Merge pull request #195 from SHADE-DP/SP3-6-c-scripting
Fixed crash on launch due to script rebuilds and support undo-ing add/remove of scripts Also restricted access to internal types that SHADE_Scripting should not be accessing. Redo wonkiness has also been fixed
This commit is contained in:
commit
f62ce2297d
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@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
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#include <fstream> // std::fstream
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#include <filesystem> // std::filesystem::canonical, std::filesystem::remove
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#include <memory> // std::shared_ptr
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#include <thread> // std::this_thread::sleep_for
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// Project Headers
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#include "Tools/SHLogger.h"
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#include "Tools/SHStringUtils.h"
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@ -25,7 +26,6 @@ of DigiPen Institute of Technology is prohibited.
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#include "Events/SHEventReceiver.h"
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#include "Events/SHEventManager.hpp"
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#include "Physics/SHPhysicsSystem.h"
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#include "Assets/SHAssetMacros.h"
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namespace SHADE
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@ -177,10 +177,10 @@ namespace SHADE
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}
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// Prepare directory (delete useless files)
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deleteFolder(CSPROJ_DIR + "\\net5.0");
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deleteFolder(CSPROJ_DIR + "\\ref");
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deleteFolder(CSPROJ_DIR + "\\obj");
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deleteFolder(CSPROJ_DIR + "\\bin");
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deleteFolder(CSPROJ_DIR + "/net5.0");
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deleteFolder(CSPROJ_DIR + "/ref");
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deleteFolder(CSPROJ_DIR + "/obj");
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deleteFolder(CSPROJ_DIR + "/bin");
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// Attempt to build the assembly
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std::ostringstream oss;
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@ -214,7 +214,10 @@ namespace SHADE
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// Clean up built files
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deleteFolder("./tmp");
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deleteFolder(CSPROJ_DIR + "\\obj");
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deleteFolder(CSPROJ_DIR + "/bin");
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using namespace std::chrono_literals;
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std::this_thread::sleep_for(50ms); // Not sure why this works but it prevents the folders from respawning
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deleteFolder(CSPROJ_DIR + "/obj");
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// Read the build log and output to the console
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dumpBuildLog(BUILD_LOG_PATH);
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@ -110,7 +110,7 @@ namespace SHADE
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/// <param name="c">Component to check.</param>
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static operator bool(BaseComponent^ c);
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protected:
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internal:
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/*-----------------------------------------------------------------------------*/
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/* Constructors */
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/*-----------------------------------------------------------------------------*/
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@ -193,7 +193,6 @@ namespace SHADE
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/// </exception>
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NativeComponent* GetNativeComponent();
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protected:
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/*-----------------------------------------------------------------------------*/
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/* Constructors */
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/*-----------------------------------------------------------------------------*/
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@ -79,7 +79,10 @@ namespace SHADE
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if (SHEditorUI::Selectable(Convert::ToNative(type->Name)))
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{
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// Add the script
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ScriptStore::AddScriptViaName(entity, type->Name);
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Script^ script;
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ScriptStore::AddScriptViaNameWithRef(entity, type->Name, script);
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registerUndoScriptAddAction(entity, script);
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break;
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}
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}
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@ -120,7 +123,7 @@ namespace SHADE
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SHEditorUI::Indent();
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{
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// Right Click Menu
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renderScriptContextMenu(entity, script);
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renderScriptContextMenu(entity, script, index);
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// Go through all fields and output them
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auto fields = ReflectionUtilities::GetInstanceFields(script);
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@ -143,7 +146,7 @@ namespace SHADE
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}
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else
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{
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renderScriptContextMenu(entity, script);
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renderScriptContextMenu(entity, script, index);
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}
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SHEditorUI::PopID();
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}
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@ -336,7 +339,7 @@ namespace SHADE
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return false;
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}
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void Editor::renderScriptContextMenu(Entity entity, Script^ script)
