Merge pull request #50 from SHADE-DP/SP3-10-input-management
Input Manager System first version implemented Presently able to handle: Reading keyboard key presses, mouse movement (with movement speed recorded), buttons and scrolling (which needs connection to WM_MOUSEWHEEL to call PollWheelVerticalDelta(wParam)) Records how long buttons have been pressed / released, able to get values by functions Checks if buttons are toggled on / off & how long they've been toggled on / off Bool returning functions. Check if keys / mouse buttons are pressed / held / released or not in frameWhat should be added soon: Reading and handling controller input via XInput Key bindings Axis bindings Custom axis Axis data-retrieval functions Input Buffer Editor BindingsFunctions tested to work in an isolated breadboard environment. Should be able to work in this engine's context.
This commit is contained in:
commit
f6ef5a443d
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@ -23,6 +23,7 @@
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Scene/SHSceneManager.h"
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#include "Math/Transform/SHTransformSystem.h"
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#include "Input/SHInputManagerSystem.h"
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#include "Scenes/SBTestScene.h"
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#include "Math/Transform/SHTransformComponent.h"
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@ -52,6 +53,7 @@ namespace Sandbox
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SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
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SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
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SHADE::SHSystemManager::CreateSystem<SHADE::SHInputManagerSystem>();
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// Create Routines
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
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@ -72,6 +74,8 @@ namespace Sandbox
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHInputManagerSystem, SHADE::SHInputManagerSystem::InputManagerRoutine>();
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// Set up graphics system and windows
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graphicsSystem->SetWindow(&window);
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sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
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@ -0,0 +1,186 @@
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/*********************************************************************
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* \file SHInputManagerSystem.cpp
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* \author Ryan Wang Nian Jing
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* \brief Definition of input manager.
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* Handles input from keyboard and mouse. Soon to include controller.
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*
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* \copyright Copyright (c) 2022 DigiPen Institute of Technology. Reproduction
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or disclosure of this file or its contents without the prior written
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||||
consent of DigiPen Institute of Technology is prohibited.
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*********************************************************************/
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#pragma once
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#include <SHpch.h>
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#include "SHInputManagerSystem.h"
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namespace SHADE
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{
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/*------------------------------------------------------------------------*/
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/* Static defines */
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/*------------------------------------------------------------------------*/
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unsigned SHInputManagerSystem::keyCount = 0;
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bool SHInputManagerSystem::keys[MAX_KEYS];
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bool SHInputManagerSystem::keysLast[MAX_KEYS];
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double SHInputManagerSystem::keysHeldTime[MAX_KEYS];
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double SHInputManagerSystem::keysReleasedTime[MAX_KEYS];
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unsigned SHInputManagerSystem::keyToggleCount = 0;
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bool SHInputManagerSystem::keysToggle[MAX_KEYS];
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bool SHInputManagerSystem::keysToggleLast[MAX_KEYS];
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double SHInputManagerSystem::keysToggleOnTime[MAX_KEYS];
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double SHInputManagerSystem::keysToggleOffTime[MAX_KEYS];
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int SHInputManagerSystem::mouseScreenX = 0;
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int SHInputManagerSystem::mouseScreenY = 0;
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int SHInputManagerSystem::mouseScreenXLast = 0;
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int SHInputManagerSystem::mouseScreenYLast = 0;
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double SHInputManagerSystem::mouseVelocityX = 0;
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double SHInputManagerSystem::mouseVelocityY = 0;
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int SHInputManagerSystem::mouseWheelVerticalDelta = 0;
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int SHInputManagerSystem::mouseWheelVerticalDeltaPoll = 0;
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void SHInputManagerSystem::Init()
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{
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keyCount = 0;
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SecureZeroMemory(keys, sizeof(keys));
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SecureZeroMemory(keysLast, sizeof(keysLast));
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SecureZeroMemory(keysHeldTime, sizeof(keysHeldTime));
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SecureZeroMemory(keysReleasedTime, sizeof(keysReleasedTime));
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keyToggleCount = 0;
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SecureZeroMemory(keysToggle, sizeof(keysToggle));
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SecureZeroMemory(keysToggleLast, sizeof(keysToggleLast));
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SecureZeroMemory(keysToggleOnTime, sizeof(keysToggleOnTime));
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SecureZeroMemory(keysToggleOffTime, sizeof(keysToggleOffTime));
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mouseScreenX = 0;
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mouseScreenY = 0;
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mouseScreenXLast = 0;
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mouseScreenYLast = 0;
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mouseWheelVerticalDelta = 0;
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mouseWheelVerticalDeltaPoll = 0;
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}
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void SHInputManagerSystem::Exit()
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{
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//No dynamically allocated memory. Nothing to do here.
