Merge pull request #39 from SHADE-DP/SP3-16-Math

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XiaoQiDigipen 2022-09-21 20:02:20 +08:00 committed by GitHub
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30 changed files with 2703 additions and 267 deletions

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<ClCompile Include="src\ECS_Base\Managers\SHComponentManager.cpp">
<Filter>ECS_Base\Managers</Filter>
</ClCompile>
<ClCompile Include="src\ECS_Base\Managers\SHEntityManager.cpp">
<Filter>ECS_Base\Managers</Filter>
</ClCompile>
<ClCompile Include="src\ECS_Base\Managers\SHSystemManager.cpp">
<Filter>ECS_Base\Managers</Filter>
</ClCompile>
<ClCompile Include="src\ECS_Base\System\SHFixedSystemRoutine.cpp">
<Filter>ECS_Base\System</Filter>
</ClCompile>
<ClCompile Include="src\ECS_Base\System\SHSystemRoutine.cpp">
<Filter>ECS_Base\System</Filter>
</ClCompile>
<ClCompile Include="src\ECS_Base\UnitTesting\SHECSUnitTest.cpp">
<Filter>ECS_Base\UnitTesting</Filter>
</ClCompile>
<ClCompile Include="src\Engine\SHEngine.cpp">
<Filter>Engine</Filter>
</ClCompile>
<ClCompile Include="src\FRC\SHFramerateController.cpp">
<Filter>FRC</Filter>
</ClCompile>
<ClCompile Include="src\Filesystem\SHFileSystem.cpp">
<Filter>Filesystem</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Buffers\SHVkBuffer.cpp">
<Filter>Graphics\Buffers</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Commands\SHVkCommandBuffer.cpp">
<Filter>Graphics\Commands</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Commands\SHVkCommandPool.cpp">
<Filter>Graphics\Commands</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Debugging\SHValidationLayersQuery.cpp">
<Filter>Graphics\Debugging</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Debugging\SHVkDebugMessenger.cpp">
<Filter>Graphics\Debugging</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Debugging\SHVulkanDebugUtil.cpp">
<Filter>Graphics\Debugging</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorPoolManager.cpp">
<Filter>Graphics\Descriptors</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorPoolStorage.cpp">
<Filter>Graphics\Descriptors</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorSetUpdater.cpp">
<Filter>Graphics\Descriptors</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorPool.cpp">
<Filter>Graphics\Descriptors</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorSetGroup.cpp">
<Filter>Graphics\Descriptors</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorSetLayout.cpp">
<Filter>Graphics\Descriptors</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Devices\SHVkLogicalDevice.cpp">
<Filter>Graphics\Devices</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Devices\SHVkPhysicalDevice.cpp">
<Filter>Graphics\Devices</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Devices\SHVkPhysicalDeviceLibrary.cpp">
<Filter>Graphics\Devices</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Framebuffer\SHVkFramebuffer.cpp">
<Filter>Graphics\Framebuffer</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Images\SHVkImage.cpp">
<Filter>Graphics\Images</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Images\SHVkImageView.cpp">
<Filter>Graphics\Images</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Images\SHVkSampler.cpp">
<Filter>Graphics\Images</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Instance\SHVkInstance.cpp">
<Filter>Graphics\Instance</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\MiddleEnd\Interface\SHGraphicsSystem.cpp">
<Filter>Graphics\MiddleEnd\Interface</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\MiddleEnd\Interface\SHRenderTarget.cpp">
<Filter>Graphics\MiddleEnd\Interface</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\MiddleEnd\PerFrame\SHPerFrameData.cpp">
<Filter>Graphics\MiddleEnd\PerFrame</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\MiddleEnd\PerFrame\SHRenderContext.cpp">
<Filter>Graphics\MiddleEnd\PerFrame</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\MiddleEnd\Shaders\SHShaderModuleLibrary.cpp">
<Filter>Graphics\MiddleEnd\Shaders</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\MiddleEnd\Shaders\SHShaderSourceLibrary.cpp">
<Filter>Graphics\MiddleEnd\Shaders</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Pipeline\SHPipelineState.cpp">
<Filter>Graphics\Pipeline</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Pipeline\SHPushConstantInterface.cpp">
<Filter>Graphics\Pipeline</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Pipeline\SHVkPipeline.cpp">
<Filter>Graphics\Pipeline</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Pipeline\SHVkPipelineLayout.cpp">
<Filter>Graphics\Pipeline</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Queues\SHVkQueue.cpp">
<Filter>Graphics\Queues</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\RenderGraph\SHRenderGraph.cpp">
<Filter>Graphics\RenderGraph</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Renderpass\SHVkAttachDescGen.cpp">
<Filter>Graphics\Renderpass</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Renderpass\SHVkRenderpass.cpp">
<Filter>Graphics\Renderpass</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Renderpass\SHVkSubpassParams.cpp">
<Filter>Graphics\Renderpass</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\SHVkUtil.cpp">
<Filter>Graphics</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\SHVulkanIncludes.cpp">
<Filter>Graphics</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Shaders\BlockInterface\SHShaderBlockInterface.cpp">
<Filter>Graphics\Shaders\BlockInterface</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Shaders\SHShaderReflected.cpp">
<Filter>Graphics\Shaders</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Shaders\SHVkShaderModule.cpp">
<Filter>Graphics\Shaders</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Shaders\spirv-reflect\spirv_reflect.cpp">
<Filter>Graphics\Shaders\spirv-reflect</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Swapchain\SHVkSwapchain.cpp">
<Filter>Graphics\Swapchain</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Synchronization\SHVkFence.cpp">
<Filter>Graphics\Synchronization</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Synchronization\SHVkSemaphore.cpp">
<Filter>Graphics\Synchronization</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\VertexDescriptors\SHVertexAttribute.cpp">
<Filter>Graphics\VertexDescriptors</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Windowing\SHWIndowMap.cpp">
<Filter>Graphics\Windowing</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Windowing\SHWindow.cpp">
<Filter>Graphics\Windowing</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Windowing\Surface\SHVkSurface.cpp">
<Filter>Graphics\Windowing\Surface</Filter>
</ClCompile>
<ClCompile Include="src\Math\Geometry\SHBoundingBox.cpp">
<Filter>Math\Geometry</Filter>
</ClCompile>
<ClCompile Include="src\Math\Geometry\SHShape.cpp">
<Filter>Math\Geometry</Filter>
</ClCompile>
<ClCompile Include="src\Math\SHMathHelpers.cpp">
<Filter>Math</Filter>
</ClCompile>
<ClCompile Include="src\Math\SHMatrix.cpp">
<Filter>Math</Filter>
</ClCompile>
<ClCompile Include="src\Math\SHQuaternion.cpp">
<Filter>Math</Filter>
</ClCompile>
<ClCompile Include="src\Math\Transform\SHTransform.cpp">
<Filter>Math</Filter>
</ClCompile>
<ClCompile Include="src\Math\Vector\SHVec2.cpp">
<Filter>Math\Vector</Filter>
</ClCompile>
<ClCompile Include="src\Math\Vector\SHVec3.cpp">
<Filter>Math\Vector</Filter>
</ClCompile>
<ClCompile Include="src\Math\Vector\SHVec4.cpp">
<Filter>Math\Vector</Filter>
</ClCompile>
<ClCompile Include="src\Resource\ResourceLibrary.cpp">
<Filter>Resource</Filter>
</ClCompile>
<ClCompile Include="src\SHpch.cpp" />
<ClCompile Include="src\Scene\SHSceneGraph.cpp">
<Filter>Scene</Filter>
</ClCompile>
<ClCompile Include="src\Scene\SHSceneManager.cpp">
<Filter>Scene</Filter>
</ClCompile>
<ClCompile Include="src\Scripting\SHDotNetRuntime.cpp">
<Filter>Scripting</Filter>
</ClCompile>
<ClCompile Include="src\Scripting\SHScriptEngine.cpp">
<Filter>Scripting</Filter>
</ClCompile>
<ClCompile Include="src\Tools\SHException.cpp">
<Filter>Tools</Filter>
</ClCompile>
<ClCompile Include="src\Tools\SHExceptionHandler.cpp">
<Filter>Tools</Filter>
</ClCompile>
<ClCompile Include="src\Tools\SHFileUtilties.cpp">
<Filter>Tools</Filter>
</ClCompile>
<ClCompile Include="src\Tools\SHLogger.cpp">
<Filter>Tools</Filter>
</ClCompile>
<ClCompile Include="src\Tools\SHStringUtils.cpp">
<Filter>Tools</Filter>
</ClCompile>
<ClCompile Include="src\Math\Transform\SHTransformComponent.cpp" />
<ClCompile Include="src\Math\Transform\SHTransformSystem.cpp" />
</ItemGroup>
</Project>