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void Editor::renderScriptContextMenu(Entity entity, Script^ script, int scriptIndex)
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{
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// Right Click Menu
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if (SHEditorUI::BeginPopupContextItem("scriptContextMenu"))
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@ -345,6 +348,7 @@ namespace SHADE
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{
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// Mark script for removal
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ScriptStore::RemoveScript(entity, script);
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registerUndoScriptRemoveAction(entity, script, scriptIndex);
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}
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SHEditorUI::EndPopup();
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}
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@ -392,6 +396,28 @@ namespace SHADE
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SHCommandManager::RegisterCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCLICommand>()));
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}
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void Editor::registerUndoScriptAddAction(EntityID id, Script^ script)
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{
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if (script == nullptr)
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return;
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actionStack.Add(gcnew ScriptAddCommand(id, script));
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// Inform the C++ Undo-Redo stack
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SHCommandManager::RegisterCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCLICommand>()));
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}
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void Editor::registerUndoScriptRemoveAction(EntityID id, Script^ script, int originalIndex)
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{
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if (script == nullptr)
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return;
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actionStack.Add(gcnew ScriptRemoveCommand(id, script, originalIndex));
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// Inform the C++ Undo-Redo stack
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SHCommandManager::RegisterCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCLICommand>()));
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}
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generic<typename Attribute>
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Attribute Editor::hasAttribute(System::Reflection::FieldInfo^ field)
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{
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@ -69,7 +69,7 @@ namespace SHADE
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static UndoRedoStack actionStack;
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/*-----------------------------------------------------------------------------*/
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/* Helper Functions */
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/* Helper Functions - Inspector Rendering */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// Renders a single specified Script's inspector.
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@ -170,25 +170,25 @@ namespace SHADE
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/// <returns>True if the field is modified.</returns>
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template<typename NativeType, typename ManagedType>
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static bool renderFieldEditorInternal(const std::string& fieldName, interior_ptr<ManagedType> managedValPtr, EditorFieldFunc<NativeType> fieldEditor, bool* isHovered, RangeAttribute^ rangeAttrib);
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/// <summary>
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/// Renders a context menu when right clicked for the scripts
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/// </summary>
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/// <param name="entity">The Entity to render the Scripts of.</param>
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/// <param name="script">The Script to render the inspector for.</param>
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static void renderScriptContextMenu(Entity entity, Script^ script);
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/// <summary>
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/// Adds changes to a variable as an undo-able/redo-able action on the Undo-Redo
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/// stack.
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/// </summary>
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/// <param name="object">The object that changes are applied to.</param>
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/// <param name="field">The field that was changed.</param>
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/// <param name="newData">New data to set.</param>
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/// <param name="oldData">Data that was overriden.</param>
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/// <param name="scriptIndex">Index at which the Script is stored.</param>
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static void renderScriptContextMenu(Entity entity, Script^ script, int scriptIndex);
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/*-----------------------------------------------------------------------------*/
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/* Helper Functions - Undo */
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/*-----------------------------------------------------------------------------*/
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static void registerUndoAction(System::Object^ object, System::Reflection::FieldInfo^ field, System::Object^ newData, System::Object^ oldData);
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static void registerUndoListChangeAction(System::Type^ type, System::Collections::IList^ list, int index, System::Object^ newData, System::Object^ oldData);
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static void registerUndoListAddAction(System::Type^ type, System::Collections::IList^ list, int index, System::Object^ data);
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static void registerUndoListRemoveAction(System::Type^ type, System::Collections::IList^ list, int index, System::Object^ data);
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static void registerUndoScriptAddAction(EntityID id, Script^ script);
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static void registerUndoScriptRemoveAction(EntityID id, Script^ script, int originalIndex);
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/*-----------------------------------------------------------------------------*/
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/* Helper Functions - Others */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// Checks if a specific field has the specified attribute
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/// </summary>
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@ -21,6 +21,7 @@ of DigiPen Institute of Technology is prohibited.
