Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
This commit is contained in:
commit
f28d966ebb
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@ -20,23 +20,6 @@ namespace SHADE
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}
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/***************************************************************************/
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/*!
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\brief
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Links the write infos to the vulkan write descriptor sets.
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*/
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/***************************************************************************/
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void SHDescriptorSetUpdater::LinkInfoToWriteDescSet(void) noexcept
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{
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for (uint32_t i = 0; i < writeInfos.size(); ++i)
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{
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writeDescSets[i].pImageInfo = writeInfos[i].descImageInfos.data();
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writeDescSets[i].pBufferInfo = writeInfos[i].descBufferInfos.data();
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writeDescSets[i].pTexelBufferView = writeInfos[i].descTexelBufferInfos.data();
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}
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}
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SHDescriptorWriteInfo& SHDescriptorWriteInfo::operator=(SHDescriptorWriteInfo&& rhs) noexcept
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{
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@ -65,11 +48,6 @@ namespace SHADE
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}
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std::vector<vk::WriteDescriptorSet> const& SHDescriptorSetUpdater::GetWriteDescriptorSets(void) const noexcept
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{
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return writeDescSets;
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}
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SHDescriptorSetUpdater& SHDescriptorSetUpdater::operator=(SHDescriptorSetUpdater&& rhs) noexcept
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{
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if (&rhs == this)
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@ -41,10 +41,6 @@ namespace SHADE
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//! When we want to update a write, we need to use this to identify the index of the write.
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std::unordered_map<BindingAndSetHash, uint32_t> writeHashMap;
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//! We keep this here because we want this to be immediately passable to vkUpdateDescriptorSets
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std::vector<vk::WriteDescriptorSet> writeDescSets;
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void LinkInfoToWriteDescSet(void) noexcept;
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public:
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SHDescriptorSetUpdater (void) noexcept;
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@ -52,8 +48,6 @@ namespace SHADE
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SHDescriptorSetUpdater& operator= (SHDescriptorSetUpdater&& rhs) noexcept;
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public:
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std::vector<vk::WriteDescriptorSet> const& GetWriteDescriptorSets (void) const noexcept;
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friend class SHVkDescriptorSetGroup;
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};
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}
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@ -50,9 +50,8 @@ namespace SHADE
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return *this;
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}
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std::vector<Handle<SHVkDescriptorSetGroup>> SHVkDescriptorPool::Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts)
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Handle<SHVkDescriptorSetGroup> SHVkDescriptorPool::Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts)
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{
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SHVkInstance::GetResourceManager().Create<SHVkDescriptorSetGroup>(device, GetHandle(), layouts, variableDescCounts);
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return {};
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return SHVkInstance::GetResourceManager().Create<SHVkDescriptorSetGroup>(device, GetHandle(), layouts, variableDescCounts);
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}
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}
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@ -101,7 +101,7 @@ namespace SHADE
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/// Handles to the created Descriptor Sets. If this DescriptorPool has run out of
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/// space, lesser number of Handles will be returned.
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/// </returns>
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std::vector<Handle<SHVkDescriptorSetGroup>> Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts);
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Handle<SHVkDescriptorSetGroup> Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts);
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private:
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/*-----------------------------------------------------------------------------*/
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@ -7,6 +7,11 @@
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#include "Graphics/Devices/SHVkLogicalDevice.h"
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#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
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#include "Tools/SHLogger.h"
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#include "Graphics/Images/SHVkImage.h"
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#include "Graphics/Images/SHVkImageView.h"
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#include "Graphics/Images/SHVkSampler.h"
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#include "Graphics/Buffers/SHVkBuffer.h"
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#include "Graphics/SHVkUtil.h"
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namespace SHADE
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{
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@ -39,6 +44,7 @@ namespace SHADE
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: device{deviceHdl}
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, descPool {pool}
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, descSets{}
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, layoutsUsed {layouts}
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{
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// Create the layout for each concurrent frame
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std::vector<vk::DescriptorSetLayout> vkLayouts{ layouts.size() };
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|
@ -47,6 +53,7 @@ namespace SHADE
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for (uint32_t i = 0; i < layouts.size(); ++i)
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{
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vkLayouts[i] = layouts[i]->GetVkHandle();
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setIndexing.emplace(layouts[i]->GetSetIndex(), i);
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}
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// Check for variable descriptor count
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@ -73,34 +80,22 @@ namespace SHADE
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// allocate descriptor sets
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descSets = device->GetVkLogicalDevice().allocateDescriptorSets(DESC_SET_LAYOUT_CREATE_INFO);
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// Now we want to prepare the write descriptor sets for writing later.