View File

@ -36,7 +36,7 @@ namespace SHADE
//The Container of all Componentgroups
static std::vector<SHComponentGroup> componentGroups;
friend struct SHSceneNode;
friend class SHSceneNode;

View File

@ -0,0 +1,267 @@
/****************************************************************************************
* \file SHBoundingBox.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for a 3-Dimensional Axis Aligned Bounding Box
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#include <SHpch.h>
// Primary Header
#include "SHBoundingBox.h"
// Project Headers
#include "Math/SHMathHelpers.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHBoundingBox::SHBoundingBox(const SHVec3& c, SHVec3& hE) noexcept
: SHShape {}
, center { c }
, halfExtents { hE }
{
type = Type::BOUNDING_BOX;
}
SHBoundingBox::SHBoundingBox(const SHVec3* vertices, size_t numVertices) noexcept
: SHShape {}
{
type = Type::BOUNDING_BOX;
if (vertices == nullptr || numVertices < 2)
{
SHLOG_ERROR("Insufficient number of vertices passed into bounding box constructor!")
return;
}
SHVec3 min { std::numeric_limits<float>::max() };
SHVec3 max { std::numeric_limits<float>::min() };
for (size_t i = 0; i < numVertices; ++i)
{
const SHVec3& v = vertices[i];
min.x = SHMath::Min(min.x, v.x);
min.y = SHMath::Min(min.y, v.y);
min.z = SHMath::Min(min.z, v.z);
max.x = SHMath::Max(max.x, v.x);
max.y = SHMath::Max(max.y, v.y);
max.z = SHMath::Max(max.z, v.z);
}
center = SHVec3::Lerp(min, max, 0.5f);
halfExtents = SHVec3::Abs((max - min) * 0.5f);
}
SHBoundingBox::SHBoundingBox(const SHBoundingBox* boxes, size_t numBoxes) noexcept
: SHShape {}
{
type = Type::BOUNDING_BOX;
if (boxes == nullptr || numBoxes == 0)
{
SHLOG_ERROR("Insufficient number of boxes passed into bounding box constructor!")
return;
}
center = boxes->center;
halfExtents = boxes->halfExtents;
for (size_t i = 1; i < numBoxes; ++i)
*this = Combine(*this, boxes[i]);
}
SHBoundingBox::SHBoundingBox(const SHBoundingBox& rhs) noexcept
: SHShape {}
, center { rhs.center }
, halfExtents { rhs.halfExtents }
{
type = Type::BOUNDING_BOX;
}
SHBoundingBox::SHBoundingBox(SHBoundingBox&& rhs) noexcept
: SHShape {}
, center { rhs.center }
, halfExtents { rhs.halfExtents }
{
type = Type::BOUNDING_BOX;
}
SHBoundingBox& SHBoundingBox::operator=(const SHBoundingBox& rhs) noexcept
{
if (rhs.type != Type::BOUNDING_BOX)
{
SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
}
else
{
center = rhs.center;
halfExtents = rhs.halfExtents;
}
return *this;
}
SHBoundingBox& SHBoundingBox::operator=(SHBoundingBox&& rhs) noexcept
{
if (rhs.type != Type::BOUNDING_BOX)
{
SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
}
else
{
center = rhs.center;
halfExtents = rhs.halfExtents;
}
return *this;
}
/*-----------------------------------------------------------------------------------*/
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
const SHVec3& SHBoundingBox::GetCenter() const noexcept
{
return center;
}
const SHVec3& SHBoundingBox::GetHalfExtents() const noexcept
{
return halfExtents;
}
SHVec3 SHBoundingBox::GetMin() const noexcept
{
return center - halfExtents;
}
SHVec3 SHBoundingBox::GetMax() const noexcept
{
return center + halfExtents;
}
/*-----------------------------------------------------------------------------------*/
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHBoundingBox::SetCenter(const SHVec3& newCenter) noexcept
{
center = newCenter;
}
void SHBoundingBox::SetHalfExtents(const SHVec3& newHalfExtents) noexcept
{
halfExtents = newHalfExtents;
}
void SHBoundingBox::SetMin(const SHVec3& min) noexcept
{
const SHVec3 MAX = center + halfExtents;
center = SHVec3::Lerp(min, MAX, 0.5f);
halfExtents = SHVec3::Abs((MAX - min) * 0.5f);
}
void SHBoundingBox::SetMax(const SHVec3& max) noexcept
{
const SHVec3 MIN = center - halfExtents;
center = SHVec3::Lerp(MIN, max, 0.5f);
halfExtents = SHVec3::Abs((max - MIN) * 0.5f);
}
void SHBoundingBox::SetMinMax(const SHVec3& min, const SHVec3& max) noexcept
{
center = SHVec3::Lerp(min, max, 0.5f);
halfExtents = SHVec3::Abs((max - min) * 0.5f);
}
/*-----------------------------------------------------------------------------------*/
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHBoundingBox::TestPoint(const SHVec3& point) noexcept
{
const SHVec3 V = SHVec3::Abs(point - center);
for (size_t i = 0; i < SHVec3::SIZE; ++i)
{
if (V[i] > halfExtents[i])
return false;
}
return true;
}
bool SHBoundingBox::Contains(const SHBoundingBox& rhs) const noexcept
{
const SHVec3 V = SHVec3::Abs(rhs.center - center);
for (size_t i = 0; i < SHVec3::SIZE; ++i)
{
if (V[i] > rhs.halfExtents[i])
return false;
}
return true;
}
float SHBoundingBox::Volume() const noexcept
{
return 8.0f * (halfExtents.x * halfExtents.y * halfExtents.z);
}
float SHBoundingBox::SurfaceArea() const noexcept
{
return 8.0f * ((halfExtents.x * halfExtents.y)
+ (halfExtents.x * halfExtents.z)
+ (halfExtents.y * halfExtents.z));
}
/*-----------------------------------------------------------------------------------*/
/* Static Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
SHBoundingBox SHBoundingBox::Combine(const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept
{
if (lhs.Contains(rhs))
return lhs;
if (rhs.Contains(lhs))
return rhs;
const SHVec3 LHS_MIN = lhs.GetMin();
const SHVec3 LHS_MAX = lhs.GetMax();
const SHVec3 RHS_MIN = rhs.GetMin();
const SHVec3 RHS_MAX = rhs.GetMax();
SHVec3 min = SHVec3::Min({ LHS_MIN, RHS_MIN });
SHVec3 max = SHVec3::Max({ LHS_MAX, RHS_MAX });
SHBoundingBox result{ lhs };
result.SetMinMax(min, max);
return result;
}
bool SHBoundingBox::Intersect(const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept
{
const SHVec3 V = SHVec3::Abs(lhs.center - rhs.center);
const SHVec3 D = lhs.halfExtents + rhs.halfExtents;
for (size_t i = 0; i < SHVec3::SIZE; ++i)
{
if (V[i] > D[i])
return false;
}
return true;
}
} // namespace SHADE

