Glence
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2da73f12d0
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ai fix along wit new music
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2023-03-26 13:27:42 +08:00 |
Sri Sham Haran
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c6172be3ad
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Set detected parameters in AI states
Increase size of score zone in level 1
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2023-03-26 10:19:22 +08:00 |
maverickdgg
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e7ec24c15a
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fixed AI not resetting
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2023-03-25 18:47:42 +08:00 |
maverickdgg
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89bfbf3100
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WIP
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2023-03-25 18:18:29 +08:00 |
maverickdgg
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6c1f0162e9
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Attack hitbox change
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2023-03-25 17:29:03 +08:00 |
Glence
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ce24a1efb0
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player caught bug fix
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2023-03-25 17:20:35 +08:00 |
maverickdgg
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485d8cc38b
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AI Level 2 merge
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2023-03-25 16:52:26 +08:00 |
maverickdgg
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291c9d044e
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Added footsteps. Fix path forward to not get stuck as much
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2023-03-25 16:09:20 +08:00 |
maverickdgg
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47f195e998
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HomeOwner attack and animations
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2023-03-25 14:51:28 +08:00 |
maverickdgg
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78d30cb051
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fix rotation
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2023-03-24 16:06:35 +08:00 |
maverickdgg
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b32dba0694
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basic FSM
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2023-03-24 13:26:18 +08:00 |
maverickdgg
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9dd180c1e6
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Fix for when end point is unreachable. Find closest reachable point
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2023-03-24 07:41:05 +08:00 |
maverickdgg
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a785a972e4
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Navigation Fix
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2023-03-24 04:22:51 +08:00 |
Sri Sham Haran
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b81cff4638
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Fixed creation of audio handler with invalid path in endscene and main menu. remove set volume for homeowner detect sound. audio system now stops all instances before they are release when scene changes
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2023-03-11 13:07:25 +08:00 |
maverickdgg
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c31bb321ad
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Camera Collision changes
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2023-03-10 23:32:22 +08:00 |
Glence
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2eee1d4ab7
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camera offset rotation fix along with ai not hard hard for box collider
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2023-03-09 18:47:06 +08:00 |
Glence
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8d6ef16625
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Hot fix
Pause menu fix
Offing gameplay UI on preview level
clipping of mouse
change some keydown to keyup
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2023-03-05 23:48:25 +08:00 |
XiaoQiDigipen
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6cf8f03ff1
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Merge branch 'main' into AIFixes
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2023-03-04 12:50:13 +08:00 |
mushgunAX
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dc54ae92a2
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AI gets sent to a waypoint of choice when caught
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2023-03-04 04:57:59 +08:00 |
mushgunAX
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a5fe4bf0a0
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New SFX and (supposedly) spatial SFX
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2023-03-04 00:19:35 +08:00 |
SHAM-DP
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dfc2a68dde
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Add Set audio param with label functionality
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2023-03-03 18:13:35 +08:00 |
Glence
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8d10c48645
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Bug fixes and WIP for alpha
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2023-02-21 19:31:50 +08:00 |
mushgunAX
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49fadfed74
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Dynamic BGM
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2023-02-04 00:23:05 +08:00 |
mushgunAX
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a6bc9ed2b4
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Updates on audio
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2023-02-03 19:37:18 +08:00 |
mushgunAX
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60fa4335a0
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Merge branch 'main' into AudioImplementation
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2023-02-03 17:01:11 +08:00 |
Diren D Bharwani
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c73275f2d3
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Added temporary use of collision layers to C# and fixed raycast drawing
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2023-02-03 16:11:30 +08:00 |
Diren D Bharwani
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b81e71ed08
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-03 02:03:12 +08:00 |
mushgunAX
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d1a3214d41
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Change banks
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2023-02-03 00:40:22 +08:00 |
Diren D Bharwani
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931f6fe5e2
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Fixed almost everything. Ray debug drawing has a small bug
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2023-02-02 20:56:55 +08:00 |
mushgunAX
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1d0522e334
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Audio Implementation for AI
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2023-02-02 16:58:40 +08:00 |
XiaoQiDigipen
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3ff2e6bb92
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Glence
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7d9ab7a381
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items changes
items now return back to their original position when owner collides with it
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2023-01-25 18:20:26 +08:00 |
Diren D Bharwani
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1b5024793c
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Added debug drawing for rays
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2023-01-03 10:14:39 +08:00 |
Glence
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81978a90b6
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added more audio and tidy up folder
tidy up scripts folder
added more audio (cause burden randall cant make up his mind)
adjusted main scene abit
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2022-11-26 08:28:37 +08:00 |