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// Now we want to prepare the write descriptor sets info for writing later.
|
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for (uint32_t i = 0; i < layouts.size(); ++i)
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{
|
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auto const& bindings = layouts[i]->GetBindings();
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for (auto& binding : bindings)
|
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{
|
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BindingAndSetHash writeHash = binding.BindPoint;
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writeHash |= static_cast<uint64_t>(i) << 32;
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writeHash |= static_cast<uint64_t>(layouts[i]->GetSetIndex()) << 32;
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// new write for the binding
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updater.writeInfos.emplace_back();
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updater.writeHashMap.try_emplace(writeHash, updater.writeInfos.size() - 1);
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auto& writeInfo = updater.writeInfos.back();
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updater.writeDescSets.emplace_back();
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auto& writeDescSet = updater.writeDescSets.back();
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// Initialize info for write
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writeDescSet.descriptorType = binding.Type;
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writeDescSet.dstArrayElement = 0;
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writeDescSet.dstSet = descSets[i];
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writeDescSet.dstBinding = binding.BindPoint;
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// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
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uint32_t descriptorCount = (binding.flags & vk::DescriptorBindingFlagBits::eVariableDescriptorCount) ? variableDescCounts[i] : 1;
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writeDescSet.descriptorCount = descriptorCount;
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switch (binding.Type)
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{
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|
@ -114,8 +109,10 @@ namespace SHADE
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case vk::DescriptorType::eUniformTexelBuffer:
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case vk::DescriptorType::eStorageTexelBuffer:
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case vk::DescriptorType::eUniformBuffer:
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case vk::DescriptorType::eUniformBufferDynamic:
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case vk::DescriptorType::eStorageBuffer:
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writeInfo.descImageInfos.resize (descriptorCount);
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case vk::DescriptorType::eStorageBufferDynamic:
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writeInfo.descBufferInfos.resize (descriptorCount);
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break;
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//case vk::DescriptorType::eUniformBufferDynamic:
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// break;
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@ -130,8 +127,6 @@ namespace SHADE
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|||
}
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}
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}
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// Link all the writeDescSet data for vkUpdateDescriptorSets to write to the linked descriptors
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updater.LinkInfoToWriteDescSet();
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}
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/***************************************************************************/
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|
@ -160,7 +155,7 @@ namespace SHADE
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*/
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/***************************************************************************/
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void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept
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void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept
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{
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// Find the target writeDescSet
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BindingAndSetHash writeHash = binding;
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|
@ -176,32 +171,81 @@ namespace SHADE
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|||
{
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// write sampler and image view
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auto& ivs = imageViewsAndSamplers[i];
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writeInfo.descImageInfos[i].imageView = ivs.first;
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writeInfo.descImageInfos[i].sampler = ivs.second;
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writeInfo.descImageInfos[i].imageView = ivs.first->GetImageView();
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writeInfo.descImageInfos[i].sampler = ivs.second->GetVkSampler();
|
||||
}
|
||||
}
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||||
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||||
void SHVkDescriptorSetGroup::UpdateDescriptorSet(void) noexcept
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void SHVkDescriptorSetGroup::ModifyWriteDescBuffer(uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers) noexcept
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{
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device->UpdateDescriptorSets(updater.GetWriteDescriptorSets());
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// Find the target writeDescSet