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@ -0,0 +1,88 @@
/****************************************************************************************
* \file SHBoundingBox.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for a 3-Dimensional Axis Aligned Bounding Box
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
// Project Headers
#include "SHShape.h"
#include "SH_API.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHBoundingBox : public SHShape
{
public:
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
SHBoundingBox (const SHVec3& center, SHVec3& halfExtents) noexcept;
SHBoundingBox (const SHVec3* vertices, size_t numVertices) noexcept;
SHBoundingBox (const SHBoundingBox* boxes, size_t numBoxes) noexcept;
SHBoundingBox (const SHBoundingBox& rhs) noexcept;
SHBoundingBox (SHBoundingBox&& rhs) noexcept;
SHBoundingBox& operator= (const SHBoundingBox& rhs) noexcept;
SHBoundingBox& operator= (SHBoundingBox&& rhs) noexcept;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] const SHVec3& GetCenter () const noexcept;
[[nodiscard]] const SHVec3& GetHalfExtents () const noexcept;
[[nodiscard]] SHVec3 GetMin () const noexcept;
[[nodiscard]] SHVec3 GetMax () const noexcept;
/*---------------------------------------------------------------------------------*/
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
void SetCenter (const SHVec3& newCenter) noexcept;
void SetHalfExtents (const SHVec3& newHalfExtents) noexcept;
void SetMin (const SHVec3& min) noexcept;
void SetMax (const SHVec3& max) noexcept;
void SetMinMax (const SHVec3& min, const SHVec3& max) noexcept;
/*---------------------------------------------------------------------------------*/
/* Function Members */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override;
[[nodiscard]] bool Contains (const SHBoundingBox& rhs) const noexcept;
[[nodiscard]] float Volume () const noexcept;
[[nodiscard]] float SurfaceArea () const noexcept;
/*---------------------------------------------------------------------------------*/
/* Static Function Members */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] static SHBoundingBox Combine (const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept;
[[nodiscard]] static bool Intersect (const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept;
private:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
SHVec3 center;
SHVec3 halfExtents;
};
} // namespace SHADE

View File

@ -0,0 +1,26 @@
/****************************************************************************************
* \file SHShape.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for a shape.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#include <SHpch.h>
// Primary Header
#include "SHShape.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHShape::SHShape()
: type { Type::NONE }
{}
} // namespace SHADE

View File

@ -0,0 +1,79 @@
/****************************************************************************************
* \file SHShape.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for a shape.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
// Project Headers
#include "Math/Transform/SHTransform.h"
#include "SH_API.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHShape
{
public:
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
enum class Type
{
BOUNDING_BOX
, RAY
, TRIANGLE
, COUNT
, NONE = -1
};
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
bool isIntersecting;
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
virtual ~SHShape () = default;
SHShape (const SHShape&) = default;
SHShape (SHShape&&) = default;
SHShape& operator=(const SHShape&) = default;
SHShape& operator=(SHShape&&) = default;
SHShape();
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] Type GetType() const;
/*---------------------------------------------------------------------------------*/
/* Function Members */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] virtual bool TestPoint (const SHVec3& point) noexcept = 0;
protected:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
Type type;
};
} // namespace SHADE

View File

@ -6,4 +6,7 @@
#include "Vector/SHVec3.h"
#include "Vector/SHVec4.h"
#include "SHQuaternion.h"
#include "SHMatrix.h"
#include "SHTransform.h"

View File

@ -15,6 +15,9 @@
#include <numbers>
#include <random>
// Project Headers
#include "SH_API.h"
namespace SHADE
{
@ -35,7 +38,7 @@ namespace SHADE
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SHMath
class SH_API SHMath
{
public:
/*---------------------------------------------------------------------------------*/
@ -59,10 +62,22 @@ namespace SHADE
static void Initialise ();
template <IsArithmetic T>
[[nodiscard]] static constexpr T DegreesToRadians (T angleInDeg);
[[nodiscard]] static T Min (T lhs, T rhs);
template <IsArithmetic T>
[[nodiscard]] static constexpr T RadiansToDegrees (T angleInRad);
[[nodiscard]] static T Min (const std::initializer_list<T>& values);
template <IsArithmetic T>
[[nodiscard]] static T Max (T lhs, T rhs);
template <IsArithmetic T>
[[nodiscard]] static T Max (const std::initializer_list<T>& values);
template <IsArithmetic T>
[[nodiscard]] static T DegreesToRadians (T angleInDeg);
template <IsArithmetic T>
[[nodiscard]] static T RadiansToDegrees (T angleInRad);
template <IsArithmetic T>
[[nodiscard]] static T Lerp (T a, T b, T alpha);

