Xiao Qi
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5089957468
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Implemented bone weight reading into desired format.
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2023-01-16 16:12:43 +08:00 |
XiaoQiDigipen
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b6724eed77
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Merge pull request #314 from SHADE-DP/SP3-1-Rendering
Implemented Shadow maps (still needs improvement)
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2023-01-16 15:40:30 +08:00 |
XiaoQiDigipen
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51b5fc03c7
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Merge pull request #313 from SHADE-DP/SP3-20-UI-System
Added asset browser tool tip that shows asset id
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2023-01-16 15:39:50 +08:00 |
Brandon Mak
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09911cc50c
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2023-01-16 15:33:37 +08:00 |
Brandon Mak
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e115d4b965
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Reverted light properties back to main
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2023-01-16 15:33:20 +08:00 |
maverickdgg
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cb93fab363
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Merge branch 'main' into SP3-20-UI-System
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2023-01-16 15:17:43 +08:00 |
maverickdgg
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fe39be0d61
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Added asset browser tool tip that shows asset id
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2023-01-16 15:17:06 +08:00 |
Brandon Mak
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1526176c58
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Shadows WIP
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2023-01-16 15:06:46 +08:00 |
XiaoQiDigipen
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dfb8500c9b
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Merge pull request #311 from SHADE-DP/SP3-20-UI-System
Added Changing of textures for buttons. Change button events to be on release
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2023-01-16 15:01:51 +08:00 |
Diren D Bharwani
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c077575a73
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Fixed convex-convex face detection
Minor bugs with contact point detection. Will test more before pushing into main
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2023-01-16 15:01:14 +08:00 |
XiaoQiDigipen
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5994c83263
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Merge pull request #310 from SHADE-DP/SP3-1-DebugDraw
Fix #307 and SHDebugDraw::WireCapsule is now made static
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2023-01-16 14:57:06 +08:00 |
maverickdgg
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cdb5102630
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Added a 0 check for button textures.
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2023-01-16 14:51:06 +08:00 |
maverickdgg
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1e351366af
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fix clicked texture to take priority over hovered texture
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2023-01-16 14:44:20 +08:00 |
Kah Wei
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b5c9392baf
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Merge branch 'main' into SP3-1-DebugDraw
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2023-01-16 14:39:53 +08:00 |
Kah Wei
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b603044579
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Fixed validation errors caused by debug draw and fixed SHDebugDraw::WireCapsule not being static
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2023-01-16 14:39:35 +08:00 |
maverickdgg
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077f6f0fc9
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Merge branch 'main' into SP3-20-UI-System
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2023-01-16 14:36:29 +08:00 |
maverickdgg
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a41354f2ce
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Added changing texture of buttons
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2023-01-16 14:35:16 +08:00 |
Xiao Qi
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7f9991038a
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Working commit
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2023-01-16 14:34:59 +08:00 |
XiaoQiDigipen
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18610b724b
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Merge pull request #308 from SHADE-DP/SP3-20-UI-System
Fixed Buttons, Added Button events, Added Toggle Buttons, Added Sliders(WIP no graphics), Rework backend
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2023-01-16 14:11:51 +08:00 |
SHAM-DP
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34f22808ee
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transition scenescave prompt
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2023-01-16 14:07:44 +08:00 |
maverickdgg
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02ba0c6dc9
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merge
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2023-01-16 11:44:34 +08:00 |
maverickdgg
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132e66c6c0
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Merge branch 'UI-Test' into SP3-20-UI-System
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2023-01-16 11:43:00 +08:00 |
maverickdgg
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0c7224b8be
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Merge branch 'main' into UI-Test
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2023-01-16 11:37:38 +08:00 |
maverickdgg
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5190c490c9
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added events
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2023-01-16 11:36:12 +08:00 |
mushgunAX
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c5998c3b53
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Laying out foundations for input editor UI
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2023-01-16 10:32:18 +08:00 |
maverickdgg
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5aa7bfe03e
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button fixed
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2023-01-16 07:34:44 +08:00 |
Diren D Bharwani
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85f0902c2d
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Removed unused collision table and fixed bug with kinematic bodies exploding
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2023-01-16 03:48:08 +08:00 |
Diren D Bharwani
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19bffc9124
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First half of re-implementing face-face contact derivation
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2023-01-16 02:44:27 +08:00 |
Diren D Bharwani
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dab109bc77
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Fixed a fatal error with rigid body rotations.
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2023-01-16 02:43:31 +08:00 |
Kah Wei
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7ecb8b11ad
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Added support for rendering bone-less models using the animated shader
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2023-01-13 21:26:05 +08:00 |
Kah Wei
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d1a41ea194
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Fixed raccoon not rendering for animated material
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2023-01-13 20:33:25 +08:00 |
Kah Wei
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74d6e5cee7
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SHPipelineLibrary now sets the pipeline layouts correctly
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2023-01-13 18:14:40 +08:00 |
Glence
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1c47f17d92
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Merge branch 'SP3-129-AudioSystem' into AudioScripting
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2023-01-13 17:46:23 +08:00 |
Glence
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de6f4dd138
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Added functions to attach and detach audio clips to objects
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2023-01-13 17:46:01 +08:00 |
Diren D Bharwani
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6c76849cd8
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Merge remote-tracking branch 'origin/SHPhysics' into SHPhysics
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2023-01-13 15:26:28 +08:00 |
Diren D Bharwani
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ef5016351b
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Reverted changes to inertia tensors
Created a new branch since I reverted to an older commit but kept some new updates. This will be the main branch moving forward.
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2023-01-13 15:26:21 +08:00 |
Diren D Bharwani
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13d5625055
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Reverted changes to inertia tensors
Created a new branch since I reverted to an older commit but kept some new updates
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2023-01-13 15:25:57 +08:00 |
Kah Wei
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d1ab595126
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Fixed certain crashes when assigning rig and clip
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2023-01-12 20:04:49 +08:00 |
Kah Wei
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406759f856
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Added animator inspector to the editor
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2023-01-11 23:02:09 +08:00 |
Brandon Mak
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f217562fef
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Shadows are sort of working
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2023-01-11 20:04:53 +08:00 |
Kah Wei
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c0e8c032b9
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Added inspector for animator component
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2023-01-11 16:17:32 +08:00 |
Kah Wei
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3d73185926
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Fixed vector issues when constructing the SHRig
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2023-01-11 15:15:35 +08:00 |
Brandon Mak
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4cd9a6cea0
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shadows WIP
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2023-01-11 10:35:29 +08:00 |
Brandon Mak
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4a06032bea
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Shadows WIP
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2023-01-11 08:25:38 +08:00 |
Xiao Qi
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190665bbbf
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Changed function signature to take in rig node pointer reference instead of r value ptr
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2023-01-10 20:52:34 +08:00 |
Kah Wei
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c0de2d4705
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Fixed SHAnimationClip not copying name of channels correctly and added extra check for SHRig if an invalid rig is being constructed
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2023-01-10 19:42:43 +08:00 |
Kah Wei
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5c14a0829a
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Added support for edge cases in transforms interpolation for animation clips
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2023-01-10 11:46:37 +08:00 |
Brandon Mak
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9538636af6
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Shadows WIP
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2023-01-10 01:47:10 +08:00 |
Kah Wei
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e9624977cd
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Modified SHAnimationComponent to handle interpolation of separate position, rotation and scale keyframes
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2023-01-09 23:32:20 +08:00 |
Kah Wei
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7bf0c26052
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Added support for loading SHRig and SHAnimationClip into SHResourceManager and modified SHAnimationClip to support proper keyframe data
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2023-01-09 17:51:54 +08:00 |