Merge pull request #211 from SHADE-DP/SP3-16-Math

Fixed Vector3.GetNormalised!!!!!!!
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XiaoQiDigipen 2022-11-15 19:27:27 +08:00 committed by GitHub
commit ec215b944e
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3 changed files with 38 additions and 25 deletions

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@ -483,6 +483,16 @@ namespace SHADE
return result; return result;
} }
SHMatrix SHMatrix::Transform(const SHVec3& pos, const SHVec3& eulerAngles, const SHVec3& scale) noexcept
{
return Scale(scale) * Rotate(eulerAngles) * Translate(pos);
}
SHMatrix SHMatrix::Transform(const SHVec3& pos, const SHQuaternion& rot, const SHVec3& scale) noexcept
{
return Scale(scale) * Rotate(rot) * Translate(pos);
}
SHMatrix SHMatrix::LookAtRH(const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept SHMatrix SHMatrix::LookAtRH(const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept
{ {
SHMatrix result; SHMatrix result;

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@ -131,34 +131,37 @@ namespace SHADE
/* Static Function Members */ /* Static Function Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
[[nodiscard]] static SHMatrix Transpose (const SHMatrix& matrix) noexcept; [[nodiscard]] static SHMatrix Transpose (const SHMatrix& matrix) noexcept;
[[nodiscard]] static SHMatrix Inverse (const SHMatrix& matrix) noexcept; [[nodiscard]] static SHMatrix Inverse (const SHMatrix& matrix) noexcept;
[[nodiscard]] static SHMatrix Translate (float x, float y, float z) noexcept; [[nodiscard]] static SHMatrix Translate (float x, float y, float z) noexcept;
[[nodiscard]] static SHMatrix Translate (const SHVec3& pos) noexcept; [[nodiscard]] static SHMatrix Translate (const SHVec3& pos) noexcept;
[[nodiscard]] static SHMatrix Rotate (const SHVec3& axis, float angleInRad) noexcept; [[nodiscard]] static SHMatrix Rotate (const SHVec3& axis, float angleInRad) noexcept;
[[nodiscard]] static SHMatrix Rotate (float yaw, float pitch, float roll) noexcept; [[nodiscard]] static SHMatrix Rotate (float yaw, float pitch, float roll) noexcept;
[[nodiscard]] static SHMatrix Rotate (const SHVec3& eulerAngles) noexcept; [[nodiscard]] static SHMatrix Rotate (const SHVec3& eulerAngles) noexcept;
[[nodiscard]] static SHMatrix Rotate (const SHQuaternion& q) noexcept; [[nodiscard]] static SHMatrix Rotate (const SHQuaternion& q) noexcept;
[[nodiscard]] static SHMatrix RotateX (float angleInRad) noexcept; [[nodiscard]] static SHMatrix RotateX (float angleInRad) noexcept;
[[nodiscard]] static SHMatrix RotateY (float angleInRad) noexcept; [[nodiscard]] static SHMatrix RotateY (float angleInRad) noexcept;
[[nodiscard]] static SHMatrix RotateZ (float angleInRad) noexcept; [[nodiscard]] static SHMatrix RotateZ (float angleInRad) noexcept;
[[nodiscard]] static SHMatrix Scale (float uniformScaleFactor) noexcept; [[nodiscard]] static SHMatrix Scale (float uniformScaleFactor) noexcept;
[[nodiscard]] static SHMatrix Scale (float x, float y, float z) noexcept; [[nodiscard]] static SHMatrix Scale (float x, float y, float z) noexcept;
[[nodiscard]] static SHMatrix Scale (const SHVec3& scale) noexcept; [[nodiscard]] static SHMatrix Scale (const SHVec3& scale) noexcept;
[[nodiscard]] static SHMatrix LookAtRH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept; [[nodiscard]] static SHMatrix Transform (const SHVec3& pos, const SHVec3& eulerAngles, const SHVec3& scale) noexcept;
[[nodiscard]] static SHMatrix LookAtLH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept; [[nodiscard]] static SHMatrix Transform (const SHVec3& pos, const SHQuaternion& rot, const SHVec3& scale) noexcept;
[[nodiscard]] static SHMatrix CamToWorldRH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix CamToWorldLH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept; [[nodiscard]] static SHMatrix LookAtRH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix PerspectiveFovRH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept; [[nodiscard]] static SHMatrix LookAtLH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix PerspectiveFovLH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept; [[nodiscard]] static SHMatrix CamToWorldRH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix PerspectiveRH (float width, float height, float nearPlane, float farPlane) noexcept; [[nodiscard]] static SHMatrix CamToWorldLH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix PerspectiveLH (float width, float height, float nearPlane, float farPlane) noexcept; [[nodiscard]] static SHMatrix PerspectiveFovRH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept;
[[nodiscard]] static SHMatrix OrthographicRH (float width, float height, float nearPlane, float farPlane) noexcept; [[nodiscard]] static SHMatrix PerspectiveFovLH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept;
[[nodiscard]] static SHMatrix OrthographicLH (float width, float height, float nearPlane, float farPlane) noexcept; [[nodiscard]] static SHMatrix PerspectiveRH (float width, float height, float nearPlane, float farPlane) noexcept;
[[nodiscard]] static SHMatrix PerspectiveLH (float width, float height, float nearPlane, float farPlane) noexcept;
[[nodiscard]] static SHMatrix OrthographicRH (float width, float height, float nearPlane, float farPlane) noexcept;
[[nodiscard]] static SHMatrix OrthographicLH (float width, float height, float nearPlane, float farPlane) noexcept;
// TODO(Diren): Billboard, Shadow, Projection & Reflection // TODO(Diren): Billboard, Shadow, Projection & Reflection
}; };

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@ -52,7 +52,7 @@ namespace SHADE
Vector3 Vector3::GetNormalised() Vector3 Vector3::GetNormalised()
{ {
return *this / GetSqrMagnitude(); return *this / GetMagnitude();
} }
float Vector3::GetMagnitude() float Vector3::GetMagnitude()