View File

@ -13,11 +13,8 @@
// Primary Header
#include "SHMathHelpers.h"
#include <cmath>
#include <algorithm>
// TODOs (Diren): Include pch?
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
@ -25,13 +22,51 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
template <IsArithmetic T>
constexpr T SHMath::DegreesToRadians(T angleInDeg)
T SHMath::Min(T lhs, T rhs)
{
return lhs < rhs ? lhs : rhs;
}
template <IsArithmetic T>
T SHMath::Min(const std::initializer_list<T>& values)
{
T min = *(values.begin());
for (auto value : values)
{
min = Min(min, value);
}
return min;
}
template <IsArithmetic T>
T SHMath::Max(T lhs, T rhs)
{
return lhs > rhs ? lhs : rhs;
}
template <IsArithmetic T>
T SHMath::Max(const std::initializer_list<T>& values)
{
T max = *(values.begin());
for (auto value : values)
{
max = Min(max, value);
}
return max;
}
template <IsArithmetic T>
T SHMath::DegreesToRadians(T angleInDeg)
{
return angleInDeg * static_cast<T>(PI / 180.0f);
}
template <IsArithmetic T>
constexpr T SHMath::RadiansToDegrees(T angleInRad)
T SHMath::RadiansToDegrees(T angleInRad)
{
return angleInRad * static_cast<T>(180.0f / PI);
}
@ -82,9 +117,10 @@ namespace SHADE
template <IsFloatingPoint T>
bool CompareFloat(T lhs, T rhs, T absTolerance, T relTolerance)
bool SHMath::CompareFloat(T lhs, T rhs, T absTolerance, T relTolerance)
{
return std::fabs(lhs - rhs) <= std::max(absTolerance, relTolerance * std::max(abs(lhs), abs(rhs)));
const T RTOL = relTolerance * Max(std::fabs(lhs), std::fabs(rhs));
return std::fabs(lhs - rhs) <= MAX(absTolerance, RTOL);
}
} // namespace SHADE

View File

@ -362,7 +362,6 @@ namespace SHADE
SHMatrix result;
XMStoreFloat4x4(&result, XMMatrixTranslation(x, y, z));
result.Transpose();
return result;
}
@ -371,7 +370,6 @@ namespace SHADE
SHMatrix result;
XMStoreFloat4x4(&result, XMMatrixTranslation(pos.x, pos.y, pos.z));
result.Transpose();
return result;
}
@ -382,7 +380,6 @@ namespace SHADE
const XMVECTOR A = XMLoadFloat3(&axis);
XMStoreFloat4x4(&result, XMMatrixRotationAxis(A, angleInRad));
result.Transpose();
return result;
}
@ -391,7 +388,6 @@ namespace SHADE
SHMatrix result;
XMStoreFloat4x4(&result, XMMatrixRotationRollPitchYaw(pitch, yaw, roll));
result.Transpose();
return result;
}
@ -400,7 +396,6 @@ namespace SHADE
SHMatrix result;
XMStoreFloat4x4(&result, XMMatrixRotationRollPitchYaw(eulerAngles.x, eulerAngles.y, eulerAngles.z));
result.Transpose();
return result;
}
@ -411,7 +406,6 @@ namespace SHADE
const XMVECTOR Q = XMLoadFloat4(&q);
XMStoreFloat4x4(&result, XMMatrixRotationQuaternion(Q));
result.Transpose();
return result;
}
@ -420,7 +414,6 @@ namespace SHADE
SHMatrix result;
XMStoreFloat4x4(&result, XMMatrixRotationX(angleInRad));
result.Transpose();
return result;
}
@ -429,7 +422,6 @@ namespace SHADE
SHMatrix result;
XMStoreFloat4x4(&result, XMMatrixRotationY(angleInRad));
result.Transpose();
return result;
}
@ -438,7 +430,6 @@ namespace SHADE
SHMatrix result;
XMStoreFloat4x4(&result, XMMatrixRotationZ(angleInRad));
result.Transpose();
return result;
}
@ -476,7 +467,6 @@ namespace SHADE
XMStoreFloat4x4(&result, XMMatrixLookAtRH(EYE, TGT, UP));
result.Transpose();
return result;
}
@ -490,7 +480,6 @@ namespace SHADE
XMStoreFloat4x4(&result, XMMatrixLookAtLH(EYE, TGT, UP));
result.Transpose();
return result;
}
@ -512,7 +501,6 @@ namespace SHADE
result._42 = pos.y;
result._43 = pos.z;
result.Transpose();
return result;
}
@ -534,7 +522,6 @@ namespace SHADE
result._42 = pos.x;
result._43 = pos.x;
result.Transpose();
return result;
}
@ -544,7 +531,6 @@ namespace SHADE
XMStoreFloat4x4(&result, XMMatrixPerspectiveFovRH(fov, aspectRatio, nearPlane, farPlane));
result.Transpose();
return result;
}
@ -554,7 +540,6 @@ namespace SHADE
XMStoreFloat4x4(&result, XMMatrixPerspectiveFovLH(fov, aspectRatio, nearPlane, farPlane));
result.Transpose();
return result;
}
@ -564,7 +549,6 @@ namespace SHADE
XMStoreFloat4x4(&result, XMMatrixPerspectiveRH(width, height, nearPlane, farPlane));
result.Transpose();
return result;
}
@ -574,7 +558,6 @@ namespace SHADE
XMStoreFloat4x4(&result, XMMatrixPerspectiveLH(width, height, nearPlane, farPlane));
result.Transpose();
return result;
}
@ -584,7 +567,6 @@ namespace SHADE
XMStoreFloat4x4(&result, XMMatrixOrthographicRH(width, height, nearPlane, farPlane));
result.Transpose();
return result;
}
@ -594,7 +576,6 @@ namespace SHADE
XMStoreFloat4x4(&result, XMMatrixOrthographicLH(width, height, nearPlane, farPlane));
result.Transpose();
return result;
}

