Commit Graph

12 Commits

Author SHA1 Message Date
Brandon Mak 78f216e445 Rendered multiple racoons 2022-09-28 20:33:29 +08:00
Brandon Mak 4fcb5e313b Added more objects + tested materials (still needs testing) 2022-09-28 18:03:46 +08:00
Brandon Mak 2df9252e17 Fixed material desc set binding 2022-09-28 15:31:37 +08:00
Kah Wei d71fbc22de Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
# Conflicts:
#	TempShaderFolder/TestCubeFs.glsl
#	TempShaderFolder/TestCubeFs.spv
2022-09-27 21:07:55 +08:00
Kah Wei 61219f5136 Added tests for material binding and fixed some crashes 2022-09-27 21:06:14 +08:00
Brandon Mak 70940534e1 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-27 20:07:29 +08:00
Brandon Mak b7adf8815b Fixed camera. Can see texture now 2022-09-27 19:18:45 +08:00
Kah Wei 5c4384b589 Fixed SHVkBuffer initial copy data for mapped buffers and made the cube spin 2022-09-22 20:53:03 +08:00
Brandon Mak cb31628e66 Dummy pipeline layout ctor created
Renderer now can update and bind descriptor set
2022-09-22 19:38:43 +08:00
Brandon Mak 7ddf665460 Updated Descriptor sets
Descriptor set layouts now have set index stored in them
It should be noted that when passed into a pipeline layout as global descriptor sets, these don't matter since the pipeline layout will use these in the order that they are passed in.
2022-09-22 12:12:44 +08:00
Kah Wei 8ad0eee032 Fixed vertex data buffer being incorrect 2022-09-19 21:31:23 +08:00
Brandon Mak 643efbe1bb WIP 2022-09-19 00:00:07 +08:00