Kah Wei
7bc0dfb399
Set working directory of the application to be the executable location
2022-09-15 00:33:12 +08:00
Kah Wei
e67b90c6a8
Added calls to SHScriptEngine in SBApplication
2022-09-14 20:07:13 +08:00
Brandon Mak
44e529f06f
Merge branch 'SP3-4-editor' into SP3-1-Rendering
2022-09-14 19:44:01 +08:00
XiaoQiDigipen
b66e2cf3d1
Merge branch 'main' into UseSharedOutInterDirs
2022-09-14 19:40:33 +08:00
Cocoa
803b29146e
Fixed memory error with SHLogger & spdlog
...
The logger needs to be registered outside the library. As such, a macro SHLOG_REGISTER has been added, as well as a variable to the actual logger. The logger needs to be passed into the macro anywhere outside the library after it has been initialised to work on the dll. This has already been done right before the application runs.
2022-09-14 17:57:36 +08:00
Cocoa
e45e589ba9
Added functions that wrap around logging macros for C++/CLI integration
2022-09-13 23:29:20 +08:00
Sri Sham Haran
a8d00a29ec
[WIP] Editor: ImGui-Vulkan integration
2022-09-09 16:04:49 +08:00
Brandon Mak
94a358995a
Window is rendering black screen
2022-09-09 13:32:55 +08:00
Brandon Mak
fe6c5be8c6
Graphics System called in application
2022-09-09 11:20:38 +08:00
Brandon Mak
62c67909ee
Rendering Integration
2022-09-08 19:11:25 +08:00
Diren D Bharwani
280ef33587
Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
2022-09-08 12:51:23 +08:00
Xiao Qi
ce37eb004c
Removed GLFW window pointer, replaced with void pointer
2022-09-08 11:52:04 +08:00
Xiao Qi
8563ecb7e8
Imported Application, Engine, Scene Manager, Test Scene from 200
2022-09-08 11:48:32 +08:00
Xiao Qi
98bf020293
WinMain Entry point
2022-09-05 13:55:52 +08:00