Kah Wei
aaf3d67eed
Downgraded back to .NET 5.0 due to lack of VS 2019 support
2022-09-16 14:02:55 +08:00
Xiao Qi
1dde480a9f
Merge branch 'main' into SP3-18-Events
2022-09-15 18:38:11 +08:00
Xiao Qi
f9743f394d
Added some lines in comments for clarity
2022-09-15 18:37:05 +08:00
Xiao Qi
e1074887c8
Added instructions
2022-09-15 18:34:07 +08:00
Xiao Qi
5af0bf7d25
Instructions on how to use events
2022-09-15 18:33:36 +08:00
Kah Wei
382d75528a
Removed and ignored VS project and solution files
2022-09-15 12:50:48 +08:00
Kah Wei
e5b7742955
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# Dependencies.bat
2022-09-15 12:22:37 +08:00
Xiao Qi
ddf6a7bee5
SP3-108
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Removed singleton instance from event manager and changed it to static class instead.
WARNING: Might need to change back to singleton next time, I had to do it previously for some reason but I don't remember why
2022-09-15 12:06:09 +08:00
Kah Wei
972fe46ec2
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
2022-09-15 12:05:12 +08:00
Kah Wei
e1fb74f784
SHADE_Engine now copies the SDL2.dll to the out directory
2022-09-15 11:55:22 +08:00
Kah Wei
9b25d909dd
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-15 11:43:30 +08:00
Kah Wei
10c38a10a7
Merge branch 'DisableDllWarnings' into SP3-6-c-scripting
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# Conflicts:
# Dependencies.bat
# SHADE_Application/SHADE_Application.vcxproj
# SHADE_Application/premake5.lua
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/SHADE_Engine.vcxproj
2022-09-15 11:43:03 +08:00
XiaoQiDigipen
d680a07918
Merge pull request #19 from SHADE-DP/DisableDllWarnings
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Disable DLL Export Warnings (4251)
Might not be the 100% correct way but in existing usage in GAM 200, there were no issues at all.
2022-09-15 11:38:27 +08:00
XiaoQiDigipen
5ebdf87714
Merge pull request #18 from SHADE-DP/SP3-19-frame-rate-controller
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FRC implemented
Handles the main game loop, which includes:
Handling restarting of scenes by freeing and initializing again
Handling changes of scenes by unloading previous scene and loading the next
Calling to update on a fixed time basis and reducing the accumulator
Calling to render on a variable time basis and adding to the accumulator
Measuring of variable time elapsed per frame
Ready for integration. Anticipating much change from this implementation during integration.
2022-09-15 11:34:53 +08:00
Kah Wei
67290c03e7
Updated vcxproj files
2022-09-15 11:34:04 +08:00
Kah Wei
c48a467e57
Disabled warnings for DLL export
2022-09-15 11:33:40 +08:00
Kah Wei
12cfbb9952
Fixed SHDotNetRuntime::IsLoaded() giving incorrect data and updated qualifiers and comment formats
2022-09-15 11:25:58 +08:00
Sri Sham Haran
20f4b59f41
Merge branch 'main' into SDLIntegration
2022-09-15 09:30:03 +08:00
Sri Sham Haran
bd69c6043a
SDL Updates
2022-09-15 09:26:43 +08:00
Kah Wei
79828740fd
Fixed hot reloading copying the wrong DLL
2022-09-15 09:21:51 +08:00
Kah Wei
ad7df083bf
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# Premake/premake5.exe
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
2022-09-15 09:17:17 +08:00
Kah Wei
196ef93fed
CSProj for SHADE_Scripting is now generated if a build is attempted without it existing
2022-09-15 09:11:02 +08:00
Xiao Qi
d62201367a
Merge branch 'main' into SP3-18-Events
2022-09-15 09:10:49 +08:00
Xiao Qi
8e601e60e5
Added SHCommonTypes header file
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Changed C++ std from latest to 20
Updated premake program
2022-09-15 01:51:04 +08:00
Xiao Qi
a3b1660013
SP3-108 Removed old event register method
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added new events define
2022-09-15 01:46:11 +08:00
XiaoQiDigipen
98d61f1ca7
Merge branch 'main' into SetWorkingDirectory
2022-09-15 01:39:10 +08:00
Sri Sham Haran
5e4eabc582
[WIP] SDL Window wrap
2022-09-15 00:48:43 +08:00
Kah Wei
7bc0dfb399
Set working directory of the application to be the executable location
2022-09-15 00:33:12 +08:00
mushgunAX
a2353e4446
frc commit, not connected yet
2022-09-14 22:00:00 +08:00
Sri Sham Haran
599f1e4ffe
add sdl to dependencies
2022-09-14 21:47:39 +08:00
Kah Wei
57393ad7e4
Updated projects to use .NET 6.0
2022-09-14 20:29:40 +08:00
Kah Wei
95c3609d21
Removed all references to Plushie
2022-09-14 20:26:31 +08:00
Kah Wei
7e4c6a986a
Merge branch 'CleanUpPremake' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-14 20:10:10 +08:00
Kah Wei
7c64a12896
Moved spdlog lib link to SHADE_Engine and removed KTX references in Premake
2022-09-14 20:09:01 +08:00
Kah Wei
e67b90c6a8
Added calls to SHScriptEngine in SBApplication
2022-09-14 20:07:13 +08:00
Kah Wei
08f3a52dab
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Application/premake5.lua
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
# premake5.lua
2022-09-14 19:57:59 +08:00
XiaoQiDigipen
b66e2cf3d1
Merge branch 'main' into UseSharedOutInterDirs
2022-09-14 19:40:33 +08:00
Cocoa
803b29146e
Fixed memory error with SHLogger & spdlog
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The logger needs to be registered outside the library. As such, a macro SHLOG_REGISTER has been added, as well as a variable to the actual logger. The logger needs to be passed into the macro anywhere outside the library after it has been initialised to work on the dll. This has already been done right before the application runs.
2022-09-14 17:57:36 +08:00
Kah Wei
44ef3a500f
Added post build command to copy spdlog.dll to output
2022-09-14 13:29:23 +08:00
Sri Sham Haran
a3e4b0a845
update premakes for spdlog changes
2022-09-14 09:14:18 +08:00
Cocoa
2332e5401f
Merge branch 'main' into SP3-15-Tools
2022-09-13 23:29:44 +08:00
Cocoa
e45e589ba9
Added functions that wrap around logging macros for C++/CLI integration
2022-09-13 23:29:20 +08:00
Kah Wei
cba3aa0663
Converted SHADE_Engine to a DLL project and exported common use classes
2022-09-13 21:08:13 +08:00
Kah Wei
91709b16c3
Changed out and intermediatery directories for all projects to use shared directories
2022-09-13 20:35:30 +08:00
Kah Wei
0c28199acf
Converted SHScriptEngine to static and replaced json references with yaml
2022-09-13 20:30:32 +08:00
Kah Wei
60a51eb101
Converted projects to use MD instead of MT library
2022-09-13 18:24:39 +08:00
Xiao Qi
23a599abe8
SP3-107 SP3-108
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Initial port from 200
Removed unused classes
Changing Event package for better ease of use
2022-09-13 16:34:05 +08:00
Kah Wei
0ed5cecbf3
Fixed ECS references in various files in SHADE_Managed
2022-09-13 15:18:56 +08:00
Kah Wei
04cae0fad9
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
2022-09-13 14:09:32 +08:00
Kah Wei
b674805547
Added ECS and Component classes for SHADE_Managed
2022-09-13 13:51:11 +08:00