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// Project Headers
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#include "Utility/Debug.hxx"
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#include "Utility/Convert.hxx"
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#include "Scripts/ScriptStore.hxx"
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namespace SHADE
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{
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@ -34,7 +35,8 @@ namespace SHADE
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bool UndoRedoStack::RedoActionPresent::get()
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{
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return latestActionIndex >= 0 && latestActionIndex < commandStack->Count - 1;
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const int REDO_ACTION_INDEX = latestActionIndex + 1;
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return REDO_ACTION_INDEX >= 0 && REDO_ACTION_INDEX < commandStack->Count;
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}
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/*---------------------------------------------------------------------------------*/
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@ -69,8 +71,9 @@ namespace SHADE
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{
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if (!RedoActionPresent)
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return;
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ICommand^ cmd = commandStack[latestActionIndex];
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const int REDO_ACTION_INDEX = latestActionIndex + 1;
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ICommand^ cmd = commandStack[REDO_ACTION_INDEX];
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cmd->Execute();
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++latestActionIndex;
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}
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@ -180,7 +183,7 @@ namespace SHADE
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}
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/*---------------------------------------------------------------------------------*/
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/* ListElementAddCommand - ICommand Functions */
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/* ListElementAddCommand - Constructor */
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/*---------------------------------------------------------------------------------*/
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ListElementAddCommand::ListElementAddCommand(System::Collections::IList^ list, int addIndex, System::Object^ data)
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: list { list }
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@ -220,7 +223,7 @@ namespace SHADE
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}
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/*---------------------------------------------------------------------------------*/
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/* ListElementRemoveCommand - ICommand Functions */
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/* ListElementRemoveCommand - Constructor */
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/*---------------------------------------------------------------------------------*/
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ListElementRemoveCommand::ListElementRemoveCommand(System::Collections::IList^ list, int removeIndex, System::Object^ data)
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: list { list }
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@ -258,4 +261,59 @@ namespace SHADE
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// Not allowed
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return false;
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}
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/*---------------------------------------------------------------------------------*/
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/* ScriptAddCommand - Constructor */
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/*---------------------------------------------------------------------------------*/
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ScriptAddCommand::ScriptAddCommand(EntityID id, Script^ script)
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: entity { id }
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, addedScript { script }
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{}
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/*---------------------------------------------------------------------------------*/
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/* ScriptAddCommand - ICommand Functions */
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/*---------------------------------------------------------------------------------*/
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bool ScriptAddCommand::Execute()
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{
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return ScriptStore::AddScript(entity, addedScript) != nullptr;
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}
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bool ScriptAddCommand::Unexceute()
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{
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return ScriptStore::RemoveScript(entity, addedScript);
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}
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bool ScriptAddCommand::Merge(ICommand^)
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{
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// Not allowed
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return false;
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}
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/*---------------------------------------------------------------------------------*/
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/* ScriptRemoveCommand - Constructor */
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/*---------------------------------------------------------------------------------*/
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ScriptRemoveCommand::ScriptRemoveCommand(EntityID id, Script^ script, int index)
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: entity { id }
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, removedScript { script }
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, originalIndex { index }
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{}
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/*---------------------------------------------------------------------------------*/
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/* ScriptRemoveCommand - ICommand Functions */
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/*---------------------------------------------------------------------------------*/
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bool ScriptRemoveCommand::Execute()
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{
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return ScriptStore::RemoveScript(entity, removedScript);
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}
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bool ScriptRemoveCommand::Unexceute()
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{
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return ScriptStore::AddScript(entity, removedScript, originalIndex) != nullptr;
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}
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bool ScriptRemoveCommand::Merge(ICommand^)
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{
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// Not allowed
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return false;
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}
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}
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|
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@ -12,6 +12,7 @@ Reproduction or disclosure of this file or its contents without the prior writte
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of DigiPen Institute of Technology is prohibited.
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*//*************************************************************************************/
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#pragma once
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#include "Scripts/Script.hxx"
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namespace SHADE
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{
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@ -102,6 +103,35 @@ namespace SHADE
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System::Object^ data;
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};
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private ref class ScriptAddCommand sealed : public ICommand
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{
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public:
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ScriptAddCommand(EntityID id, Script^ script);
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bool Execute() override;
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bool Unexceute() override;
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bool Merge(ICommand^ command) override;
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private:
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EntityID entity;
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Script^ addedScript;
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};
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private ref class ScriptRemoveCommand sealed : public ICommand
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{
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public:
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ScriptRemoveCommand(EntityID id, Script^ script, int index);
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bool Execute() override;
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bool Unexceute() override;
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bool Merge(ICommand^ command) override;
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private:
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EntityID entity;
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Script^ removedScript;
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int originalIndex;
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};
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/// <summary>
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/// Class that is able to store a stack of actions that can be done and redone.
