using waypoint to store startpos

This commit is contained in:
Glence 2023-03-26 20:50:49 +08:00
parent 2abb1ce697
commit ffc638e14b
2 changed files with 11 additions and 652 deletions

View File

@ -4029,7 +4029,7 @@
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View File

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using SHADE;
using SHADE_Scripting.Audio;
using SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States;
@ -36,6 +37,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
[NonSerialized]
public IEnumerable<Transform> patrolPointPool;
private List<Transform> pppList;
private Transform transform;
public void Reset()
@ -69,6 +72,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
AudioHandler.audioClipHandlers["HO_footsteps"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
patrolPointPool = patrolPointParent.GetComponentsInChildren<Transform>();
pppList = patrolPointPool.ToList<Transform>();
transform = GetComponent<Transform>();
atk = false;
@ -78,8 +82,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
protected override void start()
{
//attackHitbox.SetActive(false);
if (transform)
startPos = transform.GlobalPosition;
if (pppList != null)
startPos = pppList[0].LocalPosition;
}