Kah Wei
416c571fd2
Added proper deletion of VKSamplers
2022-10-25 17:40:13 +08:00
maverickdgg
53fc0c970c
Added a DegreesToRadians when setting rotation of camera comp
2022-10-25 17:30:11 +08:00
Sri Sham Haran
0acd6a99a4
Tweaks to editor widgets
2022-10-25 17:08:15 +08:00
Kah Wei
3bdc48260f
Improved CallbackEvent inspector
2022-10-25 16:55:50 +08:00
Diren D Bharwani
f04ff595c4
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-25 16:37:59 +08:00
Kah Wei
73a85e4aab
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Managed/src/Utility/Convert.cxx
# SHADE_Managed/src/Utility/Convert.hxx
2022-10-25 15:56:11 +08:00
Xiao Qi
b4726ae992
Removed Shader source library, changed header and enum type locations
2022-10-25 15:43:36 +08:00
XiaoQiDigipen
82f9499f5d
Merge pull request #116 from SHADE-DP/EditorConfig
...
Added .editorconfig to enforce 2-spacing indentation
2022-10-25 15:42:31 +08:00
Kah Wei
da167ec3a5
Added .editorconfig to enforce 2-spacing indentation
2022-10-25 15:39:18 +08:00
Diren D Bharwani
9a6fa32a32
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-25 15:21:37 +08:00
XiaoQiDigipen
7c35d2955b
Merge pull request #115 from SHADE-DP/Fix-IncorrectMDI
...
Fixed instanced rendering the wrong number of instances
2022-10-25 15:20:50 +08:00
Kah Wei
9f98bed4d1
Fixed batching renedering the wrong number of instances
2022-10-25 15:11:01 +08:00
Sri Sham Haran
d0714cee16
Merge branch 'main' into SP3-8-serialization
2022-10-25 15:10:35 +08:00
Sri Sham Haran
dfdd477a37
Merge branch 'main' into SP3-4-editor_fix
2022-10-25 15:10:20 +08:00
Sri Sham Haran
8466309e2f
Serialize/Deserialize SHCollider & SHColliderComponent
2022-10-25 15:09:45 +08:00
XiaoQiDigipen
be9f55ec6b
Merge pull request #114 from SHADE-DP/Fix-RenderableDeleteCrash
...
Fixed deletion crash caused by Renderables
Can delete after merge.
2022-10-25 14:43:35 +08:00
Kah Wei
b059385c8b
Merge branch 'main' into Fix-RenderableDeleteCrash
2022-10-25 14:33:03 +08:00
Kah Wei
c2e51dc603
Fixed deletion crash caused by Renderables
2022-10-25 14:31:28 +08:00
XiaoQiDigipen
e384a520ef
Merge pull request #113 from SHADE-DP/SP3-16-Math
...
SP3-16 Updated SHADE Managed Math & Transform
NEW
Quaternions in SHADE Managed
UPDATES
All Math in managed are using floats instead of doubles
Managed Transform Components store Rotations as Quaternions. Euler angles are stored separately.
2022-10-25 14:09:06 +08:00
Brandon Mak
869916cb2a
Lights WIP
2022-10-25 13:47:27 +08:00
Sri Sham Haran
f64f13521b
SHVec to yaml node convert
2022-10-25 08:42:51 +08:00
Kah Wei
f6cbb18143
Added display of WIP CallbackEvents on the inspector
2022-10-25 01:34:46 +08:00
Brandon Mak
8fb0eddcc1
Lights WIP
2022-10-25 00:00:22 +08:00
Xiao Qi
2dbd2f6030
Split asset into 2 categories for internal assets to be loaded and external assets to be compiled
2022-10-24 22:46:01 +08:00
Diren D Bharwani
ff025f212c
Added Euler Angles properties to Managed Transforms
2022-10-24 22:41:36 +08:00
Diren D Bharwani
24c591ec27
Modified Managed Transform Interface to use Quaternions
2022-10-24 20:07:59 +08:00
Sri Sham Haran
26eb4ad18c
Fix command registrations and mouse pick polling when using transform gizmo
2022-10-24 16:18:18 +08:00
Xiao Qi
8a01065641
Moved original shader source library
...