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}
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void SHInputManagerSystem::InputManagerRoutine::
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FixedExecute(double dt) noexcept
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{
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//Keyboard and Mouse Buttons////////////////////////////////////////////////
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//Poll
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unsigned char keyboardState[MAX_KEYS];
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GetKeyboardState(keyboardState);
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keyCount = 0;
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keyToggleCount = 0;
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for (size_t i = 0; i < MAX_KEYS; ++i)
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{
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//Ignore shift, ctrl and alt since they are split to left and right
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if (static_cast<SH_KEYCODE>(i) == SH_KEYCODE::SHIFT ||
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static_cast<SH_KEYCODE>(i) == SH_KEYCODE::CTRL ||
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static_cast<SH_KEYCODE>(i) == SH_KEYCODE::ALT)
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continue;
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//Pressed state
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if (keyboardState[i] & 0b10000000)
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{
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++keyCount;
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keys[i] = true;
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}
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else keys[i] = false;
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//Toggle state
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if (keyboardState[i] & 0b00000001)
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{
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++keyToggleCount;
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keysToggle[i] = true;
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}
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else keysToggle[i] = false;
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}
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//Timers
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for (size_t i = 0; i < MAX_KEYS; ++i)
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{
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if (keys[i]) //Key is down
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{
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if (!keysLast[i]) //Key was just pressed
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{
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keysHeldTime[i] = 0.0; //Reset timer
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}
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keysHeldTime[i] += dt; //Tick up
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}
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else //Key is up
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{
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if (keysLast[i]) //Key was just released
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{
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keysReleasedTime[i] = 0.0; //Reset timer
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}
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keysReleasedTime[i] += dt; //Tick up
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}
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}
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//Write to lastKeys
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memcpy(keysLast, keys, sizeof(keys));
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//Mouse Positioning/////////////////////////////////////
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//https://stackoverflow.com/a/6423739
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//Set last positioning
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mouseScreenXLast = mouseScreenX;
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mouseScreenYLast = mouseScreenY;
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//Get cursor position, even when it is outside window
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POINT p;
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GetCursorPos(&p);
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mouseScreenX = p.x;
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mouseScreenY = p.y;
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//Mouse wheel vertical delta updating
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mouseWheelVerticalDelta = 0;
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mouseWheelVerticalDelta = mouseWheelVerticalDeltaPoll;
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mouseWheelVerticalDeltaPoll = 0;
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}
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bool SHInputManagerSystem::AnyKeyDown(SH_KEYCODE* firstDetected) noexcept
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{
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for (size_t i = 0; i < MAX_KEYS; ++i)
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{
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if (keys[i] && !keysLast[i])
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{
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if (firstDetected) *firstDetected = static_cast<SH_KEYCODE>(i);
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return true;
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}
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}
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return false;
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}
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bool SHInputManagerSystem::AnyKey(SH_KEYCODE* firstDetected) noexcept
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{
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for (size_t i = 0; i < MAX_KEYS; ++i)
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{
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if (keys[i])
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{
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if (firstDetected) *firstDetected = static_cast<SH_KEYCODE>(i);
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return true;
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}
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}
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return false;
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}
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bool SHInputManagerSystem::AnyKeyUp(SH_KEYCODE* firstDetected) noexcept
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{
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for (size_t i = 0; i < MAX_KEYS; ++i)
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{
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if (!keys[i] && keysLast[i])
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{
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if (firstDetected) *firstDetected = static_cast<SH_KEYCODE>(i);
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return true;
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}
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}
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return false;
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}
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} //namespace SHADE
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@ -0,0 +1,580 @@
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/*********************************************************************
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* \file SHInputManagerSystem.h
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* \author Ryan Wang Nian Jing
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* \brief Declaration of input manager.
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* Handles input from keyboard and mouse. Soon to include controller.
