->type)
{
case AssetType::INVALID: break;
case AssetType::SHADER: icon = ICON_FA_FILE_CODE; break;
case AssetType::SHADER_BUILT_IN: icon = ICON_FA_FILE_CODE; break;
case AssetType::TEXTURE: icon = ICON_FA_IMAGES; break;
case AssetType::MESH: icon = ICON_FA_CUBES; break;
case AssetType::SCENE: icon = ICON_MD_IMAGE; break;
case AssetType::PREFAB: icon = ICON_FA_BOX_OPEN; break;
case AssetType::MATERIAL: break;
case AssetType::MAX_COUNT: break;
default: ;
}
ImGui::TreeNodeEx(file.assetMeta, flags, "%s %s", icon.data(), file.assetMeta->name.data());
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
if(SHDragDrop::BeginSource())
{
auto id = asset.id;
ImGui::Text("Moving Asset: %zu", id);
SHDragDrop::SetPayload<AssetID>(DRAG_RESOURCE, &id);
auto id = file.assetMeta->id;
ImGui::Text("Moving Asset: %s [%zu]", file.name.data(), file.assetMeta->id);
SHDragDrop::SetPayload<AssetID>(SHDragDrop::DRAG_RESOURCE, &id);
SHDragDrop::EndSource();
}
ImGui::TableNextColumn();
ImGui::Text("%s", asset.name.c_str());
ImGui::TableNextColumn();
ImGui::Text("%s", "Type");
ImGui::EndGroup();
ImGui::PopID();
if(ImGui::IsItemClicked())
{
selectedAssets.clear();
selectedAssets.push_back(file.assetMeta->id);
}
ImGui::TreePop();
return nodeRect;
}
}

View File

@ -1,7 +1,9 @@
#pragma once
#include "imgui_internal.h"
#include "Assets/SHAsset.h"
#include "Editor/EditorWindow/SHEditorWindow.h"
#include "Filesystem/SHFolder.h"
namespace SHADE
{
@ -16,9 +18,14 @@ namespace SHADE
void Refresh();
private:
void DrawMenuBar();
void DrawAsset(SHAsset const& asset);
ImRect RecursivelyDrawTree(FolderPointer folder);
void DrawCurrentFolder();
ImRect DrawFile(SHFile const& file) noexcept;
float idColumnWidth, nameColumnWidth, typeColumnWidth;
FolderPointer rootFolder, prevFolder, currentFolder;
std::vector<FolderPointer> selectedFolders;
std::vector<AssetID> selectedAssets;
static constexpr float tileWidth = 50.0f;
};
}

View File

@ -6,7 +6,7 @@
//#==============================================================#
//|| SHADE Includes ||
//#==============================================================#
#include "Editor/SHEditor.hpp"
#include "Editor/SHEditor.h"
#include "Editor/SHImGuiHelpers.hpp"
#include "Editor/SHEditorWidgets.hpp"
#include "SHHierarchyPanel.h"
@ -48,15 +48,28 @@ namespace SHADE
if (Begin())
{
if (skipFrame)
{
ImGui::End();
skipFrame = false;
return;
}
DrawMenuBar();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
if (const auto root = sceneGraph.GetRoot())
{
auto const& children = root->GetChildren();
for (const auto child : children)
{
if (child)
RecursivelyDrawEntityNode(child);
if (skipFrame)
{
ImGui::End();
return;
}
}
}
else
@ -70,6 +83,30 @@ namespace SHADE
editor->selectedEntities.clear();
}
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
if (ImGui::IsWindowFocused())
{
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_A))
{
SelectAllEntities();
}
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_C))
{
CopySelectedEntities();
}
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && !ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
{
PasteEntities();
}
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
if (editor->selectedEntities.size() == 1)
{
PasteEntities(editor->selectedEntities.back());
}
}
}
}
ImGui::End();
}
@ -93,8 +130,10 @@ namespace SHADE
{
if (ImGui::BeginMenuBar())
{
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.75f);
if(ImGui::SmallButton(ICON_MD_DESELECT))
auto size = ImGui::GetWindowSize();
auto g = ImGui::GetCurrentContext();
ImGui::SetCursorPosX(size.x - g->Style.FramePadding.x * 15.0f);
if (ImGui::SmallButton(ICON_MD_CLEAR_ALL))
{
auto editor = SHSystemManager::GetSystem<SHEditor>();
editor->selectedEntities.clear();
@ -119,8 +158,10 @@ namespace SHADE
}
}
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* currentNode)
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* const currentNode)
{
if (currentNode == nullptr)
return {};
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
//Get node data (Children, eid, selected)
@ -154,23 +195,27 @@ namespace SHADE
if (SHDragDrop::BeginSource())
{
std::string moveLabel = "Moving EID: ";
static std::vector<EntityID> draggingEntities = editor->selectedEntities;
if (!isSelected)
editor->selectedEntities.push_back(eid);
for(int i = 0; i < static_cast<int>(editor->selectedEntities.size()); ++i)
{
moveLabel.append(std::to_string(editor->selectedEntities[i]));
if(i + 1 < static_cast<int>(editor->selectedEntities.size()))
draggingEntities.clear();
draggingEntities.push_back(eid);
}
for (int i = 0; i < static_cast<int>(draggingEntities.size()); ++i)
{
moveLabel.append(std::to_string(draggingEntities[i]));
if (i + 1 < static_cast<int>(draggingEntities.size()))
{
moveLabel.append(", ");
}
}
ImGui::Text(moveLabel.c_str());
SHDragDrop::SetPayload<std::vector<EntityID>>(DRAG_EID, &editor->selectedEntities);
SHDragDrop::SetPayload<std::vector<EntityID>>(SHDragDrop::DRAG_EID, &draggingEntities);
SHDragDrop::EndSource();
}
else if (SHDragDrop::BeginTarget()) //If Received DragDrop
{
if (const std::vector<EntityID>* eidPayload = SHDragDrop::AcceptPayload<std::vector<EntityID>>(DRAG_EID)) //If payload is valid
if (const std::vector<EntityID>* eidPayload = SHDragDrop::AcceptPayload<std::vector<EntityID>>(SHDragDrop::DRAG_EID)) //If payload is valid
{
ParentSelectedEntities(eid);
SHDragDrop::EndTarget();
@ -187,15 +232,21 @@ namespace SHADE
}
if (ImGui::Selectable("Copy"))
{
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(editor->selectedEntities));
CopySelectedEntities();
}
if (ImGui::Selectable("Paste"))
{
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard()));
PasteEntities();
skipFrame = true;
ImGui::EndPopup();
if (isNodeOpen)
ImGui::TreePop();
return nodeRect;
}
if (ImGui::Selectable("Paste as Child"))
{
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), eid));
PasteEntities(eid);
skipFrame = true;
}
if (ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
{
@ -322,6 +373,29 @@ namespace SHADE
});
}
void SHHierarchyPanel::SelectAllEntities()
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
editor->selectedEntities.clear();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
sceneGraph.Traverse([&](SHSceneNode* nodePtr)
{
auto eid = nodePtr->GetEntityID();
editor->selectedEntities.push_back(eid);
});
}
void SHHierarchyPanel::CopySelectedEntities()
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(editor->selectedEntities));
}
void SHHierarchyPanel::PasteEntities(EntityID parentEID)
{
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), parentEID));
}
void SHCreateEntityCommand::Execute()
{
EntityID newEID = SHEntityManager::CreateEntity(eid);

View File

@ -26,10 +26,14 @@ namespace SHADE
void SetScrollTo(EntityID eid);
private:
void DrawMenuBar() const noexcept;
ImRect RecursivelyDrawEntityNode(SHSceneNode*);
ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
void CreateChildEntity(EntityID parentEID) const noexcept;
void ParentSelectedEntities(EntityID parentEID) const noexcept;
void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
void SelectAllEntities();
void CopySelectedEntities();
void PasteEntities(EntityID parentEID = MAX_EID);
bool skipFrame = false;
std::string filter;
bool isAnyNodeSelected = false;
EntityID scrollTo = MAX_EID;

View File

@ -0,0 +1,12 @@
#pragma once
#include "ECS_Base/Components/SHComponent.h"
namespace SHADE
{
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool> = true>
static void DrawContextMenu(T* component);
template<typename T, std::enable_if_t<std::is_base_of_v<SHComponent, T>, bool> = true>
static void DrawComponent(T* component);
}
#include "SHEditorComponentView.hpp"

View File

@ -13,9 +13,12 @@
#include "Editor/IconsFontAwesome6.h"
#include "ECS_Base/Components/SHComponent.h"
#include "Editor/SHEditorWidgets.hpp"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
#include "Physics/Components/SHColliderComponent.h"
#include "Reflection/SHReflectionMetadata.h"
#include "Resource/SHResourceManager.h"
namespace SHADE
{
template<typename T>
@ -31,7 +34,7 @@ namespace SHADE
return result;
}
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool> = true>
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool>>
static void DrawContextMenu(T* component)
{
if (!component)
@ -60,13 +63,15 @@ namespace SHADE
ImGui::EndPopup();
}
}
template<typename T, std::enable_if_t<std::is_base_of_v<SHComponent, T>, bool> = true>
template<typename T, std::enable_if_t<std::is_base_of_v<SHComponent, T>, bool>>
static void DrawComponent(T* component)
{
if (!component)
return;
const auto componentType = rttr::type::get(*component);
const auto componentType = rttr::type::get<T>();
ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::PopID();
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
@ -75,7 +80,8 @@ namespace SHADE
for (auto const& property : properties)
{
auto const& type = property.get_type();
auto tooltip = property.get_metadata(META::tooltip);
bool const& isAngleInRad = property.get_metadata(META::angleInRad).is_valid() ? property.get_metadata(META::angleInRad).template get_value<bool>() : false;
if (type.is_enumeration())
{
auto enumAlign = type.get_enumeration();
@ -89,29 +95,25 @@ namespace SHADE
auto values = enumAlign.get_values();
auto it = std::next(values.begin(), idx);
property.set_value(component, *it);
});
}, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
else if (type.is_arithmetic())
{
if (type == rttr::type::get<bool>())
{
SHEditorWidgets::CheckBox(property.get_name().data(), [component, property] {return property.get_value(component).to_bool(); }, [component, property](bool const& result) {property.set_value(component, result); });
SHEditorWidgets::CheckBox(property.get_name().data(), [component, property] {return property.get_value(component).to_bool(); }, [component, property](bool const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
//else if (type == rttr::type::get<char>())
//{
//
//}
else if (type == rttr::type::get<int8_t>() || type == rttr::type::get<int16_t>() || type == rttr::type::get<int32_t>() || type == rttr::type::get<int64_t>())
{
auto metaMin = property.get_metadata(META::min);
auto metaMax = property.get_metadata(META::max);
if (metaMin && metaMax)
{
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMax.template get_value<int>(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); });
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMax.template get_value<int>(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
else
{
SHEditorWidgets::DragInt(property.get_name().data(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); });
SHEditorWidgets::DragInt(property.get_name().data(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
else if (type == rttr::type::get<uint8_t>())
@ -120,11 +122,11 @@ namespace SHADE
auto metaMax = property.get_metadata(META::max);
if (metaMin.is_valid() && metaMax.is_valid())
{
SHEditorWidgets::SliderScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, metaMin.template get_value<uint8_t>(), metaMax.template get_value<uint8_t>(), [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, "%zu");
SHEditorWidgets::SliderScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, metaMin.template get_value<uint8_t>(), metaMax.template get_value<uint8_t>(), [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
}
else
{
SHEditorWidgets::DragScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
SHEditorWidgets::DragScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
else if (type == rttr::type::get<uint16_t>())
@ -133,11 +135,11 @@ namespace SHADE
auto metaMax = property.get_metadata(META::max);
if (metaMin.is_valid() && metaMax.is_valid())
{
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMax.template get_value<uint16_t>(), [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, "%zu");
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMax.template get_value<uint16_t>(), [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
}
else
{
SHEditorWidgets::DragScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
SHEditorWidgets::DragScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
else if (type == rttr::type::get<uint32_t>())
@ -146,11 +148,11 @@ namespace SHADE
auto metaMax = property.get_metadata(META::max);
if (metaMin.is_valid() && metaMax.is_valid())
{
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMax.template get_value<uint32_t>(), [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, "%zu");
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMax.template get_value<uint32_t>(), [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
}
else
{
SHEditorWidgets::DragScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
SHEditorWidgets::DragScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
else if (type == rttr::type::get<uint64_t>())
@ -159,11 +161,11 @@ namespace SHADE
auto metaMax = property.get_metadata(META::max);
if (metaMin.is_valid() && metaMax.is_valid())
{
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMax.template get_value<uint64_t>(), [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, "%zu");
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMax.template get_value<uint64_t>(), [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
}
else
{
SHEditorWidgets::DragScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
SHEditorWidgets::DragScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
else if (type == rttr::type::get<float>())
@ -177,11 +179,11 @@ namespace SHADE
max = std::min(metaMax.template get_value<float>(), FLT_MAX * 0.5f);
if (metaMin.is_valid() && metaMax.is_valid())
{
SHEditorWidgets::SliderFloat(property.get_name().data(), min, max, [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); });
SHEditorWidgets::SliderFloat(property.get_name().data(), min, max, [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
else
{
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); }, "Test");
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
else if (type == rttr::type::get<double>())
@ -190,25 +192,25 @@ namespace SHADE
auto metaMax = property.get_metadata(META::max);
if (metaMin.is_valid() && metaMax.is_valid())
{
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMax.template get_value<double>(), [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); });
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMax.template get_value<double>(), [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
else
{
SHEditorWidgets::DragScalar<double>(property.get_name().data(), ImGuiDataType_Double, [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); }, 0.1f);
SHEditorWidgets::DragScalar<double>(property.get_name().data(), ImGuiDataType_Double, [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); }, 0.1f, {}, {}, "%.3f", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
}
else if (type == rttr::type::get<SHVec4>())
{
SHEditorWidgets::DragVec4(property.get_name().data(), { "X", "Y", "Z", "W" }, [component, property]() {return property.get_value(component).template convert<SHVec4>(); }, [component, property](SHVec4 vec) {return property.set_value(component, vec); });
SHEditorWidgets::DragVec4(property.get_name().data(), { "X", "Y", "Z", "W" }, [component, property]() {return property.get_value(component).template convert<SHVec4>(); }, [component, property](SHVec4 vec) {return property.set_value(component, vec); }, isAngleInRad, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
else if (type == rttr::type::get<SHVec3>())
{
SHEditorWidgets::DragVec3(property.get_name().data(), { "X", "Y", "Z" }, [component, property]() {return property.get_value(component).template convert<SHVec3>(); }, [component, property](SHVec3 vec) {return property.set_value(component, vec); });
SHEditorWidgets::DragVec3(property.get_name().data(), { "X", "Y", "Z" }, [component, property]() {return property.get_value(component).template convert<SHVec3>(); }, [component, property](SHVec3 vec) {return property.set_value(component, vec); }, isAngleInRad, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
else if (type == rttr::type::get<SHVec2>())
{
SHEditorWidgets::DragVec2(property.get_name().data(), { "X", "Y" }, [component, property]() {return property.get_value(component).template convert<SHVec2>(); }, [component, property](SHVec2 vec) {return property.set_value(component, vec); });
SHEditorWidgets::DragVec2(property.get_name().data(), { "X", "Y" }, [component, property]() {return property.get_value(component).template convert<SHVec2>(); }, [component, property](SHVec2 vec) {return property.set_value(component, vec); }, isAngleInRad, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
@ -223,10 +225,10 @@ namespace SHADE
return;
// Get transform component for extrapolating relative sizes
auto* transformComponent = SHComponentManager::GetComponent<SHTransformComponent>(component->GetEID());
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(component->GetEID());
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
@ -249,7 +251,7 @@ namespace SHADE
SHEditorWidgets::DragVec3
(
"Half Extents", { "X", "Y", "Z" },
[box, transformComponent] { return (transformComponent->GetWorldScale() * 2.0f) * box->GetHalfExtents(); },
[box, transformComponent] { return (box->GetHalfExtents() * 2.0f) / transformComponent->GetWorldScale(); },
[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
}
else if (collider->GetType() == SHCollider::Type::SPHERE)
@ -272,8 +274,27 @@ namespace SHADE
}
{
SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" },
[&collider]
{
auto offset = collider->GetRotationOffset();
offset.x = SHMath::RadiansToDegrees(offset.x);
offset.y = SHMath::RadiansToDegrees(offset.y);
offset.z = SHMath::RadiansToDegrees(offset.z);
return offset;
},
[&collider](SHVec3 const& vec)
{
const SHVec3 vecInRad
{
SHMath::DegreesToRadians(vec.x)
, SHMath::DegreesToRadians(vec.y)
, SHMath::DegreesToRadians(vec.z)
};
collider->SetRotationOffset(vecInRad);
});
SHEditorWidgets::EndPanel();
}
if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
@ -311,7 +332,7 @@ namespace SHADE
if (!component)
return;
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
@ -334,4 +355,34 @@ namespace SHADE
DrawContextMenu(component);
}
}
template<>
static void DrawComponent(SHRenderable* component)
{
if (!component)
return;
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
DrawContextMenu(component);
Handle<SHMesh> const& mesh = component->GetMesh();
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", std::to_string(SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0)).data(), [component]()
{
Handle<SHMesh> const& mesh = component->GetMesh();
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
},
[component](AssetID const& id)
{
component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
SHResourceManager::FinaliseChanges();
}, SHDragDrop::DRAG_RESOURCE);
}
else
{
DrawContextMenu(component);
}
}
}

View File

@ -1,6 +1,6 @@
#include "SHpch.h"
#include "Editor/SHEditor.hpp"
#include "Editor/SHEditor.h"
#include "SHEditorInspector.h"
#include "ECS_Base/SHECSMacros.h"
@ -10,17 +10,15 @@
#include "Editor/SHImGuiHelpers.hpp"
#include "Editor/SHEditorWidgets.hpp"
#include "SHEditorComponentView.hpp"
#include "ECS_Base/UnitTesting/SHTestComponents.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Scripting/SHScriptEngine.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "AudioSystem/SHAudioSystem.h"
#include "Physics/Components/SHRigidBodyComponent.h"
#include "Physics/Components/SHColliderComponent.h"
#include "Camera/SHCameraComponent.h"
#include "Camera/SHCameraArmComponent.h"
#include "SHEditorComponentView.h"
namespace SHADE
{
@ -30,8 +28,17 @@ namespace SHADE
bool selected = false;
if(!SHComponentManager::HasComponent<ComponentType>(eid))
{
if(selected = ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data()); selected)
const char* componentName = rttr::type::get<ComponentType>().get_name().data();
if(selected = ImGui::Selectable(std::format("Add {}", componentName).data()); selected)
SHComponentManager::AddComponent<ComponentType>(eid);
if(ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("Adds", componentName); ImGui::SameLine();
ImGui::TextColored(ImGuiColors::green, "%s", componentName); ImGui::SameLine();
ImGui::Text("to this entity", componentName);
ImGui::EndTooltip();
}
}
return selected;
}
@ -42,13 +49,26 @@ namespace SHADE
bool selected = false;
if (!SHComponentManager::HasComponent<ComponentType>(eid))
{
if(selected = ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data()); selected)
const char* componentName = rttr::type::get<ComponentType>().get_name().data();
if(selected = ImGui::Selectable(std::format("Add {}", componentName).data()); selected)
{
if(SHComponentManager::GetComponent_s<EnforcedComponent>(eid) == nullptr)
SHComponentManager::AddComponent<EnforcedComponent>(eid);
SHComponentManager::AddComponent<ComponentType>(eid);
}
if(ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("Adds", componentName); ImGui::SameLine();
ImGui::TextColored(ImGuiColors::green, "%s", componentName); ImGui::SameLine();
ImGui::Text("to this entity", componentName);
ImGui::Text("Adds"); ImGui::SameLine();
ImGui::TextColored(ImGuiColors::red, "%s", rttr::type::get<EnforcedComponent>().get_name().data()); ImGui::SameLine();
ImGui::Text("if the entity does not already have it");
ImGui::EndTooltip();
}
}
return selected;
}
@ -107,6 +127,9 @@ namespace SHADE
if (auto cameraComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(eid))
{
DrawComponent(cameraComponent);
}if (auto cameraArmComponent = SHComponentManager::GetComponent_s<SHCameraArmComponent>(eid))
{
DrawComponent(cameraArmComponent);
}
ImGui::Separator();
// Render Scripts
@ -117,6 +140,8 @@ namespace SHADE
{
DrawAddComponentButton<SHTransformComponent>(eid);
DrawAddComponentButton<SHCameraComponent>(eid);
DrawAddComponentButton<SHCameraArmComponent>(eid);
DrawAddComponentButton<SHLightComponent>(eid);
// Components that require Transforms

