Brandon Mak
7eac238226
Accounted for subpass input descriptors
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Silhouette shader is working
2023-02-24 11:47:58 +08:00
Brandon Mak
f7bb8606be
Shader, text, asset manager events and generic data desc sets
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- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
maverickdgg
a6290d9c8f
Added texture, modifiable material fix
2023-02-03 20:12:48 +08:00
Brandon Mak
109f35f297
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-01-31 19:02:11 +08:00
Brandon Mak
e9452093f0
Fixed UI
2023-01-31 15:17:40 +08:00
Xiao Qi
6872bae151
Updated compiled shmodel file for racoon with fixed rig node order and build format
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Fixed bug when building histogram for vertex weights
2023-01-18 04:00:48 +08:00
Kah Wei
d1a41ea194
Fixed raccoon not rendering for animated material
2023-01-13 20:33:25 +08:00
Kah Wei
19ba71e51c
Added animated raccoon material and deleted unused skinned vertex shader
2023-01-09 17:05:10 +08:00
Glence
5356cd0800
added item model and setting the main game scene
2022-11-23 13:44:03 +08:00
Glence
4cacbb3300
adding main/lose/win scene
2022-11-23 00:44:27 +08:00
Glence
71e8ba6044
doing up the main menu
2022-11-22 16:18:16 +08:00
Glence
219d5025f3
adding in the env and world
2022-11-22 14:14:55 +08:00
Brandon Mak
798803cf81
UI WIP
2022-11-18 22:03:21 +08:00
Sri Sham Haran
ab17d57756
Asset browser now recurses down subassets
2022-11-04 23:32:29 +08:00
Sri Sham Haran
b30da7e495
Fixes
2022-11-04 19:16:32 +08:00
Sri Sham Haran
4ee0294977
Scene loads correctly now
2022-11-04 14:44:18 +08:00
Sri Sham Haran
e609b5634a
Material Inspector
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Can set material
2022-11-02 21:31:27 +08:00