Glence
|
66026ff926
|
jumppad done
|
2023-03-09 00:33:36 +08:00 |
Glence
|
10555f646c
|
base for jumppad
|
2023-03-08 18:49:36 +08:00 |
Glence
|
87f7b42ec3
|
made raccoon use capsule, setting for fov done
|
2023-03-08 17:00:43 +08:00 |
Glence
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8d6ef16625
|
Hot fix
Pause menu fix
Offing gameplay UI on preview level
clipping of mouse
change some keydown to keyup
|
2023-03-05 23:48:25 +08:00 |
Glence
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c118ec136f
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Call centering of mouse at the correct place and default DT on awake
|
2023-03-05 21:23:41 +08:00 |
Glence
|
bf5472e2c6
|
stuff dont ask me
|
2023-03-05 15:35:57 +08:00 |
Glence
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3f960509f1
|
scene changes
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2023-03-05 02:51:11 +08:00 |
Glence
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cc81eed630
|
Merge branch 'main' into PlayerController
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2023-03-04 23:42:20 +08:00 |
XiaoQiDigipen
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6cf8f03ff1
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Merge branch 'main' into AIFixes
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2023-03-04 12:50:13 +08:00 |
XiaoQiDigipen
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90c9a0a959
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Merge branch 'main' into AudioImplementation
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2023-03-04 12:46:59 +08:00 |
mushgunAX
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dc54ae92a2
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AI gets sent to a waypoint of choice when caught
|
2023-03-04 04:57:59 +08:00 |
maverickdgg
|
3a60eee32f
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merged
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2023-03-04 03:17:20 +08:00 |
maverickdgg
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6d1e179baf
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UI doine
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2023-03-04 02:46:56 +08:00 |
mushgunAX
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a5fe4bf0a0
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New SFX and (supposedly) spatial SFX
|
2023-03-04 00:19:35 +08:00 |
XiaoQiDigipen
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421016f4fc
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Merge pull request #385 from SHADE-DP/SP3-129-AudioSystem
Add Set audio param with label functionality
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2023-03-03 18:30:17 +08:00 |
SHAM-DP
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dfc2a68dde
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Add Set audio param with label functionality
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2023-03-03 18:13:35 +08:00 |
mushgunAX
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f7c33bc89a
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Various null checks
|
2023-03-03 14:26:36 +08:00 |
Glence
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81da3e501d
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fix minor preview level bug
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2023-03-03 00:40:16 +08:00 |
mushgunAX
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7763a969b2
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Merge branch 'main' into SP3-10-input-management
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2023-03-02 22:55:29 +08:00 |
maverickdgg
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0984eee6bb
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Gameplay UI WIP
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2023-03-02 17:34:11 +08:00 |
Glence
|
8c74ec85d3
|
Done with level preview
|
2023-03-02 17:33:02 +08:00 |
mushgunAX
|
1e734b6006
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Merge branch 'main' into SP3-10-input-management
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2023-03-02 13:31:13 +08:00 |
Glence
|
2834414115
|
Merge branch 'main' into PlayerController
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2023-03-02 13:05:28 +08:00 |
maverickdgg
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381fe476be
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Game UI WIP
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2023-03-02 11:33:21 +08:00 |
maverickdgg
|
30923389ae
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Merge branch 'main' into SP3-20-UI-System
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2023-03-02 10:23:09 +08:00 |
SHAM-DP
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4131c58c08
|
Modified calls to IsCursorVisible
|
2023-03-02 10:01:52 +08:00 |
maverickdgg
|
e0ee2a8079
|
Gameplay UI progress
|
2023-03-02 09:55:41 +08:00 |
Glence
|
2af19baccd
|
Added the transition back to the scene
|
2023-03-02 00:02:18 +08:00 |
Glence
|
b2c702c780
|
Merge branch 'main' into PlayerController
|
2023-03-02 00:01:34 +08:00 |
mushgunAX
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a04eee0a2f
|
mouse centering and visibility when appropriate
|
2023-03-01 23:56:40 +08:00 |
Glence
|
403df62a0b
|
cleaning up scenes and WIP for previewlevel camera
|
2023-03-01 18:05:42 +08:00 |
mushgunAX
|
1f5cfd36f7
|
Scene transitions done
|
2023-03-01 17:36:02 +08:00 |
Glence
|
d5c9010661
|
Clean up the scenes
|
2023-03-01 01:16:34 +08:00 |
Glence
|
ab92d56cf0
|
disable movement when pop out is in place
|
2023-03-01 00:51:57 +08:00 |
Glence
|
04c19fb586
|
Merge branch 'main' into PlayerController
|
2023-02-28 19:13:11 +08:00 |
Glence
|
0bdab3b079
|
WIP for steal food pop up
|
2023-02-28 18:35:43 +08:00 |
Glence
|
52ba54a82a
|
Fix ShinyHighlight issue and updated level 3
|
2023-02-28 15:42:28 +08:00 |
Glence
|
2ab4981a43
|
renamed cutscene to cutsceneIntro and adjusted level 2
|
2023-02-28 15:06:19 +08:00 |
maverickdgg
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cbb334d48e
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Slider Text Default Value fix
|
2023-02-27 16:39:31 +08:00 |
Glence
|
efcca56c99
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WIP foir silhouette, renamed scene files and fix breakable bug
|
2023-02-27 00:41:25 +08:00 |
Glence
|
027a2c490b
|
Added elapsedTime and shiny Highlight along with Level 3 asset and scene
|
2023-02-25 21:56:49 +08:00 |
Glence
|
8d10c48645
|
Bug fixes and WIP for alpha
|
2023-02-21 19:31:50 +08:00 |
Glence
|
d7725f4e26
|
Pause is done
|
2023-02-21 00:47:20 +08:00 |
Glence
|
09d88b5a70
|
small bug fixes for text and serialization and added game pause
|
2023-02-20 19:53:22 +08:00 |
Glence
|
dfe4d047e9
|
added a jumppad to the game
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2023-02-18 22:21:23 +08:00 |
Glence
|
670ddee65a
|
Added rayheight for pickandthrow
|
2023-02-04 16:02:59 +08:00 |
Glence
|
a97dfe7049
|
remove watermelon debug
|
2023-02-04 15:56:37 +08:00 |
Glence
|
a594df5a4d
|
added physics fix and raycast change
called clear container in physicsSystem
move raycast of player higher
|
2023-02-04 15:17:58 +08:00 |
Glence
|
a4ceffcfad
|
Small changes for publish build
Level1 ai fix
Ai speed fix
item vel reset back when return
player hard set rotation
can go to nesxt scene correctly now
scoring now checks for trigger
|
2023-02-04 14:11:16 +08:00 |
mushgunAX
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d1bad74791
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Merge branch 'main' into AudioImplementation
|
2023-02-04 02:45:09 +08:00 |