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*
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* \copyright Copyright (c) 2022 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
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#pragma once
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//#include <Xinput.h>
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//#include "../../SHADE_Managed/src/SHpch.h"
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#include "ECS_Base/System/SHSystem.h"
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#include "ECS_Base/System/SHFixedSystemRoutine.h"
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namespace SHADE
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{
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class SH_API SHInputManagerSystem : public SHSystem
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{
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public:
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class SH_API InputManagerRoutine : public SHFixedSystemRoutine
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{
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public:
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virtual void FixedExecute(double dt) noexcept override final;
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};
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public:
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/*------------------------------------------------------------------------*/
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/* Enumerations */
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/*------------------------------------------------------------------------*/
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enum class SH_KEYCODE
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{
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LMB = 0X01,
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RMB = 0X02,
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CANCEL = 0X03,
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MMB = 0X04,
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XMB1 = 0X05,
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XMB2 = 0X06,
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BACKSPACE = 0X08,
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TAB = 0X09,
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CLEAR = 0X0C,
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ENTER = 0X0D,
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SHIFT = 0X10, //USE LEFT OR RIGHT SHIFT INSTEAD
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CTRL = 0X11, //USE LEFT OR RIGHT CTRL INSTEAD
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ALT = 0X12, //USE LEFT OR RIGHT ALT INSTEAD
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PAUSE = 0X13,
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CAPS_LOCK = 0X14,
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IME_KANA = 0X15,
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IME_HANGUL = 0X15,
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IME_ON = 0X16,
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IME_JUNJA = 0X17,
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IME_FINAL = 0X18,
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IME_HANJA = 0X19,
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IME_KANJI = 0X19,
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IME_OFF = 0X1A,
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ESCAPE = 0X1B,
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IME_CONVERT = 0X1C,
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IME_NONCONVERT = 0X1D,
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IME_ACCEPT = 0X1E,
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IME_MODECHANGE = 0X1F,
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SPACE = 0X20,
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PAGE_UP = 0X21,
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PAGE_DOWN = 0X22,
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END = 0X23,
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HOME = 0X24,
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LEFT_ARROW = 0X25,
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UP_ARROW = 0X26,
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RIGHT_ARROW = 0X27,
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DOWN_ARROW = 0X28,
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SELECT = 0X29,
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PRINT = 0X2A,
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EXECUTE = 0X2B,
