Commit Graph

1257 Commits

Author SHA1 Message Date
Kah Wei 8c3703ce04 Fixed models using wrong animation bone matrices 2023-01-29 20:52:04 +08:00
Kah Wei 4a00312f57 Added serialization of AnimatorComponent 2023-01-29 20:35:18 +08:00
Kah Wei 2d1987e14b Added handling for rendering objects using an animated shader but without an animator component or an attached rig 2023-01-29 19:27:58 +08:00
Kah Wei 741489b0ae Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system 2023-01-29 18:51:36 +08:00
Kah Wei 6af4933b52 Fixed on-close crashes coming from SHResourceManager 2023-01-29 18:51:31 +08:00
Xiao Qi 83a33b3851 Bone count data member in mesh asset 2023-01-29 18:38:12 +08:00
Kah Wei eab2f2d54a Fixed bug where replacing an animator's rig causes the GPU to be lost 2023-01-29 16:03:08 +08:00
Kah Wei 3f1a25c95b Fixed crash caused by loading more than one SHRig 2023-01-29 15:39:48 +08:00
Kah Wei 1472823dc0 Removed buggy animation debug draw 2023-01-29 14:45:46 +08:00
Kah Wei 80a7fe701b Added debug draw for animation system 2023-01-24 23:31:00 +08:00
Kah Wei 354d9434f6 SHAnimatorComponent and SHRig now use the proper transform and offset matrices 2023-01-22 21:43:37 +08:00
Xiao Qi 80fb8f7c73 Saved and loaded bone offsets 2023-01-22 17:00:55 +08:00
Kah Wei 62f104a535 Added Global Inverse Matrix for SHRig 2023-01-18 20:11:48 +08:00
Kah Wei a543f6cc3a Removed unecessary check in SHAnimatorComponent 2023-01-18 19:52:26 +08:00
Kah Wei 3e23f08aa8 Fixed bug where keyframes of animation clips are not interpolated 2023-01-18 19:25:27 +08:00
Kah Wei b9fcdc43d4 Modified how SHAnimatorComponent computes the bone matrices 2023-01-18 19:16:45 +08:00
Kah Wei 35b7ac0178 Fixed SHAnimationClip::GetTotalTime() 2023-01-18 19:16:20 +08:00
Kah Wei e013112b2c Fixed validation errors when rendering a non-animated model 2023-01-18 16:03:25 +08:00
Kah Wei 6c6e3bfe28 Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system 2023-01-18 15:12:03 +08:00
Xiao Qi 1b97cd72bd TEMP fix to get anim timing correct 2023-01-18 04:05:36 +08:00
Xiao Qi 6872bae151 Updated compiled shmodel file for racoon with fixed rig node order and build format
Fixed bug when building histogram for vertex weights
2023-01-18 04:00:48 +08:00
Kah Wei b36145fa39 Added isAnimated check with base 0-index identity matrix for bones 2023-01-17 22:55:33 +08:00
Kah Wei 20ffd67fcc Fixed move constructor and assignment for SHBatch and added a check for if a batch is animated 2023-01-17 21:54:53 +08:00
Kah Wei af3e4a3cfd Modified SHRig to use indices provided by SHRigAsset instead of auto generated indices 2023-01-17 18:26:58 +08:00
Xiao Qi 2d898851c5 Fixed rig asset node delete 2023-01-17 16:07:19 +08:00
Xiao Qi 1b4397c76d Updated all compiled models
Fixed UV mappings
2023-01-17 14:38:50 +08:00
Kah Wei bce7237e20 Modified shader to support instanced bone first index and system to support runtime updating of animations 2023-01-16 21:02:37 +08:00
Kah Wei a668f38c87 Fixed bone vertex data not correctly passed to the GPU 2023-01-16 17:49:16 +08:00
Kah Wei 1fc2897150 Added SHVec4U and modified SHMesh to use SHVec4U instead of uint32_t 2023-01-16 16:30:15 +08:00
Xiao Qi 5089957468 Implemented bone weight reading into desired format. 2023-01-16 16:12:43 +08:00
Xiao Qi 7f9991038a Working commit 2023-01-16 14:34:59 +08:00
Kah Wei 7ecb8b11ad Added support for rendering bone-less models using the animated shader 2023-01-13 21:26:05 +08:00
Kah Wei d1a41ea194 Fixed raccoon not rendering for animated material 2023-01-13 20:33:25 +08:00
Kah Wei 74d6e5cee7 SHPipelineLibrary now sets the pipeline layouts correctly 2023-01-13 18:14:40 +08:00
Kah Wei d1ab595126 Fixed certain crashes when assigning rig and clip 2023-01-12 20:04:49 +08:00
Kah Wei 406759f856 Added animator inspector to the editor 2023-01-11 23:02:09 +08:00
Kah Wei c0e8c032b9 Added inspector for animator component 2023-01-11 16:17:32 +08:00
Kah Wei 3d73185926 Fixed vector issues when constructing the SHRig 2023-01-11 15:15:35 +08:00
Xiao Qi 190665bbbf Changed function signature to take in rig node pointer reference instead of r value ptr 2023-01-10 20:52:34 +08:00
Kah Wei c0de2d4705 Fixed SHAnimationClip not copying name of channels correctly and added extra check for SHRig if an invalid rig is being constructed 2023-01-10 19:42:43 +08:00
Kah Wei 5c14a0829a Added support for edge cases in transforms interpolation for animation clips 2023-01-10 11:46:37 +08:00
Kah Wei e9624977cd Modified SHAnimationComponent to handle interpolation of separate position, rotation and scale keyframes 2023-01-09 23:32:20 +08:00
Kah Wei 7bf0c26052 Added support for loading SHRig and SHAnimationClip into SHResourceManager and modified SHAnimationClip to support proper keyframe data 2023-01-09 17:51:54 +08:00
Xiao Qi a58c3e86a5 Reinserted genMeta in compiling function 2023-01-09 17:10:13 +08:00
Xiao Qi 1eab15d129 Root nullptr check when destroying rig tree 2023-01-07 22:04:11 +08:00
Xiao Qi c3d027f5b1 AssetID check for 0 2023-01-07 21:32:16 +08:00
Xiao Qi ae024e9757 Changed order of init in asset manager to init all loaders first before building directory to avoid crash 2023-01-07 21:13:59 +08:00
Xiao Qi 73a1aaa480 Updated model loading to match new model binary implementation
Changed some calls in resource to match new names and defines
2023-01-07 21:00:11 +08:00
Xiao Qi 64323f6cf8 Merge branch 'SP3-17-animation-system' into Model-Loader-Update 2023-01-07 16:43:01 +08:00
Xiao Qi ab766d9304 Updated Model asset and rig loading 2023-01-07 16:42:13 +08:00