Modified Shape.Raycast functions to return RaycastResult

This commit is contained in:
Diren D Bharwani 2022-11-23 01:01:12 +08:00
parent 899736d54a
commit fa83e2bc4c
6 changed files with 35 additions and 17 deletions

View File

@ -178,14 +178,23 @@ namespace SHADE
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHBox::TestPoint(const SHVec3& point) noexcept
bool SHBox::TestPoint(const SHVec3& point) const noexcept
{
return BoundingBox::Contains(point);
}
bool SHBox::Raycast(const SHRay& ray, float& distance) noexcept
SHRaycastResult SHBox::Raycast(const SHRay& ray) const noexcept
{
return BoundingBox::Intersects(ray.position, ray.direction, distance);
SHRaycastResult result;
result.hit = Intersects(ray.position, ray.direction, result.distance);
if (result.hit)
{
result.position = ray.position + ray.direction * result.distance;
result.angle = SHVec3::Angle(ray.position, result.position);
}
return result;
}
bool SHBox::Contains(const SHBox& rhs) const noexcept

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@ -76,8 +76,8 @@ namespace SHADE
/* Function Members */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override;
[[nodiscard]] bool Raycast (const SHRay& ray, float& distance) noexcept override;
[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
[[nodiscard]] SHRaycastResult Raycast(const SHRay& ray) const noexcept override;
[[nodiscard]] bool Contains (const SHBox& rhs) const noexcept;
[[nodiscard]] float Volume () const noexcept;

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@ -69,8 +69,8 @@ namespace SHADE
/* Function Members */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] virtual bool TestPoint (const SHVec3& point) noexcept = 0;
[[nodiscard]] virtual bool Raycast (const SHRay& ray, float& distance) noexcept = 0;
[[nodiscard]] virtual bool TestPoint (const SHVec3& point) const noexcept = 0;
[[nodiscard]] virtual SHRaycastResult Raycast (const SHRay& ray) const noexcept = 0;
protected:
/*---------------------------------------------------------------------------------*/

View File

@ -138,14 +138,23 @@ namespace SHADE
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHSphere::TestPoint(const SHVec3& point) noexcept
bool SHSphere::TestPoint(const SHVec3& point) const noexcept
{
return BoundingSphere::Contains(point);
}
bool SHSphere::Raycast(const SHRay& ray, float& distance) noexcept
SHRaycastResult SHSphere::Raycast(const SHRay& ray) const noexcept
{
return Intersects(ray.position, ray.direction, distance);
SHRaycastResult result;
result.hit = Intersects(ray.position, ray.direction, result.distance);
if (result.hit)
{
result.position = ray.position + ray.direction * result.distance;
result.angle = SHVec3::Angle(ray.position, result.position);
}
return result;
}
bool SHSphere::Contains(const SHSphere& rhs) const noexcept

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@ -64,12 +64,12 @@ namespace SHADE
/* Function Members */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override;
[[nodiscard]] bool Raycast (const SHRay& ray, float& distance) noexcept override;
[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
[[nodiscard]] SHRaycastResult Raycast(const SHRay& ray) const noexcept override;
[[nodiscard]] bool Contains (const SHSphere& rhs) const noexcept;
[[nodiscard]] float Volume () const noexcept;
[[nodiscard]] float SurfaceArea () const noexcept;
[[nodiscard]] bool Contains (const SHSphere& rhs) const noexcept;
[[nodiscard]] float Volume () const noexcept;
[[nodiscard]] float SurfaceArea () const noexcept;
/*---------------------------------------------------------------------------------*/

View File

@ -168,7 +168,7 @@ namespace SHADE
}
bool BoxCollider::Raycast(Ray ray, float maxDistance)
{
return getNativeCollisionShape<SHBox>().Raycast(Convert::ToNative(ray), maxDistance);
return getNativeCollisionShape<SHBox>().Raycast(Convert::ToNative(ray));
}
/*---------------------------------------------------------------------------------*/
@ -200,7 +200,7 @@ namespace SHADE
}
bool SphereCollider::Raycast(Ray ray, float maxDistance)
{
return getNativeCollisionShape<SHBox>().Raycast(Convert::ToNative(ray), maxDistance);
return getNativeCollisionShape<SHBox>().Raycast(Convert::ToNative(ray));
}
/*---------------------------------------------------------------------------------*/