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PRINT_SCREEN = 0X2C,
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INSERT = 0X2D,
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DEL = 0X2E,
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HELP = 0X2F,
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NUMBER_0 = 0X30,
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NUMBER_1,
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NUMBER_2,
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NUMBER_3,
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NUMBER_4,
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NUMBER_5,
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NUMBER_6,
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NUMBER_7,
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NUMBER_8,
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NUMBER_9,
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A = 0X41,
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B,
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C,
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D,
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E,
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F,
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G,
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H,
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I,
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J,
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K,
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L,
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M,
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N,
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O,
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P,
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Q,
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R,
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S,
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T,
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U,
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V,
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W,
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X,
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Y,
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Z,
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LEFT_WINDOWS = 0X5B,
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RIGHT_WINDOWS,
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APPS,
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SLEEP = 0X5F,
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NUMPAD_0 = 0X60,
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NUMPAD_1,
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NUMPAD_2,
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NUMPAD_3,
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NUMPAD_4,
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NUMPAD_5,
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NUMPAD_6,
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NUMPAD_7,
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NUMPAD_8,
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NUMPAD_9,
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MULTIPLY = 0X6A,
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ADD,
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SEPARATOR,
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SUBTRACT,
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DECIMAL,
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DIVIDE,
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F1 = 0X70,
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F2,
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F3,
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F4,
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F5,
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F6,
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F7,
|
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F8,
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F9,
|
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F10,
|
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F11,
|
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F12,
|
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F13,
|
||||
F14,
|
||||
F15,
|
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F16,
|
||||
F17,
|
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F18,
|
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F19,
|
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F20,
|
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F21,
|