View File

@ -3,7 +3,7 @@
//#==============================================================#
//|| SHADE Includes ||
//#==============================================================#
#include "Editor/SHEditor.hpp"
#include "Editor/SHEditor.h"
#include "SHEditorMenuBar.h"
#include "Editor/IconsMaterialDesign.h"
#include "Editor/Command/SHCommandManager.h"
@ -175,19 +175,37 @@ namespace SHADE
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editor->editorState
};
editor->editorState = SHEditor::State::PLAY;
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PLAY_EVENT);
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
if(ImGui::SmallButton(ICON_MD_PAUSE))
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editor->editorState
};
editor->editorState = SHEditor::State::PAUSE;
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PAUSE_EVENT);
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
if(ImGui::SmallButton(ICON_MD_STOP))
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editor->editorState
};
editor->editorState = SHEditor::State::STOP;
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
}
ImGui::EndDisabled();
ImGui::EndMenuBar();

View File

@ -20,4 +20,10 @@ namespace SHADE
float menuBarHeight = 20.0f;
std::vector<std::filesystem::path> layoutPaths;
};//class SHEditorMenuBar
struct SHEditorStateChangeEvent
{
SHEditor::State previousState;
};
}//namespace SHADE

View File

@ -5,13 +5,16 @@
#include "ImGuizmo.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Editor/IconsMaterialDesign.h"
#include "Editor/SHEditor.hpp"
#include "Editor/SHEditor.h"
#include "Editor/EditorWindow/HierarchyPanel/SHHierarchyPanel.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
#include <Editor/IconsFontAwesome6.h>
#include "Camera/SHCameraSystem.h"
#include "FRC/SHFramerateController.h"
constexpr std::string_view windowName = "\xef\x80\x95 Viewport";
namespace SHADE
@ -30,7 +33,14 @@ namespace SHADE
void SHEditorViewport::Update()
{
SHEditorWindow::Update();
if (shouldUpdateCamera)
{
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
camSystem->UpdateEditorCamera(SHFrameRateController::GetRawDeltaTime());
shouldUpdateCamera = false;
}
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
if (Begin())
{
ImGuizmo::SetDrawlist();
@ -51,6 +61,23 @@ namespace SHADE
ImGui::PushStyleColor(ImGuiCol_Text, ImGuiColors::green);
ImGui::Text(ICON_FA_EYE);
ImGui::PopStyleColor();
shouldUpdateCamera = true;
}
if (ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
{
if (ImGui::IsKeyReleased(ImGuiKey_Q))
{
transformGizmo.operation = SHTransformGizmo::Operation::TRANSLATE;
}
if (ImGui::IsKeyReleased(ImGuiKey_W))
{
transformGizmo.operation = SHTransformGizmo::Operation::ROTATE;
}
if (ImGui::IsKeyReleased(ImGuiKey_E))
{
transformGizmo.operation = SHTransformGizmo::Operation::SCALE;
}
}
}
ImGuizmo::SetRect(beginCursorPos.x, beginCursorPos.y, beginContentRegionAvailable.x, beginContentRegionAvailable.y);
@ -77,6 +104,7 @@ namespace SHADE
beginContentRegionAvailable = windowSize;
}
gfxSystem->PrepareResize(static_cast<uint32_t>(beginContentRegionAvailable.x), static_cast<uint32_t>(beginContentRegionAvailable.y));
shouldUpdateCamera = true;
}
void SHEditorViewport::OnPosChange()
@ -88,6 +116,7 @@ namespace SHADE
{
if (ImGui::BeginMenuBar())
{
ImGui::BeginDisabled(ImGui::IsWindowFocused() && ImGui::IsMouseDown(ImGuiMouseButton_Right));
bool const isTranslate = transformGizmo.operation == SHTransformGizmo::Operation::TRANSLATE;
ImGui::BeginDisabled(isTranslate);
if (isTranslate)
@ -97,6 +126,12 @@ namespace SHADE
transformGizmo.operation = SHTransformGizmo::Operation::TRANSLATE;
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Translate [Q]");
ImGui::EndTooltip();
}
if (isTranslate)
ImGui::PopStyleColor();
@ -109,6 +144,12 @@ namespace SHADE
transformGizmo.operation = SHTransformGizmo::Operation::ROTATE;
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Rotate [W]");
ImGui::EndTooltip();
}
if (isRotate)
ImGui::PopStyleColor();
@ -121,9 +162,15 @@ namespace SHADE
transformGizmo.operation = SHTransformGizmo::Operation::SCALE;
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Scale [E]");
ImGui::EndTooltip();
}
if (isScale)
ImGui::PopStyleColor();
ImGui::EndDisabled();
ImGui::EndMenuBar();
}
}

View File

@ -28,5 +28,6 @@ namespace SHADE
private:
void DrawMenuBar() noexcept;
SHVec2 beginCursorPos;
bool shouldUpdateCamera = false;
};//class SHEditorViewport
}//namespace SHADE

View File

@ -3,7 +3,7 @@
#include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Editor/SHEditor.hpp"
#include "Editor/SHEditor.h"
#include "Editor/SHImGuiHelpers.hpp"
#include <imgui.h>
#include <ImGuizmo.h>
@ -63,6 +63,9 @@ namespace SHADE
if (selectedEntityTransformComponent == nullptr)
return;
if(!selectedEntityTransformComponent->isActive)
return;
SHMatrix mat = selectedEntityTransformComponent->GetTRS();
useSnap = ImGui::IsKeyDown(ImGuiKey_LeftCtrl);
if(useSnap)

View File

@ -21,7 +21,7 @@
#include "Graphics/MiddleEnd/Interface/SHViewport.h"
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
#include "SHEditor.hpp"
#include "SHEditor.h"
#include "SHEditorWidgets.hpp"
#include "Math/Transform/SHTransformSystem.h"
@ -175,7 +175,7 @@ namespace SHADE
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
constexpr ImWchar icon_ranges_fa[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFont* UIFontFA = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/fa-solid-900.ttf", 20.f, &icons_config, icon_ranges_fa); //TODO: Change to config based assets path
constexpr ImWchar icon_ranges_md[] = { ICON_MIN_MD, ICON_MAX_MD, 0 };
constexpr ImWchar icon_ranges_md[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
ImFont* UIFontMD = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges_md); //TODO: Change to config based assets path
io->Fonts->Build();
}
@ -293,6 +293,7 @@ namespace SHADE
//#==============================================================#
void SHEditor::InitBackend()
{
#ifdef SHEDITOR
if(ImGui_ImplSDL2_InitForVulkan(sdlWindow) == false)
{
SHLOG_CRITICAL("Editor backend initialisation; Failed to perform SDL initialisation for Vulkan")
@ -339,6 +340,7 @@ namespace SHADE
renderGraph->GetNode("ImGui Node")->GetSubpass("ImGui Draw")->AddExteriorDrawCalls([](Handle<SHVkCommandBuffer>& cmd) {
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd->GetVkCommandBuffer());
});
#endif
}
void SHEditor::PollPicking()

View File

@ -15,7 +15,7 @@
#include "ECS_Base/System/SHSystemRoutine.h"
#include "Resource/SHHandle.h"
#include "EditorWindow/SHEditorWindow.h"
#include "Tools/SHLogger.h"
#include "Tools/SHLog.h"
#include "Gizmos/SHTransformGizmo.h"
@ -76,7 +76,7 @@ namespace SHADE
}
else
{
SHLOG_WARNING("Attempt to create duplicate of Editor window type")
SHLog::Warning("Attempt to create duplicate of Editor window type");
}
}

View File

@ -16,6 +16,7 @@ of DigiPen Institute of Technology is prohibited.
// External Dependencies
#include <imgui.h>
#include "SHEditorWidgets.hpp"
#include "ECS_Base/Managers/SHEntityManager.h"
namespace SHADE
{
@ -156,7 +157,7 @@ namespace SHADE
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::Checkbox("#", &value);
return ImGui::Checkbox("##", &value);
}
bool SHEditorUI::InputInt(const std::string& label, int& value, bool* isHovered)
{
@ -164,7 +165,7 @@ namespace SHADE
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::InputInt("#", &value,
return ImGui::InputInt("##", &value,
1, 10,
ImGuiInputTextFlags_EnterReturnsTrue);
}
@ -175,7 +176,7 @@ namespace SHADE
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
const bool CHANGED = InputInt("#", signedVal);
const bool CHANGED = InputInt("##", signedVal);
if (CHANGED)
{
signedVal = std::clamp(signedVal, 0, std::numeric_limits<int>::max());
@ -189,7 +190,7 @@ namespace SHADE
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::InputFloat("#", &value,
return ImGui::InputFloat("##", &value,
0.1f, 1.0f, "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
}
@ -199,7 +200,7 @@ namespace SHADE
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::InputDouble("#", &value,
return ImGui::InputDouble("##", &value,
0.1, 1.0, "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
}
@ -209,7 +210,7 @@ namespace SHADE
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::InputDouble("#", &value,
return ImGui::InputDouble("##", &value,
1.0, 45.0, "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
}
@ -279,7 +280,7 @@ namespace SHADE
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
const bool CHANGED = ImGui::InputText("#", &buffer[0], TEXT_FIELD_MAX_LENGTH);
const bool CHANGED = ImGui::InputText("##", &buffer[0], TEXT_FIELD_MAX_LENGTH);
if (CHANGED)
{
value = std::string(buffer.data(), buffer.data() + TEXT_FIELD_MAX_LENGTH);
@ -287,6 +288,35 @@ namespace SHADE
return CHANGED;
}
bool SHEditorUI::InputGameObjectField(const std::string& label, uint32_t& value, bool* isHovered)
{
ImGui::Text(label.c_str());
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
SHEntity* entity = SHEntityManager::GetEntityByID(value);
std::ostringstream oss;
if (entity)
{
oss << value << ": " << entity->name;
}
std::string entityName = oss.str();
bool changed = ImGui::InputText("##", &entityName, ImGuiInputTextFlags_ReadOnly);
if (SHDragDrop::BeginTarget())
{
if (const std::vector<EntityID>* payload = SHDragDrop::AcceptPayload<std::vector<EntityID>>(SHDragDrop::DRAG_EID))
{
if (!payload->empty())
{
value = payload->at(0);
changed = true;
}
SHDragDrop::EndTarget();
}
}
return changed;
}
bool SHEditorUI::InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames, bool* isHovered)
{
// Clamp input value
@ -297,7 +327,7 @@ namespace SHADE
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
if (ImGui::BeginCombo("#", INITIAL_NAME.c_str(), ImGuiComboFlags_None))
if (ImGui::BeginCombo("##", INITIAL_NAME.c_str(), ImGuiComboFlags_None))
{
for (int i = 0; i < enumNames.size(); ++i)
{

View File

@ -308,6 +308,14 @@ namespace SHADE
/// <returns>True if the value was changed.</returns>
static bool InputTextField(const std::string& label, std::string& value, bool* isHovered = nullptr);
/// <summary>
/// Creates a drag field widget for int input.
/// </summary>
/// <param name="label">Label used to identify this widget.</param>
/// <param name="value">Reference to the variable to store the result.</param>
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
/// <returns>True if the value was changed.</returns>
static bool InputGameObjectField(const std::string& label, uint32_t& value, bool* isHovered = nullptr);
/// <summary>
/// Creates a combo box for enumeration input.
/// </summary>
/// <typeparam name="Enum">The type of enum to input.</typeparam>

View File

@ -22,6 +22,8 @@
#include <misc/cpp/imgui_stdlib.h>
#include <rttr/type.h>
#include "DragDrop/SHDragDrop.hpp"
namespace SHADE
{
class SH_API SHEditorWidgets
@ -41,7 +43,7 @@ namespace SHADE
ImGui::BeginGroup();
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.2f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
auto frameHeight = ImGui::GetFrameHeight();
@ -86,7 +88,7 @@ namespace SHADE
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.2f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
auto frameHeight = ImGui::GetFrameHeight();
@ -127,7 +129,7 @@ namespace SHADE
ImGui::GetWindowDrawList()->AddRect(
frameRect.Min, frameRect.Max,
ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Button)),
ImColor(ImGui::GetStyleColorVec4(ImGuiCol_TextDisabled)),
halfFrame.x);
ImGui::PopClipRect();
@ -174,15 +176,19 @@ namespace SHADE
ImGui::SetColumnWidth(-1, 80.0f);
ImGui::Text(label.c_str());
if (isHovered)
*isHovered = ImGui::IsItemHovered();
*isHovered |= ImGui::IsItemHovered();
ImGui::NextColumn();
for (std::size_t i = 0; i < N; ++i)
{
ImGui::PushID(static_cast<int>(i));
ImGui::TextUnformatted(componentLabels[i].c_str(), ImGui::FindRenderedTextEnd(componentLabels[i].c_str())); ImGui::SameLine();
ImGui::TextUnformatted(componentLabels[i].c_str(), ImGui::FindRenderedTextEnd(componentLabels[i].c_str()));
if (isHovered)
*isHovered |= ImGui::IsItemHovered();
ImGui::SameLine();
ImGui::SetNextItemWidth(80.0f);
valueChanged |= ImGui::DragFloat("##v", values[i], speed, valueMin, valueMax, displayFormat, flags);
if (isHovered)
*isHovered |= ImGui::IsItemHovered();
const ImVec2 min = ImGui::GetItemRectMin();
const ImVec2 max = ImGui::GetItemRectMax();
const float spacing = g.Style.FrameRounding;
@ -203,14 +209,22 @@ namespace SHADE
}
static bool DragVec2(const std::string& label, std::vector<std::string>const& componentLabels, std::function<SHVec2(void)> get,
std::function<void(SHVec2)> set, float speed = 0.1f, const char* displayFormat = "%.3f", std::string_view const& tooltip = {}, float valueMin = 0.0f, float valueMax = 0.0f,
std::function<void(SHVec2)> set, bool const& isAnAngleInRad = false, std::string_view const& tooltip = {}, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
ImGuiSliderFlags flags = 0)
{
SHVec2 values = get();
if(isAnAngleInRad)
{
values = {SHMath::RadiansToDegrees(values.x), SHMath::RadiansToDegrees(values.y)};
}
bool const changed = DragN<float, 2>(label, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags);
static bool startRecording = false;
if (changed)
{
if(isAnAngleInRad)
{
values = {SHMath::DegreesToRadians(values.x), SHMath::DegreesToRadians(values.y)};
}
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), startRecording);
if (!startRecording)
startRecording = true;
@ -230,17 +244,24 @@ namespace SHADE
}
static bool DragVec3(const std::string& label, std::vector<std::string>const& componentLabels, std::function<SHVec3(void)> get,
std::function<void(SHVec3)> set, float speed = 0.1f, const char* displayFormat = "%.3f", std::string_view const& tooltip = {}, float valueMin = 0.0f, float valueMax = 0.0f,
std::function<void(SHVec3)> set, bool const& isAnAngleInRad = false, std::string_view const& tooltip = {}, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
ImGuiSliderFlags flags = 0)
{
SHVec3 values = get();
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags);
if(isAnAngleInRad)
{
values = {SHMath::RadiansToDegrees(values.x), SHMath::RadiansToDegrees(values.y), SHMath::RadiansToDegrees(values.z)};
}
bool isHovered = false;
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags, &isHovered);
static bool startRecording = false;
if (changed)
{
SHVec3 old = get();
if(isAnAngleInRad)
{
values = {SHMath::DegreesToRadians(values.x), SHMath::DegreesToRadians(values.y), SHMath::DegreesToRadians(values.z)};
}
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(old, values, set)), startRecording);
if (!startRecording)
startRecording = true;
@ -251,7 +272,7 @@ namespace SHADE
}
if (!tooltip.empty())
{
if(ImGui::IsItemHovered())
if (isHovered)
{
ImGui::BeginTooltip();
ImGui::Text(tooltip.data());
@ -262,14 +283,22 @@ namespace SHADE
}
static bool DragVec4(const std::string& label, std::vector<std::string>const& componentLabels, std::function<SHVec4(void)> get,
std::function<void(SHVec4)> set, float speed = 0.1f, const char* displayFormat = "%.3f", std::string_view const& tooltip = {}, float valueMin = 0.0f, float valueMax = 0.0f,
std::function<void(SHVec4)> set, bool const& isAnAngleInRad = false, std::string_view const& tooltip = {}, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
ImGuiSliderFlags flags = 0)
{
SHVec4 values = get();
if(isAnAngleInRad)
{
values = {SHMath::RadiansToDegrees(values.x), SHMath::RadiansToDegrees(values.y), SHMath::RadiansToDegrees(values.z), SHMath::RadiansToDegrees(values.w)};
}
bool const changed = DragN<float, 4>(label, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags);
static bool startRecording = false;
if (changed)
{
if(isAnAngleInRad)
{
values = {SHMath::DegreesToRadians(values.x), SHMath::DegreesToRadians(values.y), SHMath::DegreesToRadians(values.z), SHMath::DegreesToRadians(values.w)};
}
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), startRecording);
if (!startRecording)
startRecording = true;
@ -310,10 +339,10 @@ namespace SHADE
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
if (ImGui::Checkbox("##", &value))
bool const changed = ImGui::Checkbox("##", &value);
if (changed)
{
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<bool>>(get(), value, set)), false);
return true;
}
ImGui::PopID();
ImGui::EndGroup();
@ -326,7 +355,7 @@ namespace SHADE
ImGui::EndTooltip();
}
}
return false;
return changed;
}
template<typename T>
@ -335,7 +364,7 @@ namespace SHADE
T type = get();
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
//TextLabel(label);
for (size_t i = 0; i < listTypes.size(); i++)
{
if (ImGui::RadioButton(label[i].c_str(), type == listTypes[i]))
@ -366,12 +395,11 @@ namespace SHADE
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
if (ImGui::InputText("##", &text, flag, callback, userData))
bool const changed = ImGui::InputText("##", &text, flag, callback, userData);
if (changed)
{
if (ImGui::IsItemDeactivatedAfterEdit())
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<std::string>>(get(), text, set)), false);
return true;
}
ImGui::PopID();
ImGui::EndGroup();
@ -384,7 +412,37 @@ namespace SHADE
ImGui::EndTooltip();
}
}
return false;
return changed;
}
template<typename T>
static bool DragDropReadOnlyField(std::string const& label, std::string_view const& fieldVTextValue, std::function<T (void)> const& get, std::function<void(T const&)> const& set, SHDragDrop::DragDropTag const& dragDropTag, std::string_view const& tooltip = {})
{
std::string text = fieldVTextValue.data();
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
bool const changed = ImGui::InputText("##", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
if(SHDragDrop::BeginTarget())
{
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
{
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), *payload, set)), false);
SHDragDrop::EndTarget();
}
}
ImGui::PopID();
ImGui::EndGroup();
if (!tooltip.empty())
{
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text(tooltip.data());
ImGui::EndTooltip();
}
}
return changed;
}
template <typename T>

View File

@ -13,4 +13,7 @@ constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT { 4 };
constexpr SHEventIdentifier SH_SCENEGRAPH_CHANGE_PARENT_EVENT { 5 };
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_ADDED_EVENT { 6 };
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 7 };
constexpr SHEventIdentifier SH_EDITOR_ON_PLAY_EVENT { 8 };
constexpr SHEventIdentifier SH_EDITOR_ON_PAUSE_EVENT { 9 };
constexpr SHEventIdentifier SH_EDITOR_ON_STOP_EVENT { 10 };

View File

@ -282,6 +282,11 @@ namespace SHADE
}
void SHVkCommandBuffer::SetLineWidth(float lineWidth) noexcept
{
vkCommandBuffer.setLineWidth(lineWidth);
}
/***************************************************************************/
/*!

