Commit Graph

212 Commits

Author SHA1 Message Date
Diren D Bharwani 9e7d7afe33 Added proper Vector3 Rotate functions to Managed code. 2022-11-24 12:02:26 +08:00
Glence ca60b64a89 Merge branch 'main' into PlayerController 2022-11-23 20:39:47 +08:00
Kah Wei 57df4e2905 Fixed awake() and start() getting called before all objects are loaded when changing scenes 2022-11-23 20:36:28 +08:00
maverickdgg 49b475442f Added a targetOffset for camera arm 2022-11-23 18:27:54 +08:00
Glence eaae1bd821 Merge branch 'main' into PlayerController 2022-11-23 15:57:02 +08:00
XiaoQiDigipen 5af5d4ef96
Merge pull request #260 from SHADE-DP/SP3-16-Math
Added Forward & LookAt to C# Transforms
2022-11-23 15:07:23 +08:00
Diren D Bharwani 0aaf5b7e79 Added LookAt & Forward to C# Transforms 2022-11-23 14:57:48 +08:00
Glence 33bab64f12 Merge branch 'main' into PlayerController 2022-11-23 14:00:28 +08:00
Glence 64d521a651 Merge branch 'main' into PlayerController 2022-11-23 12:48:29 +08:00
Kah Wei 67db744856 Uninitialized List<> will no longer cause crashes with the script inspector 2022-11-23 10:08:48 +08:00
Diren D Bharwani fa83e2bc4c Modified Shape.Raycast functions to return RaycastResult 2022-11-23 01:01:12 +08:00
Glence 332d0a846d Merge branch 'main' into PlayerController 2022-11-22 22:13:52 +08:00
Kah Wei ac09007862 Disabled xmldoc build, admin mode no longer required to build the engine 2022-11-22 20:59:17 +08:00
Kah Wei fb25d2b714 Fixed compilation error in Editor.h++ 2022-11-22 19:44:07 +08:00
Kah Wei 6afcaa9263 Enabled state of scripts are now serialised 2022-11-22 18:09:50 +08:00
Kah Wei 9a7bf335bb Added serialization and deserialization of MeshAsset, FontAsset and MaterialAsset 2022-11-22 17:58:07 +08:00
Kah Wei 4478b6db62 Added editor support for FontAsset, MeshAsset and MaterialAsset. 2022-11-22 17:48:01 +08:00
Glence c91897f46a made changescene a public in sceneManager.hxx
added a main menu scene 
added some new texture
2022-11-22 17:28:48 +08:00
Kah Wei 7d692061fb Reworked how Materials are handled on C# 2022-11-22 17:23:50 +08:00
Kah Wei 719d29dec3 Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs 2022-11-22 16:51:07 +08:00
Kah Wei a78b3c0123 Reworked NativeAsset system 2022-11-22 15:52:55 +08:00
XiaoQiDigipen 25c9d6eea2
Merge pull request #244 from SHADE-DP/SP3-5-ECS
Added SceneManager Managed code to change scene
2022-11-22 14:57:18 +08:00
maverickdgg 3f39cfc637 include pch 2022-11-22 14:14:58 +08:00
maverickdgg fcf258d773 Added SceneManager managed code 2022-11-22 14:11:10 +08:00
Kah Wei ece0a92717 Fixed TextRenderable components not being retrievable by C# scripts 2022-11-22 11:29:01 +08:00
Kah Wei 07efa1ab51 Added an abstract base class for NativeAsset to prepare to support serialization of Assets for scripts 2022-11-22 00:39:53 +08:00
Kah Wei af2ad6cc80 Merge branch 'main' into SP3-6-c-scripting 2022-11-21 20:59:08 +08:00
Kah Wei 6550846b0f Added C# interface for Fonts and TextRenderable 2022-11-21 20:58:47 +08:00
XiaoQiDigipen 81043a5927
Merge pull request #237 from SHADE-DP/SP3-2-Physics
Added more debug drawing & Fixed Physics running without SHEDITOR
2022-11-21 20:24:05 +08:00
Diren D Bharwani 3baedd8ffa Merge branch 'main' into SP3-2-Physics 2022-11-21 20:15:58 +08:00
Diren D Bharwani 1d692d3301 Physics works without SHEDITOR defines. Mass is temporarily auto computed. 2022-11-21 19:59:32 +08:00
Kah Wei e3c573baa7 Added support for enabling and disabling scripts
OnEnable and OnDisable are not called on GameObject active toggling for now but will be added in future
2022-11-21 17:16:16 +08:00
Kah Wei 819607925f Added GameObject.Null for setting GameObjects to null. 2022-11-21 15:41:15 +08:00
Kah Wei 0a9dea1c83 Disabled xmldoc generation warnings for SHADE projects 2022-11-21 12:14:07 +08:00
Diren D Bharwani 411c4a4e56 Added C# Interface for Raycasting
Untested with Scripts, tested engine side.
2022-11-19 04:21:46 +08:00
XiaoQiDigipen 379c44086d
Merge pull request #218 from SHADE-DP/SP3-6-c-scripting
Fixed edge cases for serialization and deserialization of scripts
2022-11-17 17:17:12 +08:00
Kah Wei 042bff5c1a Added additional exception handling for serialization and deserialization failures for scripts to prevent data loss 2022-11-17 15:49:06 +08:00
Kah Wei 6efbea54e1 Fixed issue where scripts of Entities destroyed during scene unloading are not properly disposed 2022-11-17 15:43:35 +08:00
Kah Wei 17662abef1 Fixed bug where certain null objects in deserialization was not handled 2022-11-17 15:42:40 +08:00
Diren D Bharwani 503f32c3a6 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-17 00:21:18 +08:00
Kah Wei dc9291bc01 Added Audio class for playing audio from C# 2022-11-16 15:00:56 +08:00
Diren D Bharwani 1b2ff7f4a2 Expanded Collision Shape C# Interface 2022-11-15 23:57:38 +08:00
Diren D Bharwani a752bdb985 someone donno how to normalise sia 2022-11-15 18:45:58 +08:00
Diren D Bharwani e93eea6381 Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Kah Wei 47c50c3a31 Merge branch 'main' into SP3-6-c-scripting 2022-11-14 19:38:43 +08:00
Diren D Bharwani d897ac01e6 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-14 18:39:06 +08:00
Diren D Bharwani 10335f3033 Added syncing of physics materials & clear forces methods 2022-11-14 18:38:32 +08:00
Kah Wei 5ccd2263c7 Documentation files are now generated for projects 2022-11-14 18:35:52 +08:00
XiaoQiDigipen 45ec617c3a
Merge pull request #203 from SHADE-DP/SP3-6-c-scripting
Script QoL Improvements
Added

GetComponentsInChildren() for GameObject
GetScriptsInChildren() for GameObject
GetComponentsInChildren() for Scripts
GetScriptsInChildren() for Scripts
Fixed

Bug causing crash if a Renderable is added without any mesh or materials
Serialization failure caused by null objects in Scripts
2022-11-14 17:57:54 +08:00
Kah Wei 77cab3e4c5 Merge branch 'main' into SP3-6-c-scripting 2022-11-14 17:08:50 +08:00