maverickdgg
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02ba0c6dc9
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merge
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2023-01-16 11:44:34 +08:00 |
maverickdgg
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132e66c6c0
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Merge branch 'UI-Test' into SP3-20-UI-System
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2023-01-16 11:43:00 +08:00 |
maverickdgg
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0c7224b8be
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Merge branch 'main' into UI-Test
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2023-01-16 11:37:38 +08:00 |
maverickdgg
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5190c490c9
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added events
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2023-01-16 11:36:12 +08:00 |
mushgunAX
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c5998c3b53
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Laying out foundations for input editor UI
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2023-01-16 10:32:18 +08:00 |
maverickdgg
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5aa7bfe03e
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button fixed
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2023-01-16 07:34:44 +08:00 |
Diren D Bharwani
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85f0902c2d
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Removed unused collision table and fixed bug with kinematic bodies exploding
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2023-01-16 03:48:08 +08:00 |
Diren D Bharwani
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19bffc9124
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First half of re-implementing face-face contact derivation
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2023-01-16 02:44:27 +08:00 |
Diren D Bharwani
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dab109bc77
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Fixed a fatal error with rigid body rotations.
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2023-01-16 02:43:31 +08:00 |
Kah Wei
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7ecb8b11ad
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Added support for rendering bone-less models using the animated shader
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2023-01-13 21:26:05 +08:00 |
Kah Wei
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d1a41ea194
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Fixed raccoon not rendering for animated material
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2023-01-13 20:33:25 +08:00 |
Kah Wei
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74d6e5cee7
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SHPipelineLibrary now sets the pipeline layouts correctly
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2023-01-13 18:14:40 +08:00 |
Glence
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1c47f17d92
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Merge branch 'SP3-129-AudioSystem' into AudioScripting
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2023-01-13 17:46:23 +08:00 |
Glence
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de6f4dd138
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Added functions to attach and detach audio clips to objects
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2023-01-13 17:46:01 +08:00 |
Diren D Bharwani
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6c76849cd8
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Merge remote-tracking branch 'origin/SHPhysics' into SHPhysics
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2023-01-13 15:26:28 +08:00 |
Diren D Bharwani
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ef5016351b
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Reverted changes to inertia tensors
Created a new branch since I reverted to an older commit but kept some new updates. This will be the main branch moving forward.
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2023-01-13 15:26:21 +08:00 |
Diren D Bharwani
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13d5625055
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Reverted changes to inertia tensors
Created a new branch since I reverted to an older commit but kept some new updates
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2023-01-13 15:25:57 +08:00 |
Kah Wei
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d1ab595126
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Fixed certain crashes when assigning rig and clip
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2023-01-12 20:04:49 +08:00 |
Kah Wei
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406759f856
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Added animator inspector to the editor
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2023-01-11 23:02:09 +08:00 |
Brandon Mak
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f217562fef
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Shadows are sort of working
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2023-01-11 20:04:53 +08:00 |
Kah Wei
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c0e8c032b9
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Added inspector for animator component
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2023-01-11 16:17:32 +08:00 |
Kah Wei
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3d73185926
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Fixed vector issues when constructing the SHRig
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2023-01-11 15:15:35 +08:00 |
Brandon Mak
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4cd9a6cea0
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shadows WIP
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2023-01-11 10:35:29 +08:00 |
Brandon Mak
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4a06032bea
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Shadows WIP
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2023-01-11 08:25:38 +08:00 |
Xiao Qi
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190665bbbf
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Changed function signature to take in rig node pointer reference instead of r value ptr
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2023-01-10 20:52:34 +08:00 |
Kah Wei
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c0de2d4705
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Fixed SHAnimationClip not copying name of channels correctly and added extra check for SHRig if an invalid rig is being constructed
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2023-01-10 19:42:43 +08:00 |
Kah Wei
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5c14a0829a
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Added support for edge cases in transforms interpolation for animation clips
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2023-01-10 11:46:37 +08:00 |
Brandon Mak
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9538636af6
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Shadows WIP
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2023-01-10 01:47:10 +08:00 |
Kah Wei
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e9624977cd
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Modified SHAnimationComponent to handle interpolation of separate position, rotation and scale keyframes
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2023-01-09 23:32:20 +08:00 |
Kah Wei
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7bf0c26052
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Added support for loading SHRig and SHAnimationClip into SHResourceManager and modified SHAnimationClip to support proper keyframe data
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2023-01-09 17:51:54 +08:00 |
XiaoQiDigipen
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8e58d47115
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Merge pull request #306 from SHADE-DP/SP3-10-input-management
Changed default pathing for binding file serialisation
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2023-01-09 17:44:14 +08:00 |
maverickdgg
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8b2297f451
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CreateSparseSet
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2023-01-09 17:40:21 +08:00 |
Brandon Mak
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918018b6fe
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2023-01-09 17:34:17 +08:00 |
mushgunAX
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356ec24cc2
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Change default pathing for binding file I/O
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2023-01-09 17:21:24 +08:00 |
maverickdgg
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402bd16522
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fix for editor window size
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2023-01-09 17:18:22 +08:00 |
Xiao Qi
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a58c3e86a5
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Reinserted genMeta in compiling function
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2023-01-09 17:10:13 +08:00 |
Kah Wei
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19ba71e51c
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Added animated raccoon material and deleted unused skinned vertex shader
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2023-01-09 17:05:10 +08:00 |
XiaoQiDigipen
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be337a2687
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Merge pull request #305 from SHADE-DP/SP3-5-ECS
Added GetComponents to Component Manager
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2023-01-09 16:59:45 +08:00 |
XiaoQiDigipen
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82f65a112c
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Merge pull request #304 from SHADE-DP/SP3-10-input-management
Implemented Input Binding Serialisation
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2023-01-09 16:56:59 +08:00 |
Brandon Mak
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cb9223db0b
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Enabled partially bound bit for descriptor sets with variable size
- Shadow maps can be sampled from compute shaders
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2023-01-09 11:06:10 +08:00 |
maverickdgg
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28829213c9
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merge
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2023-01-09 10:53:56 +08:00 |
maverickdgg
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3638feba05
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Merge branch 'main' into SP3-20-UI-System
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2023-01-09 10:50:36 +08:00 |
maverickdgg
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4f63558f40
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Added GetComponents to Component Manager
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2023-01-09 10:44:36 +08:00 |
maverickdgg
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88491ffbd8
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ToggleButton fix
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2023-01-09 09:56:46 +08:00 |
Brandon Mak
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4928ed4bcf
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Will update commit message tomorrow. Fuck Vulkan. *KW in BG: DiReCtX*
- Changed RenderGraphNodeNames to RenderGraphEntityNames
- Managed to get shadow maps into desc sets
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2023-01-09 09:44:40 +08:00 |
maverickdgg
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e89b6f5c4c
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Fixing button
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2023-01-09 09:38:53 +08:00 |
maverickdgg
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5f11a931c7
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Added Toggle Button, Fixed canvas Scalar
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2023-01-09 09:24:20 +08:00 |
maverickdgg
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b293b28a56
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Button fix
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2023-01-09 07:14:40 +08:00 |
mushgunAX
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7dbd0b93b3
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Minor comment fix
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2023-01-08 21:39:48 +08:00 |
mushgunAX
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4123e76a7d
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Checking Input Binding I/O
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2023-01-08 21:36:19 +08:00 |