View File

@ -115,6 +115,7 @@ namespace SHADE
// Dynamic State
void SetViewportScissor (float vpWidth, float vpHeight, uint32_t sWidth, uint32_t sHeight, float vpX = 0.0f, float vpY = 0.0f, int32_t sX = 0.0f, int32_t sY = 0.0f, float vpMinDepth = 0.0f, float vpMaxDepth = 1.0f) noexcept;
void SetLineWidth (float lineWidth) noexcept;
// Binding Commands
void BindPipeline (Handle<SHVkPipeline> const& pipelineHdl) noexcept;

View File

@ -74,10 +74,11 @@ namespace SHADE
void SHBatch::Remove(const SHRenderable* renderable)
{
// Check if we have a SubBatch with the same mesh yet
// Check if we have a SubBatch with the existing mesh yet (if changed, we use the old mesh)
Handle<SHMesh> prevSubBatchMesh = renderable->HasMeshChanged() ? renderable->GetPrevMesh() : renderable->GetMesh();
auto subBatch = std::find_if(subBatches.begin(), subBatches.end(), [&](const SHSubBatch& batch)
{
return batch.Mesh == renderable->GetMesh();
return batch.Mesh == prevSubBatchMesh;
});
// Attempt to remove if it exists
@ -88,9 +89,7 @@ namespace SHADE
// Check if other renderables in subBatches contain the same material instance
bool matUnused = true;
Handle<SHMaterialInstance> matToCheck = renderable->HasMaterialChanged() ? renderable->GetPrevMaterial() : renderable->GetMaterial();
for (const auto& sb : subBatches)
{
// Check material usage

View File

@ -0,0 +1,202 @@
/************************************************************************************//*!
\file SHDebugDrawSystem.cpp
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 16, 2022
\brief Contains the definition of functions of the SHDebugDrawSystem class.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#include "SHpch.h"
#include "SHDebugDrawSystem.h"
// STL Includes
#include <algorithm>
// Project Includes
#include "../Meshes/SHMeshData.h"
#include "../Meshes/SHPrimitiveGenerator.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "SHGraphicsSystem.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "../../SHVkUtil.h"
#include "Graphics/MiddleEnd/Interface/SHViewport.h"
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* DrawRoutine */
/*---------------------------------------------------------------------------------*/
SHDebugDrawSystem::ProcessPointsRoutine::ProcessPointsRoutine()
: SHSystemRoutine("Debug Draw", true)
{
SystemFamily::GetID<SHDebugDrawSystem>();
}
void SHDebugDrawSystem::ProcessPointsRoutine::Execute(double dt) noexcept
{
auto gfxSys = SHSystemManager::GetSystem<SHGraphicsSystem>();
if (!gfxSys)
{
SHLOG_WARNING("[DebugDraw] Attempted to do debug draw without a graphics system.");
return;
}
// Get current frame index
const uint32_t FRAME_IDX = gfxSys->GetCurrentFrameIndex();
// Create the buffer if it doesn't exist or just update it
SHDebugDrawSystem* system = static_cast<SHDebugDrawSystem*>(GetSystem());
system->numPoints[FRAME_IDX] = system->points.size();
const uint32_t DATA_SIZE = sizeof(PointVertex) * system->points.size();
if (DATA_SIZE > 0)
{
system->vertexBuffers[FRAME_IDX]->WriteToMemory(system->points.data(), DATA_SIZE, 0, 0);
}
// Reset for next frame
system->points.clear();
}
/*---------------------------------------------------------------------------------*/
/* SHSystem overrides */
/*---------------------------------------------------------------------------------*/
void SHDebugDrawSystem::Init()
{
// Register function for subpass
const auto* GFX_SYSTEM = SHSystemManager::GetSystem<SHGraphicsSystem>();
auto const& RENDERERS = GFX_SYSTEM->GetDefaultViewport()->GetRenderers();
auto renderGraph = RENDERERS[SHGraphicsConstants::RenderGraphIndices::WORLD]->GetRenderGraph();
auto subPass = renderGraph->GetNode("Debug Draw")->GetSubpass("Debug Draw");
subPass->AddExteriorDrawCalls([this, GFX_SYSTEM](Handle<SHVkCommandBuffer>& cmdBuffer)
{
// Get Current frame index
const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
// Don't draw if no points
if (numPoints[FRAME_IDX] <= 0)
return;
cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawPipeline());
cmdBuffer->SetLineWidth(LineWidth);
cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
cmdBuffer->DrawArrays(numPoints[FRAME_IDX], 1, 0, 0);
});
// Reset trackers
std::fill_n(numPoints.begin(), numPoints.size(), 0);
// Allocate buffers
static constexpr uint32_t BUFFER_SIZE = MAX_POINTS * sizeof(PointVertex);
for (Handle<SHVkBuffer>& bufHandle : vertexBuffers)
{
bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
(
BUFFER_SIZE,
nullptr,
0,
vk::BufferUsageFlagBits::eVertexBuffer,
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
);
}
}
void SHDebugDrawSystem::Exit()
{
for (auto vertexBuffer : vertexBuffers)
{
if (vertexBuffer)
vertexBuffer.Free();
}
}
/*---------------------------------------------------------------------------------*/
/* Draw Functions */
/*---------------------------------------------------------------------------------*/
void SHDebugDrawSystem::DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
{
if (points.size() > MAX_POINTS)
{
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
return;
}
points.emplace_back(PointVertex{ startPt, color });
points.emplace_back(PointVertex{ endPt, color });
}
void SHDebugDrawSystem::DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
{
DrawPoly(color, { pt1, pt2, pt3 });
}
void SHDebugDrawSystem::DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
{
DrawPoly(color, { pt1, pt2, pt3, pt4 });
}
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
{
DrawPoly(color, pointList.begin(), pointList.end());
}
void SHDebugDrawSystem::DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
{
static const SHVec3 EXTENTS = SHVec3 { 0.5f, 0.5f, 0.5f };
static const SHVec3 UNIT_BOT_LEFT_FRONT = SHVec3 { pos - EXTENTS };
static const SHVec3 UNIT_BOT_RIGHT_FRONT = SHVec3 { pos + SHVec3 { EXTENTS.x, -EXTENTS.y, -EXTENTS.z } };
static const SHVec3 UNIT_BOT_RIGHT_BACK = SHVec3 { pos + SHVec3 { EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
static const SHVec3 UNIT_BOT_LEFT_BACK = SHVec3 { pos + SHVec3 { -EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
static const SHVec3 UNIT_TOP_LEFT_BACK = SHVec3 { pos + SHVec3 { -EXTENTS.x, EXTENTS.y, EXTENTS.z } };
static const SHVec3 UNIT_TOP_RIGHT_FRONT = SHVec3 { pos + SHVec3 { EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
static const SHVec3 UNIT_TOP_LEFT_FRONT = SHVec3 { pos + SHVec3 { -EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
static const SHVec3 UNIT_TOP_RIGHT_BACK = SHVec3 { pos + EXTENTS };
const SHVec3 BOT_LEFT_BACK = UNIT_BOT_LEFT_BACK * size;
const SHVec3 BOT_RIGHT_BACK = UNIT_BOT_RIGHT_BACK * size;
const SHVec3 BOT_LEFT_FRONT = UNIT_BOT_LEFT_FRONT * size;
const SHVec3 BOT_RIGHT_FRONT = UNIT_BOT_RIGHT_FRONT * size;
const SHVec3 TOP_LEFT_BACK = UNIT_TOP_LEFT_BACK * size;
const SHVec3 TOP_RIGHT_BACK = UNIT_TOP_RIGHT_BACK * size;
const SHVec3 TOP_LEFT_FRONT = UNIT_TOP_LEFT_FRONT * size;
const SHVec3 TOP_RIGHT_FRONT = UNIT_TOP_RIGHT_FRONT * size;
DrawPoly
(
color,
{
// Bottom Square
BOT_LEFT_BACK , BOT_RIGHT_BACK,
BOT_RIGHT_BACK , BOT_RIGHT_FRONT,
BOT_RIGHT_FRONT, BOT_LEFT_FRONT,
BOT_LEFT_FRONT , BOT_LEFT_BACK,
// Top Square
TOP_LEFT_BACK , TOP_RIGHT_BACK,
TOP_RIGHT_BACK , TOP_RIGHT_FRONT,
TOP_RIGHT_FRONT, TOP_LEFT_FRONT,
TOP_LEFT_FRONT , TOP_LEFT_BACK,
// Middle Lines
TOP_LEFT_BACK , BOT_LEFT_BACK,
TOP_RIGHT_BACK , BOT_RIGHT_BACK,
TOP_RIGHT_FRONT, BOT_RIGHT_FRONT,
TOP_LEFT_FRONT , BOT_LEFT_FRONT
}
);
}
void SHDebugDrawSystem::DrawSphere(const SHVec4& color, const SHVec3& pos, double radius)
{
if (spherePoints.empty())
{
// Generate
static const SHMeshData SPHERE = SHPrimitiveGenerator::Sphere();
for (const auto& idx : SPHERE.Indices)
{
spherePoints.emplace_back(SPHERE.VertexPositions[idx]);
}
}
DrawPoly(color, spherePoints.begin(), spherePoints.end());
}
}

View File

@ -0,0 +1,159 @@
/************************************************************************************//*!
\file SHDebugDrawSystem.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 16, 2022
\brief Contains the definition of the SHDebugDrawSystem class.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// STL Includes
#include <vector>
// Project Includes
#include "SH_API.h"
#include "Math/Vector/SHVec2.h"
#include "Math/Vector/SHVec3.h"
#include "Math/Vector/SHVec4.h"
#include "ECS_Base/System/SHSystem.h"
#include "ECS_Base/System/SHSystemRoutine.h"
#include "Resource/SHHandle.h"
#include "Graphics/Buffers/SHVkBuffer.h"
#include "SHGraphicsConstants.h"
#include "Math/SHColour.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHVkBuffer;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
/// <summary>
/// Manages the Debug Draw system.
/// </summary>
class SH_API SHDebugDrawSystem final : public SHSystem
{
public:
/*---------------------------------------------------------------------------------*/
/* System Routines */
/*---------------------------------------------------------------------------------*/
class SH_API ProcessPointsRoutine final : public SHSystemRoutine
{
public:
ProcessPointsRoutine();
virtual void Execute(double dt) noexcept override final;
};
/*---------------------------------------------------------------------------------*/
/* SHSystem overrides */
/*---------------------------------------------------------------------------------*/
virtual void Init() override final;
virtual void Exit() override final;
/*---------------------------------------------------------------------------------*/
/* Configuration Functions */
/*---------------------------------------------------------------------------------*/
/// <summary>
/// Configures the line width used to draw all lines in the Debug Draw system.
/// </summary>
float LineWidth = 1.0f;
/*---------------------------------------------------------------------------------*/
/* Draw Functions */
/*---------------------------------------------------------------------------------*/
/// <summary>
/// Renders a line between two points in world space.
/// </summary>
/// <param name="color">Colour of the line.</param>
/// <param name="startPt">First point of the line.</param>
/// <param name="endPt">Second point of the line.</param>
void DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
/// <summary>
/// Renders a triangle indicated by three points in world space.
/// </summary>
/// <param name="color">Colour of the triangle.</param>
/// <param name="pt1">First point of the triangle.</param>
/// <param name="pt2">Second point of the triangle.</param>
/// <param name="pt3">Third point of the triangle.</param>
void DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
/// <summary>
/// Renders a quadrilateral indicated by four points in world space.
/// </summary>
/// <param name="color">Colour of the quadrilateral.</param>
/// <param name="pt1">First point of the triangle.</param>
/// <param name="pt2">Second point of the quadrilateral.</param>
/// <param name="pt3">Third point of the quadrilateral.</param>
/// <param name="pt4">Third point of the quadrilateral.</param>
void DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
/// <summary>
/// Renders a polygon indicated by the specified set of points in world space.
/// </summary>
/// <param name="color">Colour of the polygon.</param>
/// <param name="pointList">List of points for the polygon.</param>
void DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
/// <summary>
/// Renders a polygon indicated by the specified set of points in world space.
/// </summary>
/// <typeparam name="IterType">Iterator for a STL-like container.</typeparam>
/// <param name="color">Colour of the polygon.</param>
/// <param name="pointListBegin">
/// Iterator to the first point of the point container.
/// </param>
/// <param name="pointListEnd">
/// One past last iterator of the point container.
/// </param>
template<typename IterType>
void DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
/// <summary>
/// Renders a wireframe cube centered around the position specified in world space.
/// </summary>
/// <param name="color">Colour of the cube.</param>
/// <param name="pos">Position where the cube wil be centered at.</param>
/// <param name="size">Size of the rendered cube.</param>
void DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
/// <summary>
/// Renders a wireframe sphere centered around the position specified in world space.
/// </summary>
/// <param name="color">Colour of the sphere.</param>
/// <param name="pos">Position where the sphere wil be centered at.</param>
/// <param name="size">Size of the rendered sphere.</param>
void DrawSphere(const SHVec4& color, const SHVec3& pos, double radius);
private:
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
struct SH_API PointVertex
{
SHVec4 Position;
SHVec4 Color;
};
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
using TripleUInt = std::array<uint32_t, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
/*---------------------------------------------------------------------------------*/
/* Constants */
/*---------------------------------------------------------------------------------*/
static constexpr uint32_t MAX_POINTS = 100'000;
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
// CPU Buffers
std::vector<PointVertex> points;
// GPU Buffers
TripleBuffer vertexBuffers;
TripleUInt numPoints;
// Cached Points for polygon drawing
std::vector<SHVec3> spherePoints;
};
}
#include "SHDebugDrawSystem.hpp"

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@ -0,0 +1,48 @@
/************************************************************************************//*!
\file SHDebugDrawSystem.hpp
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 16, 2022
\brief Contains the definition of template functions the SHDebugDrawSystem
class.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
#include "SHDebugDrawSystem.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Draw Functions */
/*-----------------------------------------------------------------------------------*/
template<typename IterType>
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
{
// Ensure dereferenced type is SHVec3
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
// Check if points exceeded max
if (points.size() > MAX_POINTS)
{
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
return;
}
const size_t POINTS_COUNT = pointListEnd - pointListBegin;
// Invalid polygon
if (POINTS_COUNT < 2)
{
SHLOG_WARNING("[SHDebugDraw] Invalid polygon provided to DrawPoly().");
return;
}
const size_t POINTS_ROUNDED_COUNT = POINTS_COUNT / 2 * 2;
for (auto pointIter = pointListBegin; pointIter != (pointListBegin + POINTS_ROUNDED_COUNT); ++pointIter)
{
points.emplace_back(PointVertex{ *pointIter, color });
}
}
}