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BindingAndSetHash writeHash = binding;
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writeHash |= static_cast<uint64_t>(set) << 32;
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auto& writeInfo = updater.writeInfos[updater.writeHashMap.at(writeHash)];
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if (buffers.size() > writeInfo.descBufferInfos.size())
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{
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SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
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}
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for (uint32_t i = 0; i < buffers.size(); ++i)
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{
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// write sampler and image view
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auto& buffer = buffers[i];
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writeInfo.descBufferInfos[i].buffer = buffer->GetVkBuffer();
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}
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void SHVkDescriptorSetGroup::UpdateSingleDescriptorSetImages(uint32_t set, uint32_t binding) noexcept
|
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}
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void SHVkDescriptorSetGroup::UpdateDescriptorSetImages(uint32_t set, uint32_t binding) noexcept
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{
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vk::WriteDescriptorSet writeDescSet{};
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// Get binding + set hash
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BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
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// to index a set
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uint32_t setIndex = setIndexing[bsHash];
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// to index a write for a binding
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uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
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// Initialize info for write
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writeDescSet.descriptorType = vk::DescriptorType::eCombinedImageSampler;
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writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
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writeDescSet.dstArrayElement = 0;
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writeDescSet.dstSet = descSets[set];
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writeDescSet.dstSet = descSets[setIndex];
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writeDescSet.dstBinding = binding;
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writeDescSet.pImageInfo = updater.writeInfos[set].descImageInfos.data();
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writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[set].descImageInfos.size());
|
||||
writeDescSet.pImageInfo = updater.writeInfos[writeInfoIndex].descImageInfos.data();
|
||||
writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[writeInfoIndex].descImageInfos.size());
|
||||
|
||||
device->UpdateDescriptorSet(writeDescSet);
|
||||
}
|
||||
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||||
void SHVkDescriptorSetGroup::UpdateDescriptorSetBuffer(uint32_t set, uint32_t binding) noexcept
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescSet{};
|
||||
|
||||
// Get binding + set hash
|
||||
BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
|
||||
|
||||
// to index a set
|
||||
uint32_t setIndex = setIndexing[bsHash];
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||||
|
||||
// to index a write for a binding
|
||||
uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
|
||||
|
||||
// Initialize info for write
|
||||
writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
|
||||
writeDescSet.dstArrayElement = 0;
|
||||
writeDescSet.dstSet = descSets[setIndex];
|
||||
writeDescSet.dstBinding = binding;
|
||||
|
||||
writeDescSet.pBufferInfo = updater.writeInfos[writeInfoIndex].descBufferInfos.data();
|
||||
writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[writeInfoIndex].descBufferInfos.size());
|
||||
|
||||
device->UpdateDescriptorSet(writeDescSet);
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -14,6 +14,10 @@ namespace SHADE
|
|||
class SHVkLogicalDevice;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkDescriptorSetLayout;
|
||||
class SHVkSampler;
|
||||
class SHVkImage;
|
||||
class SHVkImageView;
|
||||
class SHVkBuffer;
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -54,12 +58,14 @@ namespace SHADE
|
|||
SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Descriptor set writing */
|
||||
/* Public member functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept;
|
||||
void UpdateDescriptorSet(void) noexcept;
|
||||
void UpdateDescriptorSetImages(uint32_t set, uint32_t binding) noexcept;
|
||||
void UpdateDescriptorSetBuffer(uint32_t set, uint32_t binding) noexcept;
|
||||
|
||||
void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept;
|
||||
void ModifyWriteDescBuffer (uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers) noexcept;
|
||||
|
||||
void UpdateSingleDescriptorSetImages(uint32_t set, uint32_t binding) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
|
@ -81,9 +87,17 @@ namespace SHADE
|
|||
//! Descriptor pool to allocate descriptor sets
|
||||
Handle<SHVkDescriptorPool> descPool;
|
||||
|
||||
//! Sometimes when we pass in a layout, the set of the layout used in the
|
||||
//! shader cannot be used to index into descSets. This is to mitigate that issue
|
||||
//! when we update descriptor sets.
|
||||
std::unordered_map<SetIndex, uint32_t> setIndexing;
|
||||
|
||||
//! Descriptor sets
|
||||
std::vector<vk::DescriptorSet> descSets;
|
||||
|
||||
//! Layouts used to create this descriptor set group
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> layoutsUsed;
|
||||
|
||||
//! for updating descriptor sets. We want to cache this so that we don't create the
|
||||
//! write structs at runtime.
