Kah Wei
1bede86ff6
Awake(), Start() and Update(), OnDestroy() for scripts now all run as intended
2022-09-22 17:25:43 +08:00
Kah Wei
21a3d6ecd7
Added test code for scripts
2022-09-22 11:22:51 +08:00
Kah Wei
c1b7c7ded8
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/src/Scene/SHSceneManager.h
2022-09-22 09:55:31 +08:00
XiaoQiDigipen
f52fa9463d
Merge pull request #39 from SHADE-DP/SP3-16-Math
2022-09-21 20:02:20 +08:00
Brandon Mak
270c8240c1
Shifted Graphics system to SBTestScene
2022-09-21 16:29:54 +08:00
Kah Wei
8ad0eee032
Fixed vertex data buffer being incorrect
2022-09-19 21:31:23 +08:00
Kah Wei
4023b9d136
Added tests for rendering and fixed bugs with Batching system
2022-09-19 18:37:57 +08:00
Cocoa
ec3470c443
Merge branch 'main' into SP3-16-Math
2022-09-19 17:08:16 +08:00
Kah Wei
a05ca41117
Fixed issue with SystemRoutines being created with the wrong version
2022-09-19 15:58:31 +08:00
Kah Wei
f408247007
Linked MeshLibrary to RenderGraph
2022-09-19 15:52:51 +08:00
Cocoa
f1e6031d2e
Added Transform, adjusted alignment in math files for better readability on smaller screens
2022-09-19 14:32:01 +08:00
Brandon Mak
643efbe1bb
WIP
2022-09-19 00:00:07 +08:00
Brandon Mak
28a5f8e4e5
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
2022-09-18 22:34:48 +08:00
Kah Wei
1c8a434b26
Added Batcher classes and fixed errors
2022-09-17 23:37:22 +08:00
Brandon Mak
bff27a7188
Added a bunch of KW's files for batching
...
Prepared Graphics system for merging with batcher
2022-09-17 22:29:22 +08:00
Brandon Mak
2f2567044a
Submitted command buffer :D
2022-09-16 17:28:27 +08:00
Kah Wei
c83a5a379e
Added Awake, Start, Update, LateUpdate, OnDestroy calls via SystemRoutines
2022-09-16 17:02:36 +08:00
Sri Sham Haran
eb8cbaeebb
init vulkan for imgui
2022-09-16 16:40:42 +08:00
Kah Wei
0f63ee10d0
Converted SHScriptEngine into a SHSystem
2022-09-16 16:37:50 +08:00
Sri Sham Haran
470e1f07f0
Merge branch 'main' into SP3-4-editor
2022-09-16 15:02:56 +08:00
Brandon Mak
c1c5e70676
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-16 14:46:48 +08:00
Brandon Mak
a42a8b0c46
SH_API EVERYWHERE
2022-09-16 14:20:21 +08:00
Brandon Mak
eb975d96c6
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-16 14:08:36 +08:00
Sri Sham Haran
6f67c1acc7
Base Editor (WIP, no vulkan)
2022-09-16 13:55:29 +08:00
Kah Wei
10c38a10a7
Merge branch 'DisableDllWarnings' into SP3-6-c-scripting
...
# Conflicts:
# Dependencies.bat
# SHADE_Application/SHADE_Application.vcxproj
# SHADE_Application/premake5.lua
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/SHADE_Engine.vcxproj
2022-09-15 11:43:03 +08:00
Sri Sham Haran
20f4b59f41
Merge branch 'main' into SDLIntegration
2022-09-15 09:30:03 +08:00
Sri Sham Haran
bd69c6043a
SDL Updates
2022-09-15 09:26:43 +08:00
Kah Wei
ad7df083bf
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# Premake/premake5.exe
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
2022-09-15 09:17:17 +08:00
Brandon Mak
169822c221
Render graph execution fixed
...
GetVkQueue function deleted. More specific function implemented (Present).
2022-09-15 09:16:13 +08:00
Sri Sham Haran
5e4eabc582
[WIP] SDL Window wrap
2022-09-15 00:48:43 +08:00
Kah Wei
7bc0dfb399
Set working directory of the application to be the executable location
2022-09-15 00:33:12 +08:00
Kah Wei
e67b90c6a8
Added calls to SHScriptEngine in SBApplication
2022-09-14 20:07:13 +08:00
Brandon Mak
44e529f06f
Merge branch 'SP3-4-editor' into SP3-1-Rendering
2022-09-14 19:44:01 +08:00
XiaoQiDigipen
b66e2cf3d1
Merge branch 'main' into UseSharedOutInterDirs
2022-09-14 19:40:33 +08:00
Cocoa
803b29146e
Fixed memory error with SHLogger & spdlog
...
The logger needs to be registered outside the library. As such, a macro SHLOG_REGISTER has been added, as well as a variable to the actual logger. The logger needs to be passed into the macro anywhere outside the library after it has been initialised to work on the dll. This has already been done right before the application runs.
2022-09-14 17:57:36 +08:00
Cocoa
e45e589ba9
Added functions that wrap around logging macros for C++/CLI integration
2022-09-13 23:29:20 +08:00
Sri Sham Haran
a8d00a29ec
[WIP] Editor: ImGui-Vulkan integration
2022-09-09 16:04:49 +08:00
Brandon Mak
94a358995a
Window is rendering black screen
2022-09-09 13:32:55 +08:00
Brandon Mak
fe6c5be8c6
Graphics System called in application
2022-09-09 11:20:38 +08:00
Brandon Mak
62c67909ee
Rendering Integration
2022-09-08 19:11:25 +08:00
Diren D Bharwani
280ef33587
Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
2022-09-08 12:51:23 +08:00
Xiao Qi
ce37eb004c
Removed GLFW window pointer, replaced with void pointer
2022-09-08 11:52:04 +08:00
Xiao Qi
8563ecb7e8
Imported Application, Engine, Scene Manager, Test Scene from 200
2022-09-08 11:48:32 +08:00
Xiao Qi
98bf020293
WinMain Entry point
2022-09-05 13:55:52 +08:00