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@ -17,7 +17,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/Windowing/Surface/SHVkSurface.h"
#include "Graphics/Swapchain/SHVkSwapchain.h"
#include "Camera/SHCameraSystem.h"
#include "Editor/SHEditor.hpp"
#include "Editor/SHEditor.h"
#include "ECS_Base/Managers/SHSystemManager.h"
//#include "SHRenderer.h"
#include "Graphics/Windowing/SHWindow.h"
@ -37,8 +37,10 @@ of DigiPen Institute of Technology is prohibited.
#include "Assets/Asset Types/SHTextureAsset.h"
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
#include "Graphics/MiddleEnd/Lights/SHLightingSubSystem.h"
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
#include "Assets/SHAssetManager.h"
#include "Resource/SHResourceManager.h"
#include "Graphics/SHVkUtil.h"
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
namespace SHADE
{
@ -106,19 +108,16 @@ namespace SHADE
descPool = device->CreateDescriptorPools();
// Create generic command buffer
//transferCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
graphicsCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl");
SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl");
SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl");
SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl");
SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl");
shaderModuleLibrary.ImportAllShaderSource(device);
shaderModuleLibrary.ReflectAllShaderModules();
// Load Built In Shaders
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
static constexpr AssetID FS_DEFAULT = 46377769; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
static constexpr AssetID VS_DEBUG = 48002439; debugVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG);
static constexpr AssetID FS_DEBUG = 36671027; debugFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEBUG);
static constexpr AssetID CS_COMPOSITE = 45072428; deferredCompositeShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(CS_COMPOSITE);
static constexpr AssetID SSAO = 38430899; ssaoShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO);
static constexpr AssetID SSAO_BLUR = 39760835; ssaoBlurShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO_BLUR);
}
void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
@ -220,7 +219,6 @@ namespace SHADE
ssaoStorage->PrepareRotationVectorsVkData(device);
auto ssaoShader = shaderModuleLibrary.GetBuiltInShaderModule("SSAO_CS");
Handle<SHRenderGraphNodeCompute> ssaoPass = gBufferNode->AddNodeCompute(ssaoShader, {"Position", "Normals", "SSAO"});
auto ssaoDataBuffer = ssaoStorage->GetBuffer();
ssaoPass->ModifyWriteDescBufferComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_BUFFER_BINDING, { &ssaoDataBuffer, 1 }, 0, ssaoStorage->GetBuffer()->GetSizeStored());
@ -228,21 +226,21 @@ namespace SHADE
auto viewSamplerLayout = ssaoStorage->GetViewSamplerLayout();
ssaoPass->ModifyWriteDescImageComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_IMAGE_BINDING, {&viewSamplerLayout, 1});
auto ssaoBlurShader = shaderModuleLibrary.GetBuiltInShaderModule("SSAOBlur_CS");
Handle<SHRenderGraphNodeCompute> ssaoBlurPass = gBufferNode->AddNodeCompute(ssaoBlurShader, { "SSAO", "SSAO Blur"});
/*-----------------------------------------------------------------------*/
/* DEFERRED COMPOSITE SUBPASS INIT */
/*-----------------------------------------------------------------------*/
auto deferredCompositeShader = shaderModuleLibrary.GetBuiltInShaderModule("DeferredComposite_CS");
gBufferNode->AddNodeCompute(deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "SSAO Blur", "Scene" });
/*-----------------------------------------------------------------------*/
/* DUMMY SUBPASS TO TRANSITION SCENE FOR PRESENT USAGE */
/*-----------------------------------------------------------------------*/
// Dummy to transition scene to be used for shader read
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, {"G-Buffer"}); // no predecessors
// Set up Debug Draw Pass
auto debugDrawNode = worldRenderGraph->AddNode("Debug Draw", { "Scene" }, {"G-Buffer"});
auto debugDrawSubpass = debugDrawNode->AddSubpass("Debug Draw");
debugDrawSubpass->AddColorOutput("Scene");
// Dummy Node
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, { "Debug Draw" }); // no predecessors
auto dummySubpass = dummyNode->AddSubpass("Dummy Subpass");
dummySubpass->AddInput("Scene");
@ -262,10 +260,57 @@ namespace SHADE
worldRenderer->SetCameraDirector(cameraSystem->CreateDirector());
auto cubeVS = shaderModuleLibrary.GetBuiltInShaderModule("TestCube_VS");
auto cubeFS = shaderModuleLibrary.GetBuiltInShaderModule("TestCube_FS");
// Create default materials
defaultMaterial = AddMaterial(defaultVertShader, defaultFragShader, gBufferSubpass);
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferSubpass);
// Create debug draw pipeline
auto debugDrawPipelineLayout = resourceManager.Create<SHVkPipelineLayout>
(
device, SHPipelineLayoutParams
{
.shaderModules = { debugVertShader, debugFragShader },
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
}
);
debugDrawPipeline = resourceManager.Create<SHVkPipeline>(device, debugDrawPipelineLayout, nullptr, debugDrawNode->GetRenderpass(), debugDrawSubpass);
debugDrawPipeline->GetPipelineState().SetRasterizationState(SHRasterizationState
{
.polygonMode = vk::PolygonMode::eLine,
.cull_mode = vk::CullModeFlagBits::eNone
});
debugDrawPipeline->GetPipelineState().SetInputAssemblyState(SHInputAssemblyState
{
.topology = vk::PrimitiveTopology::eLineList
});
SHVertexInputState debugDrawVertexInputState;
debugDrawVertexInputState.AddBinding(false, true, { SHVertexAttribute(SHAttribFormat::FLOAT_4D), SHVertexAttribute(SHAttribFormat::FLOAT_4D) });
debugDrawPipeline->GetPipelineState().SetVertexInputState(debugDrawVertexInputState);
SHColorBlendState colorBlendState{};
colorBlendState.logic_op_enable = VK_FALSE;
colorBlendState.logic_op = vk::LogicOp::eCopy;
auto const& subpassColorReferences = debugDrawSubpass->GetColorAttachmentReferences();
colorBlendState.attachments.reserve(subpassColorReferences.size());
for (auto& att : subpassColorReferences)
{
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
{
.blendEnable = SHVkUtil::IsBlendCompatible(debugDrawSubpass->GetFormatFromAttachmentReference(att.attachment)),
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
.colorBlendOp = vk::BlendOp::eAdd,
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
.alphaBlendOp = vk::BlendOp::eAdd,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
}
);
}
debugDrawPipeline->GetPipelineState().SetColorBlenState(colorBlendState);
debugDrawPipeline->ConstructPipeline();
}
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
@ -696,10 +741,14 @@ namespace SHADE
void SHGraphicsSystem::BuildMeshBuffers()
{
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
device->WaitIdle();
transferCmdBuffer->BeginRecording();
meshLibrary.BuildBuffers(device, transferCmdBuffer);
transferCmdBuffer->EndRecording();
graphicsQueue->SubmitCommandBuffer({ transferCmdBuffer });
device->WaitIdle();
transferCmdBuffer.Free(); transferCmdBuffer = {};
}
/*---------------------------------------------------------------------------------*/
@ -724,10 +773,14 @@ namespace SHADE
void SHGraphicsSystem::BuildTextures()
{
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
device->WaitIdle();
texLibrary.BuildTextures
(
device, graphicsTexCmdBuffer, graphicsQueue, descPool
);
device->WaitIdle();
graphicsTexCmdBuffer.Free(); graphicsTexCmdBuffer = {};
}
#pragma endregion ADD_REMOVE
@ -767,6 +820,7 @@ namespace SHADE
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
{
reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
SHResourceManager::FinaliseChanges();
}
/*-----------------------------------------------------------------------------------*/
@ -784,8 +838,13 @@ namespace SHADE
if (!renderable.HasChanged())
continue;
// Remove from old material's SuperBatch
Handle<SHMaterialInstance> prevMaterial = renderable.GetPrevMaterial();
if (!renderable.GetMesh())
{
SHLOG_CRITICAL("NULL Mesh provided!");
}
// Remove from the SuperBatch it is previously in (prevMat if mat has changed)
Handle<SHMaterialInstance> prevMaterial = renderable.HasMaterialChanged() ? renderable.GetPrevMaterial() : renderable.GetMaterial();
if (prevMaterial)
{
Handle<SHSuperBatch> oldSuperBatch = prevMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();

View File

@ -25,7 +25,6 @@ of DigiPen Institute of Technology is prohibited.
#include "ECS_Base/System/SHSystemRoutine.h"
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
#include "Graphics/RenderGraph/SHRenderGraph.h"
#include "Graphics/MiddleEnd/Shaders/SHShaderModuleLibrary.h"
#include "SHMeshLibrary.h"
#include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h"
#include "../Textures/SHTextureLibrary.h"
@ -290,10 +289,13 @@ namespace SHADE
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
Handle<SHRenderGraphNode> GetPrimaryRenderpass() const noexcept;
//SHRenderGraph const& GetRenderGraph(void) const noexcept;
//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
Handle<SHVkPipeline> GetDebugDrawPipeline(void) const noexcept { return debugDrawPipeline; }
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
/*-----------------------------------------------------------------------------*/
/* Getters */
/*-----------------------------------------------------------------------------*/
SHWindow* GetWindow() noexcept { return window; }
private:
/*-----------------------------------------------------------------------------*/
@ -327,6 +329,7 @@ namespace SHADE
SHTextureLibrary texLibrary;
SHSamplerCache samplerCache;
SHMaterialInstanceCache materialInstanceCache;
// Viewports
#ifdef SHEDITOR
Handle<SHViewport> editorViewport;
@ -337,10 +340,6 @@ namespace SHADE
Handle<SHViewport> worldViewport; // Whole screen
std::vector<Handle<SHViewport>> viewports; // Additional viewports
// Debug Renderers
Handle<SHRenderer> debugWorldRenderer;
Handle<SHRenderer> debugScreenRenderer;
// Temp renderers
Handle<SHRenderer> worldRenderer;
@ -348,10 +347,19 @@ namespace SHADE
Handle<SHCamera> worldCamera;
Handle<SHCamera> screenCamera;
SHShaderModuleLibrary shaderModuleLibrary;
// Built-In Shaders
Handle<SHVkShaderModule> defaultVertShader;
Handle<SHVkShaderModule> defaultFragShader;
Handle<SHVkShaderModule> debugVertShader;
Handle<SHVkShaderModule> debugFragShader;
Handle<SHVkShaderModule> deferredCompositeShader;
Handle<SHVkShaderModule> ssaoShader;
Handle<SHVkShaderModule> ssaoBlurShader;
// Temp Materials
// Built-In Materials
Handle<SHMaterial> defaultMaterial;
Handle<SHVkPipeline> debugDrawPipeline;
Handle<SHRenderGraph> worldRenderGraph;

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@ -0,0 +1,77 @@
/************************************************************************************//*!
\file SHGraphicsSystemInterface.cpp
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 31, 2022
\brief Contains the definitions of the functions of the static
SHGraphicsSystemInterface class.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Precompiled Headers
#include "SHpch.h"
// Primary Header
#include "SHGraphicsSystemInterface.h"
// Project Includes
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
#include "Graphics/Windowing/SHWindow.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Static Usage Functions */
/*-----------------------------------------------------------------------------------*/
uint32_t SHGraphicsSystemInterface::GetWindowWidth()
{
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
if (gfxSystem)
{
const auto WND = gfxSystem->GetWindow();
return WND->GetWindowSize().first;
}
SHLOG_WARNING("[SHGraphicsSystemInterface] Failed to get window width. Value of 0 returned instead.");
return 0;
}
uint32_t SHGraphicsSystemInterface::GetWindowHeight()
{
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
if (gfxSystem)
{
const auto WND = gfxSystem->GetWindow();
return WND->GetWindowSize().second;
}
SHLOG_WARNING("[SHGraphicsSystemInterface] Failed to get window height. Value of 0 returned instead.");
return 0;
}
bool SHGraphicsSystemInterface::IsFullscreen()
{
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
if (gfxSystem)
{
const auto WND = gfxSystem->GetWindow();
return WND->GetWindowData().isFullscreen;
}
SHLOG_WARNING("[SHGraphicsSystemInterface] Failed to get window fullscreen status. Value of false returned instead.");
return false;
}
void SHGraphicsSystemInterface::CloseWindow()
{
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
if (gfxSystem)
{
auto WND = gfxSystem->GetWindow();
return WND->Close();
}
SHLOG_WARNING("[SHGraphicsSystemInterface] Failed to close window.");
}
}

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@ -0,0 +1,52 @@
/************************************************************************************//*!
\file SHGraphicsSystemInterface.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 31, 2022
\brief Contains the definition of the SHGraphicsSystemInterface static class.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
namespace SHADE
{
/// <summary>
/// Static class that wraps up certain functions in the SHGraphicsSystem so that
/// accessing it from SHADE_Managed would not cause issues due to C++20 features.
/// </summary>
class SH_API SHGraphicsSystemInterface final
{
public:
/*---------------------------------------------------------------------------------*/
/* Constructor */
/*---------------------------------------------------------------------------------*/
SHGraphicsSystemInterface() = delete;
/*---------------------------------------------------------------------------------*/
/* Static Usage Functions */
/*---------------------------------------------------------------------------------*/
/// <summary>
/// Retrieves the current window width.
/// </summary>
/// <returns>The current window width.</returns>
static uint32_t GetWindowWidth();
/// <summary>
/// Retrieves the current window height.
/// </summary>
/// <returns>The current window height.</returns>
static uint32_t GetWindowHeight();
/// <summary>
/// Retrieves the current window fullscreen status.
/// </summary>
/// <returns>The current window fullscreen status..</returns>
static bool IsFullscreen();
/// <summary>
/// Closes the current window, and depending on the implementation, should also
/// close the application.
/// </summary>
static void CloseWindow();
};
}

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@ -0,0 +1,36 @@
/************************************************************************************//*!
\file SHMaterialSpec.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 31, 2022
\brief Contains the struct definition of SHMaterialSpec.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// Standard Library
#include <string>
#include <vector>
#include <utility>
// Project Includes
#include "Assets/SHAssetMacros.h"
namespace SHADE
{
/*************************************************************************************/
/*!
\brief
Describes a Material's serialized properties. A representation of a material that is
independent of GPU resources.
*/
/*************************************************************************************/
struct SHMaterialSpec
{
AssetID vertexShader;
AssetID fragShader;
std::string subpassName;
YAML::Node properties;
};
}

View File

@ -18,6 +18,15 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Static Member Definitions */
/*-----------------------------------------------------------------------------------*/
SHMeshData SHPrimitiveGenerator::cubeMesh;
SHMeshData SHPrimitiveGenerator::sphereMesh;
/*-----------------------------------------------------------------------------------*/
/* Primitive Generation Functions */
/*-----------------------------------------------------------------------------------*/
SHMeshData SHPrimitiveGenerator::Cube() noexcept
{
SHMeshData mesh;
@ -193,7 +202,90 @@ namespace SHADE
Handle<SHMesh> SHPrimitiveGenerator::Cube(SHMeshLibrary& meshLibrary) noexcept
{
static SHMeshData meshData = Cube();
if (cubeMesh.VertexPositions.empty())
cubeMesh = Cube();
return addMeshDataTo(cubeMesh, meshLibrary);
}
Handle<SHADE::SHMesh> SHPrimitiveGenerator::Cube(SHGraphicsSystem& gfxSystem) noexcept
{
if (cubeMesh.VertexPositions.empty())
cubeMesh = Cube();
return addMeshDataTo(cubeMesh, gfxSystem);
}
SHADE::SHMeshData SHPrimitiveGenerator::Sphere() noexcept
{
SHMeshData meshData;
const int LAT_SLICES = 12;
const int LONG_SLICES = 12;
float radius = 1;
for (int latNum = 0; latNum <= LAT_SLICES; ++latNum)
{
float theta = static_cast<float>(latNum * std::numbers::pi / LAT_SLICES);
float sinTheta = sin(theta);
float cosTheta = cos(theta);
for (int longNum = 0; longNum <= LONG_SLICES; ++longNum)
{
float phi = static_cast<float>(longNum * 2 * std::numbers::pi / LONG_SLICES);
float sinPhi = sin(phi);
float cosPhi = cos(phi);
const SHVec3 NORMAL = SHVec3(cosPhi * sinTheta, cosTheta, sinPhi * sinTheta);
meshData.VertexNormals.emplace_back(NORMAL);
meshData.VertexTangents.emplace_back(/* TODO */);
meshData.VertexTexCoords.emplace_back
(
1.0f - (longNum / static_cast<float>(LONG_SLICES)),
1.0f - (latNum / static_cast<float>(LAT_SLICES))
);
meshData.VertexPositions.emplace_back(radius * NORMAL.x, radius * NORMAL.y, radius * NORMAL.z);
}
}
for (int latNumber{}; latNumber < LAT_SLICES; latNumber++)
{
for (int longNumber{}; longNumber < LONG_SLICES; longNumber++)
{
const auto FIRST = (latNumber * (LONG_SLICES + 1)) + longNumber;
const auto SECOND = (FIRST + LONG_SLICES + 1);
meshData.Indices.emplace_back(FIRST);
meshData.Indices.emplace_back(SECOND);
meshData.Indices.emplace_back(FIRST + 1);
meshData.Indices.emplace_back(SECOND);
meshData.Indices.emplace_back(SECOND + 1);
meshData.Indices.emplace_back(FIRST + 1);
}
}
return meshData;
}
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::Sphere(SHMeshLibrary& meshLibrary) noexcept
{
if (sphereMesh.VertexPositions.empty())
sphereMesh = Sphere();
return addMeshDataTo(sphereMesh, meshLibrary);
}
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::Sphere(SHGraphicsSystem& gfxSystem) noexcept
{
if (sphereMesh.VertexPositions.empty())
sphereMesh = Sphere();
return addMeshDataTo(sphereMesh, gfxSystem);
}
/*-----------------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------------*/
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshData& meshData, SHMeshLibrary& meshLibrary) noexcept
{
return meshLibrary.AddMesh
(
static_cast<uint32_t>(meshData.VertexPositions.size()),
@ -206,9 +298,8 @@ namespace SHADE
);
}
Handle<SHADE::SHMesh> SHPrimitiveGenerator::Cube(SHGraphicsSystem& gfxSystem) noexcept
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshData& meshData, SHGraphicsSystem& gfxSystem) noexcept
{
static SHMeshData meshData = Cube();
return gfxSystem.AddMesh
(
static_cast<uint32_t>(meshData.VertexPositions.size()),

View File

@ -59,7 +59,7 @@ namespace SHADE
Produces a cube and constructs a SHMesh using the SHMeshLibrary provided.
\param meshLibrary
Reference to the SHMeshLibrary to procude and store a cube mesh in.
Reference to the SHMeshLibrary to produce and store a cube mesh in.
\return
SHMesh object that points to the generated cube mesh in the SHMeshLibrary.
@ -79,11 +79,54 @@ namespace SHADE
*/
/***********************************************************************************/
[[nodiscard]] static Handle<SHMesh> Cube(SHGraphicsSystem& gfxSystem) noexcept;
/***********************************************************************************/
/*!
\brief
Produces a sphere and stores the data in a SHMeshData object.
\return
SHMeshData object containing vertex data for the sphere.
*/
/***********************************************************************************/
[[nodiscard]] static SHMeshData Sphere() noexcept;
/***********************************************************************************/
/*!
\brief
Produces a sphere and constructs a SHMesh using the SHMeshLibrary provided.
\param meshLibrary
Reference to the SHMeshLibrary to produce and store a sphere mesh in.
\return
SHMesh object that points to the generated sphere mesh in the SHMeshLibrary.
*/
/***********************************************************************************/
[[nodiscard]] static Handle<SHMesh> Sphere(SHMeshLibrary& meshLibrary) noexcept;
/***********************************************************************************/
/*!
\brief
Produces a sphere and constructs a SHMesh using the SHGraphicsSystem provided.
\param gfxSystem
Reference to the SHGraphicsSystem to produce and store a sphere mesh in.
\return
SHMesh object that points to the generated sphere mesh in the SHGraphicsSystem.
*/
/***********************************************************************************/
[[nodiscard]] static Handle<SHMesh> Sphere(SHGraphicsSystem& gfxSystem) noexcept;
private:
/*---------------------------------------------------------------------------------*/
/* Helper Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] static SHMeshData genCubeData() noexcept;
static Handle<SHMesh> addMeshDataTo(const SHMeshData& meshData, SHMeshLibrary& meshLibrary) noexcept;
static Handle<SHMesh> addMeshDataTo(const SHMeshData& meshData, SHGraphicsSystem& gfxSystem) noexcept;
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
static SHMeshData cubeMesh;
static SHMeshData sphereMesh;
};
}

View File

@ -1,139 +0,0 @@
#include "SHPch.h"
#include "SHShaderModuleLibrary.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Assets/SHAssetManager.h"
namespace SHADE
{
/***************************************************************************/
/*!
\brief
Imports all shader binaries from the source library.
\param logicalDeviceHdl
For creating shader modules.
\param sourceLib
The source library class that stores the container of shader binary data.
*/
/***************************************************************************/
//void SHShaderModuleLibrary::ImportFromSourceLibrary(Handle<SHVkLogicalDevice>& logicalDeviceHdl, SHShaderSourceLibrary const& sourceLib) noexcept
//{
// auto const& sources = sourceLib.GetSourceLibrary();
// for (auto const& source : sources)
// {
// vk::ShaderStageFlagBits shaderType{};
// switch (source.shaderType)
// {
// case SH_SHADER_TYPE::VERTEX:
// shaderType = vk::ShaderStageFlagBits::eVertex;
// break;
// case SH_SHADER_TYPE::FRAGMENT:
// shaderType = vk::ShaderStageFlagBits::eFragment;
// break;
// case SH_SHADER_TYPE::COMPUTE:
// shaderType = vk::ShaderStageFlagBits::eCompute;
// break;
// default:
// shaderType = vk::ShaderStageFlagBits::eVertex;
// break;
// }
// Handle<SHVkShaderModule> newShaderModule = logicalDeviceHdl->CreateShaderModule(source.spirvBinary, "main", shaderType, source.name);
// shaderModules.emplace(source.id, newShaderModule);
// stringToID.emplace(source.name, source.id);
// }
//}
/***************************************************************************/
/*!
\brief
Gets the shader module based on module name.
\param shaderName
\return
*/
/***************************************************************************/
//Handle<SHVkShaderModule> SHShaderModuleLibrary::GetShaderModule(std::string shaderName) const noexcept
//{
// if (stringToID.contains(shaderName))
// return shaderModules.at(stringToID.at(shaderName));
// else
// return {};
//}
vk::ShaderStageFlagBits SHShaderModuleLibrary::GetVkShaderFlag(SH_SHADER_TYPE type) noexcept
{
vk::ShaderStageFlagBits shaderType{};
switch (type)
{
case SH_SHADER_TYPE::VERTEX:
shaderType = vk::ShaderStageFlagBits::eVertex;
break;
case SH_SHADER_TYPE::FRAGMENT:
shaderType = vk::ShaderStageFlagBits::eFragment;
break;
case SH_SHADER_TYPE::COMPUTE:
shaderType = vk::ShaderStageFlagBits::eCompute;
break;
default:
shaderType = vk::ShaderStageFlagBits::eVertex;
break;
}
return shaderType;
}
Handle<SHVkShaderModule> SHShaderModuleLibrary::GetBuiltInShaderModule(std::string shaderName) const noexcept
{
if (builtInShaderModules.contains(shaderName))
return builtInShaderModules.at(shaderName);
else
return {};
}
void SHShaderModuleLibrary::ImportAllShaderSource(Handle<SHVkLogicalDevice>& logicalDeviceHdl) noexcept
{
uint32_t idCounter{ 0 };
auto const data = SHAssetManager::GetAllDataOfType(AssetType::SHADER);
for (auto const& dataPtr : data)
{
auto const shader = dynamic_cast<SHShaderAsset const*>(dataPtr);
Handle<SHVkShaderModule> newShaderModule =
logicalDeviceHdl->CreateShaderModule(shader->spirvBinary, "main", GetVkShaderFlag(shader->shaderType), shader->name);
shaderModules.emplace(idCounter++, newShaderModule);
}
auto const builtIn = SHAssetManager::GetAllDataOfType(AssetType::SHADER_BUILT_IN);
for (auto const& dataPtr : builtIn)
{
auto const shader = dynamic_cast<SHShaderAsset const*>(dataPtr);
Handle<SHVkShaderModule> newShaderModule =
logicalDeviceHdl->CreateShaderModule(shader->spirvBinary, "main", GetVkShaderFlag(shader->shaderType), shader->name);
builtInShaderModules.emplace(shader->name, newShaderModule);
}
}
void SHShaderModuleLibrary::ReflectAllShaderModules() noexcept
{
for (auto& module : shaderModules)
{
module.second->Reflect();
}
for (auto& module : builtInShaderModules)
{
module.second->Reflect();
}
}
}

