Glence
86b662c7dc
Merge branch 'main' into PlayerController
2023-02-23 19:45:38 +08:00
XiaoQiDigipen
79433bcba2
Merge pull request #359 from SHADE-DP/SP3-20-UI-System
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Moved UIRoutines call order. Call FinalizeChanges. Fixed UI Button Events.
2023-02-23 14:00:50 +08:00
Xiao Qi
5d3e755b9b
Reload of recompiled data
2023-02-23 13:49:21 +08:00
maverickdgg
c4db16bb95
Merge branch 'main' into SP3-20-UI-System
2023-02-23 13:44:12 +08:00
maverickdgg
69f2e678df
re-enabled scene change and disabled debug logs
2023-02-23 13:42:22 +08:00
Kah Wei
64be53bad3
Fixed button events only working once
2023-02-23 13:39:09 +08:00
Brandon Mak
a391d9373e
WIP
2023-02-23 13:35:46 +08:00
Kah Wei
d7846082a3
Fixed incorrect managed functions being called for new button events
2023-02-23 13:32:00 +08:00
maverickdgg
1b865b129b
Added finalizeChanges call and debug logs for hover enter
2023-02-23 12:50:42 +08:00
mushgunAX
dbe9b4d133
Controller, Bindings and Mouse Centre via C#
2023-02-22 23:50:39 +08:00
Kah Wei
bea179fb0f
Added script mappings for new button events
2023-02-22 21:49:10 +08:00
Brandon Mak
4dd496a6e8
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
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WIP Hot reload
2023-02-22 19:51:50 +08:00
Xiao Qi
ff76704a86
New internal function in asset manager to get asset ID from name of compiled asset
2023-02-22 19:48:49 +08:00
Xiao Qi
8e9854a130
Check for existing asset meta in browser file before sendin asset id
2023-02-22 16:49:21 +08:00
Xiao Qi
5623115e29
Added asset id into compile function to facilitate event sending
2023-02-22 16:43:49 +08:00
Brandon Mak
f7bb8606be
Shader, text, asset manager events and generic data desc sets
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- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
mushgunAX
bc87fa3ae0
Merge branch 'main' into SP3-10-input-management
2023-02-22 15:16:05 +08:00
mushgunAX
0e572d7f89
progress
2023-02-22 15:15:38 +08:00
Sri Sham Haran
fbd0035ade
Merge branch 'main' into SP3-4-Editor
2023-02-21 22:17:20 +08:00
Glence
8d10c48645
Bug fixes and WIP for alpha
2023-02-21 19:31:50 +08:00
XiaoQiDigipen
269d5ffc15
Merge pull request #356 from SHADE-DP/SP3-20-UI-System
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Added 3 button event. Changed hovered and clicked boolean to be stored in UIComponent instead. Fixed Canvas Scaling matrix.
2023-02-21 15:49:27 +08:00
maverickdgg
6b6bbc6ac5
Camera AR now stored in system instead of camera component.
2023-02-21 11:37:09 +08:00
Brandon Mak
49692e5c37
Text Rendering now checks for UI Component
2023-02-21 11:16:44 +08:00
maverickdgg
a3112f9c60
Fixed Canvas Scaler to keep AR of the UI Elements
2023-02-21 10:48:07 +08:00
maverickdgg
51909071e6
Change isHovered and isClicked to be stored in UIComponent instead and made a helper function to check for clicks and hovered
2023-02-21 10:09:58 +08:00
mushgunAX
9cc318cf27
Merge branch 'main' into SP3-10-input-management
2023-02-21 09:55:28 +08:00
mushgunAX
fe64844c4e
Mouse Centering
2023-02-21 09:55:14 +08:00
maverickdgg
febe22e487
Added new button events
2023-02-21 09:52:23 +08:00
Glence
09d88b5a70
small bug fixes for text and serialization and added game pause
2023-02-20 19:53:22 +08:00
Glence
f2e9d3b349
Merge branch 'main' into PlayerController
2023-02-20 19:07:56 +08:00
maverickdgg
c9e9a30c3f
Exposed FOV to editor. Adjust AR for game camera
2023-02-20 14:52:01 +08:00
maverickdgg
33a6fac7c9
Merge branch 'main' into SP3-141-Camera-System
2023-02-20 14:39:14 +08:00
maverickdgg
debdba183e
removed some debug code
2023-02-20 14:39:10 +08:00
Brandon Mak
7b500d0cac
Merge branch 'main' into SP3-1-Rendering
2023-02-20 14:28:54 +08:00
Brandon Mak
15df08ef67
Implemented events for screen resize
2023-02-20 14:28:23 +08:00
Glence
d754a0b5c3
added targetOffSet to camera position
2023-02-18 23:43:43 +08:00
Kah Wei
916a7315da
Merge branch 'main' into SP3-6-CSharpStaticReset
2023-02-18 12:24:17 +08:00
Brandon Mak
19d81b80f6
Base files for particles
2023-02-17 18:29:44 +08:00
Brandon Mak
f1217cc20b
Trajectory Rendering WIP
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- Trajectory rendering system is all in place. Just requires testing through the component.