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F22,
|
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F23,
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F24,
|
||||
|
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NUM_LOCK = 0X90,
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SCROLL_LOCK = 0X91,
|
||||
|
||||
OEM_PC98_NUMPAD_EQUAL = 0X92,
|
||||
OEM_FUJITSU_DICTIONARY = 0X92,
|
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OEM_FUJITSU_UNREGISTER,
|
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OEM_FUJITSU_REGISTER,
|
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OEM_FUJITSU_LEFT_THUMB,
|
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OEM_FUJITSU_RIGHT_THUMB,
|
||||
|
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LEFT_SHIFT = 0XA0,
|
||||
RIGHT_SHIFT,
|
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LEFT_CTRL,
|
||||
RIGHT_CTRL,
|
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LEFT_ALT,
|
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RIGHT_ALT,
|
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BROWSER_BACK,
|
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BROWSER_FORWARD,
|
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BROWSER_REFRESH,
|
||||
BROWSER_STOP,
|
||||
BROWSER_SEARCH,
|
||||
BROWSER_FAVOURITES,
|
||||
BROWSER_HOME,
|
||||
VOLUME_MUTE,
|
||||
VOLUME_DOWN,
|
||||
VOLUME_UP,
|
||||
MEDIA_NEXT_TRACK,
|
||||
MEDIA_PREVIOUS_TRACK,
|
||||
MEDIA_STOP,
|
||||
MEDIA_PLAY_PAUSE,
|
||||
LAUNCH_MAIL,
|
||||
LAUNCH_MEDIA_SELECT,
|
||||
LAUNCH_APP_1,
|
||||
LAUNCH_APP_2,
|
||||
|
||||
OEM_1 = 0XBA,
|
||||
OEM_PLUS,
|
||||
OEM_COMMA,
|
||||
OEM_MINUS,
|
||||
OEM_PERIOD,
|
||||
OEM_2,
|
||||
OEM_3,
|
||||
|
||||
GAMEPAD_A = 0XC3,
|
||||
GAMEPAD_B,
|
||||
GAMEPAD_X,
|
||||
GAMEPAD_Y,
|
||||
GAMEPAD_RIGHTSHOULDER,
|
||||
GAMEPAD_LEFTSHOULDER,
|
||||
GAMEPAD_LEFTTRIGGER,
|
||||
GAMEPAD_RIGHTTRIGGER,
|
||||
GAMEPAD_DPAD_UP,
|
||||
GAMEPAD_DPAD_DOWN,
|
||||
GAMEPAD_DPAD_LEFT,
|
||||
GAMEPAD_DPAD_RIGHT,
|
||||
GAMEPAD_MENU,
|
||||
GAMEPAD_VIEW,
|
||||
GAMEPAD_LEFT_THUMBSTICK_BUTTON,
|
||||
GAMEPAD_RIGHT_THUMBSTICK_BUTTON,
|
||||
GAMEPAD_LEFT_THUMBSTICK_UP,
|
||||
GAMEPAD_LEFT_THUMBSTICK_DOWN,
|
||||
GAMEPAD_LEFT_THUMBSTICK_RIGHT,
|
||||
GAMEPAD_LEFT_THUMBSTICK_LEFT,
|
||||
GAMEPAD_RIGHT_THUMBSTICK_UP,
|
||||
GAMEPAD_RIGHT_THUMBSTICK_DOWN,
|
||||
GAMEPAD_RIGHT_THUMBSTICK_RIGHT,
|
||||
GAMEPAD_RIGHT_THUMBSTICK_LEFT,
|
||||
|
||||
OEM_4,
|
||||
OEM_5,
|
||||
OEM_6,
|
||||
OEM_7,
|
||||
OEM_8,
|
||||
|
||||
OEM_AX = 0XE1,
|
||||
OEM_102,
|
||||
OEM_ICO_HELP,
|
||||
OEM_ICO_00,
|
||||
IME_PROCESS,
|
||||
OEM_ICO_CLEAR,
|
||||
PACKET,
|
||||
|
||||
OEM_RESET = 0XE9,
|
||||
OEM_JUMP,
|
||||
OEM_PA1,
|
||||
OEM_PA2,
|
||||
OEM_PA3,
|
||||
OEM_WSCTRL,
|
||||
OEM_CUSEL,
|
||||
OEM_ATTN,
|
||||
OEM_FINISH,
|
||||
OEM_COPY,
|
||||
OEM_AUTO,
|
||||
OEM_ENLW,
|
||||
OEM_BACKTAB,
|
||||
|
||||
ATTN,
|
||||
CRSEL,
|
||||
EXSEL,
|
||||
EREOF,
|
||||
PLAY,
|
||||
ZOOM,
|
||||
NONAME,
|
||||
PA_1,
|
||||
OEM_CLEAR
|
||||
};
|
||||
|
||||
public:
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*------------------------------------------------------------------------*/
|
||||
SHInputManagerSystem() noexcept = default;
|
||||
~SHInputManagerSystem() noexcept = default;
|
||||
|
||||
SHInputManagerSystem(const SHInputManagerSystem&) = delete;
|
||||
SHInputManagerSystem(SHInputManagerSystem&&) = delete;
|
||||
|
||||
SHInputManagerSystem& operator= (const SHInputManagerSystem&) = delete;
|
||||
SHInputManagerSystem& operator= (SHInputManagerSystem&&) = delete;
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* SHSystem Overrides */
|
||||
/*------------------------------------------------------------------------*/
|
||||
virtual void Init() override final;
|
||||
virtual void Exit() override final;
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Member Functions */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
//Needs to be linked to WM_MOUSEWHEEL in wndProc
|
||||
static inline void PollWheelVerticalDelta(WPARAM wParam) noexcept
|
||||
{
|
||||
mouseWheelVerticalDeltaPoll += GET_WHEEL_DELTA_WPARAM(wParam);
|
||||
}
|
||||
|
||||
//For testing purposes
|
||||
//static void PrintCurrentState() noexcept;
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Input state accessors (KB & M) */
|
||||
/*------------------------------------------------------------------------*/
|
||||
//Get how many keys are presently down
|
||||
static inline unsigned GetKeyCount() noexcept
|
||||
{
|
||||
return keyCount;
|
||||
}
|
||||
|
||||
//How many keys are presently toggled
|
||||
static inline unsigned GetKeyToggleCount() noexcept
|
||||
{
|
||||
return keyToggleCount;
|
||||
}
|
||||
|
||||
//Any key pressed in THIS FRAME ONLY