View File

@ -1,44 +0,0 @@
#ifndef SH_SHADER_MODULE_LIBRARY_H
#define SH_SHADER_MODULE_LIBRARY_H
#include "Graphics/Shaders/SHVkShaderModule.h"
#include "Assets/Asset Types/SHShaderAsset.h"
namespace SHADE
{
class SHVkLogicalDevice;
/*
* The purpose of this shader module library is to be separate from the source library. The source library contains
* pure shader binary data that contains no vulkan related objects. Every time we load on unload a scene/level,
* this class and the source library class is cleared of its modules and recreated.
*/
class SHShaderModuleLibrary
{
private:
/*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */
/*-----------------------------------------------------------------------*/
//! Stored shader modules
std::unordered_map<uint32_t, Handle<SHVkShaderModule>> shaderModules;
std::unordered_map<std::string, Handle<SHVkShaderModule>> builtInShaderModules;
inline vk::ShaderStageFlagBits GetVkShaderFlag(SH_SHADER_TYPE type) noexcept;
public:
/*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/
//void ImportFromSourceLibrary(Handle<SHVkLogicalDevice>& logicalDeviceHdl, SHShaderSourceLibrary const& sourceLib) noexcept;
/*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/
Handle<SHVkShaderModule> GetBuiltInShaderModule(std::string shaderName) const noexcept;
void ImportAllShaderSource(Handle<SHVkLogicalDevice>& logicalDeviceHdl) noexcept;
void ReflectAllShaderModules() noexcept;
};
}
#endif

View File

@ -47,12 +47,13 @@ namespace SHADE
/*-----------------------------------------------------------------------*/
/* CTORS AND DTORS */
/*-----------------------------------------------------------------------*/
//! For constructing a graphics pipeline
SHVkPipeline (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl,
Handle<SHVkPipelineLayout> const& inPipelineLayout,
SHVkPipelineState const* const state,
Handle<SHVkRenderpass> const& renderpassHdl,
Handle<SHSubpass> subpass) noexcept;
//! For constructing a compute pipeline
SHVkPipeline(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl,
Handle<SHVkPipelineLayout> const& inPipelineLayout) noexcept;

View File

@ -54,13 +54,14 @@ namespace SHADE
if (wndData.isFullscreen)
{
dwExStyle = WS_EX_APPWINDOW | WS_EX_ACCEPTFILES;
dwExStyle = WS_EX_APPWINDOW;
dwStyle = WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
dwExStyle |= WS_EX_ACCEPTFILES;
}
else
{
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE | WS_EX_ACCEPTFILES;
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwExStyle |= WS_EX_ACCEPTFILES;
if (wndData.frameEnabled)
{
dwStyle = WNDSTYLE::SHWS_WINDOWED;
@ -87,7 +88,7 @@ namespace SHADE
}
}
//DPI_AWARENESS_CONTEXT prevDPIContext = SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
DPI_AWARENESS_CONTEXT prevDPIContext = SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
RECT windowRect;
windowRect.left = wndData.x; //or CW_USEDEFAULT ?
@ -97,13 +98,16 @@ namespace SHADE
AdjustWindowRectEx(&windowRect, dwStyle, false, dwExStyle);
//Create window
wndHWND = CreateWindowEx(0, (LPWSTR) wndData.name.c_str(), (LPWSTR)wndData.title.c_str(), dwStyle, 0, 0, windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, parent, NULL, hInstance, NULL);
wndHWND = CreateWindowEx(dwExStyle, (LPWSTR) wndData.name.c_str(), (LPWSTR)wndData.title.c_str(), dwStyle, 0, 0, windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, parent, NULL, hInstance, NULL);
if (!wndHWND)
{
//DWORD err = GetLastError();
return false;
}
BOOL help = ChangeWindowMessageFilter (WM_DROPFILES, MSGFLT_ADD);
help &= ChangeWindowMessageFilter (WM_COPYDATA, MSGFLT_ADD);
help &= ChangeWindowMessageFilter (0x0049, MSGFLT_ADD);
if (wndData.isVisible)
{
@ -256,7 +260,7 @@ namespace SHADE
return wndHWND;
}
const WindowData SHWindow::GetWindowData()
const WindowData SHWindow::GetWindowData() const
{
return wndData;
}
@ -318,13 +322,13 @@ namespace SHADE
case WM_CREATE:
OnCreate(hwnd, reinterpret_cast<LPCREATESTRUCT>(wparam));
break;
case WM_QUIT:
case WM_CLOSE:
case WM_DESTROY:
OnDestroy();
return 0;
case WM_DROPFILES:
//OnFileDrop(reinterpret_cast<HDROP>(wparam));
OnFileDrop(reinterpret_cast<HDROP>(wparam));
break;
case WM_ENTERSIZEMOVE:
case WM_EXITSIZEMOVE:
@ -386,12 +390,25 @@ namespace SHADE
void SHWindow::OnDestroy()
{
OnClose();
DragAcceptFiles(wndHWND, false);
this->Destroy();
}
//void SHWindow::OnFileDrop(HDROP drop)
//{
//}
void SHWindow::OnFileDrop(HDROP drop)
{
int const numFiles = static_cast<int>(DragQueryFile(drop, 0xFFFFFFFF, nullptr, 0));
for(int i = 0; i < numFiles; ++i)
{
//char fileNameBuffer[MAX_PATH];
std::wstring fileNameBuffer;
fileNameBuffer.reserve(MAX_PATH);
DragQueryFile(drop, static_cast<UINT>(i), fileNameBuffer.data(), MAX_PATH);
std::string name(fileNameBuffer.begin(), fileNameBuffer.end());
SHLOG_INFO("Dropped: {}", name)
}
DragFinish(drop);
}
void SHWindow::OnSize([[maybe_unused]] UINT msg,[[maybe_unused]] UINT type, SIZE size)
{

View File

@ -2,6 +2,7 @@
#define SH_WINDOW_H
#include <Windows.h>
#include <shellapi.h>
#include <functional>
#include <unordered_map>
#include "SHWindowMap.h"
@ -47,7 +48,7 @@ namespace SHADE
//bool canFullscreen = true;
unsigned bgColor = WHITE_BRUSH;
unsigned bgColor = DKGRAY_BRUSH;
//bool transparent = false;
@ -122,7 +123,7 @@ namespace SHADE
HWND GetHWND();
const WindowData GetWindowData();
const WindowData GetWindowData() const;
CALLBACKID RegisterWindowSizeCallback(WindowResizeCallbackFn);
void UnregisterWindowSizeCallback(CALLBACKID const& callbackid);
@ -168,7 +169,7 @@ namespace SHADE
void OnCreate(HWND hwnd, LPCREATESTRUCT create_struct);
void OnClose();
void OnDestroy();
//void OnFileDrop(HDROP drop);
void OnFileDrop(HDROP drop);
void OnSize(UINT msg, UINT type, SIZE size);
void OnPosChange(LPWINDOWPOS pos);
void OnPaint(HDC hdc, LPPAINTSTRUCT paint);

View File

@ -87,19 +87,19 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
SHColour::SHColour() noexcept
: SHVec4 { 0.0f, 0.0f, 0.0f, 1.0f }
: XMFLOAT4 { 0.0f, 0.0f, 0.0f, 1.0f }
{}
SHColour::SHColour(float r, float g, float b) noexcept
: SHVec4 { r, g, b, 1.0f }
: XMFLOAT4 { r, g, b, 1.0f }
{}
SHColour::SHColour(float r, float g, float b, float a) noexcept
: SHVec4 { r, g, b, a }
: XMFLOAT4 { r, g, b, a }
{}
SHColour::SHColour(uint8_t r, uint8_t g, uint8_t b) noexcept
: SHVec4
: XMFLOAT4
{
static_cast<float>(r) / 255.0f,
static_cast<float>(g) / 255.0f,
@ -109,7 +109,7 @@ namespace SHADE
{}
SHColour::SHColour(uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept
: SHVec4
: XMFLOAT4
{
static_cast<float>(r) / 255.0f,
static_cast<float>(g) / 255.0f,
@ -118,12 +118,24 @@ namespace SHADE
}
{}
SHColour::SHColour(const DirectX::XMFLOAT3& colour) noexcept
: SHVec4 { colour.x, colour.y, colour.z, 1.0f }
SHColour::SHColour(const SHVec3& rgb) noexcept
: XMFLOAT4 { rgb.x, rgb.y, rgb.z, 1.0f }
{}
SHColour::SHColour(const SHVec4& rgba) noexcept
: XMFLOAT4 { rgba.x, rgba.y, rgba.z, rgba.w }
{}
SHColour::SHColour(const DirectX::XMFLOAT3& rgb) noexcept
: XMFLOAT4 { rgb.x, rgb.y, rgb.z, 1.0f }
{}
SHColour::SHColour(const DirectX::XMFLOAT4& rgba) noexcept
: XMFLOAT4 { rgba.x, rgba.y, rgba.z, rgba.w }
{}
SHColour::SHColour(const DirectX::XMVECTORF32& colour) noexcept
: SHVec4
: XMFLOAT4
{
XMVectorGetX(colour),
XMVectorGetY(colour),
@ -136,6 +148,86 @@ namespace SHADE
/* Operator Overload Definitions */
/*-----------------------------------------------------------------------------------*/
SHColour::operator XMVECTOR() const noexcept
{
return XMLoadFloat4(this);
}
SHColour::operator SHVec4() const noexcept
{
return SHVec4{ *this };
}
SHColour& SHColour::operator+=(const SHColour& rhs) noexcept
{
return *this = *this + rhs;
}
SHColour& SHColour::operator-=(const SHColour& rhs) noexcept
{
return *this = *this - rhs;
}
SHColour& SHColour::operator*=(const SHColour& rhs) noexcept
{
return *this = *this * rhs;
}
SHColour& SHColour::operator*=(float rhs) noexcept
{
return *this = *this * rhs;
}
SHColour& SHColour::operator/=(const SHColour& rhs) noexcept
{
return *this = *this / rhs;
}
SHColour SHColour::operator+(const SHColour& rhs) const noexcept
{
SHColour result;
XMStoreFloat4(&result, XMVectorAdd(*this, rhs));
return result;
}
SHColour SHColour::operator-(const SHColour& rhs) const noexcept
{
SHColour result;
XMStoreFloat4(&result, XMVectorSubtract(*this, rhs));
return result;
}
SHColour SHColour::operator-() const noexcept
{
return SHColour{ -x, -y, -z, -w };
}
SHColour SHColour::operator*(const SHColour& rhs) const noexcept
{
SHColour result;
XMStoreFloat4(&result, XMVectorMultiply(*this, rhs));
return result;
}
SHColour SHColour::operator*(float rhs) const noexcept
{
SHColour result;
XMStoreFloat4(&result, XMVectorScale(*this, rhs));
return result;
}
SHColour SHColour::operator/(const SHColour& rhs) const noexcept
{
SHColour result;
XMStoreFloat4(&result, XMVectorDivide(*this, rhs));
return result;
}
bool SHColour::operator==(const SHColour& rhs) const noexcept
{
return XMColorEqual(*this, rhs);
@ -146,6 +238,70 @@ namespace SHADE
return XMColorNotEqual(*this, rhs);
}
float& SHColour::operator[](int index)
{
if (index >= SIZE || index < 0)
throw std::invalid_argument("Index out of range!");
switch (index)
{
case 0: return x;
case 1: return y;
case 2: return z;
case 3: return w;
}
}
float& SHColour::operator[](size_t index)
{
if (index >= SIZE || index < 0)
throw std::invalid_argument("Index out of range!");
switch (index)
{
case 0: return x;
case 1: return y;
case 2: return z;
case 3: return w;
}
}
float SHColour::operator[](int index) const
{
if (index >= SIZE || index < 0)
throw std::invalid_argument("Index out of range!");
switch (index)
{
case 0: return x;
case 1: return y;
case 2: return z;
case 3: return w;
}
}
float SHColour::operator[](size_t index) const
{
if (index >= SIZE || index < 0)
throw std::invalid_argument("Index out of range!");
switch (index)
{
case 0: return x;
case 1: return y;
case 2: return z;
case 3: return w;
}
}
SHColour operator* (float lhs, const SHColour& rhs) noexcept
{
SHColour result;
XMStoreFloat4(&result, XMVectorScale(rhs, lhs));
return result;
}
/*-----------------------------------------------------------------------------------*/
/* Function Member Definitions */
/*-----------------------------------------------------------------------------------*/

View File

@ -19,12 +19,6 @@
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHColour;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
@ -40,7 +34,7 @@ namespace SHADE
float v = 0.0f;
};
class SH_API SHColour : private SHVec4
class SH_API SHColour : public DirectX::XMFLOAT4
{
public:
/*---------------------------------------------------------------------------------*/
@ -53,9 +47,11 @@ namespace SHADE
SHColour (uint8_t r, uint8_t g, uint8_t b) noexcept;
SHColour (uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
SHColour (const SHVec3& colour) noexcept;
SHColour (const DirectX::XMFLOAT3& colour) noexcept;
SHColour (const DirectX::XMVECTORF32& colour) noexcept;
SHColour (const SHVec3& rgb) noexcept;
SHColour (const SHVec4& rgba) noexcept;
SHColour (const DirectX::XMFLOAT3& rgb) noexcept;
SHColour (const DirectX::XMFLOAT4& rgba) noexcept;
SHColour (const DirectX::XMVECTORF32& rgba) noexcept;
SHColour (const SHColour&) = default;
SHColour (SHColour&&) = default;
@ -69,8 +65,29 @@ namespace SHADE
SHColour& operator= (const SHColour&) = default;
SHColour& operator= (SHColour&&) = default;
bool operator== (const SHColour& rhs) const noexcept;
bool operator!= (const SHColour& rhs) const noexcept;
operator DirectX::XMVECTOR () const noexcept;
operator SHVec4 () const noexcept;
SHColour& operator+= (const SHColour& rhs) noexcept;
SHColour& operator-= (const SHColour& rhs) noexcept;
SHColour& operator*= (const SHColour& rhs) noexcept;
SHColour& operator*= (float rhs) noexcept;
SHColour& operator/= (const SHColour& rhs) noexcept;
[[nodiscard]] SHColour operator+ (const SHColour& rhs) const noexcept;
[[nodiscard]] SHColour operator- (const SHColour& rhs) const noexcept;
[[nodiscard]] SHColour operator- () const noexcept;
[[nodiscard]] SHColour operator* (const SHColour& rhs) const noexcept;
[[nodiscard]] SHColour operator* (float rhs) const noexcept;
[[nodiscard]] SHColour operator/ (const SHColour& rhs) const noexcept;
[[nodiscard]] bool operator== (const SHColour& rhs) const noexcept;
[[nodiscard]] bool operator!= (const SHColour& rhs) const noexcept;
[[nodiscard]] float& operator[] (int index);
[[nodiscard]] float& operator[] (size_t index);
[[nodiscard]] float operator[] (int index) const;
[[nodiscard]] float operator[] (size_t index) const;
/*---------------------------------------------------------------------------------*/
/* Properties */
@ -105,6 +122,8 @@ namespace SHADE
/* Static Data Members */
/*---------------------------------------------------------------------------------*/
static constexpr size_t SIZE = 4U;
static const SHColour BEIGE ;
static const SHColour BLACK ;
static const SHColour BLUE ;
@ -162,5 +181,6 @@ namespace SHADE
static const SHColour YELLOW ;
};
SHColour operator* (float lhs, const SHColour& rhs) noexcept;
} // namespace SHADE

View File

@ -9,4 +9,6 @@
#include "SHQuaternion.h"
#include "SHMatrix.h"
#include "SHColour.h"
#include "Transform/SHTransform.h"

View File

@ -14,6 +14,7 @@
#include "SHTransformComponent.h"
// Project Headers
#include "Math/SHMathHelpers.h"
#include "Reflection/SHReflectionMetadata.h"
namespace SHADE
{
@ -184,7 +185,7 @@ RTTR_REGISTRATION
using namespace rttr;
registration::class_<SHTransformComponent>("Transform Component")
.property("Translate" , &SHTransformComponent::GetLocalPosition , &SHTransformComponent::SetLocalPosition )
.property("Rotate" , &SHTransformComponent::GetLocalRotation , select_overload<void(const SHVec3&)>(&SHTransformComponent::SetLocalRotation) )
.property("Scale" , &SHTransformComponent::GetLocalScale , &SHTransformComponent::SetLocalScale );
.property("Translate" ,&SHTransformComponent::GetLocalPosition ,&SHTransformComponent::SetLocalPosition ) (metadata(META::tooltip, "Translate"))
.property("Rotate" ,&SHTransformComponent::GetLocalRotation ,select_overload<void(const SHVec3&)>(&SHTransformComponent::SetLocalRotation)) (metadata(META::tooltip, "Rotate"), metadata(META::angleInRad, true))
.property("Scale" ,&SHTransformComponent::GetLocalScale ,&SHTransformComponent::SetLocalScale ) (metadata(META::tooltip, "Scale"));
}

View File

@ -47,16 +47,14 @@ namespace SHADE
{
// Get the current scene graph to traverse and update
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
// TODO(Diren): Consider how to clear dirty in pause / stop mode and update physics, but do not clear in play mode.
UpdateEntity(SCENE_GRAPH.GetRoot(), false);
UpdateEntity(SCENE_GRAPH.GetRoot(), !IsRunInEditorPause);
}
void SHTransformSystem::TransformPostPhysicsUpdate::Execute(double) noexcept
{
// Get the current scene graph to traverse and update
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
UpdateEntity(SCENE_GRAPH.GetRoot(), true);
UpdateEntity(SCENE_GRAPH.GetRoot(), IsRunInEditorPause);
}
void SHTransformSystem::Init()

