Brandon Mak
8d2b6aec46
Descriptor set fix and camera descriptor set
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Fixed SHVkDescriptorSetGroup bug with vkLayouts inside the ctor
Added descriptor set to renderer for camera
Logical Device now stores a buffer alignment variable for UBOs
2022-09-21 15:41:30 +08:00
Diren D Bharwani
d69d70c7c9
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-09-21 14:55:51 +08:00
Diren D Bharwani
415e47780c
Completed Transform System
2022-09-21 14:54:57 +08:00
Diren D Bharwani
0db7392eed
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-21 14:06:36 +08:00
XiaoQiDigipen
e7eac229ee
Merge pull request #36 from SHADE-DP/SP3-12-SceneGraph
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SP3-12 More Scene Graph Fixes
BUGFIXES
Fixed bug where parenting an object will spawn infinite children
Fixed bug where parents held on to a child after the child left
2022-09-21 09:06:01 +08:00
XiaoQiDigipen
2097edd94d
Merge pull request #35 from SHADE-DP/CleanAndGenerate
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Modified generate.bat to delete all generated files before generating files with Premake
Should fix issues where sometimes Premake excludes some files from the generated projects. The usual fix is to manually delete the files so this change automates that.
2022-09-21 09:04:53 +08:00
Cocoa
9c69d41a4e
Added 90% of transform component & transform system.
2022-09-21 00:49:52 +08:00
Cocoa
3cd538562c
More Scene Graph Fixes
2022-09-20 19:32:28 +08:00
Kah Wei
5f305f9609
Added SHTextureLibrary stub
2022-09-20 18:13:13 +08:00
Cocoa
cc6d1dd95b
Added Transform Component
2022-09-20 17:20:57 +08:00
Kah Wei
f461a0e658
Modified generate.bat to delete all generated files before generating files
2022-09-20 16:37:29 +08:00
Kah Wei
9896c5c913
Added CallbackAction and CallbackEvent
2022-09-20 16:23:03 +08:00
Brandon Mak
c194765889
More warnings fixed. More graphics constants.
2022-09-20 16:12:47 +08:00
Cocoa
7f173b3207
Added SH_API to Math Classes
2022-09-20 16:10:47 +08:00
Cocoa
7b7a4788e4
Merge branch 'main' into SP3-16-Math
2022-09-20 15:42:53 +08:00
XiaoQiDigipen
5b6f60ee8a
Merge pull request #34 from SHADE-DP/SP3-12-SceneGraph
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SP3-12 Scene Graph Fixes
BUGFIXES
Scene Graph automatically creates a root which is set to MAX_EID
Fixed constness of getter functions in Scene Graph & Scene Node
2022-09-20 15:37:58 +08:00
Cocoa
b5f3ec85aa
Merge branch 'main' into SP3-16-Math
2022-09-20 15:37:28 +08:00
Cocoa
f4bf895e45
Fixed constness of functions in scene graph
2022-09-20 15:35:10 +08:00
Brandon Mak
0bc3a23161
Fixed the fence with high quality wood
2022-09-20 14:15:09 +08:00
Brandon Mak
147292f91c
Fence is broken. The neighbour's kids went to knock it down again.
2022-09-20 12:15:06 +08:00
Brandon Mak
d9213fe35d
Moved a bunch of global data from Graphics System to new class
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New class in SHGraphicsGlobalData
2022-09-20 10:39:52 +08:00
Brandon Mak
77330511ee
Fixed pipeline default color blend state
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Remember to switch winding back to CCW after rendering in world space
2022-09-20 09:27:13 +08:00
Cocoa
c0290b7185
Added fixes to scene graph. Read description for details.
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1. Scene graph creates a root on construction. EntityID is set to MaxEID. The root is not intended to be modified.
2. When adding a node, if the 2nd arg (parent) is omitted, the node will be a child of the root.
2022-09-20 01:31:59 +08:00
Cocoa
34685e6726
Regenerated project files
2022-09-20 00:48:27 +08:00
Kah Wei
8772ce0cea
Fixed SHSceneManager not SH_API-ed
2022-09-20 00:03:29 +08:00
Kah Wei
95b01fb96d
Merge branch 'main' into SP3-6-c-scripting
2022-09-19 23:12:52 +08:00
Kah Wei
8ad0eee032
Fixed vertex data buffer being incorrect
2022-09-19 21:31:23 +08:00
Kah Wei
9e09896984
Fixed SHVkBuffer move and reworked batching buffers to be host visible
2022-09-19 20:15:39 +08:00
Xiao Qi
c6e1ba7f15
Added tinyddsloader to dependencies
2022-09-19 18:40:27 +08:00
Kah Wei
4023b9d136
Added tests for rendering and fixed bugs with Batching system
2022-09-19 18:37:57 +08:00
XiaoQiDigipen
624c8fa4d6
Merge pull request #33 from SHADE-DP/SP3-5-ECS
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SP3-5 ecs
Added Scene Graph functionality to Entity, Scene graph set parent missing old parent check (diren handling)
Scene graph functionality untested.
Added SH_API to Scene Graph
2022-09-19 17:31:21 +08:00
maverickdgg
ceb96938fb
Added SHAPI to Scene graph
2022-09-19 17:28:59 +08:00
Cocoa
e51a3688af
Merge branch 'main' into SP3-16-Math
2022-09-19 17:17:40 +08:00
Kah Wei
308aa35e00
Merge branch 'main' into SP3-6-c-scripting
2022-09-19 17:17:28 +08:00
Xiao Qi
620f8a01ac
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-19 17:16:51 +08:00
Xiao Qi
52efdcf65e
Merge branch 'main' into SP3-5-ECS
2022-09-19 17:12:54 +08:00
XiaoQiDigipen
de08955467
Merge pull request #32 from SHADE-DP/SP3-18-Events
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SP3-18 Event/Messaging System
2022-09-19 17:09:21 +08:00
Cocoa
ec3470c443
Merge branch 'main' into SP3-16-Math
2022-09-19 17:08:16 +08:00
Xiao Qi
a867ecbcbf
SP3-108 Shifted definitions for functions in Event Manager from cpp to hpp
2022-09-19 17:08:08 +08:00
Cocoa
471ec27a6d
Added Bounding Box
2022-09-19 16:50:06 +08:00
Kah Wei
a05ca41117
Fixed issue with SystemRoutines being created with the wrong version
2022-09-19 15:58:31 +08:00
Kah Wei
f408247007
Linked MeshLibrary to RenderGraph
2022-09-19 15:52:51 +08:00
maverickdgg
f72b004b95
Merge branch 'main' into SP3-5-ECS
2022-09-19 15:41:59 +08:00
maverickdgg
44611115fe
Added Scene graph functionality (un tested)
2022-09-19 15:41:52 +08:00
Brandon Mak
d025abe43a
Render graph execution now takes in graph scope buffers
2022-09-19 15:32:03 +08:00
Cocoa
f1e6031d2e
Added Transform, adjusted alignment in math files for better readability on smaller screens
2022-09-19 14:32:01 +08:00
Kah Wei
8070b2dafa
Accounted for Shaders with no SHShaderBlockInterface
2022-09-19 00:11:57 +08:00
Brandon Mak
23fe51b483
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-19 00:04:42 +08:00
Brandon Mak
643efbe1bb
WIP
2022-09-19 00:00:07 +08:00
Kah Wei
b9185eab18
Added Mesh Registration Functions to SHGraphicsSystem and a SHGraphicsSystem compatible version of mesh generation functions for SHPrimitiveGenerator
2022-09-18 23:23:48 +08:00