Commit Graph

1554 Commits

Author SHA1 Message Date
Brandon Mak 15df08ef67 Implemented events for screen resize 2023-02-20 14:28:23 +08:00
Glence d754a0b5c3 added targetOffSet to camera position 2023-02-18 23:43:43 +08:00
Kah Wei 916a7315da Merge branch 'main' into SP3-6-CSharpStaticReset 2023-02-18 12:24:17 +08:00
Brandon Mak 19d81b80f6 Base files for particles 2023-02-17 18:29:44 +08:00
Brandon Mak f1217cc20b Trajectory Rendering WIP
- Trajectory rendering system is all in place. Just requires testing through the component. 
- Component needs to be reflected in editor
- Shaders for trajectory rendering is also in place
2023-02-17 13:48:14 +08:00
Brandon Mak cee45863fa Trajectory rendering WIP 2023-02-17 00:53:45 +08:00
Brandon Mak 5acca02363 Implemented different shadow mapping technique 2023-02-15 21:34:22 +08:00
Diren D Bharwani c0249531d3 Potential fix to physics collision states being incorrect 2023-02-04 15:18:15 +08:00
Diren D Bharwani 385b34fea4 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-04 14:20:25 +08:00
Sri Sham Haran e41c161202 Adjusted lighting a bit cuz it looked janky at one portion
Hide and clip mouse cursor for builds without editor (only when window is active)
2023-02-04 11:21:25 +08:00
XiaoQiDigipen f617a1a984
Merge pull request #345 from SHADE-DP/SP3-141-Camera-System
Camera Collision fix. Still have some minor bugs
2023-02-04 02:39:55 +08:00
Xiao Qi 33807de93d Pushed scene change and animator component bug fix for models without rigs 2023-02-04 02:32:35 +08:00
maverickdgg c5296db6f6 Camera Collision fix 2023-02-04 02:20:42 +08:00
maverickdgg 94fe055aa9 fixed collision 2023-02-04 02:10:08 +08:00
Diren D Bharwani 638286b357 Fixed missing trigger state 2023-02-04 01:57:27 +08:00
maverickdgg e5d372c94e Merge branch 'main' into SP3-141-Camera-System 2023-02-04 01:20:22 +08:00
Diren D Bharwani d517a98bab Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-04 00:54:03 +08:00
Diren D Bharwani a520571d82 Collision Tags now serialise based on index & autosave 2023-02-04 00:52:58 +08:00
maverickdgg 81d63f9776 Merge branch 'main' into SP3-141-Camera-System 2023-02-04 00:43:41 +08:00
maverickdgg 63a546b7aa Merge branch 'main' into SP3-141-Camera-System 2023-02-04 00:32:41 +08:00
maverickdgg 4de32341e1 Merge branch 'main' into SP3-20-UI-System 2023-02-04 00:24:59 +08:00
maverickdgg c88ce23d45 WIP collision 2023-02-04 00:17:29 +08:00
Kah Wei 3cd1778d08 Fixed SHUIComponent serialization 2023-02-04 00:04:25 +08:00
Diren D Bharwani ff6ee80df2 Fixed bug where collision tag file could not be editir
Fuck file i/o
2023-02-03 23:51:31 +08:00
Kah Wei 7ded7a0706 Merge branch 'SP3-20-UI-System' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-20-UI-System
# Conflicts:
#	Assets/Editor/Layouts/UserLayout.ini
2023-02-03 23:33:40 +08:00
Kah Wei 940c55d665 Fixed Renderables not being removed from a batch if their modifiable material was retrieved 2023-02-03 23:33:23 +08:00
maverickdgg 21695fd4f3 Merge branch 'main' into SP3-20-UI-System 2023-02-03 23:28:17 +08:00
Diren D Bharwani 7a79cda729 Reworked Collision Tag Interface and Logic 2023-02-03 23:22:21 +08:00
maverickdgg b15b5eadbc Merge branch 'main' into SP3-20-UI-System 2023-02-03 22:59:56 +08:00
Diren D Bharwani c61be35da0 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-03 22:44:58 +08:00
maverickdgg 382a2d0f6a Added start game button. Texture changing for buttons now only change when necessary 2023-02-03 22:44:02 +08:00
Glence 5284066cee Merge branch 'main' into PlayerController 2023-02-03 21:29:02 +08:00
Glence 2ee46f33df update collision tag to have a save button and clamp raycast draw 2023-02-03 21:28:50 +08:00