View File

@ -13,6 +13,8 @@
#include <DirectXMath.h>
#include <string>
// Project Headers
#include "SH_API.h"
#include "Vector/SHVec4.h"
#include "SH_API.h"
@ -55,12 +57,15 @@ namespace SHADE
~SHMatrix () = default;
SHMatrix () noexcept;
SHMatrix ( const SHVec4& r0,
SHMatrix
(
const SHVec4& r0,
const SHVec4& r1,
const SHVec4& r2,
const SHVec4& r3 = SHVec4::UnitW
) noexcept;
SHMatrix (
SHMatrix
(
float m00, float m01, float m02, float m03,
float m10, float m11, float m12, float m13,
float m20, float m21, float m22, float m23,
@ -81,18 +86,18 @@ namespace SHADE
SHMatrix& operator/= (const SHMatrix& rhs) noexcept;
SHMatrix& operator/= (float rhs) noexcept;
SHMatrix operator+ (const SHMatrix& rhs) const noexcept;
SHMatrix operator- (const SHMatrix& rhs) const noexcept;
SHMatrix operator- () const noexcept;
SHMatrix operator* (const SHMatrix& rhs) const noexcept;
SHVec3 operator* (const SHVec3& rhs) const noexcept;
SHVec4 operator* (const SHVec4& rhs) const noexcept;
SHMatrix operator* (float rhs) const noexcept;
SHMatrix operator/ (const SHMatrix& rhs) const noexcept;
SHMatrix operator/ (float rhs) const noexcept;
[[nodiscard]] SHMatrix operator+ (const SHMatrix& rhs) const noexcept;
[[nodiscard]] SHMatrix operator- (const SHMatrix& rhs) const noexcept;
[[nodiscard]] SHMatrix operator- () const noexcept;
[[nodiscard]] SHMatrix operator* (const SHMatrix& rhs) const noexcept;
[[nodiscard]] SHVec3 operator* (const SHVec3& rhs) const noexcept;
[[nodiscard]] SHVec4 operator* (const SHVec4& rhs) const noexcept;
[[nodiscard]] SHMatrix operator* (float rhs) const noexcept;
[[nodiscard]] SHMatrix operator/ (const SHMatrix& rhs) const noexcept;
[[nodiscard]] SHMatrix operator/ (float rhs) const noexcept;
bool operator== (const SHMatrix& rhs) const noexcept;
bool operator!= (const SHMatrix& rhs) const noexcept;
[[nodiscard]] bool operator== (const SHMatrix& rhs) const noexcept;
[[nodiscard]] bool operator!= (const SHMatrix& rhs) const noexcept;
/*---------------------------------------------------------------------------------*/
/* Function Members */

View File

@ -180,6 +180,34 @@ namespace SHADE
return rhs * lhs;
}
/*-----------------------------------------------------------------------------------*/
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
float SHQuaternion::GetAngle() const noexcept
{
XMVECTOR axis;
float angle;
const XMVECTOR Q = XMLoadFloat4(this);
XMQuaternionToAxisAngle(&axis, &angle, Q);
return angle;
}
SHVec4 SHQuaternion::GetAxisAngle() const noexcept
{
XMVECTOR axis;
float angle;
const XMVECTOR Q = XMLoadFloat4(this);
XMQuaternionToAxisAngle(&axis, &angle, Q);
return SHVec4{XMVectorGetX(axis), XMVectorGetY(axis), XMVectorGetZ(axis), angle};
}
/*-----------------------------------------------------------------------------------*/
/* Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
@ -230,7 +258,7 @@ namespace SHADE
{
std::stringstream ss;
ss << std::fixed << std::setprecision(3);
ss << "<" << x << ", " << y << ", " << z << ", " << w <<">";
ss << "<" << w << ", " << x << ", " << y << ", " << z <<">";
return ss.str();
}

View File

@ -13,6 +13,9 @@
#include <DirectXMath.h>
#include <string>
// Project Headers
#include "SH_API.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
@ -20,13 +23,14 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
class SHVec3;
class SHVec4;
class SHMatrix;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SHQuaternion : public DirectX::XMFLOAT4
class SH_API SHQuaternion : public DirectX::XMFLOAT4
{
public:
/*---------------------------------------------------------------------------------*/
@ -53,14 +57,14 @@ namespace SHADE
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] SHQuaternion& operator= (const SHQuaternion& rhs) = default;
[[nodiscard]] SHQuaternion& operator= (SHQuaternion&& rhs) = default;
SHQuaternion& operator= (const SHQuaternion& rhs) = default;
SHQuaternion& operator= (SHQuaternion&& rhs) = default;
[[nodiscard]] SHQuaternion& operator+= (const SHQuaternion& rhs) noexcept;
[[nodiscard]] SHQuaternion& operator-= (const SHQuaternion& rhs) noexcept;
[[nodiscard]] SHQuaternion& operator*= (const SHQuaternion& rhs) noexcept;
[[nodiscard]] SHQuaternion& operator*= (float rhs) noexcept;
[[nodiscard]] SHQuaternion& operator/= (const SHQuaternion& rhs) noexcept;
SHQuaternion& operator+= (const SHQuaternion& rhs) noexcept;
SHQuaternion& operator-= (const SHQuaternion& rhs) noexcept;
SHQuaternion& operator*= (const SHQuaternion& rhs) noexcept;
SHQuaternion& operator*= (float rhs) noexcept;
SHQuaternion& operator/= (const SHQuaternion& rhs) noexcept;
[[nodiscard]] SHQuaternion operator+ (const SHQuaternion& rhs) const noexcept;
[[nodiscard]] SHQuaternion operator- (const SHQuaternion& rhs) const noexcept;
@ -72,6 +76,13 @@ namespace SHADE
[[nodiscard]] bool operator== (const SHQuaternion& rhs) const noexcept;
[[nodiscard]] bool operator!= (const SHQuaternion& rhs) const noexcept;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] float GetAngle () const noexcept;
[[nodiscard]] SHVec4 GetAxisAngle () const noexcept;
/*---------------------------------------------------------------------------------*/
/* Function Members */
/*---------------------------------------------------------------------------------*/

View File

@ -0,0 +1,70 @@
/****************************************************************************************
* \file SHTransform.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for a Transform.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#include <SHpch.h>
// Primary Header
#include "SHTransform.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Static Data Member Definitions */
/*-----------------------------------------------------------------------------------*/
const SHTransform SHTransform::Identity { SHVec3::Zero, SHVec3::Zero, SHVec3::One };
/*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHTransform::SHTransform() noexcept
: position { SHVec3::Zero }
, rotation { SHVec3::Zero }
, scale { SHVec3::One }
{}
SHTransform::SHTransform(const SHVec3& pos, const SHVec3& rot, const SHVec3& scl) noexcept
: position { pos }
, rotation { rot }
, scale { scl }
{}
/*-----------------------------------------------------------------------------------*/
/* Operator Overload Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHTransform::operator==(const SHTransform& rhs) const noexcept
{
return !(position != rhs.position || rotation != rhs.rotation || scale != rhs.scale);
}
bool SHTransform::operator!=(const SHTransform& rhs) const noexcept
{
return (position != rhs.position || rotation != rhs.rotation || scale != rhs.scale);
}
/*-----------------------------------------------------------------------------------*/
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
const SHMatrix& SHTransform::ComputeTRS()
{
const SHMatrix T = SHMatrix::Translate(position);
const SHMatrix R = SHMatrix::Rotate(rotation);
const SHMatrix S = SHMatrix::Scale(scale);
trs = S * R * T;
return trs;
}
} // namespace SHADE

