Particle bug fix
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@ -14,11 +14,22 @@ namespace SHADE
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void SHParticleEmitterComponent::OnDestroy(void)
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{
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if (emitterData)
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emitterData.Free();
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if (particleData)
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particleData.Free();
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if (freelistData)
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freelistData.Free();
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if (indicesData)
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indicesData.Free();
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if (drawCallData)
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drawCallData.Free();
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if (particleDescriptorSet)
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particleDescriptorSet.Free();
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}
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