Merge pull request #404 from SHADE-DP/SP3-13-Assets-Manager

Implmented GLTF Compile and Load Overhaul
This commit is contained in:
XiaoQiDigipen 2023-03-07 23:27:01 +08:00 committed by GitHub
commit ee64580505
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GPG Key ID: 4AEE18F83AFDEB23
42 changed files with 4111 additions and 532 deletions

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@ -1,4 +1,4 @@
Start in Fullscreen: false Start in Fullscreen: false
Starting Scene ID: 86098106 Starting Scene ID: 91478134
Window Size: {x: 1920, y: 1080} Window Size: {x: 1920, y: 1080}
Window Title: SHADE Engine Window Title: SHADE Engine

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@ -0,0 +1,3 @@
Name: Master
ID: 187131295
Type: 11

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@ -0,0 +1,3 @@
Name: Master.strings
ID: 184993030
Type: 11

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@ -0,0 +1,3 @@
Name: Music
ID: 187337426
Type: 11

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@ -0,0 +1,3 @@
Name: SFX
ID: 200039123
Type: 11

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@ -0,0 +1,3 @@
Name: UI
ID: 185075145
Type: 11

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@ -0,0 +1,8 @@
- VertexShader: 47911992
FragmentShader: 46377769
SubPass: G-Buffer Write
Properties:
data.color: {x: 1, y: 1, z: 1, w: 1}
data.textureIndex: 57342922
data.alpha: 0
data.beta: {x: 1, y: 1, z: 1}

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@ -0,0 +1,3 @@
Name: AnimatedHomeowner
ID: 121518381
Type: 7

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@ -0,0 +1,8 @@
- VertexShader: 39210065
FragmentShader: 46377769
SubPass: G-Buffer Write
Properties:
data.color: {x: 1, y: 1, z: 1, w: 1}
data.textureIndex: 64651793
data.alpha: 0
data.beta: {x: 1, y: 1, z: 1}

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@ -0,0 +1,3 @@
Name: default_racoon
ID: 125722190
Type: 7

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@ -0,0 +1,7 @@
Name: MD_HomeownerV2
ID: 76586906
Type: 4
Sub Assets:
Name: Cube
ID: 148542784
Type: 8

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33
Assets/Scenes/anim.shade Normal file
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@ -0,0 +1,33 @@
- EID: 0
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Light Component:
Position: {x: 0, y: 0, z: 0}
Type: Ambient
Direction: {x: 0, y: 0, z: 1}
Color: {x: 1, y: 1, z: 1, w: 1}
Layer: 4294967295
Strength: 1
IsActive: true
Scripts: ~
- EID: 2
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 148542784
Material: 121518381
IsActive: true
Animator Component:
Rig: 76586906
Clip: 76586906
IsActive: true
Scripts: ~

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@ -0,0 +1,3 @@
Name: anim
ID: 91478134
Type: 5

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@ -62,7 +62,6 @@ if %_e%==3 (goto :done) else (goto :ModelCompiler)
echo -----------------------ModelCompiler---------------------------- echo -----------------------ModelCompiler----------------------------
rmdir "Dependencies/ModelCompiler" /S /Q rmdir "Dependencies/ModelCompiler" /S /Q
git clone https://github.com/SHADE-DP/ModelCompiler.git "Dependencies/ModelCompiler" git clone https://github.com/SHADE-DP/ModelCompiler.git "Dependencies/ModelCompiler"
git clone https://github.com/SHADE-DP/assimp.git "Dependencies/ModelCompiler/Dependencies/assimp"
if %_e%==4 (goto :done) else (goto :spdlog) if %_e%==4 (goto :done) else (goto :spdlog)
@REM :ktx @REM :ktx

