Graphics System called in application

This commit is contained in:
Brandon Mak 2022-09-09 11:20:38 +08:00
parent ae8e30f120
commit fe6c5be8c6
6 changed files with 54 additions and 15 deletions

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@ -59,8 +59,8 @@
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NOMINMAX;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat> <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
@ -79,8 +79,8 @@
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NOMINMAX;_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Full</Optimization> <Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>

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@ -22,6 +22,9 @@ project "SHADE_Application"
includedirs includedirs
{ {
"%{IncludeDir.spdlog}/include", "%{IncludeDir.spdlog}/include",
"%{IncludeDir.VULKAN}/include",
"%{IncludeDir.VMA}/include",
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
"../SHADE_Engine/src", "../SHADE_Engine/src",
"src" "src"
} }
@ -39,6 +42,11 @@ project "SHADE_Application"
postbuildcommands postbuildcommands
{ {
} }
defines
{
"NOMINMAX"
}
warnings 'Extra' warnings 'Extra'

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@ -1,5 +1,6 @@
#include "SBpch.h" #include "SBpch.h"
#include "SBApplication.h" #include "SBApplication.h"
#include "Engine/ECS_Base/System/SHSystemManager.h"
#ifdef SHEDITOR #ifdef SHEDITOR
#include "Editor/SHEditor.h" #include "Editor/SHEditor.h"
@ -23,6 +24,11 @@ namespace Sandbox
{ {
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow); window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>("Graphics System");
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem("Graphics System"));
graphicsSystem->SetWindow(&window);
SHADE::SHSystemManager::Init();
#ifdef SHEDITOR #ifdef SHEDITOR
#else #else
@ -44,6 +50,8 @@ namespace Sandbox
void SBApplication::Exit(void) void SBApplication::Exit(void)
{ {
SHADE::SHSystemManager::Exit();
#ifdef SHEDITOR #ifdef SHEDITOR
#else #else
#endif #endif

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@ -1,6 +1,7 @@
#ifndef SB_APPLICATION_H #ifndef SB_APPLICATION_H
#define SB_APPLICATION_H #define SB_APPLICATION_H
#include <Graphics/Windowing/SHWindow.h> #include <Graphics/Windowing/SHWindow.h>
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
//using namespace SHADE; //using namespace SHADE;
namespace Sandbox namespace Sandbox

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@ -25,11 +25,8 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Constructor/Destructors */ /* Constructor/Destructors */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
SHGraphicsSystem::SHGraphicsSystem(SHWindow& window) void SHGraphicsSystem::Init(void)
{ {
// Save the SHWindow
this->window = &window;
// Set Up Instance // Set Up Instance
SHVkInstance::Init(true, true, true); SHVkInstance::Init(true, true, true);
@ -39,10 +36,10 @@ namespace SHADE
device = SHVkInstance::CreateLogicalDevice({ SHQueueParams(SH_Q_FAM::GRAPHICS, SH_QUEUE_SELECT::DEDICATED), SHQueueParams(SH_Q_FAM::TRANSFER, SH_QUEUE_SELECT::DEDICATED) }, physicalDevice); device = SHVkInstance::CreateLogicalDevice({ SHQueueParams(SH_Q_FAM::GRAPHICS, SH_QUEUE_SELECT::DEDICATED), SHQueueParams(SH_Q_FAM::TRANSFER, SH_QUEUE_SELECT::DEDICATED) }, physicalDevice);
// Construct surface // Construct surface
surface = device->CreateSurface(window.GetHWND()); surface = device->CreateSurface(window->GetHWND());
// Construct Swapchain // Construct Swapchain
auto windowDims = window.GetWindowSize(); auto windowDims = window->GetWindowSize();
swapchain = device->CreateSwapchain(surface, windowDims.first, windowDims.second, SHSwapchainParams swapchain = device->CreateSwapchain(surface, windowDims.first, windowDims.second, SHSwapchainParams
{ {
.surfaceImageFormats {vk::Format::eB8G8R8A8Unorm, vk::Format::eR8G8B8A8Unorm, vk::Format::eB8G8R8Unorm, vk::Format::eR8G8B8Unorm}, .surfaceImageFormats {vk::Format::eB8G8R8A8Unorm, vk::Format::eR8G8B8A8Unorm, vk::Format::eB8G8R8Unorm, vk::Format::eR8G8B8Unorm},
@ -51,7 +48,7 @@ namespace SHADE
.vsyncOn = false, // TODO: Set to true when shipping game .vsyncOn = false, // TODO: Set to true when shipping game
}); });
window.RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height) window->RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height)
{ {
renderContext.SetIsResized(true); renderContext.SetIsResized(true);
}); });
@ -127,7 +124,13 @@ namespace SHADE
/* RENDERGRAPH END TESTING */ /* RENDERGRAPH END TESTING */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
} }
SHGraphicsSystem::~SHGraphicsSystem()
void SHGraphicsSystem::Run(float dt)
{
}
void SHGraphicsSystem::Exit(void)
{ {
//renderPass.Free(); //renderPass.Free();
renderContext.Destroy(); renderContext.Destroy();
@ -235,4 +238,10 @@ namespace SHADE
void SHGraphicsSystem::RemoveSegment(Handle<SHScreenSegment> segment) void SHGraphicsSystem::RemoveSegment(Handle<SHScreenSegment> segment)
{ {
} }
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
{
window = wind;
}
} }

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@ -21,6 +21,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/SHVulkanIncludes.h" #include "Graphics/SHVulkanIncludes.h"
#include "Graphics/MiddleEnd/PerFrame/SHRenderContext.h" #include "Graphics/MiddleEnd/PerFrame/SHRenderContext.h"
#include "Graphics/RenderGraph/SHRenderGraph.h" #include "Graphics/RenderGraph/SHRenderGraph.h"
#include "Engine/ECS_Base/System/SHSystem.h"
namespace SHADE namespace SHADE
{ {
@ -61,7 +62,7 @@ namespace SHADE
portions of the screen. portions of the screen.
*/ */
/***********************************************************************************/ /***********************************************************************************/
class SHGraphicsSystem class SHGraphicsSystem : public SHSystem
{ {
public: public:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -72,8 +73,15 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constructor/Destructors */ /* Constructor/Destructors */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
SHGraphicsSystem(SHWindow& window); SHGraphicsSystem (void) = default;
~SHGraphicsSystem(); ~SHGraphicsSystem(void) noexcept = default;
/*-----------------------------------------------------------------------------*/
/* SHSystem overrides */
/*-----------------------------------------------------------------------------*/
virtual void Init(void) override;
virtual void Run (float dt) override;
virtual void Exit(void) override;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Lifecycle Functions */ /* Lifecycle Functions */
@ -93,6 +101,11 @@ namespace SHADE
Handle<SHScreenSegment> AddSegment(const VkViewport& viewport, Handle<SHVkImage> imageToUse); Handle<SHScreenSegment> AddSegment(const VkViewport& viewport, Handle<SHVkImage> imageToUse);
void RemoveSegment(Handle<SHScreenSegment> segment); void RemoveSegment(Handle<SHScreenSegment> segment);
/*-----------------------------------------------------------------------------*/
/* Setters */
/*-----------------------------------------------------------------------------*/
void SetWindow (SHWindow* wind) noexcept;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Getters (Temporary) */ /* Getters (Temporary) */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/