|
||||
SHDescriptorSetUpdater updater;
|
||||
|
|
|
@ -7,9 +7,10 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings)
|
||||
SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex set, const std::vector<Binding>& bindings)
|
||||
: device { device }
|
||||
, layoutDesc { bindings }
|
||||
, setIndex {set}
|
||||
{
|
||||
// Check if auto-binding point calculation configuration is valid
|
||||
bool autoCalc = false;
|
||||
|
@ -74,6 +75,7 @@ namespace SHADE
|
|||
: device {rhs.device}
|
||||
, setLayout {rhs.setLayout}
|
||||
, layoutDesc{std::move (rhs.layoutDesc)}
|
||||
, setIndex {rhs.setIndex}
|
||||
{
|
||||
rhs.setLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
|
@ -90,6 +92,11 @@ namespace SHADE
|
|||
return layoutDesc;
|
||||
}
|
||||
|
||||
SetIndex SHVkDescriptorSetLayout::GetSetIndex(void) const noexcept
|
||||
{
|
||||
return setIndex;
|
||||
}
|
||||
|
||||
SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
|
@ -98,6 +105,7 @@ namespace SHADE
|
|||
device = rhs.device;
|
||||
setLayout = rhs.setLayout;
|
||||
layoutDesc = std::move(rhs.layoutDesc);
|
||||
setIndex = rhs.setIndex;
|
||||
|
||||
rhs.setLayout = VK_NULL_HANDLE;
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="device"></param>
|
||||
/// <param name="bindings"></param>
|
||||
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings);
|
||||
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex setIndex, const std::vector<Binding>& bindings);
|
||||
SHVkDescriptorSetLayout(const SHVkDescriptorSetLayout&) = delete;
|
||||
SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept;
|
||||
/// <summary>
|
||||
|
@ -97,6 +97,7 @@ namespace SHADE
|
|||
/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
|
||||
inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
|
||||
std::vector<Binding> const& GetBindings (void) const noexcept;
|
||||
SetIndex GetSetIndex (void) const noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -105,5 +106,6 @@ namespace SHADE
|
|||
Handle<SHVkLogicalDevice> device;
|
||||
vk::DescriptorSetLayout setLayout;
|
||||
std::vector<Binding> layoutDesc; // Stores description of the layout
|
||||
SetIndex setIndex; // Index of the set
|
||||
};
|
||||
}
|
|
@ -510,9 +510,9 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept
|
||||
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), bindings);
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), setIndex, bindings);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -182,7 +182,7 @@ namespace SHADE
|
|||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
|
||||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
|
||||
Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
|
||||
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
|
||||
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
|
||||
Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
|
||||
Handle<SHVkDescriptorSetGroup> CreateDescriptorSetGroup(Handle<SHVkDescriptorPool> pool,
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
|
||||
|
|
|
@ -4,4 +4,9 @@
|
|||
namespace SHADE
|
||||
{
|
||||
|
||||
vk::Sampler SHVkSampler::GetVkSampler(void) const noexcept
|
||||
{
|
||||
return vkSampler;
|
||||
}
|
||||
|
||||
}
|
|
@ -22,6 +22,7 @@ namespace SHADE
|
|||
SHVkSampler (SHVkSampler&& rhs) noexcept;
|
||||
SHVkSampler&& operator=(SHVkSampler&& rhs) noexcept;
|
||||
|
||||
vk::Sampler GetVkSampler (void) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// For global data (generic data and textures)
|
||||
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ genericDataBinding, texturesBinding });
|
||||
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,{ genericDataBinding, texturesBinding });
|
||||
|
||||
SHVkDescriptorSetLayout::Binding lightBinding
|
||||
{
|
||||
|
@ -38,7 +38,7 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// For Dynamic global data (lights)
|
||||
Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ lightBinding });