View File

@ -14,6 +14,7 @@
#include "SHVec4.h"
// Project Headers
#include "Math/SHMatrix.h"
#include "Math/SHColour.h"
#include "Tools/SHLogger.h"
using namespace DirectX;

View File

@ -23,7 +23,9 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHMatrix;
class SHColour;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */

View File

@ -147,3 +147,11 @@ namespace SHADE
}
} // namespace SHADE
RTTR_REGISTRATION
{
using namespace rttr;
using namespace SHADE;
registration::class_<SHColliderComponent>("Collider Component");
}

View File

@ -100,5 +100,6 @@ namespace SHADE
SHQuaternion orientation;
Colliders colliders;
RTTR_ENABLE()
};
} // namespace SHADE

View File

@ -18,6 +18,7 @@
// Project Headers
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Math/SHMathHelpers.h"
#include "Physics/SHPhysicsSystem.h"
namespace SHADE
@ -28,21 +29,9 @@ namespace SHADE
SHRigidBodyComponent::SHRigidBodyComponent() noexcept
: type { Type::DYNAMIC }
, flags { 0 }
, dirtyFlags { 0 }
, interpolate { true }
, rp3dBody { nullptr }
, mass { 1.0f }
, drag { 0.01f }
, angularDrag { 0.01f }
{
// Set default flags: Gravity & Sleeping enabled
flags |= 1U << 0;
flags |= 1U << 1;
// Set all dirty flags to true
dirtyFlags = 1023;
}
{}
/*-----------------------------------------------------------------------------------*/
/* Getter Function Definitions */
@ -50,12 +39,24 @@ namespace SHADE
bool SHRigidBodyComponent::IsGravityEnabled() const noexcept
{
return flags & (1U << 0);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return false;
}
return rp3dBody->isGravityEnabled();
}
bool SHRigidBodyComponent::IsAllowedToSleep() const noexcept
{
return flags & (1U << 1);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return false;
}
return rp3dBody->isAllowedToSleep();
}
bool SHRigidBodyComponent::IsInterpolating() const noexcept
@ -70,67 +71,151 @@ namespace SHADE
float SHRigidBodyComponent::GetMass() const noexcept
{
return mass;
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return 0.0f;
}
return rp3dBody->getMass();
}
float SHRigidBodyComponent::GetDrag() const noexcept
{
return drag;
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return 0.0f;
}
return rp3dBody->getLinearDamping();
}
float SHRigidBodyComponent::GetAngularDrag() const noexcept
{
return angularDrag;
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return 0.0f;
}
return rp3dBody->getAngularDamping();
}
bool SHRigidBodyComponent::GetFreezePositionX() const noexcept
{
return flags & (1U << 2);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return false;
}
const auto& LINEAR_CONSTRAINTS = rp3dBody->getLinearLockAxisFactor();
return SHMath::CompareFloat(LINEAR_CONSTRAINTS.x, 0.0f);
}
bool SHRigidBodyComponent::GetFreezePositionY() const noexcept
{
return flags & (1U << 3);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return false;
}
const auto& LINEAR_CONSTRAINTS = rp3dBody->getLinearLockAxisFactor();
return SHMath::CompareFloat(LINEAR_CONSTRAINTS.y, 0.0f);
}
bool SHRigidBodyComponent::GetFreezePositionZ() const noexcept
{
return flags & (1U << 4);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return false;
}
const auto& LINEAR_CONSTRAINTS = rp3dBody->getLinearLockAxisFactor();
return SHMath::CompareFloat(LINEAR_CONSTRAINTS.z, 0.0f);
}
bool SHRigidBodyComponent::GetFreezeRotationX() const noexcept
{
return flags & (1U << 5);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return false;
}
const auto& ANGULAR_CONSTRAINTS = rp3dBody->getAngularLockAxisFactor();
return SHMath::CompareFloat(ANGULAR_CONSTRAINTS.x, 0.0f);
}
bool SHRigidBodyComponent::GetFreezeRotationY() const noexcept
{
return flags & (1U << 6);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return false;
}
const auto& ANGULAR_CONSTRAINTS = rp3dBody->getAngularLockAxisFactor();
return SHMath::CompareFloat(ANGULAR_CONSTRAINTS.y, 0.0f);
}
bool SHRigidBodyComponent::GetFreezeRotationZ() const noexcept
{
return flags & (1U << 7);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return false;
}
const SHVec3& SHRigidBodyComponent::GetForce() const noexcept
{
return force;
const auto& ANGULAR_CONSTRAINTS = rp3dBody->getAngularLockAxisFactor();
return SHMath::CompareFloat(ANGULAR_CONSTRAINTS.z, 0.0f);
}
const SHVec3& SHRigidBodyComponent::GetTorque() const noexcept
SHVec3 SHRigidBodyComponent::GetForce() const noexcept
{
return torque;
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return false;
}
const SHVec3& SHRigidBodyComponent::GetLinearVelocity() const noexcept
{
return linearVelocity;
return rp3dBody->getForce();
}
const SHVec3& SHRigidBodyComponent::GetAngularVelocity() const noexcept
SHVec3 SHRigidBodyComponent::GetTorque() const noexcept
{
return angularVelocity;
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return SHVec3::Zero;
}
return rp3dBody->getTorque();
}
SHVec3 SHRigidBodyComponent::GetLinearVelocity() const noexcept
{
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return SHVec3::Zero;
}
return rp3dBody->getLinearVelocity();
}
SHVec3 SHRigidBodyComponent::GetAngularVelocity() const noexcept
{
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return SHVec3::Zero;
}
return rp3dBody->getAngularVelocity();
}
const SHVec3& SHRigidBodyComponent::GetPosition() const noexcept
@ -157,8 +242,15 @@ namespace SHADE
if (type == newType)
return;
dirtyFlags |= 1U << 4;
type = newType;
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
rp3dBody->setType(static_cast<rp3d::BodyType>(type));
}
void SHRigidBodyComponent::SetGravityEnabled(bool enableGravity) noexcept
@ -171,8 +263,13 @@ namespace SHADE
return;
}
dirtyFlags |= 1U << FLAG_POS;
enableGravity ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
rp3dBody->enableGravity(enableGravity);
}
void SHRigidBodyComponent::SetIsAllowedToSleep(bool isAllowedToSleep) noexcept
@ -185,92 +282,127 @@ namespace SHADE
return;
}
dirtyFlags |= 1U << 1;
isAllowedToSleep ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
rp3dBody->setIsAllowedToSleep(isAllowedToSleep);
}
void SHRigidBodyComponent::SetFreezePositionX(bool freezePositionX) noexcept
{
static constexpr int FLAG_POS = 2;
if (type == Type::STATIC)
{
SHLOG_WARNING("Cannot set linear constraints of a static object {}", GetEID())
return;
}
dirtyFlags |= 1U << 2;
freezePositionX ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
auto linearConstraints = rp3dBody->getLinearLockAxisFactor();
linearConstraints.x = freezePositionX ? 0.0f : 1.0f;
rp3dBody->setLinearLockAxisFactor(linearConstraints);
}
void SHRigidBodyComponent::SetFreezePositionY(bool freezePositionY) noexcept
{
static constexpr int FLAG_POS = 3;
if (type == Type::STATIC)
{
SHLOG_WARNING("Cannot set linear constraints of a static object {}", GetEID())
return;
}
dirtyFlags |= 1U << 2;
freezePositionY ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
auto linearConstraints = rp3dBody->getLinearLockAxisFactor();
linearConstraints.y = freezePositionY ? 0.0f : 1.0f;
rp3dBody->setLinearLockAxisFactor(linearConstraints);
}
void SHRigidBodyComponent::SetFreezePositionZ(bool freezePositionZ) noexcept
{
static constexpr int FLAG_POS = 4;
if (type == Type::STATIC)
{
SHLOG_WARNING("Cannot set linear constraints of a static object {}", GetEID())
return;
}
dirtyFlags |= 1U << 2;
freezePositionZ ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
auto linearConstraints = rp3dBody->getLinearLockAxisFactor();
linearConstraints.z = freezePositionZ ? 0.0f : 1.0f;
rp3dBody->setLinearLockAxisFactor(linearConstraints);
}
void SHRigidBodyComponent::SetFreezeRotationX(bool freezeRotationX) noexcept
{
static constexpr int FLAG_POS = 5;
if (type == Type::STATIC)
{
SHLOG_WARNING("Cannot set angular constraints of a static object {}", GetEID())
return;
}
dirtyFlags |= 1U << 3;
freezeRotationX ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
auto angularConstraints = rp3dBody->getAngularLockAxisFactor();
angularConstraints.x = freezeRotationX ? 0.0f : 1.0f;
rp3dBody->setAngularLockAxisFactor(angularConstraints);
}
void SHRigidBodyComponent::SetFreezeRotationY(bool freezeRotationY) noexcept
{
static constexpr int FLAG_POS = 6;
if (type == Type::STATIC)
{
SHLOG_WARNING("Cannot set angular constraints of a static object {}", GetEID())
return;
}
dirtyFlags |= 1U << 3;
freezeRotationY ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
auto angularConstraints = rp3dBody->getAngularLockAxisFactor();
angularConstraints.y = freezeRotationY ? 0.0f : 1.0f;
rp3dBody->setAngularLockAxisFactor(angularConstraints);
}
void SHRigidBodyComponent::SetFreezeRotationZ(bool freezeRotationZ) noexcept
{
static constexpr int FLAG_POS = 7;
if (type == Type::STATIC)
{
SHLOG_WARNING("Cannot set angular constraints of a static object {}", GetEID())
return;
}
dirtyFlags |= 1U << 3;
freezeRotationZ ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
auto angularConstraints = rp3dBody->getAngularLockAxisFactor();
angularConstraints.z = freezeRotationZ ? 0.0f : 1.0f;
rp3dBody->setAngularLockAxisFactor(angularConstraints);
}
void SHRigidBodyComponent::SetInterpolate(bool allowInterpolation) noexcept
@ -286,8 +418,13 @@ namespace SHADE
return;
}
dirtyFlags |= 1U << 5;
mass = newMass;
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
rp3dBody->setMass(newMass);
}
void SHRigidBodyComponent::SetDrag(float newDrag) noexcept
@ -298,8 +435,13 @@ namespace SHADE
return;
}
dirtyFlags |= 1U << 6;
drag = newDrag;
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
rp3dBody->setLinearDamping(newDrag);
}
void SHRigidBodyComponent::SetAngularDrag(float newAngularDrag) noexcept
@ -310,8 +452,13 @@ namespace SHADE
return;
}
dirtyFlags |= 1U << 7;
angularDrag = newAngularDrag;
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
rp3dBody->setLinearDamping(newAngularDrag);
}
void SHRigidBodyComponent::SetLinearVelocity(const SHVec3& newLinearVelocity) noexcept
@ -322,8 +469,13 @@ namespace SHADE
return;
}
dirtyFlags |= 1U << 8;
linearVelocity = newLinearVelocity;
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
rp3dBody->setLinearVelocity(newLinearVelocity);
}
void SHRigidBodyComponent::SetAngularVelocity(const SHVec3& newAngularVelocity) noexcept
@ -334,8 +486,13 @@ namespace SHADE
return;
}
dirtyFlags |= 1U << 9;
angularVelocity = newAngularVelocity;
if (rp3dBody == nullptr)
{
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
rp3dBody->setAngularVelocity(newAngularVelocity);
}
/*-----------------------------------------------------------------------------------*/
@ -346,7 +503,7 @@ namespace SHADE
{
if (rp3dBody == nullptr)
{
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
@ -357,7 +514,7 @@ namespace SHADE
{
if (rp3dBody == nullptr)
{
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
@ -368,7 +525,7 @@ namespace SHADE
{
if (rp3dBody == nullptr)
{
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
@ -379,7 +536,7 @@ namespace SHADE
{
if (rp3dBody == nullptr)
{
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
@ -390,7 +547,7 @@ namespace SHADE
{
if (rp3dBody == nullptr)
{
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
@ -401,7 +558,7 @@ namespace SHADE
{
if (rp3dBody == nullptr)
{
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
@ -412,7 +569,7 @@ namespace SHADE
{
if (rp3dBody == nullptr)
{
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}
@ -423,7 +580,7 @@ namespace SHADE
{
if (rp3dBody == nullptr)
{
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
SHLOG_ERROR("Missing rp3dBody from Entity {}", GetEID())
return;
}

View File

@ -94,10 +94,10 @@ namespace SHADE
[[nodiscard]] bool GetFreezeRotationY () const noexcept;
[[nodiscard]] bool GetFreezeRotationZ () const noexcept;
[[nodiscard]] const SHVec3& GetForce () const noexcept;
[[nodiscard]] const SHVec3& GetTorque () const noexcept;
[[nodiscard]] const SHVec3& GetLinearVelocity () const noexcept;
[[nodiscard]] const SHVec3& GetAngularVelocity () const noexcept;
[[nodiscard]] SHVec3 GetForce () const noexcept;
[[nodiscard]] SHVec3 GetTorque () const noexcept;
[[nodiscard]] SHVec3 GetLinearVelocity () const noexcept;
[[nodiscard]] SHVec3 GetAngularVelocity () const noexcept;
[[nodiscard]] const SHVec3& GetPosition () const noexcept;
[[nodiscard]] const SHQuaternion& GetOrientation () const noexcept;
@ -150,25 +150,10 @@ namespace SHADE
static constexpr size_t NUM_DIRTY_FLAGS = 16;
Type type;
// rX rY rZ pX pY pZ slp g
uint8_t flags;
// 0 0 0 0 0 0 aV lV aD d m t ag lc slp g
uint16_t dirtyFlags;
bool interpolate;
reactphysics3d::RigidBody* rp3dBody;
float mass;
float drag;
float angularDrag;
SHVec3 force;
SHVec3 linearVelocity;
SHVec3 torque;
SHVec3 angularVelocity;
SHVec3 position;
SHQuaternion orientation;

View File

@ -17,6 +17,7 @@
#include "Math/Geometry/SHBoundingSphere.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Math/SHMathHelpers.h"
#include "Reflection/SHReflectionMetadata.h"
namespace SHADE
{
@ -158,6 +159,11 @@ namespace SHADE
return positionOffset;
}
const SHVec3& SHCollider::GetRotationOffset() const noexcept
{
return rotationOffset;
}
SHShape* SHCollider::GetShape() noexcept
{
dirty = true;
@ -275,6 +281,12 @@ namespace SHADE
}
}
void SHCollider::SetRotationOffset(const SHVec3& rotOffset) noexcept
{
dirty = true;
rotationOffset = rotOffset;
}
/*-----------------------------------------------------------------------------------*/
/* Private Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
@ -316,5 +328,6 @@ RTTR_REGISTRATION
);
registration::class_<SHCollider>("Collider")
.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset);
.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset)
.property("Rotation Offset", &SHCollider::GetRotationOffset, &SHCollider::SetRotationOffset) (metadata(META::angleInRad, true));
}

View File

@ -80,6 +80,7 @@ namespace SHADE
[[nodiscard]] const SHPhysicsMaterial& GetMaterial () const noexcept;
[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
[[nodiscard]] const SHVec3& GetRotationOffset () const noexcept;
[[nodiscard]] SHShape* GetShape () noexcept;
@ -96,7 +97,8 @@ namespace SHADE
void SetDensity (float density) noexcept;
void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
void SetPositionOffset (const SHVec3& positionOffset) noexcept;
void SetPositionOffset (const SHVec3& posOffset) noexcept;
void SetRotationOffset (const SHVec3& rotOffset) noexcept;
private:
/*---------------------------------------------------------------------------------*/
@ -110,6 +112,7 @@ namespace SHADE
SHShape* shape;
SHPhysicsMaterial material;
SHVec3 positionOffset;
SHVec3 rotationOffset;
/*---------------------------------------------------------------------------------*/
/* Function Members */

View File

@ -130,6 +130,8 @@ namespace SHADE
int SHPhysicsObject::AddCollider(SHCollider* collider)
{
const rp3d::Transform OFFSETS{ collider->GetPositionOffset(), collider->GetRotationOffset() };
switch (collider->GetType())
{
case SHCollider::Type::BOX:
@ -137,7 +139,7 @@ namespace SHADE
const auto* box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
rp3d::BoxShape* newBox = factory->createBoxShape(box->GetHalfExtents());
rp3dBody->addCollider(newBox, rp3d::Transform{ collider->GetPositionOffset(), SHQuaternion::Identity });
rp3dBody->addCollider(newBox, OFFSETS);
break;
}
case SHCollider::Type::SPHERE:
@ -145,7 +147,7 @@ namespace SHADE
const auto* sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
rp3d::SphereShape* newSphere = factory->createSphereShape(sphere->GetRadius());
rp3dBody->addCollider(newSphere, rp3d::Transform{ collider->GetPositionOffset(), SHQuaternion::Identity });
rp3dBody->addCollider(newSphere, OFFSETS);
break;
}
// TODO(Diren): Add more collider shapes
@ -168,96 +170,6 @@ namespace SHADE
rp3dBody->removeCollider(collider);
}
void SHPhysicsObject::SyncRigidBody(SHRigidBodyComponent* rb) const noexcept
{
SHASSERT(rp3dBody != nullptr, "ReactPhysics body does not exist!")
if (rb->dirtyFlags == 0)
return;
auto* rigidBody = reinterpret_cast<rp3d::RigidBody*>(rp3dBody);
const uint16_t RB_FLAGS = rb->dirtyFlags;
for (size_t i = 0; i < SHRigidBodyComponent::NUM_DIRTY_FLAGS; ++i)
{
// Check if current dirty flag has been set to true
if (RB_FLAGS & 1U << i)
{
switch (i)
{
case 0: // Gravity
{
rigidBody->enableGravity(rb->IsGravityEnabled());
break;
}
case 1: // Sleeping
{
rigidBody->setIsAllowedToSleep(rb->IsAllowedToSleep());
break;
}
case 2: // Linear Constraints
{
const rp3d::Vector3 CONSTRAINTS
{
rb->flags & 1U << 2 ? 0.0f : 1.0f,
rb->flags & 1U << 3 ? 0.0f : 1.0f,
rb->flags & 1U << 4 ? 0.0f : 1.0f
};
rigidBody->setLinearLockAxisFactor(CONSTRAINTS);
break;
}
case 3: // Angular Constraints
{
const rp3d::Vector3 CONSTRAINTS
{
rb->flags & 1U << 5 ? 0.0f : 1.0f,
rb->flags & 1U << 6 ? 0.0f : 1.0f,
rb->flags & 1U << 7 ? 0.0f : 1.0f
};
rigidBody->setAngularLockAxisFactor(CONSTRAINTS);
break;
}
case 4: // Type
{
rigidBody->setType(static_cast<rp3d::BodyType>(rb->GetType()));
break;
}
case 5: // Mass
{
rigidBody->setMass(rb->GetMass());
break;
}
case 6: // Drag
{
rigidBody->setLinearDamping(rb->GetDrag());
break;
}
case 7: // Angular Drag
{
rigidBody->setAngularDamping(rb->GetAngularDrag());
break;
}
case 8: // Linear Velocity
{
rigidBody->setLinearVelocity(rb->GetLinearVelocity());
break;
}
case 9: // Angular Velocity
{
rigidBody->setAngularVelocity(rb->GetAngularVelocity());
break;
}
default: break;
}
}
}
rb->dirtyFlags = 0;
}
void SHPhysicsObject::SyncColliders(SHColliderComponent* c) const noexcept
{
int index = 0;
@ -266,9 +178,13 @@ namespace SHADE
if (!collider.dirty)
continue;
// Update offsets
auto* rp3dCollider = rp3dBody->getCollider(index);
rp3dCollider->setLocalToBodyTransform(rp3d::Transform(collider.GetPositionOffset(), SHQuaternion::Identity));
// Update trigger flag
rp3dCollider->setIsTrigger(collider.IsTrigger());
// Update offsets
rp3dCollider->setLocalToBodyTransform(rp3d::Transform(collider.GetPositionOffset(), collider.GetRotationOffset()));
switch (collider.GetType())
{
@ -293,6 +209,8 @@ namespace SHADE
default: break;
}
// TODO(Diren): Update Material
collider.dirty = false;
++index;
}

