Remove a few redundancies.
Audio System now creates handles to audio clips
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35c8321e98
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f49ecdbb14
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@ -325,27 +325,70 @@ namespace SHADE
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return std::nullopt;
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return std::nullopt;
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}
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}
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AudioClip* SHAudioSystem::CreateAudioClip(const char* path)
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Handle<AudioClip> SHAudioSystem::CreateAudioClip(const char* path)
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{
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{
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AudioClipID newID{};
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Handle<AudioClip> audioClipHandle{};
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AudioClip* clip = nullptr;
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auto it = eventMap.find(path);
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if(auto it = eventMap.find(path); it != eventMap.end())
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if (it != eventMap.end())
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{
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{
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FMOD::Studio::EventInstance* event = nullptr;
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audioClipHandle = audioClipLibrary.Create();
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it->second->createInstance(&event);
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it->second->createInstance(&audioClipHandle->instance);
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if (event)
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{
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//event->start();
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newID = clipID;
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clipID++;
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eventInstances.emplace(newID, AudioClip(newID, event));
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clip = &eventInstances[newID];
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}
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}
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}
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return clip;
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return audioClipHandle;
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}
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}
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void SHAudioSystem::AddAudioClipToBGMChannelGroup(Handle<AudioClip> handle)
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{
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if(!handle->instance)
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return;
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FMOD::ChannelGroup* channelGroup;
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handle->instance->getChannelGroup(&channelGroup);
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if(!channelGroup)
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{
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SHLOG_ERROR("Event instance has no channel group")
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return;
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}
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bgmChannelGroup->addGroup(channelGroup);
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}
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void SHAudioSystem::AddAudioClipToSFXChannelGroup(Handle<AudioClip> handle)
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{
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if (!handle->instance)
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return;
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FMOD::ChannelGroup* channelGroup;
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handle->instance->getChannelGroup(&channelGroup);
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if (!channelGroup)
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{
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SHLOG_ERROR("Event instance has no channel group")
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return;
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}
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sfxChannelGroup->addGroup(channelGroup);
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}
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//AudioClip* SHAudioSystem::CreateAudioClip(const char* path)
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//{
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// AudioClipID newID{};
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// AudioClip* clip = nullptr;
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// auto it = eventMap.find(path);
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// if (it != eventMap.end())
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// {
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// FMOD::Studio::EventInstance* event = nullptr;
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// it->second->createInstance(&event);
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// if (event)
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// {
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// //event->start();
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// newID = clipID;
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// clipID++;
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// eventInstances.emplace(newID, AudioClip(newID, event));
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// clip = &eventInstances[newID];
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// }
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// }
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// return clip;
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//}
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//std::vector<const char*> SHAudioSystem::GetAllEvents()
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//std::vector<const char*> SHAudioSystem::GetAllEvents()
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//{
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//{
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// int count{};
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// int count{};
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@ -489,41 +532,39 @@ namespace SHADE
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}
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}
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}
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}
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AudioClip::AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst)
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void AudioClip::Play()
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:instance(inst), id(clipID)
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{
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{
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}
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if(!instance)
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AudioClip::~AudioClip()
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{
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}
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void AudioClip::Play(bool isSfx)
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{
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if (!instance)
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return;
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return;
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instance->start();
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instance->start();
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auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
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instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
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}
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}
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void AudioClip::Play(SHVec3 position, bool isSfx)
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//void AudioClip::Play(bool isSfx)
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{
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//{
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if (!instance)
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// if (!instance)
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return;
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// return;
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instance->start();
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// instance->start();
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FMOD_3D_ATTRIBUTES attributes{ {} };
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// auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
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attributes.forward.z = 1.0f;
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// instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
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attributes.up.y = 1.0f;
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//}
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auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
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//void AudioClip::Play(SHVec3 position, bool isSfx)
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SHVec3 listenerPos = audioSystem->GetListenerPosition();
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//{
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attributes.position.x = position[0];
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// if (!instance)
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attributes.position.y = position[1];
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// return;
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attributes.position.z = listenerPos[2];
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// instance->start();
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instance->set3DAttributes(&attributes);
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// FMOD_3D_ATTRIBUTES attributes{ {} };
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instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
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// attributes.forward.z = 1.0f;
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}
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// attributes.up.y = 1.0f;
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// auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
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// SHVec3 listenerPos = audioSystem->GetListenerPosition();
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// attributes.position.x = position[0];
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// attributes.position.y = position[1];
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// attributes.position.z = listenerPos[2];
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// instance->set3DAttributes(&attributes);
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// instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
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//}
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void AudioClip::Stop(bool fadeOut)
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void AudioClip::Stop(bool fadeOut)
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{
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{
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@ -557,12 +598,12 @@ namespace SHADE
