Commit Graph

2169 Commits

Author SHA1 Message Date
Kah Wei 52c0cc2f84 Merge branch 'main' into SP3-17-animation-system
# Conflicts:
#	Assets/Shaders/TestCube_VS.shshaderb
#	SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
#	SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
#	SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 14:57:46 +08:00
XiaoQiDigipen 2fd8506fab
Merge pull request #319 from SHADE-DP/revert-316-SHPhysics
Revert "Implemented a custom physics engine"
2023-01-30 14:41:09 +08:00
XiaoQiDigipen 3ff2e6bb92
Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Kah Wei 8c3703ce04 Fixed models using wrong animation bone matrices 2023-01-29 20:52:04 +08:00
Kah Wei 4a00312f57 Added serialization of AnimatorComponent 2023-01-29 20:35:18 +08:00
Kah Wei 2d1987e14b Added handling for rendering objects using an animated shader but without an animator component or an attached rig 2023-01-29 19:27:58 +08:00
Kah Wei 741489b0ae Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system 2023-01-29 18:51:36 +08:00
Kah Wei 6af4933b52 Fixed on-close crashes coming from SHResourceManager 2023-01-29 18:51:31 +08:00
Xiao Qi 83a33b3851 Bone count data member in mesh asset 2023-01-29 18:38:12 +08:00
Kah Wei eab2f2d54a Fixed bug where replacing an animator's rig causes the GPU to be lost 2023-01-29 16:03:08 +08:00
Kah Wei 3f1a25c95b Fixed crash caused by loading more than one SHRig 2023-01-29 15:39:48 +08:00
Kah Wei 1472823dc0 Removed buggy animation debug draw 2023-01-29 14:45:46 +08:00
Brandon Mak d5897387c5 Merge branch 'main' into SP3-1-Rendering 2023-01-29 13:25:40 +08:00
mushgunAX ac10b95b01 Tooltips 2023-01-25 23:54:04 +08:00
mushgunAX bde191aeca Input Bindings Panel Done 2023-01-25 23:22:15 +08:00
Glence 7d9ab7a381 items changes
items now return back to their original position when owner collides with it
2023-01-25 18:20:26 +08:00
Kah Wei 80a7fe701b Added debug draw for animation system 2023-01-24 23:31:00 +08:00
mushgunAX e70354df74 Get input code name functions 2023-01-24 19:17:27 +08:00
mushgunAX 834d474f21 Merge branch 'main' into SP3-10-input-management 2023-01-23 18:04:07 +08:00
XiaoQiDigipen cec8d9e618
Merge pull request #316 from SHADE-DP/SHPhysics
Implemented a custom physics engine
2023-01-23 15:55:45 +08:00
Diren D Bharwani 4ed7aa3aed Reverted an attempt to stabilise edge detection between polyhedrons 2023-01-23 03:03:40 +08:00
Diren D Bharwani 5730381302 Physics objects can be implicity static if only a collider was added.
Removed the need to create an extra body. Math is great.
2023-01-23 00:56:46 +08:00
Diren D Bharwani a0f6cd3ae7 Cached SAT for improved stability
The effects of baumgarte stabilisation can be rather obvious especially when polyhedrons are thrown around at angles. Regardless, the system is relatively stable bar the added energy from the solving method, which may make for a more "bombastic" physics playground
2023-01-23 00:37:22 +08:00
Kah Wei 354d9434f6 SHAnimatorComponent and SHRig now use the proper transform and offset matrices 2023-01-22 21:43:37 +08:00
Diren D Bharwani 0c3106f15b Abstracted contact derivation as setup for cached SAT 2023-01-22 19:20:03 +08:00
mushgunAX dddb556553 Progress 2023-01-22 17:59:36 +08:00
Diren D Bharwani 826a1bc617 Merge remote-tracking branch 'origin/main' into SHPhysics 2023-01-22 17:39:06 +08:00
Diren D Bharwani 1dc16fdcda Fixed typos 2023-01-22 17:38:51 +08:00
Xiao Qi 80fb8f7c73 Saved and loaded bone offsets 2023-01-22 17:00:55 +08:00
Glence 7f787f2593 Merge branch 'main' into PlayerController 2023-01-20 15:19:49 +08:00
mushgunAX 79a40cb58b Merge branch 'main' into SP3-10-input-management 2023-01-20 14:02:06 +08:00
mushgunAX 71572381f7 Progress on input bindings in editor 2023-01-20 14:00:24 +08:00
Kah Wei 62f104a535 Added Global Inverse Matrix for SHRig 2023-01-18 20:11:48 +08:00
Kah Wei a543f6cc3a Removed unecessary check in SHAnimatorComponent 2023-01-18 19:52:26 +08:00
Kah Wei 3e23f08aa8 Fixed bug where keyframes of animation clips are not interpolated 2023-01-18 19:25:27 +08:00
Kah Wei b9fcdc43d4 Modified how SHAnimatorComponent computes the bone matrices 2023-01-18 19:16:45 +08:00
Kah Wei 35b7ac0178 Fixed SHAnimationClip::GetTotalTime() 2023-01-18 19:16:20 +08:00
Kah Wei e013112b2c Fixed validation errors when rendering a non-animated model 2023-01-18 16:03:25 +08:00
Kah Wei 6c6e3bfe28 Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system 2023-01-18 15:12:03 +08:00
XiaoQiDigipen 4854e35e75
Merge pull request #315 from SHADE-DP/SP3-4-Editor
Added open by default for component inspector toggle headers, Added drag/drop receiving for all uint32_t fields
2023-01-18 04:05:49 +08:00
Xiao Qi 1b97cd72bd TEMP fix to get anim timing correct 2023-01-18 04:05:36 +08:00
Xiao Qi 6872bae151 Updated compiled shmodel file for racoon with fixed rig node order and build format
Fixed bug when building histogram for vertex weights
2023-01-18 04:00:48 +08:00
Kah Wei b36145fa39 Added isAnimated check with base 0-index identity matrix for bones 2023-01-17 22:55:33 +08:00
Kah Wei 20ffd67fcc Fixed move constructor and assignment for SHBatch and added a check for if a batch is animated 2023-01-17 21:54:53 +08:00
SHAM-DP c3a140b9aa Merge branch 'main' into SP3-4-Editor
reordered draw order for some windows
2023-01-17 21:08:37 +08:00
SHAM-DP 3cb1e5c7fc Merge branch 'main' into SP3-4-Editor 2023-01-17 21:02:01 +08:00
SHAM-DP 6b19a635e3 All component view toggle headers open by default
uint32_t fields now accept EID & Resource drag/drop
2023-01-17 20:52:22 +08:00
Kah Wei af3e4a3cfd Modified SHRig to use indices provided by SHRigAsset instead of auto generated indices 2023-01-17 18:26:58 +08:00
Xiao Qi 2d898851c5 Fixed rig asset node delete 2023-01-17 16:07:19 +08:00
Xiao Qi 1b4397c76d Updated all compiled models
Fixed UV mappings
2023-01-17 14:38:50 +08:00