Added functions to asset manager to get all by type
2022-10-24 04:17:51 +08:00
Xiao Qi
254fc4e641
SP3-284 Restructured Shader source loader into asset manager to follow design pattern for loaders and asset data
2022-10-24 03:54:28 +08:00
Diren D Bharwani
7643ca4289
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-24 02:46:08 +08:00
Diren D Bharwani
c34faade86
Converted doubles to floats in SHADE Managed. Added Quaternions.
2022-10-24 02:45:47 +08:00
Kah Wei
c6d29a1038
Added CallbackAction and CallbackEvent
2022-10-24 02:04:22 +08:00
Kah Wei
51c79d33d6
Added C-style versions of SHLog functions and P/Invoke versions in SHADE_CSharp
2022-10-24 02:04:12 +08:00
Diren D Bharwani
46de36d587
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-23 23:45:17 +08:00
XiaoQiDigipen
23b8b66297
Merge pull request #112 from SHADE-DP/SP3-16-Math
...
SP3-16 Quaternions
NEW
Added implementations for Quaternion LookRotation, FromToRotation, Slerp, Lerp and RotateTowards
Transform now stores orientations instead of euler angle rotations. Transform Component interface unchanged.
Added Orientation getters and setters to Transform Component.
2022-10-23 20:07:17 +08:00
Diren D Bharwani
57f9898e07
Finished quaternion implementation
2022-10-23 20:03:18 +08:00
Diren D Bharwani
bf0c068cc7
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-23 18:23:06 +08:00
Diren D Bharwani
e15f7696e6
Rotations are stored as radians to reduce the number of conversions
2022-10-23 18:22:58 +08:00
Kah Wei
10a945a35d
Added SHADE_CSharp
2022-10-23 18:20:38 +08:00
XiaoQiDigipen
5f73e8d1c0
Merge pull request #111 from SHADE-DP/SP3-13-Assets-Manager
...
Restructured Asset Manager with Generalised Template Types for Asset Data
All asset types are derived from asset type for casting and storing to facilitate general GetData function
2022-10-23 17:21:17 +08:00
Xiao Qi
f9a28c81d4
Fixed vulkan breaking error
2022-10-23 17:18:46 +08:00
Xiao Qi
4019b4914c
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-23 17:08:37 +08:00
Brandon Mak
0788084bbd
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-23 16:59:16 +08:00
Diren D Bharwani
8559f7d27c
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-23 16:59:11 +08:00
XiaoQiDigipen
bf2baee144
Merge pull request #110 from SHADE-DP/SP3-1-Rendering
...
Added customization for compute shader post processing after renderpass end
Added customization for compute shader post processing after renderpass end
Added Input attachment descriptor set support (incomplete, still need to bind and handle resizing)
Command buffers now take in a pipeline type to specify bind point. They also now store bind point specific data such as pipeline layout
More descriptor type support
Fixed a bug in batches where the frame index was not correct
Fixed a bug in pipeline layout where the descriptor set layout order was wrong
Render Graph now has 1 extra function at the start of generate where it checks render graph nodes for node computes. If they exist, add another subpass to transition all images involved.
Kirsch node compute for testing is in Graphics System.
Added function in SHVkUtil to convert pipeline type to pipeline bind point
2022-10-23 16:57:15 +08:00
Xiao Qi
a83d1f8f04
Removed line that loaded all assets
...
Separated template function in asset manager into hpp file
Fixed bug in checking map contains
2022-10-23 16:55:57 +08:00
Diren D Bharwani
33a6d3798c
Added orientation interface and fixed compatibility between physics and transform
2022-10-23 16:55:01 +08:00
Brandon Mak
a81ef91373
Removed some commented code
2022-10-23 16:47:39 +08:00
Brandon Mak
6d2affcbb9
Merge branch 'Rendering-Camera-Integration' into SP3-1-Rendering
2022-10-23 16:36:32 +08:00
Brandon Mak
982f2de286
Merge remote-tracking branch 'origin/main' into Rendering-Camera-Integration
2022-10-23 16:36:22 +08:00