View File

@ -0,0 +1,67 @@
/****************************************************************************************
* \file SHTransform.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for a Transform.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
// Project Headers
#include "SH_API.h"
#include "Math/SHMath.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
struct SH_API SHTransform
{
public:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
static const SHTransform Identity;
SHVec3 position;
SHVec3 rotation;
SHVec3 scale;
SHMatrix trs;
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
SHTransform (const SHTransform&) = default;
SHTransform (SHTransform&&) = default;
~SHTransform () = default;
SHTransform () noexcept;
SHTransform (const SHVec3& pos, const SHVec3& rot, const SHVec3& scl) noexcept;
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
SHTransform& operator= (const SHTransform&) = default;
SHTransform& operator= (SHTransform&&) = default;
[[nodiscard]] bool operator==(const SHTransform& rhs) const noexcept;
[[nodiscard]] bool operator!=(const SHTransform& rhs) const noexcept;
/*---------------------------------------------------------------------------------*/
/* Function Members */
/*---------------------------------------------------------------------------------*/
const SHMatrix& ComputeTRS();
};
} // namespace SHADE

View File

@ -0,0 +1,184 @@
/****************************************************************************************
* \file SHTransformComponent.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for a Transform Component
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#include <SHpch.h>
// Primary Header
#include "SHTransformComponent.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHTransformComponent::SHTransformComponent() noexcept
: SHComponent {}
, dirty { true }
{}
SHTransformComponent::SHTransformComponent(const SHTransformComponent& rhs) noexcept
: SHComponent {}
, dirty { true }
, local { rhs.local }
, world { rhs.world }
{}
SHTransformComponent::SHTransformComponent(SHTransformComponent&& rhs) noexcept
: SHComponent {}
, dirty { true }
, local { std::move(rhs.local) }
, world { std::move(rhs.world) }
{}
/*-----------------------------------------------------------------------------------*/
/* Operator Overload Definitions */
/*-----------------------------------------------------------------------------------*/
SHTransformComponent& SHTransformComponent::operator=(const SHTransformComponent& rhs) noexcept
{
dirty = true;
local = rhs.local;
world = rhs.world;
return *this;
}
SHTransformComponent& SHTransformComponent::operator=(SHTransformComponent&& rhs) noexcept
{
dirty = true;
local = std::move(rhs.local);
world = std::move(rhs.world);
return *this;
}
/*-----------------------------------------------------------------------------------*/
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHTransformComponent::HasChanged() const noexcept
{
return dirty;
}
const SHVec3& SHTransformComponent::GetLocalPosition() const noexcept
{
return local.position;
}
const SHVec3& SHTransformComponent::GetLocalRotation() const noexcept
{
return local.rotation;
}
const SHVec3& SHTransformComponent::GetLocalScale() const noexcept
{
return local.scale;
}
const SHVec3& SHTransformComponent::GetWorldPosition() const noexcept
{
return world.position;
}
const SHVec3& SHTransformComponent::GetWorldRotation() const noexcept
{
return world.rotation;
}
const SHVec3& SHTransformComponent::GetWorldScale() const noexcept
{
return world.scale;
}
const SHMatrix& SHTransformComponent::GetLocalToWorld() const noexcept
{
return local.trs;
}
SHMatrix SHTransformComponent::GetWorldToLocal() const noexcept
{
return SHMatrix::Inverse(local.trs);
}
const SHMatrix& SHTransformComponent::GetTRS() const noexcept
{
return world.trs;
}
/*-----------------------------------------------------------------------------------*/
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHTransformComponent::SetLocalPosition(const SHVec3& newLocalPosition) noexcept
{
dirty = true;
local.position = newLocalPosition;
}
void SHTransformComponent::SetLocalRotation(const SHVec3& newLocalRotation) noexcept
{
dirty = true;
local.rotation = newLocalRotation;
}
void SHTransformComponent::SetLocalRotation(float pitch, float yaw, float roll) noexcept
{
dirty = true;
local.rotation.x = pitch;
local.rotation.y = yaw;
local.rotation.z = roll;
}
void SHTransformComponent::SetLocalScale(const SHVec3& newLocalScale) noexcept
{
dirty = true;
local.scale = newLocalScale;
}
void SHTransformComponent::SetWorldPosition(const SHVec3& newWorldPosition) noexcept
{
dirty = true;
world.position = newWorldPosition;
updateQueue.push({ UpdateCommandType::WORLD_POSITION, newWorldPosition });
}
void SHTransformComponent::SetWorldRotation(const SHVec3& newWorldRotation) noexcept
{
dirty = true;
world.rotation = newWorldRotation;
updateQueue.push({ UpdateCommandType::WORLD_ROTATION, newWorldRotation });
}
void SHTransformComponent::SetWorldRotation(float pitch, float yaw, float roll) noexcept
{
dirty = true;
world.rotation.x = pitch;
world.rotation.y = yaw;
world.rotation.z = roll;
updateQueue.push({ UpdateCommandType::WORLD_ROTATION, SHVec3{ pitch, yaw, roll} });
}
void SHTransformComponent::SetWorldScale(const SHVec3& newWorldScale) noexcept
{
dirty = true;
world.scale = newWorldScale;
updateQueue.push({ UpdateCommandType::WORLD_SCALE, newWorldScale });
}
} // namespace SHADE