XiaoQiDigipen 0bf1fc9839
Merge pull request #335 from SHADE-DP/SP3-1-Rendering
Updated shadow implementation
2023-02-03 20:22:03 +08:00
XiaoQiDigipen b705db8a8c
Merge pull request #334 from SHADE-DP/SP3-129-AudioSystem
Added global parameter control and VCA volume control
2023-02-03 20:21:28 +08:00
Brandon Mak 6cde511b36 Shadows update
Made it less dark
2023-02-03 20:16:42 +08:00
maverickdgg a6290d9c8f Added texture, modifiable material fix 2023-02-03 20:12:48 +08:00
Xiao Qi 50c3855476 Merge remote-tracking branch 'origin/main' into main 2023-02-03 19:38:02 +08:00
Xiao Qi c9db8262b7 Added preprocessor checks for editor 2023-02-03 19:37:56 +08:00
SHAM-DP 98d4dd9483 Merge branch 'main' into SP3-129-AudioSystem 2023-02-03 19:16:25 +08:00
SHAM-DP 5b2f42a920 Added controls for global parameters
Added controls for VCA volume
2023-02-03 19:16:12 +08:00
maverickdgg e3d616b4e1 Merge branch 'main' into SP3-20-UI-System 2023-02-03 18:42:53 +08:00
Diren D Bharwani b02f4ac49b Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-03 18:40:51 +08:00
Diren D Bharwani 36de32447d Fixed some bugs with serialisation 2023-02-03 18:40:45 +08:00
Kah Wei 929bfa8a54 Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset 2023-02-03 17:05:56 +08:00
Kah Wei 4cf17c16b5 Fixed bug where shmeta files in folders would still appear in SHADE_Scripting.csproj's solution explorer 2023-02-03 16:54:35 +08:00
Diren D Bharwani c73275f2d3 Added temporary use of collision layers to C# and fixed raycast drawing 2023-02-03 16:11:30 +08:00
maverickdgg bb00889553 Merge branch 'main' into SP3-20-UI-System 2023-02-03 15:53:26 +08:00
Diren D Bharwani b81e71ed08 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-03 02:03:12 +08:00
Diren D Bharwani b6d91d5492 Fixed bug with collision tags not behaving as intended
Why the damn hell must react's system be so confusing??
2023-02-03 01:37:45 +08:00
Diren D Bharwani 931f6fe5e2 Fixed almost everything. Ray debug drawing has a small bug 2023-02-02 20:56:55 +08:00
Diren D Bharwani d5c731dd20 Fixed collision shape debug drawing and more serialisation bugs 2023-02-02 20:48:32 +08:00
Diren D Bharwani 931ed58287 Added individual collider debug drawing 2023-02-02 20:19:21 +08:00
Diren D Bharwani 3593df3ada Fixed collider shape serialisation 2023-02-02 20:15:59 +08:00
Diren D Bharwani 71f4cdd29e Fixed rigidbody serialisation 2023-02-02 19:23:42 +08:00
Diren D Bharwani 6a57be2e60 Refactored old physics to match new interface
Compiles but still buggy, need a bit of time to clear up all the bugs
2023-02-02 19:06:56 +08:00
Kah Wei ee03722153 Merge branch 'main' into SP3-6-c-scripting 2023-02-01 23:49:44 +08:00
Kah Wei 3a4288d4bc Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset 2023-02-01 19:18:29 +08:00
maverickdgg d149aae6fb Merge branch 'main' into SP3-20-UI-System 2023-02-01 12:44:30 +08:00
maverickdgg 2dfaa75ab3 Add CreateComponentSparseSet and bug fix for togglebutton nt triggering 2023-02-01 12:42:51 +08:00
Kah Wei 0b0590180d Fixed incorrect functor called in SHScriptEngine::onUIElementClicked() 2023-02-01 11:57:11 +08:00
Kah Wei 39fbfbd6fa Added more reliable method of reloading static C# data 2023-02-01 00:34:09 +08:00
Kah Wei 72953762cb Attempt at resetting static data members 2023-01-31 23:48:44 +08:00
Brandon Mak d9833ca8b0 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-01-31 19:07:28 +08:00
Brandon Mak 109f35f297 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-01-31 19:02:11 +08:00
Brandon Mak ea74f5ebf6 Fixed some errors in SHUISystem 2023-01-31 19:01:21 +08:00
SHAM-DP d6fc83d3b7 Merge branch 'main' into SP3-4-Editor 2023-01-31 18:56:09 +08:00