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/// </summary>
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|
|
|
@ -21,7 +21,7 @@ namespace SHADE
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/// <summary>
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/// Managed version of the generic Handle<void>.
|
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/// </summary>
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public value struct GenericHandle
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private value struct GenericHandle
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{
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public:
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/*-----------------------------------------------------------------------------*/
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|
|
|
@ -38,6 +38,20 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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generic<typename T>
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T ScriptStore::AddScript(Entity entity)
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{
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// Create the script and add it in
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array<System::Object^>^ params = gcnew array<System::Object^>{GameObject(entity)};
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Script^ script = safe_cast<Script^>(System::Activator::CreateInstance(T::typeid, params));
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return safe_cast<T>(AddScript(entity, script));
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}
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Script^ ScriptStore::AddScript(Entity entity, Script^ script)
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{
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return AddScript(entity, script, System::Int32::MaxValue);
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}
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Script^ ScriptStore::AddScript(Entity entity, Script^ script, int index)
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{
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// Check if entity exists
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if (!EntityUtils::IsValid(entity))
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|
@ -57,15 +71,13 @@ namespace SHADE
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entityScriptList = scripts[entity];
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}
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// Create the script and add it in
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array<Object^>^ params = gcnew array<Object^>{GameObject(entity)};
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Script^ script = safe_cast<Script^>(System::Activator::CreateInstance(T::typeid, params));
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entityScriptList->Add(script);
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// Add the script in
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entityScriptList->Insert(System::Math::Clamp(index, 0, entityScriptList->Count), script);
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awakeList.Add(script);
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startList.Add(script);
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script->OnAttached();
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return safe_cast<T>(script);
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return script;
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}
|
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|
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bool ScriptStore::AddScriptViaName(Entity entity, System::String^ scriptName)
|
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|
@ -364,7 +376,10 @@ namespace SHADE
|
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}
|
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}
|
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startList.Clear();
|
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startList.AddRange(%inactiveStartList);
|
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for each (Script ^ script in startList)
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{
|
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startList.Add(script);
|
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}
|
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inactiveStartList.Clear();
|
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|
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
|
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|
@ -373,9 +388,8 @@ namespace SHADE
|
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{
|
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SAFE_NATIVE_CALL_BEGIN
|
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// Clear the queue
|
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while (disposalQueue.Count > 0)
|
||||
{
|
||||
Script^ script = disposalQueue.Dequeue();
|
||||
for each (Script^ script in disposalQueue)
|
||||
{;
|
||||
if (Application::IsPlaying)
|
||||
{
|
||||
script->OnDestroy();
|
||||
|
@ -388,6 +402,7 @@ namespace SHADE
|
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scripts.Remove(entity);
|
||||
}
|
||||
}
|
||||
disposalQueue.Clear();
|
||||
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
|
||||
}
|
||||
void ScriptStore::Exit()
|
||||
|
@ -677,9 +692,9 @@ namespace SHADE
|
|||
void ScriptStore::removeScript(Script^ script)
|
||||
{
|
||||
// Prepare for disposal
|
||||
disposalQueue.Enqueue(script);
|
||||
disposalQueue.Add(script);
|
||||
|
||||
// Also remove it fromm awake and start queues if they were created but not initialised
|
||||
// Also remove it from awake and start queues if they were created but not initialised
|
||||
awakeList.Remove(script);
|
||||
startList.Remove(script);
|
||||
script->OnDetached();
|
||||
|
@ -749,7 +764,8 @@ namespace SHADE
|
|||
|
||||
void ScriptStore::getGenericMethods()
|
||||
{
|
||||
addScriptMethod = ScriptStore::typeid->GetMethod("AddScript");
|
||||
array<System::Type^>^ paramTypes = gcnew array<System::Type^>{ Entity::typeid };
|
||||
addScriptMethod = ScriptStore::typeid->GetMethod("AddScript", paramTypes);
|
||||
if (addScriptMethod == nullptr)
|
||||
{
|
||||
Debug::LogError("[ScriptStore] Failed to get MethodInfo of \"AddScript<T>()\". Adding of scripts from native code will fail.");
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace SHADE
|
|||
/// Responsible for managing all scripts attached to Entities as well as executing
|
||||
/// all lifecycle functions of scripts.
