Sri Sham Haran
b30da7e495
Fixes
2022-11-04 19:16:32 +08:00
Sri Sham Haran
b86f092f52
Merge branch 'main' into SP3-305-configurationsMerge
2022-11-04 18:37:19 +08:00
Sri Sham Haran
1267442210
Deserialization flow is now as follows:
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Create entities and components >> Fetch Assets needed >> Load assets needed >> Initialize entities
Some other bug fixes
2022-11-04 18:27:25 +08:00
Xiao Qi
6d0089ee12
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-04 17:49:13 +08:00
Xiao Qi
04113a0480
Shifted assets and generated new assets
2022-11-04 17:17:24 +08:00
Xiao Qi
4eecc0c08d
Removed old mesh and meta files
2022-11-04 16:23:13 +08:00
Sri Sham Haran
4ee0294977
Scene loads correctly now
2022-11-04 14:44:18 +08:00
Kah Wei
eea35600d3
Switched shaders to use multiply colour instead of additive
2022-11-04 14:04:59 +08:00
Glence
5fe10ce8d1
Changes to main for presentation
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Change TestCube_FS.glsl
Change debugdraw Key input to F10
TestScene changes
AI waypoint changed
playercontroller camera axis change
2022-11-03 01:50:02 +08:00
Sri Sham Haran
86254a5bf3
Merge branch 'main' into SP3-4-Editor
2022-11-02 21:41:38 +08:00
Sri Sham Haran
e609b5634a
Material Inspector
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Can set material
2022-11-02 21:31:27 +08:00
Brandon Mak
ebc94225e7
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Brandon Mak
73be299aae
new SHMETA
2022-11-02 15:05:34 +08:00
Brandon Mak
eb569a4263
Shader updates
2022-11-02 14:21:27 +08:00
Brandon Mak
b0d08d27fd
SSAO is fully implemented
2022-11-01 20:10:59 +08:00
Brandon Mak
78545889da
SHSHSHAO
2022-11-01 12:47:50 +08:00
Brandon Mak
53fc1fce95
WIP
2022-11-01 12:10:15 +08:00
Brandon Mak
5852c409e6
SSAO WIP
2022-11-01 11:57:08 +08:00
Brandon Mak
54a36e1476
SSAO WIP
2022-11-01 02:32:14 +08:00
Brandon Mak
53b9c8f746
SSAO WIP
2022-10-31 23:28:46 +08:00
Brandon Mak
441207260b
shmeta
2022-10-31 20:49:49 +08:00
Brandon Mak
2bd3b45ba0
SSAO sort of working
2022-10-31 20:49:28 +08:00
Kah Wei
797f4bfd75
Fixed shader changes
2022-10-31 17:35:52 +08:00
Brandon Mak
94a57219da
Created CPU and GPU data for SSAO
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Renderpass for SSAO not yet done (that's next)
2022-10-31 10:32:32 +08:00
Brandon Mak
647182241e
Fixed a buy with view space lighting calculations
2022-10-30 19:21:02 +08:00
Kah Wei
b1a933a2c3
Merge branch 'main' into SP3-1-SerialisedRenderable
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# Conflicts:
# Assets/Shaders/TestCube_FS.shshaderb
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
2022-10-30 17:14:28 +08:00
Brandon Mak
39b5ac0774
LIGHTING NOW DONE IN VIEW SPACE
2022-10-30 16:52:40 +08:00
Brandon Mak
4711a131eb
Shifted the lighting system run outside the viewport loop.
...
- Since lighting is only calculated in the world render graph for now, this will do just fine
- Renderer takes in a view and projection matrix and does the transpose of the multiplication in the renderer
2022-10-30 16:35:55 +08:00
Brandon Mak
b46b6b0b85
CompileAll uncommented and asset manager metadata writes commented
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SHmeta files should now be identical to what's on main
Shaders themselves have some changes (binaries also updated)
2022-10-30 00:25:49 +08:00
Brandon Mak
5db9299699
Reverted back to old asset IDs
2022-10-30 00:07:02 +08:00
Brandon Mak
7c5a24b8e1
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-30 00:00:17 +08:00
Kah Wei
e4394b6170
Generalised SHResourceManager
2022-10-28 21:32:05 +08:00
Sri Sham Haran
fa6e3cf1df
Light Component Serialization & Inspector
2022-10-28 17:58:16 +08:00
Brandon Mak
0cab0107b2
Fixed minimizing by resetting command pools and fences
2022-10-27 19:37:05 +08:00
Xiao Qi
b5a1d5ea88
SP3-282 Restructured loaders and compilers
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Completed shader compiling and loading
2022-10-27 12:54:58 +08:00
Xiao Qi
5154b579d7
Re-restructured compilers to be more self contained
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Loaders only load internal binary asset files
2022-10-26 23:07:01 +08:00
Sri Sham Haran
7c0bcd8a3e
Delete UserLayout.ini
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@Xenosas1337 stop pushing this please
2022-10-26 16:09:54 +08:00
Brandon Mak
43ea33cabf
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-26 15:26:41 +08:00
Brandon Mak
5016600397
Lights WIP
2022-10-25 23:39:35 +08:00
Sri Sham Haran
534aeba06b
Latest Default Layout
2022-10-25 20:59:32 +08:00
Brandon Mak
8fb0eddcc1
Lights WIP
2022-10-25 00:00:22 +08:00
Sri Sham Haran
26eb4ad18c
Fix command registrations and mouse pick polling when using transform gizmo
2022-10-24 16:18:18 +08:00
Xiao Qi
4019b4914c
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-23 17:08:37 +08:00
Brandon Mak
982f2de286
Merge remote-tracking branch 'origin/main' into Rendering-Camera-Integration
2022-10-23 16:36:22 +08:00
Brandon Mak
d4fe63722a
WIP (TODO: remember to change commit message)
2022-10-23 15:05:31 +08:00
Xiao Qi
459d9dd9fd
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-22 00:08:43 +08:00
Xiao Qi
44833d22c6
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-21 20:52:28 +08:00
Sri Sham Haran
99a69b0020
tweaks + add new ui font
2022-10-21 20:45:03 +08:00
Xiao Qi
9df517f3b3
SP3-170 SP3-238 Restructured asset and asset loading library types to be derived from common base class.
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Storage of assets and loaders based on pointers.
Created general templated calls to get data from asset manager based on asset type passed in as template argument.
More concise internal interface when loading and storing assets with libraries
2022-10-21 20:28:54 +08:00
Brandon Mak
c252e4ce4b
Some restructuring with render graph storage.
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Lesser parameters passed around.
2022-10-21 07:01:51 +08:00