Commit Graph

201 Commits

Author SHA1 Message Date
Xiao Qi 8ac6ef95d6 SP3-103 Implemented library to load GLTF with assimp and processmesh 2022-09-22 11:26:06 +08:00
Xiao Qi 4446d0a60d Merge branch 'main' into SP3-13-Assets-Manager 2022-09-21 22:54:53 +08:00
Xiao Qi d2e2e85726 Added build path ignore
Readded output dir and removed interdir from premake
Added DEBUG guards in SHVkPhysicalDeviceLibrary when using SHLOG_TRACE
2022-09-21 22:54:15 +08:00
Xiao Qi ae3fb448d4 Merge branch 'main' into SP3-13-Assets-Manager 2022-09-21 22:28:31 +08:00
Xiao Qi 124b367413 Fixed SHTransform compile error
Include header in math path wrong
Added proj and filter ignore into git (again)
2022-09-21 22:24:52 +08:00
Xiao Qi ba4d85a4e1 SP3-103 SP3-104 Implementing Mesh Loader for asset manager to use assimp to load gltf
Loading of dds from gltf file planned ahead
2022-09-21 22:20:52 +08:00
XiaoQiDigipen f52fa9463d
Merge pull request #39 from SHADE-DP/SP3-16-Math 2022-09-21 20:02:20 +08:00
XiaoQiDigipen 67d673ff80
Merge pull request #38 from SHADE-DP/SP3-12-SceneGraph 2022-09-21 20:01:44 +08:00
Diren D Bharwani 14eed4c726 Added missing active check in transform system 2022-09-21 18:30:20 +08:00
Diren D Bharwani ac379e3ef3 Added method to scene graph to easily traverse and execute a unary function 2022-09-21 18:23:01 +08:00
Brandon Mak 270c8240c1 Shifted Graphics system to SBTestScene 2022-09-21 16:29:54 +08:00
Brandon Mak 80dc8d0a71 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-09-21 15:41:36 +08:00
Brandon Mak 8d2b6aec46 Descriptor set fix and camera descriptor set
Fixed SHVkDescriptorSetGroup bug with vkLayouts inside the ctor
Added descriptor set to renderer for camera
Logical Device now stores a buffer alignment variable for UBOs
2022-09-21 15:41:30 +08:00
Diren D Bharwani 415e47780c Completed Transform System 2022-09-21 14:54:57 +08:00
Diren D Bharwani 0db7392eed Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-09-21 14:06:36 +08:00
Cocoa 9c69d41a4e Added 90% of transform component & transform system. 2022-09-21 00:49:52 +08:00
Cocoa 3cd538562c More Scene Graph Fixes 2022-09-20 19:32:28 +08:00
Cocoa cc6d1dd95b Added Transform Component 2022-09-20 17:20:57 +08:00
Brandon Mak c194765889 More warnings fixed. More graphics constants. 2022-09-20 16:12:47 +08:00
Cocoa 7f173b3207 Added SH_API to Math Classes 2022-09-20 16:10:47 +08:00
Cocoa 7b7a4788e4 Merge branch 'main' into SP3-16-Math 2022-09-20 15:42:53 +08:00
Cocoa b5f3ec85aa Merge branch 'main' into SP3-16-Math 2022-09-20 15:37:28 +08:00
Cocoa f4bf895e45 Fixed constness of functions in scene graph 2022-09-20 15:35:10 +08:00
Brandon Mak 0bc3a23161 Fixed the fence with high quality wood 2022-09-20 14:15:09 +08:00
Brandon Mak 147292f91c Fence is broken. The neighbour's kids went to knock it down again. 2022-09-20 12:15:06 +08:00
Brandon Mak d9213fe35d Moved a bunch of global data from Graphics System to new class
New class in SHGraphicsGlobalData
2022-09-20 10:39:52 +08:00
Brandon Mak 77330511ee Fixed pipeline default color blend state
Remember to switch winding back to CCW after rendering in world space
2022-09-20 09:27:13 +08:00
Cocoa c0290b7185 Added fixes to scene graph. Read description for details.
1. Scene graph creates a root on construction. EntityID is set to MaxEID. The root is not intended to be modified.
2. When adding a node, if the 2nd arg (parent) is omitted, the node will be a child of the root.
2022-09-20 01:31:59 +08:00
Cocoa 34685e6726 Regenerated project files 2022-09-20 00:48:27 +08:00
Kah Wei 8ad0eee032 Fixed vertex data buffer being incorrect 2022-09-19 21:31:23 +08:00
Kah Wei 9e09896984 Fixed SHVkBuffer move and reworked batching buffers to be host visible 2022-09-19 20:15:39 +08:00
Xiao Qi c6e1ba7f15 Added tinyddsloader to dependencies 2022-09-19 18:40:27 +08:00
Kah Wei 4023b9d136 Added tests for rendering and fixed bugs with Batching system 2022-09-19 18:37:57 +08:00
maverickdgg ceb96938fb Added SHAPI to Scene graph 2022-09-19 17:28:59 +08:00
Cocoa e51a3688af Merge branch 'main' into SP3-16-Math 2022-09-19 17:17:40 +08:00
Xiao Qi 620f8a01ac Merge branch 'main' into SP3-13-Assets-Manager 2022-09-19 17:16:51 +08:00
Xiao Qi 52efdcf65e Merge branch 'main' into SP3-5-ECS 2022-09-19 17:12:54 +08:00
Cocoa ec3470c443 Merge branch 'main' into SP3-16-Math 2022-09-19 17:08:16 +08:00
Xiao Qi a867ecbcbf SP3-108 Shifted definitions for functions in Event Manager from cpp to hpp 2022-09-19 17:08:08 +08:00
Cocoa 471ec27a6d Added Bounding Box 2022-09-19 16:50:06 +08:00
Kah Wei f408247007 Linked MeshLibrary to RenderGraph 2022-09-19 15:52:51 +08:00
maverickdgg 44611115fe Added Scene graph functionality (un tested) 2022-09-19 15:41:52 +08:00
Brandon Mak d025abe43a Render graph execution now takes in graph scope buffers 2022-09-19 15:32:03 +08:00
Cocoa f1e6031d2e Added Transform, adjusted alignment in math files for better readability on smaller screens 2022-09-19 14:32:01 +08:00
Kah Wei 8070b2dafa Accounted for Shaders with no SHShaderBlockInterface 2022-09-19 00:11:57 +08:00
Brandon Mak 23fe51b483 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-19 00:04:42 +08:00
Brandon Mak 643efbe1bb WIP 2022-09-19 00:00:07 +08:00
Kah Wei b9185eab18 Added Mesh Registration Functions to SHGraphicsSystem and a SHGraphicsSystem compatible version of mesh generation functions for SHPrimitiveGenerator 2022-09-18 23:23:48 +08:00
Kah Wei 41daaaba9c Added SHPrimitiveGenerator 2022-09-18 23:11:08 +08:00
Brandon Mak 28a5f8e4e5 Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering" 2022-09-18 22:34:48 +08:00