View File

@ -0,0 +1,122 @@
/****************************************************************************************
* \file SHTransformComponent.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for a Transform Component
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
#include <queue>
// Project Headers
#include "SH_API.h"
#include "ECS_Base/Components/SHComponent.h"
#include "SHTransform.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHTransformComponent : public SHComponent
{
private:
/*---------------------------------------------------------------------------------*/
/* Friends */
/*---------------------------------------------------------------------------------*/
friend class SHTransformSystem;
public:
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
~SHTransformComponent () override = default;
SHTransformComponent () noexcept;
SHTransformComponent (const SHTransformComponent& rhs) noexcept;
SHTransformComponent (SHTransformComponent&& rhs) noexcept;
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
SHTransformComponent& operator=(const SHTransformComponent& rhs) noexcept;
SHTransformComponent& operator=(SHTransformComponent&& rhs) noexcept;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] bool HasChanged () const noexcept;
[[nodiscard]] const SHVec3& GetLocalPosition () const noexcept;
[[nodiscard]] const SHVec3& GetLocalRotation () const noexcept;
[[nodiscard]] const SHVec3& GetLocalScale () const noexcept;
[[nodiscard]] const SHVec3& GetWorldPosition () const noexcept;
[[nodiscard]] const SHVec3& GetWorldRotation () const noexcept;
[[nodiscard]] const SHVec3& GetWorldScale () const noexcept;
[[nodiscard]] const SHMatrix& GetLocalToWorld () const noexcept;
[[nodiscard]] SHMatrix GetWorldToLocal () const noexcept;
[[nodiscard]] const SHMatrix& GetTRS () const noexcept;
/*---------------------------------------------------------------------------------*/
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
void SetLocalPosition (const SHVec3& newLocalPosition) noexcept;
void SetLocalRotation (const SHVec3& newLocalRotation) noexcept;
void SetLocalRotation (float pitch, float yaw, float roll) noexcept;
void SetLocalScale (const SHVec3& newLocalScale) noexcept;
void SetWorldPosition (const SHVec3& newWorldPosition) noexcept;
void SetWorldRotation (const SHVec3& newWorldRotation) noexcept;
void SetWorldRotation (float pitch, float yaw, float roll) noexcept;
void SetWorldScale (const SHVec3& newWorldScale) noexcept;
private:
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
enum class UpdateCommandType
{
WORLD_POSITION
, WORLD_ROTATION
, WORLD_SCALE
};
struct UpdateCommand
{
public:
/*-------------------------------------------------------------------------------*/
/* Data Members */
/*-------------------------------------------------------------------------------*/
UpdateCommandType type;
SHVec3 data;
};
using UpdateQueue = std::queue<UpdateCommand>;
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
bool dirty;
SHTransform local; // Local TRS holds Local To World Transform
SHTransform world;
UpdateQueue updateQueue;
};
} // namespace SHADE

View File

@ -0,0 +1,139 @@
/****************************************************************************************
* \file SHTransformSystem.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for the Transform System
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#include <SHpch.h>
// Primary Header
#include "SHTransformSystem.h"
// Project Headers
#include "Scene/SHSceneManager.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/Managers/SHEntityManager.h"
#include "Tools/SHException.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHTransformSystem::SHTransformSystem()
: SHSystemRoutine { "Transform Routine", false }
{}
/*-----------------------------------------------------------------------------------*/
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
void SHTransformSystem::Execute(double dt) noexcept
{
// Get the current scene graph to traverse and update
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
UpdateEntity(SCENE_GRAPH.GetRoot());
}
/*-----------------------------------------------------------------------------------*/
/* Private Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
void SHTransformSystem::UpdateEntity(const SHSceneNode* node)
{
const auto* NODE_TRANSFORM = SHComponentManager::GetComponent_s<SHTransformComponent>(node->GetEntityID());
const bool HAS_PARENT_CHANGED = NODE_TRANSFORM && NODE_TRANSFORM->dirty;
for (const auto* child : node->GetChildren())
{
// Active states of entities should sync with scene nodes
const bool IS_NODE_ACTIVE = child->isActive;
#ifdef _DEBUG
const bool IS_ENTITY_ACTIVE = SHEntityManager::GetEntityByID(child->GetEntityID())->GetActive();
SHASSERT(IS_NODE_ACTIVE == IS_ENTITY_ACTIVE, "Entity and Node active states are not synced!")
#endif
if (!IS_NODE_ACTIVE)
{
UpdateEntity(child);
continue;
}
const bool HAS_TRANSFORM = SHComponentManager::HasComponent<SHTransformComponent>(child->GetEntityID());
if (!HAS_TRANSFORM)
continue;
auto* childTransform = SHComponentManager::GetComponent<SHTransformComponent>(child->GetEntityID());
if (childTransform->dirty || HAS_PARENT_CHANGED)
UpdateTransform(*childTransform, NODE_TRANSFORM);
UpdateEntity(child);
// Clear dirty flag after all children are updated
childTransform->dirty = false;
}
}
void SHTransformSystem::UpdateTransform(SHTransformComponent& tf, const SHTransformComponent* parent)
{
SHMatrix localToWorld = SHMatrix::Identity;
SHMatrix worldToLocal = SHMatrix::Identity;
if (parent)
{
localToWorld = parent->GetTRS();
worldToLocal = SHMatrix::Inverse(tf.local.trs);
}
while (!tf.updateQueue.empty())
{
const auto& UPDATE_COMMAND = tf.updateQueue.front();
switch (UPDATE_COMMAND.type)
{
case SHTransformComponent::UpdateCommandType::WORLD_POSITION:
{
tf.local.position = SHVec3::Transform(UPDATE_COMMAND.data, worldToLocal);
break;
}
case SHTransformComponent::UpdateCommandType::WORLD_ROTATION:
{
tf.local.rotation = tf.world.rotation;
if (parent)
tf.local.rotation -= parent->GetLocalRotation();
break;
}
case SHTransformComponent::UpdateCommandType::WORLD_SCALE:
{
tf.local.scale = tf.world.scale;
if (parent)
tf.local.scale /= parent->GetLocalScale();
break;
}
// Redundant
default: break;
}
tf.updateQueue.pop();
}
tf.local.trs = localToWorld;
tf.world.position = SHVec3::Transform(tf.local.position, localToWorld);
tf.world.rotation = tf.local.rotation + (parent ? parent->GetLocalRotation() : SHVec3::Zero);
tf.world.scale = tf.local.scale * (parent ? parent->GetLocalScale() : SHVec3::One);
tf.world.ComputeTRS();
}
} // namespace SHADE

View File

@ -0,0 +1,61 @@
/****************************************************************************************
* \file SHTransformSystem.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for the Transform System
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
// Project Headers
#include "SHTransformComponent.h"
#include "Scene/SHSceneGraph.h"
#include "ECS_Base/System/SHSystemRoutine.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHTransformSystem : public SHSystemRoutine
{
public:
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
SHTransformSystem ();
~SHTransformSystem () = default;
SHTransformSystem (const SHTransformSystem&) = delete;
SHTransformSystem (SHTransformSystem&&) = delete;
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
SHTransformSystem& operator= (const SHTransformSystem&) = delete;
SHTransformSystem& operator= (SHTransformSystem&&) = delete;
/*---------------------------------------------------------------------------------*/
/* Function Members */
/*---------------------------------------------------------------------------------*/
void Execute(double dt) noexcept override;
private:
/*---------------------------------------------------------------------------------*/
/* Function Members */
/*---------------------------------------------------------------------------------*/
static void UpdateEntity (const SHSceneNode* node);
static void UpdateTransform(SHTransformComponent& tf, const SHTransformComponent* parent = nullptr);
};
} // namespace SHADE

View File

@ -38,6 +38,10 @@ namespace SHADE
: XMFLOAT2( 0.0f, 0.0f )
{}
SHVec2::SHVec2(float n) noexcept
: XMFLOAT2( n, n )
{}
SHVec2::SHVec2(float _x, float _y) noexcept
: XMFLOAT2( _x, _y )
{}

