Brandon Mak
1e59b6436c
Merge branch 'main' into SP3-1-Rendering
2023-03-02 11:36:35 +08:00
mushgunAX
17a7db8a91
Merge branch 'main' into scenetransitions
2023-03-01 12:51:43 +08:00
Brandon Mak
2e7bfd8b28
Merge branch 'main' into SP3-1-Rendering
2023-03-01 08:56:45 +08:00
Brandon Mak
0da61aa842
Fixed text rendering rendering last
2023-02-28 21:30:09 +08:00
Glence
2ab4981a43
renamed cutscene to cutsceneIntro and adjusted level 2
2023-02-28 15:06:19 +08:00
mushgunAX
c328672286
black shader
2023-02-27 16:22:54 +08:00
Glence
75295b5d6e
Merge branch 'main' into PlayerController
2023-02-27 15:58:37 +08:00
Brandon Mak
f6db65ddf4
Particles WIP
2023-02-27 15:14:32 +08:00
maverickdgg
eb7c0e749e
Added a slider_textured fs
2023-02-27 09:59:58 +08:00
maverickdgg
949ade5775
Options Layout done
2023-02-27 09:55:54 +08:00
maverickdgg
eb3d8b6b8b
Slider done, Slider Shader bugged
2023-02-27 05:42:54 +08:00
Glence
efcca56c99
WIP foir silhouette, renamed scene files and fix breakable bug
2023-02-27 00:41:25 +08:00
Glence
027a2c490b
Added elapsedTime and shiny Highlight along with Level 3 asset and scene
2023-02-25 21:56:49 +08:00
Glence
acc548678e
Merge branch 'main' into PlayerController
2023-02-24 21:10:10 +08:00
Glence
dfbd1d027c
Merge branch 'main' into PlayerController
2023-02-24 18:04:26 +08:00
Brandon Mak
7eac238226
Accounted for subpass input descriptors
...
Silhouette shader is working
2023-02-24 11:47:58 +08:00
Brandon Mak
6faa4e676b
Updated shader for scanline (needs refining)
...
Shader hot reloading is working
2023-02-24 08:27:04 +08:00
Glence
86b662c7dc
Merge branch 'main' into PlayerController
2023-02-23 19:45:38 +08:00
Brandon Mak
f7bb8606be
Shader, text, asset manager events and generic data desc sets
...
- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
Glence
8d10c48645
Bug fixes and WIP for alpha
2023-02-21 19:31:50 +08:00
Brandon Mak
f1217cc20b
Trajectory Rendering WIP
...
- Trajectory rendering system is all in place. Just requires testing through the component.
- Component needs to be reflected in editor
- Shaders for trajectory rendering is also in place
2023-02-17 13:48:14 +08:00
Brandon Mak
cee45863fa
Trajectory rendering WIP
2023-02-17 00:53:45 +08:00
Brandon Mak
5acca02363
Implemented different shadow mapping technique
2023-02-15 21:34:22 +08:00
maverickdgg
b15b5eadbc
Merge branch 'main' into SP3-20-UI-System
2023-02-03 22:59:56 +08:00
maverickdgg
382a2d0f6a
Added start game button. Texture changing for buttons now only change when necessary
2023-02-03 22:44:02 +08:00
Brandon Mak
6cde511b36
Shadows update
...
Made it less dark
2023-02-03 20:16:42 +08:00
Brandon Mak
109f35f297
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-01-31 19:02:11 +08:00
Brandon Mak
e9452093f0
Fixed UI
2023-01-31 15:17:40 +08:00
Kah Wei
b3f79e31db
Forgot to commit shader binary
2023-01-30 14:58:52 +08:00
Kah Wei
52c0cc2f84
Merge branch 'main' into SP3-17-animation-system
...
# Conflicts:
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 14:57:46 +08:00
Kah Wei
bce7237e20
Modified shader to support instanced bone first index and system to support runtime updating of animations
2023-01-16 21:02:37 +08:00
Brandon Mak
1526176c58
Shadows WIP
2023-01-16 15:06:46 +08:00
Kah Wei
7ecb8b11ad
Added support for rendering bone-less models using the animated shader
2023-01-13 21:26:05 +08:00
Kah Wei
d1a41ea194
Fixed raccoon not rendering for animated material
2023-01-13 20:33:25 +08:00
Brandon Mak
f217562fef
Shadows are sort of working
2023-01-11 20:04:53 +08:00
Brandon Mak
4cd9a6cea0
shadows WIP
2023-01-11 10:35:29 +08:00
Brandon Mak
4a06032bea
Shadows WIP
2023-01-11 08:25:38 +08:00
Kah Wei
19ba71e51c
Added animated raccoon material and deleted unused skinned vertex shader
2023-01-09 17:05:10 +08:00
Brandon Mak
cb9223db0b
Enabled partially bound bit for descriptor sets with variable size
...
- Shadow maps can be sampled from compute shaders
2023-01-09 11:06:10 +08:00
Brandon Mak
77a5829fc9
Shadows WIP
2023-01-07 17:45:49 +08:00
Brandon Mak
d3cd36984d
Shadow map WIP
2023-01-07 07:42:42 +08:00
Brandon Mak
19f9b67550
Shadow map WIP
...
- Added companion subpass object to subpass
- Lighting sub system updates a light's renderer when it is a valid handle
- Light component's renderer will be created in the graphics system event when a light's shadow is enabled
2023-01-06 10:40:19 +08:00
Kah Wei
9d17328262
Added bone animation supported vertex shader
2023-01-04 18:20:04 +08:00
Kah Wei
7da89def50
Refactored SHBatch to support animation data in the same descriptor set
2023-01-04 17:42:02 +08:00
Kah Wei
3ca6859fcb
Merge branch 'main' into SP3-17-animation-system
...
# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
2023-01-04 15:52:08 +08:00
Brandon Mak
99e7dbfa01
WIP
2022-12-28 20:47:20 +08:00
Brandon Mak
3bfec1e54f
WIP will update later, afraid for BSOD again
...
- All Shaders now take in a single projection matrix. The type of projection matrix is dependent on the SHRenderer projection type.
- SHGraphicsSystem now only has a single render graph.
- SHGlobalDescriptorSets now store a descriptor set for static global data and a handle to the lighting system. Functions to bind their descriptor sets are also available.
- Font desc set layout is added back into SHPredefinedData because while its possible to introspect the layouts from the shaders, the layouts is required beforehand to generate the font objects
- SHRenderers and SHViewport are now 2 separate entities, both passable to SHSubpass to be contained and used to set viewport/scissor and send camera matrices to shaders.
- SHRenderer descriptor sets are now updated separately from the binding. They happen directly before the render graph executes.
2022-12-28 12:19:30 +08:00
Kah Wei
12a46c4266
Merge branch 'main' into SP3-17-animation-system
...
# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHDebugDrawSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
2022-12-16 12:59:11 +08:00
Kah Wei
98ff16d00c
Added deebug drawing of cubes of any transform
2022-12-15 01:45:44 +08:00
Kah Wei
06cc969658
Reworked DebugDraw system (only lines now)
2022-12-14 01:20:12 +08:00