|
||||
//Keys being held beforehand don't count
|
||||
//Output parameter is which key was first to be detected
|
||||
static bool AnyKeyDown(SH_KEYCODE* firstKey = nullptr) noexcept;
|
||||
|
||||
//Any key is being held down
|
||||
//Return false if no key being held
|
||||
//Output parameter is which key was first to be detected
|
||||
static bool AnyKey(SH_KEYCODE* firstKey = nullptr) noexcept;
|
||||
|
||||
//Any key released in THIS FRAME ONLY
|
||||
//Keys that are released beforehand don't count
|
||||
//Output parameter is which key was first to be detected
|
||||
static bool AnyKeyUp(SH_KEYCODE* firstKey = nullptr) noexcept;
|
||||
|
||||
//Check if a particular key was pressed down in THIS FRAME ONLY
|
||||
//Keys being held beforehand don't count
|
||||
//Output parameter is how long the key has been released for prior
|
||||
static inline bool GetKeyDown (SH_KEYCODE key,
|
||||
double* releasedTime = nullptr) noexcept
|
||||
{
|
||||
if (releasedTime) *releasedTime = keysReleasedTime[static_cast<int>(key)];
|
||||
return (keys[static_cast<int>(key)] && !keysLast[static_cast<int>(key)]);
|
||||
}
|
||||
|
||||
//Check if a particular key was toggled on in THIS FRAME ONLY
|
||||
//Keys that stay toggled on afterwards don't count
|
||||
//Output parameter is how long the key has been toggled off for prior
|
||||
static inline bool GetKeyToggleOn (SH_KEYCODE key,
|
||||
double* toggleOffTime = nullptr) noexcept
|
||||
{
|
||||
if (toggleOffTime)
|
||||
*toggleOffTime = keysToggleOffTime[static_cast<int>(key)];
|
||||
return (keysToggle[static_cast<int>(key)] &&
|
||||
!keysToggleLast[static_cast<int>(key)]);
|
||||
}
|
||||
|
||||
//Check if a particular key is presently being held down on
|
||||
//Output parameter is how long the key has been held and released
|
||||
static inline bool GetKey(SH_KEYCODE key,
|
||||
double* heldTime = nullptr, double* releasedTime = nullptr) noexcept
|
||||
{
|
||||
if (heldTime) *heldTime = keysHeldTime[static_cast<int>(key)];
|
||||
if (releasedTime) *releasedTime = keysReleasedTime[static_cast<int>(key)];
|
||||
return keys[static_cast<int>(key)];
|
||||
}
|
||||
|
||||
//Check if a particular key is presently toggled on
|
||||
//Output parameter is how long the key has been toggled on and off
|
||||
static inline bool GetKeyToggle(SH_KEYCODE key,
|
||||
double* onTime = nullptr, double* offTime = nullptr) noexcept
|
||||
{
|
||||
if (onTime) *onTime = keysToggleOnTime[static_cast<int>(key)];
|
||||
if (offTime) *offTime = keysToggleOffTime[static_cast<int>(key)];
|
||||
return keysToggle[static_cast<int>(key)];
|
||||
}
|
||||
|
||||
//Check if a particular key was released in THIS FRAME ONLY
|
||||
//Keys already released beforehand don't count
|
||||
//Output parameter is how long the key has been held for prior
|
||||
static inline bool GetKeyUp(SH_KEYCODE key,
|
||||
double* heldTime = nullptr) noexcept
|
||||
{
|
||||
if (heldTime) *heldTime = keysHeldTime[static_cast<int>(key)];
|
||||
return (!keys[static_cast<int>(key)] && keysLast[static_cast<int>(key)]);
|
||||
}
|
||||
|
||||
//Check if a particular key was toggled off in THIS FRAME ONLY
|
||||
//Keys that stay toggled off afterwards don't count
|
||||
//Output parameter is how long the key has been toggled on for prior
|
||||
static inline bool GetKeyToggleOff(SH_KEYCODE key,
|
||||
double* toggleOnTime = nullptr) noexcept
|
||||
{
|
||||
if (toggleOnTime)
|
||||
*toggleOnTime = keysToggleOnTime[static_cast<int>(key)];
|
||||
return (!keysToggle[static_cast<int>(key)] &&
|
||||
keysToggleLast[static_cast<int>(key)]);
|
||||
}
|
||||
|
||||
//Mouse/////////////
|
||||
|
||||
//Get the mouse location with respect to the screen
|
||||
static inline void GetMouseScreenPosition (int* x = nullptr,
|
||||
int* y = nullptr) noexcept
|
||||
{
|
||||
if (x) *x = mouseScreenX;
|
||||
if (y) *y = mouseScreenY;
|
||||
}
|
||||
|
||||
//Get the mouse location with respect to current window
|
||||
static inline void GetMouseWindowPosition (int* x = nullptr,
|
||||
int* y = nullptr) noexcept
|
||||
{
|
||||
POINT p{ mouseScreenX, mouseScreenY };
|
||||
ScreenToClient(GetActiveWindow(), &p);
|
||||
if (x) *x = mouseScreenX;
|
||||
if (y) *y = mouseScreenY;
|
||||
}
|
||||
|
||||
//Get the mouse velocity
|
||||
//Two output parameters for x and y velocitites
|
||||
//In pixels per second for both
|
||||
static inline void GetMouseVelocity(double* x = nullptr,
|
||||
double* y = nullptr) noexcept
|
||||
{
|
||||
if (x) *x = mouseVelocityX;
|
||||
if (y) *y = mouseVelocityY;
|
||||
}
|
||||
|
||||
//Get the mouse wheel vertical delta
|
||||
static inline int GetMouseWheelVerticalDelta() noexcept
|
||||
{
|
||||
return mouseWheelVerticalDelta;
|
||||
}
|
||||
|
||||
