Glence
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8d10c48645
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Bug fixes and WIP for alpha
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2023-02-21 19:31:50 +08:00 |
mushgunAX
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49fadfed74
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Dynamic BGM
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2023-02-04 00:23:05 +08:00 |
mushgunAX
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a6bc9ed2b4
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Updates on audio
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2023-02-03 19:37:18 +08:00 |
mushgunAX
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60fa4335a0
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Merge branch 'main' into AudioImplementation
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2023-02-03 17:01:11 +08:00 |
Diren D Bharwani
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c73275f2d3
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Added temporary use of collision layers to C# and fixed raycast drawing
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2023-02-03 16:11:30 +08:00 |
Diren D Bharwani
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b81e71ed08
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-03 02:03:12 +08:00 |
mushgunAX
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d1a3214d41
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Change banks
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2023-02-03 00:40:22 +08:00 |
Diren D Bharwani
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931f6fe5e2
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Fixed almost everything. Ray debug drawing has a small bug
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2023-02-02 20:56:55 +08:00 |
mushgunAX
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1d0522e334
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Audio Implementation for AI
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2023-02-02 16:58:40 +08:00 |
XiaoQiDigipen
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3ff2e6bb92
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Glence
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7d9ab7a381
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items changes
items now return back to their original position when owner collides with it
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2023-01-25 18:20:26 +08:00 |
Diren D Bharwani
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1b5024793c
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Added debug drawing for rays
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2023-01-03 10:14:39 +08:00 |
Glence
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81978a90b6
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added more audio and tidy up folder
tidy up scripts folder
added more audio (cause burden randall cant make up his mind)
adjusted main scene abit
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2022-11-26 08:28:37 +08:00 |