- Component needs to be reflected in editor
- Shaders for trajectory rendering is also in place
2023-02-17 13:48:14 +08:00
Brandon Mak
cee45863fa
Trajectory rendering WIP
2023-02-17 00:53:45 +08:00
Brandon Mak
5acca02363
Implemented different shadow mapping technique
2023-02-15 21:34:22 +08:00
Diren D Bharwani
c0249531d3
Potential fix to physics collision states being incorrect
2023-02-04 15:18:15 +08:00
Diren D Bharwani
385b34fea4
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-04 14:20:25 +08:00
Sri Sham Haran
e41c161202
Adjusted lighting a bit cuz it looked janky at one portion
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Hide and clip mouse cursor for builds without editor (only when window is active)
2023-02-04 11:21:25 +08:00
XiaoQiDigipen
f617a1a984
Merge pull request #345 from SHADE-DP/SP3-141-Camera-System
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Camera Collision fix. Still have some minor bugs
2023-02-04 02:39:55 +08:00
Xiao Qi
33807de93d
Pushed scene change and animator component bug fix for models without rigs
2023-02-04 02:32:35 +08:00
maverickdgg
c5296db6f6
Camera Collision fix
2023-02-04 02:20:42 +08:00
maverickdgg
94fe055aa9
fixed collision
2023-02-04 02:10:08 +08:00
Diren D Bharwani
638286b357
Fixed missing trigger state
2023-02-04 01:57:27 +08:00
maverickdgg
e5d372c94e
Merge branch 'main' into SP3-141-Camera-System
2023-02-04 01:20:22 +08:00
Sri Sham Haran
b89be05ceb
Shortcuts in hierarchy panel cannot be pressed when any widget is focused
2023-02-04 01:20:01 +08:00
Diren D Bharwani
d517a98bab
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-04 00:54:03 +08:00
Diren D Bharwani
a520571d82
Collision Tags now serialise based on index & autosave
2023-02-04 00:52:58 +08:00
maverickdgg
81d63f9776
Merge branch 'main' into SP3-141-Camera-System
2023-02-04 00:43:41 +08:00
maverickdgg
63a546b7aa
Merge branch 'main' into SP3-141-Camera-System
2023-02-04 00:32:41 +08:00
maverickdgg
4de32341e1
Merge branch 'main' into SP3-20-UI-System
2023-02-04 00:24:59 +08:00
maverickdgg
c88ce23d45
WIP collision
2023-02-04 00:17:29 +08:00
Kah Wei
3cd1778d08
Fixed SHUIComponent serialization
2023-02-04 00:04:25 +08:00
Diren D Bharwani
ff6ee80df2
Fixed bug where collision tag file could not be editir
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Fuck file i/o
2023-02-03 23:51:31 +08:00
Kah Wei
7ded7a0706
Merge branch 'SP3-20-UI-System' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-20-UI-System
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# Conflicts:
# Assets/Editor/Layouts/UserLayout.ini
2023-02-03 23:33:40 +08:00
Kah Wei
940c55d665
Fixed Renderables not being removed from a batch if their modifiable material was retrieved
2023-02-03 23:33:23 +08:00
maverickdgg
21695fd4f3
Merge branch 'main' into SP3-20-UI-System
2023-02-03 23:28:17 +08:00
Diren D Bharwani
7a79cda729
Reworked Collision Tag Interface and Logic
2023-02-03 23:22:21 +08:00
maverickdgg
b15b5eadbc
Merge branch 'main' into SP3-20-UI-System
2023-02-03 22:59:56 +08:00
Diren D Bharwani
c61be35da0
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-03 22:44:58 +08:00
maverickdgg
382a2d0f6a
Added start game button. Texture changing for buttons now only change when necessary
2023-02-03 22:44:02 +08:00
Glence
5284066cee
Merge branch 'main' into PlayerController
2023-02-03 21:29:02 +08:00
Glence
2ee46f33df
update collision tag to have a save button and clamp raycast draw
2023-02-03 21:28:50 +08:00
XiaoQiDigipen
0bf1fc9839
Merge pull request #335 from SHADE-DP/SP3-1-Rendering
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Updated shadow implementation