//GET INPUT TIMINGS///////////////////////////////////////////////////////////
|
||||
|
||||
//Keyboard/////////////
|
||||
|
||||
//How long has this key been held down for
|
||||
static inline double GetKeyHeldTime(SH_KEYCODE key) noexcept
|
||||
{
|
||||
return keysHeldTime[static_cast<int>(key)];
|
||||
}
|
||||
|
||||
//How long has this key been released for
|
||||
static inline double GetKeyReleasedTime(SH_KEYCODE key) noexcept
|
||||
{
|
||||
return keysReleasedTime[static_cast<int>(key)];
|
||||
}
|
||||
|
||||
//How long has this key been toggled on for
|
||||
static inline double GetKeyToggleOnTime(SH_KEYCODE key) noexcept
|
||||
{
|
||||
return keysToggleOnTime[static_cast<int>(key)];
|
||||
}
|
||||
|
||||
//How long has this keen been toggled off for
|
||||
static inline double GetKeyToggleOffTime(SH_KEYCODE key) noexcept
|
||||
{
|
||||
return keysToggleOffTime[static_cast<int>(key)];
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Other Functions */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
//Mouse////////////////////////
|
||||
|
||||
//Move mouse cursor to a position on the screen
|
||||
static inline void SetMouseScreenPosition(int x = 0, int y = 0) noexcept
|
||||
{
|
||||
SetCursorPos(x, y);
|
||||
}
|
||||
|
||||
//Move mouse cursor to a position on the active window
|
||||
static inline void SetMouseWindowPosition(int x = 0, int y = 0) noexcept
|
||||
{
|
||||
POINT p{ x, y };
|
||||
ClientToScreen(GetActiveWindow(), &p);
|
||||
SetCursorPos(p.x, p.y);
|
||||
}
|
||||
|
||||
private:
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Constants */
|
||||
/*------------------------------------------------------------------------*/
|
||||
static constexpr size_t MAX_KEYS = UCHAR_MAX + 1;
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
//KEYBOARD AND MOUSE BUTTONS////////////////////////////////////////////////
|
||||
|
||||
//How many keys are presently being pressed
|
||||
static unsigned keyCount;
|
||||
|
||||
//Key states of all keys presently
|
||||
//true for being pressed, false for released
|
||||
static bool keys[MAX_KEYS];
|
||||
|
||||
//Key states of all keys in the last frame
|
||||
//true for being pressed, false for released
|
||||
static bool keysLast[MAX_KEYS];
|
||||
|
||||
//Key held durations
|
||||
//Stops ticking up when released
|
||||
//Will be reset when held again
|
||||
static double keysHeldTime[MAX_KEYS];
|
||||
|
||||
//Key released durations
|
||||
//Stops ticking up when held
|
||||
//Will be reset when off again
|
||||
static double keysReleasedTime[MAX_KEYS];
|
||||
|
||||
//How many keys are presently being toggled
|
||||
static unsigned keyToggleCount;
|
||||
|
||||
//Toggle key states of keys (not neccessarily just caps/num/scroll locks)
|
||||
static bool keysToggle[MAX_KEYS];
|
||||
|
||||
//Toggle key states of keys in the last frame
|
||||
static bool keysToggleLast[MAX_KEYS];
|
||||
|
||||
//Key toggle durations
|
||||
//Stops ticking up when untoggled
|
||||
//Will be reset when toggled again
|
||||
static double keysToggleOnTime[MAX_KEYS];
|
||||
|
||||
//Key untoggle durations
|
||||
//Stops ticking up when toggled
|
||||
//Will be reset when untoggled again
|
||||
static double keysToggleOffTime[MAX_KEYS];
|
||||
|
||||
//MOUSE VARIABLES///////////////////////////////////////////////////////////
|
||||
|
||||
//Present horizontal positioning of the mouse WRT the screen
|
||||
//Increasing rightwards
|
||||
static int mouseScreenX;
|
||||
//Present vertical positioning of the mouse WRT the screen
|
||||
//Increasing downwards
|
||||
static int mouseScreenY;
|
||||
|
||||
//Horizontal positioning of the mouse WRT screen in last frame
|
||||
//Increasing rightwards
|
||||
static int mouseScreenXLast;
|
||||
//Vertical positioning of the mouse WRT screen in the last frame
|
||||
//Increasing downwards
|
||||
static int mouseScreenYLast;
|
||||
|
||||
//The velocity at which the mouse is being moved horizontally (px/s)
|
||||
//Rightwards is positive
|
||||
static double mouseVelocityX;
|
||||
//The velocity at which the mouse is being moved vertically (px/s)
|
||||
//Downwards is positive
|
||||
static double mouseVelocityY;
|
||||
|
||||
//For polling mouse wheel events, not to be read
|
||||
static int mouseWheelVerticalDeltaPoll;
|
||||
//Mouse wheel vertical rotation speed. Positive is rotation AWAY from user
|
||||
static int mouseWheelVerticalDelta;
|
||||
|
||||
//CONTROLLER VARIABLES//////////////////////////////////////////////////////
|
||||
|
||||
//OTHER VARIABLES///////////////////////////////////////////////////////////
|
||||
|
||||
//Axis bindings
|
||||
//X
|
||||
|
||||
//Y
|
||||
|
||||
//Other mappings
|
||||
|
||||
//Buffer
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue