Kah Wei
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92b1c6676b
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Merge branch 'main' into Fix-BatchCrash
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2022-11-19 18:26:37 +08:00 |
Kah Wei
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b2dc440d03
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Fixed bug where moving objects stopped moving after chanigng their material's shader
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2022-11-19 18:26:11 +08:00 |
Kah Wei
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58e6a3c4c2
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Re-aded ability to change shaders
Bugged, replacing shaders results in object being rendered in the old position
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2022-11-19 17:30:48 +08:00 |
XiaoQiDigipen
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bd3b643c19
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Merge pull request #228 from SHADE-DP/Fix-BatchCrash
Fixed crash caused when loading more than one graphics pipeline
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2022-11-19 16:26:37 +08:00 |
XiaoQiDigipen
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51d663ab14
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Merge pull request #226 from SHADE-DP/SP3-2-Physics
Added in Raycasting through Physics
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2022-11-19 16:24:50 +08:00 |
Kah Wei
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f3a44d2ead
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Fixed crash caused when loading more than one graphics pipeline
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2022-11-19 16:11:07 +08:00 |
Diren D Bharwani
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6ad05d306f
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-19 04:21:58 +08:00 |
Diren D Bharwani
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411c4a4e56
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Added C# Interface for Raycasting
Untested with Scripts, tested engine side.
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2022-11-19 04:21:46 +08:00 |
Kah Wei
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27413c380e
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Renderables now no longer render if disabled
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2022-11-18 21:59:18 +08:00 |
Kah Wei
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5ec8475842
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Merge branch 'main' into SP3-1-RenderOnlyActive
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2022-11-18 21:34:28 +08:00 |
Diren D Bharwani
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a4e5a1c269
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-18 18:31:38 +08:00 |
Diren D Bharwani
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6b5b0387a9
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Fixed bug where pausing then playing crashes physics
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2022-11-18 18:31:07 +08:00 |
Diren D Bharwani
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b328d1df82
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Added Physics Raycasts with Debug Drawing
Press F11 while the scene is playing to toggle debug drawing of rays.
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2022-11-18 18:15:19 +08:00 |
Glence
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a77740db51
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Merge branch 'main' into PlayerController
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2022-11-18 17:16:04 +08:00 |
Glence
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0551b1fb8a
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added the new banks
added onplay/onpause/onstop for audiosytem
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2022-11-18 17:04:06 +08:00 |
maverickdgg
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a181d7b896
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Added Canvas and UI to editor
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2022-11-18 16:37:33 +08:00 |
maverickdgg
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36a1a1c696
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Merge branch 'main' into SP3-20-UI-System
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2022-11-18 12:24:24 +08:00 |
maverickdgg
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0b5ec34b00
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Merge branch 'main' into SP3-141-Camera-System
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2022-11-18 09:38:52 +08:00 |
maverickdgg
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9ac1c01008
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Merge branch 'main' into SP3-20-UI-System
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2022-11-18 09:38:42 +08:00 |
maverickdgg
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d997cd4da6
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Added canvas ID to UI Component
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2022-11-18 09:38:31 +08:00 |
XiaoQiDigipen
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c493432f3f
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Merge pull request #219 from SHADE-DP/SP3-6-c-scripting
Scripts are now always built on engine launch
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2022-11-17 17:38:17 +08:00 |
Kah Wei
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e8bd33ec9e
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Scripts are now always built on engine launch
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2022-11-17 17:36:35 +08:00 |
XiaoQiDigipen
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379c44086d
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Merge pull request #218 from SHADE-DP/SP3-6-c-scripting
Fixed edge cases for serialization and deserialization of scripts
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2022-11-17 17:17:12 +08:00 |
XiaoQiDigipen
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e31f868257
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Merge pull request #217 from SHADE-DP/SP3-2-Physics
Fixed various Physics bugs
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2022-11-17 17:13:01 +08:00 |
Kah Wei
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6efbea54e1
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Fixed issue where scripts of Entities destroyed during scene unloading are not properly disposed
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2022-11-17 15:43:35 +08:00 |
Sri Sham Haran
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920e977232
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Merge branch 'main' into SP3-4-Editor
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2022-11-17 13:34:34 +08:00 |
Sri Sham Haran
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e170a5fca8
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Added controls to editor viewport menu bar to adjust movement speed and turn speed for editor camera
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2022-11-17 13:33:22 +08:00 |
Diren D Bharwani
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b3fbfce56f
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FIxed debug draw for offset colliders
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2022-11-17 12:58:01 +08:00 |
Diren D Bharwani
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360c55fa2b
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Disabled automass on rigid bodies
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2022-11-17 12:27:00 +08:00 |
Diren D Bharwani
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18218443ec
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Fixed a bug
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2022-11-17 12:20:28 +08:00 |
Diren D Bharwani
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c967f9355f
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-17 10:42:53 +08:00 |
Diren D Bharwani
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7288894507
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Fixed bug where adding colliders would fail to maintain previous collider sizes
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2022-11-17 10:42:45 +08:00 |
maverickdgg
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ad30f150d1
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UI component and UI System prep
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2022-11-17 07:12:38 +08:00 |
maverickdgg
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0bb97413ef
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Added Canvas and UI Components
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2022-11-17 05:39:55 +08:00 |
maverickdgg
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7d71390d43
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separated ortho and proj matrix in camera comp
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2022-11-17 05:29:11 +08:00 |
maverickdgg
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6b80a4baa9
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Merge branch 'main' into SP3-141-Camera-System
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2022-11-17 04:56:04 +08:00 |
maverickdgg
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c80a819b6e
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Guard Find entity by name function
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2022-11-17 04:55:46 +08:00 |
Diren D Bharwani
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8f9fedff41
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Added sleeping debug info to Rigidbody Inspector
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2022-11-17 01:39:05 +08:00 |
Diren D Bharwani
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503f32c3a6
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-17 00:21:18 +08:00 |
Diren D Bharwani
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39a8ca131f
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Fixed Collision & Trigger Messages not being cleared on deactivating objects
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2022-11-17 00:11:55 +08:00 |
Kah Wei
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b129a68680
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Disabled setting of shader for now as it is buggy
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2022-11-16 23:19:25 +08:00 |
Kah Wei
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19bc90845f
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Added additional checks for SetProperty() of Material and MaterialInstance
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2022-11-16 21:01:51 +08:00 |
Kah Wei
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8869b42db2
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Fixed memory corruption in SHSubpass
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2022-11-16 21:00:27 +08:00 |
Kah Wei
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fe91f58d28
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Fixed material inspector saving not saving the correct texture ID into the runtime material
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2022-11-16 19:25:17 +08:00 |
Kah Wei
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c5bca4111b
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Fixed validation error caused by deleting empty batches
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2022-11-16 19:23:26 +08:00 |
Kah Wei
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f0c09817ce
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EnsureBufferAndCopy utility functions now avoid resizes if new size is smaller or equal
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2022-11-16 17:49:11 +08:00 |
Kah Wei
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29b4465dfd
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Split pre-rendering tasks to a PrepareRenderRoutine
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2022-11-16 17:48:15 +08:00 |
Sri Sham Haran
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edd44604f1
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Merge branch 'main' into SP3-4-Editor
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2022-11-16 17:47:36 +08:00 |
Sri Sham Haran
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37e845336b
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Fix line draws for asset browser
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2022-11-16 17:46:48 +08:00 |
Kah Wei
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506b8836fe
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Materials now keep track of their modified state and associated MaterialInstances keep track of changes to their base
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2022-11-16 17:46:36 +08:00 |