|
||||
Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, { lightBinding });
|
||||
|
||||
SHVkDescriptorSetLayout::Binding cameraDataBinding
|
||||
{
|
||||
|
@ -49,7 +49,7 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// For High frequency global data (camera)
|
||||
Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ cameraDataBinding });
|
||||
Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, { cameraDataBinding });
|
||||
|
||||
SHVkDescriptorSetLayout::Binding materialDataBinding
|
||||
{
|
||||
|
@ -60,7 +60,7 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// For High frequency global data (camera)
|
||||
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout({ materialDataBinding });
|
||||
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, { materialDataBinding });
|
||||
|
||||
globalDescSetLayouts.push_back(staticGlobalLayout);
|
||||
globalDescSetLayouts.push_back(dynamicGlobalLayout);
|
||||
|
|
|
@ -29,6 +29,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Batching/SHSuperBatch.h"
|
||||
#include "SHGraphicsConstants.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -129,7 +130,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Initialize world render graph
|
||||
worldRenderGraph->Init(device, swapchain, renderContextCmdPools, globalData);
|
||||
worldRenderGraph->Init(device, swapchain, globalData);
|
||||
//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
//worldRenderGraph->AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
|
@ -167,7 +168,7 @@ namespace SHADE
|
|||
debugWorldRenderer->SetCamera(worldCamera);*/
|
||||
|
||||
// Add world renderer to default viewport
|
||||
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), descPool, globalData->GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, globalData->GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer->SetCamera(worldCamera);
|
||||
|
||||
|
||||
|
@ -203,6 +204,7 @@ namespace SHADE
|
|||
{
|
||||
// Frame data for the current frame
|
||||
auto const& frameData = renderContext.GetCurrentFrameData();
|
||||
uint32_t frameIndex = renderContext.GetCurrentFrame();
|
||||
|
||||
// semaphore index. This is for render graphs to have semaphores to signal that the next render graph will use to wait on.
|
||||
bool semIndex = 0;
|
||||
|
@ -228,16 +230,40 @@ namespace SHADE
|
|||
// For every renderer
|
||||
for (int renIndex = 0; renIndex < static_cast<int>(renderers.size()); ++renIndex)
|
||||
{
|
||||
// Draw first
|
||||
renderers[renIndex]->Draw(renderContext.GetCurrentFrame(), MESH_DATA);
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* Renderer start */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// get command buffer of the renderer in the current frame
|
||||
auto currentCmdBuffer = renderers[renIndex]->GetCommandBuffer(frameIndex);
|
||||
|
||||
// get render graph
|
||||
auto rg = renderers[renIndex]->GetRenderGraph();
|
||||
// Begin recording the command buffer
|
||||
currentCmdBuffer->BeginRecording();
|
||||
|
||||
// Bind all the buffers required for meshes
|
||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||
{
|
||||
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
|
||||
currentCmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
|
||||
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
|
||||
currentCmdBuffer->BindIndexBuffer(buffer, 0);
|
||||
}
|
||||
|
||||
// bind camera data
|
||||
renderers[renIndex]->BindDescriptorSet(currentCmdBuffer, frameIndex);
|
||||
|
||||
// Draw first
|
||||
renderers[renIndex]->Draw(frameIndex);
|
||||
|
||||
// End the command buffer recording
|
||||
currentCmdBuffer->EndRecording();
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* Renderer end */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
||||
// submit a command buffer from the current render graph and make it wait for the previous render graph before submitting it to GPU.
|
||||
graphicsQueue->SubmitCommandBuffer
|
||||
(
|
||||
{ rg->GetCommandBuffer(renderContext.GetCurrentFrame()) },
|
||||
{ currentCmdBuffer },
|
||||
{ (vpIndex == viewports.size() - 1 && renIndex == renderers.size() - 1) ? frameData.semRenderFinishHdl : graphSemaphores[!semIndex] },
|
||||
{ (vpIndex == 0 && renIndex == 0) ? frameData.semImgAvailableHdl : graphSemaphores[semIndex] },
|
||||
{ vk::PipelineStageFlagBits::eColorAttachmentOutput },
|
||||
|
|
|
@ -20,20 +20,34 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "SHMaterial.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHRenderer::SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph)
|
||||
SHRenderer::SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph)
|
||||
: viewport { viewport }
|
||||
, renderGraph { renderGraph }
|
||||
{
|
||||
cameraDescriptorSet = logicalDevice->CreateDescriptorSetGroup(descriptorPool, { cameraDescLayout }, { 1 });
|
||||
commandBuffers.resize(static_cast<std::size_t>(numFrames));
|
||||
|
||||
for (uint32_t i = 0; i < commandBuffers.size(); ++i)
|
||||
commandBuffers[i] = cmdPools[i]->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
|
||||
cameraDescriptorSet = descriptorPool->Allocate({ cameraDescLayout }, { 1 });
|
||||
cpuCameraData.resize(numFrames);
|
||||
|
||||
cameraDataAlignedSize = logicalDevice->PadUBOSize(sizeof(SHShaderCameraData));
|
||||
|
||||
cameraBuffer = logicalDevice->CreateBuffer(cameraDataAlignedSize * numFrames, nullptr, cameraDataAlignedSize * numFrames, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
|
||||
std::array cameraBufferArray{cameraBuffer};
|
||||
|
||||
cameraDescriptorSet->ModifyWriteDescBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA, std::span<Handle<SHVkBuffer>>{ cameraBufferArray.data(), cameraBufferArray.size()});
|
||||
|
||||
cameraDescriptorSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -47,9 +61,9 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Drawing Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHRenderer::Draw(uint32_t frameIndex, std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> graphScopeBuffers) noexcept
|
||||
void SHRenderer::Draw(uint32_t frameIndex) noexcept
|
||||
{
|
||||
renderGraph->Execute(frameIndex, graphScopeBuffers);
|
||||
renderGraph->Execute(frameIndex, commandBuffers[frameIndex]);
|
||||
}
|
||||
|
||||
void SHRenderer::BindDescriptorSet(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
|
@ -64,4 +78,9 @@ namespace SHADE
|
|||
return renderGraph;
|
||||
}
|
||||
|
||||
Handle<SHVkCommandBuffer> SHRenderer::GetCommandBuffer(uint32_t frameIndex) const noexcept
|
||||
{
|
||||
return commandBuffers[frameIndex];
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -39,6 +39,7 @@ namespace SHADE
|
|||
class SHVkDescriptorSetGroup;
|
||||
class SHGraphicsGlobalData;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkBuffer;
|
||||
|
||||
struct SHShaderCameraData
|
||||
{
|
||||
|
@ -63,7 +64,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph);
|
||||
SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Camera Registration */
|
||||
|
@ -73,13 +74,14 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Drawing Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void Draw(uint32_t frameIndex, std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> graphScopeBuffers) noexcept;
|
||||
void Draw(uint32_t frameIndex) noexcept;
|
||||
void BindDescriptorSet (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Setters and Getters */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraph> GetRenderGraph (void) const noexcept;
|
||||
Handle<SHVkCommandBuffer> GetCommandBuffer(uint32_t frameIndex) const noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -92,7 +94,13 @@ namespace SHADE
|
|||
Handle<SHCamera> camera;
|
||||
Handle<SHRenderGraph> renderGraph;
|
||||
Handle<SHVkDescriptorSetGroup> cameraDescriptorSet;
|
||||
Handle<SHVkBuffer> cameraBuffer;
|
||||
std::vector<SHShaderCameraData> cpuCameraData;
|
||||
|
||||
//! Command buffers for the render graph
|
||||
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
|
||||
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -49,10 +49,10 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Renderer Registration Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHRenderer> SHViewport::AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph)
|
||||
Handle<SHRenderer> SHViewport::AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph)
|
||||
{
|
||||
// Create the renderer
|
||||
auto renderer = resourceManager.Create<SHRenderer>(device, numFrames, descriptorPool, cameraDescLayout, GetHandle(), renderGraph);
|
||||
auto renderer = resourceManager.Create<SHRenderer>(device, numFrames, cmdPools, descriptorPool, cameraDescLayout, GetHandle(), renderGraph);
|
||||
|
||||
// Store
|
||||
renderers.emplace_back(renderer);
|
||||
|
|
|
@ -32,6 +32,7 @@ namespace SHADE
|
|||
class SHRenderGraph;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkDescriptorSetLayout;
|
||||
class SHVkCommandPool;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -58,7 +59,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Renderers Registration Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHRenderer> AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph);
|
||||
Handle<SHRenderer> AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph);
|
||||
void RemoveRenderer(Handle<SHRenderer> renderer);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -98,7 +98,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Build Descriptor
|
||||
Handle<SHVkDescriptorSetGroup> descSetGroup = descPool->Allocate({ descLayout }, { 1 }).front();
|
||||
Handle<SHVkDescriptorSetGroup> descSetGroup = descPool->Allocate({ descLayout }, { 1 });
|
||||
|
||||
|
||||
isDirty = false;
|
||||
|
|
|
@ -198,7 +198,7 @@ namespace SHADE
|
|||
// 1 descriptor set layout for every descriptor set detected.