View File

@ -72,7 +72,6 @@ namespace SHADE
int AddCollider (SHCollider* collider);
void RemoveCollider (int index);
void SyncRigidBody (SHRigidBodyComponent* rb) const noexcept;
void SyncColliders (SHColliderComponent* c) const noexcept;
private:

View File

@ -17,10 +17,10 @@
#include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/Managers/SHEntityManager.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Editor/SHEditor.hpp"
#include "Math/SHMathHelpers.h"
#include "Scene/SHSceneManager.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Scene/SHSceneManager.h"
#include "Scripting/SHScriptEngine.h"
namespace SHADE
{
@ -99,6 +99,16 @@ namespace SHADE
return 0;
}
const SHPhysicsSystem::CollisionEvents& SHPhysicsSystem::GetCollisionInfo() const noexcept
{
return collisionInfo;
}
const SHPhysicsSystem::CollisionEvents& SHPhysicsSystem::GetTriggerInfo() const noexcept
{
return triggerInfo;
}
/*-----------------------------------------------------------------------------------*/
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
@ -187,6 +197,7 @@ namespace SHADE
settings.defaultBounciness = 0.0f;
world = factory.createPhysicsWorld(settings);
world->setEventListener(this);
// Set up solvers
world->setContactsPositionCorrectionTechnique(rp3d::ContactsPositionCorrectionTechnique::SPLIT_IMPULSES);
@ -200,6 +211,12 @@ namespace SHADE
const std::shared_ptr REMOVE_COMPONENT_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::RemovePhysicsComponent) };
const ReceiverPtr REMOVE_COMPONENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(REMOVE_COMPONENT_RECEIVER);
SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, REMOVE_COMPONENT_RECEIVER_PTR);
#ifdef SHEDITOR
const std::shared_ptr EDITOR_STOP_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::ResetWorld) };
const ReceiverPtr EDITOR_STOP_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(EDITOR_STOP_RECEIVER);
SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, EDITOR_STOP_RECEIVER_PTR);
#endif
}
void SHPhysicsSystem::Exit()
@ -247,6 +264,9 @@ namespace SHADE
continue;
const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID);
if (transformComponent && transformComponent->HasChanged())
{
const auto WORLD_POS = transformComponent->GetWorldPosition();
@ -255,68 +275,119 @@ namespace SHADE
physicsObject.SetPosition(WORLD_POS);
physicsObject.SetOrientation(WORLD_ROT);
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
// Sync physics component transforms
if (rigidBodyComponent)
{
rigidBodyComponent->position = WORLD_POS;
rigidBodyComponent->orientation = WORLD_ROT;
// Clear all forces and velocities if editor is stopped
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::STOP)
{
auto* rp3dRigidBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject.rp3dBody);
rp3dRigidBody->resetForce();
rp3dRigidBody->resetTorque();
rp3dRigidBody->setLinearVelocity(SHVec3::Zero);
rp3dRigidBody->setAngularVelocity(SHVec3::Zero);
}
}
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID);
if (colliderComponent)
{
colliderComponent->position = WORLD_POS;
colliderComponent->orientation = WORLD_ROT;
}
}
// Sync rigid bodies
if (rigidBodyComponent)
{
// Sync active states
const bool COMPONENT_ACTIVE = rigidBodyComponent->isActive;
SyncActiveStates(physicsObject, COMPONENT_ACTIVE);
if (!COMPONENT_ACTIVE)
continue;
}
// Update bodies and colliders if component is dirty
system->SyncRigidBodyComponents(SHComponentManager::GetDense<SHRigidBodyComponent>());
system->SyncColliderComponents(SHComponentManager::GetDense<SHColliderComponent>());
// Sync colliders
if (colliderComponent)
{
const bool COMPONENT_ACTIVE = colliderComponent->isActive;
SyncActiveStates(physicsObject, colliderComponent->isActive);
if (!COMPONENT_ACTIVE)
continue;
physicsObject.SyncColliders(colliderComponent);
}
}
}
void SHPhysicsSystem::PhysicsFixedUpdate::Execute(double dt) noexcept
{
auto* system = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
fixedTimeStep = 1.0 / system->fixedDT;
auto* physicsSystem = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
if (scriptingSystem == nullptr)
{
SHLOGV_WARNING("Unable to invoke FixedUpdate() on scripts due to missing SHScriptEngine!");
}
fixedTimeStep = 1.0 / physicsSystem->fixedDT;
accumulatedTime += dt;
int count = 0;
while (accumulatedTime > fixedTimeStep)
{
system->world->update(static_cast<rp3d::decimal>(fixedTimeStep));
if (scriptingSystem != nullptr)
scriptingSystem->ExecuteFixedUpdates();
physicsSystem->world->update(static_cast<rp3d::decimal>(fixedTimeStep));
accumulatedTime -= fixedTimeStep;
++count;
}
stats.numSteps = count;
system->worldUpdated = count > 0;
physicsSystem->worldUpdated = count > 0;
system->interpolationFactor = accumulatedTime / fixedTimeStep;
physicsSystem->interpolationFactor = accumulatedTime / fixedTimeStep;
}
void SHPhysicsSystem::PhysicsPostUpdate::Execute(double) noexcept
{
auto* system = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
auto* physicsSystem = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
if (scriptingSystem == nullptr)
{
SHLOGV_WARNING("Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
}
// Interpolate transforms for rendering
if (system->worldUpdated)
if (physicsSystem->worldUpdated)
{
system->SyncTransforms();
physicsSystem->SyncTransforms();
// TODO(Diren): Handle trigger messages for scripting
// Collision & Trigger messages
if (scriptingSystem != nullptr)
scriptingSystem->ExecuteCollisionFunctions();
physicsSystem->ClearInvalidCollisions();
}
}
void SHPhysicsSystem::onContact(const CallbackData& callbackData)
{
for (uint32_t i = 0; i < callbackData.getNbContactPairs(); ++i)
{
const auto CONTACT_PAIR = callbackData.getContactPair(i);
const SHCollisionEvent NEW_EVENT = GenerateCollisionEvent(CONTACT_PAIR);
UpdateEventContainers(NEW_EVENT, collisionInfo);
}
}
void SHPhysicsSystem::onTrigger(const rp3d::OverlapCallback::CallbackData& callbackData)
{
for (uint32_t i = 0; i < callbackData.getNbOverlappingPairs(); ++i)
{
const auto& OVERLAP_PAIR = callbackData.getOverlappingPair(i);
const SHCollisionEvent NEW_EVENT = GenerateCollisionEvent(OVERLAP_PAIR);
UpdateEventContainers(NEW_EVENT, triggerInfo);
}
}
@ -353,58 +424,11 @@ namespace SHADE
map.erase(entityID);
}
void SHPhysicsSystem::SyncActiveStates(SHPhysicsObject* physicsObject, bool componentActive) noexcept
void SHPhysicsSystem::SyncActiveStates(SHPhysicsObject& physicsObject, bool componentActive) noexcept
{
const bool RP3D_ACTIVE = physicsObject->rp3dBody->isActive();
const bool RP3D_ACTIVE = physicsObject.rp3dBody->isActive();
if (RP3D_ACTIVE != componentActive)
physicsObject->rp3dBody->setIsActive(componentActive);
}
void SHPhysicsSystem::SyncRigidBodyComponents(std::vector<SHRigidBodyComponent>& denseArray) noexcept
{
if (denseArray.empty())
return;
for (auto& comp : denseArray)
{
const EntityID ENTITY_ID = comp.GetEID();
// Get physicsObject
auto* physicsObject = GetPhysicsObject(ENTITY_ID);
// TODO(Diren): Check if active in hierarchy
const bool COMPONENT_ACTIVE = comp.isActive;
SyncActiveStates(physicsObject, COMPONENT_ACTIVE);
if (!COMPONENT_ACTIVE)
continue;
physicsObject->SyncRigidBody(&comp);
}
}
void SHPhysicsSystem::SyncColliderComponents(std::vector<SHColliderComponent>& denseArray) noexcept
{
if (denseArray.empty())
return;
for (auto& comp : denseArray)
{
const EntityID ENTITY_ID = comp.GetEID();
// Get physicsObject
auto* physicsObject = GetPhysicsObject(ENTITY_ID);
// TODO(Diren): Check if active in hierarchy
const bool COMPONENT_ACTIVE = comp.isActive;
SyncActiveStates(physicsObject, COMPONENT_ACTIVE);
if (!COMPONENT_ACTIVE)
continue;
physicsObject->SyncColliders(&comp);
}
physicsObject.rp3dBody->setIsActive(componentActive);
}
void SHPhysicsSystem::SyncTransforms() noexcept
@ -459,15 +483,54 @@ namespace SHADE
}
// Convert RP3D Transform to SHADE
auto* transformComponent = SHComponentManager::GetComponent<SHTransformComponent>(entityID);
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
if (transformComponent != nullptr)
{
transformComponent->SetWorldPosition(rp3dPos);
transformComponent->SetWorldOrientation(rp3dRot);
}
// Cache transforms
physicsObject.prevTransform = CURRENT_TF;
}
}
void SHPhysicsSystem::UpdateEventContainers(const SHCollisionEvent& collisionEvent, CollisionEvents& container) noexcept
{
const auto IT = std::ranges::find_if(container.begin(), container.end(), [&](const SHCollisionEvent& e)
{
const bool ENTITY_MATCH = e.value[0] == collisionEvent.value[0];
const bool COLLIDERS_MATCH = e.value[1] == collisionEvent.value[1];
return ENTITY_MATCH && COLLIDERS_MATCH;
});
if (IT == container.end())
container.emplace_back(collisionEvent);
else
IT->collisionState = collisionEvent.collisionState;
}
void SHPhysicsSystem::ClearInvalidCollisions() noexcept
{
static const auto CLEAR = [](CollisionEvents& container)
{
for (auto eventIter = container.begin(); eventIter != container.end();)
{
const bool CLEAR_EVENT = eventIter->GetCollisionState() == SHCollisionEvent::State::EXIT
|| eventIter->GetCollisionState() == SHCollisionEvent::State::INVALID;
if (CLEAR_EVENT)
eventIter = container.erase(eventIter);
else
++eventIter;
}
};
CLEAR(collisionInfo);
CLEAR(triggerInfo);
}
SHEventHandle SHPhysicsSystem::AddPhysicsComponent(SHEventPtr addComponentEvent)
{
const auto& EVENT_DATA = reinterpret_cast<const SHEventSpec<SHComponentAddedEvent>*>(addComponentEvent.get());
@ -556,14 +619,21 @@ namespace SHADE
const EntityID ENTITY_ID = EVENT_DATA->data->eid;
auto* physicsObject = GetPhysicsObject(ENTITY_ID);
SHASSERT(physicsObject != nullptr, "Physics object has been lost from the world!")
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(ENTITY_ID);
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(ENTITY_ID);
if (REMOVED_ID == RIGID_BODY_ID)
// Wake up all physics objects
for (auto& [entityID, object] : map)
{
if (SHComponentManager::HasComponent<SHRigidBodyComponent>(entityID))
reinterpret_cast<rp3d::RigidBody*>(object.rp3dBody)->setIsSleeping(false);
}
if (REMOVED_ID == RIGID_BODY_ID && physicsObject != nullptr)
{
world->destroyRigidBody(reinterpret_cast<rp3d::RigidBody*>(physicsObject->rp3dBody));
physicsObject->rp3dBody = nullptr;
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(ENTITY_ID);
if (colliderComponent != nullptr)
{
// Preserve colliders as a collision body
@ -575,16 +645,9 @@ namespace SHADE
for (auto& collider : colliderComponent->colliders)
physicsObject->AddCollider(&collider);
}
// Wake up all physics objects
for (auto& [entityID, object] : map)
{
if (SHComponentManager::HasComponent<SHRigidBodyComponent>(entityID))
reinterpret_cast<rp3d::RigidBody*>(object.rp3dBody)->setIsSleeping(false);
}
}
if (REMOVED_ID == COLLIDER_ID)
if (REMOVED_ID == COLLIDER_ID && physicsObject != nullptr)
{
// Remove all colliders
const int NUM_COLLIDERS = static_cast<int>(physicsObject->rp3dBody->getNbColliders());
@ -594,13 +657,36 @@ namespace SHADE
auto* collider = physicsObject->rp3dBody->getCollider(i);
physicsObject->rp3dBody->removeCollider(collider);
}
// Check for a rigidbody component
if (rigidBodyComponent == nullptr)
physicsObject->rp3dBody = nullptr;
}
if (physicsObject->rp3dBody == nullptr)
if (physicsObject != nullptr && physicsObject->rp3dBody == nullptr)
DestroyPhysicsObject(ENTITY_ID);
}
return EVENT_DATA->handle;
}
SHEventHandle SHPhysicsSystem::ResetWorld(SHEventPtr editorStopEvent)
{
// TODO(Diren): Rebuild world based on how scene reloading is done
for (auto& [entityID, physicsObject] : map)
{
if (SHComponentManager::HasComponent<SHRigidBodyComponent>(entityID))
{
auto* rp3dRigidBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject.rp3dBody);
rp3dRigidBody->resetForce();
rp3dRigidBody->resetTorque();
rp3dRigidBody->setLinearVelocity(SHVec3::Zero);
rp3dRigidBody->setAngularVelocity(SHVec3::Zero);
}
}
return editorStopEvent->handle;
}
} // namespace SHADE

View File

@ -23,16 +23,18 @@
#include "Math/Transform/SHTransformComponent.h"
#include "Scene/SHSceneGraph.h"
#include "SHPhysicsObject.h"
#include "SHPhysicsUtils.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHPhysicsSystem final : public SHSystem
, public rp3d::EventListener
{
public:
/*---------------------------------------------------------------------------------*/
@ -47,6 +49,8 @@ namespace SHADE
bool sleepingEnabled;
};
using CollisionEvents = std::vector<SHCollisionEvent>;
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
@ -65,6 +69,9 @@ namespace SHADE
[[nodiscard]] uint16_t GetNumberVelocityIterations () const noexcept;
[[nodiscard]] uint16_t GetNumberPositionIterations () const noexcept;
[[nodiscard]] const CollisionEvents& GetCollisionInfo () const noexcept;
[[nodiscard]] const CollisionEvents& GetTriggerInfo () const noexcept;
/*---------------------------------------------------------------------------------*/
/* Setter Functions */
@ -85,14 +92,12 @@ namespace SHADE
void Init () override;
void Exit () override;
//void AddRigidBody (EntityID entityID) noexcept;
//void AddCollider (EntityID entityID) noexcept;
//void RemoveRigidBody (EntityID entityID) noexcept;
//void RemoveCollider (EntityID entityID) noexcept;
void AddCollisionShape (EntityID entityID, SHCollider* collider);
void RemoveCollisionShape (EntityID entityID, int index);
void onContact (const rp3d::CollisionCallback::CallbackData& callbackData) override;
void onTrigger (const rp3d::OverlapCallback::CallbackData& callbackData) override;
/*---------------------------------------------------------------------------------*/
/* System Routines */
/*---------------------------------------------------------------------------------*/
@ -165,40 +170,32 @@ namespace SHADE
rp3d::PhysicsCommon factory;
EntityObjectMap map;
CollisionEvents collisionInfo;
CollisionEvents triggerInfo;
/*---------------------------------------------------------------------------------*/
/* Function Members */
/*---------------------------------------------------------------------------------*/
SHPhysicsObject* EnsurePhysicsObject (EntityID entityID) noexcept;
SHPhysicsObject* GetPhysicsObject (EntityID entityID) noexcept;
void DestroyPhysicsObject (EntityID entityID) noexcept;
void SyncActiveStates (SHPhysicsObject* physicsObject, bool componentActive) noexcept;
void SyncRigidBodyComponents (std::vector<SHRigidBodyComponent>& denseArray) noexcept;
void SyncColliderComponents (std::vector<SHColliderComponent>& denseArray) noexcept;
static void SyncActiveStates (SHPhysicsObject& physicsObject, bool componentActive) noexcept;
void SyncTransforms () noexcept;
static void UpdateEventContainers (const SHCollisionEvent& collisionEvent, CollisionEvents& container) noexcept;
void ClearInvalidCollisions () noexcept;
SHEventHandle AddPhysicsComponent (SHEventPtr addComponentEvent);
SHEventHandle RemovePhysicsComponent (SHEventPtr removeComponentEvent);
SHEventHandle ResetWorld (SHEventPtr editorStopEvent);
template <typename RP3DCollisionPair, typename = std::enable_if_t
<std::is_same_v<RP3DCollisionPair, rp3d::CollisionCallback::ContactPair>
|| std::is_same_v<RP3DCollisionPair, rp3d::OverlapCallback::OverlapPair>>>
SHCollisionEvent GenerateCollisionEvent (const RP3DCollisionPair& cp) noexcept;
};
/*-----------------------------------------------------------------------------------*/
/* Event Data Definitions */
/*-----------------------------------------------------------------------------------*/
struct SHPhysicsColliderAddedEvent
{
EntityID entityID;
SHCollider::Type colliderType;
int colliderIndex;
};
struct SHPhysicsColliderRemovedEvent
{
EntityID entityID;
int colliderIndex;
};
} // namespace SHADE
#include "SHPhysicsSystem.hpp"

View File

@ -0,0 +1,84 @@
/****************************************************************************************
* \file SHPhysicsSystem.hpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for templated functions the Physics System
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
#include <type_traits>
// Primary Header
#include "SHPhysicsSystem.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Private Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
template <typename RP3DCollisionPair, typename Condition>
SHCollisionEvent SHPhysicsSystem::GenerateCollisionEvent(const RP3DCollisionPair& cp) noexcept
{
static const auto MATCH_COLLIDER = []
(
const SHPhysicsObject& physicsObject
, const rp3d::Entity colliderID
)->uint32_t
{
for (uint32_t i = 0; i < physicsObject.rp3dBody->getNbColliders(); ++i)
{
const auto* collider = physicsObject.rp3dBody->getCollider(i);
if (collider->getEntity() == colliderID)
return i;
}
return std::numeric_limits<uint32_t>::max();
};
SHCollisionEvent cInfo;
// Update collision state
cInfo.collisionState = static_cast<SHCollisionEvent::State>(cp.getEventType());
// Match body and collider for collision event
const rp3d::Entity body1 = cp.getBody1()->getEntity();
const rp3d::Entity body2 = cp.getBody2()->getEntity();
const rp3d::Entity collider1 = cp.getCollider1()->getEntity();
const rp3d::Entity collider2 = cp.getCollider2()->getEntity();
// Find and match both ids
bool matched[2] = { false, false };
for (auto& [entityID, physicsObject] : map)
{
// Match body 1
if (matched[SHCollisionEvent::ENTITY_A] == false && physicsObject.rp3dBody->getEntity() == body1)
{
cInfo.ids[SHCollisionEvent::ENTITY_A] = entityID;
cInfo.ids[SHCollisionEvent::COLLIDER_A] = MATCH_COLLIDER(physicsObject, collider1);
matched[SHCollisionEvent::ENTITY_A] = true;
}
// Match body 2
if (matched[SHCollisionEvent::ENTITY_B] == false && physicsObject.rp3dBody->getEntity() == body2)
{
cInfo.ids[SHCollisionEvent::ENTITY_B] = entityID;
cInfo.ids[SHCollisionEvent::COLLIDER_B] = MATCH_COLLIDER(physicsObject, collider2);
matched[SHCollisionEvent::ENTITY_B] = true;
}
if (matched[SHCollisionEvent::ENTITY_A] == true && matched[SHCollisionEvent::ENTITY_B] == true)
return cInfo;
}
return cInfo;
}
} // namespace SHADE

