Kah Wei
af1d24d874
Fixed certain DLLs and includes missing when copying
2022-09-22 10:52:07 +08:00
Xiao Qi
d2e2e85726
Added build path ignore
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Readded output dir and removed interdir from premake
Added DEBUG guards in SHVkPhysicalDeviceLibrary when using SHLOG_TRACE
2022-09-21 22:54:15 +08:00
Xiao Qi
124b367413
Fixed SHTransform compile error
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Include header in math path wrong
Added proj and filter ignore into git (again)
2022-09-21 22:24:52 +08:00
XiaoQiDigipen
f52fa9463d
Merge pull request #39 from SHADE-DP/SP3-16-Math
2022-09-21 20:02:20 +08:00
XiaoQiDigipen
67d673ff80
Merge pull request #38 from SHADE-DP/SP3-12-SceneGraph
2022-09-21 20:01:44 +08:00
Diren D Bharwani
14eed4c726
Added missing active check in transform system
2022-09-21 18:30:20 +08:00
Diren D Bharwani
ac379e3ef3
Added method to scene graph to easily traverse and execute a unary function
2022-09-21 18:23:01 +08:00
Brandon Mak
270c8240c1
Shifted Graphics system to SBTestScene
2022-09-21 16:29:54 +08:00
Brandon Mak
80dc8d0a71
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-21 15:41:36 +08:00
Brandon Mak
8d2b6aec46
Descriptor set fix and camera descriptor set
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Fixed SHVkDescriptorSetGroup bug with vkLayouts inside the ctor
Added descriptor set to renderer for camera
Logical Device now stores a buffer alignment variable for UBOs
2022-09-21 15:41:30 +08:00
Diren D Bharwani
415e47780c
Completed Transform System
2022-09-21 14:54:57 +08:00
Diren D Bharwani
0db7392eed
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-21 14:06:36 +08:00
Cocoa
9c69d41a4e
Added 90% of transform component & transform system.
2022-09-21 00:49:52 +08:00
Cocoa
3cd538562c
More Scene Graph Fixes
2022-09-20 19:32:28 +08:00
Cocoa
cc6d1dd95b
Added Transform Component
2022-09-20 17:20:57 +08:00
Brandon Mak
c194765889
More warnings fixed. More graphics constants.
2022-09-20 16:12:47 +08:00
Cocoa
7f173b3207
Added SH_API to Math Classes
2022-09-20 16:10:47 +08:00
Cocoa
7b7a4788e4
Merge branch 'main' into SP3-16-Math
2022-09-20 15:42:53 +08:00
Cocoa
b5f3ec85aa
Merge branch 'main' into SP3-16-Math
2022-09-20 15:37:28 +08:00
Cocoa
f4bf895e45
Fixed constness of functions in scene graph
2022-09-20 15:35:10 +08:00
Brandon Mak
0bc3a23161
Fixed the fence with high quality wood
2022-09-20 14:15:09 +08:00
Brandon Mak
147292f91c
Fence is broken. The neighbour's kids went to knock it down again.
2022-09-20 12:15:06 +08:00
Brandon Mak
d9213fe35d
Moved a bunch of global data from Graphics System to new class
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New class in SHGraphicsGlobalData
2022-09-20 10:39:52 +08:00
Brandon Mak
77330511ee
Fixed pipeline default color blend state
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Remember to switch winding back to CCW after rendering in world space
2022-09-20 09:27:13 +08:00
Cocoa
c0290b7185
Added fixes to scene graph. Read description for details.
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1. Scene graph creates a root on construction. EntityID is set to MaxEID. The root is not intended to be modified.
2. When adding a node, if the 2nd arg (parent) is omitted, the node will be a child of the root.
2022-09-20 01:31:59 +08:00
Cocoa
34685e6726
Regenerated project files
2022-09-20 00:48:27 +08:00
Kah Wei
8ad0eee032
Fixed vertex data buffer being incorrect
2022-09-19 21:31:23 +08:00
Kah Wei
9e09896984
Fixed SHVkBuffer move and reworked batching buffers to be host visible
2022-09-19 20:15:39 +08:00
Kah Wei
4023b9d136
Added tests for rendering and fixed bugs with Batching system
2022-09-19 18:37:57 +08:00
maverickdgg
ceb96938fb
Added SHAPI to Scene graph
2022-09-19 17:28:59 +08:00
Cocoa
e51a3688af
Merge branch 'main' into SP3-16-Math
2022-09-19 17:17:40 +08:00
Xiao Qi
52efdcf65e
Merge branch 'main' into SP3-5-ECS
2022-09-19 17:12:54 +08:00
Cocoa
ec3470c443
Merge branch 'main' into SP3-16-Math
2022-09-19 17:08:16 +08:00
Xiao Qi
a867ecbcbf
SP3-108 Shifted definitions for functions in Event Manager from cpp to hpp
2022-09-19 17:08:08 +08:00
Cocoa
471ec27a6d
Added Bounding Box
2022-09-19 16:50:06 +08:00
Kah Wei
f408247007
Linked MeshLibrary to RenderGraph
2022-09-19 15:52:51 +08:00
maverickdgg
44611115fe
Added Scene graph functionality (un tested)
2022-09-19 15:41:52 +08:00
Brandon Mak
d025abe43a
Render graph execution now takes in graph scope buffers
2022-09-19 15:32:03 +08:00
Cocoa
f1e6031d2e
Added Transform, adjusted alignment in math files for better readability on smaller screens
2022-09-19 14:32:01 +08:00
Kah Wei
8070b2dafa
Accounted for Shaders with no SHShaderBlockInterface
2022-09-19 00:11:57 +08:00
Brandon Mak
23fe51b483
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-19 00:04:42 +08:00
Brandon Mak
643efbe1bb
WIP
2022-09-19 00:00:07 +08:00
Kah Wei
b9185eab18
Added Mesh Registration Functions to SHGraphicsSystem and a SHGraphicsSystem compatible version of mesh generation functions for SHPrimitiveGenerator
2022-09-18 23:23:48 +08:00
Kah Wei
41daaaba9c
Added SHPrimitiveGenerator
2022-09-18 23:11:08 +08:00
Brandon Mak
28a5f8e4e5
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
2022-09-18 22:34:48 +08:00
Kah Wei
96ec1afcdd
Changed batching system to use SHRenderable* instead of handles
2022-09-18 17:02:02 +08:00
maverickdgg
f21aa8836c
Merge branch 'main' into SP3-5-ECS
2022-09-18 16:50:10 +08:00
maverickdgg
b3d9a54d8f
Added entity creation event and entity destroyed events
2022-09-18 16:46:08 +08:00
Brandon Mak
ec40754eb9
Render graph, graphics system and pipeline library changes lel
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Solved errors
Graphics system AddMaterial now takes in a subpass
Pipeline library now stored in render graph node instead since pipelines have to be compatible with a renderpass.
Renderers now bind render graphs instead of storing them
2022-09-18 15:23:10 +08:00
Kah Wei
8c30e656f7
Modified AddMaterial() to take in a subpass
2022-09-18 14:58:32 +08:00