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@ -20,15 +20,14 @@ namespace SHADE
/* Constructors */ /* Constructors */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
SHAnimationClip::SHAnimationClip(const SHAnimAsset& asset) SHAnimationClip::SHAnimationClip(const SHAnimAsset& asset)
: ticksPerSecond { static_cast<int>(asset.ticksPerSecond) }
, totalTime { static_cast<float>(asset.duration) / static_cast<int>(asset.ticksPerSecond) }
{ {
// Populate keyframes // Populate keyframes
int maxFrames = 0;
totalTime = 0.0f;
for (const auto& channel : asset.nodeChannels) for (const auto& channel : asset.nodeChannels)
{ {
// Create a channel // Create a channel
Channel newChannel; Channel newChannel;
newChannel.Name = std::string(channel.name);
newChannel.PositionKeyFrames.reserve(channel.positionKeys.size()); newChannel.PositionKeyFrames.reserve(channel.positionKeys.size());
newChannel.RotationKeyFrames.reserve(channel.rotationKeys.size()); newChannel.RotationKeyFrames.reserve(channel.rotationKeys.size());
newChannel.ScaleKeyFrames.reserve(channel.scaleKeys.size()); newChannel.ScaleKeyFrames.reserve(channel.scaleKeys.size());
@ -36,22 +35,31 @@ namespace SHADE
// Populate Keyframes // Populate Keyframes
for (const auto& posKey : channel.positionKeys) for (const auto& posKey : channel.positionKeys)
{ {
newChannel.PositionKeyFrames.emplace_back(SHAnimationKeyFrame<SHVec3>{ static_cast<int>(posKey.time), posKey.value}); newChannel.PositionKeyFrames.emplace_back(SHAnimationKeyFrame<SHVec3>{ posKey.time, posKey.value});
} }
for (const auto& rotKey : channel.rotationKeys) for (const auto& rotKey : channel.rotationKeys)
{ {
newChannel.RotationKeyFrames.emplace_back(SHAnimationKeyFrame<SHQuaternion>{ static_cast<int>(rotKey.time), rotKey.value}); newChannel.RotationKeyFrames.emplace_back(SHAnimationKeyFrame<SHQuaternion>{ rotKey.time, rotKey.value});
} }
for (const auto& scaleKey : channel.scaleKeys) for (const auto& scaleKey : channel.scaleKeys)
{ {
newChannel.ScaleKeyFrames.emplace_back(SHAnimationKeyFrame<SHVec3>{ static_cast<int>(scaleKey.time), scaleKey.value}); newChannel.ScaleKeyFrames.emplace_back(SHAnimationKeyFrame<SHVec3>{ scaleKey.time, scaleKey.value });
} }
newChannel.MaxFrames = std::max({ newChannel.PositionKeyFrames.size(), newChannel.RotationKeyFrames.size(), newChannel.ScaleKeyFrames.size() }); newChannel.MaxFrames = std::max({ newChannel.PositionKeyFrames.size(), newChannel.RotationKeyFrames.size(), newChannel.ScaleKeyFrames.size() });
// Compute max frames
maxFrames = std::max(maxFrames, newChannel.MaxFrames);
// Compute total time
totalTime = std::max({ totalTime, newChannel.PositionKeyFrames.back().TimeStamp, newChannel.RotationKeyFrames.back().TimeStamp, newChannel.ScaleKeyFrames.back().TimeStamp });
// Insert the channel // Insert the channel
channels.emplace_back(std::move(newChannel)); channels.emplace_back(std::move(newChannel));
} }
// Compute fps
ticksPerSecond = static_cast<int>(maxFrames / totalTime);
} }
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/

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@ -27,8 +27,8 @@ namespace SHADE
template<typename T> template<typename T>
struct SHAnimationKeyFrame struct SHAnimationKeyFrame
{ {
int FrameIndex; float TimeStamp;
T Data; T Data;
}; };
/// <summary> /// <summary>
@ -46,7 +46,6 @@ namespace SHADE
/// </summary> /// </summary>
struct Channel struct Channel
{ {
std::string Name;
std::vector<SHAnimationKeyFrame<SHVec3>> PositionKeyFrames; std::vector<SHAnimationKeyFrame<SHVec3>> PositionKeyFrames;
std::vector<SHAnimationKeyFrame<SHQuaternion>> RotationKeyFrames; std::vector<SHAnimationKeyFrame<SHQuaternion>> RotationKeyFrames;
std::vector<SHAnimationKeyFrame<SHVec3>> ScaleKeyFrames; std::vector<SHAnimationKeyFrame<SHVec3>> ScaleKeyFrames;

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@ -89,16 +89,7 @@ namespace SHADE
currClip = newClip; currClip = newClip;
secsPerTick = 1.0f / currClip->GetTicksPerSecond(); secsPerTick = 1.0f / currClip->GetTicksPerSecond();
// Build channel map // Set to initial pose
channelMap.clear();
if (currClip)
{
for (const auto& channel : currClip->GetChannels())
{
channelMap.emplace(channel.Name, &channel);
}
}
if (rig && rig->GetRootNode() && currClip) if (rig && rig->GetRootNode() && currClip)
{ {
updatePoseWithClip(0.0f); updatePoseWithClip(0.0f);
@ -133,24 +124,23 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void SHAnimatorComponent::updatePoseWithClip(float poseTime) void SHAnimatorComponent::updatePoseWithClip(float poseTime)
{ {
// Get closest frame index updatePoseWithClip(poseTime, rig->GetRootNode(), SHMatrix::Identity);
const int CLOSEST_FRAME_IDX = static_cast<int>(std::floorf(poseTime * currClip->GetTicksPerSecond()));
updatePoseWithClip(CLOSEST_FRAME_IDX, poseTime, rig->GetRootNode(), SHMatrix::Identity);
} }
void SHAnimatorComponent::updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix) void SHAnimatorComponent::updatePoseWithClip(float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix)
{ {
// Check if there is a channel for this node // Check if there is a channel for this node
const std::string& BONE_NAME = rig->GetName(node);
SHMatrix transformMatrix = node->TransformMatrix; SHMatrix transformMatrix = node->TransformMatrix;
if (channelMap.contains(BONE_NAME)) const int BONE_IDX = rig->GetNodeIndex(node);
const auto& CHANNELS = currClip->GetChannels();
if (BONE_IDX < CHANNELS.size())
{ {
const auto CHANNEL = channelMap[BONE_NAME]; const auto& CHANNEL = CHANNELS[BONE_IDX];
transformMatrix = SHMatrix::Transform transformMatrix = SHMatrix::Transform
( (
getInterpolatedValue(CHANNEL->PositionKeyFrames, closestFrameIndex, poseTime), getInterpolatedValue(CHANNEL.PositionKeyFrames, poseTime),
getInterpolatedValue(CHANNEL->RotationKeyFrames, closestFrameIndex, poseTime), getInterpolatedValue(CHANNEL.RotationKeyFrames, poseTime),
getInterpolatedValue(CHANNEL->ScaleKeyFrames, closestFrameIndex, poseTime) getInterpolatedValue(CHANNEL.ScaleKeyFrames, poseTime)
); );
} }
@ -168,7 +158,7 @@ namespace SHADE
// Apply pose to children // Apply pose to children
for (auto& child : node->Children) for (auto& child : node->Children)
{ {
updatePoseWithClip(closestFrameIndex, poseTime, child, transformMatrix); updatePoseWithClip(poseTime, child, transformMatrix);
} }
} }
} }

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@ -134,16 +134,14 @@ namespace SHADE
float secsPerTick = 0.0f; float secsPerTick = 0.0f;
// Buffer // Buffer
std::vector<SHMatrix> boneMatrices; std::vector<SHMatrix> boneMatrices;
// Caches
std::unordered_map<std::string, const SHAnimationClip::Channel*> channelMap;
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Helper Functions */ /* Helper Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
void updatePoseWithClip(float poseTime); void updatePoseWithClip(float poseTime);
void updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix); void updatePoseWithClip(float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix);
template<typename T> template<typename T>
T getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, int closestFrameIndex, float poseTime); T getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, float poseTime);
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* RTTR */ /* RTTR */

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@ -26,7 +26,7 @@ namespace SHADE
/* Helper Functions */ /* Helper Functions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
template<typename T> template<typename T>
T SHAnimatorComponent::getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, int closestFrameIndex, float poseTime) T SHAnimatorComponent::getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, float poseTime)
{ {
// Only allow SHVec3 and SHQuaternion // Only allow SHVec3 and SHQuaternion
static_assert(std::is_same_v<T, SHVec3> || std::is_same_v<T, SHQuaternion>, "Only interpolation for SHVec3 and SHQuaternion is allowed."); static_assert(std::is_same_v<T, SHVec3> || std::is_same_v<T, SHQuaternion>, "Only interpolation for SHVec3 and SHQuaternion is allowed.");
@ -38,11 +38,11 @@ namespace SHADE
{ {
const auto& KEYFRAME = *iter; const auto& KEYFRAME = *iter;
if (KEYFRAME.FrameIndex <= closestFrameIndex) if (KEYFRAME.TimeStamp <= poseTime)
{ {
firstKeyFrame = iter; firstKeyFrame = iter;
} }
else // KEYFRAME.FrameIndex > closestFrameIndex else // KEYFRAME.FrameIndex > poseTime
{ {
nextKeyFrame = iter; nextKeyFrame = iter;
break; break;
@ -66,8 +66,8 @@ namespace SHADE
} }
// Get interpolated vector // Get interpolated vector
const float PREV_FRAME_TIME = firstKeyFrame->FrameIndex * secsPerTick; const float PREV_FRAME_TIME = firstKeyFrame->TimeStamp;
const float NEXT_FRAME_TIME = nextKeyFrame->FrameIndex * secsPerTick; const float NEXT_FRAME_TIME = nextKeyFrame->TimeStamp;
const float NORMALISED_TIME = (poseTime - PREV_FRAME_TIME) / (NEXT_FRAME_TIME - PREV_FRAME_TIME); const float NORMALISED_TIME = (poseTime - PREV_FRAME_TIME) / (NEXT_FRAME_TIME - PREV_FRAME_TIME);
if constexpr (std::is_same_v<T, SHQuaternion>) if constexpr (std::is_same_v<T, SHQuaternion>)

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@ -120,8 +120,10 @@ namespace SHADE
// Fill the node with data // Fill the node with data
const auto& NODE_DATA = asset.nodeDataCollection.at(sourceNode->idRef); const auto& NODE_DATA = asset.nodeDataCollection.at(sourceNode->idRef);
newNode->OffsetMatrix = SHMatrix::Transpose(NODE_DATA.offset); //newNode->OffsetMatrix = SHMatrix::Transpose(NODE_DATA.inverseBindMatrix);
newNode->TransformMatrix = SHMatrix::Transpose(NODE_DATA.transform); //newNode->TransformMatrix = SHMatrix::Transpose(NODE_DATA.transform);
newNode->OffsetMatrix = NODE_DATA.inverseBindMatrix;
newNode->TransformMatrix = NODE_DATA.transform;
// Populate maps // Populate maps
if (!NODE_DATA.name.empty()) if (!NODE_DATA.name.empty())

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@ -18,71 +18,61 @@
namespace SHADE namespace SHADE
{ {
enum class SHAnimationBehaviour : uint8_t enum class AnimationInterpolation : uint8_t
{ {
DEFAULT = 0x0, DEFAULT = 0x1,
CONSTANT = 0x1, LINEAR = 0x1,
LINEAR = 0x2, STEP = 0x2,
REPEAT = 0x3 CUBICSPLINE = 0x3
}; };
// Smallest data containers // Base
struct PositionKey struct KeyBase
{ {
float time; float time;
SHVec3 value; };
};
struct RotationKey // Smallest data containers
{ struct PositionKey :KeyBase
float time; {
SHVec4 value; SHVec3 value;
}; };
struct ScaleKey struct RotationKey : KeyBase
{ {
float time; SHVec4 value;
SHVec3 value; };
};
struct ScaleKey :KeyBase
{
SHVec3 value;
};
// Headers for read/write // Headers for read/write
struct SHAnimNodeInfo
{
uint32_t charCount;
uint32_t posKeyCount;
uint32_t rotKeyCount;
uint32_t scaKeyCount;
};
struct SHAnimDataHeader struct SHAnimDataHeader
{ {
uint32_t charCount; uint32_t charCount;
uint32_t animNodeCount; uint32_t animNodeCount;
std::vector<SHAnimNodeInfo> nodeHeaders; uint32_t frameCount;
}; };
// Main data containers // Main data containers
struct SHAnimData struct SHAnimNode
{ {
std::string name; AnimationInterpolation interpolation;
SHAnimationBehaviour pre;
SHAnimationBehaviour post;
std::vector<PositionKey> positionKeys;
std::vector<RotationKey> rotationKeys;
std::vector<ScaleKey> scaleKeys;
std::vector<PositionKey> positionKeys{};
std::vector<RotationKey> rotationKeys{};
std::vector<ScaleKey> scaleKeys{};
}; };
struct SH_API SHAnimAsset : SHAssetData struct SH_API SHAnimAsset final : SHAssetData
{ {
std::string name; std::string name;
double duration; double duration{};
double ticksPerSecond; double ticksPerSecond{};
std::vector<SHAnimData> nodeChannels; std::vector<SHAnimNode> nodeChannels{};
//std::vector<aiMeshAnim*> meshChannels;
//std::vector<aiMeshMorphAnim*> morphMeshChannels;
}; };
} }

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@ -19,45 +19,28 @@
namespace SHADE namespace SHADE
{ {
constexpr int BONE_INDEX_ALIGHTMENT = 4;
struct SHMeshDataHeader struct SHMeshDataHeader
{ {
uint32_t vertexCount; uint32_t vertexCount;
uint32_t indexCount; uint32_t indexCount;
uint32_t charCount; uint32_t charCount;
uint32_t boneCount; bool hasWeights;
};
struct MeshBoneInfo
{
uint32_t charCount;
uint32_t weightCount; // Size should be same as boneCount
};
struct BoneWeight
{
uint32_t index;
float weight;
};
struct MeshBone
{
std::string name;
SHMatrix offset;
std::vector<BoneWeight> weights;
}; };
struct SH_API SHMeshAsset : SHAssetData struct SH_API SHMeshAsset : SHAssetData
{ {
std::string name; std::string name;
std::vector<SHVec3> VertexPositions; std::vector<SHVec3> VertexPositions{};
std::vector<SHVec3> VertexTangents; std::vector<SHVec3> VertexTangents{};
std::vector<SHVec3> VertexNormals; std::vector<SHVec3> VertexNormals{};
std::vector<SHVec2> VertexTexCoords; std::vector<SHVec2> VertexTexCoords{};
std::vector<uint32_t> Indices; std::vector<uint32_t> Indices{};
std::vector<SHVec4U> VertexBoneIndices;
std::vector<SHVec4> VertexBoneWeights; //Variables
std::vector<SHVec4> VertexBoneWeights{};
std::vector<SHVec4U> VertexBoneIndices{};
uint32_t BoneCount; uint32_t BoneCount;
}; };
} }

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@ -1,13 +1,11 @@
#include "SHpch.h" #include "SHpch.h"
#include "SHRigAsset.h" #include "SHRigAsset.h"
#include <queue>
namespace SHADE namespace SHADE
{ {
SHRigAsset::~SHRigAsset() SHRigAsset::~SHRigAsset()
{ {
if (root != nullptr) if (root != nullptr)
delete[] root; delete[] root;
} }
} }

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@ -17,31 +17,43 @@
namespace SHADE namespace SHADE
{ {
using NodeDataFlag = unsigned char;
constexpr NodeDataFlag NODE_DATA_ROTATION = 0b0001;
constexpr NodeDataFlag NODE_DATA_SCALE = 0b0010;
constexpr NodeDataFlag NODE_DATA_TRANSLATION = 0b0100;
constexpr NodeDataFlag NODE_DATA_MATRIX = 0b1000;
constexpr size_t NODE_COMPONENT_COUNT_ROTATION{ 4 };
constexpr size_t NODE_COMPONENT_COUNT_SCALE{ 3 };
constexpr size_t NODE_COMPONENT_COUNT_TRANSLATION{ 3 };
constexpr size_t NODE_COMPONENT_COUNT_MATRIX{ 16 };
struct SHRigDataHeader struct SHRigDataHeader
{ {
uint32_t nodeCount; uint32_t nodeCount{};
std::vector<uint32_t> charCounts; uint32_t startNode{};
std::vector<uint32_t> charCounts{};
}; };
struct SHRigNodeData struct SHRigNodeData
{ {
std::string name; std::string name;
SHMatrix transform; SHMatrix transform;
SHMatrix offset; SHMatrix inverseBindMatrix;
}; };
struct SHRigNodeAsset struct SHRigNodeAsset
{ {
uint32_t idRef; uint32_t idRef;
std::vector<SHRigNodeAsset*> children; std::vector<SHRigNodeAsset*> children;
}; };
struct SH_API SHRigAsset : SHAssetData struct SH_API SHRigAsset : SHAssetData
{ {
~SHRigAsset(); ~SHRigAsset();
SHRigDataHeader header; SHRigDataHeader header;
std::vector<SHRigNodeData> nodeDataCollection; std::vector<SHRigNodeData> nodeDataCollection{};
SHRigNodeAsset* root; SHRigNodeAsset* root;
}; };
} }

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@ -0,0 +1,23 @@
/******************************************************************************
* \file SHAudioBankAsset.h
* \author Loh Xiao Qi
* \date 31 January 2023
* \brief
*
* \copyright Copyright (c) 2023 Digipen Institute of Technology. Reproduction
* or disclosure of this file or its contents without the prior
* written consent of Digipen Institute of Technology is prohibited.
******************************************************************************/
#pragma once
#include "SHAssetData.h"
#include <string>
namespace SHADE
{
struct SHAudioBankAsset : SHAssetData
{
std::string name;
std::string path;
};
}

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@ -17,6 +17,52 @@
namespace SHADE namespace SHADE
{ {
inline SHVec3 GetVec3FromVector(std::vector<double> const& vec)
{
assert(vec.size() == NODE_COMPONENT_COUNT_TRANSLATION);
return SHVec3{
static_cast<float>(vec[0]),
static_cast<float>(vec[1]),
static_cast<float>(vec[2])
};
}
inline SHVec4 GetVec4FromVector(std::vector<double> const& vec)
{
assert(vec.size() == NODE_COMPONENT_COUNT_ROTATION);
return SHVec4{
static_cast<float>(vec[0]),
static_cast<float>(vec[1]),
static_cast<float>(vec[2]),
static_cast<float>(vec[3])
};
}
inline SHMatrix GetMatrixFromVector(std::vector<double> const& vec)
{
assert(vec.size() == NODE_COMPONENT_COUNT_MATRIX);
return SHMatrix{
static_cast<float>(vec[0]),
static_cast<float>(vec[1]),
static_cast<float>(vec[2]),
static_cast<float>(vec[3]),
static_cast<float>(vec[4]),
static_cast<float>(vec[5]),
static_cast<float>(vec[6]),
static_cast<float>(vec[7]),
static_cast<float>(vec[8]),
static_cast<float>(vec[9]),
static_cast<float>(vec[10]),
static_cast<float>(vec[11]),
static_cast<float>(vec[12]),
static_cast<float>(vec[13]),
static_cast<float>(vec[14]),
static_cast<float>(vec[15])
};
}
void SHModelLoader::ReadHeaders(FileReference file, SHModelAsset& asset) void SHModelLoader::ReadHeaders(FileReference file, SHModelAsset& asset)
{ {
file.read( file.read(
@ -36,29 +82,12 @@ namespace SHADE
if (asset.header.animCount > 0) if (asset.header.animCount > 0)
{ {
asset.animHeaders.resize(asset.header.animCount); asset.animHeaders.resize(asset.header.animCount);
for (auto i {0}; i < asset.header.animCount; ++i) for (auto& animHeader : asset.animHeaders)
{ {
auto& animHeader = asset.animHeaders[i];
file.read( file.read(
reinterpret_cast<char*>(&animHeader.charCount), reinterpret_cast<char*>(&animHeader),
sizeof(uint32_t) sizeof(animHeader)
); );
file.read(
reinterpret_cast<char*>(&animHeader.animNodeCount),
sizeof(uint32_t)
);
animHeader.nodeHeaders.resize(animHeader.animNodeCount);
for (auto j {0}; j < animHeader.animNodeCount; ++j)
{
auto& nodeHeader = animHeader.nodeHeaders[j];
file.read(
reinterpret_cast<char*>(&nodeHeader),
sizeof(SHAnimNodeInfo)
);
}
} }
} }
} }
@ -74,53 +103,63 @@ namespace SHADE
ReadRigHeader(file, asset.rig.header); ReadRigHeader(file, asset.rig.header);
ReadRigData(file, asset.rig.header, asset.rig.nodeDataCollection); ReadRigData(file, asset.rig.header, asset.rig.nodeDataCollection);
ReadRigTree(file, asset.rig.header, asset.rig.root); ReadRigTree(file, asset.rig.header, asset.rig.root);
for (auto& mesh : asset.meshes)
{
mesh->BoneCount = asset.rig.nodeDataCollection.size();
}
//BuildTransformMatrices(asset.rig);
} }
} }
void SHModelLoader::ReadAnimNode(FileReference file, SHAnimNodeInfo const& info, SHAnimData& data) void SHModelLoader::ReadAnimNode(FileReference file, uint32_t frameCount, SHAnimNode& data)
{ {
data.name.resize(info.charCount);
file.read( file.read(
data.name.data(), reinterpret_cast<char*>(&data.interpolation),
info.charCount 1
); );
file.read( data.positionKeys.resize(frameCount);
reinterpret_cast<char*>(&data.pre), data.rotationKeys.resize(frameCount);
sizeof(SHAnimationBehaviour) data.scaleKeys.resize(frameCount);
);
file.read(
reinterpret_cast<char*>(&data.post),
sizeof(SHAnimationBehaviour)
);
uint32_t keySize {0};
file.read(
reinterpret_cast<char*>(&keySize),
sizeof(uint32_t)
);
data.positionKeys.resize(keySize);
data.rotationKeys.resize(keySize);
data.scaleKeys.resize(keySize);
file.read( file.read(
reinterpret_cast<char*>(data.positionKeys.data()), reinterpret_cast<char*>(data.positionKeys.data()),
sizeof(PositionKey) * keySize sizeof(PositionKey) * frameCount
); );
file.read( file.read(
reinterpret_cast<char*>(data.rotationKeys.data()), reinterpret_cast<char*>(data.rotationKeys.data()),
sizeof(RotationKey) * keySize sizeof(RotationKey) * frameCount
); );
file.read( file.read(
reinterpret_cast<char*>(data.scaleKeys.data()), reinterpret_cast<char*>(data.scaleKeys.data()),
sizeof(ScaleKey) * keySize sizeof(ScaleKey) * frameCount
); );
} }
void SHModelLoader::BuildTransformMatrices(SHRigAsset& rig)
{
std::queue<SHRigNodeAsset const*> nodeQueue;
nodeQueue.push(rig.root);
while(!nodeQueue.empty())
{
auto& current = nodeQueue.front();
nodeQueue.pop();
auto& parentData {rig.nodeDataCollection[current->idRef]};
for (auto const& child: current->children)
{
nodeQueue.push(child);
auto& childData {rig.nodeDataCollection[child->idRef]};
childData.transform = childData.transform * parentData.transform;
}
}
}
void SHModelLoader::ReadRigHeader(FileReference file, SHRigDataHeader& header) void SHModelLoader::ReadRigHeader(FileReference file, SHRigDataHeader& header)
{ {
file.read( file.read(
@ -128,6 +167,11 @@ namespace SHADE
sizeof(uint32_t) sizeof(uint32_t)
); );
file.read(
reinterpret_cast<char*>(&header.startNode),
sizeof(uint32_t)
);
header.charCounts.resize(header.nodeCount); header.charCounts.resize(header.nodeCount);
file.read( file.read(
reinterpret_cast<char*>(header.charCounts.data()), reinterpret_cast<char*>(header.charCounts.data()),
@ -141,21 +185,72 @@ namespace SHADE
for (auto i {0}; i < header.nodeCount; ++i) for (auto i {0}; i < header.nodeCount; ++i)
{ {
data[i].name.resize(header.charCounts[i]); auto& node = data[i];
node.name.resize(header.charCounts[i]);
file.read( file.read(
data[i].name.data(), node.name.data(),
header.charCounts[i] header.charCounts[i]
); );
file.read( file.read(
reinterpret_cast<char*>(&data[i].transform), reinterpret_cast<char*>(&node.inverseBindMatrix),
sizeof(SHMatrix) sizeof(SHMatrix)
); );
node.inverseBindMatrix = node.inverseBindMatrix;
NodeDataFlag flag;
file.get(reinterpret_cast<char&>(flag));
SHVec3 scale{ SHVec3::One }, translation{ SHVec3::Zero };
SHVec4 rotation{ SHVec4::UnitW };
SHMatrix matrix{ SHMatrix::Identity };
std::vector<double> carrier;
if (flag & NODE_DATA_ROTATION)
{
carrier.resize(NODE_COMPONENT_COUNT_ROTATION);
file.read(
reinterpret_cast<char*>(carrier.data()),
sizeof(double) * NODE_COMPONENT_COUNT_ROTATION
);
rotation = GetVec4FromVector(carrier);
}
if (flag & NODE_DATA_SCALE)
{
carrier.resize(NODE_COMPONENT_COUNT_SCALE);
file.read(
reinterpret_cast<char*>(carrier.data()),
sizeof(double) * NODE_COMPONENT_COUNT_SCALE
);
scale = GetVec3FromVector(carrier);
}
if (flag & NODE_DATA_TRANSLATION)
{
carrier.resize(NODE_COMPONENT_COUNT_TRANSLATION);
file.read(
reinterpret_cast<char*>(carrier.data()),
sizeof(double) * NODE_COMPONENT_COUNT_TRANSLATION
);
translation = GetVec3FromVector(carrier);
}
if (flag & NODE_DATA_MATRIX)
{
carrier.resize(NODE_COMPONENT_COUNT_MATRIX);
file.read(
reinterpret_cast<char*>(carrier.data()),
sizeof(double) * NODE_COMPONENT_COUNT_MATRIX
);
matrix = GetMatrixFromVector(carrier);
}
//matrix *= SHMatrix::Transform(translation, rotation, scale);
matrix *= SHMatrix::Translate(translation) * SHMatrix::Rotate(rotation) * SHMatrix::Scale(scale);
node.transform = matrix;
//node.transform = SHMatrix::Inverse(node.inverseBindMatrix);
file.read(
reinterpret_cast<char*>(&data[i].offset),
sizeof(SHMatrix)
);
} }
} }
@ -199,8 +294,6 @@ namespace SHADE
nodeQueue.emplace(depthPtr++, depthTempPtr++); nodeQueue.emplace(depthPtr++, depthTempPtr++);
} }
} }
delete[] dst;
} }
void SHModelLoader::ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers, void SHModelLoader::ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers,
@ -221,7 +314,6 @@ namespace SHADE
data.VertexNormals.resize(header.vertexCount); data.VertexNormals.resize(header.vertexCount);
data.VertexTexCoords.resize(header.vertexCount); data.VertexTexCoords.resize(header.vertexCount);
data.Indices.resize(header.indexCount); data.Indices.resize(header.indexCount);
data.BoneCount = header.boneCount;
file.read(data.name.data(), header.charCount); file.read(data.name.data(), header.charCount);
file.read(reinterpret_cast<char*>(data.VertexPositions.data()), vertexVec3Byte); file.read(reinterpret_cast<char*>(data.VertexPositions.data()), vertexVec3Byte);
@ -230,48 +322,20 @@ namespace SHADE
file.read(reinterpret_cast<char*>(data.VertexTexCoords.data()), vertexVec2Byte); file.read(reinterpret_cast<char*>(data.VertexTexCoords.data()), vertexVec2Byte);
file.read(reinterpret_cast<char*>(data.Indices.data()), sizeof(uint32_t) * header.indexCount); file.read(reinterpret_cast<char*>(data.Indices.data()), sizeof(uint32_t) * header.indexCount);
if (header.boneCount) if (header.hasWeights)
{ {
std::vector<MeshBoneInfo> boneInfos(header.boneCount);
std::vector<MeshBone> bones(header.boneCount);
file.read(reinterpret_cast<char*>(boneInfos.data()), sizeof(MeshBoneInfo) * header.boneCount);
for (auto i{ 0 }; i < header.boneCount; ++i)
{
auto& bone = bones[i];
auto const& info = boneInfos[i];
bone.name.resize(info.charCount);
file.read(bone.name.data(), info.charCount);
file.read(reinterpret_cast<char*>(&bone.offset), sizeof(SHMatrix));
bone.weights.resize(info.weightCount);
file.read(reinterpret_cast<char*>(bone.weights.data()), sizeof(BoneWeight) * info.weightCount);
}
data.VertexBoneIndices.resize(header.vertexCount); data.VertexBoneIndices.resize(header.vertexCount);
data.VertexBoneWeights.resize(header.vertexCount); data.VertexBoneWeights.resize(header.vertexCount);
for (uint32_t boneIndex{0}; boneIndex < bones.size(); ++boneIndex) file.read(
{ reinterpret_cast<char*>(data.VertexBoneWeights.data()),
auto const& bone = bones[boneIndex]; sizeof(SHVec4) * header.vertexCount
for (auto const& weight : bone.weights) );
{
auto& boneIndices = data.VertexBoneIndices[weight.index];
auto& boneWeight = data.VertexBoneWeights[weight.index];
for (auto j{0}; j < BONE_INDEX_ALIGHTMENT; ++j) file.read(
{ reinterpret_cast<char*>(data.VertexBoneIndices.data()),
if (boneWeight[j] == 0.f) sizeof(SHVec4U) * header.vertexCount
{ );
boneIndices[j] = boneIndex;
boneWeight[j] = weight.weight;
break;
}
}
}
}
} }
meshes[i] = &data; meshes[i] = &data;
@ -306,7 +370,7 @@ namespace SHADE
animAsset.nodeChannels.resize(header.animNodeCount); animAsset.nodeChannels.resize(header.animNodeCount);
for (auto i {0}; i < header.animNodeCount; ++i) for (auto i {0}; i < header.animNodeCount; ++i)
{ {
ReadAnimNode(file, header.nodeHeaders[i], animAsset.nodeChannels[i]); ReadAnimNode(file, header.frameCount, animAsset.nodeChannels[i]);
} }
anims[i] = &animAsset; anims[i] = &animAsset;

View File

@ -20,7 +20,6 @@ namespace SHADE
{ {
using FileReference = std::ifstream&; using FileReference = std::ifstream&;
void ReadAnimNode(FileReference file, SHAnimNodeInfo const& info, SHAnimData& data);
void ReadRigHeader(FileReference file, SHRigDataHeader& header); void ReadRigHeader(FileReference file, SHRigDataHeader& header);
void ReadRigData(FileReference file, SHRigDataHeader const& header, std::vector<SHRigNodeData>& data); void ReadRigData(FileReference file, SHRigDataHeader const& header, std::vector<SHRigNodeData>& data);
@ -28,6 +27,9 @@ namespace SHADE
void ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers, std::vector<SHMeshAsset*>& meshes); void ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers, std::vector<SHMeshAsset*>& meshes);
void ReadAnimData(FileReference file, std::vector<SHAnimDataHeader> const& headers, std::vector<SHAnimAsset*>& anims); void ReadAnimData(FileReference file, std::vector<SHAnimDataHeader> const& headers, std::vector<SHAnimAsset*>& anims);
void ReadAnimNode(FileReference file, uint32_t frameCount, SHAnimNode& data);
void BuildTransformMatrices(SHRigAsset& rig);
void ReadHeaders(FileReference file, SHModelAsset& asset); void ReadHeaders(FileReference file, SHModelAsset& asset);
void ReadData(FileReference file, SHModelAsset& asset); void ReadData(FileReference file, SHModelAsset& asset);

View File

@ -14,6 +14,7 @@
#include "Assets/Asset Types/SHSceneAsset.h" #include "Assets/Asset Types/SHSceneAsset.h"
#include "Assets/Asset Types/SHPrefabAsset.h" #include "Assets/Asset Types/SHPrefabAsset.h"
#include "Assets/Asset Types/SHMaterialAsset.h" #include "Assets/Asset Types/SHMaterialAsset.h"
#include "Assets/Asset Types/SHAudioBankAsset.h"
#include <fstream> #include <fstream>
#include <sstream> #include <sstream>
@ -22,6 +23,14 @@ namespace SHADE
{ {
SHAssetData* SHTextBasedLoader::Load(AssetPath path) SHAssetData* SHTextBasedLoader::Load(AssetPath path)
{ {
if (path.extension().string() == AUDIO_BANK_EXTENSION)
{
auto data = new SHAudioBankAsset();
data->name = path.stem().string();
data->path = path.string();
return data;
}
std::ifstream file{ path, std::ios::in }; std::ifstream file{ path, std::ios::in };
if (!file.is_open()) if (!file.is_open())

View File

@ -56,6 +56,7 @@ enum class AssetType : AssetTypeMeta
MESH, MESH,
SCRIPT, SCRIPT,
FONT, FONT,
AUDIO_BANK,
MAX_COUNT MAX_COUNT
}; };
constexpr size_t TYPE_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) }; constexpr size_t TYPE_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
@ -83,6 +84,7 @@ constexpr std::string_view MATERIAL_FOLDER{ "/Materials/" };
constexpr std::string_view META_EXTENSION {".shmeta"}; constexpr std::string_view META_EXTENSION {".shmeta"};
constexpr std::string_view AUDIO_EXTENSION {".ogg"}; constexpr std::string_view AUDIO_EXTENSION {".ogg"};
constexpr std::string_view AUDIO_WAV_EXTENSION {".wav"}; constexpr std::string_view AUDIO_WAV_EXTENSION {".wav"};
constexpr std::string_view AUDIO_BANK_EXTENSION {".bank"};
constexpr std::string_view SHADER_EXTENSION{ ".shshader" }; constexpr std::string_view SHADER_EXTENSION{ ".shshader" };
constexpr std::string_view SHADER_BUILT_IN_EXTENSION{ ".shshaderb" }; constexpr std::string_view SHADER_BUILT_IN_EXTENSION{ ".shshaderb" };
constexpr std::string_view FONT_EXTENSION{ ".shfont" }; constexpr std::string_view FONT_EXTENSION{ ".shfont" };
@ -105,10 +107,10 @@ constexpr std::string_view EXTENSIONS[] = {
"dummy", "dummy",
SCRIPT_EXTENSION, SCRIPT_EXTENSION,
FONT_EXTENSION, FONT_EXTENSION,
AUDIO_WAV_EXTENSION, AUDIO_BANK_EXTENSION
}; };
constexpr size_t EXTENSIONS_COUNT{ 11 }; constexpr size_t EXTENSIONS_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
// EXTERNAL EXTENSIONS // EXTERNAL EXTENSIONS
constexpr std::string_view GLSL_EXTENSION{ ".glsl" }; constexpr std::string_view GLSL_EXTENSION{ ".glsl" };

View File

@ -445,6 +445,10 @@ namespace SHADE
fontPath += FONT_EXTENSION; fontPath += FONT_EXTENSION;
newPath = fontPath; newPath = fontPath;
} }
else if (ext == AUDIO_BANK_EXTENSION.data())
{
newPath = path.string();
}
else else
{ {
SHLOG_WARNING("[Asset Manager] File Type compilation not yet Implemented: {}", path.string()); SHLOG_WARNING("[Asset Manager] File Type compilation not yet Implemented: {}", path.string());
@ -528,6 +532,7 @@ namespace SHADE
loaders[static_cast<size_t>(AssetType::MESH)] = nullptr; loaders[static_cast<size_t>(AssetType::MESH)] = nullptr;
loaders[static_cast<size_t>(AssetType::SCRIPT)] = nullptr; loaders[static_cast<size_t>(AssetType::SCRIPT)] = nullptr;
loaders[static_cast<size_t>(AssetType::FONT)] = dynamic_cast<SHAssetLoader*>(new SHFontLoader()); loaders[static_cast<size_t>(AssetType::FONT)] = dynamic_cast<SHAssetLoader*>(new SHFontLoader());
loaders[static_cast<size_t>(AssetType::AUDIO_BANK)] = loaders[static_cast<size_t>(AssetType::SCENE)];
} }
/**************************************************************************** /****************************************************************************
@ -696,6 +701,20 @@ namespace SHADE
return newAsset.id; return newAsset.id;
} }
else if (ext == AUDIO_BANK_EXTENSION)
{
SHAsset newAsset{
path.stem().string(),
GenerateAssetID(AssetType::AUDIO_BANK),
AssetType::AUDIO_BANK,
path,
false
};
assetCollection.emplace(newAsset.id, newAsset);
SHAssetMetaHandler::WriteMetaData(newAsset);
return newAsset.id;
}
else if(ext == MATERIAL_EXTENSION) else if(ext == MATERIAL_EXTENSION)
{ {
SHAsset newAsset{ SHAsset newAsset{

View File

@ -162,6 +162,7 @@ namespace SHADE
{ {
assetCollection.emplace(asset.id, asset); assetCollection.emplace(asset.id, asset);
} }
if (file.name == asset.name) if (file.name == asset.name)
{ {
AssetPath path{ file.path }; AssetPath path{ file.path };