SHAM-DP 4c4d39d4bb Added double click asset id in inspector to scroll to asset in asset browser
Added asset browser filter by name and type
2023-01-31 18:55:50 +08:00
Kah Wei 8f9a4e8c73 Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor 2023-01-31 18:09:07 +08:00
Brandon Mak e9452093f0 Fixed UI 2023-01-31 15:17:40 +08:00
mushgunAX 710bfe1dac Merge branch 'main' into SP3-10-input-management 2023-01-31 12:51:50 +08:00
mushgunAX 38f2ba69db Force use of Dedicated GPU 2023-01-31 12:43:02 +08:00
Kah Wei a5b7672102 Merge branch 'main' into SP3-6-c-scripting 2023-01-30 20:53:42 +08:00
Kah Wei f93d5fcd63 Added scripting inteface for SHUIComponent 2023-01-30 20:52:39 +08:00
Xiao Qi c13f06e4a6 Added warning line to check for existing path 2023-01-30 19:55:42 +08:00
XiaoQiDigipen f1bf9cb865
Merge pull request #322 from SHADE-DP/SP3-4-Editor
Added hierarchy panel filter
2023-01-30 18:29:47 +08:00
Xiao Qi f2b8e52608 Commented unused shader build lines 2023-01-30 18:28:49 +08:00
SHAM-DP f2a0b38406 Merge branch 'main' into SP3-4-Editor 2023-01-30 17:56:38 +08:00
SHAM-DP cf999b0d3b Added entity filter 2023-01-30 17:44:06 +08:00
XiaoQiDigipen 213ac9d275
Merge pull request #321 from SHADE-DP/SP3-17-animation-system
Animation WIP merge
2023-01-30 17:35:56 +08:00
Kah Wei c2aa067cc4 Fixed crash caused by loading incorrect renderpass for subpass replacement 2023-01-30 16:55:15 +08:00
SHAM-DP 59ef28baf1 Merge branch 'main' into AudioScripting 2023-01-30 16:47:46 +08:00
SHAM-DP 74b8ee73c5 Spatial setup 2023-01-30 16:47:03 +08:00
Brandon Mak a3ca04535f More changes 2023-01-30 16:46:42 +08:00
Brandon Mak 89b101f3e5 passed string by value dum dum brandon 2023-01-30 16:46:14 +08:00
Brandon Mak c45c469c8e Change GetUsableSubpasses to GetUsableSubpass 2023-01-30 16:42:19 +08:00
Brandon Mak f8bde9fc35 Added map to retrieve usable subpasses 2023-01-30 16:35:12 +08:00
Kah Wei 8a4a469abf Added ability to change subpass for a material and fixed typo for vertex shader in the material editor 2023-01-30 15:52:42 +08:00
Brandon Mak a67e65ff76 Made array for usable subpasses 2023-01-30 15:34:22 +08:00
Kah Wei 61fa2ae923 Merge branch 'main' into SP3-17-animation-system 2023-01-30 15:16:09 +08:00
Kah Wei 53ef202e46 Merge branch 'main' into SP3-17-animation-system
# Conflicts:
#	SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
#	SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 15:15:46 +08:00
XiaoQiDigipen 5240c837ec
Merge pull request #318 from SHADE-DP/SP3-10-input-management
Implemented Input Binding Panel via Editor
2023-01-30 15:00:58 +08:00
Kah Wei 52c0cc2f84 Merge branch 'main' into SP3-17-animation-system
# Conflicts:
#	Assets/Shaders/TestCube_VS.shshaderb
#	SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
#	SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
#	SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 14:57:46 +08:00
XiaoQiDigipen 3ff2e6bb92
Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Kah Wei 8c3703ce04 Fixed models using wrong animation bone matrices 2023-01-29 20:52:04 +08:00
Kah Wei 4a00312f57 Added serialization of AnimatorComponent 2023-01-29 20:35:18 +08:00
Kah Wei 2d1987e14b Added handling for rendering objects using an animated shader but without an animator component or an attached rig 2023-01-29 19:27:58 +08:00
Kah Wei 741489b0ae Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system 2023-01-29 18:51:36 +08:00
Kah Wei 6af4933b52 Fixed on-close crashes coming from SHResourceManager 2023-01-29 18:51:31 +08:00
Xiao Qi 83a33b3851 Bone count data member in mesh asset 2023-01-29 18:38:12 +08:00