2023-02-03 20:22:03 +08:00
XiaoQiDigipen
b705db8a8c
Merge pull request #334 from SHADE-DP/SP3-129-AudioSystem
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Added global parameter control and VCA volume control
2023-02-03 20:21:28 +08:00
Brandon Mak
6cde511b36
Shadows update
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Made it less dark
2023-02-03 20:16:42 +08:00
maverickdgg
a6290d9c8f
Added texture, modifiable material fix
2023-02-03 20:12:48 +08:00
Xiao Qi
50c3855476
Merge remote-tracking branch 'origin/main' into main
2023-02-03 19:38:02 +08:00
Xiao Qi
c9db8262b7
Added preprocessor checks for editor
2023-02-03 19:37:56 +08:00
SHAM-DP
98d4dd9483
Merge branch 'main' into SP3-129-AudioSystem
2023-02-03 19:16:25 +08:00
SHAM-DP
5b2f42a920
Added controls for global parameters
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Added controls for VCA volume
2023-02-03 19:16:12 +08:00
maverickdgg
e3d616b4e1
Merge branch 'main' into SP3-20-UI-System
2023-02-03 18:42:53 +08:00
Diren D Bharwani
b02f4ac49b
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-03 18:40:51 +08:00
Diren D Bharwani
36de32447d
Fixed some bugs with serialisation
2023-02-03 18:40:45 +08:00
Kah Wei
929bfa8a54
Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset
2023-02-03 17:05:56 +08:00
Kah Wei
4cf17c16b5
Fixed bug where shmeta files in folders would still appear in SHADE_Scripting.csproj's solution explorer
2023-02-03 16:54:35 +08:00
Diren D Bharwani
c73275f2d3
Added temporary use of collision layers to C# and fixed raycast drawing
2023-02-03 16:11:30 +08:00
maverickdgg
bb00889553
Merge branch 'main' into SP3-20-UI-System
2023-02-03 15:53:26 +08:00
Diren D Bharwani
b81e71ed08
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-03 02:03:12 +08:00
Diren D Bharwani
b6d91d5492
Fixed bug with collision tags not behaving as intended
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Why the damn hell must react's system be so confusing??
2023-02-03 01:37:45 +08:00
Diren D Bharwani
931f6fe5e2
Fixed almost everything. Ray debug drawing has a small bug
2023-02-02 20:56:55 +08:00
Diren D Bharwani
d5c731dd20
Fixed collision shape debug drawing and more serialisation bugs
2023-02-02 20:48:32 +08:00
Diren D Bharwani
931ed58287
Added individual collider debug drawing
2023-02-02 20:19:21 +08:00
Diren D Bharwani
3593df3ada
Fixed collider shape serialisation
2023-02-02 20:15:59 +08:00
Diren D Bharwani
71f4cdd29e
Fixed rigidbody serialisation
2023-02-02 19:23:42 +08:00
Diren D Bharwani
6a57be2e60
Refactored old physics to match new interface
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Compiles but still buggy, need a bit of time to clear up all the bugs
2023-02-02 19:06:56 +08:00
Kah Wei
ee03722153
Merge branch 'main' into SP3-6-c-scripting
2023-02-01 23:49:44 +08:00
Kah Wei
3a4288d4bc
Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset
2023-02-01 19:18:29 +08:00
maverickdgg
d149aae6fb
Merge branch 'main' into SP3-20-UI-System
2023-02-01 12:44:30 +08:00
maverickdgg
2dfaa75ab3
Add CreateComponentSparseSet and bug fix for togglebutton nt triggering
2023-02-01 12:42:51 +08:00
Kah Wei
0b0590180d
Fixed incorrect functor called in SHScriptEngine::onUIElementClicked()
2023-02-01 11:57:11 +08:00
Kah Wei
39fbfbd6fa
Added more reliable method of reloading static C# data
2023-02-01 00:34:09 +08:00
Kah Wei
72953762cb
Attempt at resetting static data members
2023-01-31 23:48:44 +08:00
Brandon Mak
d9833ca8b0
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-01-31 19:07:28 +08:00
Brandon Mak
109f35f297
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-01-31 19:02:11 +08:00