View File

@ -0,0 +1,65 @@
/************************************************************************************//*!
\file SHPhysicsSystemInterface.cpp
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 31, 2022
\brief Contains the definitions of the functions of the static
SHPhysicsSystemInterface class.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Precompiled Headers
#include "SHpch.h"
// Primary Header
#include "SHPhysicsSystemInterface.h"
// Project Includes
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Physics/SHPhysicsSystem.h"
#include "Physics/SHPhysicsUtils.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Static Usage Functions */
/*-----------------------------------------------------------------------------------*/
const std::vector<SHCollisionEvent>& SHPhysicsSystemInterface::GetCollisionInfo() noexcept
{
static std::vector<SHCollisionEvent> emptyVec;
auto phySystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
if (phySystem)
{
return phySystem->GetCollisionInfo();
}
SHLOG_WARNING("[SHPhysicsSystemInterface] Failed to get collision events. Empty vector returned instead.");
return emptyVec;
}
const std::vector<SHCollisionEvent>& SHPhysicsSystemInterface::GetTriggerInfo() noexcept
{
static std::vector<SHCollisionEvent> emptyVec;
auto phySystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
if (phySystem)
{
return phySystem->GetTriggerInfo();
}
SHLOG_WARNING("[SHPhysicsSystemInterface] Failed to get trigger events. Empty vector returned instead.");
return emptyVec;
}
double SHPhysicsSystemInterface::GetFixedDT() noexcept
{
auto phySystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
if (phySystem)
{
return phySystem->GetFixedDT();
}
SHLOG_WARNING("[SHPhysicsSystemInterface] Failed to get fixed delta time. 0.0 returned instead.");
return 0.0;
}
}

View File

@ -0,0 +1,46 @@
/************************************************************************************//*!
\file SHPhysicsSystemInterface.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 31, 2022
\brief Contains the definition of the SHGraphicsSystemInterface static class.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// STL Includes
#include <vector>
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHCollisionEvent;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
/// <summary>
/// Static class that wraps up certain functions in the SHPhysicsSystem so that
/// accessing it from SHADE_Managed would not cause issues due to C++20 features.
/// </summary>
class SH_API SHPhysicsSystemInterface final
{
public:
/*---------------------------------------------------------------------------------*/
/* Constructor */
/*---------------------------------------------------------------------------------*/
SHPhysicsSystemInterface() = delete;
/*---------------------------------------------------------------------------------*/
/* Static Usage Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] static const std::vector<SHCollisionEvent>& GetCollisionInfo() noexcept;
[[nodiscard]] static const std::vector<SHCollisionEvent>& GetTriggerInfo() noexcept;
[[nodiscard]] static double GetFixedDT() noexcept;
};
}

View File

@ -0,0 +1,93 @@
/****************************************************************************************
* \file SHPhysicsUtils.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for some Physics Utilities
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#include <SHpch.h>
// Primary Header
#include "SHPhysicsUtils.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHCollisionEvent::SHCollisionEvent() noexcept
: collisionState { State::INVALID }
{
ids[ENTITY_A] = MAX_EID;
ids[ENTITY_B] = MAX_EID;
ids[COLLIDER_A] = std::numeric_limits<uint32_t>::max();
ids[COLLIDER_B] = std::numeric_limits<uint32_t>::max();
}
SHCollisionEvent::SHCollisionEvent(EntityID entityA, EntityID entityB) noexcept
: collisionState { State::INVALID }
{
ids[ENTITY_A] = entityA;
ids[ENTITY_B] = entityB;
ids[COLLIDER_A] = std::numeric_limits<uint32_t>::max();
ids[COLLIDER_B] = std::numeric_limits<uint32_t>::max();
}
/*-----------------------------------------------------------------------------------*/
/* Operator Overload Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHCollisionEvent::operator==(const SHCollisionEvent& rhs) const noexcept
{
return value[0] == rhs.value[0] && value[1] == rhs.value[1];
}
bool SHCollisionEvent::operator!=(const SHCollisionEvent& rhs) const noexcept
{
return value[0] != rhs.value[0] || value[1] != rhs.value[1];
}
/*-----------------------------------------------------------------------------------*/
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
EntityID SHCollisionEvent::GetEntityA() const noexcept
{
return ids[ENTITY_A];
}
EntityID SHCollisionEvent::GetEntityB() const noexcept
{
return ids[ENTITY_B];
}
const SHRigidBodyComponent* SHCollisionEvent::GetRigidBodyA() const noexcept
{
return SHComponentManager::GetComponent_s<SHRigidBodyComponent>(ids[ENTITY_A]);
}
const SHRigidBodyComponent* SHCollisionEvent::GetRigidBodyB() const noexcept
{
return SHComponentManager::GetComponent_s<SHRigidBodyComponent>(ids[ENTITY_B]);
}
const SHCollider* SHCollisionEvent::GetColliderA() const noexcept
{
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_A])->GetCollider(ids[COLLIDER_A]);
}
const SHCollider* SHCollisionEvent::GetColliderB() const noexcept
{
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_B])->GetCollider(ids[COLLIDER_B]);
}
SHCollisionEvent::State SHCollisionEvent::GetCollisionState() const noexcept
{
return collisionState;
}
} // namespace SHADE

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@ -0,0 +1,116 @@
/****************************************************************************************
* \file SHPhysicsUtils.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for some Physics Utilities
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
// Project Headers
#include "Components/SHColliderComponent.h"
#include "Components/SHRigidBodyComponent.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
struct SHPhysicsColliderAddedEvent
{
EntityID entityID;
SHCollider::Type colliderType;
int colliderIndex;
};
struct SHPhysicsColliderRemovedEvent
{
EntityID entityID;
int colliderIndex;
};
class SH_API SHCollisionEvent
{
private:
/*---------------------------------------------------------------------------------*/
/* Friends */
/*---------------------------------------------------------------------------------*/
friend class SHPhysicsSystem;
public:
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
enum class State
{
ENTER
, STAY
, EXIT
, TOTAL
, INVALID = -1
};
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
SHCollisionEvent () noexcept;
SHCollisionEvent (EntityID entityA, EntityID entityB) noexcept;
SHCollisionEvent (const SHCollisionEvent& rhs) = default;
SHCollisionEvent (SHCollisionEvent&& rhs) = default;
~SHCollisionEvent () = default;
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
bool operator== (const SHCollisionEvent& rhs) const noexcept;
bool operator!= (const SHCollisionEvent& rhs) const noexcept;
SHCollisionEvent& operator= (const SHCollisionEvent& rhs) = default;
SHCollisionEvent& operator= (SHCollisionEvent&& rhs) = default;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] EntityID GetEntityA () const noexcept;
[[nodiscard]] EntityID GetEntityB () const noexcept;
[[nodiscard]] const SHRigidBodyComponent* GetRigidBodyA () const noexcept;
[[nodiscard]] const SHRigidBodyComponent* GetRigidBodyB () const noexcept;
[[nodiscard]] const SHCollider* GetColliderA () const noexcept;
[[nodiscard]] const SHCollider* GetColliderB () const noexcept;
[[nodiscard]] State GetCollisionState () const noexcept;
private:
static constexpr uint32_t ENTITY_A = 0;
static constexpr uint32_t ENTITY_B = 1;
static constexpr uint32_t COLLIDER_A = 2;
static constexpr uint32_t COLLIDER_B = 3;
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
union
{
uint64_t value[2]; // EntityValue, ColliderIndexValue
uint32_t ids [4]; // EntityA, EntityB, ColliderIndexA, ColliderIndexB
};
State collisionState;
};
} // namespace SHADE

View File

@ -7,5 +7,6 @@ namespace SHADE
constexpr const char* min = "MIN";
constexpr const char* max = "MAX";
constexpr const char* tooltip = "tooltip";
constexpr const char* angleInRad = "angleInRad";
}
}

View File

@ -21,9 +21,11 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
SHResourceHub SHResourceManager::resourceHub;
std::unordered_map<std::type_index, std::unordered_map<AssetID, Handle<void>>> SHResourceManager::handlesMap;
std::unordered_map<std::type_index, SHADE::SHResourceManager::HandleAssetMap> SHResourceManager::assetIdMap;
std::unordered_map<std::type_index, SHResourceManager::HandleAssetMap> SHResourceManager::assetIdMap;
std::unordered_map<std::type_index, std::function<void(AssetID)>> SHResourceManager::typedFreeFuncMap;
std::vector<AssetID> SHResourceManager::loadedAssetData;
bool SHResourceManager::textureChanged = false;
bool SHResourceManager::meshChanged = false;
/*-----------------------------------------------------------------------------------*/
/* Function Definitions */
@ -63,8 +65,17 @@ namespace SHADE
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
if (gfxSystem == nullptr)
throw std::runtime_error("[SHResourceManager] Attempted to load graphics resource without a SHGraphicsSystem installed.");
if (meshChanged)
{
gfxSystem->BuildMeshBuffers();
meshChanged = false;
}
if (textureChanged)
{
gfxSystem->BuildTextures();
textureChanged = false;
}
// Free CPU Resources
for (auto assetId : loadedAssetData)

View File

@ -17,9 +17,27 @@ of DigiPen Institute of Technology is prohibited.
#include "SH_API.h"
#include "SHResourceLibrary.h"
#include "Assets/SHAssetMacros.h"
#include "Assets/Asset Types/SHMeshAsset.h"
#include "Assets/Asset Types/SHTextureAsset.h"
#include "Assets/Asset Types/SHShaderAsset.h"
#include "Graphics/Shaders/SHVkShaderModule.h"
#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
#include "Graphics/MiddleEnd/Interface/SHMeshLibrary.h"
#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
#include "Assets/Asset Types/SHMaterialAsset.h"
namespace SHADE
{
/// <summary>
/// Template structs that maps a resource to their loaded asset representation type.
/// </summary>
template<typename T = void>
struct SHResourceLoader { using AssetType = void; };
template<> struct SHResourceLoader<SHMesh> { using AssetType = SHMeshAsset; };
template<> struct SHResourceLoader<SHTexture> { using AssetType = SHTextureAsset; };
template<> struct SHResourceLoader<SHVkShaderModule> { using AssetType = SHShaderAsset; };
template<> struct SHResourceLoader<SHMaterial> { using AssetType = SHMaterialAsset; };
/// <summary>
/// Static class responsible for loading and caching runtime resources from their
/// serialised Asset IDs.
@ -61,7 +79,7 @@ namespace SHADE
/// <param name="assetId">Handle to the resource to unload.</param>
static void Unload(AssetID assetId);
/// <summary>
/// Needs to be called to finalise all changes to loads.
/// Needs to be called to finalise all changes to loads, unless at runtime.
/// </summary>
static void FinaliseChanges();
@ -111,6 +129,9 @@ namespace SHADE
static std::unordered_map<std::type_index, std::function<void(AssetID)>> typedFreeFuncMap;
// Pointers to temp CPU resources
static std::vector<AssetID> loadedAssetData;
// Dirty Flags
static bool meshChanged;
static bool textureChanged;
/*---------------------------------------------------------------------------------*/
/* Helper Functions */
@ -124,6 +145,14 @@ namespace SHADE
/// <returns>Reference to the AssetHandleMap of the specified type.</returns>
template<typename ResourceType>
static std::pair<AssetHandleMapRef, HandleAssetMapRef> getAssetHandleMap();
/// <summary>
///
/// </summary>
/// <typeparam name="ResourceType"></typeparam>
/// <param name="assetData"></param>
/// <returns></returns>
template<typename ResourceType>
static Handle<ResourceType> load(AssetID assetId, const typename SHResourceLoader<ResourceType>::AssetType& assetData);
};
}

View File

@ -13,12 +13,17 @@ of DigiPen Institute of Technology is prohibited.
#pragma once
// Primary Include
#include "SHResourceManager.h"
// External Dependencies
#include <yaml-cpp/yaml.h>
// Project Includes
#include "Assets/SHAssetManager.h"
#include "Assets/Asset Types/SHAssetIncludes.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Tools/SHLog.h"
#include "Graphics/Shaders/SHVkShaderModule.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
namespace SHADE
{
@ -40,67 +45,19 @@ namespace SHADE
return Handle<ResourceType>(typedHandleMap.get()[assetId]);
/* Otherwise, we need to load it! */
// Meshes
if constexpr (std::is_same_v<ResourceType, SHMesh>)
{
// Get system
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
if (gfxSystem == nullptr)
throw std::runtime_error("[SHResourceManager] Attempted to load graphics resource without a SHGraphicsSystem installed.");
// Load
const SHMeshAsset* assetData = SHAssetManager::GetData<SHMeshAsset>(assetId);
// Load Asset Data
const auto* assetData = SHAssetManager::GetData<SHResourceLoader<ResourceType>::AssetType>(assetId);
if (assetData == nullptr)
{
SHLog::Warning("[SHResourceManager] Attempted to load an asset with an invalid Asset ID.");
return {};
}
loadedAssetData.emplace_back(assetId);
Handle<SHMesh> meshHandle = gfxSystem->AddMesh
(
assetData->vertexPosition.size(),
assetData->vertexPosition.data(),
assetData->texCoords.data(),
assetData->vertexTangent.data(),
assetData->vertexNormal.data(),
assetData->indices.size(),
assetData->indices.data()
);
Handle genericHandle = Handle(meshHandle);
auto handle = load<ResourceType>(assetId, *assetData);
Handle genericHandle = Handle(handle);
typedHandleMap.get().emplace(assetId, genericHandle);
typedAssetIdMap.get().emplace(genericHandle, assetId);
return meshHandle;
}
// Textures
else if constexpr (std::is_same_v<ResourceType, SHTexture>)
{
// Get system
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
if (gfxSystem == nullptr)
throw std::runtime_error("[SHResourceManager] Attempted to load graphics resource without a SHGraphicsSystem installed.");
// Load
const SHTextureAsset* assetData = SHAssetManager::GetData<SHTextureAsset>(assetId);
if (assetData == nullptr)
{
SHLog::Warning("[SHResourceManager] Attempted to load an asset with an invalid Asset ID.");
return {};
}
loadedAssetData.emplace_back(assetId);
Handle<SHTexture> texHandle = gfxSystem->AddTexture
(
assetData->numBytes,
assetData->pixelData,
assetData->width,
assetData->height,
assetData->format,
assetData->mipOffsets
);
typedHandleMap.get().emplace(assetId, Handle(texHandle));
return texHandle;
}
return handle;
}
template<typename ResourceType>
@ -169,4 +126,131 @@ namespace SHADE
}
return std::make_pair(std::ref(handlesMap[TYPE]), std::ref(assetIdMap[TYPE]));
}
template<typename ResourceType>
Handle<ResourceType> SHResourceManager::load(AssetID assetId, const typename SHResourceLoader<ResourceType>::AssetType& assetData)
{
// Get system
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
if (gfxSystem == nullptr)
throw std::runtime_error("[SHResourceManager] Attempted to load graphics resource without a SHGraphicsSystem installed.");
// Meshes
if constexpr (std::is_same_v<ResourceType, SHMesh>)
{
loadedAssetData.emplace_back(assetId);
meshChanged = true;
return gfxSystem->AddMesh
(
assetData.vertexPosition.size(),
assetData.vertexPosition.data(),
assetData.texCoords.data(),
assetData.vertexTangent.data(),
assetData.vertexNormal.data(),
assetData.indices.size(),
assetData.indices.data()
);
}
// Textures
else if constexpr (std::is_same_v<ResourceType, SHTexture>)
{
loadedAssetData.emplace_back(assetId);
textureChanged = true;
return gfxSystem->AddTexture
(
assetData.numBytes,
assetData.pixelData,
assetData.width,
assetData.height,
assetData.format,
assetData.mipOffsets
);
}
// Shaders
else if constexpr (std::is_same_v<ResourceType, SHVkShaderModule>)
{
auto shader = gfxSystem->GetDevice()->CreateShaderModule
(
assetData.spirvBinary,
"main",
static_cast<vk::ShaderStageFlagBits>(assetData.shaderType),
assetData.name
);
shader->Reflect();
return shader;
}
// Materials
else if constexpr (std::is_same_v<ResourceType, SHMaterial>)
{
// Get the data we need to construct
SHMaterialSpec matSpec = YAML::Node(assetData.data).as<SHMaterialSpec>();
// Load shaders
auto vertexShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(matSpec.vertexShader);
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(matSpec.fragShader);
// Ensure that both shaders are present
if (!(vertexShader && fragShader))
{
SHLOG_ERROR("[SHResourceManager] Failed to load material as shaders failed to be loaded.");
return {};
}
// Grab subpass from worldRenderer
auto renderPass = gfxSystem->GetPrimaryRenderpass();
if (!renderPass)
{
SHLOG_ERROR("[SHResourceManager] Failed to load material as RenderPass could not be found.");
return {};
}
auto subPass = renderPass->GetSubpass(matSpec.subpassName);
if (!subPass)
{
SHLOG_ERROR("[SHResourceManager] Failed to load material as SubPass could not be found.");
return {};
}
// Create material
auto matHandle = gfxSystem->AddMaterial(vertexShader, fragShader, subPass);
// Set properties for the material
Handle<SHShaderBlockInterface> pipelineProperties = matHandle->GetShaderBlockInterface();
for (int i = 0; i < static_cast<int>(pipelineProperties->GetVariableCount()); ++i)
{
const std::string& PROP_NAME = pipelineProperties->GetVariableName(i);
const auto& PROP_NODE = matSpec.properties;
if (PROP_NODE)
{
const std::string& VAR_NAME = pipelineProperties->GetVariableName(i);
const SHShaderBlockInterface::Variable* VARIABLE = pipelineProperties->GetVariable(i);
switch (VARIABLE->type)
{
case SHADE::SHShaderBlockInterface::Variable::Type::FLOAT:
matHandle->SetProperty(VARIABLE->offset, PROP_NODE.as<float>());
break;
case SHADE::SHShaderBlockInterface::Variable::Type::INT:
matHandle->SetProperty(VARIABLE->offset, PROP_NODE.as<int>());
break;
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
matHandle->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec2>());
break;
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR3:
matHandle->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec3>());
break;
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR4:
matHandle->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec4>());
break;
case SHADE::SHShaderBlockInterface::Variable::Type::OTHER:
default:
continue;
break;
}
}
}
return matHandle;
}
}
}

View File

@ -80,7 +80,10 @@ namespace SHADE
{
csScriptsExecuteFixedUpdate();
}
void SHScriptEngine::ExecuteCollisionFunctions()
{
csScriptsExecutePhysicsEvents();
}
void SHScriptEngine::Exit()
{
// Do not allow deinitialization if not initialised
@ -377,6 +380,12 @@ namespace SHADE
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
"ExecuteLateUpdate"
);
csScriptsExecutePhysicsEvents = dotNet.GetFunctionPtr<CsFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
"ExecuteCollisionFunctions"
);
csScriptsFrameCleanUp = dotNet.GetFunctionPtr<CsFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,

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