Merge branch 'main' into PlayerControllerWIthNewPhysics
This commit is contained in:
commit
ebf2bb8d85
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@ -1,6 +1,6 @@
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- VertexShader: 46580970
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FragmentShader: 50110174
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SubPass: UI
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SubPass: UI Translucent
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Properties:
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data.color: {x: 0, y: 0, z: 0, w: 1}
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data.textureIndex: 0
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@ -113,7 +113,8 @@ public partial class LeafChase : BehaviourTreeNode
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
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{
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//AudioHandler.audioClipHandlers["BGMAdpative"].SetParameter("Detected", 0.0f);
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Audio.SetParameter("Detected", 0.0f);
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//Audio.SetParameter("Detected", 0.0f);
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Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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}
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SetNodeData("isAlert", false);
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@ -245,7 +245,8 @@ public partial class LeafPatrol : BehaviourTreeNode
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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//AudioHandler.audioClipHandlers["BGMUnalert"].Play();
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
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Audio.SetParameter("Detected", 0.0f);
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//Audio.SetParameter("Detected", 0.0f);
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Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
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}
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SetNodeData("isAlert", false);
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}
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@ -26,6 +26,7 @@ public partial class LeafSearch : BehaviourTreeNode
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private Vector3 eyeOffset;
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private float sightDistance;
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private GameObject? player; //To be searched for and marked
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private bool screamOnce;
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}
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//FUNCTIONS HERE
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@ -67,7 +68,8 @@ public partial class LeafSearch : BehaviourTreeNode
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
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{
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
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Audio.SetParameter("Detected", 0.0f);
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//Audio.SetParameter("Detected", 0.0f);
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Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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reevaluateWaypoint();
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}
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@ -97,6 +99,7 @@ public partial class LeafSearch : BehaviourTreeNode
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//Search for player
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player = GameObject.Find("Player");
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screamOnce = false;
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//Automatically fail if no player is found
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if (player == null)
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@ -188,31 +191,41 @@ public partial class LeafSearch : BehaviourTreeNode
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if (GetNodeData("isAlert") == null)
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{
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SetNodeData("isAlert", true);
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screamOnce = true;
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//Audio.StopAllSounds();
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AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
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//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
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AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
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//AudioHandler.audioClipHandlers["BGMAlert"].Play();
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AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
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//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
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Audio.SetParameter("Detected", 1.0f);
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//Audio.SetParameter("Detected", 1.0f);
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Audio.SetParameterWithLabel("PlayerDetection", "Detected");
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}
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else
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{
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
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{
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//Audio.StopAllSounds();
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AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
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screamOnce = true;
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//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
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AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
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//AudioHandler.audioClipHandlers["BGMAlert"].Play();
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AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
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//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
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Audio.SetParameter("Detected", 1.0f);
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//Audio.SetParameter("Detected", 1.0f);
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Audio.SetParameterWithLabel("PlayerDetection", "Detected");
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}
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SetNodeData("isAlert", true);
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}
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if (screamOnce)
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{
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screamOnce = false;
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AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
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}
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status = BehaviourTreeNodeStatus.SUCCESS;
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onExit(BehaviourTreeNodeStatus.SUCCESS);
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return status;
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@ -83,10 +83,10 @@ public class GameManager : Script
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protected override void start()
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{
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AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
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AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive_new");
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AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
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Audio.SetParameter("Detected", 0.0f);
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Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
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AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
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AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
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@ -95,18 +95,24 @@ public class GameManager : Script
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AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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if (SceneFadeInOut.Instance != null)
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SceneFadeInOut.Instance.CallFadeOut();
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Application.IsCursorVisible = false;
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}
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protected override void update()
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{
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if (GamePause || !stealFoodPopUpDone)
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{
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Input.SetMouseCentering(false);
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//Application.IsCursorVisible = true;
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return;
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}
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if (currGameState == GameState.START)
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{
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Input.SetMouseCentering(true);
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timer -= Time.DeltaTimeF;
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if(scoreText)
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scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
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@ -138,6 +144,7 @@ public class GameManager : Script
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AudioHandler.StopAllSounds(false);
