Modified Shape.Raycast functions to return RaycastResult

This commit is contained in:
Diren D Bharwani 2022-11-23 01:01:12 +08:00
parent 899736d54a
commit fa83e2bc4c
6 changed files with 35 additions and 17 deletions

View File

@ -178,14 +178,23 @@ namespace SHADE
/* Public Function Member Definitions */ /* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
bool SHBox::TestPoint(const SHVec3& point) noexcept bool SHBox::TestPoint(const SHVec3& point) const noexcept
{ {
return BoundingBox::Contains(point); return BoundingBox::Contains(point);
} }
bool SHBox::Raycast(const SHRay& ray, float& distance) noexcept SHRaycastResult SHBox::Raycast(const SHRay& ray) const noexcept
{ {
return BoundingBox::Intersects(ray.position, ray.direction, distance); SHRaycastResult result;
result.hit = Intersects(ray.position, ray.direction, result.distance);
if (result.hit)
{
result.position = ray.position + ray.direction * result.distance;
result.angle = SHVec3::Angle(ray.position, result.position);
}
return result;
} }
bool SHBox::Contains(const SHBox& rhs) const noexcept bool SHBox::Contains(const SHBox& rhs) const noexcept

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@ -76,8 +76,8 @@ namespace SHADE
/* Function Members */ /* Function Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override; [[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
[[nodiscard]] bool Raycast (const SHRay& ray, float& distance) noexcept override; [[nodiscard]] SHRaycastResult Raycast(const SHRay& ray) const noexcept override;
[[nodiscard]] bool Contains (const SHBox& rhs) const noexcept; [[nodiscard]] bool Contains (const SHBox& rhs) const noexcept;
[[nodiscard]] float Volume () const noexcept; [[nodiscard]] float Volume () const noexcept;

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@ -69,8 +69,8 @@ namespace SHADE
/* Function Members */ /* Function Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
[[nodiscard]] virtual bool TestPoint (const SHVec3& point) noexcept = 0; [[nodiscard]] virtual bool TestPoint (const SHVec3& point) const noexcept = 0;
[[nodiscard]] virtual bool Raycast (const SHRay& ray, float& distance) noexcept = 0; [[nodiscard]] virtual SHRaycastResult Raycast (const SHRay& ray) const noexcept = 0;
protected: protected:
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/

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@ -138,14 +138,23 @@ namespace SHADE
/* Public Function Member Definitions */ /* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
bool SHSphere::TestPoint(const SHVec3& point) noexcept bool SHSphere::TestPoint(const SHVec3& point) const noexcept
{ {
return BoundingSphere::Contains(point); return BoundingSphere::Contains(point);
} }
bool SHSphere::Raycast(const SHRay& ray, float& distance) noexcept SHRaycastResult SHSphere::Raycast(const SHRay& ray) const noexcept
{ {
return Intersects(ray.position, ray.direction, distance); SHRaycastResult result;
result.hit = Intersects(ray.position, ray.direction, result.distance);
if (result.hit)
{
result.position = ray.position + ray.direction * result.distance;
result.angle = SHVec3::Angle(ray.position, result.position);
}
return result;
} }
bool SHSphere::Contains(const SHSphere& rhs) const noexcept bool SHSphere::Contains(const SHSphere& rhs) const noexcept

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@ -64,12 +64,12 @@ namespace SHADE
/* Function Members */ /* Function Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override; [[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
[[nodiscard]] bool Raycast (const SHRay& ray, float& distance) noexcept override; [[nodiscard]] SHRaycastResult Raycast(const SHRay& ray) const noexcept override;
[[nodiscard]] bool Contains (const SHSphere& rhs) const noexcept; [[nodiscard]] bool Contains (const SHSphere& rhs) const noexcept;
[[nodiscard]] float Volume () const noexcept; [[nodiscard]] float Volume () const noexcept;
[[nodiscard]] float SurfaceArea () const noexcept; [[nodiscard]] float SurfaceArea () const noexcept;
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/

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@ -168,7 +168,7 @@ namespace SHADE
} }
bool BoxCollider::Raycast(Ray ray, float maxDistance) bool BoxCollider::Raycast(Ray ray, float maxDistance)
{ {
return getNativeCollisionShape<SHBox>().Raycast(Convert::ToNative(ray), maxDistance); return getNativeCollisionShape<SHBox>().Raycast(Convert::ToNative(ray));
} }
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
@ -200,7 +200,7 @@ namespace SHADE
} }
bool SphereCollider::Raycast(Ray ray, float maxDistance) bool SphereCollider::Raycast(Ray ray, float maxDistance)
{ {
return getNativeCollisionShape<SHBox>().Raycast(Convert::ToNative(ray), maxDistance); return getNativeCollisionShape<SHBox>().Raycast(Convert::ToNative(ray));
} }
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/