|
||||
for (auto const& set : setsWithBindings)
|
||||
{
|
||||
auto newDescriptorSetLayout = logicalDeviceHdl->CreateDescriptorSetLayout(set.second);
|
||||
auto newDescriptorSetLayout = logicalDeviceHdl->CreateDescriptorSetLayout(set.first, set.second);
|
||||
descriptorSetLayoutsAllocate.push_back(newDescriptorSetLayout);
|
||||
}
|
||||
|
||||
|
|
|
@ -946,25 +946,6 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Configures command pools and command buffers.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::ConfigureCommands(void) noexcept
|
||||
{
|
||||
//commandPools.resize (static_cast<std::size_t>(swapchainHdl->GetNumImages()));
|
||||
commandBuffers.resize(static_cast<std::size_t>(swapchainHdl->GetNumImages()));
|
||||
|
||||
for (uint32_t i = 0; i < commandBuffers.size(); ++i)
|
||||
{
|
||||
commandBuffers[i] = commandPools[i]->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -980,12 +961,11 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHVkCommandPool>> const& cmdPools, Handle<SHGraphicsGlobalData> inGlobalData) noexcept
|
||||
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, Handle<SHGraphicsGlobalData> inGlobalData) noexcept
|
||||
{
|
||||
logicalDeviceHdl = logicalDevice;
|
||||
swapchainHdl = swapchain;
|
||||
globalData = inGlobalData;
|
||||
commandPools = cmdPools;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -1087,33 +1067,17 @@ namespace SHADE
|
|||
ConfigureSubpasses();
|
||||
ConfigureRenderpasses();
|
||||
ConfigureFramebuffers();
|
||||
ConfigureCommands();
|
||||
}
|
||||
|
||||
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
||||
// better way to manage these
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> graphScopeBuffers) noexcept
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer) noexcept
|
||||
{
|
||||
//commandPools[frameIndex]->Reset();
|
||||
|
||||
auto& cmdBuffer = commandBuffers[frameIndex];
|
||||
cmdBuffer->BeginRecording();
|
||||
|
||||
// TODO: DON'T HARDCODE THIS
|
||||
cmdBuffer->SetViewportScissor(1920.0f, 1080.0f, 1920, 1080);
|
||||
|
||||
for (auto& [buffer, bindingPoint]: graphScopeBuffers)
|
||||
{
|
||||
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
|
||||
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
|
||||
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
|
||||
cmdBuffer->BindIndexBuffer(buffer, 0);
|
||||
}
|
||||
|
||||
for (auto& node : nodes)
|
||||
node->Execute(cmdBuffer, frameIndex);
|
||||
|
||||
cmdBuffer->EndRecording();
|
||||
}
|
||||
|
||||
void SHRenderGraph::FinaliseBatch()
|
||||
|
@ -1132,9 +1096,5 @@ namespace SHADE
|
|||
return {};
|
||||
}
|
||||
|
||||
Handle<SHVkCommandBuffer> const& SHRenderGraph::GetCommandBuffer(uint32_t frameIndex) const noexcept
|
||||
{
|
||||
return commandBuffers[frameIndex];
|
||||
}
|
||||
|
||||
}
|
|
@ -250,7 +250,6 @@ namespace SHADE
|
|||
void ConfigureSubpasses (void) noexcept;
|
||||
void ConfigureRenderpasses (void) noexcept;
|
||||
void ConfigureFramebuffers (void) noexcept;
|
||||
void ConfigureCommands (void) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
|
@ -272,12 +271,6 @@ namespace SHADE
|
|||
//! Resource library for graph handles
|
||||
ResourceManager resourceManager;
|
||||
|
||||
//! Command pool for the render graph. DO NOT RESET OR FREE THESE, THEY ARE NON-OWNING. TODO: If application is multithreaded, we need more pools.