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AudioHandler.audioClipHandlers["BGMWin"].Play();
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goingToWin = true;
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if (SceneFadeInOut.Instance != null)
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SceneFadeInOut.Instance.CallFadeIn();
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}
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else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
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@ -146,11 +153,14 @@ public class GameManager : Script
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AudioHandler.StopAllSounds(false);
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AudioHandler.audioClipHandlers["BGMLose"].Play();
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goingToLose = true;
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if (SceneFadeInOut.Instance != null)
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SceneFadeInOut.Instance.CallFadeIn();
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}
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}
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//Handling transitions
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if (SceneFadeInOut.Instance != null)
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{
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if (SceneFadeInOut.Instance.FadeInFinished())
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{
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if (goingToWin)
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@ -163,6 +173,18 @@ public class GameManager : Script
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}
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}
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}
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else
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{
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if (goingToWin)
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{
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SceneManager.ChangeScene(winScene);
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}
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if (goingToLose)
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{
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SceneManager.ChangeScene(loseScene);
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}
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}
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}
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protected override void onDestroy()
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{
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@ -22,13 +22,11 @@ public class ChangeSceneButton : Script
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{
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ui.OnRelease.RegisterAction(() =>
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{
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if (sceneID != 0)
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{
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Audio.PlaySFXOnce2D("event:/UI/success");
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Audio.StopAllSounds();
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if (SceneFadeInOut.Instance != null)
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SceneFadeInOut.Instance.CallFadeIn();
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clickedFlag = true;
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}
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@ -37,7 +35,6 @@ public class ChangeSceneButton : Script
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else
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{
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Debug.LogError("Failed to register button action for ChangeSceneButton.");
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}
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}
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protected override void update()
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@ -1,6 +1,7 @@
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using System;
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using SHADE;
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using SHADE_Scripting.Audio;
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using SHADE_Scripting.UI;
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public class EndScene : Script
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{
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AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
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AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
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}
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protected override void start()
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{
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Input.SetMouseCentering(false);
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Debug.Log("EndScene::Start():");
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Application.IsCursorVisible = true;
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SceneFadeInOut.Instance.CallFadeOut();
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}
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protected override void update()
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{
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if (Input.GetKeyDown(Input.KeyCode.R))
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@ -1,6 +1,7 @@
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using System;
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using SHADE;
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using SHADE_Scripting.Audio;
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using SHADE_Scripting.UI;
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public class MainMenu : Script
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{
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@ -23,6 +24,9 @@ public class MainMenu : Script
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protected override void start()
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{
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Input.SetMouseCentering(false);
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Application.IsCursorVisible = true;
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SceneFadeInOut.Instance.CallFadeOut();
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}
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protected override void update()
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{
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@ -13,6 +13,7 @@ public class PauseMenu : Script
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protected override void awake()
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{
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if (GameManager.Instance != null)
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GameManager.Instance.GamePause = false;
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if (canvas)
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@ -41,6 +42,8 @@ public class PauseMenu : Script
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if (GameManager.Instance.GamePause)
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{
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GameManager.Instance.GamePause = false;
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Input.SetMouseCentering(true);
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Application.IsCursorVisible = false;
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AudioHandler.PauseAllSounds(false);
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if (gamePauseText)
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gamePauseText.Enabled = false;
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@ -91,6 +94,8 @@ public class PauseMenu : Script
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if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
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{
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GameManager.Instance.GamePause = true;
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Input.SetMouseCentering(false);
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Application.IsCursorVisible = true;
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AudioHandler.PauseAllSounds(true);
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if (gamePauseText)
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gamePauseText.Enabled = true;
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@ -43,7 +43,6 @@ namespace SHADE_Scripting.UI
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protected override void start()
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{
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}
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protected override void update()
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@ -56,7 +55,6 @@ namespace SHADE_Scripting.UI
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if (fadeInTime == 0.0f)
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{
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alphaValue = 1.0f;
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}
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else
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{
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@ -65,6 +63,7 @@ namespace SHADE_Scripting.UI
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if (alphaValue >= 1.0f)
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{
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alphaValue = 1.0f;
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//GameObject.Parent.SetActive(false);
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}
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}
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@ -83,6 +82,8 @@ namespace SHADE_Scripting.UI