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instance->setParameterByName(paramName, value);
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instance->setParameterByName(paramName, value);
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}
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}
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void AudioClip::SetParameterLabel(const char* paramName, const char* label)
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//void AudioClip::SetParameterLabel(const char* paramName, const char* label)
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{
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//{
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if (!instance)
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// if (!instance)
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return;
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// return;
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instance->setParameterByNameWithLabel(paramName, label);
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// instance->setParameterByNameWithLabel(paramName, label);
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}
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//}
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float AudioClip::GetParameterValue(const char* paramName)
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float AudioClip::GetParameterValue(const char* paramName)
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{
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{
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@ -13,6 +13,7 @@
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#include "Events/SHEvent.h"
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#include "Events/SHEvent.h"
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#include "SH_API.h"
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#include "SH_API.h"
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#include <Resource/SHResourceLibrary.h>
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#define AUDIO_SYS_MAX_CHANNELS 1024
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#define AUDIO_SYS_MAX_CHANNELS 1024
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namespace SHADE
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namespace SHADE
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@ -22,27 +23,22 @@ namespace SHADE
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class SHAudioListenerComponent;
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class SHAudioListenerComponent;
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typedef uint64_t AudioClipID;
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class AudioClip
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class AudioClip
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{
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{
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public:
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public:
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AudioClip() = default;
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void Play();
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AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst);
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//void Play(SHVec3 position);
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~AudioClip();
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void Play(bool isSfx = true);
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void Play(SHVec3 position, bool isSfx = true);
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void Stop(bool fadeOut = true);
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void Stop(bool fadeOut = true);
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void SetPause(bool pause);
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void SetPause(bool pause);
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bool IsPaused();
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bool IsPaused();
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void SetParameter(const char* paramName, float value);
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void SetParameter(const char* paramName, float value);
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void SetParameterLabel(const char* paramName, const char* label);
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//void SetParameterLabel(const char* paramName, const char* label);
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float GetParameterValue(const char* paramName);
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float GetParameterValue(const char* paramName);
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friend class SHAudioSystem;
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friend class SHAudioSystem;
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private:
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private:
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FMOD::Studio::EventInstance* instance;
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FMOD::Studio::EventInstance* instance = nullptr;
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AudioClipID id;
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//SHTransformComponent* transformRef;
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};
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};
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class SH_API SHAudioSystem : public SHSystem
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class SH_API SHAudioSystem : public SHSystem
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@ -62,7 +58,7 @@ namespace SHADE
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void Exit();
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void Exit();
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int GetAvailableChannelIndex();
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int GetAvailableChannelIndex();
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/*std::vector<SHSound>::size_type CreateSound(const char* filepath, bool loop = false);*/
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void PlaySFX(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
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void PlaySFX(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
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void PlayBGM(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
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void PlayBGM(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
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void PlayEventOnce(const char* path, bool isSFX = true, EntityID eid = MAX_EID, bool spatial = false);
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void PlayEventOnce(const char* path, bool isSFX = true, EntityID eid = MAX_EID, bool spatial = false);
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@ -71,8 +67,10 @@ namespace SHADE
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void StopAllSounds();
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void StopAllSounds();
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std::optional<FMOD_GUID> GetEventGUID(const char* path);
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std::optional<FMOD_GUID> GetEventGUID(const char* path);
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AudioClip* CreateAudioClip(const char* path);
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//AudioClip* CreateAudioClip(const char* path);
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//std::vector<const char*> GetAllEvents();
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Handle<AudioClip> CreateAudioClip(const char* path);
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void AddAudioClipToBGMChannelGroup(Handle<AudioClip> handle);
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void AddAudioClipToSFXChannelGroup(Handle<AudioClip> handle);
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float GetBgmVolume();
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float GetBgmVolume();
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float GetSfxVolume();
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float GetSfxVolume();
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@ -84,6 +82,7 @@ namespace SHADE
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bool GetPaused() const;
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bool GetPaused() const;
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SHVec3 GetListenerPosition();
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SHVec3 GetListenerPosition();
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void LoadBank(const char* path);
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void LoadBank(const char* path);
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private:
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private:
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FMOD::Studio::System* fmodStudioSystem;
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FMOD::Studio::System* fmodStudioSystem;
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FMOD::System* fmodSystem;
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FMOD::System* fmodSystem;
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@ -95,7 +94,9 @@ namespace SHADE
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//std::unordered_map<ResourceID, SHBank> bankMap;
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//std::unordered_map<ResourceID, SHBank> bankMap;
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std::unordered_map<std::string, SHBank> bankMap;
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std::unordered_map<std::string, SHBank> bankMap;
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std::unordered_map<std::string, FMOD::Studio::EventDescription*> eventMap;
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std::unordered_map<std::string, FMOD::Studio::EventDescription*> eventMap;
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std::unordered_map<AudioClipID, AudioClip> eventInstances;
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//std::unordered_map<AudioClipID, AudioClip> eventInstances;
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SHResourceLibrary<AudioClip> audioClipLibrary{};
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FMOD::ChannelGroup* bgmChannelGroup, * sfxChannelGroup, * masterGroup;
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FMOD::ChannelGroup* bgmChannelGroup, * sfxChannelGroup, * masterGroup;
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FMOD::Channel* audioChannels[AUDIO_SYS_MAX_CHANNELS];
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FMOD::Channel* audioChannels[AUDIO_SYS_MAX_CHANNELS];
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FMOD_RESULT result;
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FMOD_RESULT result;
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@ -105,7 +106,6 @@ namespace SHADE
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SHBank masterBank, stringsBank, musicBank, sfxBank; //To do: change to map of banks loaded by resource manager
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SHBank masterBank, stringsBank, musicBank, sfxBank; //To do: change to map of banks loaded by resource manager
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std::vector<SHAudioListenerComponent>* denseListener;
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std::vector<SHAudioListenerComponent>* denseListener;
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AudioClipID clipID = 0;
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SHEventHandle onPlay(SHEventPtr onStopEvent);
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SHEventHandle onPlay(SHEventPtr onStopEvent);
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SHEventHandle onStop(SHEventPtr onStopEvent);
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SHEventHandle onStop(SHEventPtr onStopEvent);
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