|
||||
std::vector<Handle<SHVkCommandPool>> commandPools;
|
||||
|
||||
//! Command buffers for the render graph
|
||||
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
|
||||
|
||||
//! Handle to global data
|
||||
Handle<SHGraphicsGlobalData> globalData;
|
||||
|
||||
|
@ -290,18 +283,17 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHVkCommandPool>> const& cmdPools, Handle<SHGraphicsGlobalData> inGlobalData) noexcept;
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, Handle<SHGraphicsGlobalData> inGlobalData) noexcept;
|
||||
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
void Generate (void) noexcept;
|
||||
void Execute (uint32_t frameIndex, std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> graphScopeBuffers) noexcept;
|
||||
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer) noexcept;
|
||||
void FinaliseBatch();
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept;
|
||||
Handle<SHVkCommandBuffer> const& GetCommandBuffer (uint32_t frameIndex) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -71,4 +71,14 @@ namespace SHADE
|
|||
);
|
||||
}
|
||||
}
|
||||
|
||||
BindingAndSetHash SHVkUtil::GenBindingSetHash(uint32_t set, uint32_t binding) noexcept
|
||||
{
|
||||
// Find the target writeDescSet
|
||||
BindingAndSetHash writeHash = binding;
|
||||
writeHash |= static_cast<uint64_t>(set) << 32;
|
||||
|
||||
return writeHash;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -76,6 +76,8 @@ namespace SHADE
|
|||
*/
|
||||
/***********************************************************************************/
|
||||
static void EnsureBufferAndCopyHostVisibleData(Handle<SHVkLogicalDevice> device, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage);
|
||||
|
||||
static BindingAndSetHash GenBindingSetHash (uint32_t set, uint32_t binding) noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
namespace SHADE
|
||||
{
|
||||
using SHQueueFamilyIndex = uint32_t;
|
||||
using BindingAndSetHash = uint64_t;
|
||||
using SetIndex = uint32_t;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -6,5 +6,6 @@
|
|||
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
|
||||
#define VULKAN_HPP_NO_NODISCARD_WARNINGS
|
||||
#include <vulkan/vulkan.hpp>
|
||||
#include "Graphics/SHVulkanDefines.h"
|
||||
|
||||
#endif
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
using BindingAndSetHash = uint64_t;
|
||||
|
||||
struct SHShaderDescriptorBindingInfo
|
||||
{
|
||||
private:
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
#define SET_STATIC_GLOBALS 0
|
||||
#define SET_DYNAMIC_GLOBALS 1
|
||||
#define SET_HIGH_FREQUENCY_GLOBALS 2
|
||||
|
||||
#define BINDING_GENERIC_DATA 0
|
||||
#define BINDING_IMAGE_AND_SAMPLERS_DATA 1
|
||||
#define BINDING_LIGHTS_DATA 0
|
||||
#define BINDING_CAMERA_DATA 0
|
||||
#define BINDING_BATCHED_PER_INST_DATA 0
|
||||
|
||||
|
|
@ -1,6 +1,8 @@
|
|||
#version 450
|
||||
#extension GL_KHR_vulkan_glsl : enable
|
||||
|
||||
//#include "ShaderDescriptorDefinitions.glsl"
|
||||
|
||||
layout(location = 0) in vec3 aVertexPos;
|
||||
layout(location = 1) in vec2 aUV;
|
||||
layout(location = 2) in vec3 aNormal;
|
||||
|
@ -28,6 +30,12 @@ layout(location = 0) out struct
|
|||
|
||||
} Out;
|
||||
|
||||
layout(set = 2, binding = 0) uniform CameraData
|
||||
{
|
||||
vec4 position;
|
||||
mat4 vpMat;
|
||||
} cameraData;
|
||||
|
||||
void main()
|
||||
{
|
||||
//const float gamma = testPushConstant.eyePosition.w;
|
||||
|
|
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Reference in New Issue