adjusted hitbox timing

This commit is contained in:
maverickdgg 2023-04-02 12:34:47 +08:00
parent e5c8f4c380
commit f495dfe4fd
1 changed files with 1 additions and 1 deletions

View File

@ -128,7 +128,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
else if (seq)
{
if (timer <= 1.0f / 30.0f)
if (timer <= seqTime * 0.5f)
{
//ai.attackHitbox.SetActive(true);
machine.GetScript<HomeOwnerAI>().atk = true;