View File

@ -14,6 +14,9 @@
#include <string>
#include <initializer_list>
// Project Headers
#include "SH_API.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
@ -25,7 +28,7 @@ namespace SHADE
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SHVec2 : public DirectX::XMFLOAT2
class SH_API SHVec2 : public DirectX::XMFLOAT2
{
public:
/*---------------------------------------------------------------------------------*/
@ -50,21 +53,22 @@ namespace SHADE
~SHVec2 () = default;
SHVec2 () noexcept;
SHVec2 (float n) noexcept;
SHVec2 (float x, float y) noexcept;
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] SHVec2& operator= (const SHVec2& rhs) = default;
[[nodiscard]] SHVec2& operator= (SHVec2&& rhs) = default;
SHVec2& operator= (const SHVec2& rhs) = default;
SHVec2& operator= (SHVec2&& rhs) = default;
[[nodiscard]] SHVec2& operator+= (const SHVec2& rhs) noexcept;
[[nodiscard]] SHVec2& operator-= (const SHVec2& rhs) noexcept;
[[nodiscard]] SHVec2& operator*= (const SHVec2& rhs) noexcept;
[[nodiscard]] SHVec2& operator*= (float rhs) noexcept;
[[nodiscard]] SHVec2& operator/= (const SHVec2& rhs) noexcept;
[[nodiscard]] SHVec2& operator/= (float rhs) noexcept;
SHVec2& operator+= (const SHVec2& rhs) noexcept;
SHVec2& operator-= (const SHVec2& rhs) noexcept;
SHVec2& operator*= (const SHVec2& rhs) noexcept;
SHVec2& operator*= (float rhs) noexcept;
SHVec2& operator/= (const SHVec2& rhs) noexcept;
SHVec2& operator/= (float rhs) noexcept;
[[nodiscard]] SHVec2 operator+ (const SHVec2& rhs) const noexcept;
[[nodiscard]] SHVec2 operator- (const SHVec2& rhs) const noexcept;

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@ -43,6 +43,10 @@ namespace SHADE
: XMFLOAT3( 0.0f, 0.0f, 0.0f )
{}
SHVec3::SHVec3(float n) noexcept
: XMFLOAT3( n, n, n )
{}
SHVec3::SHVec3(float _x, float _y, float _z) noexcept
: XMFLOAT3( _x, _y, _z )
{}

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@ -14,6 +14,9 @@
#include <string>
#include <initializer_list>
// Project Headers
#include "SH_API.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
@ -25,7 +28,7 @@ namespace SHADE
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SHVec3 : public DirectX::XMFLOAT3
class SH_API SHVec3 : public DirectX::XMFLOAT3
{
public:
/*---------------------------------------------------------------------------------*/
@ -55,21 +58,22 @@ namespace SHADE
~SHVec3 () = default;
SHVec3 () noexcept;
SHVec3 (float n) noexcept;
SHVec3 (float x, float y, float z) noexcept;
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] SHVec3& operator= (const SHVec3& rhs) = default;
[[nodiscard]] SHVec3& operator= (SHVec3&& rhs) = default;
SHVec3& operator= (const SHVec3& rhs) = default;
SHVec3& operator= (SHVec3&& rhs) = default;
[[nodiscard]] SHVec3& operator+= (const SHVec3& rhs) noexcept;
[[nodiscard]] SHVec3& operator-= (const SHVec3& rhs) noexcept;
[[nodiscard]] SHVec3& operator*= (const SHVec3& rhs) noexcept;
[[nodiscard]] SHVec3& operator*= (float rhs) noexcept;
[[nodiscard]] SHVec3& operator/= (const SHVec3& rhs) noexcept;
[[nodiscard]] SHVec3& operator/= (float rhs) noexcept;
SHVec3& operator+= (const SHVec3& rhs) noexcept;
SHVec3& operator-= (const SHVec3& rhs) noexcept;
SHVec3& operator*= (const SHVec3& rhs) noexcept;
SHVec3& operator*= (float rhs) noexcept;
SHVec3& operator/= (const SHVec3& rhs) noexcept;
SHVec3& operator/= (float rhs) noexcept;
[[nodiscard]] SHVec3 operator+ (const SHVec3& rhs) const noexcept;
[[nodiscard]] SHVec3 operator- (const SHVec3& rhs) const noexcept;

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@ -14,6 +14,9 @@
#include <string>
#include <initializer_list>
// Project Headers
#include "SH_API.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
@ -25,7 +28,7 @@ namespace SHADE
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SHVec4 : public DirectX::XMFLOAT4
class SH_API SHVec4 : public DirectX::XMFLOAT4
{
public:
/*---------------------------------------------------------------------------------*/
@ -56,15 +59,15 @@ namespace SHADE
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] SHVec4& operator= (const SHVec4& rhs) = default;
[[nodiscard]] SHVec4& operator= (SHVec4&& rhs) = default;
SHVec4& operator= (const SHVec4& rhs) = default;
SHVec4& operator= (SHVec4&& rhs) = default;
[[nodiscard]] SHVec4& operator+= (const SHVec4& rhs) noexcept;
[[nodiscard]] SHVec4& operator-= (const SHVec4& rhs) noexcept;
[[nodiscard]] SHVec4& operator*= (const SHVec4& rhs) noexcept;
[[nodiscard]] SHVec4& operator*= (float rhs) noexcept;
[[nodiscard]] SHVec4& operator/= (const SHVec4& rhs) noexcept;
[[nodiscard]] SHVec4& operator/= (float rhs) noexcept;
SHVec4& operator+= (const SHVec4& rhs) noexcept;
SHVec4& operator-= (const SHVec4& rhs) noexcept;
SHVec4& operator*= (const SHVec4& rhs) noexcept;
SHVec4& operator*= (float rhs) noexcept;
SHVec4& operator/= (const SHVec4& rhs) noexcept;
SHVec4& operator/= (float rhs) noexcept;
[[nodiscard]] SHVec4 operator+ (const SHVec4& rhs) const noexcept;
[[nodiscard]] SHVec4 operator- (const SHVec4& rhs) const noexcept;

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@ -9,7 +9,10 @@
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define NOMINMAX
// Windows Header Files
#include <Windows.h>
// C RunTime Header Files
@ -34,3 +37,4 @@
#include <span>
#include "Common/SHCommonTypes.h"
#include "Tools/SHLogger.h"

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@ -13,11 +13,15 @@
#define SH_SCENE_MANAGER_H
#include "ECS_Base/General/SHFamily.h"
#include "SHScene.h"
#include <functional>
#include "SH_API.h"
//Project Headers
#include "SH_API.h"
#include "ECS_Base/General/SHFamily.h"
namespace SHADE
{