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if (alphaValue <= 0.0f)
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{
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alphaValue = 0.0f;
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//This line is to be added so that (because the fade in and out item is usually the front-most UI element)
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//the fade in and out UI element does not block functionality of other UI elements
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GameObject.Parent.SetActive(false);
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}
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}
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@ -656,6 +656,15 @@ namespace SHADE
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}
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}
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void SHAudioSystem::SetParameterWithLabel(const char* path, const char* label)
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{
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result = fmodStudioSystem->setParameterByNameWithLabel(path, label);
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if (result != FMOD_OK)
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{
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ErrorCheck();
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}
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}
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void AudioClip::Play()
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{
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if(!instance)
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@ -734,12 +743,16 @@ namespace SHADE
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}
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}
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//void AudioClip::SetParameterLabel(const char* paramName, const char* label)
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//{
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// if (!instance)
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// return;
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// instance->setParameterByNameWithLabel(paramName, label);
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//}
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void AudioClip::SetParameterWithLabel(const char* paramName, const char* label)
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{
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if (!instance)
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return;
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FMOD_RESULT result = instance->setParameterByNameWithLabel(paramName, label);
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if (result != FMOD_OK)
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{
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SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
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}
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}
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float AudioClip::GetParameterValue(const char* paramName)
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{
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@ -33,7 +33,7 @@ namespace SHADE
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void SetPause(bool pause);
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bool IsPaused();
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void SetParameter(const char* paramName, float value);
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//void SetParameterLabel(const char* paramName, const char* label);
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void SetParameterWithLabel(const char* paramName, const char* label);
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float GetParameterValue(const char* paramName);
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float GetVolume();
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void SetVolume(float volume);
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@ -94,6 +94,7 @@ namespace SHADE
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float GetParameterValue(const char* path);
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void SetParameter(const char* path, float value);
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void SetParameterWithLabel(const char* path, const char* label);
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private:
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FMOD::Studio::System* fmodStudioSystem;
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@ -376,7 +376,9 @@ namespace SHADE
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{
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if(editor->LoadScene(asset->id))
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{
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#ifdef SHEDITOR
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editor->editorConfig->workingSceneID = asset->id;
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#endif
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}
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}
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break;
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@ -592,8 +592,10 @@ namespace SHADE
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{
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//Load the scene
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sceneToLoad = 0;
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#ifdef SHEDITOR
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editorConfig->workingSceneID = assetID;
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SHConfigurationManager::SaveEditorConfig();
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#endif
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SHSceneManager::RestartScene(assetID);
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return true;
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}
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|
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@ -198,6 +198,7 @@ namespace SHADE
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void SHWindow::SetMouseVisible(bool show)
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{
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while(GetMouseVisible() != show)
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ShowCursor(show);
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}
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|
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@ -124,6 +124,12 @@ namespace SHADE
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audioSys->SetParameter(Convert::ToNative(path).data(), value);
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}
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void Audio::SetParameterWithLabel(System::String^ path, System::String^ label)
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{
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auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
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audioSys->SetParameterWithLabel(Convert::ToNative(path).data(), Convert::ToNative(label).data());
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}
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AudioClipHandler Audio::CreateAudioClip(System::String^ path)
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{
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auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
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|
|
|
@ -105,6 +105,7 @@ namespace SHADE
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static void SetVCAVolume(System::String^ path, float volume);
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static float GetParameterValue(System::String^ path);
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static void SetParameter(System::String^ path, float value);
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static void SetParameterWithLabel(System::String^ path, System::String^ label);
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|
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//to comment ltr
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static AudioClipHandler CreateAudioClip(System::String^ path);
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|
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|
@ -79,6 +79,11 @@ namespace SHADE
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NativeObject->SetParameter(Convert::ToNative(paramName).data(), value);
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}
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void AudioClipHandler::SetParameterWithLabel(System::String^ paramName, System::String^ label)
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{
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NativeObject->SetParameterWithLabel(Convert::ToNative(paramName).data(), Convert::ToNative(label).data());
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}
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float AudioClipHandler::GetParameterValue(System::String^ paramName)
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{
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return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());
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|
|
|
@ -71,6 +71,7 @@ namespace SHADE
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void SetPause(bool pause);
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bool IsPaused();
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void SetParameter(System::String^ paramName, float value);
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void SetParameterWithLabel(System::String^ paramName, System::String^ label);
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float GetParameterValue(System::String^ paramName);
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float GetVolume();
|
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void SetVolume(float volume);
|
||||
|
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