|
||||
/// </summary>
|
||||
public ref class ScriptStore abstract sealed
|
||||
private ref class ScriptStore abstract sealed
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -46,6 +46,27 @@ namespace SHADE
|
|||
generic<typename T> where T : ref class, Script
|
||||
static T AddScript(Entity entity);
|
||||
/// <summary>
|
||||
/// Adds a specified pre-constructed Script to a specified Entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to add a script to.</param>
|
||||
/// <param name="script">The pre-constructed Script to add.</param>
|
||||
/// <returns>Reference to the script added.</returns>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// If the specified Entity is invalid.
|
||||
/// </exception>
|
||||
static Script^ AddScript(Entity entity, Script^ script);
|
||||
/// <summary>
|
||||
/// Adds a specified pre-constructed Script to a specified Entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to add a script to.</param>
|
||||
/// <param name="script">The pre-constructed Script to add.</param>
|
||||
/// <param name="index">Location in the script list to add.</param>
|
||||
/// <returns>Reference to the script added.</returns>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// If the specified Entity is invalid.
|
||||
/// </exception>
|
||||
static Script^ AddScript(Entity entity, Script^ script, int index);
|
||||
/// <summary>
|
||||
/// Adds a Script to a specified Entity.
|
||||
/// <br/>
|
||||
/// This function is meant for consumption from native code. If you are writing
|
||||
|
@ -281,16 +302,16 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
using ScriptList = System::Collections::Generic::List<Script^>;
|
||||
using ScriptDictionary = System::Collections::Generic::Dictionary<Entity, ScriptList^>;
|
||||
using ScriptQueue = System::Collections::Generic::Queue<Script^>;
|
||||
using ScriptSet = System::Collections::Generic::HashSet<Script^>;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
static ScriptDictionary scripts;
|
||||
static ScriptList awakeList;
|
||||
static ScriptList startList;
|
||||
static ScriptList inactiveStartList;
|
||||
static ScriptQueue disposalQueue;
|
||||
static ScriptSet awakeList;
|
||||
static ScriptSet startList;
|
||||
static ScriptSet inactiveStartList;
|
||||
static ScriptSet disposalQueue;
|
||||
static System::Collections::Generic::IEnumerable<System::Type^>^ scriptTypeList;
|
||||
static System::Reflection::MethodInfo^ addScriptMethod;
|
||||
|
||||
|
|
|
@ -28,7 +28,6 @@ namespace SHADE
|
|||
template<typename FieldType>
|
||||
bool SerialisationUtilities::fieldInsertYaml(System::Reflection::FieldInfo^ fieldInfo, System::Object^ object, YAML::Node& fieldNode)
|
||||
{
|
||||
Debug::Log(FieldType::typeid->Name);
|
||||
return varInsertYamlInternal<FieldType>(fieldInfo->GetValue(object), fieldNode);
|
||||
}
|
||||
template<typename FieldType>
|
||||
|
@ -123,16 +122,6 @@ namespace SHADE
|
|||
return true;
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<FieldType, System::Collections::IList>)
|
||||
{
|
||||
if (ReflectionUtilities::FieldIsList(fieldInfo))
|
||||
{
|
||||
System::Collections::IList^ iList = safe_cast<System::Collections::IList^>(object);
|
||||
object = gcnew
|
||||
if (node.IsSequence() )
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (object->GetType() == FieldType::typeid)
|
||||
|
|
Loading…
Reference in New Issue