Glence
b9996c7b51
made rb a properties
2022-11-05 17:44:34 +08:00
Glence
be16fbed19
added item script in the scene
2022-11-04 17:35:09 +08:00
Glence
d6804c09f4
fixed player throwing
...
added item script
player jump is now affected by item weight
2022-11-04 17:31:53 +08:00
mushgunAX
ecd1efee56
AI Capture Mechanic
2022-11-03 21:25:43 +08:00
Glence
5fe10ce8d1
Changes to main for presentation
...
Change TestCube_FS.glsl
Change debugdraw Key input to F10
TestScene changes
AI waypoint changed
playercontroller camera axis change
2022-11-03 01:50:02 +08:00
XiaoQiDigipen
09792d23ad
Merge pull request #165 from SHADE-DP/ScriptingAI
...
AI Prototype implemented
Runs about four fixed corners in the scene. Chases an object called "Player" if it exists and is close enough. Stops chasing and resumes patrol if player is far enough.
2022-11-02 22:36:16 +08:00
Glence
fc56973645
added getright in camera.cxx/.hxx
...
PickandThrow is done
adjusted thirdPersonCamera and PlayerController to work with each other
2022-11-02 17:31:57 +08:00
mushgunAX
f513603479
AI Prototype implemented
2022-11-02 13:14:17 +08:00
Glence
4eef6143dc
base for pick and throw
2022-11-02 00:25:43 +08:00
Glence
97a39d62c6
player controller done for now
2022-11-01 23:28:31 +08:00
Glence
dd0d336ccb
Merge branch 'main' into PlayerController
2022-11-01 22:03:52 +08:00
Glence
e397d180dd
jumping almost there
2022-11-01 17:49:01 +08:00
maverickdgg
eb54b49a5e
Merge branch 'main' into SP3-141-Camera-System
2022-11-01 15:50:45 +08:00
maverickdgg
d917159f67
Merge branch 'main' into SP3-141-Camera-System
2022-11-01 15:31:11 +08:00
maverickdgg
f919d95c0b
Added C# interface for Camera and Camera Arm. Added some test scripts
2022-11-01 15:30:13 +08:00
Kah Wei
69e625014d
Added EntityID retrieval from GameObject
2022-11-01 15:25:19 +08:00
maverickdgg
d82bc8833f
Camera C# interface
2022-11-01 14:20:03 +08:00
Glence
c4ed57fea8
sprinting works now
2022-11-01 13:24:14 +08:00
Glence
d51a87ed36
Merge branch 'main' into PlayerController
2022-11-01 11:07:48 +08:00
Glence
dc7d5a7ec3
updates to the player controller
2022-11-01 01:31:13 +08:00
Kah Wei
c08afcb804
Fixed incorrect FixedUpdate() execution and added Time.FixedDeltaTime
2022-11-01 00:37:09 +08:00
Kah Wei
e4cb8ede5a
Added support for collision and trigger events in code properly
2022-11-01 00:11:09 +08:00
Glence
48f01e4164
camp vel
2022-10-31 18:05:36 +08:00
Glence
f498cfe1fe
Merge branch 'main' into PlayerController
2022-10-31 16:54:29 +08:00
Glence
0ffd596734
update player controller
2022-10-31 16:45:47 +08:00
Kah Wei
2ffba202f7
Added proper implementation of IsActiveInHierarchy()
2022-10-31 16:29:29 +08:00
Glence
7a6474eaf8
base class for playercontroller
2022-10-30 23:59:35 +08:00
Kah Wei
da05cb3edc
Fixed script error and added support for static functions in CallbackAction
2022-10-30 02:37:58 +08:00
Kah Wei
623e964160
Fixed bug causing issues with debugging not working
2022-10-27 17:51:30 +08:00
Kah Wei
d45d621701
Collider now will have it's sub collider list updated based on events
2022-10-27 12:32:06 +08:00
Kah Wei
f6cbb18143
Added display of WIP CallbackEvents on the inspector
2022-10-25 01:34:46 +08:00
Kah Wei
ceb4c6c4ca
Added Range Attribute
2022-10-18 22:34:46 +08:00
Kah Wei
87cf3ffa61
Added script inspector tooltips support via Tooltip attribute
2022-10-18 20:09:50 +08:00
Kah Wei
70559204bf
Added spinning raccoons and fixed TRansform component bug
2022-09-28 23:55:44 +08:00
Kah Wei
7010e1b688
Added initial implementation of script inspector
2022-09-28 00:06:47 +08:00
Kah Wei
085ab50ec7
Added a script to test Transform modifications
2022-09-27 01:57:23 +08:00
Kah Wei
3b533ac03d
Added faulty registration to entityDestroyed event
2022-09-22 16:40:49 +08:00
Kah Wei
5bc24b09d4
Added generalisation of csproj file location
2022-09-22 12:32:15 +08:00